Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Magnet Dood on September 24, 2011, 07:33:47 PM
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Hi, guys. I'm trying to make some generic maps in order to become a better mapper. Of course, being a novice, I might need some help...
All right, that old stuff wasn't necessary. The most important thing right now is this:
I'm attempting to make a CTF stage based off of Air Man's map (yes, that means Air Man tiles). I'm having a few problems with it, so I was hoping to look upon the actual Air Man map to see how it's made.
So, my first actual question: Is there any way to upload maps into Doom Builder from the MM8BDM pk3?
(hopefully someone will answer this one)
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Here's how I do it.
1) Use SlumpEd (or slade) to open up the main .pk3 file
2) Highlight the airman.wad file and click "export" (Don't open it yet)
3) Save it somewhere
4) Open it in Doom Builder
5) There you go! Profit get!
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son of a bitch I can't get slade
Blame parents...
Can someone get it for me because I'm so worthless?
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Okay I'l send you the file. It should be PM's within' 10 minutes. (If not, 10 hours)
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mkay, thank you.
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You're welcome! (It should be there in your pm)
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I tried the map, but now a bunch of bots are spawning and causing me major lag!
Is there anyway to erase bots from the equation?
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Ahh, you see it's an official map that has those bots there for the campaign. To remove them, I think you could try "removebot" in the console, but that might not work if it is campaign.
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OK. That helps a lot.
Now I'm working on a junkyard, but I can't find the bug thing in Junk Man's stage. Actually, I can't find anything MM7-related...
Do you have to exchange the megagame wad as well as the pk3?
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Just as long as you have the v2a or above .pk3 in there, it should be in the decorate section in things mode. Go to Things>Decorate>Gockroach
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1:l
That's what I did, but it wasn't there! *collective gasp*
It only said MM8BDM-v1d over in the texture center... And there weren't any MM7 decorations either.
HALP
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You need to use the latest MM8BDM-vXy.pk3 whenever you make a map.
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You can change it by going to....preferences I think....somewhere at the top there is a thing that lets you change the .pk3's
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All right, I got that outta the way. Thanks, guys!
But now I have another problem.
I'm trying to implement a fence, but when I put the texture there, it's just a whole wall of fences! How do I just get one?
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Make the fence a midtexture and plant the fence on a line of it's own.
Example: In the middle of nowhere, draw a line. select that line, right-click it, and set it to lower-unpegged. Set the action to 121 (line identification) and set the flags to 32. finally, choose a fence texture of your choice (like CUTBAR) and you're done. I may have mispelled a couple of things, but that's usually how it should go.
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It's not working.
I've tried to do on the ground, and no luck. I also tried it on a raised sector, which is where I need it most... And it no work.
WHY IS MAPPING SO DIFFICULT? OGJEOPWJGIHSDFWHFIWEHFUIOGEF
EDIT: K, I figured out to get the fence to work thanks to an old map I did.
Now for a new question! How do you make a scaffolding? You know, like in power plants how they have those bridges on raised pillars?
I need someone to tell me.
(Ivory should know this question. I sorta need to know how he did that big steel girder in his Rugged Moutain map...)
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NOW I'M TRULY USELESS
Slade won't work on my computer, so I'm going to need help with importing shtuff onto my map... This includes props, names, even music...
I AM ASHAMED
So does anyone mind putting this through slade?
(http://img198.imageshack.us/img198/9218/soshibreaker.png) (http://imageshack.us/photo/my-images/198/soshibreaker.png/)
Please help me, I really do want to make good maps...
Wait, do you need the newest version for doing this in Doom Builder 2? I have Slade 3.02, but it didn't work.
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Get XWE, i never got slade to work for some reason...
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I believe I have a solution to stoopid Slade not working, but that requires downloading yet another thing.
When will it end?
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Is it possible for you to download SlumpED instead?
It's less advanced than Slade, but you'll still be able to make music/props/etc.
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Never mind, I got Slade to work.
Now, how do you import a decoration that has more than two sprites? Like the Penguin Bomber, for example.
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This is shameless advertising. You have been warned.
25m has Donkey Kong. Donkey Kong dances around. You could stare at the coding for that to figure it out.
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where would I find the coding good sir
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Open the map up in Slaaaaaaaaaaaaaade.
I assume there will be a decorate file with some sprites, those should be all you need to figure out how to replicate it.
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actor DonkeyKong 20006
{
height 64
radius 41
States
{
Spawn:
DONK AB 10
loop
}
}
To get the sprites in there, use SS_START, then put the sprites in after that, then SS_END.