Cutstuff Forum
Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Tails_Of_Tales on May 14, 2011, 01:29:26 PM
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I don't know why my map keeps doing this, it bugs me so much I wanna just destroy it.
I can load my map into MM8BDM offline by putting the wad file in and then typing MAP TUR01 on the console. I can't find it on the offline map select, so I can only use the console to find it.
Also, if I load my map to host on an online match, it says "map TUR01 doesn't exist"
..????? why the **** does it do that?
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sounds like you lack mapinfo.
http://www.cutstuff.net/forum/viewtopic.php?f=29&t=2512
Flanny's guide explains it. I'll summarize it here.
map IDM01 "Sand Canyon" //Level Code as you made it in Doom Builder and the "Map name"
{
next = "IDM02" //next map in default rotation
sky1 = "BLACK", 0 //in case you don't have a skybox.
cluster = 1 //Leave it alone
music = "IDMMUS1" //Music file name
aircontrol = 0.5 //Leave it alone
forcenoskystretch //Leave it alone
clipmidtextures //Leave it alone
}
You'll have to use SlumpED or Slade3 in order to put the mapinfo inside the map.wad. simply a file called mapinfo and the above code copy and pasted. Of course you'll have to modify it with your own map details.
Below is the code of what your mapinfo should look like.
map TUR01 "Name Here"
{
next = "TUR01" //Unless you have a TUR02 to go to next
sky1 = "BLACK", 0
cluster = 1
music = "Music File Name Here"
aircontrol = 0.5
forcenoskystretch
clipmidtextures
}
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sounds like you lack mapinfo.
http://www.cutstuff.net/forum/viewtopic.php?f=29&t=2512
Flanny's guide explains it. I'll summarize it here.
map IDM01 "Sand Canyon" //Level Code as you made it in Doom Builder and the "Map name"
{
next = "IDM02" //next map in default rotation
sky1 = "BLACK", 0 //in case you don't have a skybox.
cluster = 1 //Leave it alone
music = "IDMMUS1" //Music file name
aircontrol = 0.5 //Leave it alone
forcenoskystretch //Leave it alone
clipmidtextures //Leave it alone
}
You'll have to use SlumpED or Slade3 in order to put the mapinfo inside the map.wad. simply a file called mapinfo and the above code copy and pasted. Of course you'll have to modify it with your own map details.
Below is the code of what your mapinfo should look like.
map TUR01 "Name Here"
{
next = "TUR01" //Unless you have a TUR02 to go to next
sky1 = "BLACK", 0
cluster = 1
music = "Music File Name Here"
aircontrol = 0.5
forcenoskystretch
clipmidtextures
}
well, thank u for the help. :D
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ivory, thank you for making this a alot easier.just thank you