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Gaming => Mega Man Discussion => Topic started by: PressStart on June 26, 2011, 12:43:09 PM

Title: Mega Man for Smash Bros. Topic
Post by: PressStart on June 26, 2011, 12:43:09 PM
-UPDATE- Mega Man actually got in Super Smash Bros. WOAHHH

Here's my "Mega Man for Smash Bros." website! Not sure how much more I'll update since he got announced but UHH:
http://megaman4smashbros.wordpress.com/ (http://megaman4smashbros.wordpress.com/)

If you wanna talk with more Smash fans about Mega Man's inclusion in Super Smash Bros., visit the Smash Boards Subforum for him:
http://smashboards.com/forums/mega-man.391/ (http://smashboards.com/forums/mega-man.391/)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Nuy on June 26, 2011, 12:52:39 PM
Clearly he'd have Elec Beam, Metal Blades, and Top Spin. Wily 1/2 From Mega Man 2. And Roll, Proto, and Bass.
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on June 26, 2011, 12:55:46 PM
I can easily see a mm2/9 setting for the next smash!

I had an idea where Mega's moveset changes depending on what Color he is, too.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 26, 2011, 01:00:12 PM
Quote from: "Nuy"
Clearly he'd have Elec Beam, Metal Blades, and Top Spin. Wily 1/2 From Mega Man 2. And Roll, Proto, and Bass.
I for sure support Top Spin being at LEAST an 'A' move. Metal Blades though...how would he shoot them in multiple directions?

Quote from: "LlamaHombre"
I had an idea where Mega's moveset changes depending on what Color he is, too.
I guess this is the only way that could be done. It's a shame kind of, cuz it'd be cool to be able to change powers/colors mid match. I guess he can just change powers and keep his colors, but what's the fun in that?
Title: Re: Mega Man for Smash Bros. Topic
Post by: chuggaafan1 on June 26, 2011, 01:13:58 PM
I Like His SSF2 Moveset.


But Final smash should be a team attack.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on June 26, 2011, 01:21:32 PM
His Up+B would be Rush.

He'd jump out of a pit as MM5 rush or land on the ground as MM3 rush, sorta like Sonic's Spring.

I think the BEST thing they could ever do for Megaman is keep him in 8-Bit style like Game and Watch.

His final smash (if they keep them!) should be Super Adaptor like Wario Man.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on June 26, 2011, 01:30:47 PM
I don't think I would want Mega Man in 8 bit style.

His dash attack should definitely be Slide, though. Top Spin would work well as a neutral air attack. Maybe Slash Claw for a side strong attack or a smash attack..
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on June 26, 2011, 01:37:05 PM
I thought that his normal B attack could change between Mega buster and MM1 weapons depending on what colour he is. Down+B could be slide....

Also, Protoman Eddie and Beat should be assist trophies. (Protoman fights and deflects shots, eddie give completely random items and beat saves you if you fall into a pit by accident and are not smashed away)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Nuy on June 26, 2011, 01:54:47 PM
I'd say MM7 style. Also, Eddie, yes. Beat, no.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Tails on June 26, 2011, 02:23:49 PM
If Megaman joined the fray, why not Bass?Or Clownman?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dusty on June 26, 2011, 06:21:02 PM
(http://img90.imageshack.us/img90/3584/logomfs.png)

Yup, I just went there. Hope you find it useful Press.
Title: Re: Mega Man for Smash Bros. Topic
Post by: MagnetMan497 on June 26, 2011, 06:22:36 PM
I highly doubt MM will be in Smash 4. Not only would he have a tough stage to choose, but he's not even nearly as popular as other 3rd party characters.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ivory on June 26, 2011, 07:30:30 PM
What are you talking about Magnet? The only reason Megaman wasn't in Brawl was because nintendo was waiting for capcom to contact them, and capcom was waiting for nintendo to contact them. Neither party did, so he never got included.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Korby on June 26, 2011, 07:37:32 PM
Mega Man is pretty much guaranteed for Smash 4.

In terms of movesets, a mashup of a ton of his different weapons would be awesome, though that would be a lot of projectile attacks.

Bonus points if they get Ian James Corlett to voice him. And also Scott McNeil for Wily.
Title: Re: Mega Man for Smash Bros. Topic
Post by: -FiniteZero- on June 26, 2011, 07:43:25 PM
All quite interesting ideas. Personally, I don't actually think the color changing should really be necissary.

B should be the Mega-Buster, of course.
Up+B should be Top Spin.
Side+B should be Tengu Blade (From MM&B).
Down+B should be Super Arm.

Side Smash should be Slash Claw.
Up Smash should be Thunder Claw.
Down Smash should be Skull Barrier.

Final Smash should be Flash Stopper.

Stage should be that famous Wily stage, not because it's the best, but it's the most iconic.

He should be fully rendered, not 8-bit. With Mega Man games, it looks cool, but in an otherwise fully rendered game, it would just look silly. Plus, Game-and-Watch already has the flat-2D gimic. Having another flat character kinda ruins it.

Assist trophies should be the various robot masters. For instance, Toad Man would call down Rain Flush, Quick Man would run around causing havoc, ect.

And those are my oppinions.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on June 26, 2011, 07:46:42 PM
Quote from: "FiniteZero"
He should be fully rendered, not 8-bit. With Mega Man games, it looks cool, but in an otherwise fully rendered game, it would just look silly. Plus, Game-and-Watch already has the flat-2D gimic. Having another flat character kinda ruins it.

Simple, remove G&W.

Anyway Dash Attack should be charge kick, but what I'm not getting is how Top Spin becomes a recovery move.
Title: Re: Mega Man for Smash Bros. Topic
Post by: -FiniteZero- on June 26, 2011, 07:50:13 PM
I think G&W is a little too awesome for that.

And the reason I'm saying Tengu Blade instead is that not only can it be used in the air, but it also spawns a projectile. As for Top Spin, It was either that or Thunder Claw, and the Up Smash would then be Top Spin.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Mr. Sean Nelson on June 26, 2011, 08:19:11 PM
Quote from: "Tails_Hatsune"
If Megaman joined the fray, why not Bass?Or Clownman?

^
|
|   This!!!!!
|
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dr. Freeman on June 26, 2011, 08:20:44 PM
I think they need to add Metal Blades just because that's the weapon everyone will want to use.

And Then they aren't nearly as OP.

And people cry.
Title: Re: Mega Man for Smash Bros. Topic
Post by: brotoad on June 26, 2011, 08:32:57 PM
i think his down+b would be the slide, but it would damage like charge kick.
i think zero would make a good assist trophy, i mean megaman has soooo many universes no point picking from just one!
perhaphs megaman would kind of glow a colour when using an attack? like using hyper bomb would give him a faint green glow.
alt colours could be things like black and yellow to represent bass or white and red for protoman/rush.
or just random colours based on his special weapons!
Title: Re: Mega Man for Smash Bros. Topic
Post by: TheBladeRoden on June 26, 2011, 08:39:03 PM
Recovery move's gotta be rush coil. But then it'd be too much like Sonic's move.  :evil:
Title: Re: Mega Man for Smash Bros. Topic
Post by: CHAOS_FANTAZY on June 26, 2011, 08:44:15 PM
OPINION TIEM

Personally, I could go either way for Mega Man's appearance.  8-Bit would feel familiar and nostalgic, but his "chibi" Powered Up model looks more fit for Smash art.

B:  HAS TO HAS TO HAS TO be the Atomic Fire.  Takes a hell-of-a-long time to charge, but becomes the third most powerful attack in the game (After the Dragoon and MK's Galaxia Darkness) .  Charging can be cancelled and continued later, like Samus' or Lucario's.
^ B: I'd go with either Rush Coil or Beat Call.  Obviously, he jumps off of Rush Coil.  Beat would be a bit different, however; pull Mega Man upwards if he's in the air, and fly around and smash into enemies if summoned on the ground.
> B: This should be one of his power attacks.  Rolling Cutter, Crash Bomb, Flame Blast, Laser Trident...there are too many things to fit here, leading into the last one...
V B: Weapon Change.  Everyone should've seen it coming; Mega Man just has too many weapons to cram into four moves.
FINAL SMASH!: Light Family (Or something like that, my cool name generator's not accepting this one very well) .  Mega Man whistles a familiar tune to call in his siblings, Proto Man and Roll.  Proto Man moves quite like he did as Break-Man in Mega Man 3, firing high-damage-and-knockback Proto Strikes at the opponents.  Roll is faster and smarter than Proto Man, charging towards opponents and stunning them with her signature broom attack.  This lasts a good fifteen seconds, then Mega Man's siblings beam out of the stage.

And a couple other things.
- Dash Attack = Charge Kick
- Neutral Air = Leaf Shield; others being tossing it in that direction
- If he HAS to have an assist trophy, Bass would fit that criteria.
- Stage should be either Dr. Wily's Castle or some other famed Robot Master stage (Quick Man; Elec Man, maybe?) .
- Music should include various Dr. Wily themes.
Title: Re: Mega Man for Smash Bros. Topic
Post by: MagnetMan497 on June 26, 2011, 09:19:12 PM
Quote from: "Ivory"
What are you talking about Magnet? The only reason Megaman wasn't in Brawl was because nintendo was waiting for capcom to contact them, and capcom was waiting for nintendo to contact them. Neither party did, so he never got included.
Where did you hear this?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Tails on June 26, 2011, 09:43:17 PM
This is the part where I add moveset ideas!

B-Mega Buster! Holding it down let's you charge.

Down B-Jewel Satellite! Using it let's you deflect shots for a small period of time. Unlike Mario's cape, this can be thrown for additional damage.

Side B-Air Shooter! Use it at a close distance for massive damage.

Up B-Rush Jet(MM4-Present)! Like DK's Up B, it's more helpful for horizontal movement.

Final Smash (Or whatever gimmick they throw at us next): Charged Buster! Mega Man begins charging, allowing opponents to move during this. He then fires a huge buster that fills up a large portion of the screen.

Dash Attack-Break Dash! A quick dash that deals few damage, however. Use it for quick escapes.
Air attacks I have no idea :/

Other characters could be Protoman, Bass and maybe even Roll or Cutman.

Stages would be MM2 Dr. Wily 1 and/or a robot master stage, like Gutsman
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 26, 2011, 09:46:38 PM
Quote from: "Dusty"
(http://img90.imageshack.us/img90/3584/logomfs.png)

Yup, I just went there. Hope you find it useful Press.
holy crap.

I was just thinking before I went to sleep "I should have a contest or something for the banner cuz man". And then I wake up to THIS.

You're the coolest ever Dusty THE COOLEST how can I repay you?!!?
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on June 26, 2011, 09:50:11 PM
no more art contests, dusty will always win
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 26, 2011, 09:52:46 PM
Quote from: "MagnetMan497"
Quote from: "Ivory"
What are you talking about Magnet? The only reason Megaman wasn't in Brawl was because nintendo was waiting for capcom to contact them, and capcom was waiting for nintendo to contact them. Neither party did, so he never got included.
Where did you hear this?
http://www.themmnetwork.com/2007/12/22/ ... brawl-yet/ (http://www.themmnetwork.com/2007/12/22/mega-man-not-in-brawl-yet/)

Of course, I'm sure Nintendo would have tried to reach out more if Sonic did not beat out Mega Man for votes on their poll. (Which btw, if anyone knows the poll I'm talking about, I need a link to it for HISTORY)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Blaze Yeager on June 26, 2011, 10:07:43 PM
B-Mega Buster

Down B-Slide

Side B-Tengu Blade

Up B-Rush Coil (though it seems too much like Sonic but Meh :/)

Final Smash- Super Adaptor (SSF2 did it...why not in here?)

Other characters could be Bass and Protoman

Stages would be Light's Lab or a Robot Master Stage
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 26, 2011, 10:14:23 PM
Quote from: "TheBladeRoden"
Recovery move's gotta be rush coil. But then it'd be too much like Sonic's move.  :evil:
I was thinking this too for the longest of time; the Sonic-move-knockoff bit and the fact that him showing up fast might look silly makes me think against it, but man it'd be cool.

One of the guys at The Mega Man Network came up with the idea of Beat swooping down and carrying you a bit, which actually sounds pretty cool.
Title: Re: Mega Man for Smash Bros. Topic
Post by: KillerChair on June 27, 2011, 12:54:11 PM
I'd like to see the wheel cutter as an attack, Since its also a weapon that megaman holds and all.
Or maybe the flame sword thing from swordman?

Anyways... Ive been rooting for megaman into a smash bros game like forever!
Title: Moveset trump card go!
Post by: Kenkoru on June 27, 2011, 01:27:52 PM
I believe some good moveset ideas can come from this.

(click to show/hide)
Granted, the picture I posted was originally thought up for him to be in Marvel VS. CAPCOM 3, but some moves could apply well for a potential Smash Bros. moveset. And the ultimate move shown in the picture could work like Link's or Ike's in Brawl. The way the attack starts off as an attack to select the victim, and the rest goes on from there.

I, myself, think his Final Smash or whatever they decide to call it in the next one should be Time Stopper. Rock goes into the center of the screen, all purple and junk, activates Time Stopper, and energy bar appears showing to run out of energy, then as the time start again, quick beams shoot across the battlefield. Or something.

And despite how much I dislike the idea, I agree that his chosen stage should be Mega Man 2 Wily Stage 1. It is THE MOST ICONIC stage in the Mega Man series. Unless someone else proves me wrong.

Also, the grabby-thingy-move-thing should be Thunder Claw. Working like Link's or Samus' grab.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on June 27, 2011, 01:38:03 PM
Thank you, Kenkoru. I was just thinking of that image.

As iconic as Mega Man 2's wily stage is, I don't think it's visually appealing. I think just a plain Wily Stage would do. One that's not based off any specific game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: brotoad on June 27, 2011, 01:50:56 PM
the wily stage would do like the sonic level did, it would have robot masters in the background, perhaps with a giant yellow devil or mecha dragon being constructed.

i think with a fresh touch of paint (like mushroomy kingdom_ wily stage 1 would look good! evn if that is not his stage, the music needs to be in the game! along with a nice selection of robot master themes (c'mon burstman and sparkman...and maybe the robot museum from &bass)

not sure what final smash should be, i like the idea of his combining loads of his weapons into one really big beam, or maybe he would get super adaptor and fly around? or something like in megaman 8 where rush, beat, auto and eddie come to aid him
Title: Re: Moveset trump card go!
Post by: CutmanMike on June 27, 2011, 01:53:06 PM
Quote from: "Kenkoru"
Granted, the picture I posted was originally thought up for him to be in Marvel VS. CAPCOM 3, but some moves could apply well for a potential Smash Bros. moveset

I can't help but think that this image was made as an FU to Capcom saying "Megaman doesn't have enough options to be a fighting character", what's the source?
Title: That's what the guy's intention was. :V
Post by: Kenkoru on June 27, 2011, 02:23:03 PM
Gee, I dunno, go Google it yourself. (http://availation.deviantart.com/art/Classic-MegaMan-s-MvC3-Moveset-184893996)

It was made by Availation, a fan on devaintART, coming up with ideas for movesets for various characters, including Bass, (http://availation.deviantart.com/art/Bass-MvC3-Moveset-188475042) Proto Man, (http://availation.deviantart.com/art/ProtoMan-s-MvC3-Moveset-187574067) Dr. Wily, (http://availation.deviantart.com/art/Dr-Wily-s-MvC3-Moveset-189377063) and even Roll. (http://availation.deviantart.com/gallery/#/d36t29h)
Title: Re: Mega Man for Smash Bros. Topic
Post by: KillerChair on June 27, 2011, 05:20:10 PM
I was thinking of Doc. Light's lab as a stage actually.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on June 27, 2011, 06:57:13 PM
Mega Man's color schemes should be available as character color changes. The Blue Bomber for the default, maybe some iconic ones like Metal Blade and Thunder Beam for alt costumes?

His standard attacks should be generic punches and kicks.
Smash Sides should be Hard Knuckle punches... or Flame Sword.
Special Norm should be Mega Buster. Spam it like Fox, or charge it like Samus!
I'm thinking Special Down could be Top Spin, like the Mario Tornado.
Special Up could be Mega Man X2's secret SHORYUKEN OF FURY
Maybe Special Sides could be Break Dash? MMV references are always good in my book.

I laughed hard at the Time Stopper Quick Beam Party idea for the Final Smash.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 27, 2011, 08:17:29 PM
Break Dash for Side B sounds cool. I always like to push Slide or Charge Kick for Side B, but it seems like most people would rather Slide to be a dashing A move : (

Time Stopper would just be a cool Final Smash all on its own. Or maybe even a combination of all the 'full-screen' powers, like Rain Flush and Tornado Blow. On the other hand, Tornado Blow might be yet another good option for an Up + B recovery move.

All these 'possible movesets' make me think it'd be a fun idea to create a 'concept game', where you just jump around as an 8-bit Mega Man and try out all of these moves to just see which feels the best.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Nuy on June 27, 2011, 08:18:20 PM
Break Dash just wouldn't work... at all =/
Title: Re: Mega Man for Smash Bros. Topic
Post by: Korby on June 27, 2011, 08:23:29 PM
Honestly, I think his Side-B should be shooting his fist with the Mega Arm.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Myroc on June 27, 2011, 08:35:54 PM
Mega Man in Smash Bros. should totally have some sort of modular, non-static weaponry. Let's say he has one static move, the Mega Buster (standing B, chargable). Besides that, before every match, he should be able to select certain weapons to bind to the other three special moves. So one match you may equip Tengu Slash to Down B, Ring Boomerang for Side B and Tornado Blow for Up B, while another game you may choose Hyper Bomb for Down B, Grab Buster for Side B and Wheel Cutter for Up B. Hell this concept could be applied to other kinds of moves as well, like choosing between Super Arm, Thunder Claw and Danger Wrap for the grab attack, or different shield weapons for his blocking.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Korby on June 28, 2011, 05:22:10 AM
Perhaps a mix-and-match menu, similar to the "controls" menu for each name, could be made for Mega Man, so that each player can have a different moveset? That'd be pretty sweet.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Asd967 on June 28, 2011, 05:35:11 PM
Heck, that's overcomplicating.
If Megaman would get that, Kirby'd get it too.
Kirby's got a lot of powers that didn't got in, instad, he just got his copying ability and the other B moves and grabs became his games' abilities.
If you want something closer to what it would be, then just be simple and settle for 4 B-moves and grabs.
Perhaps mix the poewrs on the A moves as well.
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on June 28, 2011, 06:43:37 PM
Don't forget that a lot of Kirby's moves are based on his powers!

Dash-A is Fireball
Up-B is Cutter
etc.
Title: Re: Mega Man for Smash Bros. Topic
Post by: CHAOS_FANTAZY on June 28, 2011, 06:56:32 PM
Quote from: "LlamaHombre"
Don't forget that a lot of Kirby's moves are based on his powers!

Dash-A is Fireball
Up-B is Cutter

Kirby's Fireball power was replaced from Melee to Brawl.  He now does a handstand and spins around, attacking opponents with his giant feet/shoes/whatever.
But that's getting SUPER OFF TOPIC.

An options menu wouldn't work; then two battling Mega Men would have to use the same stuff.  I think it should appear while setting up, before the stage select.
Also, yes, a weapons menu for Mega Man would be the best way to show all of his powers.  This could also be applied to Mario/Luigi (Different power-ups spanning the series) and Kirby (Copy abilities) .
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ivory on June 28, 2011, 07:02:24 PM
Quote from: "CHAOS_FANTAZY"
Kirby's Fireball power was replaced from Melee to Brawl.  He now does a handstand and spins around, attacking opponents with his giant feet/shoes/whatever.
But that's getting SUPER OFF TOPIC.

To continue off topic, that's still a power. It's Yo-Yo's Break Spin move. Anyways, back on topic.  :ugeek:
Title: Re: Mega Man for Smash Bros. Topic
Post by: Asd967 on June 28, 2011, 07:37:21 PM
Ya, ther same could go on Megaman's moveset, so you don't need to choose/overcomplicate with menus and etc.
Without saying it'll be pretty more unique.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Solar Equinox on June 28, 2011, 08:43:42 PM
I have though for a move set for mega for a while and this may be huge but hear me out.
(click to show/hide)
If you like this please give me feed back on my ideas
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 02, 2011, 07:03:07 AM
@Solarblast5:
I think a lot of people would like Super Mega Man as a Final Smash. I'm personally more for using super weapons like in the original game, where they're all set to one button and you switch, but I think people would definitely find using them in a variety of button combos would be a lot more interesting.

Mega Man for Smash Bros. (http://megaman4smashbros.wordpress.com/) is entering its second week now, so a new poll is up. As always, I encourage anyone with fan art or music or whatever to message me or post here, and I'll show it on the site. Additionally, this week's Fan Friday needs to showcase a new Mega Man fan, so if you're interested in that, post or message me with this info:

Name: (Any name you want to go by, real or alias)
Favorite Video Game: (Your favorite video game(s))
Website: (Link to any site of yours. Can be a website, youtube site, message board profile, etc)
Free Space: (You can put anything here)
Proof of Love for Mega Man: (Show something Mega Man related you've done or made, or just say why you like it)
A Picture Representing You: (Optional - Can be real, drawn, or whatever)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on July 02, 2011, 10:32:09 AM
I know Classic is going to win the votes by light years, but I actually voted for X because he's moar manly and less chubby. Plus Air Dashing, Wall Climbing, all that fun stuff.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 02, 2011, 11:50:05 AM
What exactly is the "Fan Friday?"
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on July 02, 2011, 01:27:55 PM
I'm wierd as well, and voted for X.

I don't know why, to be honest.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 03, 2011, 12:45:41 AM
Quote from: "Kapus"
What exactly is the "Fan Friday?"
It's basically meant to create a listing of Mega Man fans, so as time goes on, I can literally say "X number of people support Mega Man for Smash Bros." I still haven't received any submissions for it yet, though, so I might have to come up with something else for Friday.

Also, it's not weird to pick X!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 03, 2011, 01:28:31 AM
Okay then. I like the idea of Fan Friday. I'll submit.
Title: Re: Mega Man for Smash Bros. Topic
Post by: MLDKF on July 04, 2011, 02:26:11 AM
You know what I hate, PEOPLE WHO FREAKING SAY THAT MEGA MAN IS GONNA BE A CLONE OF SAMUS JUST BECAUSE OF THE MEGA BUSTER! I'm freaking sick and tired of it! People always say "Oh, if Mega Man gets into Smash, he's gonna be a Samus clone" NO HE'S FREAKING NOT! Mega Man only has one freaking move similar to Samus which can be slightly changed. First off, the Mega Buster could fire one bullet before it starts charging. Another thing is that Down-B could be made to change what regular B does. So if anyone who is reading this still thinks Mega Man will be a Samus clone GET YOUR HEAD OUT OF YOUR ASS!
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 04, 2011, 03:03:41 AM
Haha, I feel the same way. I think that'd be a good subject to bring up for the next Smash Saturday too.

Not only is Mega Man different from Samus, but I feel like there's nothing wrong with having more variations of a 'charge shot' character. Some people might like the shooting style over close combat, but they can't play as Samus. So, if there's another option, they'd have a more suitable character to choose.

One thing that I'm not sure about is Mega Man charging and moving. For some reason or another, it seems like all the characters who have charge moves in Smash either have to stand in place or get slowed down. Or, they have a charge like R.O.B. where its constant. Maybe this is done so people don't have to be holding down a button the whole time? Who knows.

The bottom line though is that Mega Man and Samus are very different. It'd be like saying Link is Cloud.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on July 04, 2011, 11:12:18 AM
Mega Man should be like good ol' Smash Bros. 64 where B and Side-B are the same! Then he could run around shooting like a maniac!

On a side note this could make for a very interesting gimmick where downed players drop a Large Weapons Energy item when they respawn. The item would drop and fall in a similar way to how Dragoon Pieces are dropped from downed players. Mega Man could grab it before it fades away in order to recieve a new weapon (a la Kirby). For instance, Mario and Bowser would give Mega Man "flame style" while Link/Marth/Ike bestows the Blue Bomber with "sword style".

To keep things fresh (and separate from Kirby) Mega's regular attacks would become more attuned to his current style as well. For instance that one-two punch combo would now have flaming fists, or it would be up-close attacks with Slash Claw.

Actually now that I think about it, Star Force MegaMan (aka Geo Stelar and Omega-Xis) would be better for a Smash Bros. game with the above gimmick. No matter how dorky Geo and his friends are, they DO have that whole "Noise Change" thing that they do in Star Force 3. All of the Noise Forms have differently-shaped armor, but without noise they're all blue and lite-blue like Geo's "normal" form. The armor shape is a great way to tell players what style they currently have equipped, and the colors can be swapped for different outfit schemes.

Plus it would be cool to have RED GAIA... ERASAAAAAAAA!! as a Final Smash :lol:
Title: Re: Mega Man for Smash Bros. Topic
Post by: FuPoo on July 04, 2011, 02:15:19 PM
honestly the only reason i was pumped up for brawl was because the CHANCE to see megaman in it, but noooooo

very, very VERY pumped to see the next game since nintendo mentioned capcom about smash bros. :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:

very excitedddd
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on July 04, 2011, 03:24:49 PM
Brawl turned out honestly really poor because of the gimmicks they put in it.

Hopefully they remove a few of them when they put Mega Man in.
Title: Re: Mega Man for Smash Bros. Topic
Post by: MLDKF on July 04, 2011, 04:14:59 PM
Wait, I heard something about a Smash Saturday. Where is it gonna be?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 04, 2011, 04:16:07 PM
Quote from: "MLDKF"
You know what I hate, PEOPLE WHO FREAKING SAY THAT MEGA MAN IS GONNA BE A CLONE OF SAMUS JUST BECAUSE OF THE MEGA BUSTER! I'm freaking sick and tired of it! People always say "Oh, if Mega Man gets into Smash, he's gonna be a Samus clone" NO HE'S FREAKING NOT! Mega Man only has one freaking move similar to Samus which can be slightly changed. First off, the Mega Buster could fire one bullet before it starts charging. Another thing is that Down-B could be made to change what regular B does. So if anyone who is reading this still thinks Mega Man will be a Samus clone GET YOUR HEAD OUT OF YOUR ASS!
To be quite frank, I have never seen anybody say this.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 04, 2011, 10:09:23 PM
I know of a certain BEAST who said it to me, live and in person!

I've seen a couple forum posts say it too. I guess most of the time, they say it either cuz they don't give a hoot about Mega Man or they're hoping for someone else to get the 3rd party slot.

@MLDKF: Maybe you're talking about something else, but Smash Saturday on the site is just another update day.
Title: Re: Mega Man for Smash Bros. Topic
Post by: MLDKF on July 05, 2011, 02:53:17 AM
Most likely that person seems to be Amaterasu from Okami. While it kinda would be cool to see her in, I'd rather see Mega Man in Smash instead.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 08, 2011, 02:35:39 AM
Well, I sent an email containing the information for Fan Friday! Hope I can get on!

EDIT: Hey, I made it! Thanks, Press Start! Glad to be a part of this!
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 08, 2011, 05:39:34 AM
Thank you! Without your submission, I would have been in hot water today  :shock:
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 08, 2011, 05:41:00 AM
Well..uhh..

Glad to get you into some cold water!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Watzup7856 on July 09, 2011, 05:45:02 AM
megaman seems like the most likely 3rd party character to be in smash. he actually could've been in brawl. i just hope he has his moveset from SSF2 A.K.A. super smash flash 2
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 17, 2011, 01:09:27 AM
I've seen a lot of solid evidence, at least US wise, that Mega Man is for sure the top wanted 3rd party character (and pretty high among most wanted characters overall). With Brawl, I was kinda wishing the same, but it was obvious Sonic had him beat.

Also, I need to check out SSF2 for this moveset!
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 06:44:17 AM
Uh oh! Today's another Fan Friday, but I have no one lined up!

If anyone's brave enough to step up, I need the following info:

Name: (Any name you want to go by, real or alias)
Favorite Video Game: (Your favorite video game(s))
Website: (Link to any site of yours. Can be a website, youtube site, message board profile, etc)
Free Space: (You can put anything here)
Proof of Love for Mega Man: (Show something Mega Man related you've done or made, or just say why you like it)
A Picture Representing You: (Optional - Can be real, drawn, or whatever)


Otherwise...uhm...well I dunno what I'll do!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 29, 2011, 06:59:06 AM
I asked Ivory if xe could sign up for it!

I'd sign up, but..I kinda already did!
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 07:10:33 AM
Viva la Kapus!

Maybe if all else fails I can turn it into Fanfiction Friday.

 :lol:

 :mad:

 ;)

edit: Also, if anyone does volunteer, you might be getting some extra attention this week cuz my blog entry actually got posted on the 100,000 Strong's Wrap-Up note (http://www.facebook.com/notes/100000-strong-for-bringing-back-mega-man-legends-3/rolls-wrap-up-072811/153873908020192) for today!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 29, 2011, 07:20:48 AM
Only if we get Brotoad to submit every week. (http://cutstuff.net/forum/viewtopic.php?f=17&t=2345)
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 07:23:12 AM
Quote from: "Kapus"
Only if we get Brotoad to submit every week. (http://cutstuff.net/forum/viewtopic.php?f=17&t=2345)
lol! Man you're right!

Heck, I'll just make it 'Brotoad Day'.

edit: Thanks Kapus and Ivory, for saving my bacon!
Title: Re: Mega Man for Smash Bros. Topic
Post by: HotShot on July 29, 2011, 04:21:59 PM
Time to go back on topic.

I believe Mega Man having an ability to copy other weapons would be pretty appropriate.

Normal attacks should be just.. Ya know, kicks, punches, nothing special.

Side/up/down smash attacks.. Too hard to decide, with so many options in the classic series. I'd say side smash could just fire a projectile. A random one. They have different rarity and power. Can be Mega Buster (no knockback, just adds %), Metal Blade (slightly more damage, rips through the enemies), Needle Cannon, etc. One from each game in the series, with different effects. But to prevent spam, the limit of 3 on the screen would apply.

Neutral smash.. Yeah, that would have to be sort of copy ability. Maybe just a grabbing attack. You grab the opponent, then get his power (cartoon style, "Gimme five, Mustache Dood!"). Not necessarily the same as the opponent's neutral smash, but generally somewhat related to whoever you copied it from. Oh, and colours wouldn't change, that could be confusing if 2 Mega Men copied the same power

One problem with it is the uselessness during the campaign (assuming there will be one), but then again, Kirby's copy is useless too
Title: Re: Mega Man for Smash Bros. Topic
Post by: Korby on July 29, 2011, 05:42:28 PM
Technically, they've always been on topic, because this is a topic for PressStart's website.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 10:05:18 PM
Wow, I haven't even really considered random-weapons shooting out. That'd for sure be a good way to fit in a bunch of old favorites, and make Mega Man's special attacks unique! Tons of people complain about the RANDOM elements of Smash Bros., but if it means more weapons than hey!

Still not sure on the weapon copying thing. I think one cool difference from Kirby's, at least, could be that Mega Man ONLY copies projectile-like moves. For example, Marth does not have a projectile move. When Mega Man copies his power, he'd shoot out something like the Triple Blade, instead of doing his neutral special move like Kirby does.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on July 29, 2011, 10:11:40 PM
What if Mega gained one of his weapons, linked to the copied characters? E.g. copying Mario and getting Fire Storm, copying Bowser and getting Wave Burner... Peach to Mirror Buster, Pikachu to Lightning Bolt, Meta Knight to Top Spin, Snake to Remote Mine and so on?
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 10:18:33 PM
Quote from: "Yellow Devil"
What if Mega gained one of his weapons, linked to the copied characters? E.g. copying Mario and getting Fire Storm, copying Bowser and getting Wave Burner... Peach to Mirror Buster, Pikachu to Lightning Bolt, Meta Knight to Top Spin, Snake to Remote Mine and so on?
That'd probably be the best solution!

Sounds like good food for thought on this upcoming Smash Saturday!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ivory on July 29, 2011, 10:18:48 PM
So, just a different form of Kirby copying. It's different enough. I like the idea.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Nuy on July 29, 2011, 10:24:46 PM
And how would the copying go about? Its not like how can swallow and IIRC its all set up by damage done so you cant kill to get the ability.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 10:27:08 PM
Quote from: "Nuy"
And how would the copying go about? Its not like how can swallow and IIRC its all set up by damage done so you cant kill to get the ability.

One suggestion on the site was that he copies by pulling off a regular 'grab' move. Like, the kind of grab you pull off with 'Z' on the GCN controller.

There could also be a special grab move, like suggested above. Or, he could just gain the power if he 'kills' someone, although this would probably limit how often he got to use a copied power.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on July 29, 2011, 10:28:21 PM
Copy Vision!!!
Ahahaha...

Mega's a robot though. Could just have some generic lock-on cursor thingy.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 29, 2011, 10:32:20 PM
Oh man, Copy Vision...AKA Kirby of the FUTURE.

These are all important to consider *scribblescribble*
Title: Re: Mega Man for Smash Bros. Topic
Post by: Nuy on July 29, 2011, 10:34:42 PM
Even still, he shouldn't HAVE to rely on copying. Set of moves like Charge kick, dashing, ect
Title: Re: Mega Man for Smash Bros. Topic
Post by: Trollman on July 30, 2011, 03:29:52 PM
I made a moveset for him:

Mega Man (alternate colors: Leaf shield colors, noise crush colors, rolling cutter colors and screw crusher colors)

A moves: Punching

Normal B: regular buster shot  

Holded B: charge, when fully charged charge shot.

Upper B: Top Spin (if on mid-air), 30% damage and throw away.

Down B: Gravity Hold, no damage but forces the enemy to the ground, useful for getting the rival out of the stage.

Opposite-to-standing B: Mirror buster, it dures 5 seconds but turns every projectile recieved into laser shots that do 5% damage each.

Final Smash: Hyper Megaman (taken from his character on marvel vs capcom):

Megaman fuses with beat, rush and tango and he becomes giant and throws a very big beam with missiles that does 999% damage and throws the enemy to the direction the beam was pointing so far that it's impossible to avoid falling away
Title: Re: Mega Man for Smash Bros. Topic
Post by: HotShot on July 30, 2011, 08:29:29 PM
Quote from: "Yellow Devil"
What if Mega gained one of his weapons, linked to the copied characters? E.g. copying Mario and getting Fire Storm, copying Bowser and getting Wave Burner... Peach to Mirror Buster, Pikachu to Lightning Bolt, Meta Knight to Top Spin, Snake to Remote Mine and so on?

Oh damn, this sounds awesome.

It would kinda mean that Mega Man can be stronger or weaker depending on who's the opponent.

But whatever, only tourneyfags care about that. I'd be really happy to see so much variety in his weapons. Though some of the characters are just terrible clones (Toon Link. Seriously, wtf?) so Mega Man would obtain the same weapon from them?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on August 03, 2011, 05:00:34 PM
Quote from: "HotShot"
Quote from: "Yellow Devil"
What if Mega gained one of his weapons, linked to the copied characters? E.g. copying Mario and getting Fire Storm, copying Bowser and getting Wave Burner... Peach to Mirror Buster, Pikachu to Lightning Bolt, Meta Knight to Top Spin, Snake to Remote Mine and so on?

Oh damn, this sounds awesome.

Guess what, I ALREADY SAID THAT

Quote from: "SmashBroPlusB"
Mega Man should be like good ol' Smash Bros. 64 where B and Side-B are the same! Then he could run around shooting like a maniac!

On a side note this could make for a very interesting gimmick where downed players drop a Large Weapons Energy item when they respawn. The item would drop and fall in a similar way to how Dragoon Pieces are dropped from downed players. Mega Man could grab it before it fades away in order to recieve a new weapon (a la Kirby). For instance, Mario and Bowser would give Mega Man "flame style" while Link/Marth/Ike bestows the Blue Bomber with "sword style".

To keep things fresh (and separate from Kirby) Mega's regular attacks would become more attuned to his current style as well. For instance that one-two punch combo would now have flaming fists, or it would be up-close attacks with Slash Claw.

Actually now that I think about it, Star Force MegaMan (aka Geo Stelar and Omega-Xis) would be better for a Smash Bros. game with the above gimmick. No matter how dorky Geo and his friends are, they DO have that whole "Noise Change" thing that they do in Star Force 3. All of the Noise Forms have differently-shaped armor, but without noise they're all blue and lite-blue like Geo's "normal" form. The armor shape is a great way to tell players what style they currently have equipped, and the colors can be swapped for different outfit schemes.

Plus it would be cool to have RED GAIA... ERASAAAAAAAA!! as a Final Smash :lol:
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on October 25, 2011, 06:11:19 AM
http://megaman4smashbros.wordpress.com/ (http://megaman4smashbros.wordpress.com/)

Hey everyone, figured I should bump this topic since I'm trying to give the site a 'revival'. I'm changing up the format a bit, due in part to school and lack of news.

First off I've started a weekly comic strip called miniMEGA, which should update every Monday. They're short joke strips, which will star characters from all kinds of Mega Man games and series. You can check out the first one here (http://megaman4smashbros.wordpress.com/2011/10/23/minimega-1-convenience/), and make any suggestions or criticisms that you like in the comments.

Also, I will continue to try and cover Mega Man fan creations such as fangames and artwork. While it won't be daily, I will try to focus on more current and obscure creations. I am always open to your submissions, and will gladly publish works that are emailed to me at servbot303 (at) yahoo.com .

Of course, the highest priority is still bringing insight on how we can support Mega Man showing up in Smash Bros. Until Kid Icarus: Uprising is complete, it is unlikely that news on development will creep out. All I can say is keep supporting the Mega Man series with your requests, drawings and more. Due to Capcom's handling of the franchise at the moment, Mega Man is a very hot and even controversial topic, which is keeping him relevant in the eyes of the game industry. I think it's likely to expect sequels in the future, but do not become complacent if you want the series to live on.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on February 10, 2012, 03:04:35 AM
Made a cooool new post today, featuring Dinner Sonic's video of Mega Man mods for Smash Bros.!

http://megaman4smashbros.wordpress.com/ ... rawl-mods/ (http://megaman4smashbros.wordpress.com/2012/02/10/mega-man-brawl-mods/)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kage on February 10, 2012, 02:15:27 PM
Zero definitely has the most original smash move set out of all the other Mega characters. I also wonder if the first stage was ripped out of Tatsunoko vs Capcom itself?
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on February 11, 2012, 07:42:22 PM
Yup. A lot of the character models were ripped from other games too, like Zero, Roll, and Powered Up Mega Man.

Creating custom move sets seems to be a tough obstacle for modders. Frankly, I couldn't even know where to start with swapping a model, so seeing anything even close to this is pretty amazing (and certainly a step above some of the weird re-skins).
Title: Re: Mega Man for Smash Bros. Topic
Post by: Chugger11 on February 19, 2012, 02:05:11 AM
I see Megamans Final Smash as him calling a random robot master in, and then the robot master would go around and KO all other players(however, with the right moves it can be avoided!).
Title: Re: Mega Man for Smash Bros. Topic
Post by: TheDoc on February 22, 2012, 04:39:13 AM
It'd be cool if they made a Brawl for Megaman alone with all the RMs as playable (most unlockable) characters.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on February 23, 2012, 07:41:08 AM
So, I might as well bring this up:

http://megaman4smashbros.wordpress.com/ ... mash-bros/ (http://megaman4smashbros.wordpress.com/2012/02/22/sakurai-begins-research-for-next-smash-bros/)

Smash Bros is now in the very early planning stages, and to communicate this fact, Sakurai used his Twitter. I don't know when would be best, but I feel like we should set a date where everyone can tweet something with the hashtag #MegaManforSmashBros @Sakurai's Twitter account. If the bombardment was big enough, it'd be almost impossible not to take notice!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Proto Man on February 26, 2012, 09:12:56 PM
Quote from: "Sean Nelson"
Quote from: "Tails_Hatsune"
If Megaman joined the fray, why not Bass?Or Clownman?

^
|
|   This!!!!!
|

Why not ProtoMan?
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on February 26, 2012, 10:21:16 PM
I think JUST Megaman should be playable, with Protoman and Eddie as assist trophies.

And maybe something like Yellow Devil as a boss. They'd probably do that....
Title: Re: Mega Man for Smash Bros. Topic
Post by: TheDoc on February 27, 2012, 08:55:28 PM
Quote from: "Protoman01"
Why not ProtoMan?

Protoman is, honestly, not too different from Megaman
Title: Re: Mega Man for Smash Bros. Topic
Post by: fpsveteran on March 27, 2012, 12:52:19 AM
Maybe for his final smash he could have a Double Mega Buster from Super Adventure Rockman. That would be epic. :cool:  Here's footage of it in action http://www.youtube.com/watch?v=W51rD8XPjt0 (http://www.youtube.com/watch?v=W51rD8XPjt0) during 1:22-1:40
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on March 27, 2012, 01:45:23 AM
Unlikely, Inafune hates SAR.
But welcome to the forums.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on March 27, 2012, 11:50:17 PM
Quote from: "Game&Watcher"
Unlikely, Inafune hates SAR.
But welcome to the forums.
Kinda sad how this ain't a factor anymore : ( (or not sad if you like SAR??)

On the other hand, maybe they'd bring in Inafune to specifically deal with Mega Man in Smash Bros (that'd be super cool).
Title: Re: Mega Man for Smash Bros. Topic
Post by: squidgy617 on April 06, 2012, 06:40:14 PM
Guys.

We all know his Final Smash would be Metal Blade.

Come on, get serious here.
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on April 06, 2012, 08:26:45 PM
He should get some sort of new power adapter with Rush, letting him fly and shoot rocket fists or something.

No. NO! He's needs THIS!
(click to show/hide)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Beed28 on April 06, 2012, 08:49:52 PM
No, this would even be better even though it's praticaly the same thing:

(click to show/hide)
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on April 07, 2012, 05:05:04 AM
Having Quick lasers appear all over the screen sounds pretty awesome, I like that idea!

In thinking about a dream move set, I always find myself wondering about what would be conventional and what would be crazy cool. If you stick to conventional, you cover what people expect and will probably end up with a solid character, but it's also boring and not risky. Trying out some new things, like having enemy robots appear or whatever will make him a more exciting character, but has the possibility of going too far and being a mess of summons and other junk that isn't what you expect out of Mega Man.

But that's all fun and games speculation anyways. I still wish I could get an organized date going for a mass-Tweet campaign aimed at Sakurai with #MegaManinSmashBros
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on April 11, 2012, 09:59:38 PM
having Zero as a character would have been a terrible idea
Title: Re: Just read the small message
Post by: Donutyoshi on April 11, 2012, 10:07:38 PM
ibn4 flame war starts
Title: Re: Mega Man for Smash Bros. Topic
Post by: Mr. X on April 11, 2012, 11:05:21 PM
I figured Mega Man would have attacks like...
B = Charge Shot
B + over = Random Special Weapon (I'm thinking Flame Sword or something like that)
B + down = Charge Kick
B + up = Rush Coil (Similar to Sonic's Spring)

Final Smash = Super Adapter for like 10-15 seconds

Although in all honesty, I'd definitely prefer Zero MMZ style.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on April 13, 2012, 12:22:32 AM
http://megaman4smashbros.wordpress.com/ ... attention/ (http://megaman4smashbros.wordpress.com/2012/04/12/get-nintendos-attention/)

Just posted a suggestion from a Capcom-Unity member. If you haven't done this already, it's a quick and easy way to let Nintendo know you want Mega Man in Smash Bros.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Donutyoshi on April 13, 2012, 12:30:52 AM
Works? Hard to tell if it can or will.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on April 13, 2012, 04:51:15 AM
Quote from: "Donutyoshi"
Works? Hard to tell if it can or will.
It in no way certifies that Mega Man will be in Smash Bros., or even that the developers will hear the requests. What it is doing is making Nintendo of America aware of a desire for this third party character, something which they might relay if asked from overseas "what are the top requests from the US about Smash Bros.?" There's really nothing to lose by doing this, but not doing it could reduce Mega Man's chances significantly.

If anyone else has an idea for getting our voices heard though, I will gladly repost them and spread the word.
Title: Re: Mega Man for Smash Bros. Topic
Post by: gdylan on May 25, 2012, 07:35:33 AM
i am really looking forward to see mega man on the nest Smash Bros and i think that mega man really has a lot of following fans that will surely be excited to hear this. i do hope that this will materialize as it has always been something that i have been dreaming of as i am a big fan ever since i was a kid! Mega Man is indeed a timeless character and i am sure kids and kids at heart will surely enjoy Mega Man even in this new generation!
Title: Re: Mega Man for Smash Bros. Topic
Post by: fortegigasgospel on May 28, 2012, 04:21:42 PM
Just remembered, Megaman's final smash can't be metal blade or any other weapons.
A) It should be something of his own power, not someone else's.
B) His Final Smash has to be Hyper Super Rockman. His true ultimate adapter.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Red on May 28, 2012, 05:48:25 PM
it could also be the double rock buster, i think a super adaptor would be boring
Title: Re: Mega Man for Smash Bros. Topic
Post by: fortegigasgospel on May 28, 2012, 07:46:22 PM
Quote from: "Lag Man"
it could also be the double rock buster, i think a super adaptor would be boring
Its not Super Adaptor, its the Hyper Super Rockman Adaptor, which as seen in the video is a super attack where he fuses with Rush, Eddie and Beat. Roll had one too called Hyper Super Roll (es-cue to Venus A from Mazinger).
Title: Re: Mega Man for Smash Bros. Topic
Post by: Super Bondman 64 on May 29, 2012, 03:54:05 PM
I also agree that a Twitter campaign would be a great idea!  If we got some of the Mega Man news sites to post about it, that would help as well!  Though maybe we should use #RockManforSmashBros instead of Mega Man to avoid possible confusion.  :P
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on May 29, 2012, 06:16:51 PM
Quote from: "Super Bondman 64"
I also agree that a Twitter campaign would be a great idea!  If we got some of the Mega Man news sites to post about it, that would help as well!  Though maybe we should use #RockManforSmashBros instead of Mega Man to avoid possible confusion.  :P
Haha, I'm glad some people are for it! I tried to pitch the idea to one of the people running the 100,000 Strong facebook group, but never got a response : (
Title: Re: Mega Man for Smash Bros. Topic
Post by: Super Bondman 64 on May 31, 2012, 06:08:32 PM
Aww, sorry to hear that.  It would be really cool to organize something like that!  I did put a suggestion in the Capcom-unity suggestion box, though, so people can go vote for that if they have an account there!

http://www.capcom-unity.com/go/suggestion/box (http://www.capcom-unity.com/go/suggestion/box)

Every bit helps! :P
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 01, 2012, 03:34:57 AM
Awesome! You got my upvote for sure!
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameGuyAnon0mous on June 08, 2012, 07:43:22 PM
Up Special: Rush Coil
Ruch teleports at MM's feet, launches him upwards, and performs a dash attack
Side Special: Mega Slide
Standard dash attack that pierces enemies
Standard Special: Mega Buster
3 levels of charge and can switch weapons
Down Special: Switch Weapons
Cycles between:
-Buster
-Metal Blades
-Rolling Cutter
-Thunder Bolt

Final Smash: Robo Combo
MM jumps onto Rush and jets forward, and if he hits someone (or more), Mega Man, Proto Man, and Bass will appear and perform a devastating combo attack.

Side Smash: Hard Knuckle
Up Smash: Top Spin
Down Smash: Charge Kick

Voice Actor: Rock from Super Adventure Rockman

Stages:
-Flash Man Stage (MM2)
-Dr. Wily Stage 1 (MM2)
-Dr. Cossack's Citadel (MM4)

Assists:
-Beat
-Tango
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 26, 2012, 10:47:16 AM
Hey dudes, who feels like voting for Mega Man in a poll??

http://vgtribune.com/smash-poll-2012-finals/ (http://vgtribune.com/smash-poll-2012-finals/)

A couple notes:
-This poll is not NINTENDO OFFICIAL, but it has a helluva lotta votes, so that's something (and they say they'll send it to Sakurai I guess)
-Mega Man is in 2nd place behind the Skull Kid, so he NEEDS your votes to win
-Poll ends Sunday so vote now!!

This is a super easy way to show your support, so don't let Mega Man down!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on July 26, 2012, 12:05:35 PM
Not sure if Mega Man's gonna prevail, but I voted for him.
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on July 26, 2012, 12:59:40 PM
Skull kid might be an interesting character, but for the sake of saving the Megaman series I picked MM. Getting Megaman in SSB4 is the only way Capcom will be able to make more games. If he was in Smash bros, lots more people would know him, thus giving him a similar outcome that pit had, people would actually buy the game as long as it's good and the companies wouldn't have to worry about sales.

Do Capcom actually know about this theory I have? More than one person must have thought of it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Beed28 on July 26, 2012, 02:05:53 PM
I voted for Mega Man as well, but I'm not sure if he's gonna beat Skull Kid. :|
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on July 26, 2012, 02:15:34 PM
> 1577 registered users on Cutstuff
> Mega Man is nearly 6000 votes behind

damn it :ugeek:


Can you guys help out and spread this everywhere you know of Mega Man fans hiding out? I know Mega probably won't beat out Skull Kid, but if it's a close enough fight, I'm pretty sure they BOTH might go in.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on July 26, 2012, 02:44:21 PM
I put in my vote for Mega Man, but I was tempted to put in Isaac- he was pretty cool in Brawl and it'd be intersting to see him in action in the next Smash Bros. game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Red on July 27, 2012, 10:07:26 PM
...I voted for skull kid, and i'm not regretting it

but still... DARN IT

IF I COULD ONLY PICK 2
Title: Re: Mega Man for Smash Bros. Topic
Post by: Karate Cat X on July 28, 2012, 06:10:02 AM
I'm not a big fan of Zelda.. So I have to say a no to Skull Kid.

I want Mega Man, the blue bomber deserves more love, and lately he hasn't been getting any. *coughs*
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on July 28, 2012, 10:02:08 AM
I'm starting to think Skull kid should be a no as a playable character. Why? Look at the current Zelda characters. They are the 4 main characters in the series (Link, Zelda, Ganondwarf and young Link's alternate form). So....why would one of the lesser known side characters get a place as a playable character?

An assist trophy however, yes definitely.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Tengu on July 28, 2012, 04:46:28 PM
Ya know, I was really miffed when they took out Geno from the original Brawl roster. :l
Title: Re: Mega Man for Smash Bros. Topic
Post by: Red on July 28, 2012, 10:04:16 PM
know what that poll needs?


MISTER DRILLER OMFG
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on July 29, 2012, 10:32:03 AM
Nah, SSB4 could go without playable Mr. Driller.

But if he isn't there as an assist trophy i will fackin SCREAM
Title: Re: Mega Man for Smash Bros. Topic
Post by: Gumballtoid on July 29, 2012, 10:36:48 AM
While I would absolutely like to see Mega Man in SSB4, I really hope they don't go nuts with Third-Party characters.

There should definitely be as many trophies as possible, though. Trophies are fun.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Tengu on July 29, 2012, 08:46:59 PM
Quote from: "Gumballtoid"
Third-Party characters.


Bart Simpson pls
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on July 30, 2012, 07:42:50 AM
WOAH, you dudes (and Mega Man fans like you!) are awesome! Mega Man's almost caught up with Skull Kid; both are currently at 44%!

http://vgtribune.com/smash-poll-2012-finals/ (http://vgtribune.com/smash-poll-2012-finals/)

Keep spreading the word I guess, cuz his chances of being first place look better than ever!

also,
Bart Simpson please
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on July 30, 2012, 04:26:59 PM
:mrgreen: Megaman's catching up! Everyone, keep voting for him!  :cool:
Also Bart for Smash 5! :lol:
Title: Re: Mega Man for Smash Bros. Topic
Post by: zblueboltz on August 05, 2012, 04:34:12 PM
Specials:
Neutral: Mega Buster
Up: Rush Jet OR Tornado hold
Down: Hyper/Napalm bomb, shield weapons

Air:
Neutral: Top Spin

Dash:
Charge kick

Smash:
Forward: Flame Sword
Title: Re: Mega Man for Smash Bros. Topic
Post by: Proto Man on August 15, 2012, 01:49:05 AM
Tis a darn shame....Skull Kid won...of all the goddarn people in the universe, Skull Kid won, and he only appeared in like, one or two Zelda games.  And MegaMan has a series.  We came so close, yet so far.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Red on August 15, 2012, 01:58:59 AM
I'm glad Skull Kid won.

MegaMan is going to get in anyways, so what's the point?
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on August 15, 2012, 02:04:22 AM
@Lag Man: While I'm glad people are hopeful for Mega Man's chances, people thought the exact same thing with Mega Man and Brawl. Just because he seems like an "obvious" inclusion doesn't mean people shouldn't show support. If Nintendo doesn't see people actively requesting his appearance, they have no reason to believe he's actually wanted in the game.

I guess I never posted a follow-up, but tons of people question the validity of that poll (saying it could be changed by spambots, etc). Really makes me wonder how any site could have a "valid" poll, though (write-in submissions? Anti-spam questions?).

I've updated a few things on the Mega Man for Smash Bros. (http://megaman4smashbros.wordpress.com/) website, mostly adding links to sites and forums. One such link is to the Smash Boards Mega Man Topic (http://www.smashboards.com/showthread.php?t=324266&page=8), which I highly suggest fans should post in to help voice support for Mega Man (and other characters on the same forum!). There's even a poll-topic there keeping track of member's votes for most wanted new character, so you can partake in that too. Or just talk about Smash Bros.

Even with Kid Icarus: Uprising being finished and out the door, it seems like we're a long ways from seeing Smash Bros. 4 on 3DS and WiiU, so we're patiently having to wait for more news!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Red on August 15, 2012, 02:07:43 AM
Quote from: "Ivory"
The only reason Megaman wasn't in Brawl was because nintendo was waiting for capcom to contact them, and capcom was waiting for nintendo to contact them. Neither party did, so he never got included.


If you consider this to be true, then I am pretty sure that MegaMan is going to be in Smash 4

if not...

Quote
I'll eat a goat violently
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on August 15, 2012, 02:53:12 AM
At the very least, it seems Capcom USA is well aware now of how many people want Mega Man in Smash Bros. They've stated multiple times that it's up to Nintendo to reach them on the matter before they can do anything.

Now, I'll admit, I feel pretty helpless as a fan whenever it comes to getting Nintendo (or any major corporation) to do something. After all, a company bending to the will of every fan demand would just be insane/impossible. If I recall correctly, the situations regarding Solid Snake and Sonic were:

-Hideo Kojima actively sought out to get Solid Snake into Smash Bros., ever since Melee's development. His personal persistence and friendship with Masahiro Sakurai are what made Snake's appearance possible.

-Sonic's appearance I am unsure about. Originally, I believed it was a result of the 2006 online poll conducted by Nintendo, but I always have a tough time finding the concrete results of that (the original page with the poll has been taken down). What is often said, and is totally believable, is that Sonic was the most requested 3rd party character overall.

Obviously, you should root for whoever you want in most, whether that's Mega Man, Ridley, Cloud, or whoever. But if you are a huge Mega Man fan, and you truly want him in more than ANY other character, you should be ready to show your support if the opportunity arises. I only remember hearing about that 2006 poll for Brawl -after- it happened, and feel terrible that I never put in a vote for Mega Man in the one poll that really mattered. I really, REALLY hope that we are fortunate enough this time around to get another poll, and an honest shot at showing real support to Nintendo for Mega Man.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on August 15, 2012, 09:58:51 AM
I find Skull Kid's inclusion unlikely. He was just a one time villain and his game is pretty old by now. If they were to add another Zelda character, it would probably be from a recent game. So, I'm not too upset about him beating Mega Man.


Anyways, it's nice to see Mega Man 4 Smash Bros. updating at last! I kinda miss the days when MiniMega would be posted on the site. I could comment easily there.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on August 15, 2012, 10:47:57 AM
The only reason I stopped was cuz I'm LAZY. And in retrospect it was a bad decision since so little news has come out, leading to zero updates.

I'll definitely post all future ones on both sites (and dA too!)
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on April 28, 2013, 08:50:54 AM
This thread needs a revival (not sure if it's against the rules to do so if I have something to say).

Hello, I'm Super Smash Bros. Fan, leader of the Mega Man thread for SSB4 on Smashboards. I've been in the speculation scene for a couple of years and consider myself pretty adept at it. Naturally, I'm a massive Mega Man supporter for SSB4 and will defend his inclusion in Smash to the death (figuratively speaking). My main purpose of the Mega Man for SSB4 thread is to use it as a hub to link Mega Man fans from all over the Internet to support his inclusion for the next game.

The thread is here if people want to check it out: http://smashboards.com/threads/the-offi ... er.324266/ (http://smashboards.com/threads/the-official-mega-man-for-ssb4-thread-the-most-wanted-newcomer.324266/)

There's a lot of great information here for people to chew on.

As for Nintendo potentially not noticing Mega Man's demand, remember that it is Sakurai (director of the first three Super Smash Bros. games and is directing the fourth one) that exclusively selects third-party characters (especially since it's so hard to deal with them, in some ways, harder than making the game itself). Chances are that if we get a new third-party that he will only get the best they have. Considering that Sakurai noticed the demand for Mega Man all the way back to pre-Melee time (he mentioned lots of oversea demand at the time), Sakurai will clearly take notes on the demand for Mega Man for SSB4. Granted, this doesn't guarantee that Sakurai will go after Mega Man since we don't know if third-parties will return (they should be treated as a 50/50 manner for now), but if he is going to include a third-party, chances are that Mega Man will make the cut since he's the best new third-party available.

...as for Capcom's recent treatment on Mega Man, I wouldn't worry about Capcom rejecting Mega Man if Sakurai goes after him. Capcom has allowed Mega Man to appear in a couple of cross-overs by other companies recently (Project Zone and the comic series World Collide with Sonic and Mega Man), so they at least have enough interest to keep putting him in cross-overs. Yoshinori Ono has also expressed interest in having Mega Man in SSB4, so we have at least some interest from Capcom of Japan as well. The issue isn't disinterest from Capcom, but rather if Sakurai and Capcom will contact each other about Mega Man for SSB4.
Title: Re: Mega Man for Smash Bros. Topic
Post by: FTX6004 on April 28, 2013, 09:43:32 AM
I should not do that if i was you necrobumping is bad you know.
Title: Re: Mega Man for Smash Bros. Topic
Post by: leoalex50 on April 28, 2013, 10:56:01 AM
FTX is right because necrobumping can get you temp banned so you better watch your necrobumping
anyway it would be nice if capcom did put megaman in ssb4. it will be one good thing for fans because the fans hate capcom for canceling two not one but two megaman games and also capcom thinks the fans are the brame for the cancellation of mml3.
Title: Re: Mega Man for Smash Bros. Topic
Post by: FTX6004 on April 28, 2013, 11:21:59 AM
Quote from: "leoalex50"
anyway it would be nice if capcom did put megaman in ssb4.
I know megaman is going to SSB4 i watched some youtube videos and all says megaman will be in it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on April 28, 2013, 12:39:53 PM
Haha, I hope he'll be in it! If you really want to see him in it though, you should voice your support whenever possible : )

I know Super Smash Bros. Fan did kind of a big bump, but it's not without warrant. I'm going to start posting updates on the Mega Man for Smash Bros. (http://megaman4smashbros.wordpress.com/) site again after a long hiatus. I'm going to at least have something every Monday, along with extra updates whenever something of interest comes up, or if there's a new miniMEGA comic. Furthermore, Super Smash Bros. Fan did an amazing job re-hauling the Mega Man topic at Smash Boards (http://smashboards.com/threads/the-official-mega-man-for-ssb4-thread-the-most-wanted-newcomer.324266/) with tons of great information, so please check it out if you want to find out more or talk about Mega Man in Smash Bros. with other Smash Bros. fans. Of course, E3 2013 is also coming up fast, so that's another good reason to revive discussion of this (although it's probably more fitting to discuss it in a general purpose Smash Bros. topic on this board!)

I agree with leoalex50's sentiments that Mega Man in Smash Bros. would be a fantastic goodwill gesture from Capcom. It doesn't run the risk of developing a new game and hoping it sells well or not; instead it's something that pretty much everyone would be looking forward to.

The effects of Inafune's departure with regards to Mega Man seem more and more devastating as time goes on. I do worry that without him at Capcom, it'll be harder than ever for Capcom and Nintendo to strike a deal. It would put me at ease to have some kind of indication that Sakurai was interested in Mega Man, besides his past acknowledgement. It's kind of a crazy and weird hope, but if someone created or did something to show support for Mega Man in Smash Bros. that made gaming blog headlines right before E3, it might lead to journalists questioning Mega Man's inclusion, which would make it a more important issue to Nintendo. Another crazy hope is one I'm sure a lot of people have; an announcement of some way to submit requests officially (via a poll or comments or something) before the game's release.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on April 28, 2013, 01:28:07 PM
Quote
Xenoblade‘s Shulk

Am I really the only one who wants this guy in?
I'm positive he'd be in there. And yeah, I'd also like to see Megaman (super ultra neglected, also, stop replacing him with Meg'mahn EKKS)
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on April 28, 2013, 02:01:57 PM
Don't listen to FTX or leoalex - Necrobumping is perfectly fine if you have something productive to say, which you do.

Mega Man's inclusion could potentially spark Ness syndrome where the origins of the character are questioned and suddenly you have an angry mob of fanboys old and new demanding better of that character, which is sorta what Capcom's been wanting to happen before they make plans for a new Mega Man game.

Your thread seems very helpful, I'll see if I have anything to add to it as I do think it would be for the greater good of both the product and the Mega Man franchise.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on April 29, 2013, 08:13:45 AM
I wasn't aware of any rules in regards to necro-posting. While I did consider making a new thread, I though that it'd be better to keep Mega Man discussion on this forum under as few threads as possible.
Quote from: "PressStart"
The effects of Inafune's departure with regards to Mega Man seem more and more devastating as time goes on. I do worry that without him at Capcom, it'll be harder than ever for Capcom and Nintendo to strike a deal. It would put me at ease to have some kind of indication that Sakurai was interested in Mega Man, besides his past acknowledgement. It's kind of a crazy and weird hope, but if someone created or did something to show support for Mega Man in Smash Bros. that made gaming blog headlines right before E3, it might lead to journalists questioning Mega Man's inclusion, which would make it a more important issue to Nintendo. Another crazy hope is one I'm sure a lot of people have; an announcement of some way to submit requests officially (via a poll or comments or something) before the game's release.
I won't lie, I kind of wish Inafune was around to push for Mega Man's inclusion in SSB4. Had that been the case, I would have been placing him as among the most likely newcomers (certainly within the Top 10) instead of putting him below a 50% of making it like every other third-party (Sonic and Snake included). Even so, I doubt Capcom is against having Mega Man in Smash Bros. 4; it's more of matter of if Sakurai will put in the effort to get Mega Man in like he did with Sonic. However, the messy licensing issues surrounding every third-party character in Smash along with the difficulties of adding them still remains, which wouldn't change even if Inafune was around to push Mega Man's inclusion.

As for a poll, Sakurai did do a poll pre-Brawl after E3 2006. The one who topped the poll (Sonic) got in Brawl. However, I'd imagine that if Mega Man does show up in Smash, he will most likely have been added relatively early to avoid the nightmare of fitting a last-minute character in.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on April 29, 2013, 09:32:36 AM
Ha, you're a cool dude Super Smash Bros. Fan! One can get easily carried away by their hopes and respect for a character to just assume they're a shoe-in for Smash Bros., so I like that you're keeping your expectations realistic. I do feel like every passing month means less remaining development time to fit in extra characters, to the point of wondering if we're already past some cutoff date in the game's development. Anything's possible though, so I'm not going to give up supporting Mega Man's appearance in the game until its out on store shelves.

I'm very excited at the possibility of an interactive poll showing up. They have all sorts of ways they could implement it, including having an early Miiverse category for Super Smash Bros. where they drop DOJO!!-like updates and allow comments and responses from WiiU and 3DS owners. The idea of swarms of players submitting Mega Man drawings for the development team to see with their own eyes makes me eager!

If the game gets released without Mega Man, and its revealed they attempted to make something work but got caught up in a copyright mess, I would be pleased they tried and depressed that him showing up could likely never happen...

Oh yea! I also made a "Monday Post" on the site today! It's all about Super Smash Bros. and E3 though, no Mega Man this time (sorry!)
http://megaman4smashbros.wordpress.com/ ... t-e3-2013/ (http://megaman4smashbros.wordpress.com/2013/04/29/what-can-we-expect-at-e3-2013/)
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on April 29, 2013, 05:22:30 PM
Quote from: "PressStart"
One can get easily carried away by their hopes and respect for a character to just assume they're a shoe-in for Smash Bros., so I like that you're keeping your expectations realistic. I do feel like every passing month means less remaining development time to fit in extra characters, to the point of wondering if we're already past some cutoff date in the game's development. Anything's possible though, so I'm not going to give up supporting Mega Man's appearance in the game until its out on store shelves.
There's quite a few characters I'm confident in showing up in the next game (Mewtwo, King K. Rool, Takamaru, Palutena, Shulk, Little Mac and Ridley), but that's because these characters have far more things going for them than any third-party character (such as not having to worry about third-party status) does and what may affect their inclusion is relatively negligible.

The roster should have been decided by now. Sakurai is known for deciding the roster very early in the game. He might allow a late character inclusion (a la Sonic in Brawl), so there might still be time for Mega Man (assuming he's not in yet), but for the most part, Sakurai has already decided on the roster.
Quote from: "PressStart"
If the game gets released without Mega Man, and its revealed they attempted to make something work but got caught up in a copyright mess, I would be pleased they tried and depressed that him showing up could likely never happen...
Honestly, Sakurai approaching Capcom for Mega Man but being rejected would hurt a lot more than if Sakurai were to not go after Mega Man, which I could understand. The former would reflect very badly on Mega Man's future whereas I still feel as if the latter happened, I'd still feel confident that Mega Man will return as a franchise (I feel as Capcom's recent treatment of Mega Man has more to do with not understanding where to take the franchise next instead of immaturely hating on one of their most iconic franchise).
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on April 30, 2013, 08:39:48 PM
I kinda doubt Megaman will be in SSB4, since he would be pretty similar to Samus, but with Power Copying, but I would definately like to see him get in in some way.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on April 30, 2013, 08:42:24 PM
How on earth would Mega Man be similar to Samus?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on April 30, 2013, 09:14:33 PM
Both would have chargable busters, energy attacks, etc. which would be their main attack, although Megaman would be pretty different due to weapons. the main similar thing is that a Megaman power for Kirby would probably just be Samus's power with a faster firing rate.

tl;dr, all of Megaman's unique powers (Buster and Power Copying) are very similar to the abilities of existing characters who will almost definitely be in SSB4, (Samus and Kirby, respectively) due to being in Nintendo games.




wait... that means that he might have a higher chance of getting in, as they could, at very least, reuse some of Samus's coding, and edit it a bit for his Mega Buster, etc. IMO, if he makes it in, his Final Smash should be Black Hole Bomb, as that is pretty much, out of all 80+ weapons he can obtain, the one that would probably be the most devastating in a fight with the characters from the existing SSB games. also, It would be interesting if they included some more Characters from the franchise. TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on April 30, 2013, 09:24:04 PM
The Mega Buster is a little similar, sure, but I think it has enough differences. For example, it would probably be able to fire three shots consecutively like in the original Mega Man games, instead of having a big delay like Samus'.

As for power copying, I don't think Mega Man really needs that in this game. He already has a slew of robot master weapons to use as his various special moves, there's no reason to tack on a power copying ability to his moveset. It's a big part of his character, but I don't think it really needs to be represented in the gameplay that way.

Also, unlike Kirby, Mega Man only obtains his enemy's weapon when he completely defeats them. Kirby copies his enemy's weapon simply by eating them, which he can do whenever he wants. I'm not really sure how they would properly implement Mega Man's copying in this game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Sir Lemon on April 30, 2013, 09:33:02 PM
I think it would be cool if when Mega takes an opponent out with his Final Smash, THEN he'd get the powers.

It would just replace his buster (whether it's an A or B move) with a variant based on the opponent he took out, like Mario's Fireball or something.

His Final Smash would only be able to target one enemy and could be side-stepped with good timing (like the dragoon).
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on April 30, 2013, 09:34:47 PM
Quote from: "Dataman"
Elecman and/or Heatman might be decent choices
Miles "Tails" Prowler has been around for every Sonic thing ever since Sonic The Hedgehog 2. He is not in the game.

Heat Man is a one-time boss in a broken game. Elec Man has a bit more notoriety (Powered UP, that Soccer thing, recurring in the Archie Comics) but if Mega Man isn't included then the chances of adding a random Robot Master are pretty much nonexistent.

Also, a lot of your reasoning seems flawed. Samus' Charge Beam requires standing still and priming a powerful blast, whereas Mega Man's Mega Buster can be shot rapidly in weak shots, or charged on the go for a stronger shot (though not as powerful as Charge Beam). Kirby can freely copy abilities from enemies by inhaling them, whereas Mega Man only gains powers from foes he defeats. This fact leads Mega Man to have a pre-determined loadout of Master Weapons in his other fighting game appearances.

Another thing is that Final Smashes are either original attacks created entirely for Super Smash Brothers (Mario Finale, Dedede Rally, Triforce Slash), or extremely powerful one-time / final abilities from that character's home world (Chef Kirby being a rare pickup from Chef Kawasaki and only usable once, Volt Tackle a breeding-only Pichu egg move that drains user health, PK Starstorm requiring lots of magic power and earned somewhat late in the game). Black Hole Bomb is neither of these things, as it is simply a standard-issue Master Weapon available very early in the game (depending on which order you play the stages) and can be used over and over with little consequence. Better abilities would be Hyper Mega Man (Marvel vs. Capcom), Double Mega Buster (Super Adventure Rockman), Mega-Charged Buster Shot (Mega Man Powered UP!), or even Beat (Mega Man 5 after assembling the MEGAMAN5 letters) and Auto Fireworks (support helper in Mega Man 8 flying sections).



EDIT: Hey, Kapus was relevant and so was that Sir Lemon kid.

Sir Lemon brings an interesting idea to the table... stealing powers with the Final Smash? I admit, that would be pretty funny to watch.
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on April 30, 2013, 09:50:08 PM
Quote from: "Dataman"
TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.
You would be correct on Elec Man's case, but not Heat Man's. That honor would belong to Wood Man, as he appears in MM10's Weapons Archive, which has Inafune's favorite Masters from 1-9 (excluding &Bass, the Game Boy games, and &Forte2).
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on April 30, 2013, 09:58:12 PM
Quote from: "Dataman"
I kinda doubt Megaman will be in SSB4, since he would be pretty similar to Samus, but with Power Copying, but I would definately like to see him get in in some way.
I'm not the ones to make move sets, but I invite you to read my counterargument to this in the Mega Man For SSB4 thread on Smashboards that I'm running, plus the move sets. I don't think this is going to be even a minuscule issue for Mega Man.

As for other counterarguments in regards to Mega Man appearing in SSB4 for those who are curious, I am currently working on those. I have them finished, but I'm letting others look over my work so I can make revision before letting others show. The ones that I'm working on is other third-parties getting in the way of Mega Man, the possibility of no third-parties, the possibility of Sakurai and Capcom not contacting each other and the biggest one of them all, Capcom's supposed hatred for Mega Man.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on April 30, 2013, 10:09:30 PM
Quote from: "Game&Watcher"
Quote from: "Dataman"
TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.
You would be correct on Elec Man's case, but not Heat Man's. That honor would belong to Wood Man, as he appears in MM10's Weapons Archive, which has Inafune's favorite Masters from 1-9 (excluding &Bass, the Game Boy games, and &Forte2).
Huh. because the MMKB knowledge base says:
Quote
"In '2', I think Heat Man is my favorite. He is such a 'gimmicky' character. (laughs) He's like a Zippo flipping open. None of the other robots really had a gimmick like Heat Man." -Keiji Inafune
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on May 01, 2013, 01:47:50 AM
Quote from: "The Knowledge Base also"
Judging by how Elec Man and Wood Man are included, most of the robot masters in the Weapons Archive are Keiji Inafune's favorite creations, or at least the ones he likes the most from each game. Tornado Man is also sometimes believed to be a favorite among the developers of Mega Man 9, furthering the concept that the nine chosen Robot Masters who appear are the developer favorites from each previous numbered game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on May 01, 2013, 06:58:41 AM
The Weapons Archive reasoning sounds more like an assumption. I think they did choose some popular Robot Masters, but also tried to balance out the unique elements (If they had Heat Man, he would overlap with Flame Man... Instead they have a Robot Master for electricity, earth, wind, ice, bombs...)

That being said, people can have multiple favorites and switch favorites all the time. It would not surprise me if Inafune had been caught calling one Robot Master his favorite from a game, then saying a different one later.

Also, I wrote a thing (http://megaman4smashbros.wordpress.com/2011/07/06/wildcard-wednesday-2-two-different-people/) about Mega Man and Samus awhile back on MM4SB because it is a pretty popular argument. I think it's silly personally and that there's many MANY differences between the two, but people will always continue to draw parallels. Which is fine, cause then I'll just say "WELL THEN THEY'D MAKE A GREAT TEAM!!"
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on May 01, 2013, 02:55:43 PM
Quote from: "FTX"
Quote from: "leoalex50"
anyway it would be nice if capcom did put megaman in ssb4.
I know megaman is going to SSB4 i watched some youtube videos and all says megaman will be in it.
And then a week before the game comes out.
"Hmmm....nah, lets replace him with Zero."

Well, like I said before, megaman would fit in perfectly.
But I have a doubt that this will happen. If capcoms not afraid to cancel a game, I'm sure they won't be too hesitant to cancel an extra secret character for a fighting game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 01, 2013, 06:30:23 PM
Quote from: "Colonel ServBot"
Well, like I said before, megaman would fit in perfectly.
But I have a doubt that this will happen. If capcoms not afraid to cancel a game, I'm sure they won't be too hesitant to cancel an extra secret character for a fighting game.
I don't think Sakurai would put Mega Man in, only for Capcom to say "no, we don't want him in anymore". With Sakurai, if he went to Capcom and they both agreed to used Mega Man, he will make sure that Capcom does not break out of it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: leoalex50 on May 01, 2013, 07:57:10 PM
Quote from: "astarisborn94"
Quote from: "Colonel ServBot"
Well, like I said before, megaman would fit in perfectly.
But I have a doubt that this will happen. If capcoms not afraid to cancel a game, I'm sure they won't be too hesitant to cancel an extra secret character for a fighting game.
I don't think Sakurai would put Mega Man in, only for Capcom to say "no, we don't want him in anymore". With Sakurai, if he went to Capcom and they both agreed to used Mega Man, he will make sure that Capcom does not break out of it.
the unbreakable bond (yes i know i have spelled it wrong) anyone?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on May 01, 2013, 11:57:36 PM
If I knew what all the different moves characters could preform in SSB games, I would probably post my Idea of what Heatman's moveset is. also, the Weapons archive thing does seem like an assumption, as Woodman's MMKB page has nothing on him being Inafune's favourite from 2, while he actually said it about Heatman. (also I like Heatman too, and putting him in would mean they could use the Fireball/Burning and Fire abilities as a base for a Heatman ability for Kirby) if he was in, he would probably be shorter than Mega like in MM2, but of course taller than Kirby and Meta Knight, because that seems about accurate. Although, with Heatman not having an OFFICIAL voice in any games (well, except PB and PF, but that was in japenese), they should Probably just use voice clips from Copy Iceman from PU (I still think that voice REALLY fits him).
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 02, 2013, 01:13:19 PM
I am currently making this for my thread over at Smashboards:
(http://i1239.photobucket.com/albums/ff502/Limelight788/MegaManforSSB4StageSelection2.png)

Currently I don't know how to draw 8-bit Robot Masters or even faces in general (I'm pretty horrible at draw in general). Is there anything I can do to ask for help around here or at least get some advice on how to draw one?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on May 02, 2013, 01:19:22 PM
Why not just photoshop the megaman Dev-Teams faces in their.
And chance man being Keiji Inafune.
Title: Re: Mega Man for Smash Bros. Topic
Post by: ChaoticChao on May 02, 2013, 02:59:45 PM
What if megaman and another character were added? (maybe one from the X series? They are different)
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 02, 2013, 04:27:48 PM
Quote from: "Colonel ServBot"
Why not just photoshop the megaman Dev-Teams faces in their.
And chance man being Keiji Inafune.
Because I don't have photoshop.

As for Inafune, I'd prefer to use a face that's not real life, plus it would remind people too much of Inafune's departure.

Update:
I have added almost everyone who posted in this thread to the support list on my Smashboards thread (which is here (http://smashboards.com/threads/the-official-mega-man-for-ssb4-thread-the-most-wanted-newcomer.324266/#post-14609089)). So far, there's 140 supporters on it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on May 03, 2013, 08:08:32 PM
Quote from: "Kapus"
Mega Man only obtains his enemy's weapon when he completely defeats them.
They could try the method in the Comic, Maybe Mega could have a "Grab" sort of move, and if it hits an opponent, it does no damage, but Mega copies their Power. (Kirby=a Vacuum wep or something, Mario=jumping on top of an enemy K.O.s them, etc.(In the comics, he copies an RM's power by touching them with his hand, and he can do this before they are deactivated. (eg. Metalman, Heatman (Who Mega brutally murdered a few seconds later anyways, but still.) and Crashman (who was brutally murdered BY HIS OWN WEAPON.))
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on May 03, 2013, 08:42:31 PM
Still seems unnecessary to me.

I mean, Mega Man copies weapons of other Robot, not the inherent abilities of actual humans and animals. It'd be really weird if he, say, copied Pikachu (a living animal)'s ability to shoot electricity.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on May 03, 2013, 08:59:03 PM
On a related note, that'd be an interesting thing to work with in the campaign (assuming there's another one).


Similar to how Pokemon Trainer has to capture Ivysaur and Charizard to use them in the campaign, some of Mega Man's moves could be locked until he defeats certain adversaries like R.O.B. or Mecha Ridley. This is probably silly and unnecessary (like Kapus said) but it'd still be a neat little nod to the series.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on May 03, 2013, 09:15:15 PM
Taking the Campaign of SSB4 into consideration, I imagine a Bass fight using Megaman would be cool. also, there is the matter of what voice Megaman and any Robot masters if some get in would have.
Title: Re: Mega Man for Smash Bros. Topic
Post by: ChaoticChao on May 03, 2013, 09:37:49 PM
If Dr. Light is added to smash bros 4, PLEASE don't have the MM8 voices. It is ridiculous
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on May 03, 2013, 10:44:11 PM
I don't see any reason for Dr. Light to be added, unless he functioned as a secret conversation taunt for Mega Man. And even then, reverting back to the MM8 voices would be extremely bizarre. (Mega Man Powered Up is a more recent game and it had different voice actors)
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on May 04, 2013, 12:39:08 AM
Quote from: "Kapus"
unless he functioned as a secret conversation taunt for Mega Man.
This would be a nice nod to Complete Works/Anniversary Collection's Navi Mode.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Orange juice :l on May 04, 2013, 01:31:17 AM
If Snake's easter egg stays in, I hereby demand a "Get off my frequency" shouting match between the Colonel and Dr Light.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on May 04, 2013, 04:27:02 AM
Reading some of these moveset proposals has made me wonder at some of the choices used. The problem with Mega is that he recieved a lot of projectile attacks, something that doesn't fit well into fighting games like Smash Bros.

If I was writing it, I'd definitely have a couple of different ideas...

The general guideline for most brawlers is that A equals physical attacks, and B equals projectile attacks. (There are exceptions, of course, just giving a general consensus.) That's why I'd model his moveset around something like this:

A: Punch
AA: Double Punch
AAA: Kick (like Mario's or whatever)
Running A: Tengu Blade (Dashes forward with a damaging slash, stops if it comes in contact with someone)
Side A: Slash Claw (Strong, high damaging slash forward)
Down A: Charge Kick (slides forward with a damaging wave [like the actual Charge Kick])
Up A: Top Spin (Jumps up a bit, rapidly spinning around for decent damage to upward opponents [obviously should send them flying in random directions])

B: Mega Buster (Can charge, but can't hold it unlike the others to make it a little more unique- either that or have it not charge at all)
Side B: Hyper Bomb (Should be strong but slow)
Down B: Power Stone (Circles around user like in MM5, can be used to block players recovering or to smash them to the ground from the air)
Up B: Tornado Blow (Summons tornadoes that propel Mega Man upward and slighty damage enemies) OR Carry (summons a platform underneath Mega's feet when falling on which he can jump again, can't be used again while one is on screen)

Aerial A:  Flip Kick
Side Aerial A: Break Dash (Dashes forward doing damage to anyone in the way, shorter in distance than C. Falcon's Falcon Kick)
Up Aerial A: Buster Spray (Fires off three buster shots in a shotgun pattern)
Down Aerial A: Mirror Buster (Reflects any attack back at the person who fired it, but can only be used if the projectile is directly underneath Mega Man)

Grab: Thunder Claw (grabs opponents like Shiek's chain)
A: Headbutt or Punch
Up Throw: Danger Wrap (Fires an explosive bubble directly upwards at opponent, once it detonates, it'll send the opponent flying)
Down Throw: Dust Crusher (Throws opponent to the floor, jumps up slightly, then fires a Dust Crusher which hurts if hits with the wad of junk- opponent can dodge it with good timing, but if it hits the ground it splits and fires smaller damaging pieces)
Side Throw: Silver Tomahawk (throws opponent slighty upwards and fires a Silver Tomahawk at them- does damage and pushes them out further)
Backward Throw: Mega Arm (Throws opponent backwards, then shoots a retractable fist at them)

Final Smash: Copy Vision (Summons various seethrough copies of Mega Man that shoot and aim for enemy players, pelting them with buster shots and racking up damage so Mega Man can get a hit on them. Should probably last 15 to 30 seconds. It could also stun if they're hit by two different copies) OR Time Stopper (Stops all players on the map and summons a bunch of energy capsules, which allow Mega Man to recover energy [it doesn't allow him to attack- can easily be changed to Flash Stopper to fix it])

EDIT: Oh, and his shield should be Water Shield and the bubbles should start to disappear after using it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: ChaoticChao on May 04, 2013, 01:56:14 PM
What about the rush jet? And a final smash with the super adaptor?
Title: Re: Mega Man for Smash Bros. Topic
Post by: TheDoc on May 04, 2013, 06:14:45 PM
You forgot his Smash Attacks, unless your "down A", "Side A", etc were actually supposed to be that.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on May 04, 2013, 10:44:03 PM
I was assuming that's what they were supposed to be, considering that using A with directions and holding it is a smash attack.
Title: Re: Mega Man for Smash Bros. Topic
Post by: TheDoc on May 05, 2013, 12:37:30 AM
Well, there's also just strong attacks, meaning if you just barely tilt the Joystick and hit A, you'll do a strong attack. Alternatively, if you are walking and you hit A, you'll also perform one that way. Mario's strong side attack currently is a simple kick.
Title: Re: Mega Man for Smash Bros. Topic
Post by: leoalex50 on May 05, 2013, 01:50:29 AM
Quote from: "Magnet Dood"
I was assuming that's what they were supposed to be, considering that using A with directions and holding it is a smash attack.
umm you just have pless one button when you have a smash ball i think megamans smash should be hyper megaman
Title: Re: Mega Man for Smash Bros. Topic
Post by: Dataman on May 05, 2013, 02:55:32 PM
NO. something more original, like all of the MMPU/1 and MM9 RMs coming to attack all at once, as posted on the Megaman topic on Smashboards.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on May 06, 2013, 09:20:14 AM
http://megaman4smashbros.wordpress.com/ (http://megaman4smashbros.wordpress.com/)

Everyone who owns a Wii U should participate in the Mega Man communities; tons of cool drawings!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on May 06, 2013, 03:48:02 PM
Quote from: "Magnet Dood"
Reading some of these moveset proposals has made me wonder at some of the choices used. The problem with Mega is that he recieved a lot of projectile attacks, something that doesn't fit well into fighting games like Smash Bros.

If I was writing it, I'd definitely have a couple of different ideas...

The general guideline for most brawlers is that A equals physical attacks, and B equals projectile attacks. (There are exceptions, of course, just giving a general consensus.) That's why I'd model his moveset around something like this:

A: Punch
AA: Double Punch
AAA: Kick (like Mario's or whatever)
Running A: Tengu Blade (Dashes forward with a damaging slash, stops if it comes in contact with someone)
Side A: Slash Claw (Strong, high damaging slash forward)
Down A: Charge Kick (slides forward with a damaging wave [like the actual Charge Kick])
Up A: Top Spin (Jumps up a bit, rapidly spinning around for decent damage to upward opponents [obviously should send them flying in random directions])

B: Mega Buster (Can charge, but can't hold it unlike the others to make it a little more unique- either that or have it not charge at all)
Side B: Hyper Bomb (Should be strong but slow)
Down B: Power Stone (Circles around user like in MM5, can be used to block players recovering or to smash them to the ground from the air)
Up B: Tornado Blow (Summons tornadoes that propel Mega Man upward and slighty damage enemies) OR Carry (summons a platform underneath Mega's feet when falling on which he can jump again, can't be used again while one is on screen)

Aerial A:  Flip Kick
Side Aerial A: Break Dash (Dashes forward doing damage to anyone in the way, shorter in distance than C. Falcon's Falcon Kick)
Up Aerial A: Buster Spray (Fires off three buster shots in a shotgun pattern)
Down Aerial A: Mirror Buster (Reflects any attack back at the person who fired it, but can only be used if the projectile is directly underneath Mega Man)

Grab: Thunder Claw (grabs opponents like Shiek's chain)
A: Headbutt or Punch
Up Throw: Danger Wrap (Fires an explosive bubble directly upwards at opponent, once it detonates, it'll send the opponent flying)
Down Throw: Dust Crusher (Throws opponent to the floor, jumps up slightly, then fires a Dust Crusher which hurts if hits with the wad of junk- opponent can dodge it with good timing, but if it hits the ground it splits and fires smaller damaging pieces)
Side Throw: Silver Tomahawk (throws opponent slighty upwards and fires a Silver Tomahawk at them- does damage and pushes them out further)
Backward Throw: Mega Arm (Throws opponent backwards, then shoots a retractable fist at them)

Final Smash: Copy Vision (Summons various seethrough copies of Mega Man that shoot and aim for enemy players, pelting them with buster shots and racking up damage so Mega Man can get a hit on them. Should probably last 15 to 30 seconds. It could also stun if they're hit by two different copies) OR Time Stopper (Stops all players on the map and summons a bunch of energy capsules, which allow Mega Man to recover energy [it doesn't allow him to attack- can easily be changed to Flash Stopper to fix it])

EDIT: Oh, and his shield should be Water Shield and the bubbles should start to disappear after using it.

I like this moveset, however, I want to add something in.

Turn UP A, and SIDE A, into Smash Attacks (retaining their direction), and make these into the strong attacks:

UP A is Flame Sword, DOWN A is Charge Kick, and SIDE A is Metal Blade. (Not a projectile, instead Megaman swings it infront of him.)

Down Smash will become Water Wave. Pretty self explanitory, it summons water wave whatevers by each side of Megaman. This can be Flame Blast instead, but I think Water Wave works better.

Charge Kick could just become the dash attack, while Metal Blade is replaced with Tengu Blade, and Down A can become something else.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on May 06, 2013, 05:47:55 PM
Mega Man's standard Down-A could be Crash Bomb. He lays a mine on the floor that detonates a little bit afterward, but it can also catch Mega Man if he's not careful. In a sense, it's like Snake's Down-B Claymore, except on a timer instead of motion / user input.

Also, the Forward Throw could be the Super Arm from Street Fighter X Tekken. Basically, Mega Man hoists the opponent above his head like a Guts Block, then immediately chucks 'em forward like the brick they are. I always thought the Super Arm throw was funny and it'd be especially satisfying to pick up a big fatty like Bowser with a single arm, then throw him down like a wet towel.

My only real concern is that he might become a "Sonic", sort of how he is in the first two Marvel vs. Capcom games. Instead of drawing on a wide expanse of moves for his arsenal, he might only be reduced to three or four Master Weapons plus the buster, filling in the rest of his attacks with boring punches and kicks. It's sort of like how I'm disappointed with Sonic being flanderized with all of his specials and a lot of his normal and Smash attacks being various flavours of Spin Dash... when he had things like Boost (Modern Sonic), possible Barrier skills (Sonic 3), the Sonic Tornado (Sonic Battle AND Sonic Rush), Spin Dash Wave (Sonic Advance, Sonic Battle... okay it's a spin dash, but at least this one shot something) ...
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on May 06, 2013, 08:22:43 PM
I'd just like to point out that a lot of Sonic's standard A attacks in Brawl are based off of Sonic The Fighters, which I thought was pretty cool.

The multiple Spindashes are definitely unnecessary, though.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 07, 2013, 02:11:02 PM
Quote from: "Dataman"
Taking the Campaign of SSB4 into consideration, I imagine a Bass fight using Megaman would be cool. also, there is the matter of what voice Megaman and any Robot masters if some get in would have.
Doesn't really matter to me since it probably isn't going to be any good anyway, but out of the available option, I'd rather have Cole Howard.
Quote from: "Kapus"
I don't see any reason for Dr. Light to be added, unless he functioned as a secret conversation taunt for Mega Man. And even then, reverting back to the MM8 voices would be extremely bizarre. (Mega Man Powered Up is a more recent game and it had different voice actors)
This. At best I see Dr. Light being a trophy.
Quote from: "SmashBroPlusB"
My only real concern is that he might become a "Sonic", sort of how he is in the first two Marvel vs. Capcom games. Instead of drawing on a wide expanse of moves for his arsenal, he might only be reduced to three or four Master Weapons plus the buster, filling in the rest of his attacks with boring punches and kicks. It's sort of like how I'm disappointed with Sonic being flanderized with all of his specials and a lot of his normal and Smash attacks being various flavours of Spin Dash... when he had things like Boost (Modern Sonic), possible Barrier skills (Sonic 3), the Sonic Tornado (Sonic Battle AND Sonic Rush), Spin Dash Wave (Sonic Advance, Sonic Battle... okay it's a spin dash, but at least this one shot something) ...
I'd imagine Sonic's move set turned out like it did because he was added so late that there's even a theory that he kicked Mewtwo and Roy out of the game, thus not giving Sonic enough time to get a decent move set. Mega Man, if added, would probably be added early on like almost everyone else to avoid the issue of being a last-minute addition, thus would be more likely to receive a decent move set.

Alright then, I'd like to see where people want me to extend my Mega Man for SSB4 group to (I'm including this thread as one of the extension for my group at Smashboards). I've already went to here, Smashboards, and the forum that PressStart holds. I also plan on hitting up GameFAQs eventually. Other site suggestions would be more than appreciated.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Knux on May 08, 2013, 05:13:27 PM
Careful with GameFAQs. Those moderators have the site rules up their bums, and advertising is one thing they don't tolerate.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 09, 2013, 03:16:53 AM
Quote from: "Knux"
Careful with GameFAQs. Those moderators have the site rules up their bums, and advertising is one thing they don't tolerate.
Luckily I have been around GameFAQs for nearly two years (the SSB Wii-U board in particular) so I know how the site works (although moderation in that board is poor at best). I will try to see how I can get the group in GameFAQs without getting into trouble. But yeah, I'll be careful.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on May 20, 2013, 10:16:50 PM
Astarisborn94 has notified me that a cool new fan poll for Smash Bros. is up and about! Anyone who likes filling out little check box surveys should check it out (http://kwiksurveys.com/s.asp?sid=3tkgn2ffap3yfcd114243).

I also made an article about it (http://megaman4smashbros.wordpress.com/2013/05/20/poll-most-wanted-characters-stages-assist-trophies-and-bosses/) to link all of the results info.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 21, 2013, 07:13:50 PM
Thanks for posting it! I was going to do it myself, but I didn't want to double post.

Current results for characters as of 480 votes: http://smashboards.com/threads/super-sm ... t-15525723 (http://smashboards.com/threads/super-smash-bros-4-wii-u-3ds-topic.324221/page-240#post-15525723)
Title: Re: Mega Man for Smash Bros. Topic
Post by: ChaoticChao on May 21, 2013, 07:20:50 PM
They do realize that the Melee characters are on the newcomers list, right?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on May 21, 2013, 07:41:51 PM
I was a bit disheartened that Megaman was the only choice, I keep pushing for X instead because he's a lot more mobile and suited to fighting games with his dashing / air dashing, wall climbing and even hovering. He still has the Variable Weapons System and buster, he even had the Z-Saber in X3/X6.

I will admit that it's much less likely due to his lower popularity and the fact that only five of his games were on Nintendo hardware (counting the Xtremes) but I'd still prefer him to classic Megaman.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 21, 2013, 08:32:28 PM
Quote from: "ChaoticChao"
They do realize that the Melee characters are on the newcomers list, right?
This poll has every character on the list, veteran or newcomers. So it's not just a poll for newcomers, but for every single character you want back. Just because Mewtwo, Roy, Dr. Mario, Pichu and Young Link has been in a game before doesn't mean that they can't be supported for a return.
Quote from: "Yellow Devil"
I was a bit disheartened that Megaman was the only choice, I keep pushing for X instead because he's a lot more mobile and suited to fighting games with his dashing / air dashing, wall climbing and even hovering. He still has the Variable Weapons System and buster, he even had the Z-Saber in X3/X6.

I will admit that it's much less likely due to his lower popularity and the fact that only five of his games were on Nintendo hardware (counting the Xtremes) but I'd still prefer him to classic Megaman.
I think the poll's intention for Mega Man was for all variations, not a specific one, which is why we only got Mega Man as a choice.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on May 21, 2013, 08:40:07 PM
Lip is down in 116th place with only 33 votes. :<

Oh well, at least Mega Man is in second.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on May 21, 2013, 08:54:02 PM
Haha aww, poor Lip.

I do think the "veterans" and "newcomers" categories are tripping up some people. While I understand it means for Brawl, I feel like it's making people safely assume that all of those characters will also be in SSB4.

Even if they were all in one category, I could understand guys like Mario not getting too many votes (who seriously believes Mario would not show up?) Sonic, on the other hand, may get a lot more, and it could verify if he's still the most wanted third-party/overall character (which I assume he is). Of course, people may be complacent because he showed up in Brawl anyways.

ANYWAYS... the poll results are still way interesting and cool so I'm glad so many are participating.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on May 22, 2013, 02:35:48 AM
I actually kind of want Little Mac winning the poll to be honest- I feel he'd be a lot of fun to play as.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 23, 2013, 06:27:11 PM
Quote from: "Kapus"
Lip is down in 116th place with only 33 votes. :<

Oh well, at least Mega Man is in second.
Yeah, it's rather disappointing to see Lip so low down on the list, but considering her Japan-only status and not being relevant, it's not a surprise.

@Magnet Dood: Luckily, Little Mac has a great chance at getting in due to being very highly requested to get in and being one of the most important franchise from Nintendo left without a playable character that hasn't been ruled out. I'd be surprised if we didn't get him.

Anyway, results as of 700 votes on newcomers and veterans (http://smashboards.com/threads/the-great-big-ssb4-poll-thread-brand-spankin-new-survey-votes-hit-700.324324/page-18#post-15530723). Mega Man is still in 2nd place, updates for Assist Trophies, bosses and stages are coming.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on May 25, 2013, 01:26:39 AM
Finally checked out some more of these.

Mewtwo would be great to see a reappearance of, but if he were included, they might just shove in his new form just for the sake of showing it.
Balloon Fighter would actually be really interesting to see in SSB! I'd love to see how he'd play even thought it's unlikely to see him.
King K. Rool is a no, considering he hasn't even been seen in years in the Donkey Kong series. Same reason why Skull Kid doesn't deserve a spot. (Happy Mask Man, however...)
Ridley would probably be pretty damn confusing.
Was I the only who laughed when I noticed an Animal Crossing player as one of the selectable options?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Knux on May 25, 2013, 06:51:00 PM
Quote from: "Magnet Dood"
King K. Rool is a no, considering he hasn't even been seen in years
I guess the Ice Climbers are a no, too, considering they had one game only.

Oh wait. They were in Melee and Brawl regardless.

I sure hope that if Mewtwo makes a return, he's better to use than he was in Melee.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Magnet Dood on May 25, 2013, 10:11:05 PM
Quote from: "Knux"
Quote from: "Magnet Dood"
King K. Rool is a no, considering he hasn't even been seen in years
I guess the Ice Climbers are a no, too, considering they had one game only.

Ice Climbers were kind of an NES classic. They were also put in because of the whole two-people gimmick, unique to them and them only.

King K. Rool is a Donkey Kong villain who hasn't been the villain for a while now, and he wouldn't be much different from the other two Big Bads out there (looking at Bowser mainly). Making him a Bowser clone would be boring as all hell.

Also, it's kind of hard to say a character should be better to use in Melee, since Melee was pretty slippery when it came to controls and broken when it came to balance.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on May 25, 2013, 11:59:59 PM
I gotta admit, I nearly flipped my ship when I saw Ultimate Ghost from StreetPass Quest as a boss choice. :ugeek:


Gotta have it.
Title: Re: Mega Man for Smash Bros. Topic
Post by: astarisborn94 on May 26, 2013, 04:26:42 AM
800 votes on newcomers and Melee veterans. (http://smashboards.com/threads/the-great-big-ssb4-poll-thread-brand-spankin-new-survey-votes-hit-700.324324/page-18#post-15530723)
Quote from: "Magnet Dood"
Mewtwo would be great to see a reappearance of, but if he were included, they might just shove in his new form just for the sake of showing it.
Balloon Fighter would actually be really interesting to see in SSB! I'd love to see how he'd play even thought it's unlikely to see him.
King K. Rool is a no, considering he hasn't even been seen in years in the Donkey Kong series. Same reason why Skull Kid doesn't deserve a spot. (Happy Mask Man, however...)
Ridley would probably be pretty damn confusing.
Was I the only who laughed when I noticed an Animal Crossing player as one of the selectable options?
- I think we'll see both Mewtwo's original form and his Final Smash form in the game. My guess is that Mewtwo's Final Smash is activated by his Final Smash.

- There's nothing indicating that recentness is a factor in recurring franchises. King K. Rool is next to Donkey Kong and Diddy Kong in importance and he is massively popular in requests in both the West and Japan.

- Ridley is more dependent on if Sakurai feels like putting in the effort to add him in, but if he's going to take the pain-staking effort to add a new third-party, Ridley is certainly a plausible fit. And no, the size argument doesn't work since Sakurai never mentioned it.

- The Animal Crosser Villager was considered by Sakurai to be playable, but was ultimately rejected due to the peaceful nature of the game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on June 11, 2013, 02:35:00 PM
MEGA MAN CONFIRMED FOR SMASH BROS 4.

Rejoice.
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on June 11, 2013, 02:40:36 PM
Did he just use Flame Blast as his final smash!?!?!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 11, 2013, 02:41:35 PM
OH BOY THE MIRACLES.

Wonder why nobody else was shown, though.

I'm also really excited for Monolith Soft's next gaaaame~

Though, I'm the only one here excited for it, am I?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Sora on June 11, 2013, 02:54:25 PM
I almost cried

Three cheers for Nintendo~
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 11, 2013, 03:02:43 PM
Capcom saved themselves by allowing Megaman.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 11, 2013, 03:23:49 PM
WE ARE SAFE ! MEGAMAN IS STILL LIKED BY CAPCOM!

Lets continue to show how we like this serie! =D

Lets fight! and damn, the yellow devil......EPIC!

Here the trailer!

(click to show/hide)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Watzup7856 on June 11, 2013, 04:21:25 PM
I broke down and screamed as hard as i could.

THIS IS A FUCKING MIRACLE
Title: Re: Mega Man for Smash Bros. Topic
Post by: Blaze Yeager on June 11, 2013, 04:44:01 PM
When I saw Megaman, I yelled like M. Bison in the Street Fighter cartoon.
Title: Pretty glad they dumped Metal Mario
Post by: Gumballtoid on June 11, 2013, 04:47:44 PM
I almost died of heart failure when I saw Mega Man.

Also better-looking Bowser anyone?
Title: Re: Mega Man for Smash Bros. Topic
Post by: Orange juice :l on June 11, 2013, 05:01:53 PM
Quote from: "LlamaHombre"
Did he just use Flame Blast as his final smash!?!?!

I gotta say, that looks more like a Down Smash to me.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 11, 2013, 05:28:57 PM
Quote from: "Blaze McP"
When I saw Megaman, I yelled like M. Bison in the Street Fighter cartoon.

Like this one?
(click to show/hide)
The flame blast is one of the 9 weapons in the video (metalblade, crashbomb, hardknukles, sparkshock, leaf shield, flamesword, slash claw, guts arm, flameblast) ...it must be like Marvel vs Capcom....or maybe with a special attack who can get the weapon.

Anyways, need to wait 2014 for this game with MEGAMAN!
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on June 11, 2013, 06:33:32 PM
According to what was shown, looks like Super Arm is his grab, hilariously enough. Just Imagine Megaman lifting Bowser. :lol:
Title: Re: Mega Man for Smash Bros. Topic
Post by: Superjustinbros on June 11, 2013, 06:59:46 PM
If MM8BDM supported a 2-D side-camera view like the official games along with the 3D first-person aspect of 8BDM, I'd be all out for doing a mod where you have those nine Master weapons as well as the Buster and you battle on 2-D Super Smash Bros. levels.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 11, 2013, 07:03:19 PM
Quote from: "Kapus"
MEGA MAN CONFIRMED FOR SMASH BROS 4.

Rejoice.
Yessssssssss!

Nothing can beat today! Soooooo cool!
Title: Re: Mega Man for Smash Bros. Topic
Post by: ChaoticChao on June 11, 2013, 07:14:31 PM
Quote from: "The people of IGN"
Mega Man's move list has yet to be announced. It is sure to make use of his iconic Mega Buster. However, like the original Mega Man games for the NES, he will also make use of the Robot Master weapons in combat. As shown in the trailer, the current list of confirmed weapons usable are:

Mega Buster (Mega Man 1 - 10, Starting Weapon)
Metal Blade (Mega Man 2, Metal Man's Weapon)
Crash Bomber (Mega Man 2, Crash Man's Weapon)
Leaf Shield (Mega Man 2, Wood Man's Weapon)
Hard Knuckle (Mega Man 3, Hard Man's Weapon)
Flame Sword (Mega Man 8, Sword Man's Weapon)
Slash Claw (Mega Man 7, Slash Man's Weapon)
Spark Shock (Mega Man 3, Spark Man's Weapon)
Flame Blast (Mega Man 6, Flame Man's Weapon)

There are quite a few MM2 weapons announced (and no MM4 or MM5)

Also, do you think Megaman should be unlockable?
Title: Re: Mega Man for Smash Bros. Topic
Post by: LlamaHombre on June 11, 2013, 07:17:06 PM
Top Spin confirmed

Title: Re: Mega Man for Smash Bros. Topic
Post by: Beed28 on June 11, 2013, 07:18:30 PM
Quote from: "ChaoticChao"
Also, do you think Megaman should be unlockable?
Certainly. You must play for 20 hours or 200 complete matches. :lol:
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on June 11, 2013, 07:19:56 PM
That list forgot Super Arm. You could probably say that the slide is Charge Kick. (even if it doesn't have that visual effect)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on June 11, 2013, 07:41:04 PM
Mega Man looks really unique because apparently most of his normal moves are actually projectiles. In the video Llama linked to, the Mega Buster is his neutral attack.
Title: Re: Mega Man for Smash Bros. Topic
Post by: BiscuitSlash on June 11, 2013, 08:01:20 PM
Anyone else really hyped about how HD Megaman is? Seriously it brings joy to me to see Megaman look really high graphical and animated in a 3D game.
Title: Re: Mega Man for Smash Bros. Topic
Post by: PressStart on June 11, 2013, 08:58:19 PM
Quote from: "Michael712"
Anyone else really hyped about how HD Megaman is? Seriously it brings joy to me to see Megaman look really high graphical and animated in a 3D game.
There is a LOT to be excited about, but this was definitely very very nice to see! This is the work of people who care and respect Mega Man as an NES icon; they didn't make him completely 8-bit like some joke character, and instead created a modern HD look that still kept everything that makes NES Mega Man what he is. I would love nothing more than to see brand new Mega Man games in this style : )
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on June 11, 2013, 09:16:47 PM
Wait, RockMan? in Smash Bros.?

RockMan in Smash Bros = Heart Attack Level: MAXIMUM
I guess thats one good thing about today.
Also, according to the trailer, MegaMan doesn't change colours. which is confusing although i love that. Now lets hope he gets his own stage and it looks like Dr. Wright Right Light's Lab or something. Also, Blues References anyone?
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on June 11, 2013, 09:24:35 PM
Quote from: "Colonel ServBot"
Wait, RockMan? in Smash Bros.?

RockMan in Smash Bros = Heart Attack Level: MAXIMUM
I guess thats one good thing about today.
Also, according to the trailer, MegaMan doesn't change colours. which is confusing although i love that. Now lets hope he gets his own stage and it looks like Dr. Wright Right Light's Lab or something. Also, Blues References anyone?
Megaman has his own stage. Wily's letting him borrow his. :mrgreen:
Title: Re: Mega Man for Smash Bros. Topic
Post by: Superjustinbros on June 12, 2013, 01:22:45 AM
So form what I'm seeing Mega Man will be a projectile-themed fighter, quite the interesting twist to the series if you ask me.

Also,...
Quote from: "ChaoticChao"
Quote from: "The people of IGN"
Mega Man's move list has yet to be announced. It is sure to make use of his iconic Mega Buster. However, like the original Mega Man games for the NES, he will also make use of the Robot Master weapons in combat. As shown in the trailer, the current list of confirmed weapons usable are:

Mega Buster (Mega Man 1 - 10, Starting Weapon)
Metal Blade (Mega Man 2, Metal Man's Weapon)
Crash Bomber (Mega Man 2, Crash Man's Weapon)
Leaf Shield (Mega Man 2, Wood Man's Weapon)
Hard Knuckle (Mega Man 3, Hard Man's Weapon)
Flame Sword (Mega Man 8, Sword Man's Weapon)
Slash Claw (Mega Man 7, Slash Man's Weapon)
Spark Shock (Mega Man 3, Spark Man's Weapon)
Flame Blast (Mega Man 6, Flame Man's Weapon)

There are quite a few MM2 weapons announced (and no MM4 or MM5)

Aside from the Super Arm left out of the list (which was brought up a few posts ago), Mega Man can also use Top Spin. I think the reason for not having Mega Man change colors is for the purpose of having alternative player colors like past installments of Super Smash Bros. I will say I do like how Mega's buster arm changes based on what weapon he's using, and carrying on the whole "can't use two busters without overheating" gimmick that was introduced with Super Adventure Rockman.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 12, 2013, 05:57:29 AM
And there yellow devil for a miniboss ?
It can be awesome omg...

YD must be happy for that  :mrgreen:

(or yellow devil playable boss ( i joke), haha XDDD
Title: Re: Mega Man for Smash Bros. Topic
Post by: Beed28 on June 12, 2013, 09:22:31 AM
Or Yellow Devil could either appear as a background character, appear as a stage hazard in the Wily Castle stage, or as an Assist Trophy (I'm still hoping for Proto Man to fit that role, though).
Title: Re: Mega Man for Smash Bros. Topic
Post by: Zynk on June 12, 2013, 01:35:27 PM
I'm waiting for Roll to be included as a secret playable character!
Title: Re: Mega Man for Smash Bros. Topic
Post by: Jakeinator on June 12, 2013, 02:08:42 PM
Why are all of you freaking out about Megaman in Smash 4? I'm freaking hyped to play as the Wii Fit Trainer.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Balrog on June 12, 2013, 02:16:53 PM
Quote from: "Zynk"
I'm waiting for Roll to be included as a secret playable character!
It's going to be Zero.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 12, 2013, 03:02:54 PM
Lol! It will be one character, a friend said, megaman is not totaly from Nintendo, as Sonic, it will be ONE character from Megaman and it's enough for me and it's REALLY GOOD.

I hope the best for him in this game.

I bought yesterday "SSB brawl" to start to train ! (there is some contest in the south of France, i would want try with Megaman  :mrgreen: )
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on June 12, 2013, 08:28:27 PM
I've mapped out every move we know so far and tried to sort them just using my assumptions.

(click to show/hide)

So it looks like only the Final Smash is unknown.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Knux on June 12, 2013, 08:51:02 PM
That Up Air is definitely Air Shooter. Wind Storm could only travel across the ground, where Air Shooter went upwards. The only time Wind Storm went upwards was when it caught an enemy, and Air Shooter doesn't need to do that to go up.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Max on June 12, 2013, 08:56:00 PM
Yeah but Air Shooter was blue and fired three, whereas Wind Storm was grey. So it could be either.

Can't really tell in the video. Could be blue.
Stupid eyes.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Knux on June 12, 2013, 08:57:30 PM
I know, but there's still the fact that Wind Storm didn't go up by itself. Eh, who knows what they did there. Although looking at the rest of the weapons, they're prety damn accurate. I don't see why they wouldn't keep completely true to the games unless shooting three tornadoes would be inbalanced.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Hallan Parva on June 13, 2013, 12:40:00 AM
Honestly I think it's the Tornado Blow, as it had a "twisty" graphic in Mega Man 9 and moved straight up. Remember, weapons don't have to literally translate perfectly over; Slash Claw spins Mega around when he uses it, Hard Knuckle shoots straight down for some sweet Meteor action, Flame Blast engulfs Mega instead of summoning pillars, Spark Shock changes Mega's hands into Spark Man's tendril devices... and so on.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on June 13, 2013, 12:53:39 AM
Hmm, So the game is for 3DS too? Lets hope Rock is in that 3DS version too!
Also, I remember seeing 'Bandai Namco' showing up in megamans trailer. And actually, I don't think Snake is going to be in game, But rather Pac-Man. See, it isn't the first time Rock-Man and Pac-Man crossed over.

Anyway, Can't wait to see those Alternate Colour Palettes! Lets hope one is based off of Forte or Blues.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 13, 2013, 01:00:11 AM
Quote from: "Colonel ServBot"
Hmm, So the game is for 3DS too? Lets hope Rock is in that 3DS version too!
Also, I remember seeing 'Bandai Namco' showing up in megamans trailer. And actually, I don't think Snake is going to be in game, But rather Pac-Man. See, it isn't the first time Rock-Man and Pac-Man crossed over.

Anyway, Can't wait to see those Alternate Colour Palettes! Lets hope one is based off of Forte or Blues.

Megaman is in the 3DS version.

Check out the image section. (http://www.smashbros.com/us/characters/mega_man.html)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Knux on June 13, 2013, 04:06:29 PM
Quote from: "SmashBroPlusB"
Tornado Blow
Darn, I forgot that was a thing. Well, I haven't played MM9 or MM10 yet, but I've seen the weapon. None of Air Shooter's 3 projectiles went straight up anyway, where Tornado Blow spawns and goes up straight away. Yeah, I'm gonna call it then. It's Tornado Blow.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 13, 2013, 04:11:50 PM
Oh wait.

Tornado Blow was a thing.

I forgot.

aaaaaaaaaaaa- Only an assumption, we'l have to find out.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Geno on June 14, 2013, 12:54:47 AM
The WiiU version of SSB4 apparently has stages based on console games, while the 3DS version of SSB4 has stages based on handheld games.

So, I wonder if Mega Man will get a 3DS stage based on one of the Game Boy games? (Because I heard somewhere that MM2's Skull Castle was WiiU exclusive.

If it does, it should be one of the Wily Stations.

Should totally use MMII GB music.
Title: Re: Mega Man for Smash Bros. Topic
Post by: squidgy617 on June 14, 2013, 06:36:06 AM
If there's one thing they could've announced to ensure I would buy the next Smash, it was Mega Man.

Now they just need to announce Little Mac...
Title: Re: Mega Man for Smash Bros. Topic
Post by: Sir Lemon on June 14, 2013, 07:09:15 AM
Well, I keep seeing them all fighting in a boxing ring... :P

I also saw the Villager wielding a pair of boxing gloves, presumably an item. It's not much to go on but I think the odds are pretty good. I'm also wondering what Namco-Bandai characters we'll see too, there's definitely some potential for awesomosity there as well. (Kalas...Yoshimitsu...Lloyd Irving?)

Anyway, this is about Megaman, who I may use as much as I use Marth from now on. I've been waiting to see him join the game since the first Smash Bros! :D
Title: Re: Mega Man for Smash Bros. Topic
Post by: squidgy617 on June 15, 2013, 07:33:18 AM
Quote from: "Sir Lemon"
Well, I keep seeing them all fighting in a boxing ring... :P

I also saw the Villager wielding a pair of boxing gloves, presumably an item. It's not much to go on but I think the odds are pretty good. I'm also wondering what Namco-Bandai characters we'll see too, there's definitely some potential for awesomosity there as well. (Kalas...Yoshimitsu...Lloyd Irving?)

Anyway, this is about Megaman, who I may use as much as I use Marth from now on. I've been waiting to see him join the game since the first Smash Bros! :D

There's actually also a rumored, possible "leak" going on that may or may not suggest Little Mac's appearance in the game...

Anyway, Sakurai actually confirmed Namco characters will get no special treatment in earning slots on the roster.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 17, 2013, 02:12:48 AM
I want to say they'l include a Namco character anyway. What has Namco made, anyway?
Title: Re: Mega Man for Smash Bros. Topic
Post by: DarkAura on June 17, 2013, 02:29:19 AM
Mr. Driller
Pac-Man
Dig-Dug
Soul Calibur
Time Crisis
Tekken
Dragon Buster

And the Tales series (http://en.wikipedia.org/wiki/Tales_(series))
Title: Re: Mega Man for Smash Bros. Topic
Post by: *Alice on June 17, 2013, 02:33:05 AM
You forgot Dangerous Seed which is a really neat game for the Genesis.

AND GALAGA.
Galaxian, Galaga, Gaplus and Galaga88/90 are Namco's quadrilogy of pure awesomeness.

And didn't they make Xevious, too?
Xevious is one of the most influential early 8-bit shooters, second only to Space Invaders.
Title: Re: Mega Man for Smash Bros. Topic
Post by: DarkAura on June 17, 2013, 02:36:39 AM
I only mentioned the ones that had potential human...ish candidates as previously dictated.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Kapus on June 17, 2013, 02:40:27 AM
There's also Klonoa! He's had a few games on Nintendo systems, and he would fit right in with all the other characters.
Title: Re: Mega Man for Smash Bros. Topic
Post by: GameAndWatcher on June 17, 2013, 03:02:00 AM
Quote from: "Kapus"
There's also Klonoa! He's had a few games on Nintendo systems, and he would fit right in with all the other characters.
He also, coincidentally likes like he'd fit in a Sonic game with no problems.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 17, 2013, 05:07:52 AM
Do you think, Sonic will be in this game? SSB4.

Some guys told me "no"..... Megaman vs Sonic, it can be epic (or for a Team thing xD
Title: Re: Mega Man for Smash Bros. Topic
Post by: Sir Lemon on June 17, 2013, 04:08:00 PM
Oh man, Dig-Dug would be an interesting addition. Pumping players full of air and watching them float away!

They might keep the old guest characters, Stonefunk but it seems really unlikely. Most fighting games that feature guest characters only do so for a single installment. However, Smash isn't like most fighting games and they might do something different. It's hard to say.

What's more likely is they'll keep the two guest slots, one is already Megaman and the other is- pft, I don't know. I would've said a Namco character but hearing that they're not getting any special treatment makes me kinda' wonder. It could be anyone.

I'm willing to bet it won't be a Konami or Sega character, either.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Ceridran on June 17, 2013, 04:49:11 PM
Quote from: "Sir Lemon"
Oh man, Dig-Dug would be an interesting addition. Pumping players full of air and watching them float away!

Yeah that's about all he does. That can be nightmare fuel for some people, too. So I disagree.

Also I'm pretty sure that's not even his name

Quote from: "Sir Lemon"
They might keep the old guest characters, Stonefunk but it seems really unlikely. Most fighting games that feature guest characters only do so for a single installment. However, Smash isn't like most fighting games and they might do something different. It's hard to say.

They might end up keeping Sonic due to the high demand in Brawl. I don't know about Snake.

Quote from: "Sir Lemon"
What's more likely is they'll keep the two guest slots, one is already Megaman and the other is- pft, I don't know. I would've said a Namco character but hearing that they're not getting any special treatment makes me kinda' wonder. It could be anyone.

I'm willing to bet it won't be a Konami or Sega character, either.

They didn't directly say "Namco is not getting a character." I'm fine with Sonic being in, but I don't really want Tails, Knuckles, Shadow, etc. Though, Tails might just have some potential as long as he's not a complete Sonic clone. He does have good experience with machines and such. I really doubt we'd get another Sonic character. Again, I don't really want one, but I guess it's fine as long as it's not a Sonic clone.
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on June 17, 2013, 04:58:39 PM
I request Pac-Man :ugeek:
Title: Re: Mega Man for Smash Bros. Topic
Post by: Wil on June 21, 2013, 06:40:52 AM
in rock's honor i've been playing mega man games a lot recently

i even got to wily stage 1 on mega man 8!

if you've ever played that stage you'll understand why i ragequit
Title: Re: Mega Man for Smash Bros. Topic
Post by: Emmanuelf06 on June 21, 2013, 04:01:56 PM
I know, capcom try his best for us...but this picture make me cry...

(click to show/hide)

Nintendo forever? ;)
Title: Re: Mega Man for Smash Bros. Topic
Post by: Colonel ServBot on June 21, 2013, 04:16:24 PM
Quote from: "Stonefunk"
Stuff

Eh, it'd be strange to accept such a thought at first, but, I think it is for the best of all of us. But MegaMan is Capcoms mascot. atleast keep Megaman until PxZ comes out
Maybe we'd get MegaMan Legends 3, and that Maverick Hunter thing now too.

Also, I really like what they did with Megaman though. It all looks Identacle(or however you english that) to the original Megaman games. The jumping, the running. heck, even the sound effects are the near-same. I like it. Now lets hope for some Protoman assist trophies.
Title: Re: Mega Man for Smash Bros. Topic
Post by: leoalex50 on June 21, 2013, 11:02:13 PM
i wonder what the story mode will look like hmm....
Title: Re: Mega Man for Smash Bros. Topic
Post by: Wil on June 22, 2013, 04:47:47 AM
update: actually beat mega man 8. i feel accomplished.