Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Audiophile on March 01, 2011, 06:41:55 PM

Title: sector damage - instant damage?
Post by: Audiophile on March 01, 2011, 06:41:55 PM
having a bit of trouble with a particular trap I'm working on. I have spike pits set up around the map that, when walked over, rise up and damage the player.

the problem I'm encountering is, if you move out of the sector quick enough, you will not take any damage. I've tried to counter this by increasing the friction for said sectors, but to no avail.

Is there a way to make it so a player will take damage the instant they enter the sector?
Title: Re: sector damage - instant damage?
Post by: Ivory on March 01, 2011, 06:56:33 PM
Yes it is possible, but if they take damage instantly when they enter the sector, then the point of a spike floor is pointless. They would take damage just by jumping over it.
Title: Re: sector damage - instant damage?
Post by: Audiophile on March 01, 2011, 06:59:49 PM
very well, then is there a way to make them take damage instantly as soon as they hit the floor of that sector.
Title: Re: sector damage - instant damage?
Post by: Ivory on March 01, 2011, 07:04:37 PM
Have you tried the actor hits floor thing and a damaging script?
Title: Re: sector damage - instant damage?
Post by: Audiophile on March 01, 2011, 07:10:05 PM
Quote from: "Ivory"
Have you tried the actor hits floor thing and a damaging script?

I am using an actor hits floor thing, but as opposed to a script, I'm using the things internal action "214 sector damage"
Title: Re: sector damage - instant damage?
Post by: Audiophile on March 01, 2011, 07:30:57 PM
Thanks ivory, your mentioning of damaging scripts made me look at other damage types.

Using "74 Damage Thing" seems to have done the trick. Again, thanks for not telling me outright. You learn more effectively by figuring things out yourself eh?