It's finally time for me to unveil my secret project: the ability to create custom bosses. There are two types of bosses in MM8BDM; one is a regular monster and the other is a bot with a special weapon. The two bosses in this demonstration demonstrate both types and are fought in a fashion simular to the Unknown map in the campagin, and even has two extremely basic sample deathmatch maps that accually takes the player to the bosses.
Due to certain circumstances, these two bosses have a seperate Unknown map to themselves (UNKWON) since changing the regular one is definetly a recipie for disaster.
Finally, I've left the scripts open so you can see how the two of them work; HOWEVER, I'm not that good at documentation, but I've left some comments in the scripts. I can also gaurentee that this is not how CutmanMike did his bosses, but at least it seems to be working.
Last of all, be careful with weapon selections against some bosses, especially monster based ones. For example, the first boss can be easily defeated with the Noise Crush if you aim at the right spot, and Magnet Missile and Dive Missile are completly broken against them as well. (Try the "give weapons" cheat and you'll see what I mean)
Screenshots:
(http://img18.imageshack.us/img18/4227/screenshotdoom201107311.png)
(http://img17.imageshack.us/img17/4227/screenshotdoom201107311.png)
I hope this will help with custom expansions such as Mega Man V, Mega Man & Bass, Rockman No Constancy and Kirby's Adventure.
Download: http://www.sendspace.com/file/lgvj0w (http://www.sendspace.com/file/lgvj0w)