Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: Meepy!-*Ivan!* on June 14, 2011, 02:15:31 AM

Title: What should a new GVH have...?
Post by: Meepy!-*Ivan!* on June 14, 2011, 02:15:31 AM
It is just that.
What do you think Ghouls Vs. Humans needs, to retrieve the attention it had like a year ago?

You can tell something like new maps, classes (:B) or you can specify something you want to be changed. Maybe someone reads this and makes the glory of GVH come back!

I'd say balance Engineer's nail gun first (and Santa's snow gun FFS!), and after that add whatever you please. :3
Title: Re: What should a new GVH have...?
Post by: CutmanMike on June 14, 2011, 02:19:12 AM
Quote from: "Meepy!-*Ivan!*"
What do you think Ghouls Vs. Humans needs, to retrieve the attention it had like a year ago?

Be remade in a modern engine!
Title: Re: What should a new GVH have...?
Post by: Kenkoru on June 14, 2011, 02:27:02 AM
What is GvH?

Yeah, I'd like some new maps. Preferably darker, eery ones. I usually play as a human, and I like the experience to be creepy, hence why I like dark maps. I also use gamma 0.5, but whatever.
Some new classes would be awesome. There's a good amount now, and once this gets more popularity, (which has been happening recently, from my view) we can expect to see that.

And I like Santa's overpowered-ness. he's such a random class that it's perfect. D:
I think the Sjas should be a tad more invisible when still. His screaming makes him obvious when moving/attacking, so more stealth would make him more fun to use. Not 100% invisible, but a little less noticeable. I also want Choke's speed to be a little lower, though. But that's just personal preference,
Title: Re: What should a new GVH have...?
Post by: LlamaHombre on June 14, 2011, 02:36:29 AM
NERF THE FUCKING CREEPERS.
Title: Re: What should a new GVH have...?
Post by: Gummywormz on June 14, 2011, 02:57:09 AM
I'll just leave this here then...

(http://imageftw.com/uploads/20110613/4gvhistotallydead.PNG)
Title: Re: What should a new GVH have...?
Post by: Ivory on June 14, 2011, 03:09:54 AM
and for once, that Ivory was the correct Ivory.  :cool:   :ugeek:
Title: Re: What should a new GVH have...?
Post by: CarThief on June 14, 2011, 03:33:14 PM
Meh, that is an US server. Its garbage. It only supports 1/3 of the players in general, it is simply not enough to be called popular, especially if one locks out many other groups of players due to lag. And it doesnt even get played that often!

Aside that, i'd rather see it being revived to glory on Skulltag instead. All it needs is first of all some rebalancing, then perhaps some innovative new gameplay element (kinda like MM8BDM's Chaos Generator or Roboenza), or if that isnt available maybe more serious stuff like classes and maps.
Hmm... Perhaps to make a seperate mod that has something like that if i ever think of anything.


On a mostly off-topic but gvh-related note...
She really should wake up as well. The PM i've sent her is still probaly rotting away in her inbox, oh well if i really feel like it i'll just do it by Email instead. GVH cannot advance in anyway unless Cutman takes back his rights (quite unlikely) or untill she stops officially taking care of GVH (even MORE unlikely, due to inactivity :P).
Ah well perhaps once the time will come. I got plenty of other things to do but if she ever responds to that PM i'll be ready anytime.
Title: Re: What should a new GVH have...?
Post by: TheBladeRoden on June 14, 2011, 05:32:41 PM
Quote
What should a new GVH have...?
Active developers :ugeek:
Title: Re: What should a new GVH have...?
Post by: WheelieCarbonate on June 14, 2011, 06:40:29 PM
Quote from: "Gummywormz"
(http://imageftw.com/uploads/20110613/4gvhistotallydead.PNG)
I can't join that server for some reason.  :?
Title: Re: What should a new GVH have...?
Post by: Meepy!-*Ivan!* on June 14, 2011, 11:44:39 PM
I think GVH needs scary maps, more classes, more balance, more game modes (something like Who Dun It, maybe? With a ghoul with 2k-4k HP), more servers, more players, and many, many, many more things :B Ghouls Vs. Humans just can't dieeeeeeeEEeeEEEEeeEEEEEEEEEEeeEeEEeeEEEEEE!!!!!!!!!!

Ejem... nothing more to tell...
Title: Re: What should a new GVH have...?
Post by: jitterface on June 20, 2011, 08:55:09 PM
i think you should make cyborg more faster. Also i think this would be good for a map : "GVH41 Frozen Mountain" And i think a few CTF levels that are added with gvh. And it would be good if jitterskull was easier to control and if sjas went 100% invisible when still. stealth is everything for sjas becasue of his screaming and i think the hunters fire arrow should do more radius damage to ghouls
(click to show/hide)
Title: Re: What should a new GVH have...?
Post by: LlamaHombre on June 20, 2011, 09:50:36 PM
Buff Engineer's power or speed.

Preferably speed.
Title: Re: What should a new GVH have...?
Post by: Korby on June 23, 2011, 04:20:06 AM
Honestly, a console/PC(preferably PC) release for GvH would be the best thing. Obviously many of the characters will need to be changed, but it will certainly get more publicity. There'd probably also be rotations for the Ghouls, depending if models are used or not

For the doom mod, I wouldn't mind seeing one or two new balanced Ghouls, and maybe a Wizard for Humans.
Title: Re: What should a new GVH have...?
Post by: CarThief on June 23, 2011, 01:57:02 PM
Hmm... GVH as an standalone PC game? Seems hard to imagine considering it relies on so many Skulltag features most of all the multiplayer with a main server list to find and play against others with! Its already one of the more well known and still persistently alive wads out there. Not sure if such thing would even be needed. :P

I cant imagine what any new ghoul would be like, but if i where to add an human class it would probaly be something like a mage/wizard yes, there's been a few fan-made mage-classes out there so far, using hexen/heretic stuff, it actually fits decently, kinda like Hunter's long lost relative or something.
Title: Re: What should a new GVH have...?
Post by: CutmanMike on June 23, 2011, 02:03:37 PM
If I ever get good with UDK, a balanced and modern GVH remake is the first thing I'm gonna try. No bones about it!
Title: Re: What should a new GVH have...?
Post by: TERRORsphere on July 20, 2011, 09:29:53 PM
I just think all the classes need more features (Creeper ball jumping, Choke eating corpses, Jitter's upward nom),
Also more maps.
Title: Re: What should a new GVH have...?
Post by: CarThief on July 21, 2011, 01:42:03 PM
Hm, wouldnt that make a little TOO versatile vs, well, anything? It could be abused as a quick dodge, even, and Cyborgs should be good at avoid Jitterskulls to some degree. Though i probaly need to add a delay or something to dashing.

No idea about the eating corpses idea, unless its a small amount of health. Though instead of a ball jump for Creeper i was thinking, considering he's all stealth, sneaky killing and able to support with stunning, having him disarm non-ghostbuster traps with a melee attack might be interesting, suits the sneaky support class, no?
Been asking around and so far people dont seem to dislike the idea, Sjas used to unintentionally have this anyway.
Title: Re: What should a new GVH have...?
Post by: FCx on July 22, 2011, 11:34:03 PM
Have an own single player without bots (like doom and others) which ony can be played using an human class, and a history :mrgreen: