Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Korby on February 28, 2011, 05:26:19 AM
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All right. Due to complications
and racism and murder and arson and jaywalking and dragons, I've decided to separate MM5- and anything else we do- from Yellow Devil's versions, especially considering MM5 was never his to start with. Now, Yellow Devil, if you wish, you may still do the MM5 classes you signed up for.
However, anything else we do is invitation only, so do NOT ask to do anything, a'ight?
So far, we've done pretty much everyone in MM5 other than Wave and Charge. We are unsure if Yellow Devil will still wish to do them now that we've separated.
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Sorry, boss, but I find this pointless. Why would two great guys do the same thing separated if they can do together? :?
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Sorry, boss, but I find this pointless. Why would two great guys do the same thing separated if they can do together? :?
^ This.
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After the HUD incident, we realized we had no idea who was doing what with which projects and which games. Yellow Devil was apparently telling people to do stuff in Mega Man 5 when that was entirely Korby's project. So, we separated to set ourselves away from the confusion.
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^ This.
This sums it up.
It's mostly to avoid confusion, yes. Besides, I figured if Ashley can have fifty different Invasion threads....
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So... that means there will be two "classes" projects?
Okay then... sorry if I did something I shouldn't, anyway. Y'know, being helpful. :roll:
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Actually, Yellow Devil telling you to do it was what was wrong. You didn't know, and heck, I really didn't know until today, hence why this topic was made to avoid such confusion as that.
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I just hope this is more balanced than YD's. I just gave them a try this morning and I pretty much scored 80% of the frags on my team spamming tops. Sure, it's fun, but I'd like to see something more organized. I know Korby can produce some good quality work, so I totally support this.
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Sir, I am sad about this outcome... I made the MM2, MM4 and MM6 HUDs because I was bored, then YD asked me to do the MM5 anyways to help and finish it.
I'm sorry about the misunderstanding... :(
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That's alright, Chimera. I, myself, quite liked a few of the ones you did.
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Thanks, boss. But... what can I do for you now?
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I put faith on Korby. While YD's concept was interesting, it can be easily a broken mode, because there is no ammo limit or anything to control spammers. Also some classes could easily overpower most of others (Magnetman on a high place, Gemini Spam, Hard Tank, etc)
Mind if I throw in my 5 cents? It is possible to make a cooldown system by having the "NoAmmo" state refill your ammo and only allow you to attack again if you have full ammo. That would put spammers to think twice.
NoAmmo:
BUST B 1 A_GiveInventory("SomethingAmmo",1)
BUST B 0 A_JumpIfInventory("SomethingAmmo",28,"Ready2") //Ready 2 in this case is a ready state that takes place after the color script gets executed.
Loop
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Though I am curious to know how many people actually realized MM5 was Korby's project. Exactly why I was in favor of splitting. I was helping Korby with MM5, not YD.
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I wonder if y'all realize that pretty much every class in MM5 that uses ammo(And now some in MM3) recharges ammo.
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Stone Man lacks refillable ammo because it's hard to hit with his Power Stone. However, its damage and firing rate have been buffed, but the radius weakened (since that's how it looked like it was in MM5). His alt is a powerful jump/ground pound that does great damage. However, he leaves himself open for attack for a split second after doing it. I'm still working on making the ground pound better because it's a bit wonky (doesn't damage players if you land directly on them, for example. All solutions for this I've tried have failed so far).
Gravity Man's main is a buster that has a slow rate of fire but does good damage. He can fire Gravity Hold only when his meter is full. The meter takes about a second and a half (or maybe longer to refill) but only refills when you're not shooting. It is also insanely weak damage-wise.
This is of course subject to change.
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Stone Man lacks refillable ammo because it's hard to hit with his Power Stone. However, its damage and firing rate have been buffed, but the radius weakened (since that's how it looked like it was in MM5). His alt is a powerful jump/ground pound that does great damage. However, he leaves himself open for attack for a split second after doing it. I'm still working on making the ground pound better because it's a bit wonky (doesn't damage players if you land directly on them, for example. All solutions for this I've tried have failed so far).
Why not have him spawn an item that goes down at a speed higher than his own, eventually reaching said player before him?
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I tried it but couldn't seem to get it to work. I'm still fiddling with that possibility.
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I tried it but couldn't seem to get it to work. I'm still fiddling with that possibility.
What's the speed of Stoneman's drop? (Gravity info too)
Did you remind to check if the spawn was declared a projectile, possibly ripper?
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Gentlemen, if I may...
What would be Star Man's alternate attack? I mean, he only has the Star Crash, nothing more. Same to Crystal Man.
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I tried it but couldn't seem to get it to work. I'm still fiddling with that possibility.
What's the speed of Stoneman's drop? (Gravity info too)
Did you remind to check if the spawn was declared a projectile, possibly ripper?
I'm pretty dang sure I checked for all of this. I'm sure Korby or Ivory will have a solution.
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I can answer that since I made both.
Crystal Man's primary fire is a single crystal shard that can bounce off a wall 3 times. His alt fire is the way Crystal used Crystal Eye. Firing four crystal shards in a "+" formation around him.
Star Man has no alt fire. Not everything needs an alt fire. His destructive Star Crash was more then enough.
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Thank you for answering, Ivory. ;)
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Do you have YD's permission to build off his template?
A more specific title wouldn't hurt either
Especially since adaption isn't a word <_<
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Disco. What Template? Building a Class can only be done in one way. The easiest method being copying and modifying the megaman class.
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Disco. What Template? Building a Class can only be done in one way. The easiest method being copying and modifying the megaman class.
That and having Zdoom Wiki for reference.
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...Okay so asking Chimera to help with some hudviews broke us up? Because only Mr. X had them :?
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No, that was the thing that made us realize we had no idea who was doing what or what things were being done. It also made Korby realize you were telling people to do stuff for his pack. That's what caused us to break up.
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It's not like it mattered whose pack it was, I was trying to speed up production. Nobody said you had to use them, I was planning on using them for Wave and Charge, anyone else was a bonus.
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Okay, just one thing to say:
If I have time, I can help both projects.
Since it was "my fault" and all, nothing more fair than if I helped you both... I guess.
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Chimera, it wasn't your fault. You were being awesome and doing what people asked you to do(Please don't call me boss anymore, by the way) and that is a fine trait in a person.
Especially since adaption isn't a word <_<
http://lmgtfy.com/?q=adaption+definition (http://lmgtfy.com/?q=adaption+definition)
Again, Yellow Devil, if you wish, you may still do Wave and Charge.
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What the Check? I go to sleep and when I wake up there are 2 class projects.
WHYYYYYYYYYYYYYY
Okay I know why this happend, but I have one small request.
when all these mods are finished, can all the developers agree to combine them in one big pack?
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There was always two class projects. Korby was always the one doing MM5, not YD as everyone thought.
As for what happens, it will be up to the two parties.
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I'm pretty sure me and Korby have agreed that his project will be his project, but combined in the end.
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da. We'll be doing different games different ways, but when finished, we'll all combine into one big happy family.
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And I been working on some MM6 ones... i dont care what YD said about dont release it as CMM said we can release what we want
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Yesterday in my "I don't know what can I do" time, I made Quickman class ( I need colour translation and Quickman HUD)
I made this especcially to boomerang ^^
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Yesterday in my "I don't know what can I do" time, I made Quickman class ( I need colour translation and Quickman HUD)
I made this especcially to boomerang ^^
HUD: Same as Magnetman. Just recolor it.
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I can send you my version of my quickman weapon with the fpv if you want
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So, you peeps will be doing Megaman 5 and Megaman 2?
Because there's some Robot Masters that needs work with their attacks...
I mean - Quick Man, Crash Man, Bubble Man and Metal Man (half of the MM2 RMs) need some kind of alternate move. :?
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As I discussed with Korby, I thought we were doing MM5 and 4
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As I discussed with Korby, I thought we were doing MM5 and 4
Ah! Sorry, the chat back there threw me off... :roll:
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Honestly, I have no idea why they were posting about stuff like that, especially considering the first post said "Invitation only."
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Yesterday in my "I don't know what can I do" time, I made Quickman class ( I need colour translation and Quickman HUD)
I made this especcially to boomerang ^^
HUD: Same as Magnetman. Just recolor it.
Quickman uses both hands to shoot.
I can send you my version of my quickman weapon with the fpv if you want
Yes, plz.
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Continue your conversation in PMs, and keep it out of this topic, all right?
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Wait four and five now?
Can I do skull and dust?
I forgot to read the frontpage
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I'm calling MMX before anyone else does.
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Roden: ...And that is relevant to this topic why?
YD: Perhaps.
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I'm calling MMX before anyone else does.
I think I have an idea for dash/air dash as the secondary...
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Get out. This is not the place to discuss that.