Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: -FiniteZero- on March 06, 2011, 05:02:28 PM

Title: FiniteZero Weapons (Current release: Pillow Fight!)
Post by: -FiniteZero- on March 06, 2011, 05:02:28 PM
Well, my first weapon:
(click to show/hide)
It's the Solar Laser from the canceled Mega Man 4 hack, Mega Man Forever.

Finished! http://www.mediafire.com/?65gjxtqd3t5c62u

A video of it working:
(click to show/hide)

Next up: Melee mode! What it does: replaces buckshot mode to give you infinite ammo versions of Top Spin and Charge Kick.
Download: http://www.mediafire.com/?d82lapuctewqxwd

Edit OVER 9000!

New weapons:
(click to show/hide)

Download: http://www.mediafire.com/?05pg7gj75au9qqz

BRAND NEW: Melee Mode, V2! Select Buckshot mode, and now you get infinite ammo Slash Claw funs! Yays!

Download: http://www.mediafire.com/?b6b8wg5v522vm20

And now, the most powerful weapon in existancetotaly not sarcasm: A Pokemon move! (http://www.mediafire.com/?98sd6xci09z71rj)

Current release: Pillow Fight Mode! :D
It's exactly what it sounds like. You hit each other with pillows.
http://www.mediafire.com/?nt85krbntxe6d8s
Title: Re: Solar Laser Weapon-Thing
Post by: CHAOS_FANTAZY on March 06, 2011, 05:07:27 PM
I can help with the HUD.  Show me the palettes you want.
Color scheme and ammo, I believe, are controlled by WCOLORS.  Did you forget to compile?  I'm physically incapable of such, but did you just forget?
For fixing your image, right-click the image itself, select "Copy Image Location," and paste THAT into the [img] tags.

Also, your weapon looks kinda boring.  Erm...what's it do?
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 05:16:26 PM
The palettes? Well, I was thinking something akin to rainflush. I'm pretty sure I compiled, but maybe my understanding of compiling is mistaken?
As for it's speciality, the Solar Laser fires REALLY, REALLY fast.
Title: Re: Solar Laser Weapon-Thing
Post by: Myroc on March 06, 2011, 06:11:03 PM
Get GIMP or Paint.NET. Having images with transparency is pretty much mandatory when making things like this. MS Paint is not something you use when you want something to look good.

That aside, this looks interesting.
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 08:20:37 PM
Thanks, that did the trick!
I think i get this "Compiling" thing, but when I tried to do so, it said something about needing a "ACC" or "ACS". What the heck are those?
Never mind. Just browsed and found the answer.
Title: Re: Solar Laser Weapon-Thing
Post by: Blaze Yeager on March 06, 2011, 08:32:50 PM
Quote from: "FiniteZero"
Well, my first weapon:
(click to show/hide)
It's the Solar Laser from the canceled Mega Man 4 hack, Mega Man Forever.
Actually,i asked MatrixZ...he says he's taking a break from it...so it's Technically on Hold for right now
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 08:34:24 PM
Quote
Actually,i asked MatrixZ...he says he's taking a break from it...so it's Technically on Hold for right now

Really? Cool! I loved the weapons of that fangame!
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 08:37:45 PM
Well... How do I get the weapon sprite to look different from the side?
Title: Re: Solar Laser Weapon-Thing
Post by: CHAOS_FANTAZY on March 06, 2011, 08:40:54 PM
Quote from: "FiniteZero"
Well... How do I get the weapon sprite to look different from the side?

Lern2Rotations.  Each one is mapped to a different number, of 1-8.  See skin-making for examples.
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 08:43:19 PM
Alright, thanks!

Uhh... It doesn't actually help all that much actually.
The code is for skins, not weapons.


I'm confused...
Title: Re: Solar Laser Weapon-Thing
Post by: CHAOS_FANTAZY on March 06, 2011, 09:09:52 PM
Quote from: "FiniteZero"
Alright, thanks!

Uhh... It doesn't actually help all that much actually.
The code is for skins, not weapons.


I'm confused...

...The way you program a skin's rotations is the same way you design rotations for anything.  Design each rotation and assign it to the according numbers.  Also, if you want something to appear the same from all angles, use 0.
Title: Re: Solar Laser Weapon-Thing
Post by: -FiniteZero- on March 06, 2011, 09:22:36 PM
Ok, I got it now. Thanks!
Title: Re: FiniteZero Weapons (Current release: Melee Mode)
Post by: -FiniteZero- on March 23, 2011, 11:27:42 PM
Update: Now, I have Melee Mode.
Title: Re: FiniteZero Weapons (Current release: JUMP!JUMP!SLIDE!SLI
Post by: -FiniteZero- on April 07, 2011, 03:04:48 AM
I created two new weapons based on the JUMP! JUMP! SLIDE! SLIDE! signs at Frost Man's stage.
Title: Re: FiniteZero Weapons (Current release: JUMP!JUMP!SLIDE!SLI
Post by: tsukiyomaru0 on April 07, 2011, 04:31:22 PM
Quote from: "FiniteZero"
I created two new weapons based on the JUMP! JUMP! SLIDE! SLIDE! signs at Frost Man's stage.
They are quite cheap, eh...
Title: Re: FiniteZero Weapons (Current release: JUMP!JUMP!SLIDE!SLI
Post by: easyaspi on May 25, 2011, 06:55:50 PM
Now make Chrono Man's weapon.
Now, make the jump and slide things make all people in the vicinity jump and slide uncontrollably.
Title: Re: FiniteZero Weapons (Current release: JUMP!JUMP!SLIDE!SLI
Post by: Korby on May 25, 2011, 07:39:56 PM
Well that was an incredibly big bump.
Title: Re: FiniteZero Weapons (Current release: JUMP!JUMP!SLIDE!SLI
Post by: easyaspi on October 23, 2011, 08:36:41 PM
So it was. Sorry 'bout that, I just had an idea for him.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: Korby on October 24, 2011, 08:40:45 PM
....that was an even bigger bump!
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: -FiniteZero- on October 24, 2011, 09:20:22 PM
Well, I had a new mode.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: Korby on October 24, 2011, 09:27:36 PM
Oh, that's good I guess.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: BiscuitSlash on October 25, 2011, 08:14:23 AM
Quote from: "easyaspi"
Now make Chrono Man's weapon.
I'l be making Jolt Leader, along with most of the other MMF weapons. I plan on making it very different to King Yamato's Spark Chaser however.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: easyaspi on October 25, 2011, 10:22:02 PM
I do believe there is a problem here. I didn't post that on Sunday. I think there's something wrong with my account...
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: -FiniteZero- on October 25, 2011, 10:32:58 PM
Actually, he didn't post it then, I just hit the "bump topic" button.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: easyaspi on October 26, 2011, 01:42:56 AM
I realllllly hope you're trolling. If we have one of those...
I'm shuddering just thinking about it.
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: -FiniteZero- on October 26, 2011, 01:45:47 AM
I'm sure there is a bump topic button somewhere. Also, I don't troll.

In any case, can we please just use this thread for talking about my stuff?
Title: Re: FiniteZero Weapons (Current release: Melee Mode V2)
Post by: -FiniteZero- on November 08, 2011, 11:23:26 PM
Tiny bump. I'm going to make a new weapon, but I can't make the base sprites for it...

Could anyone please help me out and sprite a sawed-off shotgun for me?
Title: Re: FiniteZero Weapons (Current release: Splash!)
Post by: -FiniteZero- on January 14, 2012, 06:10:25 PM
BUMPDATE: New pointless weapon.
Title: Re: -FiniteZero- Weapons (Current release: Pillow Fight!)
Post by: -FiniteZero- on November 06, 2012, 01:47:34 PM
Aaaaaaand bump for a new mode.