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Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Gummywormz on March 12, 2011, 05:46:41 PM

Title: Making non damage things do damage?
Post by: Gummywormz on March 12, 2011, 05:46:41 PM
Basically, I'm making a map with some knight torches on the outside. You can pretty easily camp there, so I'm wondering if there's any way to make the knight torches do damage without completely remaking them. I've already tried action 119 and ACS so far.
Title: Re: Making non damage things do damage?
Post by: Asd967 on March 12, 2011, 07:32:33 PM
Make linedefs to it's side and block them, so camping solved.

But if you really need to make them hurt, you'll need Decorate.

actor Knighttorch blah blah make it spawn an invisible projectile and stuff.
Title: Re: Making non damage things do damage?
Post by: TERRORsphere on March 12, 2011, 10:14:19 PM
Gummywormz, open wide.

Code: [Select]
actor Torch2 : Torch 10515
{
states
{
Spawn:
PTOR AAAABBBBCCCC 1 A_Explode(4, 32, 0)
loop
}
}
This should do the trick.

Quote from: "Gummywormz"
without completely remaking them
Learn about inheritance here: http://zdoom.org/wiki/Using_inheritance (http://zdoom.org/wiki/Using_inheritance)
Title: Re: Making non damage things do damage?
Post by: Gummywormz on March 13, 2011, 12:55:37 AM
I think I'm going to stick with impassable linedefs for now.
Title: Re: Making non damage things do damage?
Post by: TERRORsphere on March 13, 2011, 02:32:15 AM
...

You give up on DECORATE even after I spoon feed you?