Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: ice on October 04, 2011, 01:44:05 AM

Title: Megaman Invasion MM1
Post by: ice on October 04, 2011, 01:44:05 AM
Welp, a while ago when this whole invasion stuff started I had a idea to make invasion maps for all the MM1 RMs but I was a terrible mapper (still is), so I instead decided to make monsters and that's how the whole mm1 original stage mode project started, but now all of the invasion projects are dead sadly  :(  So as a last ditch effort to bring back invasion, I'm going to try it my way

progress so far

bosses:
cutman: Done
gutsman: Done
bombman: Done
fireman: Done
Iceman: Done
elecman: Done
Yellow Devil: Not started
Copy Robot: Done
Wily: not started

enemies:
Bigeye: Done
Mets: Done
Picketmen: Done
Bunbi heli: sprited but having issues with it
Beaks: not started
Adhering suzy: not started
Watcher: not started
flea: not started
Blader (gabyoall): not started
screwbomber: Done
Peng: Done
Killer bullet: Done
Sniper Joe: Done
Crazy Razy: not started

Maps
cutman: not started
gutsman: not started
bombman: not started
fireman: not started
Iceman: not started
elecman: not started
Wily1: not started (boss yellow devil)
Wily2: not started (Copy Robot)
Wily4: not started (RM rematch then Wily)

Any and all help is welcome
Title: Re: Megaman Invasion MM1
Post by: TorchMan19 on October 16, 2011, 10:10:41 PM
I'll take firemang.
Title: Re: Megaman Invasion MM1
Post by: Kapus on October 16, 2011, 10:25:16 PM
I'd be happy to do some spriting. Maybe maps, too.
Title: Re: Megaman Invasion MM1
Post by: Duora Super Gyro on November 06, 2011, 11:05:25 AM
I could make some layouts but im not good at coding.
I'll see what I can do for cutman and elecman.

Oh and what about normal monsters. Like bigeye.
Title: Re: Megaman Invasion MM1
Post by: DarkAura on November 06, 2011, 02:37:43 PM
Aren't ya gonna include a fight against CWU-01P?
Title: Re: Megaman Invasion MM1
Post by: TheDoc on November 06, 2011, 03:47:53 PM
Quote from: "Duora Super Gyro"
I could make some layouts but im not good at coding.
I'll see what I can do for cutman and elecman.

Oh and what about normal monsters. Like bigeye.

I think bigeye is already done, if ice uses the MM1 Original Stage Mode version.
Title: Re: Megaman Invasion MM1
Post by: ice on November 06, 2011, 05:23:44 PM
Bigeye is right there in the 1st post, as with the stages, go ahead

Quote from: "DarkAura"
Aren't ya gonna include a fight against CWU-01P?
I dont even know how to code that yet XD I'm still wondering how to make geminiman share a bar
Title: Re: Megaman Invasion MM1
Post by: KillerChair on November 06, 2011, 06:08:12 PM
I could make a ton of maps if you'd like!
I just have no idea how to add enemy spawners and such.
Title: Re: Megaman Invasion MM1
Post by: Gummywormz on November 06, 2011, 06:20:49 PM
Quote from: "ice"
I dont even know how to code that yet XD I'm still wondering how to make geminiman share a bar

Make all them all seperate actors (you need them to be different speeds anyway) and spawn the next one in when the previous one dies.
Title: Re: Megaman Invasion MM1
Post by: ice on November 06, 2011, 06:32:49 PM
when I think about it, it is possible I guess, if you can somehow encorperate that in the map then go for it

as for spawners, I can make them, btw what should be the max wave number
Title: Re: Megaman Invasion MM1
Post by: KillerChair on November 06, 2011, 07:19:40 PM
Max wave?...
Depends on the difficulty of the spawning mobs i guess.
I think it should be diffrent on each map.
Title: Re: Megaman Invasion MM1
Post by: Duora Super Gyro on November 06, 2011, 07:33:54 PM
I just about finished with cutmans stage and im about to do elecman.
Im just adding a few desins here and there. I'll post screen shots later.

Edit:Hey, Could you give me the monsters and stuff for the invasion when there all done.
I really want to learn how to make invasion maps.
Title: Re: Megaman Invasion MM1
Post by: TheDoc on November 06, 2011, 11:27:58 PM
Quote from: "Duora Super Gyro"
Hey, Could you give me the monsters and stuff for the invasion when there all done.
I really want to learn how to make invasion maps.
If you needed examples, you can look at the freedoom ones. Examples are a good place to start. (you can look at those maps for examples for pretty much anything.)

Quote from: "ice"
encorperate

Incorperate sorry couldn't help it lol. Really looking forward to seeing this take off.
Title: Re: Megaman Invasion MM1
Post by: ice on November 08, 2011, 01:01:48 AM
edit: ignore me
Title: Re: Megaman Invasion MM1
Post by: Max564 on December 08, 2011, 03:56:01 AM
Hope it is EPIC .
Title: Re: Megaman Invasion MM1
Post by: FCx on December 08, 2011, 04:55:41 AM
Oh yes!!! An invasion project :mrgreen:  Glad to see this thread. Good luck
Title: Re: Megaman Invasion MM1
Post by: ice on April 06, 2012, 02:30:03 PM
Welp, bringing this back from the depths of WIP projects, I'm going to try my hand at bombman's stage to atleast try to put this thing into action (since we know how much the community hates mapping if it's not in cscm)

Remember, any and all help is appreciated
Title: Re: Megaman Invasion MM1
Post by: fortegigasgospel on April 06, 2012, 04:57:46 PM
I'll try my hand at a map when I get time. Not sure which yet, should I just make a basic map or go all out on map giving you access to more stuff as you continue?
Title: Re: Megaman Invasion MM1
Post by: TheDoc on September 29, 2012, 01:17:53 AM
Seeing as there hasn't been alot of updatyness, could you release a beta of what you have so far? (or can you release anything?)