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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Lobsters on August 06, 2011, 10:59:18 AM

Title: Project R.A.W.R. [Mappack]
Post by: Lobsters on August 06, 2011, 10:59:18 AM
Okay this is a project I hope will take off. I will be in charge of it, unless some usurper comes along. What you may ask is Project R.A.W.R? Well, I simply made an acronym out of rawr. It totally makes no sense. Righteous Assualt Walrus Recon. Yeah it is quite random.

The Modes that are the focus of R.A.W.R  

-Deathmatch/LMS

-Capture the Flag (Keep One-Flag in mind as well)

-Possession

-Duel




Power Weapons should be harder to get.
 Now don't necessarily make it bait for a death trap. If you do make it a trap awesome. And I mean a challenge. Like say you have to get rush coil to get to a platform that you need to use item 1 to get to the next. Then use beat over a pit to reach the darn thing. With teleporter or exit unit nearby so they can get out. Wouldn't that be cruel all that work just to get stuck. This is type of crazyness is for weapons like Time Stopper and Gravity Hold and Possibly Junk Shield if it gets changed again if an update happens soon.


I will also keep a certain number of slots for maps for each mode. I haven't decided how many for each yet. Don't make a map with classes in mind. Hell, I don't think that is possible to make a map with classes in mind. What are you going to do? Make anti-drill man digging floors? Well with the right amount scripting it might be possible, but I wouldn't waste my time on that for R.A.W.R

Okay the fun part my restrictions.

(click to show/hide)

And That is all I can think of at the moment. And pardon my possible spelling mistakes and  grammar. Gah, that was long.

Got a map PM it to me with a dl link. And I will be putting maps I make into this too. I might have to consult you guys to see if it gets in just to be fair. Haha
Title: Re: Project R.A.W.R. (Working Title)
Post by: Jc494 on August 06, 2011, 11:23:12 AM
Quote from: "Lobsters"
-Capture the Flag (Keep One-Flag in mind as well)

Dont make CTF maps. Unless you dont want them to be played.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Mendez on August 06, 2011, 01:08:02 PM
Good luck broski! If this projects take longer than a month, I MAY post a map. Otherwise, just try to make as many maps as you can, and playtest often!
As Red once told me, map with your heart and don't be afraid to try new things or fuck with over 1000 textures for an hour straight.
Jack, no one plays your maps because they're too large and complex. We've been over this countless times, man. And I swear I'll get a new version of 07 someday. Just let me finish AMP and I'll revamp that project so much, It'll start getting some views.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Jc494 on August 06, 2011, 01:18:30 PM
Quote from: "Bluebrawl"
It'll start getting some views.

Doubt it.
Title: Re: Project R.A.W.R. (Working Title)
Post by: WheelieCarbonate on August 06, 2011, 03:38:51 PM
I may actually be able to contribute.
Just need more mapping practice.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Jennifer on August 06, 2011, 06:18:07 PM
I'd help if my computer wasn't being a complete ass to me right now.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Ivory on August 06, 2011, 06:30:01 PM
I'm going to throw this out there. Mix and match packs don't work. They just don't. When I was making both CTF maps and DM maps for my I-Pack, guess which maps never got played? The CTF Maps were rarely ever touched. Most people didn't even know they existed.

While you can attempt to try this, just understand, it is very likely the final product is just going to be played for one specific mode. Most likely Deathmatch.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Korby on August 06, 2011, 08:11:14 PM
Except replace Deatmatch with Rage Roboenza.

When you say "no rickroll stuff," do you mean no songs that I'd likely include in a restaurant map?
Title: Re: Project R.A.W.R. (Working Title)
Post by: Alucard on August 06, 2011, 08:26:55 PM
Similar to Korby's question here, but a bit different...

If someone makes a Kirby-themed map, would it be alright to use Gourmet Race as a theme? I mean, it is meme-related (cough THIS VIDEO CONTAINS) but it's also an official theme.
Title: Re: Project R.A.W.R. (Working Title)
Post by: chuggaafan1 on August 06, 2011, 09:02:07 PM
Quote from: "Ivory"
I'm going to throw this out there. Mix and match packs don't work. They just don't. When I was making both CTF maps and DM maps for my I-Pack, guess which maps never got played? The CTF Maps were rarely ever touched. Most people didn't even know they existed.

While you can attempt to try this, just understand, it is very likely the final product is just going to be played for one specific mode. Most likely Deathmatch.


Before CTF10 Was Added, Saviorswords servers were almost always I or X Ctf
Title: Re: Project R.A.W.R. (Working Title)
Post by: Lobsters on August 06, 2011, 10:40:31 PM
Okay I axed out the meme rule. Go ahead and use the rick roll. I just didn't want to maps to be filled with Chuck Norris Jokes. Should have clarified on that.

I am thinking of roughly 25 maps in total for this. Five for each mode on the list(DM, CTF, Possession, and Duel) An additional five maps for the joke map section. I might bump it up to thirty for me to make a map in each mode, plus a joke map. So I don't take up slot space.

So I'll try my best to organize this. And happy mapping, although it can be such a pain. And remember to check the restrictions/rules in the first post.

Also if you made maps that got rejected by other projects please don't recycle them to me. Wow, my typing style is quite repetitive.
Title: Re: Project R.A.W.R. (Working Title)
Post by: Mr. Sean Nelson on August 07, 2011, 07:42:34 AM
Speaking of....

Why doesn't CMM just add new CTF maps to the newest versions of MM8BDM since they're so uncommon?
Title: Re: Project R.A.W.R. (Working Title) [Mappack]
Post by: Shade Guy on August 07, 2011, 09:26:49 AM
Well, first people will have to submit maps CMM deems worthy of being in the official MM8BDM.
Title: Re: Project R.A.W.R. (Working Title) [Mappack]
Post by: Jc494 on August 07, 2011, 10:09:39 AM
Quote from: "Shade Guy"
Well, first people will have to submit maps CMM deems worthy of being in the official MM8BDM.

Bingo. I dont think any of my maps are worthy.
Title: Re: Project R.A.W.R. (Working Title) [Mappack]
Post by: Lobsters on August 07, 2011, 11:34:09 PM
Quote from: "Jack Corvus"
Bingo. I dont think any of my maps are worthy.
Well you do not if they aren't worthy unless you try. Anyways I the I am sticking to the my last post's edit.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on August 27, 2011, 03:40:52 PM
[This post was heavily edited by Lobsters]

Anywho yeah updated the restrictions, V2C kinda negated a few of them.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Ivory on August 27, 2011, 04:53:25 PM
Quote from: "Lobsters"
So umm yeah. Get mapping! Damnit make sure there is some CTF maps cause Lobby err Manny wants to play some CTF.

If you are going to be rude like that and demand maps, then I doubt this will ever take off. Also, have you yourself put any effort into this mappack? I don't see any signs of any map ever made.

New rules for the Project sections since you went on a "hiatus" you can't start a "project" unless you have some initial work done already. Elsewise, this is just an "idea"
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on August 27, 2011, 06:36:10 PM
Well I wasn't trying to come off as rude and demanding maybe I should've used some emoticons for that statement. Maybe I just have to condescend to the usage of emoticons. So excuse my elitism there :). Well I can't understand why I can't restart my "idea" that had around .05% progresss at all. Well I can see your point about no screens of the project but whatever. Not trying to argue with the mods, since if I do I get banned and that means no R.A.W.R. regardless of any progress. All in all if you had to come and tell me about progress now you should have done prior when this was all about "No one likes my maps and other statements."  Well I'll start working on something right away. Now if my update doesn't come for like a day or two that is because I am working on it.  So that is it. Wow that was short even for me.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Ivory on August 27, 2011, 06:40:15 PM
We don't ban people for arguing with us(unless it's flame related), only for breaking the rules.

Anyways, I hope to see some progress soon.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on August 31, 2011, 11:34:45 PM
Okay I'll try to keep this one short. Here is the progress of the maps I am making for this project, so far.

-I have two maps in the works and in other two in the brainstorming process.
-The first one is an experimental CTF map. The other is a DM/TDM orientated map.
-The ones in brainstorming is a joke map and a duel or possesion map. Not sure yet.
-The two brainstorming maps are kinda silly. A hard knuckle only map and a map that is sorta greasy.

Time for proof of progress. Caution Might be some Air-Man tiles
(click to show/hide)

The CTF map if you looked at the pictures, is quite different. I know having a hexgonal shaped map is quite out there. I know the bases is what sets it apart. The weapons and all that jazz aren't in place yet, same with the skybox. A vertical CTF map is quite risky, but if it needs changed it'll get changed. Please, try not to give me crud about it without trying it first.
Oh yeah, the DM map pic, if you can see a monsterish face than hooray.
 
-Lobsters
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: TheAmazingImp on August 31, 2011, 11:39:22 PM
Okay duuude. * steps back * Project R.A.W.R is a little too insane for me. Just a tad bit insane Project R.A.W.R is.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on August 31, 2011, 11:58:32 PM
What do you mean by that? The restrictions are too strict? My absurdly long posts? Please, explain how is it insane?
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on September 03, 2011, 07:24:10 PM
Progress time a go a go, baby! Man, I like Viewtiful Joe a tad bit too much. Anyways, like I stated already, it is that time to showcase show progress screens. Hooray! Still could use some mappers, but hey as long as I can keep this afloat, surely someone can come along.

This is a DM Map and it doesn't HAVE 255 brightness in all areas. Yes I went there, oh yes sirree bob, I did. The reason for this is primarily becuase this is a map for sneaking around. Also in most spots where I could help it the textures are black in the 0 brightness sectors. The sewer tunnel floor is the only exception. As far as I know there isn't really a campy spot besides maybe the bathroom stalls. One of those stalls has a vent in it though so beware, while one of them leads to the vents.

Screens Ahoy!
(click to show/hide)

Trust me I think it'll be more fun than it looks. This is the third version I made of it as well. The first had doors leading to everywhere. The second was mostly this without some areas added/being accessable without using no clip. As well as cosmetic changes.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Magnet Dood on September 03, 2011, 08:01:37 PM
Hmm... This is rather intruiging. Must be hard to kill people in the dark.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Shade Guy on September 04, 2011, 12:09:21 AM
Make sure to add Slash Claw in there somewhere...That will add a new level of stealth.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on September 04, 2011, 12:50:47 AM
I would add Slash, but I have a lot of weapons already. I have: Snake, Flame, Blizzard, Centaur, Gemini, Bubble, Tomahawk, Dust, Bass, Crash, Air, Gyro, Burst, and I think that is enough weapons. I might be missing one, I used to have Ballade but I thought Ballade is in a lot of maps. Oh, I almost forgot Yamato, that should be the whole list. I might add Slash for the final version but I have to find a good spot for it.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Hallan Parva on September 04, 2011, 12:53:40 AM
Air Shooter is the ultimate shotgun... or WAS until Slash came along.

Don't add Slash Claw, re-throne Air Shooter as the king of close-range blasts!
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Shade Guy on September 04, 2011, 02:26:08 AM
But you must have an obligatory MM7 weapon in all of your maps.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Lobsters on September 04, 2011, 02:38:28 AM
Quote from: "Shade Guy"
But you must have an obligatory MM7 weapon in all of your maps.

I said I have Burst/ Danger Warp in there. :) Hahahaha.
Title: Re: Project R.A.W.R. [Mappack] Under New Management
Post by: Alucard on September 04, 2011, 02:53:13 AM
He has Burstman. :geek: He's good.

EDIT: Crap, ninja'd.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 12, 2011, 01:35:53 PM
Okay I don't really have any picture updates other than that, monster face map is being a horrible pain to make. I keep on changing the themes of it, at first it was going to be like a very evil place, then a fossil site with odd wall carvings, and now a subterrainian alien lair. See, it is a pain, and I might have to put it aside and do a different map, I need a brake from it.

And I am asking this question just so the community possibly doesn't chew me up about it, I know very little about console specs, so I was wondering if it would be sound wise good enough for me to use some songs from Turok 2: Seeds of Evil on the Game Boy Color? I am going to list some songs from it. I love playing this game time to time.

(click to show/hide)

I would list more but, I think four tracks is good enough to list. So yeah I'll be busy mapping and stabbing dinos with a knife on my gameboy.

Also I laugh at how this gains view but no responses sigh...
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 13, 2011, 10:20:10 AM
Anyways yeah here is a list of maps I have either in my brain or actually getting worked on in Doom Builder

DM
- NO NAME YET (Monster's face in the wall map)
- Visiting Hours 8am-10pm (some random timeframe name also subject ot change)
- Simon Says Stay Off The Grass!!! Mk2 (Why Mk2 well look around for the first one it will make you RQ or just laugh for awhile) I will try to make this playable.

Duel
- G testing (has something to do with Gravity Hold and freefalls)

CTF
- The Sinkhole (Map I have pictures of name is subject to change)
- Very Early WIP

Possession
-The Grease Pit (Think of grease, so vague I know)

Joke
-You WILL Eat Fists, Walrus! (Hard Knuckle is the only weapon on the map)

Meh blah blah could use people grumble grumble grumble. I wanna post screenies but I feel I haven't made much progress on the one map I keep on kinda changing it has stated in a prior post.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 13, 2011, 06:30:37 PM
Hey can i help for this project, (im new to the fourm but not to 8-bit deathmatch)
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 13, 2011, 09:30:16 PM
ok i made a map (well has been made for fun over the weekend) but changed it up a little
(click to show/hide)
oh yeah if you think its to small you can make it duel, or i can make it a bit larger.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 13, 2011, 11:28:40 PM
Oh dang probable, super new mapper eh? Okay well I can point you into the direction of the of the help forums topic look for the collections of tutorials or better yet.

(click to show/hide)

Hopefully this helps. Prays for the map not to be all Air Man textures.  Also can you post some screenies?
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 12:25:09 AM
ok i made it selectable, but the @#$%ING music still wont work! i'm trying to make it solar man's theme but when i follow the tutorial it dosent work and it just plays the title theme.oh yeah knew to fourms, how do you post the screen shots from your windows explorer?
EDIT: i named the level DEL INFERNO, also for the thingy before it you're all going to know my first name  :shock:
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jennifer on September 14, 2011, 12:43:02 AM
to post an image on the forums,use this:

Code: [Select]
[img][/img]
Put the image URL inside.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 12:52:12 AM
what if its not on the internet and in windows explorer
also i had an idea for a joke map, a big room with nothing in it with airman textures
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jennifer on September 14, 2011, 01:14:46 AM
It has to be on the internet,you can't directly upload Files from your computer to cutstuff. Try photobucket or something else for your screenshots.

Also,That joke map idea is Terrible The best Idea ever.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 01:17:03 AM
i know i have an old roblox account i think this could work.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 14, 2011, 01:24:28 AM
Quote from: "Eon_and_Rush"
what if its not on the internet and in windows explorer

Well I would recommend posting it on some image site, ex. Imageshack or Photobucket. So we can see it. I kinda need to see it. Unless you want to PM a DL link to me. Don't PM a link this topic unless you post some screenies just incase we have a map snatcher. Still could highly use screenies regardless though so others can give input and not just me.

Quote from: "Eon_and_Rush"
also i had an idea for a joke map, a big room with nothing in it with airman textures

Sorry but a certain map pack already had that covererd. Curse you I want to leave Deathmatch Hell. HAHAHA.

Well change the mapcode aka thingy before 'DEL INFERNO to something that isn't your first name. Example Eggsalad an' remember 8 character limit. But in the end if it gets into RAWR (which is highly probable and if I suggest changes and are willing to make them) The code will be changed. :( I know but ,gotta make a pack have consisitant codes for ease of access.

And I believe Solar Man's theme is already is in a map in CSCM but whatevs I'll let it slide. And when the time comes for the MM10 Expansion it will have that song.


oh Hot Damn Late Post
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 01:57:59 AM
(click to show/hide)
there :p
EDIT: DAMNIT!!! the picture is broken
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Korby on September 14, 2011, 02:49:09 AM
I fixed your images. Remember to use a direct link to the image.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 14, 2011, 05:00:18 AM
I think I noticed something in the pics, that some textures don't look alined. And I see maybe only three weapons, Scorch Wheel, Fire Storm, and Screw Crusher. Well it looks decent for a first (or insert number map made by a fresh mapper) map.

And another thing I noticed is that the view counter sky rockets when a mod is the last poster. Probably people getting hopes up for someone getting a stern talking to.:(
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 01:46:56 PM
oh dont worry im going to add more to it soon, btw there is 4 weps those you said and atomic fire  :mrgreen:
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 14, 2011, 08:26:29 PM
Okay out of the version I played, I have to say man, that is SMALL. Totally a duel map for the size.  I have to say though it is really unique though. Not sure if people would like that Tellies go through the playable area but I do. I think out of the weapons people would mostly use Screw Crusher and Scorch Wheel. The reason for Screw Crusher is that it is a close-range weapon and the map is pretty small. Scorch Wheel becuase so people can boost away and jump to the hot head platforms only, to realize, darn I am dead. Then again Fire Storm hugging oh man the possibilities.

Also I like how the weapons are spread out in a patttern but, Atomic Fire isn't getting the pattern treatment. I only saw one Atomic Fire, kinda breaks the pattern feel. I would replace the firestorm on across the map from the A. Fire with A. Fire.

Now, this is optional but, I think this would be cool to do.

Now, I know you said you are making changes but, I was thinking what if and what IF you could actully fight on the hot head platforms? Maybe, make replicas of the platforms and move the ones with hot heads further back and not scorch wheel jumpable. In the version I played the platform at an angle is hard to land unless I just suck at scorch wheel jumping. You CAN BARELY LAND IT. So If you follow through with this make some power weapon there.

I like it so far. I'd personally worry about the map first then the music, sometimes when testing your own map over and over and over you wish you hadn't added the song in haha.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 14, 2011, 10:44:45 PM
i added a bit to the oppisite side of the atomic fire platform. a little island and a wider one behind it with freeze craker and rush coil to the side behind it (not far enough to jump at all) is gravity hold. to the side of the main island is a island with rush jet on it, you can't make it so you need rush coil.  :p
EDIT: i might make the main island bigger.

ok there that should do it, heres the file for the latest one http://www.mediafire.com/?rfrmhkwcunhhdvo
edit:i'll start making a new map, maybe a sonic level themed one (im thinking of metal harbor from sa2) tomarrow

ok f*** it im going to make that metal harbor map
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Ivory on September 15, 2011, 12:54:53 AM
Triple Posting? No. Don't do that.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: xColdxFusionx on September 15, 2011, 01:05:08 AM
Edit Post is your friend, buddy.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 15, 2011, 02:46:18 AM
ok, how about this, once the map pack is released everybody who made a map or maps for it should join and we can play them.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 15, 2011, 02:55:16 AM
Well that is the primary plan I guess.

Now time for my input.

Well I could see the Del Inferno map being a good map. Why is there a pointless Rush Jet? You can easily scorch jump to Gravity Hold. And why does G hold come to mind when it comes to power weapons...


....why not something like Super Arm or Centuar Flash???

I did state that NO Rush Jets in a duel map, but it wasn't fully decided as a duel map and the current version really didn't add all that much. I can understand if you are a new mapper but mapping takes time. In a map I worked on for Rawr I took atleast 12 hours working on it not straight of course. I am sorry I can't log all the time I worked on one but I know atleast 12 hours but possibly even over 24 hours making 3 different versions of it.

But if you want to do Metal Harbor and move on, that is your choice.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Jakeinator on September 15, 2011, 02:37:24 PM
ok. but i didn't intend you to scorch jump to gravity hold because i died 15 times trying to scorch jump it. I intended you to use rush coil to get rush jet to get gravity hold.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 15, 2011, 09:42:06 PM
Okay but the Scorch Jumping is really easy to do though. Just use Scorch and hold fire to do the speed boost while running forward and jump so easy to do. Just  make it higher so people know, use Rush Coil  to acquired G. Hold, since Scorch Jumping doesn't change your jump height  and if it actually does it lowers it if anything.   And heck if you get your angle right enough you can do them Jump Maze skillz and strafe jump G. Hold. I either suck with rush coil or I just have to put Rush on the lava to get to G. Hold.

While now I realize G. Hold is there to counteract Rush Jet. Geez, Lobsters use more detective skills.....  Atleast Wind Storm isn't there. The horror of Wind Holding plus, the thought of someone who is good at it even more scary.


Hmmm.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: xColdxFusionx on September 15, 2011, 09:57:43 PM
Quote from: "Lobsters"
Atleast Wind Storm isn't there. The horror of Wind Holding plus, the thought of someone who is good at it even more scary.

I still think Tornado Holding is even worse.

Tornado Blow (from MM8-10 expansion) and Gravity Hold should never be allowed on the same map. Ever.
Title: Re: Project R.A.W.R. [Mappack] We could use mappers.
Post by: Lobsters on September 15, 2011, 11:31:07 PM
Yeah Tornado Holding/Gravity Blowing is baddddd and easier to do then Wind Holding

Unless in the future they pull a move like I have about an idea on how to make Power Weapons hard to get in the first post. Hahaha

Anywho No screens but Prog on my one map with that monster face is going pretty well. I was just stumped and now I am making it, awesome I am getting somewhere.


I also have an idea for the best joke map ever. Well that is something like the biggest map you can ever make in Doom Builder with lots of things like mountains, caves, lakes, forests, islands, jungles, villages, deserts and call it The World. I am planning on doing that but that will take a long time to do. Heck maybe even that can be a group project where we pass it on to others to make different areas. But I want to finish up my CTF Island map and the alien lair map and the walrus fist punch hard knuckle map first.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Alucard on September 16, 2011, 12:39:59 AM
The world is round, Auto proved it

Have you seen the Hyrule and Snake Mountain maps?

Those ones are HUUUUUUUUUUUUUUGE.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Korby on September 16, 2011, 12:47:20 AM
Because they're totally meant to be played seriously in deathmatch.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on September 16, 2011, 01:13:42 AM
Quote from: "Alucard"
The world is round, Auto proved it
Have you seen the Hyrule and Snake Mountain maps?Those ones are HUUUUUUUUUUUUUUGE.

Yes, I have played those maps, I enjoy them.

I was thinkin' at the ends of the map either:
A: have a giant chasm/space becuase, most people know the Earth is a flat disc.
Or
B: Those darn kids and their round earth theory, the edges could just teleport them to the other side of the map. Think Final Fantasy world maps.

Or, just go with option A and make the chasm an ocean, like FF3's Floating Continent and, yes, the Japanese FF3/FF3 DS. Sadly, you only see the ocean in the rest of the world map. Those of you who have played and gotten that far will know what I am talking about.  

I hope you saw that I said "The World" is a joke map....

Infact the first thing that I was thinking of before I thought of the world is that what if someone made the overworld of Jurassic Park (SNES).  


Hopefully it might make people stop complaining about Huge maps, I know I am guilty of this but then again Huge/Bigger Map outnumber Small Maps and Meduim Maps but I haven't been counting the numbers so I could very well be wrong. Still I think this will be awesome. If it gets done will probably have to be in its own bundle. I don't even wanna ponder the very thought, of the map size.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on September 16, 2011, 01:59:06 AM
that sounds insane in the membrain
this the world map sounds crazy.
EDIT: i have final fantasy DS, its good
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on September 16, 2011, 02:44:38 AM
Yeah the world would be insane, In Doom Builder you can't even see all of it zoomed all the way out. You can see most of it. The way I can see it being done is to have a hub world in the middle that leads to different areas. IF it gets made which will take A LONG TIME A LOOOONNNGGGG TIME. Like Yoshi's Island level A LOOOOOOOOOOOOOOOONNGG CAVE. Hated that level stupid ghost thingies and lava.  

But yeah that is an idea I have. It sounds too crazy. AND A BIG IF, that an attempt at it is possible, that there is a HIGH RISK OF IT BEING CANCELLED or postponed whatever. I would rather get R.A.W.R done first.

Again, if R.A.W.R gets finished before "The World" don't be surprised. I should make a seperate topic for it. Yet, I am not 100% behind it yet. Another idea is to have a script even if one player goes to one area all players go to that same area. I read somewhere that you can different songs for different areas. I also think I seen it in a wad called Unloved.

 

A note to the Foxhound guys, well the Shadow Moses Idea is cool, I think "The World" is a much cooler idea.

(I know they didn't post about it here but I was involved in chats with them about it in servers.)

No, that doesn't mean only Foxhounders can work on it. Maybe for the Shadow Moses thing but ask Protogradius/Psycho Mantis about that.

On a further note darnit ideas stop making me get into things that may be over my head.

Anyway yeah this "WORLD" map is just an idea right now, no actual work on it other than the very large and very empty Rectangle it is.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on September 18, 2011, 03:04:13 PM
YES!!!!! I PUT MUSIC IN!!!!!!!!! also metal harbor is done (the music is from the game though)
http://www.mediafire.com/?11ei8lqyb0s61q1
http://www.mediafire.com/?bl0semq3o4pjhk2
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on September 19, 2011, 12:42:16 AM
Okay this is the part I hate, giving my opionions.

Okay for Del Inferno you only added HEAT MAN'S song.

I know there is a quote button but I'll just do it the ol' fashion way.

"Music should sound 8-bit. Try not to use music in other maps. Although if you do use that 8-bit version of "Take on Me" Awesome! I won't hassle you. Just because this is a megaman fan game doesn't mean you should go and find 8-bit other MM Series tunes in 8-bit.  If you can make it in Wario Ware DIY with 8-bit instruments coolio."

And if you didn't see that then you haven't read the first post.....

Also Metal Harbor is just errrrrrrr. One of the platforms leading to the Bursty's weapon kills you, why?  I don't know if there is "boss music" (Match is almost over song) becuase of bots suiciding like mad and even the freeze function didn't help. Blasted spawn invincibility actually had a use. As well as the fact Metal Harbor's song of all things is WAVE MAN. The only thing that gives the feel of Sonic Adventure 2 is the Tower.

I am just going to put this the best way I can. While I like the first map you sent (while it needs some work) Metal Harbor would only get points for being somewhat experimental.
While I appreciate your submissions, I can't accept this maybe when you have more mapping under your belt. Sorry if I sound like a jerk.

- Lobsters
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on September 19, 2011, 01:43:08 AM
okay metal harbor is a no. also that was the only way i put music in because when i put in an .ogg file its a text not sound thingy. SlumpEd is confusing. also i keep on accdently chaging the "ground-that-should-be-instakill" and then making platforms from it. doing so makes those platforms instakill so that was one i forgot to change.

EDIT: FUCK YEAH!!!!!!!!!!!!!! I made a new map with......
you'll find out
http://www.mediafire.com/?j8009yhdy24ea48
also tell me if i should redo DEL INFERNO to be a lot like Lava reef zone with an 8 bit remix
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on September 25, 2011, 09:41:46 PM
Yo I might have not been on in awhile. (lol 3-4 days) Just, busy admiring other Capcom games. Hint: You play as a God and it was the sequal. My progress have been very little but I have a map that might be in a V1 condition. And if only this was made with 20a3 (isn't that the soundchip well something like that)
(click to show/hide)

That spoiler totally gives it away and curse that exploitible money system seriously 16 Holy Bones Large Type at the final boss = me not losing no matter what. It was exploitible in the first one especially with them Ressurection pouch things.
So Yeah I will get a tad more busy into map building.

EDIT: (One or Two meh I lost count)

Sorry if I sound like a big asshole but I should be more clear this time.

What the hell is Gem Mountain? Seriously are you trying to piss me off or something? What is this map? How long did this take you to make it, 1-3 hours? And even if you make "DEL INFERNO different and you add Lava Reef music in it. I am pretty sure Lava Reef is in another map. I think one of the IX-Pack's maps. And I ALREADY TOLD YOU ABOUT THE MUSIC thing. I don't think I am the only one but when maps have the same song it is annoying.


Yeah maybe I wasn't clear, still I am not trying to be a jerk about this. But um just submit maps when you have MORE mapping experiance and not shit like Gem Mountain, sorry dude I appreciate the first 2 offerings but the 3rd one comes off as insulting.


Even if R.A.W.R gets done and suffers a fate similar to AMP (Not getting much host loving) I want this to be something the people who worked on it can be proud of. Not the next map pack on "Best Maps Ever" and call it R.A.W.R. Edition.

- Lobsters out.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on September 25, 2011, 11:50:45 PM
ok, that one is accualy a test map now that i think of it, i think i may just have made it so i can put music in it  :(
i might end up not making any more maps for the pack. oh well...
EDIT: ok the pack is about half done (right?) Lobsters if there are more than 2 people (me and you) who contributed for this lets do a mid-way play test, who agrees? (i wanna play these so badly now.)
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 01, 2011, 10:14:18 PM
The pack is nowhere near half-done on my end. I only have one map pretty much done (mostly cosmetic changes) and another two that I am iffy about. And well the one could just maybe use music and all the other map info jazz and I could see from there, I played it with normal (0.5 air control) so don't worry about that......

The CTF map, that totally will not be played the way I intended, since nobody plays CTF. That one is realllllllyyy iffy becuase of the layout and I still need to do that music stuff.

Meh, maybe I can lump those maps of mine together and have a reallly shoddy  (Like my GVH Skill Why is that so hard?) demo, alpha, beta, gamma thing.

SO Yeahh..... Righteous Assualt Walrus Recon Assemble! Eh, maybe.

If you want a shoddy uncooked Lobster Meal? I am game, down, ok.

Actually I'll get on that in the next few days hopefully.
Cruddy demo time? Yes it is, Woot!
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on October 02, 2011, 04:19:42 AM
ok i'll test these maps, also once i get DEL INFERNO's music in i will pm you the thingy-mah-bob. Is it safe to say DEL INFERNO is done (excluding tweeks for any future update)?

Also do you mean we are testing the thing online (us battling each other)?
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 02, 2011, 05:11:20 PM
Well I thought the demo was for my maps.... hmmm..... Well we could have  the other maps but as well for testing.


I am not making stuff up when I say this but atleast for me Dookseeker is being a brat(not doing what it is told to do/not working) and it sucks it just stopped in the middle of the night. Maybe if skulltag is down for everyone it will explain it. I hope this gets fixed/ whatever is the problem is done A.S.A.P. so we can do this testing stuff.

Also, quick question should we only give it out to certain people, Or, perhaps, just spread it out to whoever decides to come here to get the file or from wadhost from whoever puts it there.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on October 02, 2011, 11:37:06 PM
emmmm..... just make a demo, beta thingy in the first post.
EDIT: i am making a amazingly horizontal new map.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 06, 2011, 07:51:19 PM
Mostly done with getting music for the three map demonstration of my shoddy side of RAWR! Hurray, yeah it took me forever to find music. I am going with the Turok 2 GBC version tunes and Tom and Jerry (and Tuffy) for the NES Songs. My early childhood and later childhood yay. Tom and Jerry, mostly becuase I couldn't find any 8-bit era sounding tunage of The Blood Brothers, so no "Ambulance vs. Ambulance" or Rats and Rats and Rats for Candy"    sadly.

So yeah just gonna Edit this here post when it is done.

EDIT 1: One of them is going to be Horribad CTF MAP Yay. The others are deathmatch orientated.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on October 07, 2011, 01:38:47 AM
i know a song for a fire theme map

(click to show/hide)
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 12, 2011, 06:24:27 AM
Gotta say that is a cool song. Go ahead and use it. I should start loosing up on the rules.  


Sorry if anyone was waiting for a demo thing. I am almost done with the demo of my contributions. I just was busy doing adjustments more cosmetic work than I thought. I will post screens of the maps when it is done. Gotta figure out more things to do to them so they meet my specifications, I have to say these ones are way better then the maps in my old Maps Topic in the map section. Someday I should spitshine them but I only see maybe half of them being worth the time honestly. The Snow one, the Waterfall Cave one, The Ruins one with all the hidden stuff.

So yeah and if anyone was waiting on it I am almost done.

Just a minor thing I am having trouble with.
Mirrors are annoying to get them right. They work fine in GL but Software they don't for me. So don't expect them unless it WORKS PERFECTLY FOR BOTH.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jennifer on October 17, 2011, 09:55:12 AM
How many maps have been made exactly? It would be a good idea to list how many maps are in your demo and how many will be in the main pack.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 21, 2011, 08:05:52 AM
Well to answer your questions. I made 3 Maps so far. One old one spruced up, a new one and a experimental CTF map. Eon_and_Rush made 3 maps, so that makes 6 maps. In the final package well um. The anwser is um I don't know for now maybe 7 or 8. It really is up for grabs.

Well to be honest maybe I was too optimistic in Augest about this. I AM NOT BAILING OUT. Or I just became an ass to everyone well, whatever the case is at this point in-time Rawr is smaller than I envisioned. So there is 6 maps, but I just don't know if 6 would be too much for a demo. Then we would like to have 24 maps but at this rate it ain't happening. (A demo containg 25% is a ludicrous thought haha.)

Well so much for Collab packs, the other ones will just expand and expand, it can't be worse than certain Doom servers where you have to download the ridiculous ass 80 MB Music Wad just to fuckin' play the damn thing online.

So yeah you want to map for this go ahead.

Not so giant segmented walls of text away!

 -Lobsters/Party Pete/[FXH] Some Squid Guy

PS: I am also kinda busy doing other things than MM8BDM and Real Life Obviously. So if you see me online on a non-MM8BDM server don't be astonished.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jennifer on October 21, 2011, 12:19:59 PM
I could help, I have 1 or 2 Maps Stored away in my PC. I can also scrap together 2 or 3 Maps if you want.

totally not going to my German class after I post this.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on October 23, 2011, 03:36:43 PM
Plz don't put gem mountain and the metal harbor ones they are really bad.
I might not make any maps for this for a long time... i need more maping practice
EDIT: okay i lied I've actually have been making a new map for the past day or so... an i finally figured out sky-boxes as well I might give you the link to download once mediafire stops being a pain in the ass  :)
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 25, 2011, 09:40:39 AM
EDIT1: Sloppy and poorly written post ahead. GO GRAMMAR SKILLS!



Okay response time.
 All right Travis you want to send me maps go ahead and we can see what goes on from there. Okay about the demo thing itself. I haven't decided what maps to put in yet since well, scratching out Metal Harbor and Gem Mountain, that leaves four maps. Now the condition of those maps being demo beta worthy whatever is debateable. I think I am finished mostly with one of the three maps I been gradually working on.

I am going to leave the link here for the most current version I uploaded. SOON. After I edit screenies into this. Now I don't want BS about how GL users could have an advantage in this map. It is aesthetic only. Very minor nothing like a big gloping texture mess that gives hall of mirrors effects. That isn't sarcasm either, it is more of a seeing in the dark thing.  


In, my personal settings it wasn't anything major and I use Software INSTEAD OF Open GL. So if you think softies ( so degrading sounding) are getting screwed over well you are think that but I think it is fine. What if the GL user has crazy settings so that they can't see shit? I haven't monkeyed around with GL settings to prove that and well, I won't. Last, I knew my settings are defualt or damn near close to it so once again changed settings might make be different than my tests.
 

I tested them in both modes although I shouldn't have to type that. It should be mapping standard if it is well, boil me. Normally where I type some odd comment in small text that no one really reads, I'll say this Yes that is all.


Oh and map listing stuff. List Version 1.

RAWRDM01 - Visiting Hours 10AM-8PM (the times are something like that)
Lobsters

RAWRDM02 - Out Panty Raiding With Mr. Krabs (had a brainfart on the name here) Lobster5

RAWRDM03 (Major WORK IN PROGRESS Mapcode isn't final I can move it to a more finished map than this one)

Not Sure Where Del Inferno falls in. Duel, DM?  

RAWRCTF1 - The Sinkhole - Lobster
Map still needs work not sure what but it feels like something is missing.

Map Slots Open: Well I am hoping for 25 maps but if I get atleast 10 hell I am happy.

Preferably some CTF Maps and maybe Duel Maps into the mix but Death Match Maps won't kill me hopefully.

Also just a side note is it possible to have a CTF Map focus as a DM Map as well without having map clones?

Hopefully that negative zone isn't going to squat over here. Yet, I think it is over honestly for now.....
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jennifer on October 25, 2011, 11:42:34 AM
Duel maps can be Deathmatch maps if it's the right size.
Take Knightman for example. About medium size, yet players don't spend 20 minutes trying to get the first frag.

Also, I'll probably send in a map after school. Unless My Phone gets fixed that is
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 25, 2011, 09:03:47 PM
Okay before I post the link to the map I think the version I was going to upload played the boss music first. ERRRRR it worked fine before. Yeah fixing that sheesh. What the hell map haha.

EDIT: I am an idiot I know what it is. SHEESH I should maybe think more often.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Korby on October 25, 2011, 09:16:40 PM
Quote from: "Lobsters"
Gotta say that is a cool song. Go ahead and use it.
"This track may not be used by anyone other than MrWeirdGuy unless the requester permitted so."

Nope.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 25, 2011, 10:13:32 PM
Well so okay then but that feels kinda super delayed. Far as I know that song isn't in a map. Anyways so I should look out more for that stuff and while that causes me to think about using the Turok 2 GBC/GB [Game Boy Color well the game also works in an old monochorme Game Boy as well] songs. I haven't released anything that has that in them.

Anyway without further delays a map that has a song that shouldn't be copyright questionable/permission to use becuase, well it shouldn't becuase I know who made I would just say a friend but well I made the crudtastic song. Honestly at times is the best policy. Okay while typing in normal size again and yes that small font is important to read. While talking about the cruddy song I think it needs to be replaced but that is for another time.


Okay here is the link to it.

BUUUUUUUUUT 1st

Screenies What everybody loves

(click to show/hide)
Okay time for me to post the link and get harsh criticism that makes me cry. HAHAHAHA
Enough BS aside. I should do the wad host thing on this but I doubt this will get hosted. If it does LOL, just plain and loud LOL.

http://www.mediafire.com/?l99vh292yawzhhu (http://www.mediafire.com/?l99vh292yawzhhu)

Have fun and enjoy I spent a lot of time on this map. A LOT OF TIME. I had to reroute it all once. Not doing it twice. Trust me if you have beef with the doors then deal with it, shoulda seen version 1. Doors were EVERYWHERE.

I feel like regreting this already :(.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Korby on October 26, 2011, 02:20:25 AM
You need 255 brightness in your maps.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Red on October 26, 2011, 02:23:47 AM
Quote from: "Korby"
You need 255 brightness in your maps.
He is aware of the brightness, as he wanted it to be an interesting fight in the dark.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Korby on October 26, 2011, 02:25:27 AM
*facedesk*
You know, there was a map like that once. It was called SDM.

Guess one of the "features" that was most complained about. Hint: It's not because it was touhou.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 26, 2011, 06:39:44 AM
Maybe I am simply better off making Doom style maps instead. Since all I get for feedback is need 255 brightness over and over. However that was more inclined for my old shoddy map pack. This map is different and as Lag Man/Red said it is intended for dark fights. Also just for those of you out there that bitch about the brightness infact in most of the areas that have 0 brightness have BLACK textures used so they do not get all "messed up with the colors." While maintaining the darkness. I stated this more than once. And don't worry my  maps have 255 brightness. Ya, kinda made it sound like I was using 192 which is defualt IIRC.

Just to clarify in the pictures of the dark hallways it starts off bright, then you can make it dark. Might as well post this again too. The concept of the map can be compared to something like the movie Alien. Spacecraft with stowaway/intruder/whatever killing everything that gets around and stalks through dark areas/vents. Sadly there is no escape scenario, that would make it a Zombie Horde map haha. I have a strong feeling most people that see this won't get what I am talking about when I mention Zombie Horde.

I would appreciate better suggestions than "Needs 255 brightness." Assuming you even played the map.  If people whine about the brightness still, so be it. If they are so worried about it they can download the map and mod the brightness and keep it for themselves. Shouldn't be hard to do. I once already stated prior in this very post, the fact about the brightness has been addressed more than once. The (potential) complainers should really "do more research."

Atleast one person saw my warning before mentioning about it. While I told others about it some time back in servers and they seemed to like the concept. :shock: I do remember reading the whole SDM thing. Funny thing, that map still is not 255 in all areas to this day. Anyways, my brightness is focused on the gimmick side of things compared to the artsy side.

Facedesk all you want Korby.
Hint: That means I am not changing the brightness plain and simple.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Korby on October 26, 2011, 07:13:13 PM
Fine. You want more comments on it than it's too dark and doesn't fit the style of the game you're making it for?
Teddy Bear with me here, I'm not a man of many words and I'm certainly not as good a map critique-rerererer as Roc, but I can certainly tell you if I find something fun or not.

First and foremost, you have spaces in your file name. Do not put spaces in your file name, it requires more work for people like me who use the launcher. Use hyphens or underscores, or just don't have spaces in your file names.

Now, about the actual map. The music sounds like it was made in Wario Ware DIY's sound creator which is a bad thing. The room I spawned in had terrible texture choices, among which were misaligned red centaur tiles, a "window" that was barely visible, Magnetman floors, and a striped "caution" line from Junkman on top of a centaur tile. This looks ugly, don't do it. Looking through the window, I see you used Fireman's "top of a wall" texture as the wall texture, so you have strange darkness stripes everywhere. So I walk through the exit, the very tight, one man hallway, take a left, walk on girders, pick up crash bomb and....die. A crusher with brightman floor tiles came from the sky and crushed me! Joy. I respawn next to four ladders and a hallway of doom and darkness. Walking through with my buster brightening every now and then, I see Stoneman girders....used as wall textures. Ignoring this, I walk past two large health pellets, hop into a golden vomit cubby, grab dust crusher, and head into the sewers. More invisible light sources and a lead bubble later, I climb up some more ladders. After going through a vent I could have sworn I was going to fall down because it was as black as Mr. X's soul, I drop down into the bathroom on the left, exit the silent door, go a stall or two over, and proceed to enter the...jungle portion of the bathroom? Rushing out the door, I hop up and down continuously to see what the Hell those words said. I made out "nrMOry" and "mediCAL." Heading into the mediCAL room, I enter a kitchen and what appears to be a shower room of doom with arrows pointing to the items you'd pick up even if there were no arrows. Good thing they were there to show me where to go! Two giant weapon energies and danger wrap. So I go into the nrMOry, grab Air Shooter and stare into a room I can't get into. What a tiny nrMOry! Head through the door, find the VchtS(with an orange bit on the side of the S) and the HotCool. Obviously, this room sounds very cool, so I go in. Surprise, I'm back to the tiny hallway! Time to figure out what squished me.  It seems that if you're not fast enough you get destroyed, and after I get squished again, the map decides to crash my game and turn off my graphics driver.

My advice?
Submit it to CSCM, they'd love to play it on Roboenza.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 26, 2011, 11:29:16 PM
Gotta say I really like the review. I honestly do. Yeah I gotta fix most of it to make it better. Yeah the signs suck. And the jungle bathroom is where a Plant B. is hidden.

Okay so aside from the CSCM comment, I think I can see a few things you are suggesting other than submit to CSCM: change music, (was planning on that eventually) change textures/realine them, make areas wider, have the signs being less of a shitstorm. Change the name of the file to VisitingHour I'll do that for a better version. Add more lightspots and maybe arrows that would be more useful then the mediCAL's arrows, secret E-tank is still secret lol. Hint: not an arrow there.

Remove the crusher of all things or I could take the lazy way out and put charge Kick or Scorch Wheel. I am not taking the lasy way FYI, much faster to get rid of the linedef actions.

Oh and before I forget the nrMOry's "room you can't get to" you actually can but you get their throught the VEhT5. That big blue wall is actually a one-way door, before it was nothing so if some guy came in there and you had low health you are screwed haha. This map screams LMS to me even though I prefer DM personally lolz.   Hot/Cool is Heating and Cooling haha.

I really wish the doors could make sounds but they only do in Doom Builder sadly. Chances are there is some way but I would likely have to do the boss MM 1-6 shutter noise and hearing that over and over would be very annoying.

Sadly you didn't get to see the oh so not hidden Yashichi in a vent.

So this might come off as odd compared to my lost post since, it was more ERRRR than eh, not ERRRR.
Thanks for checking this out.

As frustrating as you make this map sound, would it make it better for a joke map or even a *gasp* troll map? Like this is getting hosted. HAHAHA.

Also since the crudtastic song I did make in Wario Ware hahaha, is kinda out there would this be a good replacement if the song is usable?
(click to show/hide)


- Lobsters, a crazy bastard.
Title: Re: Project R.A.W.R. [Mappack]
Post by: LlamaHombre on October 26, 2011, 11:32:37 PM
Quote from: "Korby"
My advice?
Submit it to CSCM, they'd love to play it on Roboenza.

It was already sent to CSCM. Mess didn't quite like it so he sent it to some others for opinions (including me.)

It's not a Mega Man map, and to be honest, it sure felt like a joke map.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on October 27, 2011, 12:23:58 AM
What I can say to this is it was an older version. I made CHANGES FOR Messatsu and then sent him the V2 version and never got feedback. This was around 3-4 months ago. So I just thought it was pointless to wait for feedback after a month of NO response. I took a hint and thought hmm well he didn't like it moving on.  And well Llama if you think Visiting Hours sucks great. Cool, I could say the same about Burnerman just to be start a meaning less arguement(more like a flamewar). That ends up me getting modded since I tend not to keep things civil. Yet, I won't. Why, becuase I see nothing to get out of it maybe a few laughs but nothing good enough to make it worth my time.

Technically it isn't a Mega Man map, it isn't for one specific Stage in the series. And to be a smartass none of them are, they are just Doom maps made for Skulltag. And not even true Doom Maps since it is a modified version to include features not in the actual Doom(Ultimate), Doom 2: Hell on Earth and Team Tnt's Final Doom. And to be more like Raven Software's Hexen with a Doom feeling in mind. It could even possibly features beyond include Hexen [Never played much of Hexen, not really my kind of game.]


Really though I didn't like Burner Man it comes off to me as the Centuar Man (Yes, vanilla version map) map does, it may have the textures (redone textures in your case) and the song (a cover in your case) but it just doesn't have that Burner Man feel to me. Same thing obviously with Centuar Man.

Hell, that is how I feel and well you feel this is a joke map. (For V2 could be the same for V4 far as I know and I don't care to know.) Just for clarifying this is my honest view and not some clouded judgement. Meaning I thought these exact thoughts when the MM&B Demo first came out. Lol delayed feedback much?

Thank you for your time and letting me know that Mess doesn't want the map. Was afraid of the possiblity of two versions going around. LOL, I think my bias is showing.
Just to keep things going smoothly.  
Next person in line come on up. Hopefully I can keep things on-topic this time.
Title: Re: Project R.A.W.R. [Mappack]
Post by: LlamaHombre on October 27, 2011, 12:28:46 AM
lol Centaur Man

I tried for a Star Man-esque theme, with the indoor parts keeping you safe from the main gimmick.

If you could give me some decent feedback about how to make it more Quemador Hombre-like, I'll accept it.

Until then, it'll just be both of us getting mad at each other's horrible excuses for maps.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Ivory on October 27, 2011, 03:39:02 AM
Now I feel the need to defend Llamas Burner Man from this injustice.

First off, Burner Man has actual structure. Something this map lacks. It's a giant mess of one way rooms with dozens of places for a player to hide and never be seen again.

Burner Man has room to get around. This map is cramped. Navigating is a pain the ass with vents everywhere, one way passages.

Burner Man has good size. This map has many sections of the map that could be taken out. Least it would somewhat improve the flow. Right now, this map is Dead Ends: The Map.

Burner Man doesn't have random crushers and it doesn't confuse me into thinking that water is suddenly deadly.

Burner Man is consistent, this map is not.

What I'm getting at is, Burner Man is actually a good map. Llama has potential. You haven't demonstrated any of that. All you've demonstrated is a large ego, an inability to truly listen to what people are saying and, right, a rather horrible map. Seriously, stop fighting everyone who disagrees with you. This map needs help, it could work. You just need to be willing to listen.
Title: Re: Project R.A.W.R. [Mappack]
Post by: -FiniteZero- on October 27, 2011, 04:05:47 AM
Umm, well, I'm still new-ish to this mapping thing, but I was hoping to get somewhere with this map.

(click to show/hide)

The music is an 8-bit version of Egg Utopia Act 2 from Sonic Advance 2, made by myself using a soundfont in FL.

Please download and tell me if it's good enough to put in the pack. If it isn't, please let me know what I should fix to make it better. Thank you.
http://www.mediafire.com/?2a7cu6enik3d8ls
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on October 27, 2011, 05:00:39 AM
FiniteZero great map so far,
PROS: A great skybox for the outside parts, Great music, creative stage design

CONS:though it does lack boss music. plus don't you think G. hold is a little to easy to get. Yes it's the worst of the 5(6) power weapons (Super arm, Centaur flash, Super arm, time stopper, gravity hold, (in my opinion) star crash)  but it still is one.


also added some stuff to the maps that i'm submitting to this
City streets:
http://www.mediafire.com/?u8ufsax2gkpfdqh
DEL INFERNO:
http://www.mediafire.com/?moiwucnmg6jghv9

Any criticism is okay (try not to be to harsh im still a n00b)
EDIT: SCREENIES!!!!!!!!11!!!!!1!!!!!ONE!!!!
(click to show/hide)
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on November 04, 2011, 08:29:45 PM
I'll be trying to make stuff for this, I am willing to listen. I would bring up proof that I was. Yet, that just might, trickle down into more debates.  I won't just quit, even if I have no potential so to speak. If that one map was bad then the others are just as debatable in quality. Still I only stated a few times that my end was going to be shoddy.  Call me egotistical, neato, good for you. If I fix it I could use more input on what to fix up other than Korby's thoughts. Eh, why do I bother?



-Lobsters
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on November 06, 2011, 01:51:05 AM
Try my new map yet? it is kinda basic so far... also nice to see that you are back.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on November 11, 2011, 02:43:04 AM
Okay, So far I tried out Eon's stuff.

Del Inferno: seems different, either I been GVHing too much as of late, that I suck at Scorch Whell Jumping. Or quite possibly I can't make it anymore. Either way Yay. : D

City Streets: I only nag is the teleporter is facing the door after you warp.

Not sure if still both WIP, but I ughh umm I don't know what to say really. Yeah, so keep up the work.

Okay time, lately I been working on a new map and well not sure if it is horrible. D :

I might just ditch Visiting Hours, not sure why I was so defensive over it. I spent waaaaayyyy too much time on it, only contributing factor I can think of. Can't think of how to fix it. I might just have it in their as a trolly map. Not too sure about that.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Jakeinator on November 11, 2011, 05:45:03 PM
I moved the gravity hold thing back a bit in del inferno. and if you dont like how the teleport faces the door i can fix that if you want.
EDIT FROM 3 SECONDS INTO THE FUTURE!!!!: I'm gunna try a forest themed map next (it is so not based off of one of my fan-made robot masters.)
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on November 22, 2011, 07:26:54 PM
Okay I am remaking Visiting Hours from Scratch, Two older maps I was working on are scrapped the CTF and demonic face one. I am switching between different maps. Visiting Hours Are Over (Remake), Some Boxing Wrestling Arena Map. With 3d Floor Catwalks to Power Bomb/Slam/Top Spin From. A thrid joke, a third Jump Mazeish Foot Race and a third hard as hell to finish. Yeah this will take me a long time to do and the end result will be interesting. And some Canyon, Mountain, Base with a small cave. Yeah, once I get this down hopefully people will take my mapping seriously.

I would post screens, yet the progress is nowhere near finished on any of them. I am focused on getting the first two parts of the race maze done. If I get them done tonight, I'll post Screens Asap.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Lobsters on December 12, 2011, 10:55:07 PM
Okay I am done with this and by that I mean Lock this topic please.
Title: Re: Project R.A.W.R. [Mappack]
Post by: Ivory on December 12, 2011, 10:59:13 PM
As requested.