The things I'm proposing are not so radical, there's just alot of text that makes you think so.
Undoing the Creeper changes (Cutty said he didn't intend to make the Creeper move silently).
Slightly faster Marine running.
Beefing up the Hunter magic so the Ghouls actually care to dodge it (even the old magic system would be better IMO)
Cyborg plasma balls slightly faster and to the dash option to be responsive to clicking (the way it should've already been).
Am I asking for so much?
I believe these small changes would bring back balance to GvH.
Before I address all of these issues, I am going to post an image describing how I feel right now
(http://i238.photobucket.com/albums/ff6/DVANDERM/not_this_shit_again.jpg)
Now let's get some things straight.
Marine's running speed is ABSOLUTELY FINE! He's fast enough to get past Jitter crunches with some luck, timing, and range. He can probably run the same speed as a sjas so he's good. Want to run faster? Straferun. What makes up for this mediocre speed? He is faster than a cyborg with triple the fire power. He has a shotgun than can one to two hit a sjas, grenades that can one hit sjas and creepers, a pretty decent machinegun, and infinite ammunition for their pistols that are horrifically accurate. I think anything more and it'd be, "Humans vs Spectators," because no one will play. Marines are probably the hardest and top priority to kill for most of us because of their hitscan and fast firing intervals.
Hunters need a little something for their lightning and ice magic, otherwise they are fine. I don't know why people keep saying they are overpowered. I think they are overrated. The only class that REALLY worry about Hunters as creepers because of their speed and fire arrows. Any other ghoul will just have to pick and choose but that's about it. They are also the fastest humans in the game.
Cyborgs having faster projectiles? Are you serious?! You can't be serious?! You must be out of your mind, because no one is sensible enough to even suggest that. A cyborg can fly all over the place, a good survivability rate, and floor ANY ghoul in a matter of seconds if ANYTHING MORE than two shots land them. You couple that with their recharge + Marine or Ghostbuster pairing and you're going to see a long ass match. All it takes is a single good cyborg player to shift a game around in the human's favor. You're insane.
Sjas with a bigger hit box? that would break most maps as it is (as Qent put it), and it make sjas useless.
The movements of Jitters being nerfed is asking to play with a class that stands still and expects everyone to just go into their console and type in Kill. As my run on sentence suggest, it will be TOO detrimental to Jitters completely for that to happen. As I have pointed out before, hitscan spamming Marines can EASILY do away with a jitter (if the jitter is even slightly obvious). The only thing I am against is how often they are allowed to attack before actually killing something, but that's for another time.
I would like to point out that making the game friendly for newbies won't help anyone in the long run. They will meet a pro player and then what? There is no rank system to split both apart here, and someone will eventually bitch about something because they didn't get their way.
I say that marines should get a little tweak though. You either reduce their shotgun fire (their ammo) or take out infinite ammo for their handguns. The downright marine spam or hitscan spam is absurd, and I am a marine player.