Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: superMario123311 on July 30, 2011, 05:18:57 AM

Title: Final Destintation
Post by: superMario123311 on July 30, 2011, 05:18:57 AM
http://wadhost.fathax.com/files/MASTERHANDV2.zip


Based off the one in melee

(http://images.wikia.com/ssb/images/9/98/Finaldestination.jpg)

Tell me what you think

(http://img851.imageshack.us/img851/4441/screenshotdoom201107302.png)


Credit to sicksadworld for sceenshot
Title: Re: Final Destintation
Post by: Korby on July 30, 2011, 05:25:35 AM
Post a screenshot of the actual map.
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 05:26:34 AM
well i cant though it looks just like the one in meleee if anyone wants in the next update i will post sceenshots inside

anyway korby have you checked it out
Title: Re: Final Destintation
Post by: CHAOS_FANTAZY on July 30, 2011, 05:26:43 AM
I'll admit it:  I fired my buster in the air like an idiot, pretending I was fighting Master Hand.   :p

It's pretty good, but keep in mind what a simple level this is.  Maybe switch out A-Fire and S-Adapter?
Title: Re: Final Destintation
Post by: Nuy on July 30, 2011, 05:27:27 AM
Well first off, not everyone likes looking at the level name in slumped =|
Secondly, the weapons are unbalanced, theres no weapon or health energy, AND it needs moar skybox.
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 06:20:44 AM
NEW VERSION

http://wadhost.fathax.com/files/MASTERHANDV2.zip

Stage is now bigger


And theres a new supprise in the map...


Guess who...
Title: Re: Final Destintation
Post by: CHAOS_FANTAZY on July 30, 2011, 08:31:27 AM
Looks like you were serious about this.  Time to critique this officially.

+ The textures are pretty good, as they're relatively accurate to the stage itself.
+ This is just an opinion, but I like the music.

~ Master Hand art seems a little unnecessary.  It's not a bad thing...but it doesn't really need to be there.

- Now that the stage is a bit larger, the weapons seem to be randomly placed.
- All the health-packs are clumped together, and while they do make pretty patterns, this is generally frowned upon.  This is referred to as "dining tables" and is annoying because someone can run up to one and full-heal so easily.
- There are no energy-packs for refilling for weapons.
- No boss/pinch music.  I know you're already using Final Destination as the main theme, but surely we can find another song?
- Again, this stage is Duel-oriented, yet it has S-Adapter.  You do know that S-Adapter is banned in Duel, right?
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 05:10:03 PM
yeah i might sometime have made it a sprite object but i cant make an object


only sprites


so thats why i made the masterhand art


i might change those things there so thanks


if you want me to remove the master hand art i can
Title: Re: Final Destintation
Post by: Nuy on July 30, 2011, 05:26:10 PM
Still needs a skybox
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 05:39:44 PM
cant make skybox


sorry  :cry:
Title: Re: Final Destintation
Post by: Ivory on July 30, 2011, 05:42:09 PM
http://cutstuff.net/forum/viewtopic.php?f=6&t=1673
No Excuses.
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 05:45:55 PM
well this is not an excuse i tried to do it realy but im a noob and its hard to make a skybox because it wont show up ever for me
Title: Re: Final Destintation
Post by: TheBladeRoden on July 30, 2011, 06:10:31 PM
I like this version better
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 06:55:45 PM
Well I could change the music to the original ssbm music
Title: Re: Final Destintation
Post by: Tails on July 30, 2011, 07:02:19 PM
But it isn't really 8-bit...
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 07:04:02 PM
Then I will keep the 8bit


Also I might add crazy hand soon



And I will soon fix it up



And here's something fun


Find dr wily in this map


Tell me if you find him
Title: Re: Final Destintation
Post by: Nuy on July 30, 2011, 07:07:44 PM
Except none of the suggested music has been 8Bit.
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 07:14:21 PM
If you want I can make it

No items

Mega buster only

FINAL DESTINATION!!!


Things for next version



A crazy hand



Scenery in background



Remove some health


Add engery capsules



And if. I can



Make coustom boss (master and crazy hand)
Title: Re: Final Destintation
Post by: chuggaafan1 on July 30, 2011, 08:01:03 PM
Personnally, I Think The MH And CH Should Be Removed Alltogether, and make a seperate boss battle map for them
Title: Re: Final Destintation
Post by: superMario123311 on July 30, 2011, 08:03:53 PM
Ok then

I will removEe them and make a separate map that has them as a boss


Though I might havE to find q good scripter


And I will make this a project


And I will call it


Super Smash World

Next map to make: Mushroom kingdom
Title: Re: Final Destintation
Post by: Korby on July 30, 2011, 10:59:56 PM
What are you talking about, Nu? The one TheBladeRoden suggested is perfectly 8-bit.
Title: Re: Final Destintation
Post by: Nuy on July 30, 2011, 11:02:29 PM
I didn't even see that one >.<
Title: Re: Final Destintation
Post by: Korby on July 30, 2011, 11:09:26 PM
Well then, I apologize for doubting your ability to sense 8-bit(in this topic.)
Title: Re: Final Destintation
Post by: Captain Barlowe on July 31, 2011, 03:43:00 AM
Technically, the one CHAOS posted was also 8 bit, but it was VRC6.
Meh, as long as the song sounds good and loops, I'm okay with it.
Title: Re: Final Destintation
Post by: SickSadWorld on July 31, 2011, 04:10:09 AM
Nice work (I didn't even look at it)

But you're only 8 months late ...

viewtopic.php?p=40528#p40528 (http://www.cutstuff.net/forum/viewtopic.php?p=40528#p40528)
Title: Re: Final Destintation
Post by: CHAOS_FANTAZY on July 31, 2011, 04:12:49 AM
Quote from: "thatguy74"
Technically, the one CHAOS posted was also 8 bit, but it was VRC6.

I'm not sure what you mean by this.  Did it have too many channels?

Quote from: "SickSadWorld"
Nice work (I didn't even look at it)

But you're only 8 months late ...

viewtopic.php?p=40528#p40528 (http://www.cutstuff.net/forum/viewtopic.php?p=40528#p40528)

Bro, that doesn't even look like any of the Final Destinations...
Title: Re: Final Destintation
Post by: SickSadWorld on July 31, 2011, 04:23:20 AM
Quote from: "CHAOS_FANTAZY"
Bro, that doesn't even look like any of the Final Destinations...

I and many others disagree. Feel free to post in the proper topic if you have some specific feedback for my version, or try yourself!

Although it's probably just you taking jabs at me for reasons unrelated to the map itself.

Back on topic, here's a screenshot of this version for reference
(click to show/hide)
Title: Re: Final Destintation
Post by: superMario123311 on July 31, 2011, 05:37:43 AM
sceenshot will now be on the first page
Title: Re: Final Destintation
Post by: Captain Barlowe on July 31, 2011, 06:11:46 AM
Quote from: "CHAOS_FANTAZY"
I'm not sure what you mean by this.  Did it have too many channels?
No, the VRC6 is an expansion chip that goes with the NES, giving it more channels to work with. Unfortunately, said VRC6 things are sometimes confused to NOT be 8 bit, in which they actually are 8 bit, as they can be played on an NES with said Expansion chip.

Quote from: "CHAOS_FANTAZY"
Bro, that doesn't even look like any of the Final Destinations...
...You do know that the one SSW made was from the N64 version, right?
Title: This statement is intended for public education only.
Post by: Tesseractal on July 31, 2011, 06:12:49 AM
Quote from: "CHAOS_FANTAZY"
Quote from: "SickSadWorld"
Nice work (I didn't even look at it)

But you're only 8 months late ...

viewtopic.php?p=40528#p40528 (http://www.cutstuff.net/forum/viewtopic.php?p=40528#p40528)

Bro, that doesn't even look like any of the Final Destinations...

Actually, that's the closest approximation to Final Destination I've seen. It matches the scale of the N64 one well.
I don't see what you base that claim off of.
Title: Re: Final Destintation
Post by: TheBladeRoden on July 31, 2011, 06:03:11 PM
Quote from: "Nuy"
Except none of the suggested music has been 8Bit.
my suggestion was 8bit  :evil:
Title: Re: Final Destintation
Post by: Nuy on July 31, 2011, 08:13:52 PM
Quote from: "TheBladeRoden"
Quote from: "Nuy"
Except none of the suggested music has been 8Bit.
my suggestion was 8bit  :evil:
Quote from: "Korby"
What are you talking about, Nu? The one TheBladeRoden suggested is perfectly 8-bit.
Quote from: "Nuy"
I didn't even see that one >.<
Title: Re: Final Destintation
Post by: superMario123311 on August 02, 2011, 07:05:31 AM
Well soon I might even make tabuus stage
Title: Re: Final Destintation
Post by: Shade Guy on August 02, 2011, 07:09:39 AM
Isn't that just another single platform?
Title: Re: Final Destintation
Post by: Korby on August 02, 2011, 07:17:35 AM
Perhaps the same could be said of all most* religions Brawl maps.
Title: Re: Final Destintation
Post by: Shade Guy on August 02, 2011, 07:59:47 AM
What is a man map!? A miserable pile of secrets platforms?
Title: Re: Final Destintation
Post by: Beed28 on August 02, 2011, 11:35:08 AM
But enough talk, HAVE AT YOU!

Anyway, Tabuu's lair is practicly the same as Final Destination, except the floor and background is more flashy and swirly and techno like (http://tvtropes.org/pmwiki/pmwiki.php/Main/AmazingTechnicolorBattlefield).
Title: Re: Final Destintation
Post by: xColdxFusionx on August 08, 2011, 05:39:54 PM
I refuse to download this. A stage that's already been done, No 255 lighting, and a rather (ugly-looking) blob that vaguely resembles Master Hand on what should be a flat map?

Sorry, bud, but this just won't do. Try making something more original, and when you do, try using the Sector Lighting tool to bump up the light levels.

It was a good idea, but it's already done and this version wasn't executed all that well. It does look like you have some potential in the world of mapping, though. Good luck in the future!
Title: Re: Final Destintation
Post by: superMario123311 on August 12, 2011, 08:59:49 PM
It's melees


The other one Was ssb64s

Gawd :(
Title: Still Final destination lolololz
Post by: Red on August 12, 2011, 09:23:01 PM
Dude the only difference are the colors.-
Title: Re: Final Destintation
Post by: Trollman on August 12, 2011, 10:16:35 PM
For the people that complains that this map has a bad amount of weapons, use classes. It's the only way.

BTW, the map's well designed overall, the health is too much near though. And the master hand artwork would need removal. Even if it lacks skybox and yet it is an outside map, this is one of the rare cases where it doesnt need skybox to be good. You HAVE to reveal the map's code (SSB01), it's never obvious.
Title: Re: Final Destintation
Post by: superMario123311 on August 13, 2011, 12:27:58 AM
I plan on removing the master hand art


Though can anyone make a sprite cameo I can use

"with wad file"
Title: Re: Final Destintation
Post by: Jakeinator on October 30, 2011, 10:35:08 PM
I see what you are doing there... kinda. also if you need help on the skybox. put F_SKY1 on the ceiling of where you want it and then make a sector around the edge of the wall make that ceiling F_SKY1 then bring it down to the ground. don't worry about the black !. also try putting the F_SKY1 texture on the ground i think that might work... i do like the music there.
Title: Re: Final Destintation
Post by: Trollman on October 30, 2011, 10:41:23 PM
Do you realize you just necrobumped this?