GVH01, about 60(human)/40(ghoul), trees easily get you stuck trying to get to your target, hitscan is effecient here.
GVH02, like, 50/50, in small games, you NEED teamwork to take down a human, else they'll run away. In large games, its a ghoul rape fest. :P
GVH03, 60/40? There's a cave to camp in, a corridor on the opposite side of it, thats kinda cramped, movement can be obstructed, little cover, exellent camping map for humans, unfortunately.
GVH04, 40/60, probaly. Creeper might have some problems here, but Jitterskull and Sjas dominate here, have ghouls come from both sides or sneak attack from above and they're gone.
GVH05, hmm... 55/45? Why, mostly because the outside is camped upon, just like the inside tight room with creeper tunnel, it may be effecient at times.
GVH06, 55/45, as much as they say its a ghoul map, humans can camp on certain spots to lightning anything they see in the hallway, or seldomly create a well fortified camping spot in the middle, or hide in the farthest corners of the map. Sjas may be effecient though.
GVH07, 55/45, same score, its a tad in the human's advantadge if they play it well. Plenty of space for hitscan and sjas outside, can be camped on the inside. In short depends on the players.
GVH08, 65/35? Seriously, forest, cave, big large red corridor with no cover when approaching, lots of space, could be a tad exessive rating, but sheesh, its a human map, alright.
GVH09, 70/30. Rather obvious why, but hell, i still like the music in there.
GVH10, 50/50, probaly the most fair map in the first pack, slight obstacles to keep paying attention, some cover, and various elements.
GVH11, 40/60, this map seriously goes both ways depending on the results. Humans can camp effeciently inside, but when being picked off while alone, makes for a ghoul map. But ghouls can litterally try and overpower camping humans though.
GVH12, 40/60, except when the humans are elevator camping, there is no effecient attack against that. Otherwise, they're Jitterskull food if sjas doesnt get them first.
GVH13, at most, 55/45, its quite fair, and short. Hitscan proves lethal though, and very effecient here.
GVH14, 55/45, same, wont beat hitscan here so easily, though. Add ghostbusters traps into the mix and things may become more difficult.
GVH15, uhh... 55/45, the forest is an exellent place to retreat for a human, the insides are cramped enough to have ghostbusters and cyborgs camping in it. If no such effecient think occurs, the ghouls will have an good time.
GVH16, 40/60, unless the humans are camping effeciently. It goes both ways depending on the strategy used. Red teleporter camping is almost undefeatable.
GVH17, 55/45, hitscan and fast movements rule here. But being swarmed by ghouls isnt gonna make things easier.
GVH18, 25/75, its that ghoul-tastic! Effect increases with Jitterskulls and Sjas.
GVH19, 60/40, long, uncovered hallways, forest, large open area, and more hallways and corners, very human friendly.
GVH20, 50/50, one of the more balanced maps, but avoided because of its size and long gameplay. If you keep to area's you act best in, you'll probaly do just fine.
GVH21, 50/50, untill the humans start camping, then things turn nasty. Not impossible, just needs sacrifice of life in order to destroy santa stars on teleporter pad. Have an frostbite or something go first.
GVH22, 60/40, camping MUST be prevented, overpowered, or stopped ASAP to have chance on victory. Ghostbusters and santa traps are quite lethal here. The outside works well for marines, aside the camping it would be quite fair though.
GVH23, 55/45, could be worse. The humans can camp in their comfy room and not fire back, but anyone entering probaly gets toasted. Outside is ghoul zone, could be worse indeed.
GVH24, 50/50, it all depends on the skill of the cat and the accuracy of the mouse. Have buddies block the exits if you wanna kill humans here, if they're not camping in their usual spot. Requires more detail, perhaps?
GVH25, 70/30, suffers from GVH09 syndrome. A choke point prevents reasonable acces for ghouls, its darkness wont stop OpenGL users.
GVH26, 50/50, according to the author, "this map is awesome". Well, its fair, atleast. :P
GVH27, 50/50, I dont know. Camping outside doesnt seem effecient if a impending wall of sjas comes to bring your doom. Camping inside the ship, however, is an issue. People report this map lags.
GVH28, 55/45? People tend to stay outside or sometimes in the small building in the middle, they do not frequent the hallways. Anything other then a sjas tends to get shot when trying to follow humans outside. Have buddies outside, going the other way, you'll end up sandwitching the humans for sure.
GVH29, 60/40. What to say? Its really large, hitscan and lightning arrows prove deadly, marines will instagib you on sight, any projectile users should be fair game though.
GVH30, Uhh...50/50? This map is just kinda messed up, the outside looks really akward and messed up. Anyway, the inside is ghoul zone, the outside is human zone. Guess who sticks to who. Had very little experience with this map though.
GVH00, 60/40. I almost forgot this one. Well, seeing its large and open, has many, many long hallways with no cover or alternative routes, this is effectively a human map. In the middle its more fair game though, if they dont chicken out into the hallways.