Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Gummywormz on March 12, 2011, 05:46:41 PM
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Basically, I'm making a map with some knight torches on the outside. You can pretty easily camp there, so I'm wondering if there's any way to make the knight torches do damage without completely remaking them. I've already tried action 119 and ACS so far.
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Make linedefs to it's side and block them, so camping solved.
But if you really need to make them hurt, you'll need Decorate.
actor Knighttorch blah blah make it spawn an invisible projectile and stuff.
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Gummywormz, open wide.
actor Torch2 : Torch 10515
{
states
{
Spawn:
PTOR AAAABBBBCCCC 1 A_Explode(4, 32, 0)
loop
}
}This should do the trick.
without completely remaking them
Learn about inheritance here: http://zdoom.org/wiki/Using_inheritance (http://zdoom.org/wiki/Using_inheritance)
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I think I'm going to stick with impassable linedefs for now.
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...
You give up on DECORATE even after I spoon feed you?