Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Tails_Of_Tales on May 08, 2011, 09:18:10 PM

Title: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 08, 2011, 09:18:10 PM
This will be my new Map Workshop and this will be the one I keep. The other one can be locked by someone, if possible. Thanks.

---------------------------------------------------------------------------------------

MAPS Done---
Underground 4 (pics below)
Link: http://wadhost.fathax.com/files/TestMapA2.2.zip (http://wadhost.fathax.com/files/TestMapA2.2.zip)

FUTURE MAPS---
Another Duel Map :D

TUR01 - Underground 4 Pics
(click to show/hide)

Questions/Comments/Suggestions are welcome. Also, like I said, I need some help with the MAPINFO. If anyone helps I will be truly grateful.
Title: Re: NEW Map Workshop from TOT
Post by: OZX on May 10, 2011, 08:56:28 PM
i like the map your working on.......im goin to keep an eye on this..
Title: Re: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 11, 2011, 01:35:42 AM
Quote from: "omegazerox12"
i like the map your working on.......im goin to keep an eye on this..

well, thank you :D it'll be done in a few more days.
Title: Re: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 13, 2011, 08:59:01 PM
EDIT! I will now put the download link to the map. Also, I'm going to run a testing server in a moment. Join!!!

Why isn't it working? I can find it in the regular MM8BDM game by typing Map TUR01. Now when I host it it says map TUR01 doesn't exist :/ can someone help me?
Title: Re: NEW Map Workshop from TOT
Post by: OZX on May 15, 2011, 07:31:32 PM
i cant make a server yet.so derp
Title: Re: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 15, 2011, 10:02:38 PM
UPDATE! My map is now complete, thanks to help from Ivory and a MAPINFO error fix. I will run a server in a few moments to run the map. And it will be duel. Download the new file NOW and join the server :D

The server will be called - TUR01 Duel Testing Server
Title: Re: NEW Map Workshop from TOT
Post by: OZX on May 15, 2011, 10:43:50 PM
Quote from: "Tails_Of_Tales"
UPDATE! My map is now complete, thanks to help from Ivory and a MAPINFO error fix. I will run a server in a few moments to run the map. And it will be duel. Download the new file NOW and join the server :D

The server will be called - TUR01 Duel Testing Server


how do u use mapinfo?(im interested on how to do it.)



EDIT:when will u host your server?
Title: Re: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 16, 2011, 12:16:49 AM
Quote from: "omegazerox12"
how do u use mapinfo?(im interested on how to do it.)
EDIT:when will u host your server?

1: Mapinfo is simple. I'll redirect you to a topic I made for help.
http://www.cutstuff.net/forum/viewtopic.php?f=27&t=2562
It was easy once explained to.

2: I did make the server, but I had to get off shortly after. I'll put it back up in a bit.
Title: Re: NEW Map Workshop from TOT
Post by: TERRORsphere on May 21, 2011, 10:06:41 PM
Looks VERY boring. Add more textures.
Title: Re: NEW Map Workshop from TOT
Post by: Tails_Of_Tales on May 22, 2011, 04:30:12 AM
Quote from: "DTDsphere"
Looks VERY boring. Add more textures.

Well, I'm kinda finished with the map, but I could once I have the time. (It's 12:30 at my area)

Also, (once I edit said map) the next map I have planned will be a remake of Icicle Pyramid from Diddy Kong Racing. I might need some help with it, but I'll find out once I make the first part whether or not i will need help.
Title: Re: NEW Map Workshop from TOT
Post by: Tesseractal on May 22, 2011, 07:22:45 AM
Quote from: "Tails_Of_Tales"
Quote from: "DTDsphere"
Looks VERY boring. Add more textures.

Well, I'm kinda finished with the map, but I could once I have the time. (It's 12:30 at my area)

Also, (once I edit said map) the next map I have planned will be a remake of Icicle Pyramid from Diddy Kong Racing. I might need some help with it, but I'll find out once I make the first part whether or not i will need help.

Eh? The map's a good start, it just  seems a tad lacking. My main beef - Magnets, E-Tank, and M-tank are FAR too generous and I'd scrap all of them. All of those weapons should be at high elevations or in places that are convoluted to get to; putting them in plain sight encourages farming and is unbalanced.

 My next question - the "center area", so to speak. What's the purpose? You can get up there with item-1, but there's nothing there. No weapons, energy/life, nada. If it's meant to be a wall, make it a wall. If it's meant to be part of the map you just go through as you battle, make it accessible without item-1. (that seems more reasonable to me, this way you could cut item-1 entirely) I also like the idea of adding a hole in the center of tall pillar (Think the Rush Jet spawn in v1c Edge of the Damn/MMCTF09) so you can put an item in there and make that pillar traversable. The map layout is basic but doesn't have any glaring flaws, so you've got room to add depth to the map structure. You could make it FEEL larger by raising the elevated areas into the ceiling, making them true walls that seperate parts of the map (and that way doesn't encourage magnet dominance as much).

Minor thing- if possible, loop the music so that the intro is not played again. The game has two sound files for the final boss (MM10FB1/MM10FB2 iirc) and the first one is the intro, and the second is the loop. You could also just gut the intro so that it loops fine.