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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Max on May 21, 2011, 06:59:58 PM

Title: lock me
Post by: Max on May 21, 2011, 06:59:58 PM
This is a seperate topic for the newer mod of Classes that will be an experimentation ground for the developers to try out more classes and test new ideas. It will contain the most recent version of official classes, so hosting this experiment is up to you. Feel free to suggest more classes we can try out! Oh, and don't expect it to be balanced!

For the moment, this topic contains nothing but a list of sprites we will need to begin work.

Sprites needed
Bondman hud and Glue projectiles
Auto hud and MM8 bazooka projectiles
Duo hud and hand projectile (Power Battle and Fighters!)

If you'd like to take any of these sprites on, PLEASE PM ME so that I can tell you exactly what I need for the class!
Title: Re: EXTENDED Class Based Modification!
Post by: tsukiyomaru0 on May 21, 2011, 07:22:28 PM
I'd like to take part in the weapon development, but I'm sorry I cannot sprite to save myself. But, yeah, I can script the weapons just fine.
Title: Re: EXTENDED Class Based Modification!
Post by: Magnet Dood on May 21, 2011, 07:23:29 PM
Hm... I'll test out the classes. This sounds like fun.

Unfortunately I won't be able to help with the sprites and what-not. I'm busy making new skins for MM5 enemies.

Also, an idea for Turbo Man:
Fast and jump fairly high, with moderate HP.
First Attack: Sends a Burning Wheel (or whatever it's called) forward in one direction.
Second Attack: Charges forward in car mode, leaving scorch marks that burn players.
Title: Re: EXTENDED Class Based Modification!
Post by: Max on May 21, 2011, 07:34:13 PM
MM7 will be in the main classes file!
Title: Re: EXTENDED Class Based Modification!
Post by: Magnet Dood on May 21, 2011, 07:36:50 PM
Um... so does that mean my idea will not be used?
Title: Re: EXTENDED Class Based Modification!
Post by: Jc494 on May 21, 2011, 07:36:58 PM
Quote from: "Yellow Devil"
Darkman 1/2/3/4 huds!

Just want to let you know that Ice is doing these guys too.
Title: Re: EXTENDED Class Based Modification!
Post by: CHAOS_FANTAZY on May 21, 2011, 07:37:58 PM
Alriiiiight, YD's finally opening up to ideas!

I'd love to help, but I'd like to know what exactly I could do first.  Any plans for Time/Oil's moveset as of yet?
Title: Re: EXTENDED Class Based Modification!
Post by: Max on May 21, 2011, 07:41:58 PM
Quote from: "Magnet Dood"
Um... so does that mean my idea will not be used?

Well, when a robot only has two attacks something similar to your idea is bound to turn up!

Quote from: "Jack Corvus"
Just want to let you know that Ice is doing these guys too.

Well he can volunteer his work, or he can watch me make them myself ;)

Quote from: "CHAOS_FANTAZY"
Any plans for Time/Oil's moveset as of yet?

Oilman : Yes
Timeman : Possibly...
Title: Re: EXTENDED Class Based Modification!
Post by: Magnet Dood on May 21, 2011, 07:43:47 PM
Wait, aren't they supposed to have two attacks?

Like Charge Man: He has the charge kick thingy and the coal shot.

Are they supposed to have more?
Title: Re: EXTENDED Class Based Modification!
Post by: Max on May 21, 2011, 07:47:55 PM
What I mean is that Turbo Man only had two main attacks in MM7, the Scorch Wheel and the Car. He had the engine pull too but that's just silly. So, with two attacks, those two attacks are the most likely thing to show up in classes.

I'm not sure what you thought I meant...
Title: Re: EXTENDED Class Based Modification!
Post by: Magnet Dood on May 21, 2011, 07:49:12 PM
OOOOOOHHHH.....

Got ya. I was trying to make him unique, but with two main attacks, it's fairly hard to do that.
Title: Re: EXTENDED Class Based Modification!
Post by: Nuy on May 21, 2011, 07:53:46 PM
I'd be willing to test but I have no knowledge of Doom coding.
Title: Re: EXTENDED Class Based Modification!
Post by: MagnetMan497 on May 21, 2011, 08:10:40 PM
I got most of Roll's coding down. I need the huds, buster and throwing.
Title: Re: EXTENDED Class Based Modification!
Post by: Hunter_orion on May 21, 2011, 11:30:50 PM
Is it too late to offer for testing? Because I'd be glad to, and I'm very interested.
Title: Re: EXTENDED Class Based Modification!
Post by: ice on May 22, 2011, 12:46:22 AM
feel free to do the darkmen, though 2 might be alittle wierd and 4 might be a tad broken, as for 1 and 3, the idea I had is on the front page, also permition to suggest reggae (done) and eddie (hasnt started)?
Title: Re: EXTENDED Class Based Modification!
Post by: SickSadWorld on May 22, 2011, 01:29:03 AM
I like Extended Classes
Title: Re: EXTENDED Class Based Modification!
Post by: Zytix on May 22, 2011, 03:19:20 AM
If you need another tester I'd be happy to!
Title: Re: EXTENDED Class Based Modification!
Post by: Korby on May 22, 2011, 03:20:42 AM
I feel like doing something for this so I asked ice to make me some HUD sprites.

It's a secret though, so only a few people will know.
Title: Re: EXTENDED Class Based Modification!
Post by: tsukiyomaru0 on May 22, 2011, 04:38:51 AM
Ah, yes, forgot to mention: just pick the weapon(s) you want me to code, regardless of difficult level.
Title: Re: EXTENDED Class Based Modification!
Post by: Myroc on May 22, 2011, 09:03:08 AM
You are free to use the weapons in the Powered Up pack for Time Man and Oil Man, as long as A: We get the final say on how the two classes work and B: You don't include them until the PU expansion itself is done.

Although the first shouldn't be that hard, since it would just be the two different functions of the weapons split up into main fire and altfire.
Title: Re: EXTENDED Class Based Modification!
Post by: Sora on May 23, 2011, 03:33:58 AM
I know you've had a lot of people requesting to be testers, but I'd like to help test the classes too if it's not too much trouble  :mrgreen:
Title: Re: EXTENDED Class Based Modification!
Post by: BiscuitSlash on May 23, 2011, 03:25:38 PM
I've had an idea for a Photonman class, which I'd probably make after finishing the skin for him.

I would like to make Darkman2 and Roll classes too but I would kind of need help making them.
Title: Re: EXTENDED Class Based Modification!
Post by: MagnetMan497 on May 23, 2011, 05:24:29 PM
Everyone, I'm doing the Roll class. Trust me, you'll like it.
Title: Re: EXTENDED Class Based Modification!
Post by: Max on May 23, 2011, 05:26:20 PM
The rule I use is submitters are testers

Magnet, your Roll class wasn't ever... agreed to, but I'll have a look at the finished result and tell ya whether or not I will use it.
Title: Re: EXTENDED Class Based Modification!
Post by: MagnetMan497 on May 23, 2011, 05:27:15 PM
Oh well sorry, ok then.
Title: Re: EXTENDED Class Based Modification!
Post by: Max on May 26, 2011, 06:45:22 PM
This will be on hold until I get my laptop fixed! Continue contributing until then, remember that contributers are testers because I haven't got a single PM about this yet :/
Title: Re: EXTENDED Class Based Modification!
Post by: MLDKF on May 30, 2011, 11:33:55 PM
What about Doc Robot and Roll classes?
Title: Re: EXTENDED Class Based Modification!
Post by: ice on June 14, 2011, 04:56:22 PM
Anyone going to help with this? I'd help but but I'm bogged down atm with other things
Title: Re: EXTENDED Class Based Modification!
Post by: Duora Super Gyro on June 29, 2011, 10:03:34 AM
Hey can i help test :D
I dont have anything else to do.
Title: Epic bump
Post by: Laggy Blazko on December 13, 2011, 12:02:01 AM
o.o
Whoa! I never saw this project before. Can I still help with something?
Title: Re: EXTENDED Class Based Modification!
Post by: Red on December 13, 2011, 12:03:56 AM
justified bump go

are you still working on this?

no wait

did you ever work on this?

no wait

are you going to work on this?
Title: Re: EXTENDED Class Based Modification!
Post by: Laggy Blazko on December 13, 2011, 12:05:46 AM
Note for moderators: this IS a justified bump
viewtopic.php?f=31&t=1743&start=3870 (http://cutstuff.net/forum/viewtopic.php?f=31&t=1743&start=3870)
Title: Re: EXTENDED Class Based Modification!
Post by: Korby on December 13, 2011, 12:09:29 AM
I'm well aware.
Title: Re: EXTENDED Class Based Modification!
Post by: Ivory on December 13, 2011, 02:06:59 AM
You would have been better off not trying to tell us what a justified bump is. It had a purpose for being bumped, it's fine.
So it wasn't the bump, it was more just you telling us that it's fine.
Title: Re: lock me
Post by: Hallan Parva on December 13, 2011, 07:08:32 PM
"lock me"

Oh, you troll.
Title: Re: lock me
Post by: Beed28 on December 13, 2011, 07:20:58 PM
So, uhh... what's this topic about? :?

Please, please, PLEASE don't change topic titles like that. I had no idea what this topic was about until I looked at the first post.
Title: Re: lock me
Post by: Red on December 13, 2011, 09:27:12 PM
Probably because of this

Quote from: "Projects forum rules"
Guidelines & Rules
1) New threads MUST have some form of work already placed into it. In other words, if you start a topic that's just an idea and has no work placed into it, your thread will be locked.

or yd is never going to work on this or never planned to
Title: Re: lock me
Post by: Max on December 13, 2011, 09:30:28 PM
half of this stuff went into mainstream classes (powered up, darkmen, wily... maybe auto) and the other half is stupid (bondman?)
Title: Re: lock me
Post by: Korby on December 13, 2011, 09:50:19 PM
Lockin'