Welcome, mortal! Abandon all ho- I mean, what can I interest you in?
Alright, it's about time I created this topic. I'll dump my finished weapons and such here from now on. I work on weapons more than I do with skins, so this should look more... Complete. Just a few rules:
1. Don't QQ on me because I made the weapon you said you were doing in some other thread, because I honestly don't care.
2. I'm serious with 1.
3. Feel free to request anything and I'll see what I can do.
Okay, that should be easy, huh? Now, time to show what I've worked on.
Scorpion (http://www.mediafire.com/?124v9bq8qq5gjq9)
(http://i544.photobucket.com/albums/hh324/Lio6/Screenshot_Doom_20110223_002110.png)
Originally, it was going to be a Scorpion-like attack that pulls the opponent towards you. But due to the player's mass and lack of A_SetMass, I couldn't make it work like I wanted to. So instead I made this, a hookshot ala LoZ. That's right, it pulls you to the wall you shoot it to, plus it can damage players too. One tiny reminder, it just works on walls and floors, not ceilings. AND I'm not entirely sure if it works on Multiplayer, so any feedback on that is appreciated.
Bump with a preview of something I've started working on recently.
(http://i544.photobucket.com/albums/hh324/Lio6/Screenshot_Doom_20110227_230511.png)
It's a glimpse of a game mode I'm planning on doing in the near future. I'm using Eriance's shotgun design for this one, since it's just plain awesome. But before continuing I need to ask him for permission to use his design, since he stated no one could use his weapon sprites on a released project until the next beta release of his. Besides, this was meant to be a weapon for my own amusement but expanded on to something good enough to guarantee a release. Like always, feedback is appreciated.
Yeah, I kinda figured it out already. No need to go ahead and use the megaman one, Here. I made it myself.
(http://i121.photobucket.com/albums/o215/YusefHalim/PlasmaShot-3.png)
Update to the previous spritesheet with this. As you can see, I clearly edited this from the Megabuster sprites. It was difficult, trying to get it to match the shape of the Hand Cannon in his regular sprites, but I think it's decent. It's rather large, Bigger than the Megabuster. (of course, because it's a minature cannon.) Anyway, How it looked on the screen would be like this:
EDIT: Updated the HUD Gun. I thought the Fully Charged was a bit underwhelming. So I added a glow effect.
(http://i121.photobucket.com/albums/o215/YusefHalim/Screenshot_Doom_20110324_014253.png)
I was doing a test weapon thing so I could see how some of the sprites may turn out. Didn't use all of em.
Also, it doesn't change shape too much when firing, because this cannon isn't "squishy-like", unlike Megaman's Megabuster in the game (it kinda bulges when you shoot) This cannon always maintain's it shape when firing. (unless of course, it's damaged or something. But this isn't the case.)
As for the Super Lightning Cannon, Yes you're right. It's three of the Lightning Cannon's projectiles lined up. If you think it'll be better, Go ahead. The rotations weren't hard to make at all. Also, for the Charged shot of the Plasma Cannon, (Not the fully charged, but the third state) Do you think you could make transparent afterimages of it when it's fired? Not exactly sure if it could work, but if possible then that would be great. It'd be a good emphasis on the special effects. :p
It's alright. I'd been goofing off a lot as well. XD
It's alright. It's just that you didn't post at all, so I wasn't sure if you had even seen the post or not.
It's pixelated? Let me check...
EDIT: CURSE you, Photobucket. Man, This is why I always upload my spritesheets on Deviant Art. >_> Wait just a bit, I'll have it up soon.
EDIT2: Here you go.
(http://fc00.deviantart.net/fs71/f/2011/095/c/c/hand_cannon_sprites_for_mm8bdm_by_frost1992-d3da5p2.png)