Mik, making the tower a little shorter might work if you feel it would be necessary. Frostbite's breath can ALMOST get inside - it just hits the edge of the chamber, so making it a little shorter would make it vulnerable enough. Also, sjas can injure humans inside by attacking when next to the grate, and Choke can, of course, lob a bloodball inside.
Frostbite has huge teeth!
So, I hear that GvH29 has too little cover. I'm gonna try to fix some of those, if Cutman allows me.
What complaints? I'll start work on GVH:EWv2 next year when cold demise has no(less) complaints.
no(less) complaints.
Gvh
The boat map needs... something more. Also, it lags pretty badly while on deck.
Edit* Oh yeah! Santa clause trips over his own grenade with he dies by his own Star Cannon.
And somehow Ghost Busters get hurt by Holly traps when Santa dies, but no other human class is effected.
In that case does GVH26 lag too? That one also uses lots of rain.You'll have to remind me of which map GvH26 is. XD
Honestly, what is the purpose of the hollytraps?
What does the Star launcher do? It does more damage to the people who fire it than than to the one who is hit.
The holly traps are just that. You lay them down on the ground, or throw them with altfire, and ghouls walk over them and they receive a hefty amount of damage.
I don't know what you have seen if ghouls walk over them without a problem. Perhaps you were looking through the wrong camera angle, lag, or a combination of the two? They hurt fine from all the battles I've seen.
I don't know what you have seen if ghouls walk over them without a problem. Perhaps you were looking through the wrong camera angle, lag, or a combination of the two?
Quote from: "Captain Ventris"The boat map needs... something more. Also, it lags pretty badly while on deck.
Arg! Any idea what it is? I thought it was the skybox at first but I replaced it with a large sector instead and apparently it's still lagging folk.
It's the rain. One big mistake I made with this map is not considering people running slower GPU's, non openGL and so on. Because it's raining in such a large open area, it lags when playing outside.You sure as hell didn't consider people with newer computers either. GTX 260 OC'd, Dual-Core, 6 FPS average.
Quote from: "r_rr"It's the rain. One big mistake I made with this map is not considering people running slower GPU's, non openGL and so on. Because it's raining in such a large open area, it lags when playing outside.You sure as hell didn't consider people with newer computers either. GTX 260 OC'd, Dual-Core, 6 FPS average.
Yeah, fire weakness was a stupid idea. Frost Bite dies to it just as easily as any other ghoul. However I still think Ice Resistance would be a nice touch.
1. Frostbite bleeds red. I don't get it. I say he should bleed blue blood, or smear the ice decal from the Hunter's Ice Arrows.
3. You absolutely need to include just one more icey map, just so you can use the song Winterbliss from Castle Crashers there. =P
Well, ice chunks do fly off of him in place of blood when you hit him, but I mean the blood DECAL. He bleeds red instead of blue.Quote from: "Robjoe"1. Frostbite bleeds red. I don't get it. I say he should bleed blue blood, or smear the ice decal from the Hunter's Ice Arrows.
He should be bleeding ice shards, is that not happening?
I dont think any ghouls have an oof sound for checking walls.Sjas screams if you check a wall, and I think Choke might make a noise.
I'd rather the Strange Aeons map the way I had it.
If anyone would like to check out the one that has not been touched by anyone else, Here is the link.
Download (http://download131.mediafire.com/2nlcdwryxdwg/5gwgz1ywmz4/DS-AEoD-Map.wad)
The map is called AEoD
Quote from: "CarThief"I dont think any ghouls have an oof sound for checking walls.Sjas screams if you check a wall, and I think Choke might make a noise.
The holly traps do none damage to me! I crossed one when I was Creeper and I lost 2 hp. Hefty damage? Wouldnt think so.
Now I've actually had a play with it I can confirm a lot of these complaints and ideas. Here's what I'm going to do, most of them I've already done though.Make Frosbite a little bit faster.GVH29 - Mik57 updated with LOTS of extra cover outside.
GVH29 - Fixed crate traps
GVH27 - Fixed blocking lines above creates
GVH27 - A lot less rain
GVH30 - Remove some blockades (not sure exactly what though)
Santa - Change the way stars work. Instead of each separate star doing damage, regular stars will do radius damage to anything below it. Altfire stars will just do radius damage over the time it takes for it to die.
Santa - Make throwing holly do more damage.
Santa - Make regular Holly damage less random.
Santa - Make throwing holly work the same way the Hunter's bow works (hold down fire, let go to throw).
Santa - Make altfire snow projectiles faster.
Frostbite - Increase speed of breath projectiles.
Frostbite - Increase radius and damage of bite attack.
Frostbite - Make the chomp shards block the player's view less.
Any other issues?
Keep a hold of your regular GVH comments, I'll update that later on ;) Speaking of, I've made the lightning magic a bit better (radius damage when it hits).
I found Sjas to be a bit faster actually, caught up with me and surprised me more than once last night. Anyone else noticed if he's any faster or is this just the aftermath of the Jitternerf I'm feeling? :P
Now for the maps. I keep hearing people complaining most of them are Creeper maps because of the snow textures.
And dont forget to do something about the bridge things near the laser beam structure, those where cyborgs can camp on.
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nononononoYesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...
As far as I have tried, MOST straferunning hunters outrun my sjas ;[However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p
Quote from: "Frits"Why are sjas's so fast, i got out runned as a sr50-ing hunter. nononononoYesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...
Quote from: "Mobius"As far as I have tried, MOST straferunning hunters outrun my sjas ;[However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p
SR50 is when you run forwards, move left (or right), strafe, and turn left (or right) all at the same time. Here is one bind (http://skulltag.com/forum/viewtopic.php?f=107&t=21327) for 3-button SR50. Spread the word!Quote from: "Wartorn"Quote from: "Mobius"As far as I have tried, MOST straferunning hunters outrun my sjas ;[However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p
I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.
Quote from: "Frits"Why are sjas's so fast, i got out runned as a sr50-ing hunter. nononononoYesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...
holly traps are useless against jitters
I wanted to test how much damage they would do as a jitter but unless i used altfire movement i was unsuccessful in getting hit.
Sjas's still get a boost from flying down(or is there no noland in oblaczek or whatever it's called, it also needs cd!)
And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.
Could you test with the jitter's projectile (as so it is) as client side?Quote from: "Frits"And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.Indeed. The lag may be deceiving you ;)
I wanted to test how much damage they would do as a jitter but unless i used altfire movement i was unsuccessful in getting hit.
Sjas's still get a boost from flying down(or is there no noland in oblaczek or whatever it's called, it also needs cd!)
And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.
Santa can't switch weapons on oblecks(?), thought i should mention this.
Quote from: "Frits"Santa can't switch weapons on oblecks(?), thought i should mention this.
I called it a shitty server for a reason now. He probably didn't upload warclasses before CD, which is a mistake I made too before.
Quote from: "Mobius"Quote from: "Frits"Santa can't switch weapons on oblecks(?), thought i should mention this.
I called it a shitty server for a reason now. He probably didn't upload warclasses before CD, which is a mistake I made too before.
I only like it more than yours because of the ping :)
Forgot to mention, the hunter and the marine sometimes slow down after you've fired an arrow or held down a grenade and threw it. firing/throwing again fixes this but your uber slow untill you do that.
edit: it isn't lag, jitter radius is still huge.
Mobius move to europe. For GVH. It's worth it! :twisted:
Permission denied
p90 ftw, good weapon for a new class :P
Mobius move to europe. For GVH. It's worth it! :twisted:
So does that mean Touhou is all a clever plot by ZUN to make us move to Gensokyo? Because I'd totally do it.Quote from: "CutmanMike"Mobius move to europe. For GVH. It's worth it! :twisted:
Le Gasp! All this time GvH was just a clever ploy by Cutty to convince people to move to Europe.
teleporter in gvh30
I know, but I don't think there's much I can do about it. Sounds like a skulltag issue. I *think* I can extend the radius of the sounds in SNDINFO. Would that help?
While the subject is sound, the new ST kinda... blocks out some sound when there's too much sound occuring at the same time
I guess it would be nice to be able to hear with surround sound where the creeper is.That's bad. Because with headphones, in GF3 I can kill a Sjas with my eyes closed. If I can do that. I just throw a grenade at where I hear the creeper and I get a cheap kill. I would even be able to hear them through walls thus removing their stealth.
I dunno if I already suggested this, but Frostbite should freeze humans and monster Hexen-style with his frost breath.I believe there was a problem in the past with frozen player corpses causing crashes upon shattering, thus the ice arrows don't freeze things.
Quote from: "CarThief"I guess it would be nice to be able to hear with surround sound where the creeper is.That's bad. Because with headphones, in GF3 I can kill a Sjas with my eyes closed. If I can do that. I just throw a grenade at where I hear the creeper and I get a cheap kill. I would even be able to hear them through walls thus removing their stealth.
Quote from: "CarThief"I guess it would be nice to be able to hear with surround sound where the creeper is.That's bad. Because with headphones, in GF3 I can kill a Sjas with my eyes closed. If I can do that. I just throw a grenade at where I hear the creeper and I get a cheap kill. I would even be able to hear them through walls thus removing their stealth.
Quote from: "DoomThroughDoom"Quote from: "CarThief"I guess it would be nice to be able to hear with surround sound where the creeper is.That's bad. Because with headphones, in GF3 I can kill a Sjas with my eyes closed. If I can do that. I just throw a grenade at where I hear the creeper and I get a cheap kill. I would even be able to hear them through walls thus removing their stealth.
Creeper used to have this before anyway.
I said that once, and everyone called me a liar.
I said that once, and everyone called me a liar.
Yes! I used to be able to hear the creeper sneaking up on me, now if you don't see him closing in on you you're dead.
Quote from: "Frits"Yes! I used to be able to hear the creeper sneaking up on me, now if you don't see him closing in on you you're dead.
That's what I'm talking about the whole fucking time.
I've removed a lot of the obstacles blocking the way of humans. Not sure if that'll help but it's the best I can do without flattening the map out too much.
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(
So you are going to make Humans stronger and Ghouls weaker with each new verision?
And about the new maps, less is more...
So you are going to make Humans stronger and Ghouls weaker with each new verision?
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(
Quote from: "Frits"nooooooooooooo, gvh29 was perfect as it was, you ruined it :(
Make up your minds, damn it.
yes yes, reverse back to the original one. It was supAr fun to play.
The following featured in Ghouls versus Humans was aquired at Newgrounds.com with the following licensing terms.
The tracks have been slightly altered to suit the WAD.
Icee1m5 (GVH24) was remixed by Doomfiend
The song used in GVH25 is called "The Den (Raiders)" by Mark Morgan
Permission Granted
Music in GVH25 is by Trebor Locke. Title is 'Ice Crystals'
Permission Granted
Music in GVH30 was created by "Grave" and "Sam Woodman".
"Attribution: You must give credit to the artist.
Noncommercial: You may not use this work for commercial purposes unless you make specific arrangements with the artist under another license.
Share Alike: If you alter, transform, or build upon this music, you may distribute the resulting creation only under a license identical to this one."
Graveyard. (D_GRAVE in gvh22): Cazok - http://cazok.newgrounds.com/
Oil Drum Alley 2.0 (D_DOCK in gvh23): Beartheshadows - http://beartheshadows.newgrounds.com/
Winterbliss (WINBLISS in gvh26): Mathias R (cycerin) - http://cycerin.newgrounds.com/
The Machine [Wip] (PSTORM in gvh27): Herbanator3 - http://herbanator3.newgrounds.com/
-Strikebeam- (D_STRIKE in gvh29): Waterflame - http://waterflame.newgrounds.com/
Well, everything's pretty fine. "Nice work Mike/Cutman/CutmanMike !"
And look what I found! :P (http://www.newgrounds.com/audio/listen/121848)
Would making the walls around the bowl higher, then removing some of them help with cover? Like, a height of 128 or 96 would work good enough to give real cover.
Not all of them, no. I'm keeping like 4 up, every other wall will be removed, and the existing ones will be raised so they can actually be used as cover.
The issue people are having with him is that they keep using Frost Bite offensively.
Now i'm sure someone probaly is gonna yell at the mere thought of this idea, BUT NO, there isnt always a Sjas around to fix that, or else the distance is too far for it to work out. Ghouls arent the patient type of people, either.
Don't go in teleports.
CarThief is right.You got Mobius mixed up with CarThief.Quote from: "Mobius"Don't go in teleports.
Those are the words of a player that doesn't experience both sides of the story.
Quote from: "White"CarThief is right.You got Mobius mixed up with CarThief.Quote from: "Mobius"Don't go in teleports.
Those are the words of a player that doesn't experience both sides of the story.
Unfortunately, he does play humans, but only when the map ussually is a human map,
Waiting is not an option. Teleporter camping only makes people wait, especially those seeking victory, gvh isnt worth alot without victory and decent ping to me. :P
EVERYTHING should have some way to counter it, and there isnt really any way of counting red teleporter camping in Two Sided Techbase
And to make matters worse, the area is completely unaccessable in any other ways then the teleporter or front door, so the humans have a basically undefeatable defence in fair fights. Surely this requires change.
I wonder if you even can think of an solution thats not along of the lines of waiting it out, probaly not. Lets just hope maps get improved by the time EW recieves updates.
Hmm... About GVH22, if the humans camp in the crypts, it greatly increases their chance to win, its the exact situation as in Two Sided Techbase. But besides that, the entrance is REALLY cramped, allowing for say, a cyborg to guard it.
Not even a smart response.
It favors all the fucking ghouls because the god-damn map is crowded.
CAMPING IS HOW THE HUMANS WIN IN THAT MAP.
It's that, or never stop wandering around.
I would agree with you to a certain extent if I haven't seen Ghouls win in this map, or many others WAY too many times. What REALLY needs fixing is the classes right now, maps should come second in the order of change. Maps are only currently favoring certain classes, which is a horrible trait for any class based modification to have.
We shouldn't have a timer, but that's the response I respect from a person who, once again, only stays on one side of the story...
That map sucks balls with all of the obstacles and crowded rooms, along with things humans can trip over and fall down on.
It actually IS. While the rest of the people are going at it with one another, you may be able to sneak past without having about at most, 3 players to at least 1 player trying to nuke you.
Way to be an asshole and bring up something totally irrelevant.
Also, I don't know why anybody that only plays ghouls/almost ALWAYS plays ghouls can talk about ghouls being weak and humans being strong. That is a HIGHLY pressured understatement.
Is that since when I've seen a winning screen with you on my team, or for that matter - when your a human at all.
Waan! He is talking about my wad!
The classes are fine. It's just the more players there are in the game, the more chance of ghouls winning.QFT, and also illustrated graphically (http://skulltag.net/forum/viewtopic.php?f=12&t=16809&p=206264#p206264) by Rific453 almost a year ago.
Two Sided Techbase's red teleporter could use an extra route just like the grey one, so ghouls could storm both sides, every place needs 2 ways of entering and exiting.Also QFT, although I've been sucked by creepers in that room enough times to know it's not completely invincible.
That graph is still relevant to GvH and it always will be. It is the result of giving one team weak ranged weapons and the other team strong melee attacks.
Somehow maps aren't factored in this equation, right?I would expect that Ghoul maps make the Ghouls' graph steeper and Human maps make the Humans' graph steeper.
I'll disable vote map on my server as I find myself doing map changes after a vote is passed to combat this faggotry.
Thank you! I'm getting pretty annoyed at people continually changing the map all the time. I almost never seen the original GvH Maps on your server because of it.
Well, that's a relief, at least now I don't have to redo like half the map. Maybe sometime soon I can actually catch it and see how it plays online.