Of course, there's 8-bit Deathmatch, why not bump it up a notch to 16-bit?
Featuring all of the characters from 8-bit Deathmatch, remade into 16-bit sprites (as in MM7 or MM:TPF/2, the only real difference is that MM:TPF/2'S sprites are stretched).
For most of them, they just have to be ripped from the games, but for some others, they need to be made from scratch or recoloring/redrawing another RM.
I'll be working as a ripper/spriter for the project, I'm working on it now with Air Man.
We'll need someone to revamp the textures, and we also need someone to make or rip the music. I'm not sure if the music should be remixed or 16-bit using MM7 samples, so I'll let the remixer decide.
Characters that need to be made...
Air Man: IN PROGRESS Strange Metool
Auto:
Ballade:
Bass:
Blizzard Man:
Bomb Man:
Break Man:
Bright Man:
Bubble Man:
Burst Man:
Centaur Man:
Charge Man:
Cloud Man:
Crash Man:
Crystal Man:
Cut Man:
Dark Man:
Dive Man:
Doc Robot:
Dr. Wily:
Dr. Wily Alien:
Drill Man:
Dust Man:
Elec Man:
Enker:
Fire Man:
Flame Man:
Flash Man:
Freeze Man:
Gemini Man:
Gravity Man:
Guts Man:
Gyro Man:
Hard Man:
Heat Man:
Ice Man:
Junk Man:
Knight Man:
Magnet Man:
Mega Man:
Metal Man:
Napalm Man:
Needle Man:
Pharaoh Man:
Plant Man:
Protoman:
Punk:
Quick Man:
Quint:
Ring Man:
Roll:
Shade Man:
Shadow Man:
Skull Man:
Slash Man:
Snake Man:
Sniper Joe:
Spark Man:
Spring Man:
Star Man:
Stone Man:
Toad Man:
Tomahawk Man:
Top Man:
Turbo Man:
Wave Man:
Wind Man:
Wood Man:
Yamato Man:
If you decide to join in, leave a post with the character you would like to make, or say if you want to help revamp the textures or make/rip the music. Hopefully, this will go well.
Now which textures to apply?
Custom MM7-styled ones...
or Wily Wars?
Here's Cut Man's stage with Wily Wars textures.
(http://www.iaza.com/work/110618C/iaza17971245282900.png)
I might post an image of that stage with MM7 textures later, I haven't created them yet.
Alright, I try MM7 styled textures, and...
(http://www.iaza.com/work/110621C/iaza15126081973900.png)
... the palette messes it up.
The edited textures (unedited ones not shown)...
(http://www.iaza.com/work/110621C/iaza15126040534200.png)
As you can see, the light greens were the only colors changed.
Now, is there a tutorial for changing colors in the Doom palette?