Cutstuff Forum
Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: CutmanMike on August 19, 2011, 06:50:11 PM
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I made this to see if 3d floors work online and in software mode now. Feel free to use it to learn how to make em'
(http://img405.imageshack.us/img405/2587/28103608.jpg)
http://www.sendspace.com/file/olbjy7 (http://www.sendspace.com/file/olbjy7)
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All you'd need is Sakugarde and that stage would be perfect.
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Wait: 3D Floors now works on Skulltag?
(http://media.comicvine.com/uploads/4/48324/1226036-bueno_excelente_signature_super.jpg)
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Lol the 3D floors move funny in Jelly World (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875):
(http://img18.imageshack.us/img18/3677/screenshotdoom201108192.png)
But it works. :)
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Mike, are you even thinking of revamping some bridges with this?
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I hope not all bridges are replaced. Some of them looked pretty awesome.
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When this is perfected, any plans on revamping airman?
Edit: nvm, I tried it myself and the player starts spawn on the farthest down area
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Okay, I tried implementing 3D floors in a little test map. However, when I died and the map resetted in playtest mode, the 3D floors disappeared completely.
Though this was in V2B of MM8BDM, so that might be the problem.
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V2b is using a version of skulltag that doesn't have 3d floors in software mode (OR ONLINE AT ALL)
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I really like 3D floors. EZ 2 use too! I hope they replace SOME bridges, like the MM7DW4 ones or Stoneman.
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Mostly of the linedefs-made platforms in MM7 should be replaced. Specially Cloud Man, Since it is lagging as hell.
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http://zdoom.org/wiki/3D_floors (http://zdoom.org/wiki/3D_floors)
Coincidentally, these look like Legacy-style FOFs, so if you have experience with SRB2 you should feel right at home.
except there's no FOF preview in DB2 asdfghjkl;