Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: ch1m3r4k1ll3r on March 22, 2011, 11:20:24 AM

Title: Humans last stand
Post by: ch1m3r4k1ll3r on March 22, 2011, 11:20:24 AM
Hi to everybody!
I'm new here and I don't know how to open Humans last stand :cry: . I have version 2 of the game. I have to download something? (except for v3 :mrgreen: )
Title: Re: Humans last stand
Post by: Epsilon on March 22, 2011, 09:35:41 PM
well, in order to play humans last stand, you need the orginal GvH to play it. (not v2b9 or whatever)

find it in cutstuff.net (not the forums, of course) :)
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on March 30, 2011, 05:01:39 PM
Thank you :mrgreen: . Now I have downloaded the newest version, I have another problem :( . I can't open Santa or Yurei because skulltag says that "4 decorations missing". I have tried only GVH3 and it works. With santa says "2 decorations missing" and with Yurei too... I WANNA KILL THAT FUCKING YUREI!!!
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on March 31, 2011, 07:41:26 AM
Sorry Humans last stand doesn't work too. WHAT IS THE ORIGINAL VERSION!?!
Title: Re: Humans last stand
Post by: CarThief on March 31, 2011, 02:53:13 PM
Hmm... Could have sworn i uploaded it before at this forum... Ah well, i guess you want the human campaign GVH used to have? I got it to work with simply using GVHv3b1.pk3 and using one of the files included in the zip.
http://www.speedyshare.com/files/277044 ... paigns.zip (http://www.speedyshare.com/files/27704484/oldgvhcampaigns.zip)
The reason why im linking it is because it used to be around, but later on got removed, so you'll probaly need some files, i added in the ghoul campaign as well.

GVHmapsv2b6.pk3 has the human campaign, but does not include the ending (its in the yurei file that comes with GVHv3b1 anyway, you should run it seperately). Simply run this with GVHv3b1 (just that file, did not test if it works if you include the yurei or santa file).

GVHwarmaps-beta4.pk3 has the ghoul campaign, also works just fine on V3b1. Be sure to run both files at the same time but GVHv3b1 on top, when playing with multiple wads selected (or when dragging them onto skulltag.exe for the same result, just put v3 on top).

Hmm... Well, it shouldnt be too hard to get them to work if you put them in the right order, hope this is what you're looking for. If you want to do the yurei battle thing just add the yurei file with of course v3 on top, and change the map into GVHFIN, flames of the spire, i recall?

Oh, also read you're having problems making the files work, as is said some times before, you should put the files in certain order, santa and yurei files cannot work without GVHv3b1.pk3, you need to run them together in order for them to work. Either put them in a row with gvhv3b1 on top and santa and/or yurei below it, select both files together, and click and hold the files and drag them on Skulltag.exe.

Its the simplest way to do it, though if you're slightly more experienced/technical, using a server browser's singleplayer menu to setup a game with some wads, you can do that too.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 02, 2011, 08:35:49 AM
Thank you, now I can play Humans last stand (that MAYBE I'll play, too scared) and ghoul campaign, but yurei and santa continue creating problems. I've tried inserting on the top GVH3 then santa and last one yurei but doesn't work. These are the errors:
Script error, "gvh3b1-yurei-battle.pk3:decorate.txt" line 619
Parent type "JitterskullAttack" not found in JitterskullAttack2
Script error "gvh3b1-yurei-battle.pk3:decorate.txt" line 889
Parent type "Creeperball" not found in CreeperBall2

in red and the next one in white

Tried to register class "GrenadeExplosion" more than once

Execution could not continue

2 errors while parsing DECORATE scripts

This is what skulltag says. I tried this time with plutonia, that uses same things of doom 2.
Title: Re: Humans last stand
Post by: CarThief on April 02, 2011, 03:55:05 PM
I believe you're attempting to either use these wads without any other ones, what wont work unfortunately, or you got them in the wrong order when selecting multiple wads in a launcher program (though server hosting/joining programs can launch singleplayer games too.

If you're using a launcher, try putting the wads in a order like this:
(click to show/hide)

If you arent trying to launch any of these files through a launcher(aka a program like shown above), and are just dragging files to Skulltag.exe, try doing what i've shown in these images.
1: Put the files in order from top to botton, GVHv3b1 first (because it holds all GVH data).
(http://img163.imageshack.us/img163/1785/howtoloadmultiplestfile.png) (http://img163.imageshack.us/i/howtoloadmultiplestfile.png/)
2: Drag them onto Skulltag.exe, it should guaranteed work with Doom, no idea if Plutonia (probaly not) has the textures or other resources to make it look half-decent.
(http://img846.imageshack.us/img846/1785/howtoloadmultiplestfile.png) (http://img846.imageshack.us/i/howtoloadmultiplestfile.png/)
It translates too "+ Open with Skulltag"

Repeat this process for any other combination of wads, though some wads/pk3's actually cant work together while some cannot work without other wads.
You should do the same for ghoul/human campaigns with the files for these, if you're still getting errors i truly dont know what to advice, because the errors you described normally come from a lack of files or putting them in the wrong order.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 03, 2011, 03:39:56 PM
Doesn't work. I have windows XP and I tried putting them in the order of the image and getting them on the icon of skulltag. Doesn't work. So I tried right clicking them (all selected) and they opened in different windows, so it doesn't work too. What can I do now??? :(
Title: Re: Humans last stand
Post by: CarThief on April 04, 2011, 03:22:24 AM
You sure you did it correctly? It works perfectly fine here. Just be sure to select them in the right order, and drag them all at the same time onto Skulltag.exe, you can even open the same map in another window and scroll that one till you find Skulltag.exe, saving some time to scroll all the way up or down on the first window.

But if that somehow doesnt work, hmm... Do you have Doomseeker? Considering most MM8BDM users should have it wether they can or cannot use it, i might as well show how you can do it in Doomseeker.
1: Open Doomseeker and then open the Create Server menu.
(http://img857.imageshack.us/img857/2585/doomseekerimg1.png) (http://img857.imageshack.us/i/doomseekerimg1.png/)
2: Setup something like say, how Yurei Battle is set in this image, you probaly dont need to set anything significant if you're playing the human/ghoul campaigns, while in-game just open the menu and pick New Game and pick the ghoul/human campaign. If you are trying to run Yurei battle try these settings. If you're not sure what the campaigns are i recall they're Human's last stand and Eternal War (ghouls) or something?
Edit: Be sure to put the files in the right order, even in a program like Doomseeker. :P
(click to show/hide)
3: Be sure, when doing something like Yurei Battle, to set the right options. Only these aside the image above are quite important, though you can check out the DMflags, DMflags2, and compat. flags pages in case the wads need them. Oh and the maxlives setting can be whatever you want, normally its 0, its how many times you can die before its game over, though just be sure to not set it in nightmare difficulty, dont want the monsters to respawn, eh? (As they normally should on Nightmare)
(click to show/hide)
And now im running out of idea's, if you're still having problems i suggest you keep messing around with selecting all the files and dragging them onto Skulltag.exe.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 05, 2011, 02:33:00 PM
Haven't tried yet, but I thank you because I learned that I can use doomseeker to play offline :) .It doesn't work online :( .I'll try and I'll let you know if it finally works... if not... the creeper will go mad and being emo and suck his own soul lol :cool:
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 05, 2011, 04:22:28 PM
:cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry: DOESN'T WORK!!! :cry:  :cry:  :cry:  :cry:  :cry: I'M GONNA SUCK MY SOUL!!! :cry:  :cry:  :cry:mmmmm... first problem: doesn't have play offline button
second: it gives me that the server is playing GVHFIN: Flames of the Spire
third: when I join the server it's normal doom II, doesn't have anithing of GVH... wait, what's your skulltag version? Mine is 98b...
Title: Re: Humans last stand
Post by: CarThief on April 05, 2011, 05:35:34 PM
Ok... Only other creative option i know is to join that server, then open the main menu and choose Multiplayer.
(click to show/hide)
Then pick offline skirmish and...
(click to show/hide)
Proceed to set up the stuff like the map (use GVHFIN - Flames of the spire), and set it to survival, oh, and what you've set sv_maxlives to (the amount of times you can die in survival, etc, before its game over) might carry over to Skirmish too. If you want to change the max amount of lives mid-game (though it may not take effect till you either win/lose or forcefully reset the map to GVH), just type in sv_maxlives in the console with a number after it, the number is the amount of deaths allowed, kind of.
(click to show/hide)
If you've set everything right it should drop you off at the Yurei, you'll probaly die instantly, just wait till (when in survival) the timer for the round starting hits 0 and once the round starts all should work fine. If the yurei bugs up like no longer showing up anymore, reset the map. An easy way to change the map is to type: 'map GVHFIN' (does not need to be in capitals), in the console.

Oh, and to open the console, press the button left of the 1 button on your keyboard, near Q, possibily above TAB, not the 1 on the numpad. You can also go to Options on the main menu and then choose 'Go to console' on the botton of the options menu. The previous method is alot quicker though, you can also set a button to open the console on a different spot, just go to customize controls and in the Other section you'll find it on the bottom.


Well, this is the way to do it singleplayer, you can also try to play it on your server, assuming you have a server window pop up. Oh, and its alot shorter then the singleplayer thing probaly, but whatever you prefer.
(click to show/hide)
You'll probaly notice the empty space on the bottom where you can enter text, type in there the following: 'map gvhfin', without the ' parts, and it'll go to the yurei map. You can also alter the max amount of lives by typing in sv_maxlives with a number after it in there as well, for example: 'sv_maxlives 3' will make it 3. It will probaly need a map reset in order to work so after changing max lives, use 'map gvhfin' in the server menu like said before.

Oh, if you want friends to join in on the fun, make sure your server can have people enter it by making ports available, though that is a bit of a techical thing im afraid is a bit long to explain without good reason, though there might be some topics and stuff on the forum to help out with that. Often it is a router or other similar device blocking certain ports, making servers unaccesible.

EDIT: Oh, if you're trying to run something else then Yurei Battle by hosting a server and then doing a offline skirmish, like the campaigns, all you need to do is select the campaign in New Game, it should be either Humans last stand or Endless war, or something like that. So just pick new game instead of offline skirmish in such a situation.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 06, 2011, 12:13:25 PM
OMFG IT WORKS IT WORKS THANK YA (but not in invasion, it works in survival cooperative, but IT WORKS)!!!! Thanks to everybody that helped me!!!
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 06, 2011, 12:15:18 PM
Last question: but there are scary images if she kills me?
Title: Re: Humans last stand
Post by: CarThief on April 06, 2011, 01:14:58 PM
Nope, not in that version, the original Yurei Battle before i fixed it had one, but kinda took it out because i dont like em either but it also gets old quite fast, i suppose. Oh, no screamer noise either, you just fall over and die as if a regular monster killed you. :P

And there's also a hard mode for Yurei Battle, works online and offline, in case regular is too easy or you're just curious, use the following console command to activate it: 'compat_limitpain true' (you can also use '1' instead of 'true', they mean the same, 1 is true, 0 is false), and then either have the round restart or simply restart the map, hard mode only toggles at the begin (AKA the intro where yurei appears), not in the middle of the fight.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 06, 2011, 05:32:45 PM
Hard mode??? It's hard in I'm too young to die because it's difficult to avoid the creepers or the jitterskull!!! And she pwns me with stun balls. What's hard mode? HOW is hard mode??? Ista-kill it's hard and it's in normal skills...
Title: Re: Humans last stand
Post by: CarThief on April 06, 2011, 06:07:34 PM
Hmm... Both in normal and hard mode ghouls (and even the yurei's attacks) still do normal damage, for most ghouls, that is instakill(aka Sjas, Creeper, kill you instantly if you let them, so run away! They'll die after being on the field for a while). Jitterskull, Yurei's lightning, and even with some luck her (glitched at the moment) flame balls dont instakill.
Edit: The deal with Jitter and lightning is to not keep getting hit, it adds up quickly!

Well to keep it short its all about dodging the heavy/instakill attacks. Hard mode makes this harder by having to dodge a combination of TWO attacks she spits out you, at the same time! AKA She'll do a flame vortex on you and also lets ice spikes chase you, ah, some of these require some thinking to dodge.

Well, if you got a friend who thinks he's good at dodging things in FPS games/doom, hard mode is ideal to rip them to shreds. :P

Oh and if you're going slow, try enabling running, if its not already active, it should be in Player Options, found somewhere in the Multiplayer menu. And another tip, when running you can hold the jump button, jumping at whatever chance you get, due to being mid-air while moving fast, you'll end up moving alot faster, but it will be harder to turn in other directions, they basically call it bunny-hopping, might work well to avoid her stun balls.

If you use strafe keys to dodge you can strafe into a direction you're also normally running into, it'll make you go a little faster, but cant aim without walking normally again. An example of how to do it is say, run forward while pressing the strafe right button at the same time. It wont give too much of a good view but its a little faster.

And hard mode is as quoted from the text inside the wad "for suicidal freaks", so... Considering getting hit already means high damage or death, its double hard. :P
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 06, 2011, 07:41:02 PM
Thanks for the tips!
I play as a ghostbuster and always with bots... when I play alone I sweat because I always look with the keyboard and it's not fast as looking with the mouse so I can't see her... and when she summons creepers... the creepers are the only ghouls that scare me. First time I watched a creeper attack (on GF3): :shock: .
Title: Re: Humans last stand
Post by: CarThief on April 06, 2011, 08:11:38 PM
Ah, in Ghouls Forest 3 they do have their pop up attack, but in Yurei Battle(the one that comes with GVHv3b1) not even the creepers have their pop up attack. They have a fair melee range and kill instantly in each chance they get. Marine should be among the easiest classes to do this with, use grenades for Sjas and Creeper (the Yurei is immune to explosives such as grenades anyway), machinegun works perfectly for hitting her when she's doing her heartbeat/teleport attack, spaz around a bit on where she is and hope some bullets go her way, and riotgun works well to kill Sjas when grenades are not needed or empty.

Oh, ammo drops too sometimes, better drop chance from killed ghouls, however. I guess thats all the tips, hehe... You should try it online sometime if you can find or make a server, good fun with friends. Though difficulty and lenght/power of some moves change as more players join. Oh and creepers have like 20-30 or so hp, a riotgun blast should shut them down easily too, if they're not grouping on you.
Edit: Oh, and a mouse works better for finding her, if you can set up one, it helps alot in just about anything in doom, actually. Even makes say, dodging a Cyberdemon's rockets (boss from Doom) easy WHILE shooting at it with fine accuracy. Assuming you've got buttons to strafe and move forward/backwards and such.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 07, 2011, 02:41:47 PM
Now I can play online with skulltag!!! OMG!!! What's your name on skulltag? Carthief? Mine's ch1m3r4k1ll3r. Maybe we can do a 1 vs 1 or yurei. Sorry it's because I'm n00b and I need a master to be pr0.
Title: Re: Humans last stand
Post by: CarThief on April 07, 2011, 03:04:55 PM
Hmm... Becoming a 'master' at Skulltag is just a matter of having a mouse, keyboard, and some practise. Setup aiming with the mouse, there should be mouse-related options somewhere, set the sensetivity on just the way you like it, not too strong nor too slow, just right so like turning around 180 degrees (all the way backwards) to shoot someone coming at you should actually work, for example.

Of course having the right controls and/or settings is only half work, to be good with/against something you need to know it, how to use it and defeat it, but knowledge and some good reflexes come with plenty of practise. :P
Hmm... And yeah, using the same name in-game.

Hmm... Well the easiest way to become good is to just keep playing and constantly learning new things, only question is what to play, heh, fair bit of stuff on Skulltag though lately most of it isnt very interesting or has high ping. Oh, and speaking of ping, the server list should show red, orange and green icons/bars or numbers under the catagory ping. Ping is good to have low, the higher the ping, the longer it takes for the game to react to your button presses, and thats not a good thing. :P
Any ping around 0-75 or so should be perfect, anything higher up to 120-130 ish should be somewhat slow, if it starts to go like 170 to 200+ you're gonna lag quite badly.
Title: Re: Humans last stand
Post by: ch1m3r4k1ll3r on April 07, 2011, 05:00:21 PM
Thanks. Watch the post "gvh machinima" and tell me if you'll join or not.