We had a nice discussion over the balance of classes, and decided we needed a completely different version.
Let's say YD's is smash brothers.
Let's say KY's is Street fighter.
Ours is Mario Party.
The crew:
Ideas and concepts:
Bikdark and Orange Juice
Michael712
Finitezero
OrangeMario
Coders:
Jack Corvus
YD I think
Michael712
Anyone who can code and wants to see the insanity unfurl
Testers:
Rebootraeg who was there that one day
Special thanks:
YD for making classes ever exist even though we never told him this happened
These are a few of our ideas:
Megaman: swaps through all his weapons firing each once at megabuster RoF
Bass: buggy flybass that taunts every time he jumps
(Done- Jack Corvus) Cutman: "shwing" sound replaced by taunt
Gutsman: Moonwalks. Alt replaced with the ability to pick up another player, whether ally or enemy and throw them for damage to both target and projectile.
Fireman: any damage dealt by fireman increases the victim's speed by 3 times, but drains health quickly
Bombman: Deals 500 damage to anything in 256 map units when he kills himself.
(Done- Jack Corvus) Crashman: instant crashout
Metalman: blades move like shadowblades and instakill any metalmen they touch, including the one who fired it
(Done- Jack Corvus) Quickman: moves at top speed, backwards.
Bubbleman: Cannot walk or shoot on land, and must "roboenza climb" his way across the ground.
(Done- Jack Corvus) Flashman: allies near him go quickman fast when flashed
Topman: constantly spinning slowly, anything he touches dies
(Done- Jack Corvus) Hardman: *0.1 armor, 0.1 speed.
Shadowman: handimasa
Geminiman: When he dies, 3 clones of him jump out. Lasers turn into quickbeams on their last bounce.
Magnetman: ALT: Anyone in his reticle is pulled towards him extremely fast and is stuck to him until either of them dies. The victim is stuck to his back and neither can turn around to shoot each other, so he must simply play turret attached to the unfriendly magnetman.
(Done- Jack Corvus)Drillman: 1 minute drill time
(Possibly done- Jack Corvus)Brightman: Lightbulb creates a "smoke cloud" (think Assassin mode) of rainbows for 10 seconds. Damages everyone, including allies and brightman himself
Toadman: Constantly surrounded by rain flush
Stoneman: anyone he lands on with his alt is gibbed and leaves a pile for the rest of the match.
Waveman: eternal wavebike
Gyroman: His alt attack causes him to spin his blades the wrong way, forcing him to fly straight backwards, building up speed until he crashes painfully into a wall. Any opponent behind the flying gyroman will be instantly killed with a different death sound effect (unless it's hardman, in which gyroman will instead explode, leaving hardman safe).
(Done- Jack Corvus)Starman: 1.5 speed, immoble when star crashing. everything is pulled in and dies instantly if they touch him.
Napalmman: bombs do not explode until shot. Stronger fireman effect.
Plantman: buster heals the target.
Knightman: demoknight.
(Done- Jack Corvus)Centaurman: Infinite ammo exit unit alt
Yamatoman: Has one spear which he throws (175 damage) and must recover. If it falls into a pit or someone else grabs it first, he must use his alt, which becomes a headbutt (that hat has to hurt) to recover it from whoever stole it or go on a rampage if it's lost forever
(Done- Jack Corvus) Slashman: max speed possible, 10* armor. 200 damage slash claw.
Springman: Goes into a 5 second coma if he hits the ceiling. Alt is OHKO, and whoever codes this class may select a quote of his choosing to be announced when he obtains this OHKO :ugeek:
Burstman: Alt stuns an enemy for slightly longer than flashman's alt and summons a non damaging floaty bubble underneath them.
(Done- Jack Corvus)Freezeman: Swapped ceiling and floor spikes. Shooting the ground creates a spike which flies upwards.
Enker: reflectionrune. MM10 style mirror buster. Does a centaur flash whenever hit
Punk: Alt goes full speed for 10 seconds. During these 10 seconds, he bounces off walls like a gemini laser.
Ballade: crackers do not explode unless they make contact, where they do 1 damage and make the target sound effect/explosion
learning to code: (Warning: contains hueg shadow blades and excessive amazingness)
http://www.mediafire.com/?wzr02b1fkpsupig
Most recent beta:
http://www.mediafire.com/?q2dar8rsj0l9yj9
Feel free to hire me as a coder and/or tester. I can do this stuff now, and I find it hell fun to do so.
Few ideas, take'em or leave'em:
Geminiman: When he dies, 10 more clones of him jump out and all shoot down the enemies with bullets and lasers.
Centaurman: Main fire flashes the enemy in place for 10 seconds, then fires that thing he fires in MM6. Alt fire lets him freely teleport and telefrag people.
Dustman: KY's version but the altfire has infinite range, is 3 times stronger, and turns enemies into usable E-Tanks.
Tomahawkman: Tomahawks home in and are instant kill.
Burstman: Altfire fills the map up with that floaty liquid stuff and makes everyone float to the top of the map. Can be deadly if there's spikes on the ceiling!
Iceman: Give him that Wily Capsule!
Dustman: KY's version but the altfire has infinite range, is 3 times stronger, and turns enemies into usable E-Tanks.
You ARE aware that KY's Dustman's altfire does absolutely no damage. I didn't catch this at first because I thought you were referring to YD's. (Don't ask how.) How can it be 3x stronger if it doesn't do damage?
Oh, right. What I mean is, make it like RM4MI where he sucks in other players but at infinite range and really really quickly, and instant kill them and turn them into an E-tank.
More ideas, take'em or leave'em:
Gutsman: Make him throw gutsman's ass instead and make it do that DUH NUH sound whenever the rock ass lands on the ground.
Airman: Make him invincible
Bubbleman: Cannot walk or attack if on land. His can still jump though.
Toadman: Make his rain flush cover the entire map.
Yamatoman: Make him fire one OHKO spear that he must go a collect before it goes into a pit or someone steals it.
Yamatoman: Make him fire one OHKO spear that he must go a collect before it goes into a pit or someone steals it.
I guess we'll be able to steal King Yamato's spear.
After all, he has our Rush Jet. :|
Edit: I spent around 35 minutes coding and did Quickman, Crashman, Quickman, Centaurman, Flashman, Drillman, Brightman, Freezeman, Starman classes.
Brightman: His bright bulb damages everyone, allies and even brightman himself.
Freezeman: Swapped ceiling and floor spikes. Shooting the ground creates a spike which flies upwards.
Now this is definitely up my Ally; I want to be part of this too!
Had some ideas for GyroMan & SpringMan.
GyroMan Concept:
His alt attack (origonally him being able to fly) causes him to spin his blades the wrong way, forcing him to fly straight backwards, building up speed untill he crashes painfully into a wall. Any opponent that might be behind the flying gyroman, will be instantly killed by his blades with a different death sound effect (unless its hardman, in which gyroman will instead explode, leaving hardman safe).
SpringMan Concept:
Whenever the player moves to any direction, he suddenly launches into the air (probably the hight of 1 and-a-half RushCoils), and leaves behind 3 springs whenever he lands onto the ground. If the player happens to hit his head on the ceiling, because of his insane jumping hight and distance, a nasty "cracking" sfx plays and tge player's screen is blinded by springman's 6-second comma, with a quick flash of white, then the screen is blocked with black. SpringMan is vulnerable to being killed while in a comma.
I'm somewhat worried that I went to detailed on the ideas, but I'm just throwing them out there. (Love the MagnetMan/ Turrent idea)
FOR SCIENCE!!!!
Here are some ideas I was thinking of when I was bored, think they would be "balanced" for this :lol: (some were also from a discussion with people on a server one day)
Mega Man should start with all weapons... yea idk, maybe charge shots instead of normal shots XD
Bass needs infinite jumps... and air dash makes him go invisible... and hit stun bass buster :p
Proto Man should have his big charge blast he does to king in MM&B and instantly dies in the process
Gutsman when he dies, his ass appears and does mass damage to all in the area
Ice Man should have Ice Rain everywhere and at triple the rate
Oil Man should carry matches on him so he can light his attacks on fire (fire slider anyone :p)
Time Man should slow everyone on the map down, even his allies
Metal Man should have his Metal Blades come back and if the person don't dodge it, it one shots him (guess this was posted already so I just agree :p)
Wood Man should have lines from Wood Man is incredible in his attacks or taunt, infinite wood shield :D
Flash Man should have true time stopper as a item for the lolz
Hard Man when he hits the floor he should stun everyone on the floor of the map
Snake Man should be set to floor hugger so he can just warp up and down walls, his poke should be 1 hit ko
Spark Man should have 1 damage sparks but can shoot them at fast rate (maybe they can't jump either lol)
Gemini Man should spawn 3 clones every time he dies
Needle Man should use his melee alt as a grapple hook :D
Toad Man should be able to hold his rain forever if he keeps holding the trigger
Pharaoh Man with Pharaoh Pawnch, nuff said
Dive Man should fire a missile, it stays in place, and with a item or alt fire, launch's all the dive missiles he has out at once
Ring Man rings should home in on people every time they bounce
Star Man should be invincible with Star Crash up with the Mario invincibility theme playing
Gravity Man should have old G hold and new G hold as attacks
Crystal Man's shots should never disappear (bounce forever yayz)
Wave Man should shoot walls of waves rather than one row
Napalm Man should have exploding attacks the burst into fire that spreads around the map (like Napalm :P)
Centuar Man should have spread shost make more spread shots for infinite spread shots
Plant Man health regen should be insane like 10 every tick
Flame Man should have flame pillars go everywhere and go infinite distance and more of them
Blizzard Man should have dive missile accurate homing snow flakes
Tomahawk Man should have 1 hit ko tomahawks with fast rate of fire
Turbo Man should crash if he hits a wall in car form and deal some damage to him
Shade Man should be immune to Mirror Buster (because yes) and charged noise crush as his main fire
Burst Man's alt should be much bigger allowing many people to be lifted to the ceiling
Freeze Man should get healed by ice attacks and do his cool pose freezing the game temporarily while he heals it :D
Cloud Man should have constant lightning bolts rather than interval lightning bolts and infinite flight
Enker full mirror buster shots should be 10 damage no ripper
Quint pogo should allow him to move around in the air extremely fast
Idea for Geminiman
The Laser is much moar powerful, is much larger, has a bit of a stall before the laser is actually released, when the "fire" key is pressed the Geminiman automatically yells, "I'M-A FIRIN' MA LAZOR!", and then the projectile is fired.