Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: sexypred on January 27, 2010, 08:18:05 AM

Title: Idea For A Cool Feature In Gvh
Post by: sexypred on January 27, 2010, 08:18:05 AM
Ok hey everyone i have had a cool idea rolling around in my head for a while now here it is .
Rage: when you go on a spree say for 5 people in one round With a certain time limit 3:00 ?

* Certain classes have different Rage types herre are some examples

(click to show/hide)

i might of missed some stuff out  forgive me if i have

 i thought this would be  great idea because if unfair teams  a super ghoul/ human can move in and take most of the damage while friendlys give backup or go on a lone mission if his squad has died  :shock:

This would make more teamwork in gameplay like V.I.P try to aid him/her while she moves in and takes out all the jitters/sjas's/chokes

if you get me :P

maybe the screen could go to  green translucent flames to give that raging feeling ArghhhhhhH!
Title: Re: Idea For A Cool Feature In Gvh
Post by: Mobius on January 27, 2010, 09:00:44 AM
Nope. People complain enough as it is about balance issues already. Imagine the select few that ever get more than five kills consecutively becoming even stronger.

Triple that amount for people that rake 10+ kills a game.
Title: Re: Idea For A Cool Feature In Gvh
Post by: CutmanMike on January 27, 2010, 09:23:23 AM
After playing Smash Bros brawl I did think about "super" attacks that people get after kill streaks, but again it boils down to balance. But at the end of the day Jitterskull always gets more kills than everyone else so we'd be seeing his special attack over and over.

Also I had much better ideas for the specials but I want to keep them to myself in case I can actually pull this off without it sucking  :p
Title: Re: Idea For A Cool Feature In Gvh
Post by: Mobius on January 27, 2010, 09:30:30 AM
Sjas gets more kills than anyone*

fixed
Title: Re: Idea For A Cool Feature In Gvh
Post by: sexypred on January 27, 2010, 01:23:30 PM
hmm i thought of a more balanced idea

When on a streak you get a random present :P

* health pack
* ammo (cyborg it would be fuel),(ghostbuster it would be traps),(santa it would be star ammo)
* low gravity sphere (it would make jitters attacks low friction when cooldown)
* speed sphere (jitter , sjas ,choke , hunter it would not work on )
* Secondary soul (rare) ( it makes the consumer get 75 hp instantly when fallen under 25 health points :p)

cant think of any more
Title: Re: Idea For A Cool Feature In Gvh
Post by: CutmanMike on January 27, 2010, 02:16:06 PM
Random murders balance though, which is why most projectiles in GVH are now fixed damage.
Title: Re: Idea For A Cool Feature In Gvh
Post by: Danzolegend on January 27, 2010, 05:08:01 PM
Aye but have you ever played in a cramped camper area with hunters..or in the open as a ghoul against an army of spamming star cannons  ( like 5 santas ) coz I have man..and it aint fun..or livable D: !
Title: Re: Idea For A Cool Feature In Gvh
Post by: TERRORsphere on January 27, 2010, 05:21:58 PM
The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.
Title: Re: Idea For A Cool Feature In Gvh
Post by: Ivory on January 28, 2010, 12:05:44 AM
No. This is a horrible idea. You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?

Quote from: "DoomThroughDoom"
The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.

Isn't 150 Fuel enough? I rarely ever fall under 100 on a typical TLMS. Then again I also get Eco Warrior on a regular basis. Basically, stop wasting jet pack fuel and only use it when needed.
Title: Re: Idea For A Cool Feature In Gvh
Post by: Qent on January 29, 2010, 03:02:52 PM
Quote from: "Ivory"
You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?
This. Balancing GvH is hard enough without throwing the victory to whichever team happens to get the upper hand first. I think it's a problem that AOW is having trouble overcoming.

Quote from: "CutmanMike"
Random murders balance though, which is why most projectiles in GVH are now fixed damage.
IMHO people are way overreacting to random damage.
Title: Re: Idea For A Cool Feature In Gvh
Post by: TERRORsphere on January 29, 2010, 07:15:54 PM
Quote from: "Ivory"
No. This is a horrible idea. You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?

Quote from: "DoomThroughDoom"
The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.

Isn't 150 Fuel enough? I rarely ever fall under 100 on a typical TLMS. Then again I also get Eco Warrior on a regular basis. Basically, stop wasting jet pack fuel and only use it when needed.
Fuel makes playing as the cyborg fun, and fun is what the game is about.