Maps made so far:
AMP99 - Kengine. (http://dl.dropbox.com/u/11603985/KENGINE.wad)
(http://img27.imageshack.us/img27/2057/screenshotdoom201108291.png)
This one map I made based on a Jeff Mangum song, and a certain player. Included in AMP as AMP14.
AMPCTF - Daft Dynamic. (http://dl.dropbox.com/u/11603985/FORJCMAHBOI.wad)
(http://img202.imageshack.us/img202/2808/screenshotdoom201109251.png)
Crazy concept, crazy map. Included in TBGCTF as TTTBG6.
So yeah, since AMP is out, I figure I could continue to make maps for the hell of it. Anyways, this is screenshots of a map I might release soon, called "Kengine". It's my little map that plays with 3d floors to try and create some sort of interesting layout. Here's to work.
(http://img109.imageshack.us/img109/2057/screenshotdoom201108291.png)
For I am an engine, and I'm holding on.
(http://img231.imageshack.us/img231/2057/screenshotdoom201108291.png)
I feel I'm too serious with my maps.
(http://img841.imageshack.us/img841/2057/screenshotdoom201108291.png)
Someday, I'll get that piston to work.
(http://img27.imageshack.us/img27/2057/screenshotdoom201108291.png)
Skybox subject to change.
I'm probably gonna get a link up in a little bit, but that's after working with scripts and item locations. God ffffffffffff scripts.
With the release of the IX-pack, I can gladly say that any hopes of AMP ever getting hosted have been shot into the ground. I think AMP is compatible with IX, but I'm not sure. In any case, RIP AMP's chances of getting hosted.
August 23, 2011 - August 29, 2011
Llama was right. This thing would last a week and then fade into obscurity.
IN ANY CASE, here's something I cooked up in my spare time over the course of 3 days.
AMP99 - Kengine (http://dl.dropbox.com/u/11603985/KENGINE.wad)
This may or may not be the last full custom map I ever make. With no real chance of getting hosted in the near future because lolcustomweapons, I'll most likely fix all the bugs and stuff, slice AMP09 in two, decorate a few more things, and then release a 2nd version so that I can go out on a bang. I feel like Jack Corvus right now. So if you're out there Jack, here's to you.
(http://cdn1.knowyourmeme.com/i/000/107/432/original/i_hug_that_feel.png?1300595876)
AMP and TBGCTF. Now in the same club.
Don't worry Jack, I still host TBGCTF pack!
But really, why was I not seeing any MMV/MM8-10 weapons? THAT MA- errrr....just put them back in, okay? It was much more enjoyable with those weapons and it barely caused much compatibility problems! Please Jack! I want to use that flash bomb again!
But really, why was I not seeing any MMV/MM8-10 weapons? THAT MA- errrr....just put them back in, okay? It was much more enjoyable with those weapons and it barely caused much compatibility problems! Please Jack! I want to use that flash bomb again!
Maybe
*Sniff*
Maybe
I've yet to meet one who can outsmart compatibility.
Okay yes, Lego DID make patches. But for the MM8-10 weapons I'd have to give some damage tweaks, so it MIGHT go back in.
Guys, I just got this idea for a ctf map.
(http://img831.imageshack.us/img831/1971/ohlordwhathaveidone.jpg)
Name was based off a Daft Punk song lol.
To explain the image....
the 3 lines represent the major routes the player can take.
Green lines are ladders.
Red circles represent the sections where I'll have to place 3d floors over.
Gray arrows represent slopes, as well as which direction they go to.
Finally, The numbers will represent the height of each section, times 128.
The scale is in the upper right corner, and I might begin work on this over the weeks. I just wanted to know if this was an interesting idea for a CTF map or not. Truth be told, though, I think this map would suck for classes, because loldrillman.