Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on November 09, 2009, 12:45:16 PM

Title: Megaman 8-bit Deathmatch
Post by: CutmanMike on November 09, 2009, 12:45:16 PM
(http://img231.imageshack.us/img231/3631/mega1m.png)
(http://img197.imageshack.us/img197/1388/mega2v.png)

More old screenshots here (http://forum.zdoom.org/viewtopic.php?p=457620#p457620)

What is it?

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I've always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn't a complete flop, I decided to make it deathmatch based. The 8-bit style stolen inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

Gameplay

The game can be played in pretty much any game mode in Skulltag (except map specific modes like CTF obviously), but will be designed for Deathmatch. Obviously there will be no Robot Masters to steal weapons from, so you will have to find them and pick them up. The catch is you can only use one at a time, but they can be discarded for the Mega Buster at any time. The Mega Buster has infinite ammo, but weapons will use a global weapon energy found around the level. Along with the weapons are special inventory items which can be used at any time, such as the Rush Coil and E-Tank.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on November 09, 2009, 12:45:50 PM
Here is the first alpha version of this mod. Thoughts?

http://cutstuff.net/files/MegaDMalpha.zip (http://cutstuff.net/files/MegaDMalpha.zip)
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: RindoAtoa on November 09, 2009, 02:27:39 PM
DL'ing it right now, by the screenshots it looks pretty good, I'll post something up once I've tested it.

EDIT: Alright, tested it a little and gotta say, it's pretty fun.
Here's a list of what I'm hoping to see in next releases:
*Three shot limit (maybe five?), just like the NES games.
*High jumps instead of swimming when you're underwater
*Charge shots
*Changing skin colors by weapons

Also, where's our catchy 8-bit music??
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Ivory on November 09, 2009, 03:56:24 PM
I love it! cannot wait to see this completed. To point out

-as said before, limited buster shots would be nice. Make them count.
-Right now there are not enough weapons, but if this does work out and you do add more weapons. Perhaps Megaman should be able to carry more weapons and the Mega Buster.
Such as The Mega Buster + 3 other special weapons. Right now however I see no need to do so with only a few weapons, just food for thought.
-If the above system or something like it does work, then I would suggest using unique energy for each weapon, and using acs to only give ammo to your current weapon. Or if you are using the Mega Buster, the weapon with the least amount of ammo.
-On top of that, Slot 1 should be the Mega Buster, and slot 2 would cycle through whatever Special Weapons Megaman is currently carrying.
-Fear Top Spin. Gamma does.

Edit: Revise of a Revise of a Revise of the original post.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Mikk- on November 09, 2009, 04:04:06 PM
Very nice,
I loved it, would be cool to see a server with this!!
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on November 09, 2009, 04:04:39 PM
I'm going to add all the 8-bit megaman weapons and map authors can decide what weapons they want in their maps.

Btw Ivory you edited your post saying the weapon system doesn't feel like megaman cause you can only have one at a time? This is important if you still feel this way as the weapon system is NOT final. If you'd like it so you could pick up more than one go ahead and say so!
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Lighting on November 09, 2009, 04:46:52 PM
This is a good idea cutman, I wonder if it will be possible a version of, megaman x  :D  I always preffered it than the original, but I know that you are having too many work and so, you won't do it
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on November 09, 2009, 08:54:00 PM
Megaman X got nothing on the original. I've got nothing else to say apart from this wad kicks ass.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: White on November 09, 2009, 10:21:37 PM
OH LOOK WHAT CLEVER WAD DESIGNERS!

<3
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: lord_of_hell on November 10, 2009, 02:51:36 AM
nice!, the sprites can work for a invasion wad what i have in mind.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on November 11, 2009, 04:55:44 PM
Megaman 8-bit music is on the way.


Edit: I screwed up and split too many posts off this topic. Basically Pucy was derailing again. Once more Pucy and I'm taking action, just stay on topic at all costs.
Title: .
Post by: Anonymous on November 11, 2009, 04:56:36 PM
.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: PowerGloveNinja on November 18, 2009, 10:49:49 PM
Doom and Megaman in one? My life is Complete!!!
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Mikk- on November 19, 2009, 04:24:19 PM
Quote from: "lord_of_hell"
nice!, the sprites can work for a invasion wad what i have in mind.
You're going to take his work and use it in a project of your own?   :-|
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: lord_of_hell on November 20, 2009, 09:38:06 PM
Quote from: "Mikk-"
Quote from: "lord_of_hell"
nice!, the sprites can work for a invasion wad what i have in mind.
You're going to take his work and use it in a project of your own?   :-|
exactly :D
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Lighting on November 26, 2009, 04:03:49 PM
Quote from: "lord_of_hell"
Quote from: "Mikk-"
Quote from: "lord_of_hell"
nice!, the sprites can work for a invasion wad what i have in mind.
You're going to take his work and use it in a project of your own?   :-|
exactly :D


¿Como sera eso samus? xd
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: PowerGloveNinja on November 28, 2009, 10:12:53 PM
Hey look Cutttys wad is on The Megaman Network.
http://www.themmnetwork.com/2009/11/27/mega-man-is-doomed/
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on November 28, 2009, 11:30:26 PM
Quote from: "A complete dick"
So it’s pretty much Sonic Robo Blast 2 but with Mega Man?
... I want to rip his head off...
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on November 30, 2009, 10:35:01 AM
Actually I think this announcement stormed up quite an audience.

http://protodudesrockmancorner.blogspot ... -doom.html (http://protodudesrockmancorner.blogspot.com/2009/11/mega-man-meets-his-doom.html)

http://tinycartridge.com/ (http://tinycartridge.com/)

http://games.on.net/article/7535/Alpha_ ... D_released (http://games.on.net/article/7535/Alpha_version_of_Megaman_Doom_WAD_released)

http://gamerblips.dailyradar.com/story/ ... a-version/ (http://gamerblips.dailyradar.com/story/megaman-8-bit-deathmatch-public-alpha-version/)

http://doyoulovepuppiesido.blogspot.com ... ogies.html (http://doyoulovepuppiesido.blogspot.com/2009/11/apologies.html)

When the time comes, I better pull my finger out and make this the rootin'est tootin'est wad I ever did make :shock: (and hope capcom don't sue).
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Anonymous on December 02, 2009, 01:09:24 PM
So, I've been digging around the site a bit since I'm thinking about working with Doom modding (although I'm on a Mac and it's been very slow going). However, being so new to this, the Mega Man mod blew me away.

I'm sure there are answers to these questions somewhere that I haven't been yet, but what allows you to integrate 3rd person and jumping into the game? Is it a custom mod that you've created or is it part of a dev package? If I remember correctly, the original Doom had neither of these.

If I'm just an idiot and missed a post/page about this, let me know and I'll read about it on my own. I just hadn't found one yet.

Thanks!
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on December 02, 2009, 03:32:01 PM
I'm glad my mod is attracting new doomers to the scene.  ;)

You might want to start here: http://zdoom.org/About (http://zdoom.org/About)

ZDoom (and it's child ports such as Skulltag, which this mod is being made for) are windows and linux based software. I don't think there's any mac support for them yet unfortunately. Should you get around that little hurdle, visit the zdoom.org forums for any modding questions you have, they'll sort you out in minutes.

To answer your questions, ZDoom is a port of Doom which adds all the cool new stuff like jumping, freelook, third person etc. It is customizable as heck and it allows mods like this one to be created. Check it out.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on December 09, 2009, 01:17:15 PM
Last update of this year I promise. I got two pixel artists interested (one of them did the GVH portrait art) so we may have skins of all your favourite robot masters.

(http://img690.imageshack.us/img690/9155/cutdoomq.png)
Title: .
Post by: Anonymous on December 09, 2009, 05:00:47 PM
.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on December 09, 2009, 07:02:01 PM
Quote from: "pucy100"
Quote from: "CutmanMike"
we may have skins...

(http://img690.imageshack.us/img690/9155/cutdoomq.png)
Cutman Class?
don't do that you break the layout this way -Wartorn
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Free Hugs! on December 09, 2009, 08:55:58 PM
It's not going to be a class-based game like GvH. Instead, it'll be possible to look like one out of a set of robot masters.  Not sure which ones it's going to be, though I'm assuming the ones from the original Megaman are going to be in it (Cut, Elec, Ice, Fire, Bomb, Guts).
With that said, I'm not one of the people who has a huge archive of pictures to reply to everything with, so I need to wait for someone to say something which I do have a funny picture to respond to with.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Lighting on December 10, 2009, 04:11:37 PM
Skins? WTF LOL
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Mikk- on December 10, 2009, 10:29:28 PM
Quote from: "CutmanMike"
Last update of this year I promise. I got two pixel artists interested (one of them did the GVH portrait art) so we may have skins of all your favourite robot masters.

(http://img690.imageshack.us/img690/9155/cutdoomq.png)
You could make this into a co-op sort of thing, where players have to fight the robot masters to proceed.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on December 10, 2009, 10:39:42 PM
Quote from: "Mikk-"
You could make this into a co-op sort of thing, where players have to fight the robot masters to proceed.
Co-op sucks. Just play normal MegaMan if you want that.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Ivory on December 11, 2009, 03:40:44 AM
Quote from: "DoomThroughDoom"
Co-op sucks. Just play normal MegaMan if you want that.

there is NO COOP in any of the traditional MegaMan games!
Title: .
Post by: Anonymous on December 11, 2009, 08:54:42 AM
.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Ivory on December 11, 2009, 09:58:02 AM
Quote from: "pucy100"
It's Cutman class or skin!

It's a skin, Pucy. Classes and Skins are two completely different things. A Skin is appearance only. A Class is more then a cosmetic difference. Just look at all the GvH Classes.
So in this case, while that looks like Cutman, it would look and play no differently from Megaman.
Title: .
Post by: Anonymous on December 12, 2009, 10:31:10 AM
.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: PowerGloveNinja on December 12, 2009, 05:31:04 PM
Quote from: "CutmanMike"
Last update of this year I promise. I got two pixel artists interested (one of them did the GVH portrait art) so we may have skins of all your favourite robot masters.

(http://img690.imageshack.us/img690/9155/cutdoomq.png)
I knew a Cut-Man skin was gonna be in this. Just get me Skull-Man or Knight-Man in this, and ill be happy.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on December 12, 2009, 06:44:03 PM
I shop in Top Man...
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Ivory on January 28, 2010, 12:10:16 AM
Just a thought. Like how GvH has the music changing when during a tie game in TMLS and 5 frags remaining in TDM. How about in MMDM plays the robot master fight music (which is different depending on which stages you're on. MM1 Boss Music on Megaman 1 Stages, etc.) During the final 5 frags.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on January 28, 2010, 01:16:27 AM
I already had that planned  :D
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: TERRORsphere on January 28, 2010, 09:13:55 PM
Quote from: "CutmanMike"
I already had that planned  :D
But will it have the awesome sound of the bosses health bar fill up. Even if there was no boss (which there isn't) you can't have MM boss music without that sound.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Mikk- on January 28, 2010, 09:27:38 PM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
I already had that planned  :D
But will it have the awesome sound of the bosses health bar fill up. Even if there was no boss (which there isn't) you can't have MM boss music without that sound.
SECONDED  :cool:
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on January 29, 2010, 09:58:10 AM
Well if anyone uses an e-tank nearby then yes  :p
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: Anonymous on February 02, 2010, 12:14:21 AM
I LOVE this game! im 21 and i just played it for an hour and giggled like a child the whole time. Only issue i had was standing on the moving platform in the gutsman lvl.
Title: Re: Megaman 8-bit Deathmatch - Alpha released!
Post by: CutmanMike on February 02, 2010, 09:16:46 AM
That version is highly outdated so expect some improvements. The gutsman and cutman levels are completely different now.
Title: Re: Megaman 8-bit Deathmatch
Post by: Anonymous on February 04, 2010, 03:02:41 AM
I figured there'd be changes :D . Mainly, I wanted to complement your project its a fantastic idea.
Title: Re: Megaman 8-bit Deathmatch
Post by: Anonymous on February 17, 2010, 03:22:08 AM
This might be over asked, but is there a latest download link?
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on February 17, 2010, 09:58:58 AM
Nope, this is private testing until enough is done to warrant a public beta  :)
Title: Re: Megaman 8-bit Deathmatch
Post by: Anonymous on February 21, 2010, 02:49:50 AM
Thought so. But it doesn't hurt to ask.
Title: Re: Megaman 8-bit Deathmatch
Post by: Namo on March 02, 2010, 09:30:07 AM
So, quick question.

Now that Megaman 10's out, can we expect the new robot masters to make an appearance once the sprites are ripped? :mrgreen:
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on March 02, 2010, 09:48:36 AM
Probably! For now I'm gonna keep it 1-6 though and work my way up to the new ones after a release.
Title: Re: Megaman 8-bit Deathmatch
Post by: Namo on March 02, 2010, 10:21:29 AM
Oh, awesomesauce :D

You can expect my support on them for certain ;)
Title: Re: Megaman 8-bit Deathmatch
Post by: PowerGloveNinja on March 16, 2010, 12:14:34 AM
The only thing keeping me from dying for all the excitement is Megaman 10. It wont last for long considering that it will be released on xboxlive not to long from now.
Title: Re: Megaman 8-bit Deathmatch
Post by: Namo on March 16, 2010, 08:30:17 AM
^This right herr.

I've actually got a friend at school who won't play the Wii version of Megaman 10; he's specifically waiting for the 360 version.  The bastard.
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on March 16, 2010, 08:38:42 AM
I was going to do the same but my brother got it on the Wii and I couldn't resist.
Title: Re: Megaman 8-bit Deathmatch
Post by: Namo on March 16, 2010, 08:45:03 AM
How could you?!

Eh, well, at least you played it.  The rest of my friends won't even touch a Mega Man game.  Something about being too hard.
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on March 16, 2010, 09:01:55 AM
Don't worry I'm still getting it on XBLA and 200/200ing that mofo
Title: Re: Megaman 8-bit Deathmatch
Post by: Namo on March 16, 2010, 09:03:31 AM
360 references are lost on me.. I guess that means you're going to get all the achievements or something?
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on March 16, 2010, 09:18:38 AM
Yeah sorry, get all the achievements. I got all the ones on mm9 (playing it 5 times in day was fun) and plan on doing the same for 10. For eight bit glory!
Title: Re: Megaman 8-bit Deathmatch
Post by: PowerGloveNinja on March 18, 2010, 12:30:09 AM
I just about got them all but the damn "Beat it 5 times in one day" one is not unlocking for some reason :(
Title: Re: Megaman 8-bit Deathmatch
Post by: Ivory on July 07, 2010, 07:34:00 AM
I love it. Been waiting so long to finally try it. It's so much fun.  :D

I'd like to also suggest the addition of 8-bit Crosshairs. The standard Skulltag ones don't feel right. And I don't like being crosshairless.
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on July 07, 2010, 08:56:50 AM
Quote from: "Ivory"
I love it. Been waiting so long to finally try it. It's so much fun.  :D

I'd like to also suggest the addition of 8-bit Crosshairs. The standard Skulltag ones don't feel right. And I don't like being crosshairless.

I wanted to give the crosshair an 8-bit outline (because otherwise it clashes with everything) but it seems impossible. Check this thread out and how many people responded  :p

http://forum.zdoom.org/viewtopic.php?f= ... =crosshair (http://forum.zdoom.org/viewtopic.php?f=3&t=25005&hilit=crosshair)
Title: Re: Megaman 8-bit Deathmatch
Post by: CutmanMike on July 07, 2010, 08:59:11 AM
Let's keep the SGC demo discussion in the sticky topic  :)