Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CutmanMike on November 19, 2009, 10:54:46 AM

Title: GVHv2b6 released
Post by: CutmanMike on November 19, 2009, 10:54:46 AM
I haven't changed much but I feel these changes are really needed, so I was thinking about releasing b6 before cold demise hits. Here's what I have so far:

Done:

Need to do:

Anything else? Ideally I would like to release v2 of EW (mainly to fix the damn logo) but it's soooooo not ready.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Possesed on November 19, 2009, 12:02:33 PM
Maybe realese it more as a hotfix then a new beta (still if you want it can be a new beta)
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: dark-slayer-201 on November 19, 2009, 12:53:50 PM
i think we need a testing server and release first.
and when everyone is happy, release it.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 19, 2009, 01:26:42 PM
Quote from: "ds201"
and when everyone is happy

Unfortunately this is impossible :P
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CarThief on November 19, 2009, 03:09:06 PM
Meh, unfortunately indeed, as i wouldnt mind a nerf on the Hunter, as Jitterskull is going to get more vulnerable, the currently strongest human class is only getting minor changes. In my view replacing the teleport with a free attack is nothing but a minor change, if not an improvement. I wouldnt be picky WHAT the nerf would be though, there's countless things to choose (unless its multiple choice by us).
Just my opinion on the Hunter, really. Do you think he's fine currently, Cutman?

I'll see if i can find anything non-hunter related too. I am curious about the exact amount of time that has to pass after killing a human. Hope its not too high.
Hmmm... Thinking of classes, all the others are probaly fine. There where suggestions of giving Creepers an high jump with the cost of using a curse ball, to reach humans hiding at high up spots (no, not just cyborgs, others do it too!). But many would say he's strong enough, i still find that his mobility and escape methods are rather limited, though.
Title: .
Post by: Anonymous on November 19, 2009, 04:28:43 PM
.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: TERRORsphere on November 19, 2009, 04:52:37 PM
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Frits on November 19, 2009, 04:54:18 PM
Quote from: "DoomThroughDoom"
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.

You forgot your black guy request :)
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 19, 2009, 04:57:40 PM
Quote from: "DoomThroughDoom"
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.

Be more careful with your normal arrow shots ;)
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Knux on November 19, 2009, 06:14:14 PM
I find it annoying that you get ambushed as a Ghostbuster and get killed before you can even activate your traps. In a nutshell, the delay for activating traps is daunting in certain situations, and it would be better if they we're activated immediately. </twocents>
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Robjoe on November 19, 2009, 08:51:50 PM
Put a Mana ammo type on the special arrows that has 10 max ammo for arrows or use of their magics (but not Normal magic), and you get one magic arrow/attack back every 30 or so seconds. We really need to see more Normal arrows instead of friggen' Fire arrows.

Also, the Hunter has plenty of time to pick up his arrows. I have not once lost an arrows from running out of time.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CarThief on November 19, 2009, 09:37:50 PM
Hmm... I would agree with the above suggestion about the Hunter. Hmm... I do like to compare this situation to Jitterskull right now; with this idea he could actually be vulnerable. Pays off considering the firepower he has in general with magic.
Normal arrows dont get much use since they're utterly useless compared to magical arrows. For all i care he has infinite or an oversized amount of normal arrows, the magic is the main thing to balance.

And i'm sure people will hate me for actually agreeing with an reasonable suggestion. (I find this to be comparable to the nerf Jitterskull will be assigned, they're pretty much equal in strenght, i'd say. He gets his delay, Hunter gets his ammo limit.)

I'd make a suggestion myself, but everything else seems fine. And the maps are either really flawed beyond quick repair, or its too late anyway. Not that anyone plays the original GVH maps alot compared to EW. (Unless vote's disabled.)

Edit: As i pretty much fought a few Jitterskull bots with Hunter while bored, i did find ammo disappears rather quickly (not that in a real match they survive long enough). But ammo is the least of my problems when chased by a big hungry bot. :P Altrough ice arrows pretty much owned them, its like god mode! (Blame bot AI, i suppose. :P)

Edit2: Agreed on darkness. Creeper whispers did seem less, even i dont notice them as much anymore. Darkness is annoying, i need to know what i am attacking, else i'll end up with plasma or ice in my face. Or i might just end up with that because i hesitated... Never give them a chance...
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: ThaMarine on November 19, 2009, 09:40:29 PM
I think this beta will need some testing first or it atleast shouldn't be the last one because it is currently really damn unbalanced.

The flag that makes it all dark should really go away IMO.

P.S. The Creeper is too silent in the current Beta (Cutty, you didn't answer me about this despite I asked you why did you do that a million of times).
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: TERRORsphere on November 19, 2009, 09:42:26 PM
Quote from: "ThaMarine"
The flag that makes it all dark should really go away IMO.
It's that maps which are dark. Try Software mode for once, betch.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: dark-slayer-201 on November 20, 2009, 12:26:00 AM
Will the hunter use the standing sprites I submitted?

Also i'd prefer the jitter to be it's origional colour again.
It just seems right.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 20, 2009, 09:53:30 AM
I looked at the standing sprites but I thought the feet looked a bit weird so I decided against. If you want to post them here maybe the guys here can give you some tips or fix em up?
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: dark-slayer-201 on November 20, 2009, 09:57:07 AM
only problem is, i don't have them anymore.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 20, 2009, 11:05:54 AM
Check your sent items on the skulltag forum
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Mobius on November 20, 2009, 11:28:19 AM
Would've been better if you used my sith Lightning idea ;[
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CarThief on November 20, 2009, 03:28:40 PM
I'm unfamiliar with this Sith Lightning. Is it like, they hold their hand at their enemy, the enemy then gets hit by an steam of lightning and probaly take on the pose of as if they where floating in the air and DBZ charging/exploding?
Probaly red lightning too. :P I've seen Star Wars, but i dont remember so well.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 20, 2009, 04:13:15 PM
Youtube search for star wars emperor lightning
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: TERRORsphere on November 20, 2009, 07:41:53 PM
Cutman, tell me why you didn't choose the black ghostbuster?
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CarThief on November 21, 2009, 12:49:17 AM
Hmm... Youtube's being crappy at the wrong moment. But aside from that, are you planning to give the Hunter ANY kind of nerf?
And no, i dont really consider replacing the teleport a nerf. Even if it was completely removed, it still wouldnt affect the Hunter majorly. Would be nice if you could confirm that about the Hunter.

Hmm... Black ghostbuster? Not too sure if there's even sprites out there that would be usable for Doom. Probaly doesnt matter, though.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Mobius on November 21, 2009, 10:50:33 AM
Quote from: "DoomThroughDoom"
Cutman, tell me why you didn't choose the black ghostbuster?

He might as well fish for the Ghost Buster on the wheel chair.

(click to show/hide)

Quote from: "Carthief"
are you planning to give the Hunter ANY kind of nerf?

Question. What kind of nerf does he need?
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: CutmanMike on November 21, 2009, 12:51:37 PM
Ok here's the new version. I can always spunk out a new one next week if there's a problem.

http://www.filefront.com/14965097/GVHv2b6.zip (http://www.filefront.com/14965097/GVHv2b6.zip)
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 21, 2009, 02:24:49 PM
I haven't tried it yet (the download is slow).

You might want to update the first post.
Title: Re: GVHv2b6 released
Post by: CarThief on November 21, 2009, 02:30:58 PM
I've fought against bot for a bit, but when crunching them i didnt get any delay at all. Hmm... Maybe it just doesnt work on bots.
I could not see the lightning the Hunter spawned either, all i hear is a sound and depending on how long it takes to go down, the hunter bleeds by his own yurei-ish lightning. Dont see any sprites at all.

And what nerf he needs? Meh, he's just on that PARTICULAR edge of being overpowered, if the ghouls actually grew weaker, he'd probaly go over that edge. Any professional hunter player could take down an entire team with all that variation of weaponry to suit the situation. Fortunately they are rare... Or get themselves killed in a stupid way, or just get teamed by several ghouls, else we'd never win.
I'd still vote for the mana suggestion. Power with a damned cost. A vulnerable cost...

Couldnt say how it works out against players, the file said i was like, the first downloader, so there probaly isnt any servers up with it yet.
Title: Re: GVHv2b6 released
Post by: Mobius on November 21, 2009, 03:56:23 PM
Quote from: "Carthief"
And what nerf he needs? Meh, he's just on that PARTICULAR edge of being overpowered, if the ghouls actually grew weaker, he'd probaly go over that edge. Any professional hunter player could take down an entire team with all that variation of weaponry to suit the situation. Fortunately they are rare... Or get themselves killed in a stupid way, or just get teamed by several ghouls, else we'd never win.
I'd still vote for the mana suggestion. Power with a damned cost. A vulnerable cost...

Has it occurred to you that perhaps the skill(s) of the ghouls involved play some sort of factor?
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 21, 2009, 06:34:06 PM
Tighten ur seatbelts!!! ThaMarine is preparing to whine...

1(seatbelts tightened)...

2(insults prepared)...

3(ready)...

GO!!!

Oh hello guys, I just got (angrily) back from a GvH game with many things to whine about.

First, the Creeper is too silent. If you don't believe me, Cutman, you should try to compare the loudness of the Creeper in GvH v2 Beta 3 with the loudness of the Creeper in Betas 5 and 6 (you should do it ingame).

If we can't see the Creeper, we should atleast hear it if he's close.

The Jitter is still an overpowered motherf**ker, despite the cooldown. As there are 4 other Jitters in proximity, it doesn't really help. I have a better idea against Jitter swarms. Why wouldn't we have a class limit, so only a 1/3 of the Ghouls can be Jitter.

Sjas is too impossible to hit if he has ANY skill, so I think his Hitbox should be SLIGHTLY bigger.

In general, I still think the Humans are underpowered when compared to Ghouls. Ghouls should be nerfed, instead of Humans being buffed up (though I think the Ghostbuster should be) in order to create a gameplay where tactics are more important than gunning and chasing.

P.S. Sorry for my English being poor.
Title: Re: GVHv2b6 released
Post by: Mobius on November 21, 2009, 07:38:24 PM
I haven't played the new version yet, but the creeper sound is only a problem when people press, "open," on a wall and they become silent. Another issue is the double creeper sounds from one creeper, but I don't know if it is happening now. Also, correct me if I am wrong.

Sjas are fine. What class are you using?

Jitter spam attack is going to happen until THAT is nerfed. Which is why I suggested making a tiny cooldown on how often he attacks, not cool down his kill potential. That kill potential is already nerfed if you nerf his repetition.

Until Ghostbusters are redone, Humans aren't underpowered. Far from underpowered.
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 21, 2009, 09:29:43 PM
How come humans get owned 80% of the time then? Did the Ghoul players magically become all pros?
Title: Re: GVHv2b6 released
Post by: Mobius on November 21, 2009, 09:46:38 PM
I am just going to say, "talk to me about it in PM," because I don't want to go one-lining.

I just came out of the new gvh and it seems about the same. The lightning that comes down is something I am looking at like, "Eh." It looks pointless to me, but I am sure someone can tell me what it's used for.

I will say this though. Humans are about the same now.
Title: Re: GVHv2b6 released
Post by: Qent on November 21, 2009, 11:55:10 PM
Increasing the sjas' hitbox isn't an option because it can break maps.
Title: Re: GVHv2b6 before Cold Demise - Anything else?
Post by: Xorpedo on November 22, 2009, 10:54:07 AM
Quote from: "Knux"
I find it annoying that you get ambushed as a Ghostbuster and get killed before you can even activate your traps. In a nutshell, the delay for activating traps is daunting in certain situations, and it would be better if they we're activated immediately. </twocents>
I have an idea for GhostBuster's traps. Why couldnt he put traps on walls, that would be the only way to get Sjases because they can just fly over the traps like they dont exist. And then the proton pack would be a bit useless against a sjas flying high over them. (Especially with the SR50 sjas) And especially on the maps like GVH05. When you get to the part where theres a PERFECT spot for ghostbuster to set traps and theres a tight corridor so he can use his proton pack. But when I get there, theres ALWAYS a jitterskull only 5 inches from me. Ghostbuster needs a weapon of destruction. Like marine; he has grenades. Hunter; he has ice arrows. Cyborg; he can plasma spam like hell. Ghostbuster; his traps need time to set up, he cant change their place when he sets them up, they take time to finish a ghoul off, etc. Im just saying that since me and other people started playing with GB seriously, (I see players with 20 frags as GB nowdays, including me if I play like hell)I wanna f***ing rage when GB's get raped cuz they set up 5 traps in 8 secs, other words in the time when for example jitterskull digests them. To cut a long story short, GB needs his traps buffed up. (Not as much as the proton pack) So im just trying to be the last one to complain about GB's weakness.  :D
Title: Re: GVHv2b6 released
Post by: Frits on November 22, 2009, 12:18:42 PM
Traps need a bigger height + less delay.
The main ghostbuster beam is just laughable, you can charge straight at the gb taking a lot of hits and still kill him.
Title: Re: GVHv2b6 released
Post by: Possesed on November 22, 2009, 12:49:57 PM
Is there really a reason to be discussing the current ghost buster? Because when GVHEWV2 comes out he is going to be really differant
Title: .
Post by: Anonymous on November 22, 2009, 03:10:02 PM
.
Title: Re: GVHv2b6 released
Post by: Possesed on November 22, 2009, 03:54:45 PM
Quote from: "pucy100"
Maybe Ghostbuster from GVHEWv2 has a new weapon?

No he has the same weapon only he can upgrade it after killing a ghoul to do lots of random stuff like spit out blood (Choke) or fire sonic rays (Sjas)
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 22, 2009, 03:57:57 PM
Another argument to support my claim that 2b6 is unbalanced: Check the servers with the new Beta, you will see that 90% of the time the Ghouls are in the lead.
Title: Re: GVHv2b6 released
Post by: CarThief on November 22, 2009, 04:20:56 PM
Ah, you ussually just have to put more effort into it in order to win. But wether you win or not depends mainly on who's on your team, then it depends on the map, and depending on how much difference is between the amount of people on both teams.

I always see the same results on the same map. Only times these change is if the team that has the disadvantadge has the skilled players in it. Or for some reason the other team stacks up to unbeatable heights.
Its rather difficult to purely blame the classes these days. There is more strategy to it then meets the eye.

Aside that, it seems, for obvious reasons, Jitterskull doesnt start munching if he kills a Ghostbuster. And the first time i downloaded it i tested it with alot of Jitterskull bots vs lots of Ghostbusters (pretty much the weakest human bot, altrough human bots rape ghouls with their bot aim).
Edit: New lightning ability is said to be considered useless. The effect is also very difficult to spot, some would probaly rather have the teleport back.
Title: Re: GVHv2b6 released
Post by: Mobius on November 22, 2009, 05:16:50 PM
Quote from: "CarThief"
The effect is also very difficult to spot, some would probaly rather have the teleport back.

I thought the same thing. I mean, it was used on me when chasing after a hunter and it hit. It took a shit load of health for me being there, but the delay for it to come down is just stupid. A lot of maps have open ended fields or opponents can come at you from 360 degrees of direction so there is no real way to funnel ghouls unless you aim to be around at specific spots.

Then comes the timing and all that.

How about we just use Emperor Lightning. Make it a close quarter frontal attack with radius that does the amount of damage as a stun ball on a marine if the ghoul is still there taking the hit.. Nevermind. That'd be broken too.

Lightning induced healing?

Bring back the teleport.
Title: Re: GVHv2b6 released
Post by: Qent on November 23, 2009, 03:04:54 PM
I'm impressed with the jitter nerf, as it's essentially what CarThief asked for (no effect in small games, big nerf in large games) just implemented differently. The lightning strike does seem useless so far, mainly because I've never been hit by it or been able to hit anything with it. :P

EDIT: Question: has the fire bow ROF changed since Beta 3?
Title: Re: GVHv2b6 released
Post by: CutmanMike on November 23, 2009, 03:09:20 PM
Nope not touched it. I might change the lightning again, maybe make it longer? Radius damage when it hits the floor? I dunno.
Title: Re: GVHv2b6 released
Post by: CarThief on November 23, 2009, 03:51:49 PM
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P
Title: Re: GVHv2b6 released
Post by: Possesed on November 23, 2009, 03:56:10 PM
If i were cut i would leave the "kill 2 humans to avoid gut chomping" bug because it is kind of like a reward for getting a 2 in 1 chomp
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 23, 2009, 04:42:20 PM
Quote from: "CarThief"
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.
Title: Re: GVHv2b6 released
Post by: Blox on November 23, 2009, 04:55:35 PM
Since nobody (as I've seen) has suggested this, then; Why can't the hunter fire a fast and bouncy lightning as a altfire? (Almost like the ones Yurei fires, but faster and with a limited lifetime.)
Yes, I'm probably going to get yelled at. L:
Title: Re: GVHv2b6 released
Post by: CutmanMike on November 23, 2009, 04:59:07 PM
I think we'll keep the magic attacks for up close and personal encounters for now.

Quote from: "CarThief"
One of the two could have been a ghostbuster.

Oh bravo, I completely forgot about that! Yes the ghostbuster won't trigger the munching yet, but you should have munched the other human. I'll look into it.
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 23, 2009, 05:10:59 PM
Quote from: "Blox"
Since nobody (as I've seen) has suggested this, then; Why can't the hunter fire a fast and bouncy lightning as a altfire? (Almost like the ones Yurei fires, but faster and with a limited lifetime.)
Yes, I'm probably going to get yelled at. L:

Oh Jesus Christ, I thought about the same thing (but I thought I was gonna get crucified).
Title: Re: GVHv2b6 released
Post by: Mobius on November 23, 2009, 08:21:13 PM
Quote from: "ThaMarine"

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.

Quite often?
Title: Re: GVHv2b6 released
Post by: Xorpedo on November 23, 2009, 08:43:11 PM
Quote from: "ThaMarine"
Quote from: "CarThief"
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.
Yes, I owned that map :P
And yes, the ghouls have been just put up powerful at the start, and Cutman was slowly powering the humans within betas, the ghouls need some new stuff, like creeper gets rage mode or something like that.  :mrgreen:
Title: Re: GVHv2b6 released
Post by: Mobius on November 23, 2009, 11:18:45 PM
Ghouls get anything more and it will definitly be, "Overpoweredclass vs Victimspickingthewrongside."

With the exception of Chokes, of course.
Title: Re: GVHv2b6 released
Post by: Lighting on November 25, 2009, 05:48:52 PM
I think that something that you should allow to us, is the option of chose the yurei map when you iniciate the game, why do we have to get trough all the fucking game if we just want to fight yurei? especially the "Arcade Souls" level THE FUCKING CREEPERS ARE ALWAYS CAMPING IN A STREETLIGHT OR A GREEN TORCH!, and one time the sjas got stuck into a corner of that level, PLEASE, FIX THAT LEVEL, QUIT THE CREEPERS AND ADD MORE JSKULLS

And another thing, Choke must have a bit more of power, it takes 5 bites to kill a human, untill the human just need a fire arrow, a 2 shotgun shots, or 5 cyborg plasma's, I think that it must be powered to kill a human in 3 bites.
Title: Re: GVHv2b6 released
Post by: ThaMarine on November 25, 2009, 06:49:09 PM
Quote from: "Lighting"
I think that something that you should allow to us, is the option of chose the yurei map when you iniciate the game, why do we have to get trough all the fucking game if we just want to fight yurei? especially the "Arcade Souls" level THE FUCKING CREEPERS ARE ALWAYS CAMPING IN A STREETLIGHT OR A GREEN TORCH!, and one time the sjas got stuck into a corner of that level, PLEASE, FIX THAT LEVEL, QUIT THE CREEPERS AND ADD MORE JSKULLS

And another thing, Choke must have a bit more of power, it takes 5 bites to kill a human, untill the human just need a fire arrow, a 2 shotgun shots, or 5 cyborg plasma's, I think that it must be powered to kill a human in 3 bites.

Agreed. But you'll have to wait for Choke changes, Cutty's not gonna' touch him 'til Endless War 2 (which is gonna' be a subject of his labour in 2010).
Title: Re: GVHv2b6 released
Post by: CutmanMike on November 25, 2009, 10:45:38 PM
You don't have to complete the game to fight the Yurei anymore (and you can't in the latest version). Just type "set gvh_oblivionisathand 1" on the console and warp to GVHFIN and away you go, but make sure you're not using b6.
Title: Re: GVHv2b6 released
Post by: TERRORsphere on November 25, 2009, 10:49:34 PM
Now give all humans a different skin that makes them black (Give the Cyborg a gold chain.). Also, isn't a Ghost Buster black anyway?
Title: Re: GVHv2b6 released
Post by: Mobius on November 26, 2009, 12:16:41 AM
Quote from: "DoomThroughDoom"
Now give all humans a different skin that makes them black (Give the Cyborg a gold chain.). Also, isn't a Ghost Buster black anyway?

One of them is also Rick Moranis, but you don't Mike putting a sprite in for him.

I wish he did, though.
Title: Re: GVHv2b6 released
Post by: Qent on November 26, 2009, 06:39:40 AM
A couple of things: As a jitter, I crunched a marine and a hunter (no ghostbusters) in one bite, and I did not get the chewing delay. Secondly, the tips still mention hunters' teleport which doesn't exist anymore.
Title: Re: GVHv2b6 released
Post by: CutmanMike on November 26, 2009, 10:36:19 AM
I can't do skins per class, there's no feature for it (yet?). I wish there was though.

I forgot about that hint, I'll fix it :P
Title: Re: GVHv2b6 released
Post by: TERRORsphere on November 26, 2009, 03:53:22 PM
The Ghost Buster should be black by default because he runs fast.
Title: Re: GVHv2b6 released
Post by: Frits on November 26, 2009, 04:22:04 PM
BOLT!
Title: Re: GVHv2b6 released
Post by: Xorpedo on November 27, 2009, 12:02:33 PM
Quote from: "DoomThroughDoom"
The Ghost Buster should be black by default because he runs fast.
Usain Bolt? :P
Title: Re: GVHv2b6 released
Post by: dark-slayer-201 on November 29, 2009, 11:20:27 AM
Quote from: "DoomThroughDoom"
The Ghost Buster should be black by default because he runs fast.
Also You should be able to use the 4 original ones, Not just the one.
Title: Re: GVHv2b6 released
Post by: TERRORsphere on November 29, 2009, 11:37:25 AM
Quote from: "CutmanMike"
I can't do skins per class, there's no feature for it (yet?). I wish there was though.
Title: Re: GVHv2b6 released
Post by: dark-slayer-201 on November 29, 2009, 11:40:47 AM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
I can't do skins per class, there's no feature for it (yet?). I wish there was though.
He could just use hacky a_jumpif, ACS or just have 4 classes the same...!
Title: Re: GVHv2b6 released
Post by: CutmanMike on November 29, 2009, 01:33:27 PM
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Title: Re: GVHv2b6 released
Post by: TERRORsphere on November 29, 2009, 02:49:57 PM
I'm going to have to edit the pk3 then. Just like all the nubs do except with the creeper with graphics like this:

(=+o+=)
Title: Re: GVHv2b6 released
Post by: Mobius on November 29, 2009, 05:41:18 PM
You should replace the graphic with a giant orange square.