Cutstuff Forum
Gaming => Mega Man Discussion => Topic started by: LifeCraft J on July 19, 2011, 01:58:19 AM
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I'd like to know the hardest and easiest robot masters in each game through 1-10, if it won't be much trouble. :)
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There's a thread for this.
Hardest:
1: Ice
2: Air
3: Needle
4: Drill
5: Gyro
6: Tomahawk
7: Trubo
8: Frost
9: Magma
10: Solar
Bass: Burner
Easiest:
1: Bomb
2: Quick
3: Top
4: Bright
5: Star
6: Flame
7: Burst
8: Grenade
9: Galaxy
10: Blade
Bass: Cold
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ooooooooooo... didn't we already have a topic for this? ah well.
Hardest:
1) Guts Man
2) Bubble Man
3) Shadow Man
4) Drill Man
5) Star Man
6) Yamato Man
7) Slash Man
8) Sword Man
9) Plug Man
10) Solar Man
RM&F) Pirate Man
RM&F2) Aircon Man
V) Pluto
Easiest:
1) Elec Man
2) Air Man
3) Hard Man
4) Toad Man
5) Gyro Man
6) Wind Man
7) Spring Man
8) Grenade MAn
9) Splash Woman
10) Pump Man
RM&F) Dynamo Man
RM&F2) Compass MAn
V) Mercury
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I was going to guess the 1st one was the easy list until
10) Solar Man
...I need to fix that on my post.
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MM1 usually has the harder ones, such as Elec man or Ice man. A good idea is to start off with either Bomb, Cut or Guts.
MM2: Metalman, Airman, the game itself is easy. Only hard ones are a few.
MM3: Magnet. Sure Topman is easier, but you can use magnets to curb stomp Hard and then easily kill Topman with Hard Knuckle. Plus Magnet man is easy to beat. Needle man is a bit hard, and Shadow will keep you on your toes.
MM4: My preference is Ring (not a good idea for first starters) but go for dust (his weapon is pretty useful and he himself isn't that hard) Dive (makes drill easier) or Toad (Easiest boss in the game, but then you have to deal with Bright man and all...) Ring, Pharoah and Bright aren't recommended.
MM5: You could start with Star, but I prefer Stone man. He gives a decent weapon, Power Stone, plus is easy and then you can take out Charge with Power Stone and Wave with the charge kick, thus making Star cake with water wave.And, you finished off 4 robot masters. Whoo. Napalm, Gyro, and Crystal aren't exactly the easiest, but it isn't too bad.
MM6: Flame man gives you a very good weapon that also finishes off Plantman, another easy boss. Hardest is up to you, since they're all of decent difficulty.
MM7: SInce you start with four in the beginning, go with Freeze as his stage is most rewarding, then Burst, Cloud and Junk. Second four of masters you should start with should be Slash, since Freeze cracker makes him cake.
MM8: Haven't played this one, actually. I did play the FC version, so I think Frost or Tengu is best to start with. Then again, FC has a lot of things changed...
MM9: Start with splash or galaxy. Splash gives you an easy weapon to use that makes Concrete man easy, and you can also make Jewel easy with the Black Hole. I would prefer starting with Splash. Hardest ones in that game are Plug, Magma and Tornado (for his stage).
MM10: All bosses are hard in the first run on normal, but get progressively easier later on. Best option is to start with Chill, Sheep or Blade. Hard mode is harder, not gonna say anything more...
MM&B: Ground is a good option, as his weapon is very useful, but Cold is also good for beginners. I would go for Cold. Hardest ones are Burner, Astro and possibly Dynamo. It really depends on what character you play as.
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Alright nice description thatguy! And I know theres a thread about this but i wanted it for my own view and personal reasons.
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Hardest:
MM1 - Fireman
MM2 - Quickman
MM3 - Hardman
MM4 - Toadman Ringman
MM5 - Gravityman
MM6 - Tomahawkman
MM7 - Shademan
MM8 - Clownman
MM9 - Hornetman
MM10 - Nitroman/Blademan
MM&B - Dynamoman
Easiest:
MM1 - Iceman
MM2 - Airman
MM3 - Topman
MM4 - Toadman
MM5 - Gyroman
MM6 - Knightman
MM7 - Cloudman/Junkman
MM8 - Aquaman
MM9 - Galaxyman
MM10 - Pumpman
MM&B - Tenguman
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Another thing about MM5. It's definately not as hard as some of the other ones, as it hands you lives and E-Tanks like candy. Just defeating the First Four Robot masters that I mentioned earlier gives you a great amount of items, such as the M-Tank on Stoneman and the many lives you can get by random drops alone. You shouldn't have much trouble.
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Easiest:
9: Galaxy
Yeah, i'm so easiest
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Easy:
MM1: Bombman
MM2: Airman
MM3: Topman
MM4: Toadman
MM5: ..... Chargeman?
MM6: Plantman
MM7: Junkman
Hard:
MM1: Elecman
MM2: Quickman
MM3: Shadowman
MM4: Ringman
MM5: Crystalman
MM6: Yamatoman
MM7: Shademan
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Hard
MM1: Guts/Elec
MM2: Quick
MM3: Needle
MM4: Skull
MM5: Crystal
MM6: Centaur
MM7: Slash
MM8: Sword
MM9: Concrete?... Not sure about this one.
MM10: Nitro
MM&B: Dynamo
Easy:
MM1: Fire/Bomb
MM2: Bubble/Air/Heat
MM3: Spark/Top
MM4: Do i even need to say this? (toad)
MM5: Stone
MM6: Plant
MM7: Burst
MM8: Clown
MM9: Galaxy/Splashwo
MM10: Sheep
MM&B: Cold
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Hardest
1. Elec
2. Quick
3. Needle
4. Dive/Bright (Depends)
5. Crystal
6. Tomahawk
7. Shade (I just suck against him)
8. Haven't Played
9. Tornado...?
10. Blade
Easiest
1.Bomb
2.Flash
3.Top
4.Toad
5.Star
6.Plant
7.Slash
8. Haven't Played
9. Magma
10. Strike
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Easy:
1) cutman
2) bubbleman/flashman
3) topman
4) pharaohman
5) starman/stoneman/gravityman
6) centaurman
7) springman
8) aquaman
MM&B) coldman
Hard:
1) elecman
2) quickman
3) snakeman/geminiman
4) Ringman
5) napalmman
6) blizzardman
7) burstman
8) astroman
MM&B) astroman
all of these are for buster only, if I used weapons they would all be easy
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Easiest:
MM1: Cut or Fire, you literally just jump and shoot for both of them
MM2: Heat or Crash, pattern manipulation like a boss
MM3: Snake, just stand in the middle and jump over him
MM4: Skull, refer to my statement about Heat Man Yes, I said Skull because he's actually fun to fight, whereas Toad Man is just boring. :/
MM5: Napalm, refer to my previous statement
MM6: Haven't really played this one enough
MM7: ^
MM8: ^ :(
MM&B: Cold
MM9: Jewel, pattern manipulation to the max, dawg
MM10: Blade
Hardest:
MM1: Elec (I can't fucking time it right oifhsidhshidsohiofsihofs)
MM2: Quick (this guy is just an asshole)
MM3: Needle, though he is fun
MM4: Drill (another one of those YOU MUST DO IT PERFECTLY OR ELSE YOU FAIL type bosses)
MM5: Hmmm... nobody in particular... though Star Man can be a bit douchey at times
MM6: Haven't played enough
MM7: ^
MM8: ^
MM&B: Astro (this guy can go fuck himself. Music, stage, fight, weapon, all of it! BLARGH!)
MM9: Concrete (cheating asshole)
MM10: Nitro, Chill, and Solar (refer to my statement about Drill Man)
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Easiest:
MM1: Bomb
MM2: Wood
MM3: Top
MM4: Toad
MM5: Stone
MM6: Plant
MM7: Burst
MM8: Clown
MM9: Concrete
MM10: Sheep
MM&B: Cold
MMV: Jupiter
Hardest:
MM1: Fire
MM2: Quick
MM3: Shadow
MM4: Pharaoh
MM5: Charge
MM6: Tomahawk
MM7: Slash
MM8: Sword
MM9: Plug
MM10: Solar
MM&B: Astro
MMV: Mars
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Ehhhh why not
Easy
MM1 : Ice for simple pattern.
MM2 : Air for same reason as Ice.
MM3 : Hard. I find that funny.
MM4 : Toad...
MM5 : Probably Gyro because spam GHold to win.
MM6 : Flame for same reason as Ice.
MM7 : They're all easy thanks to weakness abuse! Probably Turbo, though.
MM8 : Frost.
MM&B : Cold.
MM9 : Galaxy.
MM10 : Solar...
Hard
MM1 : Guts, because Hyper Bomb is rubbish.
MM2 : Actually Heat, because I find it hard to react quickly to his dashes.
MM3 : Of course it's Needle.
MM4 : Skull. MM4 was easy all the way but Skull is just an unpredictable meanie :(
MM5 : Wave because of Heat Man-itus
MM6 : Dunno... Tomahawk??
MM7 : 2 Ez
MM8 : See above
MM&B : Dynamo because LOL HEALTH REGENERATION
MM9 : Plug because you have to watch him, yourself, the ceiling and the floor.
MM10 : Chill because Solar Blaze does so little to him!
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Wry da heww knot. Mind you, this is buster only
Easy:
MM1 Elec/Fire (PATTERNS, BRO)
MM2 Melru
MM3 Top
MM4 NOT TOADMAN
MM5 Haven't played yet ;____;
MM6 Knight
MM7 Cant remember jdiosfhsoidfh
MM8 Why would I play mm8? :VVV
MM9 Galaxy/Concrete
MM10 Sheeeeeep
Hard:
MM1: Ice >.<
MM2 Crash
MM3 needle
MM4 Ring
MM5 Still havent played
MM6 tomahawk
MM7 Still can't remember
MM8 :l
MM9 MAGMA FFFF
MM10 Chill
10 bucks says people go "WAT, FIRE IS NOT EASY DIHFSIODHF"
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Easiest:
MM1: Bomb Man
MM2: Bubble Man
MM3: Top Man
MM4: Di-*shot* Toad man
MM5: Stone Man
MM6: Plant Man
MM7: Junk Man
MM8: Grenade Man
MM&B: Cold Man
MM9: Galaxy Man
MM10: Sheep Man
MMK: Ballade
Hardest:
MM1: Elec Man
MM2: Wood Man
MM3: Shadow Man
MM4: Dive Man
MM5: Charge Man
MM6: Flame Man
MM7: Slash Man
MM8: none............................fine, Sword Man
MM&B: Burner Man
MM9: Plug Man
MM10: Blade Man ( I CANT DO HIS FIGHT FOR BEANS )
MMK: Enker
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Hardest
MM1: Elec Man. Kills you in three hits and also has an erratic pattern. Also has the most annoying pre-boss-room corridor.
MM2: Wood Man. The only moment where he is vulnerable is the moment where you need to spend most of your effort dodging, which is hard in itself.
MM3: Hard Man. Blatantly obvious pun aside, his returning fists are ridiculously hard to escape unscathed, and does a good deal of damage as well. He is also the only robot master in the entire series that also has an attack that instantly kills you, as far as I'm aware (although that attack is rather easy to dodge.)
MM4: Skull Man. I just don't have a valid reason for this. For some reason I'm having a lot more trouble with Skull Man than the other robot masters. For one, I cannot for the life of me jump over him without being damaged.
MM5: Charge Man. And that's not because he's hard, that's because he's the least easiest master in the game. Seriously, they're all cakewalks.
MM6: Tomahawk Man. Again, most robot masters here aren't all to difficult, but Tomahawk man has a tendency to jump juuuust far enough so that he corners you where you can't dodge his attacks, yet not far enough that you can slide under him.
MM7: Freaking Burst Man. His bubbles take AGES to break out of, and if you fail you're welcomed with a OHKO spiked ceiling.
MM8: (Speaking from RM8FC experiences.) Search Man. His targeting crosshairs are annoying, and then you're followed by THREE homing missiles that you need to destroy whilst at the same time continuing to fight against him. Has a saving grace though in that when you bring him to low hit points and he executes Deadly Storm you can get behind him and easily remove what little health he has left.
MM&B: Magic Man. Health-sapping bastard. He also takes ridiculously little damage from Tengu Blade.
MM9: Concrete Man. Freezes you, charges into you, and deals a lot of damage. Just annoying in general.
MM10: So far the only classic game I haven't played, but from looks, gotta be Solar Man. Can absorb your attacks if you aren't wary, and can easily trap you either between him or his solar blaze in the uneven terrain is boss room has.
Easiest
MM1: Elec Man. Yes, simultaneously the hardest and easiest robot master of the game, only because his erratic pattern really is exploitable.
MM2: Heat Man. Dodging his initial flame pillar toss is tricky, but after that you can just shoot him right after he dashes and he'll dash again.
MM3: Top Man. Top throw is easily dodgable, then you just jump over his spin dash.
MM4: Toad Man. I shouldn't have to tell you why.
MM5: Stone Man. It's Toad Man, except you don't even have to continuously shoot him to keep him jumping. Oh and he has that power stone which never hits you.
MM6: Plant Man. He walks, he jumps, he throws his barrier. That's it. Shame, because I like him as a robot master.
MM7: Turbo Man. Just slide under his scorch wheel as it comes towards you from both sides and the rest of the fight should be easy.
MM8: (Again, from RM8FC experiences.) Clown Man. His trapetze spin can be jumped with little effort, thunder carnival is rather predictable, and as long as you watch out for when he raises his arms into the air you should be able to avoid the thunder claw.(Do take in mind though that Clown Man is there only because you can't shoot through Aqua Man's water cannon anymore.)
MM&B: Cold Man. All you need to do is jump over his wall. Then it's just shooting him. Once he starts summoning the cloud thing it gets slightly more annoying, but even with Megaman it ain't all too difficult to deal with.
MM9: Splash Woman. Aside from taking two damage from the standard buster instead of one, she ain't too hard to fight. Fishes aren't that difficult to dodge, and all you require to avoid the laser tridents is to walk sideways.
MM10: (Again, haven't played this.) Blade Man. Stepping in between the blades he throws seems easy. Then it's just a matter of him to come down from the freaking roof already.
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Hard Man is also one of the few robot masters that you dont need to dodge their attacks to win =| Although you DO need to dodge him himself.
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Every single one Is hard for me
I fail at megaman
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Right
Easiest:
MM1: GutsMan! DUNN DUNNNNNNNN
MM2: CrashMan. Tedious, but very predictable
MM3: TopMan.
MM4: rofl ToadMan
MM5: StarMan
MM6: WindMan, pretty hard to get hit by him
MM7: JunkMan is fairly easy I guess
MM8: What
MM9: SplashWoman. GalaxyMan can at least randomly decide to fly towards me. Splash always does the same thing
MM10: BladeMan, if you know how. There is a way to beat him without even taking the risk of getting hit
Hardest:
MM1: ElecMan. I don't think I ever beat him without his weakness
MM2: Goddamn QuickMan.
MM3: ShadowMan. Too random
MM4: Either DrillMan or PharaonMan, can't decide
MM5: ChargeMan. When I decided to beat the boss rush using only the M. Buster, he was giving me the most trouble
MM6: TomahawkMan.
MM7: SlashMan. Why did they have to give him the attack where he starts throwing Bob the red stuff at you?
MM8: What
MM9: MagmaMan. While I have a pattern that I could use to kill him with no damage, it requires good reflexes. And sometimes I just lose focus and get hit with each jump he makes :lol:
MM10: NitroMan.
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MagmaMan. While I have a pattern that I could use to kill him with no damage, it requires good reflexes.
Pattern, you say?
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Yes, a pattern. The time when he usually hits me is the very start, because I'm far.
You want to be very close to him. Not on the same platform, but next to the one he's standing on, preferably near the middle.
Then just react to his movements. You CAN run under him even when he's doing a low jump. You just need some mighty fine timing. The magma bazooka will never hit you, his hit box will be the only problem.
My only problem is getting next to him at the very beginning of the battle really. The rest is a matter of practice and timing
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This could be fun. Right, then, let's see...from the ones I've played....
Easiest
MM1: Bomb Man. Piss weak, simply put. You'd think a robot master specializing in explosives would be a bit nastier than the robotic Eskimo, but really, all you have to do to dodge his bombs is jump, and he throws them in a slow rhythm.
MM2: Metal Man. Haven't played much of MM2, but from my experiences with MM2 and MM3, Metal Man is the only one I was able to do well at with only the buster. Just jumps and tosses Metal Blades at you. Also dies in one hit from his own weapon; the hell is with that?
MM3: Top Man. Don't think this one needs elaboration.
MM4: Toad Man. Again, elaboration not needed.
MM5: Pretty much all of them are easy, IMO. Except one......
MM6: Knight Man. Only has one simple, easily-avoided attack, even though his shield blocks your shots. Plant Man could be here, but he at least has the benefit of having a nasty stage to make getting to him harder.
MM7: Cloud Man. Not SUPER easy like Toad Man or Top Man, but his pattern is pretty easy to get a handle on and not too hard to dodge. Run against the wind, jump when he shoots a thunder bolt at you, and slide when he floats at you. A pretty good warmup boss.
Hardest
MM1: Fire Man. Yes, his AI is exploitable, but I am TERRIBLE at doing so, and if you shoot him at the wrong moment, he'll go into berserker mode and spam enormous streams of fire that are basically impossible to dodge. Still, at least he doesn't kill you in three hits.
MM2: Quick Man should go eat a cock and die. I hate everything about this guy. I haven't beaten MM2 yet because his stage pisses me off beyond belief, and even if you get to him, he himself is REALLY NASTY (again, from my experiences with Doc Robot). I have no idea how to dodge his attacks, at all.
MM3: Gemini Man. I simply have no idea how you're supposed to buster-only this guy. I can't buster kill about half of the bosses in this one, admittedly, but I can at least see how it can be done. Gemini Man has me clueless. Hell, even with Search Snake he can mess you up pretty bad if you're not careful.
MM4: Ring Man. His attacks aren't TOO hard to dodge when you see them coming, but he's really freaking fast, so you need good reflexes to deal with them.
MM5: Crystal Man is the one boss in this game I have trouble buster killing. Crystal Eye's ricocheting shots are fast and bounce around for a long time, and since Crystal Man himself is jumping after you and shooting at you, it's even harder to dodge them.
MM6: Centaur Man can be pretty nasty. You can avoid his freezing attack if you stay in the center, yeah, but then he'll just teleport into you or charge you or otherwise complicate dodging his freezing attack.
MM7: Freeze Man, like Gemini Man, is another boss I simply have no idea how to buster-only. His attacks are relentless, hard to avoid, come at a fast pace, and almost every single one of them can freeze you in place. He also has probably my least favorite design of the MM7 robots.
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Also dies in one hit from his own weapon; the hell is with that?
Two hits =|
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Not on normal mode.
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Thats not normal mode, thats easy mode D:
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It's called Normal mode, so it's Normal mode.
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From the ones I've played:
MM2: Easiest- Crash Man. Two hits from Air Shooter? Lame.
Hardest- Wood Man. Those effin' leaves are REALLY annoying. They do quite a bit of damage, too. And I don't use Heat's weapon, because I'm just that baus.
MM3: Easiest- Top Man. His pattern is really simple. Sorry, pal.
Hardest- Gemini Man. I always have problems with this guy. Even without that goddamn clone, he's tough.
MM4: Easiest- Pharoah Man. This guy is pathetic. If you freeze him on the ground, you can take away a fourth of his health. Though, on buster runs, Toad Man is easiest.
Hardest- Ring or Dive. Pretty much a tie here, just because they're extremely annoying to fight.
MM5: Easiest- Gyro Man. GHold+Gyro=Bad mix.
Hardest- Charge Man. He keeps making those turns right when you jump over him. Crystal Man is pretty tough, too...
MM9: Easiest- Galaxy Man. Just pitiful.
Hardest- Concrete Man. I don't even think I have to explain.
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Every robot master ever is easier with their weakness.
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Except charge man.
god damned useless power stone BLAH
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from the ones that i have played
megaman 1
easiest: gutsman
hardest:elecman
megaman 2
easiest:metal man:
hardest: airman
megaman 3/wily wars version of megaman 3
easiest:topman/wily wars version:shadow man & needleman
hardest:nes:needle man./wily wars gemini man.
megaman 4
easiest: diveman
hardest:bright man
megaman 5
easiest: stone man
hardest:crystal man.
megaman 6
easiest: flame man
hardest: centaur man
megaman 7
easiest: junk man
hardest:slash man
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http://www.youtube.com/watch?v=4FMCwvh60tM (http://www.youtube.com/watch?v=4FMCwvh60tM)
elecman isn't that hard...
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Game: Easiest / Hardest Buster-Only / Hardest w. Weapon:
MM1: Elec (exploitable AI) / Elec (3-hit kill if you don't know how to exploit AI) / Elec
MM2: Flash (two-pellet damage from buster in Hard Normal Mode, Za Warudo doesn't happen often enough to be a concern. / Quick (he's just that annoying to buster only) / Quick (weakness doesn't finish 'em off)
MM3: Top (two-pellet damage from buster) / Shadow (annoying and fast to buster-only) / Gemini (get in face and use a muthafuckin snake)
MM4: Toad (as others have mentioned) / Ring (Rings and collision damage is not nice) / Dive (get in face with skulls)
MM5: Just about everyone but Crystal / Crystal / Crystal
MM6: Knight / Tomahawk / Tomahawk (you only get seven Plant Barriers...)
MM7: Junk / Turbo / Turbo (although even he's not too bad with Noise)
MM8: Grenade / Search / Asshole Astro (hit the damn body, not the pods!!!)
MM9: Splash / Plug / ...maybe Concrete?
MM10: Blade (if you know what you're doing) / Solar / Nitro
MM&B: Cold / Burner&Dynamo / Burner&Dynamo (have to push with Ice Wall&LOL Health Regen)
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Hardest:
1: Fire
2: Crash
3: Gemini
4: All the bosses in this game are easy
5: All the bosses in this game are easy
6: Tomahawk
7: Turboman
8: Haven't played
9: Magma
10: Solar
Bass: Haven't Played
Easiest:
1: Bomb
2: Metal
3: Top
4: Everyone
5: Everyone
6: Flame
7: Burst
8: Haven't Played
9: Splashwoman
10: Sheep
Bass: Haven't played
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Hardest:
MM1 - Fireman/Elecman
MM2 - Quickman/Crashman
MM3 - Snakeman/Needleman
MM4 - Ringman/Diveman
MM5 - Gravityman
MM6 - Yamatoman
MM7 - Turboman/Slashman
MM8 - Tenguman
MM9 - Plugman
MM10 - Nitroman (Normal and Hard)/Enker
MM&B - Dynamoman/Burnerman/Astroman
MMPU - Fireman/Megaman?/Bombman
MMK- Punk (as of Megaman III)
MMV - Pluto probably idk
MMWW - Buster Rod G.
Easiest:
MM1 - Bombman
MM2 - Flashman/Bubbleman
MM3 - Topman
MM4 - Toadman/Dustman
MM5 - Napalmman/Starman
MM6 - Knightman
MM7 - Cloudman/Burstman/Junkman
MM8 - Aquaman/Grenademan/Astroman
MM9 - Galaxyman
MM10 - Pumpman
MM&B - Coldman (once I figured out you can destroy his ice bot thing)
MMPU - Oilman/Gutsman
MMK - Quint
MMV: Jupiter/Uranus
MMWW: Hyper Storm H. or Mega Water S.
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Hardest:
MM1) Elecman
MM2) Quickman
MM3) Shadowman
MM4) Pharaohman
MM5) Chargeman
MM6) Flameman
MM7) Freezeman
MM8) Haven't played
MM9) Ditto
MM10) Can I hear SOLAR MAN
MM&B) Burnerman
Easiest:
MM1) Cutman
MM2) Metalman
MM3) Topman
MM4) Toadman
MM5) Waveman
MM6) Plantman
MM7) Shademan
MM8) Haven't played
MM9) Ditto
MM10) Strikeman
MM&B) Groundman