Topic has been edited! Its rather small so i'm just gonna use it for all maps i'll make, i guess. Saves some space on the forums i suppose.
If looking for new posts check the first one mentioning the GVHGB map, the one with the theme involving ghostbusters.
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After like 2 weeks of building on it and having posted screenshots out of boredom at times, i've finnally finished the map i'd like to call Lava & Metal.
The gameplay is pretty simple, although there's alot of paths to take to get around in the map, although mostly vents, just about everywhere, even a pair that shoots you outside.
The main area is well suited to combat with little to no obstacles, the hallways may prove more lethal to run backwards into, and i think the map should be pretty fair, although it never was tested with an large match.
I guess people'd like screenshots too. These are a little old and taken from another topic, but should do well enough, kinda lazy after all the trouble of making the map.
They're not very up to date, though. Some things may have been removed.
(http://img707.imageshack.us/img707/9338/screenshotdoom200912310.png)
(http://img709.imageshack.us/img709/9338/screenshotdoom200912310.png)
(http://img695.imageshack.us/img695/9338/screenshotdoom200912310.png)
(http://img27.imageshack.us/img27/9338/screenshotdoom200912310.png)
(http://img709.imageshack.us/img709/8519/screenshotdoom200912310c.png)
(http://img6.imageshack.us/img6/9338/screenshotdoom200912310.png)
(http://img682.imageshack.us/img682/9338/screenshotdoom200912310.png)
Hmm... I'd figure i'd post this here since its a finished project by now. Expect some quality after it has been trimmed, bugfixed, nerfed, altered, added to, and all that stuff. :P
It also makes makes quite some use of ACS.
There's a readme in the .wad file for more info, if anyone ever reads those. :P
Download:
http://www.speedyshare.com/files/20115002/GVHLM.zip (http://www.speedyshare.com/files/20115002/GVHLM.zip)
(Edit: Not the latest file anymore. Search throughout the topic, i guess. They're numbered.)
And special thanks to Mobius for pretty much almost all the testing, and whatnot of help during the development. Map turned out great this way. :P
Edit: If it fits better in the projects forum anyway, uhh, probaly better if it got moved then.