Fair enough. But on to more pressing matters -- a new video!:
As of this video, I'd made very little adjustments to the overall level, but since I created the video, I added another building in the giant crevice (near the upside-down L-shaped building) that was otherwise void of anything interesting. This makes for a nice little Super Adapter jet path. I also changed some weapons around, removed Gravity Hold, and added a secret room (accessible by bumping one of the random roof access doorways) which I'll probably get rid of since it interrupts the flow of the overall level. (I will, however, keep the room in the actual map just for diggers like me who love finding hidden/dummied out content like that.)
On a more "who cares?" note, the map is now as centered on the X/Y grid as physically possible. The current roof access ceiling/floor textures make centering the map exactly at x0 y0 impossible. I could fix this, but I'm lazy. And not that anal. o/`
Here's the current layout from the in-game map viewer (WiP 2011-12-02):
(http://img.photobucket.com/albums/v341/JosephCollins/Screenshots/JCDM02_WiP-20111202.png)
Edit:
But all the buildings look the same D: What is this: Condo Man's stage?
Also: this map reminds me of PS1 Spiderman 1, what with all the evil gas disabling street exploration lol
I might be revamping the textures (more) slightly to give the buildings a little more color. My first thought was to make them purple and blue, like the background, but I think I'll just go with different shades of grey as per the real world. (Though if Rockman 7 is any indication, buildings can be pretty much any color, or sometimes shape, you can imagine. :B)