Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: TERRORsphere on December 04, 2011, 08:20:09 AM

Title: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 04, 2011, 08:20:09 AM
I personally believe that MM8BDM is dying. The most players I ever see looking through Doomseeker never extends out from 1 server, this is different to how it was 6 months ago at this games peak. Back then, servers were sometimes full with 32 legit players which is actually rare anywhere in Skulltag. I think that the future of MM8BDM is done, there will be no more. It's over, unless people start playing more. Maybe people don't advertise enouph? Even though the Youtube vid on Cutmanmike's channel has a ton of views and the game is easy to setup. There's not many players. Even I don't play MM8BDM, I much prefer Doom, less spamming involved with weapons intended for a FPS game rather than a side scroller.

I personally no longer feel part of this community any more either, I'm not even that active any more. (I'm less active on the Doom side of Skulltag too). It's changed a lot since 2009 where the topics would be about Cutmanmike's mods such as GvH which is now a finished mod thanks to CarThief (http://www.cutstuff.net/forum/memberlist.php?mode=viewprofile&u=86). (Unfortuatly cancer like the "The Nordic Saga" (http://www.skulltag.com/forum/viewtopic.php?f=12&t=30276) project is adding shit that GvH doesn't need or add better gameplay).

There's also drama going on in the Doom part of Skulltag too, here's a link: http://www.skulltag.com/forum/viewtopic.php?f=3&t=30314 (http://www.skulltag.com/forum/viewtopic.php?f=3&t=30314)

Another reason I don't feel welcome here: I feel uncomfortable around players that get offended easily.
Title: Re: Is MM8BDM dead yet?
Post by: ice on December 04, 2011, 08:50:02 AM
Sadly, I feel the same way. I've been trying to find a way to bring back interest but with poor results. one factor is due to the lack of game modes. Messatsu seems to insist on only hosting rage roboenza and other overplayed modes, personaly, I'd prefer if vanilla (hates that term) modes were hosted again

(on a unrelated note, CMM gave me the green light to go beyond that if you know what I mean)
Title: Re: Is MM8BDM dead yet?
Post by: Mendez on December 04, 2011, 08:52:08 AM
It's not ENTIRELY dead yet. There's still about 75-100 players total that still care about this game. But yeah, it seems like there are a lot less players than usual. You know what we need? A gimmicky marketing campaign to get the word out about this relatively unique FPS. I think we should make someone popular post more about this game. Hmmmmmm....
I remember Vardoc bringing me in, and I remember the roboenza videos that brought more people in. So how about we make someone incredibly popular on the internet mention this game? But who.....
Better yet, how about we all chip in and see if we can try and spread the word out about the game by making videos and crazy moments in this game, similar to what's been done before. We can get that going, and in the meantime we can try and create a custom server broswer for MM8BDM servers inside the MM8BDM launcher itself so that people aren't required to get doomseeker. Or maybe, we can go to Megaman forums and advertise this game a bit so that people get interested. Worse case scenario is that one of us starts a thread on /v/ and it results in a giant shitstorm.
Don't worry TERRORSphere, I won't let this game die on me. At least, not until AMP2 comes out. After that, to hell with you guys, I'm out of here.
Title: My servers a kinda dead I guess....
Post by: BiscuitSlash on December 04, 2011, 10:31:37 AM
I do try to host other game modes such as Mafia and Timed based 4-team deathmatchs and stuff, but most of the time, people don't show up. If they did, we would defiantly have less people filling up the bot apoc and proboenza servers.

I remember the good old days when everyone stuck with the game modes, skins and maps that we used to have. Especially the skins. All this random touhou flooding the game completely defeats the purpose of "The whole point of this game is to play as your favourite robot master". After the outbreak of custom skins, who actually does that? Sure we have Savior using Elecman, me using Quickman, and YD using Hardman, but be honest, how many of us actually play as our favourite robot master?

Speaking of that, I still need to get back to hosting that "No custom skins" deathmatch server that I thought of ages ago. But yeah, now that I think of it, no one will join -_-
Title: Re: Is MM8BDM dead yet?
Post by: KillerChair on December 04, 2011, 11:22:58 AM
I kinda agree on this.
Its too bad that most people that were really active at the start barely even pop up in servers anymore.
And heck... I personally play once a week/once in 2 weeks even though i really like this game.

Also i agree on the part that there are more people that get offended easily these days.
I dont know if anyone notices, But ive been posting a lot less since a couple of months.

Ive been telling lots of friends about this game and only 3 of them started playing (not even online)

Like i said before.
I am planning on setting up a small youtube channel playing games with a friend of mine and showing stuff off.
I wanted to play 8BDM every now and then for this too and hope it will get us a few more people.

(click to show/hide)
Title: Re: Is MM8BDM dead yet?
Post by: LlamaHombre on December 04, 2011, 03:27:22 PM
Host some TLMS.

Then I'll play this game again.
Title: Re: Is MM8BDM dead yet?
Post by: Laggy Blazko on December 04, 2011, 03:49:15 PM
About the advertising, I want to make a spanish MM8BDM forum but I'll have to ask CutManMike first.
Also without new mods/skins/maps this would've died long ago. (Well, I still use crashman's skin despite I made "Laggy Blazko" skins for CSCC)
Title: Re: Is MM8BDM dead yet?
Post by: Jc494 on December 04, 2011, 04:17:16 PM
I have to disagree. The only reason is because most of us here are teens who have to go to school and put up with it. During summer we are free and play MM8BDM 24/7.
Title: Re: Is MM8BDM dead yet?
Post by: WheelieCarbonate on December 04, 2011, 04:34:02 PM
Quote from: "Jack Corvus"
I have to disagree. The only reason is because most of us here are teens who have to go to school and put up with it. During summer we are free and play MM8BDM 24/7.
Quote from: "LlamaHombre"
Host some TLMS.

Then I'll play this game again.
My honest opinion on the situation.
Title: Re: Is MM8BDM dead yet?
Post by: CutmanMike on December 04, 2011, 04:39:34 PM
Quote from: "TERRORsphere"
Maybe people don't advertise enouph?

I think this is a big thing, it's curious to see how many people have heard of all the oh so amazing megaman fangames that aren't even out yet, yet they have no idea what MM8BDM is. I'm not sure what else we can do in that regard though.

Another big thing is the lack of vanilla servers. If one was to download and attempt to play MM8BDM online, they'd get fed up of trying to download 80MB+ PWADs just to get into a server. I can count ONE vanilla server up at the moment, and it's empty. Don't get me wrong, modding keeps the community going, but without some kind of idiot-proof way to get online and play against people, there's not much we can do.

I did once try to make my own launcher with a friendly client that did everything for you, but I couldn't grasp how the launchers receive information from the skulltag master. I think this would be a big step forward in getting MM8BDM noticed, a "relaunch" if you will.

Lastly, I haven't given up on MM8BDM. There are still things in the works.
Title: Re: Is MM8BDM dead yet?
Post by: LlamaHombre on December 04, 2011, 04:59:09 PM
Quote from: "LlamaHombre"
Host some TLMS.

Then I'll play this game again.

My wish has been answered

Vanilla TLMS up.
Title: Re: Is MM8BDM dead yet?
Post by: PressStart on December 04, 2011, 05:44:38 PM
Give me one more week. ONE MORE WEEK.

Then I'll be playing this for like...a week until school starts again!
Title: Re: Is MM8BDM dead yet?
Post by: Nostalgia on December 04, 2011, 05:55:03 PM
Quote from: "Jack Corvus"
I have to disagree. The only reason is because most of us here are teens who have to go to school and put up with it. During summer we are free and play MM8BDM 24/7.
Quoted for truth, yo.
Title: Re: Is MM8BDM dead yet?
Post by: Kapus on December 04, 2011, 06:31:31 PM
There really are a lot less people playing this game. Even during the Summer break earlier this year, not many people were in servers. I'm trying to do everything I can to preserve interest. I play whenever I have the free time, I make skins and maps, and I also upload some videos to youtube.

If some of the custom expansions get finished, maybe activity would boost a bit.
Title: Re: Is MM8BDM dead yet?
Post by: TailsMK4 on December 04, 2011, 06:31:57 PM
Lack of servers is the prime reason. Almost everyone is hosting classes. If we had some of the other modes hosted, that would bring more people online. I'd definitely be up for some good old LMS or CTF myself, maybe even Possession. I only do Bot Apoc since it's the only mode online I find fun. I would try to host myself, but my router's security prevents me from doing so.

I can always record more videos for my Youtube Channel, though it's not quite as popular as you guys might hope for (it is on the rise in popularity, though, almost 3,000 subscribers).
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 04, 2011, 06:39:26 PM
I've always wanted to host possession, but that mode seems to lag my servers quite easily.

I would host classes duel more often but the new skulltag version would punch me in the face if I did that. (Not saying we should downgrade again).

Would anyone like it if I was to host some 4-team deathmatch games? I like to do that often with map packs ans time limits rather than frag limits, and it's really quite fun.

Speaking of 4 teams, I'd like to point out that 3/4-team servers really need to be hosted more often. Personally, I don't like team games (maybe because of the colours), but I really enjoy 4 team'd games because I find it way more fun. That feature was kindly added in V2A, so why am I the only one that ever makes use of it?
Title: Re: Is MM8BDM dead yet?
Post by: -FiniteZero- on December 04, 2011, 06:44:13 PM
Quote from: "Michael712"
Would anyone like it if I was to host some 4-team deathmatch games? I like to do that often with map packs ans time limits rather than frag limits, and it's really quite fun.

Speaking of 4 teams, I'd like to point out that 3/4-team servers really need to be hosted more often. Personally, I don't like team games (maybe because of the colours), but I really enjoy 4 team'd games because I find it way more fun. That feature was kindly added in V2A, so why am I the only one that ever makes use of it?

Agreed. I would love 4-team games.
Title: Re: Is MM8BDM dead yet?
Post by: Joseph Collins on December 04, 2011, 06:49:29 PM
You know... I did not expect that a majority of the fanbase would be younger than I am. (28, for those keeping track.)  Then again, that is sort of a "Doom" thing, if I remember right.  Back when I used to play ZDaemon about ten years ago, a lot of the people that I played with were young'ens.  Well, young'ens compared to how old I am now, I mean.  They were around my age back then.  Nowadays?  I can't honestly say that the majority of Doom players out there are as old or older than I am.  That's kind of disheartening, in a way.    Probably because I'm a grumpy old man who hates kids.  :P

That aside, from what I've seen, there are generally a handful of servers running at any given time, but only one or two at most have any number of players in them.  And even then, the servers have modifications running, such as the KY Classes mod, or Bot Apocalypse.  And generally speaking, people seem to prefer Team Last Man Standing over everything else.  I tell ya... whatever happened to vanilla content?  Or Deathmatches?  Seriously?  It's like, why bother making maps with weapons anymore since people are just going to play game modes with pre-determined weapons anyway.  But I digress.
I do know that it's been this way for at least a year, if not longer.  Much like the aforementioned ZDaemon community, it seems like people have their very-specific likes and dislikes and if anyone disagrees with them, too bad because majority rules, so the rest of the community can either play this game mode on this map or they can play nothing at all.

As for the people in the community itself?  Eh, they're okay.  It'd be nice if I'd see people I personally knew (as opposed to know of) in servers once in a while, but I doubt that'll happen.  Mega Man 8-Bit Deathmatch never seemed to get the following that some other modifications did, so it never had the fanbase.  And let's not forget the whole "DOOM TOO HARD? GO PLAY MEGAGAME PANSY" attitude that 90% of the Skulltag community seems to have toward this community.  Why?  I have no freaking idea.  The game is still Doom.  It's just Doom without HitScan weapons (minus certain radius weapons) and with a buttload more weapons and items.  I think I said something along those lines a year or two ago, too.  But that's a subject for another time, another place...
Title: Re: Is MM8BDM dead yet?
Post by: MusashiAA on December 04, 2011, 07:02:45 PM
You know what this game needs?

Lots of new vanilla content to bring people back to it, instead of forcing them into a forum search for mods.

That, or more advertising for mods on the blog. That thing still exists, right?.
Title: Re: Is MM8BDM dead yet?
Post by: Max on December 04, 2011, 07:20:15 PM
D: (http://cutstuff.net/mm8bdm/)

Agreeing with everyone on the "more vanilla!" subject, but vanilla tends to get old fast so...
Title: Re: Is MM8BDM dead yet?
Post by: Red on December 04, 2011, 07:32:24 PM
i feel that some people aren't that nice either, i mean, a newbie comes and some guys treat them as newfaggots. that isn't nice bro.

also, having more vanilla servers would be nice, with a "get wads in cutstuff.net/forum!" message or anything.
Title: Re: Is MM8BDM dead yet?
Post by: Kapus on December 04, 2011, 07:49:31 PM
Well, there's a lot less hate and trolling going on than there was earlier this year.
Title: Re: Is MM8BDM dead yet?
Post by: LifeCraft J on December 04, 2011, 07:54:49 PM
Alright, we need someone out there who needs to host 24/7 vanilla servers, such as TLMS, LMS, Possession, Duel, heck maybe even some CTF?!

*looks at Messatsu*
Title: Re: Is MM8BDM dead yet?
Post by: Max564 on December 04, 2011, 07:56:55 PM
Maybe it is because of mega man itself due to the lack of games . Or maybe the graphics .
Title: Re: Is MM8BDM dead yet?
Post by: LlamaHombre on December 04, 2011, 07:59:50 PM
What the hell do the graphics have to do with anything?
Title: Before the move away from all my friends, that is.
Post by: Kenkoru on December 04, 2011, 08:01:42 PM
Of the friends I've introduced this game to, all refused to play it due to the graphics.
Title: Re: Before the move away from all my friends, that is.
Post by: LlamaHombre on December 04, 2011, 08:06:56 PM
Quote from: "Kenkoru"
Of the friends I've introduced this game to, all refused to play it due to the graphics.

Fuck human beings
Title: Re: Is MM8BDM dead yet?
Post by: MusashiAA on December 04, 2011, 08:08:28 PM
Can't blame them. Doom is a helluva old game with helluva outdated graphics.

But that's something we can't or won't change because that's how the game is. Unless someone here is willing to work on MM8BDM 3D or MM16BDM.

Nevertheless, I guess we can all agree that this game was no meant to appeal to every kind of gamer out there. So graphic style and/or franchise should be out of the question.

Again, let's get working on that fucking MM8 expansion pack already. What we need is NEW content for vanilla, not more game mode variety.
Title: Re: Is MM8BDM dead yet?
Post by: Ivory on December 04, 2011, 08:16:42 PM
Musashi, you are missing something.

The MM7 Expansion only lasted about a week before everyone went back to their classes and roboenza and crap. That was vanilla content, and it never lasted.
Title: Re: Is MM8BDM dead yet?
Post by: Fotelia on December 04, 2011, 08:24:13 PM
I Have not introduced the game to most of my friends, however i have an idea that may revive MM8BDM before it is too late. One of the issues is Setting it up for some people, Mostly ones who are alone and dont have someone with them to go through with. My friend set it up and everything but she didn't have wads, or understand them. I had to show her how to get the wads and extract them but some of it still didn't comprehend, she had a different PC. So maybe if there was a little list that people can join to start MM8BDM that would be easier. Example, You make a online name and join the list to be in waiting for help to become a MM8BDM player, A group of experianced MM8BDM players, or whom that are familar with the concept pick a person off the list to help, kind of like theropy. It's hard to describe what i mean, but that is just an idea.
Title: Re: Is MM8BDM dead yet?
Post by: Davregis on December 04, 2011, 08:28:40 PM
Monty Python quote- "I'm not dead yet!"

The problem is that not enough people know about this.

Everyone, spread the word across the internets!
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 04, 2011, 08:34:09 PM
Me playing MM8BDM is a secret to my friends. They'd all kill me if I showed them that I've always been playing THIS. Anyway, if I was to do that, I'd do so earlier on where there aren't loads of WADs and custom content. This game always provides a better experience when you started at V1A.
Title: Re: Is MM8BDM dead yet?
Post by: -Daiki-TheOni on December 04, 2011, 08:39:41 PM
Kenkoru wrote:
Of the friends I've introduced this game to, all refused to play it due to the graphics.


Llamahombre:Fuck human beings

 
The same with my friends,I,m tryng to show this game in my country...
Title: Re: Is MM8BDM dead yet?
Post by: MusashiAA on December 04, 2011, 08:40:31 PM
Newcomer introductions? A "TRAINING MODE" of sorts? I like that.

Also, even if a vanilla expansion pack doesn't last for long, how about a sort of super-update with mods and vanilla updating everything at once?.

Let me explain it: a collaborative effort between the vanilla and the mod developers to bring an update on common levels. Vanilla update offering new copy weapons and perhaps maps, while mods like XXClasses update alongside it with said new copy weapons's class counterpart. Then, people would have the choice to either try out the new copy weapons or, in XXClasses's case, try the new classes.

It really doesn't have to be the MM8 expansion pack. It can be anything, just as long as it's new content. Because there's never enough new content.

Also, how about facilitating newcomers an access to mods and map packs? Again, this is critical for a newcomer experience to have easy access to everything that is popular in the MM8BDM modding community. How about a Player's Choice Mod Pack? We start a poll on what mods should be packed alongside MM8BDM (not integrate, that's something much bigger) as a reccomendation for newcomers, and then Mike can promote those on the blog and whatnot.
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 04, 2011, 09:30:48 PM
Fotelia has just reminded me of a game mode idea that I had not too long ago.

Mega tag (or something like that).

At the start, there is a capsule with some evil energy in it. It then breaks and possesses someone. That player starts off glowing black and purple, as they have been possessed by the evil energy! This evil energy is burning them apart and is stopping them from fighting back and using their weapons. Their weapon bar changes, and instead fills up the more they hang around and survive. After that, (about 30-45 secs), they explode and the evil energy gets released and then possesses someone else. So how does this player escape death? They instead have to run up to players (with their extra speed) and tag them, passing on this energy to them. If you don't have it, then the bar drains 2 times faster than it increases (despite not seeing it). So what do the players do other than run? The evil energy will only escape the player if that's what killed them (or they suicided). If the players kill the possessee (that should totally be a word), then the evil energy can't escape and it is finished. Sometimes to make the whole thing more epic, the game can start with 2 or 3 evil energy capsules, but only when there's more players.

I dunno, cause it might start another PRoboenza or Bot apoc crave thing.


I'm also trying to make a One Weapon Deathmatch mode, which is hell fun to play so far. The only problem is, I want it to have HUDs, which I'm having huge troubles adding in :/
Title: Re: Before the move away from all my friends, that is.
Post by: Hiffe150 on December 04, 2011, 09:31:25 PM
Quote from: "Kenkoru"
Of the friends I've introduced this game to, all refused to play it due to the graphics.
My friends dislike 8-bit graphics, so they don't want to play this game.
I'm going to punch them so hard one day.
Title: Re: Is MM8BDM dead yet?
Post by: KillerChair on December 04, 2011, 09:34:32 PM
About the whole "people not liking the graphics" thing...
There are plenty of people enjoying playing games that seem "retro" or having "old" graphics or whatever.
Why else would there be games like VVVVVV having lots of people even buying that stuff!

My point is that there are plenty of people out in the world who would love this game.
We just need to spread the word to the right places like megaman style forums or anything related to modding and such.
I guess you guys get what im saying.
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 04, 2011, 09:35:56 PM
IMO, spreading the word would have worked better if we did so during V1. There's just too many extra wads, expansions and custom skins now.
Title: Re: Is MM8BDM dead yet?
Post by: KillerChair on December 04, 2011, 10:18:10 PM
While that is true it doesnt mean its impossible to get more people to play.
Also populating the vanilla servers might be a good idea while everyone attempts to get more people playing.
Title: Re: Is MM8BDM dead yet?
Post by: ?Tsan? on December 04, 2011, 10:54:34 PM
After reading the first post, I feel sadly depressed.

Anyway, I personally do not think it is dying, many users post constantly in the forums, make skins and maps, and play the Classes Mod. Though, I do agree with most and that the lack of servers of the megagame.wad in DoomSeeker is a bit troublesome. Hey, at least we are doing better then Hexen, Heretic, Chex and Freedom. In fact, I think we are actually doing better than Doom 2 itself. As I scroll down the list in DoomSeeker, I see barely nothing on the wads listed. We can't do anything about it though. Although Doom 2 is legitimately still up and running, people get old of it. If only there was a Doom 3... people would crowd it with wads.
Title: Re: Is MM8BDM dead yet?
Post by: Max564 on December 04, 2011, 11:14:59 PM
Maybe it is because it is on a computer .
Title: Re: Is MM8BDM dead yet?
Post by: PressStart on December 04, 2011, 11:47:33 PM
I'm pretty sure the main issue is... we need more Brotoad comics

(http://i949.photobucket.com/albums/ad340/CancerousTumour/skinz.png)
Title: Re: Is MM8BDM dead yet?
Post by: TheBladeRoden on December 05, 2011, 12:00:34 AM
This game needs to be brought to the attention of TotalBiscuit or somebody famous.
Title: Re: Is MM8BDM dead yet?
Post by: Laggy Blazko on December 05, 2011, 12:43:33 AM
(click to show/hide)
This.

Also...
Quote from: "Michael712"
At the start, there is a capsule with some evil energy in it. It then breaks and possesses someone. That player starts off glowing black and purple, as they have been possessed by the evil energy!
Thanks for remind me of my boring game mode which I haven't updated. (http://cutstuff.net/forum/viewtopic.php?f=37&t=3045&p=102150&hilit=evil+influences+beta#p102150)
Title: Re: Is MM8BDM dead yet?
Post by: LifeCraft J on December 05, 2011, 12:47:43 AM
Maybe we need to make this like a fancy movie trailer or something.
I showed this to MY friends, and they were like
"Geez. Is this 8-bit?! Hahahahano."

I get so amd at them.
Title: Why is this thing dieing? Even though it probably isn't
Post by: Russel on December 05, 2011, 03:07:16 AM
Well...

People like this, at least they did originally because it was a MEGAMAN FIRST PERSON SHOOTER

People see this and are like "Oh shit this is cool!" and join a random vanilla server that happens to belong to Celery Celebi, who completly rapes thier ass by hacking or whatever crap he pulls (all I truly know is that he rapes everyone's asses and moves at extremely high speeds based on his targer compo crap) and they ragequit and never return. EVER. Because they lack ther patience or motivation. Then the mods (not saying any of them are bad Except YD Classes) limit newcomers from accessing most populated servers because they don't even know the forums exsist. I was here for the longest time and I didn't even know a forum exsisted, then I kept finding all these servers with shit I didn't have, which at that point was the old Holiday Pack (remember, the one with the stolen music lolololol) I found it on the blog, yea, I joined and had fun. But whatever, the thing is, the main MM8BDM page is bogus and only shows certain mods, most of which are not hosted, or are hosted seldomly. Powered Up was, Bot Apoc was, but that really doesn't make much difference, most people are still missing other hosted but not advertised map packs like AMP, CSCM, and the Roc Pack, which, two out of those three are all hosted by Messatsu 24/7. In conclusion, people are either restricted from playing online, or are intercepted by hackers/pr0s at the game and ragequit before they even start to play.
Title: Re: Is MM8BDM dead yet?
Post by: Atticus on December 05, 2011, 03:44:28 AM
I think the problem is that this game needs advertising. Putting it out there will attract people. It's that simple. I had an idea to put it in a magazine but that was shot down quickly. I've been trying to spread the word on another forum I visit, but no luck.

But here's an idea: What is we get the attention of famous Let's Players, like NintendoCapriSun? I know he's a Mega Man fan and would likely eat it all up. He has a fairly large fanbase, so that could work.
Title: Re: Is MM8BDM dead yet?
Post by: SaviorSword on December 05, 2011, 04:07:55 AM
Quote from: "coolguy773"
I think the problem is that this game needs advertising. Putting it out there will attract people. It's that simple. I had an idea to put it in a magazine but that was shot down quickly.
There's a good reason why this can't ever touch a magazine. Due to legal stuff.
I've been trying to spread the word on another forum I visit, but no luck.
Not just ANY forum can help increase awareness of just one fangame.

But here's an idea: What is we get the attention of famous Let's Players, like NintendoCapriSun? I know he's a Mega Man fan and would likely eat it all up. He has a fairly large fanbase, so that could work.
I don’t really know him well, but it’s worth a shot.
 
Title: Re: Is MM8BDM dead yet?
Post by: Tesseractal on December 05, 2011, 04:13:25 AM
Well, about mods.

There's this neat option called "Download URL" you can use when you host a server. By default it's the cutstuff.net link. When I host a mod I change the link to whatever I'm hosting. That way anyone who sees the server can find it right away.
Title: Re: Is MM8BDM dead yet?
Post by: SickSadWorld on December 05, 2011, 10:43:45 AM
I don't really think MM8BDM is dying. As long as this site exists as well as a source port that is compatible with MM8BDM it'll be alive. People said Doom was dying in 1996 and look where we are now. In the grand scheme of things sure it might seem like less people are playing, but I show this game to something like 2 people IRL a week and everyone thinks it's great and novel.

The only thing that needs changing is that the output of the blog should be what the index.html of cutstuff.net is.

Alternately, make it at least reflect the latest core version (as of this writing v2c). Right now, it shows v2a so when I tell people "check out cutstuff.net" it might be confusing.
Title: I know my idea is going to get rejected.
Post by: Jennifer on December 05, 2011, 10:57:35 AM
An Idea - Why not release all the popular mods WITH MM8BDM? Like for MM8BDM V2D Or something. Or even V3A. It would also allow you to choose if you want to use the custom content if you want Via the launcher. They could be put into a seperate folder in the .rar and accessed when wanting to play them.
Title: Re: I know my idea is going to get rejected.
Post by: LifeCraft J on December 05, 2011, 11:45:16 AM
Quote from: "Travis"
An Idea - Why not release all the popular mods WITH MM8BDM? Like for MM8BDM V2D Or something. Or even V3A. It would also allow you to choose if you want to use the custom content if you want Via the launcher. They could be put into a seperate folder in the .rar and accessed when wanting to play them.

I support this. Even though the download will take like 2 hours longer, but it's worth it.
Title: Re: Is MM8BDM dead yet?
Post by: CutmanMike on December 05, 2011, 03:44:51 PM
MM8BDM is already too big, I wouldn't want to hinder it with more mods that have a crap-ton of uncompressed mp3s
Title: Re: Is MM8BDM dead yet?
Post by: Jennifer on December 05, 2011, 05:11:39 PM
Then why not release a seperate .rar with all the Mods in it that can be downloaded along with MM8BDM as optional content? (Or required now adays)
Title: Re: Is MM8BDM dead yet?
Post by: Mr. Sean Nelson on December 05, 2011, 05:25:31 PM
Quote from: "Jack Corvus"
I have to disagree. The only reason is because most of us here are teens who have to go to school and put up with it. During summer we are free and play MM8BDM 24/7.

This.

As a 24 year old, I found it odd that the MM8BDM crowd dried up a few months ago.
That is, until I remembered that almost everyone who played is still in school.
There isn't much anyone can do about that.

As for advertising, you should try getting onto G4 or something.

Anyway, 'dead' is very much premature.
Like BB said, there are still many people who play regularly.
I wouldn't characterize a game which still has an 'adopt a noob program' as dead.
Title: Re: Is MM8BDM dead yet?
Post by: KillerChair on December 05, 2011, 06:36:17 PM
I would not place mods alongside with the game itself...

What would be a good idea is to make a server with maybe 2/3 bots in it specially for new people. (so everyone winning tons of matches will not join)

Also... I am still showing this game off to as much people as possible :D
Title: Re: Is MM8BDM dead yet?
Post by: mrjnumber1 on December 05, 2011, 07:43:18 PM
hey guys i don't pay attention to this community does anyone besides me think it's dead?? or maybe i'm just using a dumb logical fallacy and basing my idea of alive on my faulty memory and not looking at the big picture. maybe it's just me but i don't see the activity i thought i used to. and i don't look ever, of course, as i said.
Title: Re: Is MM8BDM dead yet?
Post by: Someone u liek on December 06, 2011, 02:41:42 PM
Hey, I'm new on the forum (I've been playing online for a year though) but yes, I did feel that the game was dying, I think it's somewhat better now...I don't think there's a problem with advertising, I think that the access to online play should be improved. If I take a look at new MM8BDM videos on Youtube, I always see a TON of single player videos and almost no online gameplay videos. And I can see why... It's very annoying when I have to look for PWADs for 15-30 minutes whenever doomseeker doesn't find them on fathax, and probably not everyone thinks it's worth looking for all the PWADs just to get in a server...
Title: Re: Is MM8BDM dead yet?
Post by: Magnet Dood on December 06, 2011, 09:34:56 PM
I'm pretty sure we should be starting on that MM8 expansion.

That's just what I think would kick some more life back into here. We always get a new influx of old people coming back to see a new game added.

That, or we should get rolling on some the spinoff games (MMV, MM&B, MMI-IV, Challengers from the Future, etc.).
Title: Re: Is MM8BDM dead yet?
Post by: TeirusuNuigurumi on December 06, 2011, 11:06:29 PM
i stopped playing due to computer issues and the buggy game problem, i fixed the buggy game by simply removing things in the skins folder. i do play when i can, however. if you see a player named "cuddle pie" or " mr. enderman", congrats, you found me. on a side note, i have never, ever, EVER seen a server host the game mode juggernaut.
Title: Re: Is MM8BDM dead yet?
Post by: Ivory on December 06, 2011, 11:18:00 PM
I think this is non-sense. MM8BDM isn't dead. Sure the community isn't that big, but from what I can tell, the main faces here are dedicated to the game.

Also, I'll say it again. Look at MM7. It lasted about a week until everyone went back to their classes and roboenza. A new expansion is only a temporary solution.
Title: Re: Is MM8BDM dead yet?
Post by: Orange juice :l on December 06, 2011, 11:26:04 PM
To be honest, a larger playerbase is the solution. If we can threaten bribe coerce a semi-famous internet person into doing coverage of MM8BDM (don't want to go too big or we explode the servers, gotta make sure we get an influx of hosts too), we'd get plenty of new faces around and the community and gameplay wouldn't be so stagnated.
Title: Re: Is MM8BDM dead yet?
Post by: mrjnumber1 on December 07, 2011, 02:14:24 AM
Quote from: "Ivory"
I think this is non-sense. MM8BDM isn't dead. Sure the community isn't that big, but from what I can tell, the main faces here are dedicated to the game.

Also, I'll say it again. Look at MM7. It lasted about a week until everyone went back to their classes and roboenza. A new expansion is only a temporary solution.
The MM7 content didn't just disappear. People still love a lot of the MM7 levels. You add new content you inject new interest and new depth. That is good!
Title: Re: Is MM8BDM dead yet?
Post by: Fotelia on December 07, 2011, 02:23:16 AM
Fotelia has just reminded me of a game mode idea that I had not too long ago.

Mega tag (or something like that).

At the start, there is a capsule with some evil energy in it. It then breaks and possesses someone. That player starts off glowing black and purple, as they have been possessed by the evil energy! This evil energy is burning them apart and is stopping them from fighting back and using their weapons. Their weapon bar changes, and instead fills up the more they hang around and survive. After that, (about 30-45 secs), they explode and the evil energy gets released and then possesses someone else. So how does this player escape death? They instead have to run up to players (with their extra speed) and tag them, passing on this energy to them. If you don't have it, then the bar drains 2 times faster than it increases (despite not seeing it). So what do the players do other than run? The evil energy will only escape the player if that's what killed them (or they suicided). If the players kill the possessee (that should totally be a word), then the evil energy can't escape and it is finished. Sometimes to make the whole thing more epic, the game can start with 2 or 3 evil energy capsules, but only when there's more players.
 

Not exactly of what i thought of but if you make it im okay wth it, just give me credit for the idea.
Title: Re: Is MM8BDM dead yet?
Post by: TeirusuNuigurumi on December 07, 2011, 02:38:20 AM
please quote someone if you use thier text fotelia
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 07, 2011, 02:49:26 AM
Quote from: "mrjnumber1"
Quote from: "Ivory"
I think this is non-sense. MM8BDM isn't dead. Sure the community isn't that big, but from what I can tell, the main faces here are dedicated to the game.

Also, I'll say it again. Look at MM7. It lasted about a week until everyone went back to their classes and roboenza. A new expansion is only a temporary solution.
The MM7 content didn't just disappear. People still love a lot of the MM7 levels. You add new content you inject new interest and new depth. That is good!

Yes, but did it add new players?  Not too many.  That's the issue that's at hand here.
Title: Re: Is MM8BDM dead yet?
Post by: PressStart on December 07, 2011, 03:08:50 AM
Obviously if SGC 2012 goes down then MM8BDM will once again become a rising star!

Yes, we have no one to blame here except Stuttering Craig himself!
Title: Re: Is MM8BDM dead yet?
Post by: Ivory on December 07, 2011, 03:15:08 AM
Quote from: "mrjnumber1"
Quote from: "Ivory"
I think this is non-sense. MM8BDM isn't dead. Sure the community isn't that big, but from what I can tell, the main faces here are dedicated to the game.

Also, I'll say it again. Look at MM7. It lasted about a week until everyone went back to their classes and roboenza. A new expansion is only a temporary solution.
The MM7 content didn't just disappear. People still love a lot of the MM7 levels. You add new content you inject new interest and new depth. That is good!

I never said anything about MM7 disappearing, did I? All I said was that the vanilla servers lasted about a week before dying down and the mods like Classes and Roboenza were the commonalty.

It added interest and new depths, but as Mr. X said, it didn't really increase the player base.
Title: Re: Is MM8BDM dead yet?
Post by: Rozark on December 07, 2011, 09:34:59 PM
I stopped playing online for awhile because of connection issues, stopped mapping because it wouldn't save, (although I might try again soon) and as said earlier, school. What we can try to do besides advertising, is to think of another catchy game mode that would bring more players/host more matches online.
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 07, 2011, 09:52:44 PM
I tried hosting 4 Team Instagib TLMS for awhile earlier today. Apart from me an Alice, no one joined.

Guess I should host things on weekends instead -_-
Title: Re: Is MM8BDM dead yet?
Post by: Rozark on December 07, 2011, 09:57:56 PM
You know what we could do... Have we ever done a tournament? A duel tournament? or something like that?
Title: Re: Is MM8BDM dead yet?
Post by: FCx on December 07, 2011, 10:00:52 PM
Quote from: "Rozark"
You know what we could do... Have we ever done a tournament? A duel tournament? or something like that?
There were several tournaments since mm8bdm had released (only few of them were finished). At this moment there's a tournament
http://cutstuff.net/forum/viewtopic.php?f=34&t=3689
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 07, 2011, 10:12:58 PM
The tournaments I saw generally ended in people not being able to fight each other then fights over rules and whatnot.
Title: Re: Is MM8BDM dead yet?
Post by: OverlordCrono on December 08, 2011, 01:15:53 AM
I would most definitely state little advertising and a somewhat complex set-up as the culprits. The latter you can fix, by pointing out the various tutorials for MM8BDM, Skulltag, and Doomseeker on here with a good sticky thread listing them all.

Advertising, well, you need to know where to, which would be places with lots of traffic and might have a interest with a game like MM8BDM. 4chan's /v/ and Reddit's games section are good places, it's where I first saw this. Also, you need to explain how to get started as easy as possible, which is where the directory sticky thread I mentioned comes in.
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 08, 2011, 01:38:14 AM
4chan is basically known outside of 4chan as being, to quote Obi-Wan, a "wretched hive of scum and villainy."  That would be among the worst options.
Title: Re: Is MM8BDM dead yet?
Post by: MetalJosh on December 08, 2011, 02:34:25 AM
*ahem*Hold it!, MM8BDM is not dying yet, I mean most of the users in here are daily players of MM8BDM, even I play it all day. I would contribute with maps and others, but sadly i don't know how to map,create skins, etc. If could know as many people around here know stuff ( i mean map, etc ). I would help daily if i could. And my computer can't handle kinds of stuff. So i think maybe there's not enough player... but it's still a very good game. You cannot just back down like that  :|. I have tons of ideas, but who would like to listen them around here ( no one :/ ). So then sadly you can be right but not yet. If could post a topic about my ideas you know would happen, everybody would be complaining and all daiopsfjoaijf (like that). So yeh kinda sad. I wonder how Cutmanmike would feeling like now. >_>
Title: Re: Is MM8BDM dead yet?
Post by: Neo on December 08, 2011, 04:40:37 AM
Well...We could use my server as a "vanillia" server, though i dont know how to make icecream,even if vanillia is my favorite flavor, i mean people join it most of the time when i have it up. its a start, right?
Title: Re: Is MM8BDM dead yet?
Post by: FCx on December 08, 2011, 05:04:54 AM
Quote from: "Neo"
though i dont know how to make icecream,even if vanillia is my favorite flavor
Hey, next time you go to wal-mart, look for "instant ice cream" box. I bough some boxes and they are delicious

Back to the topic: I think regular players just decided to take a break of mm8bdm so that they can experiment other games, or other personal reasons. But in some cases, doesn't mean that they stop playing forever.
Title: Meanwhile, in the southern hemisphere, I get holidays.
Post by: Shade Guy on December 08, 2011, 05:28:24 AM
Instead of saying the community is dying, let's put it this way...

Summer is a time for when the northern hemisphere students have a long holiday break. Why is this important? Because 83% of the community is made up of students (that also living in the northern hemisphere). This means during Summer, all the little kids don't have to restrict their sleeping habits due to school and can stay up all they want playing MM8BDM. While it also raises some health concerns, the question 'when the hell do these guys sleep' being the most prominent, it also gives an incredible burst of life to the community. When they're back at school (ie. now), this phenomena does not occur, giving a false sense of the community being dead. No, it is not dead, it has just returned back to normal after a season long sugar rush.

Besides, I have seen servers from total randoms who have just played vanilla, so hopefully they'll get into it...Even if they are dopes, it means there are more people to play with.
Title: Re: Is MM8BDM dead yet?
Post by: LlamaHombre on December 08, 2011, 11:42:09 AM
To be honest, with my grades being poor and all, I just don't have the motivation to play MM8BDM lately due to both school and lack of interest.

On the other hand, I'd love to continue mapping and skinning for this community, especially for the planned BN3 expansion.

I feel the amount of people we have currently is fine, but that's the half of me that's greedy enough to even think of being a moderator. Power comes with responsibility, and I can't quite claim having any currently.

The half of me that wants this game to grow encourages both more vanilla maps and more canon MM games being made each year or so.

The community rapidly increased in v1c, with two new CTF maps and the MM7 expansion arising. We need another shock wave a la v1c to rake in more people.

The easiest way to recieve profit from other's fame is to press people like RoahmMythril, who does have the game despite his deadbeat internet, about their opinions on the game.

More sort of subtle people to introduce the game to would be Bean1227 on youtube, and any others similar to him.

This place would fucking drown if NCS ever saw this game, no offense to him. We need a mix between subtle and jesus.
Title: Re: Is MM8BDM dead yet?
Post by: MetalJosh on December 08, 2011, 04:07:50 PM
Maybe it would be just temporary, it's not like they are going forever. School is almost done, what is gonna be doing a kid / dude doing in front of a computer playing?!?!?. In my opinion we / "you" should keep doing all fine after all MM8BDM is not dying. So yeh stop saying it's dying. Long life MM8BDM  :mrgreen:
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 08, 2011, 05:07:41 PM
I'd like to point out another fact that I don't believe anybody mentioned.  The game is over a year old.  The hype behind games almost always dies down after the initial release.
Title: Re: Is MM8BDM dead yet?
Post by: CarThief on December 08, 2011, 05:37:06 PM
Ah glad someone supports my way of managing GVH, dont fix what isnt broken they say eh?
Though i've seen worse, they do try... (God awful sound replacements though, seriously.)

Hm, cant make a very accurate judgement on how dead it is but i havent seen much more then 1 (or occasionally 2) servers with a handfull of players, last few times i checked, as i havent been doing much Skulltag lately.

Well this is happening to GVH as well i suppose, i'd say advertise and bring in more players. MM8BDM is free, so having anyone with connections or who's popular give a notice this game exist, well, maybe it revives a little then. It will never live up to how it started but as long as people come and go there's always someone to play with.

(And if you're wondering while GVH hasnt been updated much lately, well... There hasnt been much request for it lately. But if you insist and message me, i can try doing something, or finishing anything. Hell a long as there's interest for the game i'll be there, i guess.)
Title: Re: Is MM8BDM dead yet?
Post by: Clayton on December 08, 2011, 09:16:22 PM
When I first heard of this game it was when it was first advertised. When I got my hands on it I played single player for 4 months since the release until i got bored of it. I had problems setting up because I did not know how to connect to multiplayer mode, until I eventually had the guts to find out. This wasn't until late summer 2011.

There may be others with my kind of situation, they may not know how to connect, may not have access to the forums(like how I did) and may not know how to get mods. I'm just saying that there may be hundreds of players that may not even know how to play with other people.

Personally, I think that the amount of players online is fine. I do not like to play with a load of people.

To me, If MM8BDM keeps up at this pace, it will last as long as it want to. To me, a game's life is not determined by the amount of players playing the game or the amount of awareness, to me, it is determine by how much the player enjoys the game.

I think that MM8BDM is the best game that ever existed and if it were ever exposed, it would gain global attention (that is if it were completely finished).

And the thing I like about this game is that I can actually communicate with the developers and let them know what needs improving.

Using the Megaman theme on this game also makes this game long lasting. Up to this day I still play classic megaman games and find them fun, even after i have beaten them.

The game is not going to die, as long as faith, development and advertisement is supporting it
Title: Re: Is MM8BDM dead yet?
Post by: squidgy617 on December 08, 2011, 09:58:24 PM
HAVE TOBUSCUS DO A LP.

OUR PROBLEMS WILL BE SOLVED

OR BETTER YET

A LITERAL TRAILER

...

But in all seriousness, I really miss when this was popular, and everything was vanilla (aside from skins... might I mention that those used to be quite a bit more popular back then as well?). Basically, I miss the demo days. The demo had far less content than the full game, but when it came out officially, tons upon tons of new players showed up, and so did tons upon tons of mods. There are really only a few mods I can tolerate anymore, like classes. Actually, pretty much just classes, and I'll only play that once in a while. I'm sick of Roboenza, even though I LOVED the idea at first. To make matters worse, if there's ever any vanilla servers, its LMS. The game is called Megaman 8-Bit Deathmatch, and I realize that that doesn't make deathmatch the only good mode, but the game was built around it. It should be the one with the most servers, not the mode without any.

I remember back when I could look on DoomSeeker and see several vanilla deathmatch servers. The demo only got played less a few months before release, iirc, and it was extremely popular until then. That shows how good a game it was. But when tons upon tons of mods were released and used, and the original game itself felt like it was played less than its modifications, it became boring. Remember back when there were only a few, megaman-themed skins out? Back when there were only four maps, plus Mr. X's customs, and people STILL didn't get sick of them? Remember back when my skins were DA BEST!? Those were the days when 8BDM was the best. I love the full game more than the demo, but the demo was the game's hayday. I don't really know what happened, but I really do hope it can be fixed. I wanted to host some good vanilla servers, but I am limited to hamachi and a non-24 hour hosting schedule. We need some good, 24/7, never coming down, VANILLA SERVERS. A good, dedicated server hoster who has the ability and resources to host a permanent (well, as permanent as anything in gaming is), all day everyday, server. Or several. Maybe one for each mode. We don't necessarily need more players, we need the current players to actually start PLAYING.
Title: Re: Is MM8BDM dead yet?
Post by: Laggy Blazko on December 08, 2011, 10:20:27 PM
Frankly I'm a bit bored of vanilla deathmatch.
Title: Re: Is MM8BDM dead yet?
Post by: KillerChair on December 08, 2011, 10:22:07 PM
(click to show/hide)

Yeahp... Thats pretty much it.
I might not have been around at the forums when the demo came out at first but i joined shortly after.
Started playing online when the full game came out and yes, Those were the glory days!
(the lolz that happened when the moby skin was released XD )
Title: Re: Is MM8BDM dead yet?
Post by: Orange juice :l on December 08, 2011, 10:26:44 PM
Remember the issue with Roboenza? We had all been playing it non-stop for 6 months. Why would vanilla deathmatch be any different with the same community? The only mode I can see staying "fresh" is Duel, since it stays competitive with tournaments.
Title: Re: Is MM8BDM dead yet?
Post by: TheDoc on December 09, 2011, 01:41:06 AM
I don't think it's dead. We are still getting new people on the forums, not including all the people that AREN'T on the forums. I'd say it's still up and going. I've seen alot of W.I.Ps still alive that I thought were dead (Rockman No Consistancy, for example), but they're apparently not. I really hope MM8BDM stays alive for a while longer because there are so many people out there that are Megaman fans that are missing out.
Title: Guestception
Post by: Awbawlisk on December 09, 2011, 01:43:00 AM
Speaking of new people on the forums... /me sees 10 guest

WHO ARE THESE GUEST AND WHERE ARE THEY COMING FROM!?!!?!?!!?
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 09, 2011, 04:00:28 PM
We should have a week, or maybe a few days, where there is nothing but vanilla servers and NO CUSTOM SKINS being used. That way, we can get a feel of how the game originally was and have fun again. But really, if we were to do that, then no custom skins.

Although custom skins are great and all (hells yeah, Flameman with 3 turbans and Quickman on a jetski), they do kinda stop the original purpose of the game, especially when they are always touhou skins. I remember the FAQ on cutstuff saying "The whole purpose of this game is to play as your favorite robot master", and so why are there so many touhou fans here?
Title: Re: Is MM8BDM dead yet?
Post by: Ivory on December 09, 2011, 05:42:50 PM
Touhou fans have to inject Touhou into everything of course!

So here's a little idea. Instead of coming up with ideas, why not actually work to get an idea rolling?
Title: Re: Is MM8BDM dead yet?
Post by: CarThief on December 09, 2011, 05:46:52 PM
I have absolutely no idea, still, what Mega Man 8 Bit Deathmatch has to do with touhou either, or what brought em, heh. And i just figured, having a tutorial or video showing how to play online wouldnt hurt, or atleast a reference to some online source, hell, anything.

And personally i wouldnt find it usefull to litterally force Deathmatch, each their own, its fun but sometimes i prefer the more, uh, slower paced roboenza, where you dont have to put yourself to the limits to get 1st place.

But in the end im pretty sure instructions could be made for anything, if its still getting newcomers. Either that or refer them to the forums/Cutstuff in maybe a link in the MM8BDM file, if it comes from elsewhere.

Edit: New ideas, new mods, do attract more players, or atleast existing ones that took a break, i guess it would make it more active for an while depending on how well the idea goes.
Too bad i cant think of anything myself that would be relatively doable code-wise.
Title: Re: Is MM8BDM dead yet?
Post by: Laggy Blazko on December 09, 2011, 06:23:57 PM
Quote from: "Michael712"
NO CUSTOM SKINS
Is that even possible?
Anyway I don't know how many people would support that. At least I wouldn't.
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 09, 2011, 06:52:44 PM
The idea is, we have a few vanilla servers where we go back to past times, and when we didn't see a bunch of Megamans running around and instead we played as our favorite robot master, like how the game had in mind.
Title: Re: Is MM8BDM dead yet?
Post by: Awbawlisk on December 09, 2011, 09:33:41 PM
Quote from: "Michael712"
NO CUSTOM SKINS

I would cry... Because I'm pretty bored of the stock skins...
Title: Re: Is MM8BDM dead yet?
Post by: TeirusuNuigurumi on December 09, 2011, 10:32:34 PM
*has memory flash*

THAT WAS THE MODE! TERMINATOR! the mode that i have never seen hosted even once. bleh...
Title: Mario is allowed in Mega Man!! So is Link!!!11
Post by: Kenkoru on December 09, 2011, 10:53:51 PM
I honestly don't see why all the custom skin hate is being put on Touhou skins. There are plenty of other custom skins that aren't related to Mega Man at all that are frequently used. Mario, Sonic, Final Fantasy, Earthbound, and plenty others.
Title: Re: Is MM8BDM dead yet?
Post by: CutmanMike on December 09, 2011, 11:14:47 PM
If you don't like em' don't download em'. Only skin packs I have are the halloween and christmas ones.
Title: Re: Is MM8BDM dead yet?
Post by: Red on December 09, 2011, 11:20:02 PM
the thing is, it isn't nice to see megamen everywhere

you get used to it after a while anyways.
Title: Re: Is MM8BDM dead yet?
Post by: squidgy617 on December 10, 2011, 12:52:19 AM
I'd like if people realize that the game is in no way dying because of custom skins. I am completely fine with people using custom skins as I'm smart enough not to download them. The only skins I download are of Megaman characters, and only classic ones at that. I'd like people to realize that sometimes, people want to be megaman characters that AREN'T in 8BDM. Why do you think I skin so much? I don't make my skins for no reason. I'm going to use them.

...And to whoever said Duel would be a fresh change of pace and more fun than deathmatch, sorry, but I respectfully disagree. Duel is extremely boring to me. I don't play multiplayer to play alone with ONE other person and then watch people fight for half an hour. Deathmatch is fun and you can jump right in.
Title: Re: Is MM8BDM dead yet?
Post by: Magnet Dood on December 10, 2011, 01:39:14 AM
*High fives squidgy617*

I only make and download MM Classic stuff. Mainly because you get the chance of playing with some really cool enemies. (MOBY FTW)

I also agree with the Duel thing. It stinks to play one or two matches and then go through the endless wait lines waiting for your turn.
Title: Re: Is MM8BDM dead yet?
Post by: LlamaHombre on December 10, 2011, 01:42:36 AM
There goes any hope of making BN3 successful
Title: Re: Is MM8BDM dead yet?
Post by: Shade Guy on December 10, 2011, 01:56:20 AM
Your problems with Duel are the problems I have with all modes; when the server gets populated, things start to suuuuuuck

A lot of people in Duel? Looooooong lines.
A lot of people in DM? Big old cluster of spam and weapons made for killstealing.
A lot of people in LMS? You die at the beginning and you have to wait 3 minutes for everyone else to die.
...And so on.
Title: Re: Is MM8BDM dead yet?
Post by: Awbawlisk on December 10, 2011, 02:03:14 AM
Quote from: "Shade Guy"
Your problems with Duel are the problems I have with all modes; when the server gets populated, things start to suuuuuuck

A lot of people in Duel? Looooooong lines.
A lot of people in DM? Big old cluster of spam and weapons made for killstealing.
A lot of people in LMS? You die at the beginning and you have to wait 3 minutes for everyone else to die.
...And so on.

YES!!!!!!!!!!!!!!
Title: Re: Is MM8BDM dead yet?
Post by: LifeCraft J on December 10, 2011, 02:08:38 AM
Quote from: "Shade Guy"
Your problems with Duel are the problems I have with all modes; when the server gets populated, things start to suuuuuuck

A lot of people in Duel? Looooooong lines.
A lot of people in DM? Big old cluster of spam and weapons made for killstealing.
A lot of people in LMS? You die at the beginning and you have to wait 3 minutes for everyone else to die.
...And so on.

YES except for LMS. You spawn where you have space.
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 10, 2011, 02:24:54 AM
I kind of like the cluster**** feel of large DMes though.

Duel is my least favorite mode.  You wait so long to get your turn and then sometimes people go "OH, I WANT TO FIGHT JIMMY INSTEAD" and they force you to leave.  I mean, WTF is up with that?  I've seen it happen several times and it's total BS.  Also, it's just plain boring to sit for 20 minutes on one map, wait to get to next in line, only to have the map change and you get shifted back to like 5th in line.
Title: Re: Is MM8BDM dead yet?
Post by: LifeCraft J on December 10, 2011, 03:39:26 AM
Quote from: "Mr. X"
I kind of like the cluster**** feel of large DMes though.

Duel is my least favorite mode.  You wait so long to get your turn and then sometimes people go "OH, I WANT TO FIGHT JIMMY INSTEAD" and they force you to leave.  I mean, WTF is up with that?  I've seen it happen several times and it's total BS.  Also, it's just plain boring to sit for 20 minutes on one map, wait to get to next in line, only to have the map change and you get shifted back to like 5th in line.

Duel is for competitive people who have mastered patience.
Title: Re: Is MM8BDM dead yet?
Post by: Mr. X on December 10, 2011, 04:09:45 AM
That doesn't make it fun.  It just makes it boring as Hell for everybody else in the game.  I see why people like it, but I'm just saying I hate it.
Title: Re: Is MM8BDM dead yet?
Post by: Ivory on December 10, 2011, 04:11:41 AM
Also Lifeup J. Some people have other things to do in their lives, and they don't want to be wasting their time sitting in a server waiting for their turn.
Title: Re: Is MM8BDM dead yet?
Post by: BiscuitSlash on December 10, 2011, 10:34:57 AM
About custom skins, I don't hate them, which is why I have loads, use loads and make....some....but I just think it would be nice if we had a true vanilla deathmatch server that was just like the first week or two of MM8BDM release with less bugs and improved maps and stuff. But nah, everyone would hate me for that.

I should replace my base skin and all, because it'll be nice to see a bunch of Luckymans or Quickmans on Jetskis running around. The thing that's stopping me, is how will I know when someone is actually using that skin?
Title: Re: Is MM8BDM dead yet?
Post by: Joseph Collins on December 10, 2011, 01:03:39 PM
I made a replacement base skin, once.  I called it "Anonyman", since it was just a black silhouette with a question mark on its face.  It only replaced the "base" skin, so people genuinely using the "Megaman" skin were fine.  ... I should update it for v2c. And add a colored outline so it's not completely invisible in dark maps.  >_>;

If I had the capability, I'd host a 24/7 vanilla server no problem!  Easy to say, certainly, but I mean it.  I might even play on it from time to time!  The big question here, though, is how would you let people use only the built-in skins?  Disabling skins... well... disables all skins.  Even the built-in ones.  So...
Title: imad
Post by: BiscuitSlash on December 10, 2011, 06:27:15 PM
I try hosting classes screw scramble and all I get is a few (slightly) laggy not-EU players. Everyone is too busy having fun being alive and playing proboenza.

Eh, I don't really like hosting. I try to host some special modes that are really fun and not played too much and everyone starts to backstab/facestab/ignore me. Too bad really, but whatever.
Title: Re: Is MM8BDM dead yet?
Post by: TERRORsphere on December 10, 2011, 06:40:38 PM
Quote from: "CarThief"
Ah glad someone supports my way of managing GVH, dont fix what isnt broken they say eh?
Though i've seen worse, they do try... (God awful sound replacements though, seriously.)
It's a shame that NS is more popular than your efforts. The developers of NS can't take criticism at all. Proof: http://www.skulltag.com/forum/viewtopic ... 12&t=30276 (http://www.skulltag.com/forum/viewtopic.php?f=12&t=30276)

The one thing which really takes the piss is that they forced HUD_Scale off. This makes the game unplayable for me because of my high resolution and my shit eyesight. This is the reason they disabled it:
Code: [Select]
(05:57:13)PM <Watermelon> in short: HUD_SCALE was huge on everyones screen who was coming from AOW (and thetis said other mods as well)
(05:57:24)PM <Watermelon> so since people didnt know how to fix it, i fixed it for them myself
Title: Re: Is MM8BDM dead yet?
Post by: CutmanMike on December 10, 2011, 06:46:53 PM
Hmm yeah that's a bit ghey. I only disable client end stuff that actually wrecks the game (player names on sight for example).
Title: Re: Is MM8BDM dead yet?
Post by: TERRORsphere on December 10, 2011, 07:43:31 PM
Quote from: "CutmanMike"
Hmm yeah that's a bit ghey. I only disable client end stuff that actually wrecks the game (player names on sight for example).
Don't forget R_DrawTrans.
Title: Re: Is MM8BDM dead yet?
Post by: CarThief on December 11, 2011, 12:27:00 PM
Hm, yeah i suppose i agree with that all, dueling is hardly as fun as normal matches against everyone else, or team games, that works perfectly as well. Why i somewhat prefer those more as you dont need to try and be god-like either to survive, instead its more teamwork-based (depending on the goal).

Hm, BN3? Loved those series, gonna make a duel system with the side-scrolling fast-paced action or something? Might be a interesting exception to duel matches (considering the play space is like 2 times 3x3 tiles, one red one blue for each respective player/side). Then again having such a battle with 2 on 2 might be interesting too!

Hm... And there seems to be atleast 2 servers on at regular times, i'd say this is a matter of advertisement on the right places, its how other big games like MMORPG's get more and more people.

Edit: How did i miss these last 3 posts!?
Anyway, yeah, they cant take criticism worth shit. They're also overly eager to kick for any negative reasons. I think they keep making coding mistakes as well... I keep seeing a new 'codepack' file, and the music bug took forever, so... Meh. Not that i would ever aid them if they're being so hostile to me in particular and plenty of other players just voicing their opinion.
But that might be going a bit off topic now... :P

Edit2: Hm... Doubt you could do me a favor and get them in trouble for their additude DTD? :P
They kinda deserve it anyway, if their ego gets cut down to size, perhaps they'll perform better.
Title: Re: Is MM8BDM dead yet?
Post by: TERRORsphere on December 11, 2011, 05:10:31 PM
Quote from: "CarThief"
Edit: How did i miss these last 3 posts!?
Anyway, yeah, they cant take criticism worth shit. They're also overly eager to kick for any negative reasons. I think they keep making coding mistakes as well... I keep seeing a new 'codepack' file, and the music bug took forever, so... Meh. Not that i would ever aid them if they're being so hostile to me in particular and plenty of other players just voicing their opinion.
But that might be going a bit off topic now... :P
Changed the title of the thread so we can continue the GVH discussion.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 11, 2011, 05:15:16 PM
Nordic Saga is to GvH as Rage Roboenza was to MM8BDM.

In other words, yes. It's a good mod, but every server has it and the spirit of the original GvH barely exists anymore.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 11, 2011, 05:29:10 PM
Quote from: "LlamaHombre"
Nordic Saga is to GvH as Rage Roboenza was to MM8BDM.

In other words, yes. It's a good mod, but every server has it and the spirit of the original GvH barely exists anymore.
I actually completely disagree. NS is a horrible mod, bad sprite replacements, new classes that are done horribly. Seriously, I'd rather let it die than let GVH turn into this.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: MusashiAA on December 11, 2011, 05:36:36 PM
Can we kill Rage Roboenza? I would smite heads just to make that happen. You know, if I could...
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 11, 2011, 05:57:01 PM
Add MM8BDM is killing SkullTag. LOLOLOLOL.
Well, I haven't played nordic saga since the last update because I don't have all the wads, but...
Quote from: "TERRORsphere"
Code: [Select]
(05:57:13)PM <Watermelon> in short: HUD_SCALE was huge on everyones screen who was coming from AOW (and thetis said other mods as well)
(05:57:24)PM <Watermelon> so since people didnt know how to fix it, i fixed it for them myself
If that's true, then...
 :|
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: FCx on December 11, 2011, 06:16:33 PM
Is impossile comparing NS with Roboenza. While Robobeza changes the original argument of mm8bdm (because your aim is now defend from zombiesill robots) Nordic Saga is just an expansion. The original argument is the same (a group of humans tries to defeat the ghouls) and the only add-on are the new classes (pretty good), new music (dislike in my opinion) and new sounds.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 11, 2011, 06:41:57 PM
I tried it...
- LOL'd at the soldier voice.
- Old engineer's voice can be heard with the neutral gender... What?
- Damn, I liked the remixed version of E1L1...
- They removed  "Infuscomus" (music) from GVH36! *edited because I didn't mean to be offensive*!
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 07:12:49 PM
Warning: Large amount of anti-NS talk. :P
(click to show/hide)
Edit: Yeah. I know i said it before, but damn, could the voices picked for the existing classes be any more out of tone?

Never really got into Rage Roboenza though, i played the normal Roboenza alot when it was new though, great careless fun, though the levels sometimes where uncooperative. I recall it slapped on some features but i dont recall what...
Maybe there should be a new optional ST rule to disallow take-over mutations of mods, such as these two cases. Not all mods are made in good spirit...
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LifeCraft J on December 11, 2011, 07:17:49 PM
MM8BDM really isn't DEAD... it just  isn't very lively recently.
We need more vanilla servers. I could really go for some LMS or even CTF. Poor CTF is barely played much anymore...
Title: The NS guys are doing it so wrong.
Post by: Red on December 11, 2011, 07:20:05 PM
If you can't take criticism and you think you are the best, you are doomed.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 11, 2011, 07:21:46 PM
I'm also somewhat annoyed at NS. I made my map for GvH, not that crap.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: BiscuitSlash on December 11, 2011, 07:23:07 PM
Well, I do try to contribute with mini gamemodes, but I can't always finish them.
(click to show/hide)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 07:35:39 PM
I believe you are in your right to demand removal of that map, they never asked you directly for using it, and you never agreed, so unless they're being stuck ups they might comply. Or maybe the ST admins care about such issues, i dont know, but i never was given such a good image of them, however, so i wouldnt expect it.

I do wish karma would strike them for their inability to take criticism, but fate loves gigantic douchebags, the more ignorant and confident, the better it likes them.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 11, 2011, 07:47:27 PM
I think it's pro how most of the NS development team is on these here forums, but we're still saying these things about them
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 11, 2011, 07:48:52 PM
Do they actually come here? Probably not. Besides, it's not like we can critique them anyways. Since we haven't played for 6 hours straight, and with them watching us play. And we have nothing nice to say.  :ugeek:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 11, 2011, 07:49:23 PM
I thought that too but they obviously aren't checking the MM8BDM section and their topic isn't horribly active in the GvH section anyways.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 11, 2011, 07:51:44 PM
The only way to have a right to complain to them is to play with them watching over you telling you if you are playing right

after that you must find their opinions the best and agree with everything

then you can tell them to remove your map.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 09:12:42 PM
Heh yeah, we'd be getting posts from those I-Am-God types by now if they noticed the discussion going on here. Not that i mind having them know. Not that it would change their minds for the better...

Still, if you really want to have your map removed from it, all you need to do is PM one... No idea who of the unorganized bunch is in charge though, try Tor.

Edit: Atleast half of their team is most likely not active here, i believe. Hell, some probaly dont even have an account here.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 11, 2011, 09:31:56 PM
Hell, I wouldn't be surprised if some who worked on it even know regular GvH existed.  They probably thought it was a built-from-scratch project when they joined.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 11, 2011, 10:11:11 PM
Also, GVH26, my map... it's in their project? AWW HELL NO!

I recommend everyone active on this forum who dislikes NS to request their map to be removed from NS.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 10:15:16 PM
Hm, all the ones i remember the name of play GVH, one even claimed he played it more then me and threw a fit when i denied that possibility. Too bad it didnt do well on their judgement and coding skills, i still wonder if that music bug exists... :P

Hm, any chance its a possibility to stop such agressive mutations of mods attempting to take over the original with maybe a new (but optional) rule, Cutman? You seem to have a few ties with the staff anyway. If you happen to be around on this topic.

I might join in with the map removal if it gets popular, heh, spread the word, i suppose.
Still wonder if Cutman could technically start doing legal business against it if he wanted to.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 11, 2011, 10:25:53 PM
I'm sure they'll probably say something like "You don't OWN those maps, they're in a mod that anybody can use!" or some kind of BS like that.  Something tells me they won't respect Mike's or any map creator's wishes...seeing as how they don't respect anybody at all.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 10:55:33 PM
Hm, if they would publically insult someone like Cutman though, they definetly wont be getting any respect at all i assume. They're not that stupid, unfortunately. Though i dont think any of us could force him to be our uh, lawyer for this matter. :P

Whatever the case they sure gave themselves a bad reputation already. Would the ST admins intervene with such matters, i wonder? I'm not looking forward to practically having to put a copyright document on my maps just because its getting popular to take these things without asking.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 11, 2011, 10:57:35 PM
Quote from: "CarThief"
I might join in with the map removal if it gets popular, heh, spread the word, i suppose.
I say you all request your maps to be removed asap.

Code: [Select]
2 <TERRORsphere>I don't care, please remove my map.
22:52 <IvanDobrovski>fine
22:52 <TERRORsphere>Thank you.
22:52 <IvanDobrovski>after december 16th.
22:53 <TERRORsphere>The next update?
22:53 <IvanDobrovski>the next time when we update ns_core
22:53 <IvanDobrovski>it can be excluded from map rotations
22:53 <IvanDobrovski>but not in the wad
22:53 <TERRORsphere>No.
22:53 <TERRORsphere>Remove it from the wad.
22:53 <IvanDobrovski>I've heard enough, I gave you an answer.
22:53 <IvanDobrovski>deal /w it.
22:53 <TERRORsphere>Dude.
22:53 <TERRORsphere>It's my map.
22:53 <IvanDobrovski>I understand
22:54 <TERRORsphere>I never wanted it in NS.
22:54 <IvanDobrovski>WE CANT MAKE A 140 MEG UPDATE FOR ONE MAP
22:54 <TERRORsphere>It's in GVH.
22:54 <IvanDobrovski>gvh = gvh : ns
22:54 <TERRORsphere>Remove it from the next update.
22:54 <Rin|TRC>You really have no right to put other people's maps in your wads like that
22:54 <IvanDobrovski>cutman approved.
22:54 <IvanDobrovski>he owned this
22:54 <IvanDobrovski>and he approved.
22:54 <Rin|TRC>Well, you'll have to make an update, since it appears that you put the map without asking for Terror's permission
22:54 <Rin|TRC>He owned the project, not the map
22:54 <TERRORsphere>"NS_Core.pk3" this isn't "GVHv3b5"
22:55 <Tornado>wait gvh map 26
22:55 <IvanDobrovski>I said dec 16th
22:55 <IvanDobrovski>after it.
22:55 <Tornado>being removed why
22:55 <IvanDobrovski>basically, that.
22:55 <IvanDobrovski>but sure he may have other reasons and we will remove it
22:55 <TERRORsphere>Removed from the wad?
22:55 - Ralphis` quit ("Leaving")
22:55 <IvanDobrovski>for now it has to be limited to map rotations.
22:56 <TERRORsphere>Ok.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 11, 2011, 11:22:24 PM
Now what are the odds of them "Forgetting" to remove the map?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 11, 2011, 11:31:30 PM
They've kept in the "Tense LMS music" bug in for several versions, so... Yeah... Best chances are 50/50.
Atleast they seem to have basic understanding of the map author's decisions being final even above Cutman's or mine, when it comes to the map itself.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Bikdark on December 12, 2011, 03:07:24 AM
Excuse me for not being completely up to speed, (and typing on a goddamn Wii,) but what exactly IS NS, and what's so bad about it? Of course I know it's a Gvh mod, and the only bad things I know about are the horribad coding and the map usage situation.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Knux on December 12, 2011, 03:27:37 AM
I believe it stands for "Nordic Saga", but I have no idea what it is about.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 12, 2011, 03:32:22 AM
So, where do I go to request this?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Joseph Collins on December 12, 2011, 10:26:31 AM
Most likely the Skulltag forums or Skulltag's IRC channel.  The latter is there DTD went, apparently.

I have to say, they're being complete dicks about this whole thing.  If you create a map, you should have the rights to have it removed completely from a level file.  Period.  No ifs, ands, or butts.  "130MB update" just to remove a single map file?  Too bad.  You should have asked the map authors' permissions first, even if your branch project got "the full approval" of the original author.  And on that note, I sincerely doubt Cutmanmike just threw maps in his mods without getting permission from the creator, first.  It's a matter of principles, you see...  Unless it's written somewhere that the map can be used without question, the person needs permission to use the map.  It's not exactly rocket science.

Also, how did this topic get so far off-topic?  I request a topic split to the appropriate forum (http://cutstuff.net/forum/viewforum.php?f=7).
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 12, 2011, 11:00:25 AM
Quote from: "Joseph Collins"
Also, how did this topic get so far off-topic?  I request a topic split to the appropriate forum (http://cutstuff.net/forum/viewforum.php?f=7).
It's my topic and the title is: Is MM8BDM dead yet? And is NS cancer to GVH? but then again this is in MM8BDM Discussion :/
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Joseph Collins on December 12, 2011, 12:56:09 PM
Yes, but you know as well as I do that the topic title didn't used to mention anything at all about Ghouls vs. Humans: Nordic Saga until someone randomly mentioned it.  XP

For the sake of argument though, an appropriate forum for both of these games would probably be the General Gaming Discussion (http://cutstuff.net/forum/viewforum.php?f=23), if a topic split isn't feasible.  I was just tossing the idea out there because I noticed the topic just suddenly changed and the topic title along with it.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 12, 2011, 01:49:00 PM
Quote from: "Bikdark"
Excuse me for not being completely up to speed, (and typing on a goddamn Wii,) but what exactly IS NS, and what's so bad about it? Of course I know it's a Gvh mod, and the only bad things I know about are the horribad coding and the map usage situation.
viewtopic.php?f=7&t=3364 (http://cutstuff.net/forum/viewtopic.php?f=7&t=3364)

also

Quote from: "Watermelon"
All criticism is welcome

i laughed at this.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 12, 2011, 03:31:30 PM
NS is pretty much a mod that apparently is supposed to alter some main elements of GVH gameplay-wise, most notably the whole ranged vs melee concept. One of the new humans in the mod even has the ability to be invulnerable to anything but Creeper attacks in a one-time beserk option, with various drawbacks after usage, but kinda against the original run away or die aspect.
The other so called bad aspect is not the mod itself but its creators, for reasons easy to find throughout these pages.

Unlike other mods though they're trying to make the mod itself the main game, going as far as calling it the "better" and newer version of GVH, while still only a mod. Or thats the impression i've gotten alot of times in various encounters.

I'd almost be tempted to take a look and see if they've improved, but given their hostility against anyone not agreeing with them and the sheer size... Eh.
Personally i prefer the good ol range vs melee the official GVH brings, its not perfect, but no wad is.

Not sure if moving it to the GVH forum is as good of an idea though, they actually look there, and will throw shit at anyone talking bad about NS, heh. Then again it is a moderated area, i even got mod-powers there! Though i'm guessing the main intended use of that is for development things, like announcements.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Bikdark on December 15, 2011, 02:45:11 AM
Just read most of the NS thread, and I have to say that Watermelon is acting like a complete child >_>
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 15, 2011, 03:06:12 PM
on the subject of mm8bdm, One reason it could be dying is that mike's main blog page redirects to V2a download of the game, not V2c.

It isn't fun making a second 50mb downloads at 50kb/s.

As for advertising, go with more youtube video's. I research every game before I download and play, usually through video's and let's plays. There is no let's play of mm8bdm, with good reason, and only a few video's by anyone well known or subscribed to.

If it is possible, try getting the cynical brit/totalhalibut channel to cover it. He doesn't regularly cover free games, but heck it's  worth a try!
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 15, 2011, 04:57:08 PM
Hm, i'll agree there isnt much in the way of Campaign/Singleplayer videos about MM8BDM, but there's plenty of multiplayer videos to see when i searched for it (http://www.youtube.com/results?search_query=mega+man+8+bit+deathmatch&oq=mega+man+8+bit+deathmatch&aq=f&aqi=g3&aql=&gs_sm=e&gs_upl=8158l13986l0l14246l27l24l1l13l14l0l219l1502l2.5.3l10l0).
Hm, unless you add the keyword singleplayer, or possibily campaign.
Does show off how its mostly an online game though, perhaps the people showing off games prefer singleplayer games mostly, or those more concentrated on singleplayer then multiplayer.

As for them, eh, I guess Ivan acts as much as a child like Watermelon, while Tor is the one with the god-complex, making them all very difficult to discuss with on an mature level. No other ones come to mind though, but im sure there's 1-2 more people.
But why anyone who has seen the worst of them would positively affilate with them... Not likely.

Perhaps a good thing i took a break from ST, given there's no interesting mods and the only current forcefull GVH adaptation has mediocre gameplay, if not for its admin-powered developers making gaming normally difficult without recieving a kick for no good reason.

If they ever read this, if they redeem themselves all could easily be forgotten and forgiven, no matter how, for the lack of a better word, mutated the gameplay has gotten. Their additude is the largest problem (and the filesize, as second (seriously 150 MB for a gvh mod?)).
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Orange juice :l on December 15, 2011, 07:41:42 PM
Sadly, I don't think we'll be able to get Totalbiscuit to cover it, since The Cynical Brit is a commercial business and MM8BDM technically infringes copyright on both id AND Capcom. Too many legal issues.  :roll:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 15, 2011, 10:18:43 PM
Quote from: "CarThief"
there's plenty of multiplayer videos to see when i searched for it (http://www.youtube.com/results?search_query=mega+man+8+bit+deathmatch&oq=mega+man+8+bit+deathmatch&aq=f&aqi=g3&aql=&gs_sm=e&gs_upl=8158l13986l0l14246l27l24l1l13l14l0l219l1502l2.5.3l10l0).

But therein lies the problem, A search is only helpful to people who know what the game is called or want to know more about it. If you just search megaman, or megaman fan games, you'll get up to 10 pages before you actually find mm8bdm. If you search megaman fps your set, but judging by the view count isn't the most popular query. What we need is a video to bring people in/back that has to show up in a users channel that is somewhat popular. Pink Kitty Rose and Shagg did this a while back and I think it gave the game a notable boost. We need someone a little more dedicated that is all. *insert some excuse about hypercam and low disk storage*
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 16, 2011, 12:04:45 AM
I should mention, when I google for megaman stuff, I often do find links relating to cutstuff or mm8bdm. So I know it's at least getting exposure that way.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 17, 2011, 05:45:28 AM
I've got to say that if there's something I've realized over the years, it's that the Mega Man fanbase tends to be a lot smaller than you think.  I'll find people who may have at some point played one of the classic series/X games but any other series gets a "What are you talking about?" from people.  It's why, to me, Capcom made a smart business decision by canceling MML3.  Just because something is popular on a few sites on the web doesn't mean it's actually successful in the real world (Snakes on a Plane, anybody?).  Simply put, you could post this game on all MM fansites on the web but I don't think you'll get the sizable player base you think you will.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 17, 2011, 03:21:28 PM
I blame people around my age group and Activision for the lack of Mega Man fans in the world.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 17, 2011, 11:41:39 PM
I just recently started playing MM8BDM, and I have to say that's it's one of the best fan games I've ever played! I will do whatever I can to help bring it back!  :mrgreen:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 18, 2011, 12:00:47 AM
i've had some of my friends playing for a while

but they stopped because they constantly needed to change wads and download new ones
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: KillerChair on December 18, 2011, 12:39:08 AM
Quote from: "AquaRaider64"
I just recently started playing MM8BDM, and I have to say that's it's one of the best fan games I've ever played! I will do whatever I can to help bring it back!  :mrgreen:
Awesome! :D
Get more people to spread the word ;)
Not only getting them to play.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 02:33:39 AM
Quote from: "KillerChair"
Quote from: "AquaRaider64"
I just recently started playing MM8BDM, and I have to say that's it's one of the best fan games I've ever played! I will do whatever I can to help bring it back!  :mrgreen:
Awesome! :D
Get more people to spread the word ;)
Not only getting them to play.
Gotcha! I'll do as much as I can.  :mrgreen:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 02:40:04 AM
I need help!  :(  I can't open a multiplayer server! I've tried the MM8BDM Launcher, and it works fine other than it doesn't connect the server to DoomSeeker. I've tried SkullTag, and it says I need a copy of Doom to even browse multiplayer games!  :shock:  And I've tried to open one with DoomSeeker itself, which seemed to work until I clicked start server. It then opened a Co-op server with the map set as MAP01: entryway, which I assume is a Doom Map(I don't play Doom, obviously).  :?  Please respond ASAP so I can help get MM8BDM back up and running!  ;)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 18, 2011, 02:56:23 AM
Wrong thread, but...
viewtopic.php?f=34&t=3475 (http://cutstuff.net/forum/viewtopic.php?f=34&t=3475)
Maybe that?
PS: Don't open SkullTag directly.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 03:46:16 AM
Quote from: "Laggy Blazko"
Wrong thread, but...
http://cutstuff.net/forum/viewtopic.php?f=34&t=3475 (http://cutstuff.net/forum/viewtopic.php?f=34&t=3475)
Maybe that?
PS: Don't open SkullTag directly.
I posted here because I'm trying to get some more servers up to help the cause.
Anyways, It didn't work..  :(  It seems that that tutorial is for making servers visible if they disappeared, not if you had trouble making them.

~~~~Raider
Title: Don't listen to me, I destory communities.
Post by: Tesseractal on December 18, 2011, 06:14:57 AM
Well, say the Mega Man fanbase is smaller than you think.

Why not target that fanbase? If you think that's a target audience, just try and get attention from other Mega Man sites, such as the wiki, the domain, planet mega man, and so forth. I'm sure some of them would be interested (even if the game isn't Capcom, it's substantial enough to warrant pages on other Mega Man sites).
Title: Is NS cancer to GVH? Yeah pretty much. MM8BDM dead? Just Sta
Post by: Lobsters on December 18, 2011, 01:52:42 PM
Quote from: "Ivory"
Do they actually come here? Probably not. Besides, it's not like we can critique them anyways. Since we haven't played for 6 hours straight, and with them watching us play. And we have nothing nice to say.  :ugeek:


Well Ivory, there is someone who has played for that long this guy right here.  :D Oh and I played with Watermelon, Ivan, and Tor-Bjorn. I got into GVH and Skulltag as a whole a tad bit too late.  I am nobody important but still. [insert some quote about the power of one] I heard of MM8BDM before GVH. Funny thing is I heard of it and Skulltag by looking on one of the Doom Wikis about the wad "Unloved" after watching Youtube videos about it in late May of 2011. I saw Megaman 8-bit DeathMatch and I was like "What the Hell? I gotta see this." In the long run it was a good choice. Then a community member basically told me how to play Skulltag 98D Servers so I could play GVH and Doom in general online a few months ago. What I am saying is maybe if I played GVH online earlier it could have had an impact. I mean new blood/fresh fish helps right?

 The Nordic Saga mod is something I could agree with by calling it cancer and it is spreading quite fast.  

Here is my list although it would be better to list in their topic in the GVH section. Caution Pictures in the spoiler I can't figure out how to spoiler in a spoiler. Way to go Lobby.

(click to show/hide)

GVH needs more updated servers hopefully some more MM8BDM guys gettting into it. New players would help right? I know there are some MM8BDM guys that play GVH. Hopefully more people start hosting with GVH 3b5. As much as playing GVH is fun I can't really stand Nordic Saga. It just doesn't feel like GVH at all. If you see me play it you'll notice I rarely use the Nordic Saga classes.

Now for the MM8BDM dying thing. I admit I haven't been playing as much lately. Not a fan of  any classes mod (I just play Mega Man or as Cut Man in classes. I depend on Rolling Cutter too much.) and Bot Apoc is not my cup of tea unless it was a the remains of a cup that was just thrown at a wall. Those hive mind like bots and their aiming are so frustrating.  
 
Really the game has less people playing it at the moment, I wouldn't call it dead yet, just stagnant. I would love to see more 4 Team DM. On MM7 Friday that was so much fun aside from the Cloud Man Lag. MM8 Expanision I hope comes out soon, I really hope Aqua Man's stage is awesome. I loved his stage in MM8, I love MM8 one of my favorites. I just love Mega Man in general. (I love Classic, X, Battle Network, Zero and ZX. I haven't played much of Star Force only the first one and Legends never played it.)

Duel servers won't really make things fresh, since people will wait and duel is more of a niche anyway.  That is the way I see it.  I am a Deathmatch, team or ffa and Capture the Flag (Not One-Flag) guy. So if I see people on those I might join especially if it is people I enjoy playing with. LMS  random weapons sets always having either Spark Shock or Mirror Buster all the time gets old.

Okay time to submit this I spent wayyyy too much time typing this. Again typos and bad grammar is likely.

- Lobsters
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 07:37:53 PM
Anyone know what to do if you can't open a public multiplayer game with the MM8BDM launcher? Yes, I had the Broadcast to server list check box checked...
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TeirusuNuigurumi on December 18, 2011, 07:40:06 PM
aquaraider, you need to port foward to host a server. are you using a router?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 07:56:39 PM
Quote from: "PLAINOLDLUIS"
aquaraider, you need to port foward to host a server. are you using a router?
Didn't know that...what exactly would I need to do? And what exactly is a router? Sorry for sounding like such a noob, I just really have no clue what you're talking about.  :(
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TeirusuNuigurumi on December 18, 2011, 07:59:49 PM
do you have your own internet connection?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 08:11:45 PM
Quote from: "PLAINOLDLUIS"
do you havee your own internet connection?
Yes, a wireless MIFI.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TeirusuNuigurumi on December 18, 2011, 08:19:00 PM
i hate say this, but, you can't host multiplayer.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 08:26:56 PM
Quote from: "PLAINOLDLUIS"
i hate say this, but, you can't host multiplayer.
That's too bad...oh well. Thanks anyway.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 18, 2011, 08:47:29 PM
Are there any tutorials on how to host Servers and what the requirements are?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TeirusuNuigurumi on December 18, 2011, 08:51:19 PM
aqua try not to double post.

try the help and editing section.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 18, 2011, 10:47:43 PM
Quote from: "AquaRaider64"
Are there any tutorials on how to host Servers and what the requirements are?
Gtfo my topic. This has nothing to do with the state of MM8BDM or NS.

Make a new topic in the Help & Editing section or something.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TeirusuNuigurumi on December 19, 2011, 01:02:08 AM
chill bro, he just had a simple question. no need to get all angry over it.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 19, 2011, 03:56:29 AM
Quote from: "PLAINOLDLUIS"
chill bro, he just had a simple question. no need to get all angry over it.

Fine, disregard the whole point of my post and tell me to "calm down".
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 19, 2011, 04:02:35 AM
You should have directed him to make a new topic for this in help/editing. It would have gotten more attention as well. Derailing a topic is derailing a topic, helping or not.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 19, 2011, 04:51:30 AM
Quote from: "AquaRaider64"
I posted here because I'm trying to get some more servers up to help the cause.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 05:05:54 AM
Quote from: "TERRORsphere"
Quote from: "AquaRaider64"
Are there any tutorials on how to host Servers and what the requirements are?
Gtfo my topic. This has nothing to do with the state of MM8BDM or NS.

Make a new topic in the Help & Editing section or something.
Yeah, real nice, yelling at a newbie.  :| It obviously has to do with the state of MM8BDM. I mean really, do you think "Is MM8BDM dead yet?" really has nothing to do with the state? :mrgreen: I saw plenty of members talking about bringing back MM8BDM in THIS TOPIC, including CutManMike. Why don't you go yell at him too then?  :mrgreen:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 05:06:46 AM
Quote from: "PLAINOLDLUIS"
aqua try not to double post.

try the help and editing section.
Sorry, I just saw this topic was active.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 05:17:51 AM
Quote from: "Ivory"
You should have directed him to make a new topic for this in help/editing. It would have gotten more attention as well. Derailing a topic is derailing a topic, helping or not.
Excuse me, but I was not "derailing" this topic. I was just asking a few questions to help the previously stated cause. It may be a bit off topic, but I'm new here, so give me a break. Anyways, I got the info I needed, so I'll stop now.  :roll:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Awbawlisk on December 19, 2011, 05:18:50 AM
Way to apologize right at the moment when you did it again...

EDIT: A triple post....? Please don't do that.. You could've just sent a PM right?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 05:22:49 AM
Quote from: "Awbawlisk"
Way to apologize right at the moment when you did it again...

EDIT: A triple post....? Please don't do that.. You could've just sent a PM right?
Again, sorry, but if you had even stopped to read the posts, you'd realize I'M NEW! I'm used to double and triple posts because the forum I came from accepts that. Now I'm going to stop, because as I was once told by my older brother, "Arguing on the Internet is like playing in the special olympics. Even if you win, you're still retarded."
Title: I've soiled this community! SOILED IT. SOILED IT.
Post by: Mendez on December 19, 2011, 06:17:07 AM
I think this experience I had could help shine on the issue of why this community has faded away.
I was in this server one day, and it was TDM. To actually get into the server, you needed 3 different custom wads, which most new folks couldn't get unless they tinkered with Doomseeker. Right off the bat, we see that new people can't join because of having to go through an inconvenient extra step.
Here I am, inside the server. There are about 8-9 people inside the server. Some are talkative, while others are completely mute people who can't/don't/won't talk. This isn't seen as much of a problem, but some of the talkative people can get somewhat bitchy at times, like myself on a bad day. The people who complain often hamper people's experiences.
The wily team has a couple of mute folks and a couple of veterans. The light team has veterans. The light team ends up having a devilish idea to exploit a class's abilities and grief the other team. I forgot to mention we were playing classes, a mode that we've been stuck playing for the past few months. When people constantly play the same mode over and over (roboenza, duel, classes) it gets very dull for the people who want to play something else. Nobody ever wants to play 4-team LMS ;-;
The light team begins to abuse the classes that have attacks that stun wily team. I was on wily team when they started doing this, and it felt incredibly annoying trying to escape their range of fire. They do this for a match, cause someone to ragequit, and keep doing this for 6 matches straight. I must remind you that the light team doesn't change. It's the same players doing this. When one group of players are constantly trying to annoy others (cutforce, fenga clan (before Fenga Papit became a total bro you should be a total friend with)) you can easily see why people don't come back.
Things get really annoying when the bitchy folks I mentioned earlier start complaining about Light team's tactics. These players are playing out of anger for the light team instead of playing out of fun or happiness. At least, it seems that way. I won't name names about this incident. They know who they are. When people constantly complain and bitch about what people do, the people who recieve complaints probably won't want to come back. Unless they're trolls/trolling.
So here I am, stuck on a difficult-to-reach server, filled with a team of trolls on one end a team of brats on the other end. This is what the community can become. This is what the community does. We are teenagers. We're bound to piss off the people around us for lulz, only to get pissed off at the things people do to us. Don't you get it? We're our own problem. We're shooting ourselves in the foot and instead of trying to mend the wound, we're too busy studying the blood and trying to connect it to our own beliefs.
tl;dr WE'RE KILLING OUR OWN FUCKING COMMUNITY. WE ARE DOING THE DAMAGE TO OURSELVES AND WE'RE NOT DOING ANYTHING TO HELP. GOD DAMNIT.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 19, 2011, 06:21:37 AM
@AquaRaider64

Cutstuff has its own rules. You either follow them or you get kicked out. I'm not trying to be mean, I'm just letting you know exactly where it stands.

You should also realize Cutstuff has a "First Impression Rule" that can get you banned instantly. So there is no "I'm new here" excuses, you should familiarize yourself with the (vague) rules in the Cutstuff Discussion Forum and don't argue with the staff. If you want to discuss this further, just shoot me a PM. I don't want to see this topic get anymore derailed.

@BB

I think there's more to it then that. I honestly don't think most people get through the "first door". By first door I mean you download MM8BDM, and well, that's it. What do you do with all those files? You think having a launcher would make it easier, yet we still get new members joining to say they've been trying to play with the skulltag launcher. That's the people who joined the forums, that would only be a tiny fraction of those who just screw it and quit without trying to figure it out.
Title: SOILED IT. SOILED IT. SOILED IT. SOILED IT. SOILED IT.
Post by: Mendez on December 19, 2011, 06:25:38 AM
@ Ivory: The arguments I've presented are not restricted to a player's ability to join the server. It's the players themselves. Hell, it's something I'm incredibly guilty of having done this entire time. And it's just now that I've realized what I've done.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 19, 2011, 06:32:08 AM
What I was trying to say is, while what you said is a large point, it's not the sole offender. Yes, being in the community since even before MM8BDM, I've seen it grow and develop. The biggest change I have to say I've seen in the community is that there's just barely any room for new comers to come in and join the game. The metagame has grown and engulfed the game. There's less emphasis in general of "Wow I'm playing Megaman in (2.5)3D!" and more and more on "This weapon is OP, nerf now!" The servers are full of custom content which makes it harder for the newcomers who got this far to even play online. I'm somewhat guilty of this myself, making the IX Pack and all, but I hardly consider mods to be the problem. Heck it wasn't until recently we even had any sort of dedicated vanilla servers.

What I was trying to point out was that the entry barrier to just getting this far is difficult.
Title: SOILED IT. SOILED IT. SOILED IT. SOILED IT. SOILED IT.
Post by: Mendez on December 19, 2011, 06:38:26 AM
@ Ivory: A completely valid point, and I understand. I guess I've become so engulfed in the clans, chats, and events, that I forget that there are still people who play this game that have yet to actually see the online part. Still, if the custom wads don't get them, the folks around them most likely will.
Title: NO... don't read this.. I don't know what I am talking about
Post by: Awbawlisk on December 19, 2011, 07:29:12 AM
Oh jesus I regret being l regret being like that in CTF.... If I ever was.. Yea when you are a new guy you just go on and play for fun... Having to post topics about tutorials or being smart and actually going in help & editing.. Finding skins, breaking MM8BDM as most people say.. <.<  and half of the time you begin to grow and  and become those elitist bitchy players (For example Nostalgia) while Half of the time They just stay that way.. Yes BB I can see what you are saying.. I was nearly a victom of that when I started playing in November... But luckly I came back and bleh... We seriously need to be a nicer community... and less trolls.. But unfortunately that is never gonna happen because people are people and every person has a personality.. Sometimes you just can't stop that... But I have been seeing new people everyday... Mostly in CTF... and then after that day I never see them again... I can already tell why... -.- shame... I also rarely see other veterans in this community trolling new players for being new...

>For being new

loooooooooooool But that is rare (thank god)

And as for servers..... I really havent seen them being such a problem.. The fact that there is almost something important going on in other servers sometimes creates a high chance of that player leaving... (Example: Duel League, Savior's Intense training) But can somebody explain to me on what is so bad about not having any vanilla servers..? Sure they are fun and it is wad free and is pure mm8bdm (well.. when DM) Is it that the new people will not that there is a cutstuff forums....? We do have Wadseeker right?

/Me facepalms at this. Which such a useless post I am going to go and stab my left eye out now..
Title: Re: YES...read this...I know what I am talking about.
Post by: LifeCraft J on December 19, 2011, 09:30:00 AM
Quote from: "Awbawlisk"
Oh jesus I regret being l regret being like that in CTF.... If I ever was.. Yea when you are a new guy you just go on and play for fun... Having to post topics about tutorials or being smart and actually going in help & editing.. Finding skins, breaking MM8BDM as most people say.. <.<  and half of the time you begin to grow and  and become those elitist bitchy players (For example Nostalgia) while Half of the time They just stay that way.. Yes BB I can see what you are saying.. I was nearly a victom of that when I started playing in November... But luckly I came back and bleh... We seriously need to be a nicer community... and less trolls.. But unfortunately that is never gonna happen because people are people and every person has a personality.. Sometimes you just can't stop that... But I have been seeing new people everyday... Mostly in CTF... and then after that day I never see them again... I can already tell why... -.- shame... I also rarely see other veterans in this community trolling new players for being new...

>For being new

loooooooooooool But that is rare (thank god)

And as for servers..... I really havent seen them being such a problem.. The fact that there is almost something important going on in other servers sometimes creates a high chance of that player leaving... (Example: Duel League, Savior's Intense training) But can somebody explain to me on what is so bad about not having any vanilla servers..? Sure they are fun and it is wad free and is pure mm8bdm (well.. when DM) Is it that the new people will not that there is a cutstuff forums....? We do have Wadseeker right?

/Me facepalms at this. Which such a useless post I am going to go and stab my left eye out now..

I see what you are saying here. You have a really good argument.

/me prevents Awbbie from stabbing his left eye.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 19, 2011, 04:48:26 PM
The only thing i can think of for the whole you need X to enter this server thing for newbies is to send them to cutstuff and perhaps have a dedicated topic to providing links to (popular?) files, wether its to forum topics (in case of frequent updates) or direct download links. Basically a central uh, download HUB for all.

This would even benefit the longer standing members, even me, as i even tend to have trouble finding the right topic in the sea of topics about various mods, and what forum to look in can be a pain too! And this scenario gets 5 times more complicated for a newbie!
Or atleast it took me a while to find the correct classes topic, and download the latest version.

Only downside is that someone, or a reliable group of people, would have to upkeep this topic of file links. Perhaps worth its own forum, even, just to make it easier on who to give maintanance or editing rights. And probaly no post count either, would make removing posts of "add wad X / wad X's link is dead / wad X got updated" to the list so new requests pop up and get seen more easily on the first few pages.
Perhaps a decent idea?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 19, 2011, 07:08:24 PM
I know we have tried that before, but I think it fell apart due to either copyright paranoia or simple laziness.
The whole forum structure doesn't really support an organized download system, and nobody used the wiki when it was available.

It would be great if we could have a dedicated locked subforum labeled something simple like "Completed mods" and have a topic for each of the favorite mods.

But i don't think that will last
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 19, 2011, 07:49:11 PM
^ It fell apart because they just used direct download links/chopped up packs without permission and threw them into franken-packs.  Linking to the forum topics themselves wouldn't be bad at all, really.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 19, 2011, 08:07:03 PM
Hm, seems worth a try though, if it links to whatever appropiate place. Why a locked subforum though? Where would suggestions, errors and such go? Seems a bit difficult keeping an eye on every mod being developed and released, so having authors place requests to add it to the list, or after a while after release, having anyone request a link to the topic/file being put in there would work, if you ask me.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 08:09:32 PM
Quote from: "Ivory"
What I was trying to say is, while what you said is a large point, it's not the sole offender. Yes, being in the community since even before MM8BDM, I've seen it grow and develop. The biggest change I have to say I've seen in the community is that there's just barely any room for new comers to come in and join the game. The metagame has grown and engulfed the game. There's less emphasis in general of "Wow I'm playing Megaman in (2.5)3D!" and more and more on "This weapon is OP, nerf now!" The servers are full of custom content which makes it harder for the newcomers who got this far to even play online. I'm somewhat guilty of this myself, making the IX Pack and all, but I hardly consider mods to be the problem. Heck it wasn't until recently we even had any sort of dedicated vanilla servers.

What I was trying to point out was that the entry barrier to just getting this far is difficult.
Maybe someone should open a game or two just for newbies, with absoluetly no mods required. That way, we can help the newbies get the Mods they need for the better servers. Or maybe we should just throw all current mods in with MM8BDM with a read me on how to use them. That might help.

~~~~Raider
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 19, 2011, 08:11:06 PM
You do realize the project forum IS the release forum, right? Most of the big name mods are in the project root.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: AquaRaider64 on December 19, 2011, 08:20:34 PM
I don't quite get what you're saying, but it seems I'm not welcome at this topic anyway, so I'm leaving...
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 19, 2011, 08:28:39 PM
I was talking about discussion of having a "completed mods" forum. The main Project Forum is exactly that.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Hallan Parva on December 19, 2011, 10:33:28 PM
Quote from: "Mr. X"
^ It fell apart because they just used direct download links/chopped up packs without permission and threw them into franken-packs.
Guilty as charged, officer. :ugeek:

In all honesty though, one "RAWR HERE ARE ALL TEH MODS!!!!!11!!!1!!1!one!!" stickied thread in the Projects area would be nice for locating content. I mean let's face it, sure the "big names" are in Projects but what about things in Maps or Weapons/Actors that never see the light of day? Case and point: the KapPak. It's BEEN finished (and gone through a few version upgrades, to boot) yet is still halfway down the Maps page.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 20, 2011, 12:41:36 AM
This place is going to need some major reconstruction by v5a's release, with all the individual mods and people we may have.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Max on December 20, 2011, 03:48:37 PM
I'd just like to state that new players do not fix everything. The quality (if you can call it that) of players nowadays is much lower than it used to be. You could go into a server and play a match with some cool people that knew you, knew how to play, but if I just bring up doomseeker now I'd end up playing with... err, "Angrymans" or "zerox", people who are  barely literate, keep spamming "hi" instead of fighting and get 0 frags every time.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Hunter_orion on December 20, 2011, 07:28:50 PM
I do very much agree with this.  When it comes to players, most of the ones I prefer are ones that have been here all along. I was downright thrilled a couple days ago when Celebi had a server up, and it was one of the most fun times I've had here lately on MM8BDM.  These are the people who know how to play the game (Except Fenga, who can get a Trojan on his computer for all I care)

But now, you hardly ever see some of these people.  A lot of these people now are very new to the game, and upon joining your server, they proceed to ask you a ton of questions or accuse you of cheating, which is ridiculous since I make it a point to disable all cheats.  Essentially, I've gotten to the point where the only three I really play with on a regular basis are Pink is Magic, Spex (If we're lucky enough to see him), and Crimson Tomato.  I even remember a specific conversation that me and the girls had.
Quote
Orion:  Without Spex not here most times, yeah we could definitely use more people.  Maybe spreading the word a little bit may help?
PIM:  Eh...not so much...
Tomato:  Not so much?
PIM:  Yeah, I've actually told a group of guys here about it. They were watching me play it in the library, and they thought it looked fun.
Tomato:  How's that bad?
PIM:  Well, first off, they won't leave me alone about it. They constantly harangue me to play with them, and when I do, they accuse me of cheating!  How can you cheat at MM8BDM??
Orion: Um...
PIM:  You know what I meant, Matt.
Tomato:  Anyways, any success stories on your part, Matt?
Orion:  Sort of.  I told an interested guy at pland about it, but whether or not he actually got around to playing it, and or liking it is a whole other story.
Tomato: Still sounds more promising than Sara's story.
PIM:  My thoughts on the subject is that maybe it's not just who's coming in, but that there's a lack in content.  I personally think it would be cool to have an actual stages to fight through coop style, or even just a working invasion mode.  This is a Skulltag mod, no one can say that it can't be done.

And the rest of the conversation just highlights the end bit there that Pink was suggesting:  each of the four of us agree that it would be much better if we could get more to join our server, And we've attempted to use many different mods to do so.  But the bottom line is, it's the content that keeps people playing it.  That's half the reason I still play SRB2.  It has plenty of content to it, downloadable or not.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 20, 2011, 09:09:01 PM
Maybe having servers of multiple nationalities for who would otherwise lag immensly on US servers would help as well. Certainly would help me to get back to the game, i value low to decent ping quite highly, as it simply impairs my efforts and skill on too high ping.

Hm, not sure if the quality of new people can actually drop (unless MM8BDM is advertised to tons of 10-12 year old kid websites). New people eventually end up becoming someone in the community, only the bad cases end up in a rather disliked position, and there isnt that many of those people (on the forums atleast, it seems).

And the idea of a specialized subforum to help out with files would still be usefull. At the very least it would allow for more people to join if this somehow gets more popularity or plans are being made for it.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Gumballtoid on December 21, 2011, 02:56:07 AM
I'd think that if, oh, say, v3a were to arrive, MM8BDM would become busier and more-used. And, yes, I've had people that spam "hi" and llama you even though they tell you not to llama them. *Cough*Zerox*Cough*
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 21, 2011, 03:16:56 AM
I don't see how llamaing is a problem.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Awbawlisk on December 21, 2011, 03:20:44 AM
Its the fact that he is talking about noob hypocrites
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 21, 2011, 04:49:19 AM
If you don't want people to llama you, then stfu while fighting.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Korby on December 21, 2011, 04:50:33 AM
My question is how they had time to llama you if you were just typing "hi."
It takes less than a second to hit "T>h>i>.>enter" for me. Not sure how they killed you in that time without Top Spin or Atomic Fire.

Anyway, as I said a long time ago, this is a battlefield, not a chatbox.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 21, 2011, 12:18:42 PM
Yeah its pretty much on own risk. I consider every enemy to llama me as i would do to them, in a serious game atleast. (If you ever saw me play GVH, oh it gets quite serious, heh...)
If you must type i suggest you either just accept the risk and go for it, or hide somewhere before you start typing.

And binding simple messages such as "hi" to a button on the keyboard works as well. Just dont spam them, no-one likes a spammer.
(And if you dont know how to bind...)
(click to show/hide)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 21, 2011, 11:29:35 PM
Sorry for the delayed response

The reason I wanted to have a locked subforum was so that the mods would show up in a neat ordered fashion. as for responses and critiqueing, I wanted the tab to cover only completed mods and things that are finished and unlikely to change unless skulltag or mm8bdm updates.

It would hopefully contain the "Staple" mm8bdm mods and mappacks that are used so often they might as well be in the main game. Not classes, too contriversial
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Ivory on December 22, 2011, 12:27:51 AM
But the Project Forum is locked. No one can start new threads in it. They have to meet the "project" criteria then ask me to move it.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 22, 2011, 01:58:01 AM
And I just made an irritating discovery, If you use the internal browser, It will only show 4 of the mods currently in use on the server, If the server has 5 mods the 5 will scroll off the edge and you won't notice it for about an hour while banging your head against the keyboard wondering why level authentication keeps failing.

This goes back to the whole overuse of wads point, I thought the IX pack was made to cut down the number of level wads! :p
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 22, 2011, 02:45:31 AM
DooM II does the same "wad overdose" thing, but nobody over there complains.

I recommend a download for Doomseeker and a written tutorial of both it and Wadseeker to be included in both the initial MM8BDM folder and the launcher to get rid of the complaints.

Hell, give them IDE for an alternative if you have to.

I'm just really fucking tired of "wad overdose" complaints.
Title: Re: Is MM8BDM dead yet?
Post by: Jman on December 22, 2011, 06:11:03 AM
Quote from: "CutmanMike"
Quote from: "TERRORsphere"
Maybe people don't advertise enouph?

I think this is a big thing, it's curious to see how many people have heard of all the oh so amazing megaman fangames that aren't even out yet, yet they have no idea what MM8BDM is. I'm not sure what else we can do in that regard though.

Another big thing is the lack of vanilla servers. If one was to download and attempt to play MM8BDM online, they'd get fed up of trying to download 80MB+ PWADs just to get into a server. I can count ONE vanilla server up at the moment, and it's empty. Don't get me wrong, modding keeps the community going, but without some kind of idiot-proof way to get online and play against people, there's not much we can do.

I did once try to make my own launcher with a friendly client that did everything for you, but I couldn't grasp how the launchers receive information from the skulltag master. I think this would be a big step forward in getting MM8BDM noticed, a "relaunch" if you will.

Lastly, I haven't given up on MM8BDM. There are still things in the works.
Possible Solution (unlikely to work though), why not build in all the popular game mods (such as classes and rage robo) into the main wad, and can be added into the game mode.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Mr. X on December 22, 2011, 06:14:23 AM
If that were to happen, myself (and possibly others) would never touch this game ever again.
Title: Re: Is MM8BDM dead yet?
Post by: ice on December 22, 2011, 06:15:48 AM
Quote from: "CutmanMike"
MM8BDM is already too big, I wouldn't want to hinder it with more mods that have a crap-ton of uncompressed mp3s
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Jman on December 22, 2011, 06:19:30 AM
I have noticed a few new players lately. Someone by the name of lawlsax has been hosting vanilla deathmatches with other new players.
Title: SOILED IT. SOILED IT. SOILED IT. SOILED IT. SOILED IT. SOILE
Post by: Mendez on December 22, 2011, 06:52:09 AM
I noticed that too. Also, I remember this one time where there was a server filled with a bunch of chilean folks with colorless names and base skins. It was kinda cool seeing them play and I actually joined in myself to mess around a bit. It felt... heartwarming. Like, October 2010 heartwarming, when I barely knew anyone and I just shot everything that came in sight for no real reason other than to kill. But, that was then, and this is now.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LlamaHombre on December 22, 2011, 11:49:42 AM
I'll admit it.

I miss the Ashley days.
Back then we were more unified, despite each other's faults and differences.

I remember getting her in particular to change NOHOPE back in old Roboenza, for an exchange of me getting Skype.

So I guess I can thank Ashley for sparking the initial motivation to stay here. If you get past everything she's done work-wise, she was a very kind person.

When Ashley died after her invasion mod crashed and melted, we began to dislike each other much more than we had earlier.

The community will never be the same, but there's no going back.

This is our time,
without a doubt!
Time to ignite!
We're not going down
without a fight!


I will fight to bring MM8BDM back to its former glory.

It will likely never happen, but the least we can do is try.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 22, 2011, 02:17:26 PM
No, everything has an best moment to it, and it will never be the same after that. Nothing will match up to the expectations, the new experiences, after the first time. But it doesnt hurt to try to revive it, however, the "golden age" for MM8BDM may have passed (for GVH as well, i'll quickly say), but as long as there are people interested in the game or potential new people that work should be worth it.

I would tottally not download a zip file crammed with megaman and all the popular mods all in one though. Sure, its easy, but its also very large. NS has this problem apparently too, for large mods 70-80 or so MB is a given, for special large mods like Stronghold, like 100-ish will do as well (its quite high-quality and fun, if you got Doom try it! Its essentially ST's invasion with a goal and failure possibility). But if it gets updated occasionally, the size needs to be cut down.

Hm... And that post a bit back, each mod doesnt neccesairly need its own topic if such a forum is made, having a main topic with links to all mods in preferabaly alphabetic order would work. Perhaps a seperate discussion topic and maybe an add this/alter/remove that topic, as well.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: arkman on December 22, 2011, 05:41:41 PM
Also for mod organization, I have been trying to use the search function. It doesn't work well enough for example if you search for the IX-Pack it will ignore IX because it is a "Common phrase"

if you search for AMP-MapPack you will be stunned to find the phrase is never mentioned in the forum you download it from.

there were a couple other search discrepencies that drove me insane my first few days back.

also @carthief
Large modsize is a massive pain, I hate downloading files larger than 10mb One of the reasons I enjoyed classes and roboenza is that it was a MOD that used existing information and very little custom content. Nowadays every mod includes a ton of music and sprites and textures the keeps pushing the filesize up. I find it a problem when i have only 4 mods downloaded and it is larger than the core mm8bdm game!

As for getting people interested in mm8bdm, we need non-megaman gamers to jump in. There are a few video's for topten free fps games on youtube. And for some reason mm8bdm isn't in them (neither is skulltag, but that could be because you need Doom Iwads.)

also No matter how much I like classes I can't support adding it to the main game. It's too contriversial, and only really fun in massive groups or teamgames. I can kinda see tacking on roboenza as an extra game mode, but only if all the other "official" game mods screwscramble, 4teams, ect got added in aswell.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Crystal King on December 22, 2011, 06:46:04 PM
Correct me if I'm wrong, but isn't 4 way teams already added into vanilla deathmatch now?

Being someone who left on hiatus for awhile, I've noticed quite a big shift in the community. I don't feel as if we're accepting enough of newbies (newb != noob) as a community altogether. These newer people end up feeling excluded by those who respond to the question they ask with hostility. I've already seen this happen in a completely separate community, meaning that once they mended their ways, things got better overall for the community, and they ended up welcoming some pretty cool people.

I think that possibly including a sub-forum for the newer people who'd like to learn more about coding or map making (for example) could help remedy this hostility by providing a more patient environment for those who need help. This was the solution that the other community I was talking about earlier implemented, and that worked for them. Of course, it may not work for us, but I think this is at least worth consideration.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Hallan Parva on December 22, 2011, 07:03:28 PM
Quote from: "Crystal King"
newb != noob
Finally, someone who understands me. :cool:
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 25, 2011, 09:59:22 PM
Hm, basically a complete newbie zone for coding and mapping and such? Sounds like a decent idea, would make it less stressfull for those preferring to not interfere or see those topics to get on with their own stuff.  If that ever was a problem, though.

Though i do wonder if there's still people around with such patience, or even enough people that want to learn coding. Perhaps i should take a look at some point if anything needs help in there. Might not be worth a new forum at this time though.

Not that this community is known as a bad one, if you compare us to ST we're freakin' saints!
Hm... Filesize didnt bother me that much for most mods i suppose, if its a map pack of course it'll need some music, and a weapon pack will ussually need some sprites/sounds. But the less it needs the better, i suppose.

Edit: Whoa the Help & Editing forum is a bit of a clusterfuck of stuff, its all 'Skulltag wont do X' or the likes, but no coding or mapping questions to be found that easily, not on the first page atleast.
Perhaps they should be seperated into a General Help area and a Modding Help area? Its certainly hard to find what you want to find, at this point.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Magnet Dood on December 26, 2011, 06:58:30 PM
I've always wanted to learn coding, but I'm afraid I would raeg because it seems hard.

The idea of a newb modding subforum would be a great idea to me. It would certainly help me to make some maps that have stuff like ladders or moving water *gasp*
Title: I blame elites not giving people room to open up
Post by: Sora on December 26, 2011, 10:52:45 PM
Kinda late on this, but my two cents on the "glory days" of MM8BDM:

(click to show/hide)

But yeah, I'd love to see a more unified community, and I'd love to do whatever I could for it.  Whether we will ever see a unified community, however, is kinda doubtful from my perspective. I personally blame elitests mocking anyone new who joins, keeping them from wanting to play 8BDM.  Even I find myself guilty of it, and I think we just need to be more accepting of newcomers (we were all new to this game/community once.)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 26, 2011, 11:23:32 PM
Hm, aside from DTD, only the mods here sometimes look a little bit... Uh, opressive, with the harsh from-heaven-i-strike-thee-down actions on (possibily) clueless or plain dump but new people making a first (but bad) impression. Sure, its in the rules, but newbies who stick to the shadows, merely reading posts might get a lasting bad impression of the policing that goes on here.

Not that the moderation is that bad at all here, though. (Atleast its not a bloody nazi-regime like that other certain forums of a MTA game...)
No-one else comes to mind though, but i am not that familiar with the behaviour of some MM8BDM-only members on their own grounds, i tend to stick to GVH business. (God damn lag prevents playing, hence the community built around that game means nothing to me mostly, unfortunately.)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 26, 2011, 11:45:56 PM
Well, when I joined these forums I thought I'd get banned soon because of that "keep it sane" rule. I don't see how posting a single Image or reactions can be bad.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CarThief on December 27, 2011, 12:20:18 AM
I guess its just widely considered spam. Besides that a board with the majority of its people doing that, wont be accepted even remotely close as intelligent and understanding, let alone amusing. It would look like a spam haven, and attract more of those people, its a board/forum after all, not a online chat facility.
Edit: And would scare off any would-be great contributors to the board.

Seems a pretty doable rule for most people though, just try to stay within the minimal rules there is here, and its pretty hard to get in trouble. Not many gray zones either, except bumping old topics, that can be good or bad considering the circumstances and reasons. Just do whatever seems more reasonable, i suppose.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 27, 2011, 02:38:16 AM
But why do we have a "random videos" topic but we can't have a "random images" topic? Are images more spammable or something?
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: LifeCraft J on December 27, 2011, 02:39:24 AM
For example, you CAN bump a thread but only if what you are saying is important or uuseful information.

I bumped the 3DS friend code thread for a good reason.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 27, 2011, 02:50:27 AM
Quote from: "Laggy Blazko"
But why do we have a "random videos" topic but we can't have a "random images" topic? Are images more spammable or something?
because you have the choice to see videos or not


images are just like there


i can't believe i'm using this example but

well, warning you of a terrible example but a good one in the same time

(click to show/hide)
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Laggy Blazko on December 27, 2011, 02:59:58 AM
Well, there's another rule about NSFW content.
Also, we can use spoilers.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 27, 2011, 03:17:02 AM
Well, people don't follow rules all day every day.


also there's a rule about posts about just 1 image
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: WheelieCarbonate on December 28, 2011, 01:38:11 AM
Quote from: "LlamaHombre"
I'll admit it.

I miss the Ashley days.
Back then we were more unified, despite each other's faults and differences.

I remember getting her in particular to change NOHOPE back in old Roboenza, for an exchange of me getting Skype.

So I guess I can thank Ashley for sparking the initial motivation to stay here. If you get past everything she's done work-wise, she was a very kind person.

When Ashley died after her invasion mod crashed and melted, we began to dislike each other much more than we had earlier.

The community will never be the same, but there's no going back.

This is our time,
without a doubt!
Time to ignite!
We're not going down
without a fight!


I will fight to bring MM8BDM back to its former glory.

It will likely never happen, but the least we can do is try.
I think it was when the Cutforce was started was when the community was taking a bad turn.It was then when we started to be annoyed by everyone,then when we started a literal war against Cutmen and RPers or all players in general.
And then the bronies came.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: Red on December 28, 2011, 04:14:10 PM
We'll always be annoyed with something, we just have to deal with it.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: TERRORsphere on December 28, 2011, 05:19:39 PM
This topic is why we need to use IRC more often.
Title: Waffles: Delicious, or Absolutely Irresistable?
Post by: Joseph Collins on December 28, 2011, 05:49:23 PM
I'll drink to that.  First, it was about Mega Man 8-Bit Deathmatch.  Then it somehow got on to a long tangent about Ghouls vs. Humans vs. Ghouls vs. Humans: Nordic Saga, which became the focal point for a while before finally collapsing into a heap of randomness that was somehow still relevant to Cutstuff in general.

...

You know what?  Screw it.  This topic is now about waffles.
(http://img.photobucket.com/albums/v341/JosephCollins/tumblr_ljwvgd1O1F1qglczko1_500.jpg)
I love waffles.  They're so warm and delicious.  Lots of butter and syrup on mine, please.
Title: Re: Is MM8BDM dead yet? And is NS cancer to GVH?
Post by: CutmanMike on December 28, 2011, 11:59:26 PM
And with that, I declare this thread dead. MM8BDM isn't dead, I'm still working on it, the community is still here, GVH is still GVH and is still being played.