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Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Pvtskittles619 on April 24, 2011, 08:51:21 PM

Title: How do you add secret bosses in a map
Post by: Pvtskittles619 on April 24, 2011, 08:51:21 PM
Iam making a map for MM8BDM mod that I am doing and I want to put in a secret boss like in the actual game
ex Drillman secret boss is punk

How do you do it? is it with ACS?
 :?
Title: Re: How do you add secret bosses in a map
Post by: Tails_Of_Tales on April 25, 2011, 12:56:14 AM
I'm pretty sure you need to go into the game's wad file with SLumpEd, then find the boss files and export them. Then you can load them into DoomBuilder and use them.

But, I'm just doing a guess. That's most likely how it will work.
Title: Re: How do you add secret bosses in a map
Post by: Galaxy Sisbro on April 25, 2011, 01:15:25 AM
You're pretty wrong, tails. Actually, all the bosses actions are in a compiled script. So, Guess? You can't see it. Also, if you actually saw the map, each boss is assigned by different teleports. They can only be activated by defeating specific level. So, for example, to unlock yellow devil, first you need to defeat MM1DW2 level in order to enter to that teleport (It only works in single player). Making bosses are very, very hard or pretty, pretty easy, But that depends of the user.

Each boss is different from each other. For example: Yellow devil and Guts dozer are just linedefs and sectors imitating the body, and a spawner that launchs different weapons. Doc robots, killers, and dark man 4 are just bots that have an specific weapon and works with it (Use in console summon mirrorbusterwepboss, and you're gonna understand it better). So, in order to make your "boss", first you need to know what is the mimic of the boss you're gonna use.

If you're gonna make a boss like the killers ones, Then, first you need to create a weapon that Imitates the "Robot master Actions", very well know as "Actor Actions" (Or AI). For example: Let's think there is a boss that first jump, then launch bombs, then slide and do a slash. So make a weapon that follows all thoses actions.
Title: Re: How do you add secret bosses in a map
Post by: Tails_Of_Tales on April 25, 2011, 01:18:18 AM
Quote from: "Galaxy"
You're pretty wrong, tails. Actually, all the bosses actions are in a compiled script. So, Guess? You can't see it. Also, if you actually saw the map, each boss is assigned by different teleports. They can only be activated by defeating specific level. So, for example, to unlock yellow devil, first you need to defeat MM1DW2 level in order to enter to that teleport (It only works in single player). Making bosses are very, very hard or pretty, pretty easy, But that depends of the user.

Each boss is different from each other. For example: Yellow devil and Guts dozer are just linedefs and sectors imitating the body, and a spawner that launchs different weapons. Doc robots, killers, and dark man 4 are just bots that have an specific weapon and works with it (Use in console summon mirrorbusterwepboss, and you're gonna understand it better). So, in order to make your "boss", first you need to know what is the mimic of the boss you're gonna use.

I need to learn more facts, lol. But like I said, I was just throwing out a guess. You can derp me.
Title: Re: How do you add secret bosses in a map
Post by: Pvtskittles619 on April 25, 2011, 02:57:03 PM
so I have to make a script that will activate a certain teleport that will take a player to the secret boss?
Title: Re: How do you add secret bosses in a map
Post by: Asd967 on April 25, 2011, 04:49:50 PM
And code the boss you want to have there, yeah. Kind of like that.
Also, it is a little complicated to do so first try, so don't expect to get it right easily.