I made a community for Mario Kart 7. Anyone willing to join needs to use this code: 40-6389-8082-7842I made one a while ago >->
ThisDidn't know, still keeping mine up though.Quote from: "Super Raveman"I made a community for Mario Kart 7. Anyone willing to join needs to use this code: 40-6389-8082-7842I made one a while ago >->
I guess nobody saw it
MK7 makes me rage because of the lack of both Waluigi....
Waluigi is more of a character than METAL MARIO or the QUEEN BEEThis. Oh-ho-ho-ho, so much this.
I loved him in Mario Kart DS! Passing people by and just shouting OH YEEH in a really high pitched voice!
i was wondering if you guys made one!Either one is OK.
im SO down for this! :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek:
EDIT: wait 2 communities?! w-which one?! :? :? :? :? :? :? :shock:
(5:23:04 AM) cutmangmoike: f
(5:23:08 AM) cutmangmoike: u blue shellz
(5:23:12 AM) FuPoo: lol
Tryin' to play a match with Bik and he was just teleporting everywhere. Curse you, Atlantic Ocean!Nop, you were teleporting too. And that raegquit wasn't me, twas a connection error.
Then he ragequitted on me
Well, that was fun! FuPoo ended up winning like 96% of the matches but I got a couple victories in here and there. My favorite part though was when the entire server voted Maka Wuhu and NOBODY used the uber cheat. Best race ever guys.How do people cheat in an online race? Explain that.
I look forward to doing this again sometime! :cool:
Quote from: "SmashBroPlusB"Maka Wuhu and NOBODY used the uber cheatHow do people cheat in an online race? Explain that.
great races you 2! ill be able to play later in the night... for now, i must leave!I just wanted to look kewl for you FuPoo, since you use gyro controls like ALL THE TIME. I just wanted to look cooler, but then I realized first person wasn't for meeeeeee.
combo, you made me lol so hard when i noticed you went to first person racing :ugeek:
Wat.
You hate Maple Treeway? The course with the two large caterpillars?
THAT IS ONE OF THE BEST COURSES EVER! HOW COULD YOU HATE IT? I love those tight turns, and the bushes! The music is good too!
Plus annoying music>Mario Kart Wii
the only thing i dont like about mariokart 7 is that they dumbed down the requirements to reach 3 stars -really low-I got 2-Star Clear in under 24 HOURS. :ugeek: If Mirror Mode wasn't such a bitch I'd already have 3-Star Clear :lol:
if youre pretty decent at this game, you should be able to get 3 stars without any problem :ugeek:
My favorite combo so far is Shy Guy/B Dasher/Wooden Wheels/Super Glider.Blah, I have so few kart parts. However I have noticed Lakitu/Egg 1/Those Big Red Wheels/Batton works nicely.
Haven't unlocked any characters yet apart from Mii.You unlock characters by beating cups in 150cc
Melody MotorwaySexiest name ever. I so jelly :ugeek:
Just played a match where 4/6 people were Lakitu. Hate that guy.I know what you mean. Those Asians and their obsession over Lakitu / Metal Mario. Gets a bit annoying at times.
I have now completed the grand prix, mirror unlocked, and have atleast 1 star or more on EACH cup!IIRC, the gold kart parts have the same stats as the standard parts.
Now my goal is to get the golden equipment, and I will be one of the most OPiest racers ever!
If Lakitu is now a racer, who picks people out of the water?Another Lakitu!
CRUISER CLASS
Rosalina
Remember, in Galaxy she was significantly bigger than Mario. Maybe it's her size that gives her bigger karts instead of her weight? That could also explain why she's a Cruiser and not a Heavy.Quote from: "SmashBroPlusB"CRUISER CLASSI always assumed she was light
Rosalina
I gave her a tryOh, you sly dog. :pin bed
Soda Jet + Rollers + Peach Parasol + Sexy echo voice
Rosalinabeat you to it, old chap :ugeek:
Soda Jet / Sponge Tires / Peach Parasol
Remember, in Galaxy she was significantly bigger than Mario.
Oh, I played Blathers today on a random Wi-Fi server.
He used Honey Queen.... pfffffttt
Ahh. I see.
Actually, I don't have a 3DS. Instead, I have Super Mario 3D Land sitting on my dresser.
CURSE YOU, CRUEL FATE
I'll get one in abouat a week. I want to join some of you guys in racing.
You're next, Smash. :twisted:HEH HEH, GOOD LUCK WITH THAT
I just realized something
gliders in MK7 are like hats in TF2
both objects do NOTHING to change your in-game performance
yet, you want to collect a lot of them anyway
just so you look cool on the internet
:cool: :cool: :cool: :cool: :cool:
Rainbow Road is a remix of the N64 one, of which Double Dash is also a remix of.MK7's rainbow road is a remix of the n64 version, but the Game Cube rainbow road tune is unique, isn't it?
Both the Mario Kart 7 and Double Dash themes contain the same remixed part from 64. It's become the unofficial theme of Rainbow Road, it seems, and I'm not complaining.Ah... Rainbow Road...always falling off the edge...sigh...
Also, lifeup J, in case you didn't know the times given to you by other players in the game are random: the top one is NOT a record of any sort most likely. You've got to look on the internet for the real world records.
Let's see here...
-Had the worst item balance in game. >Golden mushroom in 2nd place.
Same thing in 64
-I didn't like most of the tracks.
Personal preference =/= make it the worst game
-Co-op was awkward for me and a friend.
Personal preference =/= make it the worst game. Also, don't play co-op.
"USE THE RED SHELL! QUICK, BEFORE HE GETS TO THE FINISH LINE! HURRY!"
"WHICH BUTTON??"
"THE L BUTTON! HURRY- aww, too late. >:("
Sounds like you needed to actually practice co-op. You know, like a sensible person.
Double Dash was pretty good. I loved Mushroom Bridge and Mushroom City, though Shroom Ridge from DS is still my favorite car level.
I don't get why people hate Shroom Ridge. It's awesome.
Plainess, a gimmick?!
With all this new technology and stuff that's happening in the modern world, (Ex: 3D TVs, new improved laptops, etc) Plainess is boring. :l
someone named game and watch WAS here with me but they went idle and soon disconnectedI'm GameAndWatch
Hnnng Fupoo what's your community code?(http://i71.photobucket.com/albums/i154/FuPoic/1326437642007.gif)
Ooooohh.
I thought Fupoo meant that he MADE a community.
MK7 makes me rage because of the lack of both Waluigi and Dry Bones.Wah?! FFFFFUUUUU--
VR: 4801also perfect 2-to-1 KDR lol
Wins: 1608
Losses: 804
Coins: 8888
StreetPass: 72
Thanks for helping me get the Gold Kart faster
Mirror Special is probably the most diabolically sadistic shit ever devised.
I think my favorite charecter has to be my Mii, but for some odd reason in any cup I race in, METAL FREAKING MARIO, has to be there. I'm not saying I hate him but sometimes he is annoying.Quote from: "SmashBroPlusB"Mirror Special is probably the most diabolically sadistic shit ever devised.
Its so awsome but so annoying.
So who are you guys favorite characters, and is there a specific CPU player that is always being annoying.
In Other News: I now have 3 stars on all cups in each mode except Mirror Special because my sister really wants to beat it.
So im waiting for her to finally beat it... Im going to be waiting a long time.
Actually MK7 brought back the "rivals" system from Super Mario Kart, meaning that a particular character will ALWAYS have a particular opponent in a race. For example, Bowser's rivals are Peach and Mario. Mii rivals seem to differ between each Mii; Nidoqueen always teams up with Rosalina, but SmashBro has to put up with Metal Mario's ugly face.
You can check a character's rivals by starting a single-player Battle match and looking at the first two CPU slots.
easy stuff when you go to a school full of nerds
Cucumber Body (I think thats what its called)This. Except I use the Swooper Glider.
Wood Wheels
Peach Parosul??? Sorry 4 bad spelling.
I own hard with this combination.
Cutstuff.netWell what do you know! People! Who'd've thought! :D
37-1514-6790-9864
ALL ITEMS
150cc
whats everyones kart combinations for mk7?
whats everyones kart combinations for mk7?
whats everyones kart combinations for mk7?I GOTS TOO MANY WHERE TO BEGIN
so, its 80/100 not 80%? sweet...
btw fupoo, good races again =D too much waluigi pinball, but i rage quitted after i stayed in first for 2 laps for quite awhile, then people jumped in front of me (either huuuge lag [doubt it] or hacking. either way, i didnt like that group :L
ALL HAIL THE ALL GOLDEN KART :ugeek: :ugeek: :ugeek: :ugeek: :ugeek:GOD FFFFFFFFFFFFF--(click to show/hide)
I got gold wheels so far but thats it.Same here.
I honestly don't see the point of honey queen in this game...
Hmmm, a Yoshi based battle stage would have gone well. Really, they made 3 battle stages. None of them are overwhelming like they should be.
After getting 3 stars in everything, I realize how limited this game is. All there is to do now redoing Grand Prixs which are unlaughably easy and maybe do a few time trials and battles (on very limited maps). There's....yeah.
And before you ask, no I can't exactly go online. You people are (probably) never around.
Returning Characters that didn't get a new stage; Luigi, Peach, Yoshi, Koopa.Wait, didnt peach get a battle stage?
Peach and Yoshi had no stage in the whole game, next to Bowser's 3, Daisy's 2, DK's 2, Koopa's 2 classic stages, and if you wanna be technical the 3 Mii stages.
But that's how goes it, right?
Also, Shy guy got a stage. Just sayin.
You can also do a heck of a lot of stretching and say Yoshi had Dino Dino Jungle.Eh. I just went with yoshi owning the Mii stages since they showed him on those stages during the credits actually.
This may answer your question.*attempts it*(click to show/hide)
my L button brokeThis happened to me on my original model Nintendo DS during some Mario Kart DS.
TBH I wish our Mii's size (Really big, really small, or medium) determined their Weight group and kart size. it just feels so bland how the only difference is the head, and the colour of the outfit. some size changes and maybe different outfits would make the Mii actually a bit more worth getting at least third place in each Cup.
Coins were the stupidest thing ever. They need to be gone.Your coin total has a very minimal effect on your vehicle, from my experiences. It's there, but it's nearly unnoticeable and rarely affects the outcome of the race when you get hit. Coins being used to unlock parts offers an incentive to gather them, rather than just "complete x Grand Prix with y ranking."
Okay, so there are now coins on the track, and picking them up increases your top speed, right? But you can only hold up to ten of them so you can't drive down the track at supersonic speeds and just wreck everything. Then, whenever you get hit, you drop some coins Coin Battle style. Not too bad, no more than three at a time...but now, not only are you dealing with the stun of the attack itself, but your decreased top speed, so you have to intentionally aim for coins again.
This, combined with First Place's ever-dwindling defensive techniques, made Mario Kart 7 a game that screwed first over too hard.Not at all. If anything, they improved defensive techniques with the addition of the Super Leaf and the removal of the Fake Item Box. The Super Leaf can knock away any Red Shells that happen to be coming your way, and clearing a minefield of Bananas is a breeze. The Super Leaf aside, when in 1st place, I often find myself with Triple Bananas and immune to everything short of a blue Spiny Shell.
Also its items were dumb. Super Leaf (A melee item in Mario Kart, I mean, what) never fails to do nothing and Lucky 7 was both lazy and useless due to the fact that the items were fired in an utterly random order.The Super Leaf is fantastic for keeping slipstreamers and Shells at bay, and it's also great for increasing your air time when you happen to have it while gliding. Even when you don't mash the button, the tail is insurance from a single Shell, and upon its destruction, will clear your inventory. Those items aside, a melee item in Mario Kart is nothing new, given we've had both the Star and the Mushroom since the SNES title, as well as Triple Shells acting as sort of a barrier that can be used as a hugging attack or a defensive shield. The Lucky 7 isn't random at all. If your intent is to throw an item forwards, using an item when it's in front of your kart will fire it forwards. The same applies to using items backwards, though admittedly, it is a bit hard to get the timing right while drifting.
Your coin total has a very minimal effect on your vehicle, from my experiences. It's there, but it's nearly unnoticeable and rarely affects the outcome of the race when you get hit. Coins being used to unlock parts offers an incentive to gather them, rather than just "complete x Grand Prix with y ranking."Then explain why receiving multiple hits in a row is suddenly throwing off my game so much. I would vouch to call myself adept at Mario Kart, and I fondly recall a race in Mario Kart Wii where I was slammed with four Blue Shells and still claimed first place as one of my finest hours. Suddenly, Mario Kart 7 happens, coins appear, and suddenly I can't handle getting hit more than once in a row before losing most of my standing in the race? Moreover, what was wrong with that incentive in the first place?
Not at all. If anything, they improved defensive techniques with the addition of the Super Leaf and the removal of the Fake Item Box. The Super Leaf can knock away any Red Shells that happen to be coming your way, and clearing a minefield of Bananas is a breeze. The Super Leaf aside, when in 1st place, I often find myself with Triple Bananas and immune to everything short of a blue Spiny Shell.Okay, let's ignore the fact that I love the Fake Item Box for a second and focus on the real issues.
The Super Leaf is fantastic for keeping slipstreamers and Shells at bay, and it's also great for increasing your air time when you happen to have it while gliding. Even when you don't mash the button, the tail is insurance from a single Shell, and upon its destruction, will clear your inventory. Those items aside, a melee item in Mario Kart is nothing new, given we've had both the Star and the Mushroom since the SNES title, as well as Triple Shells acting as sort of a barrier that can be used as a hugging attack or a defensive shield.
Coins should return, but add a Sonic Riders style shop that allows you to purchase karts (parts?) of your choice using those coins.What is wrong with just unlocking things the way we always have? The shop was always one of the things I disliked the most about Sonic Riders, as there comes a point when you've accomplished everything else in the game but you still have like 25,000 Rings to go before you've bought all the Extreme Gear. So suddenly playing the game becomes something you have to do in order to 100% the game, and that's when playing a game stops being fun. Moreover, unlockables double as a way of proving yourself to the game and then having something to show off (Now that I think about it, that's another thing I didn't like about MK7, how unlocking was either farming or stupidly easy). I suppose I wouldn't mind a hearty blend of both, but for a shop to replace unlocking things would be criminal.
And what separates Shell Shields from the Super Leaf is one key factor: timing. The Shell Shields were good because they required no timing; enemies would often ram into you and hurt themselves like idiots anyway. The Super Leaf requires timing, and therefore is scarcely a reliable choice. Despite the warnings, I have never successfully deflected a Red Shell with it, and the fact it can only sustain one hit (As opposed to the Banana Trail's three (Which I never seem to get)) only adds to my negative opinion of it. These supposed "Banana minefields" are little more than an urban legend, and I've swatted maybe two Bananas away with it in all my time using it. One of which, I think I intentionally moved out of my path to hit.I see what you're getting at, but the Super Leaf deserves credit where credit is due. Mashing the button will spin the tail enough to protect you from a Red Shell or knock away another player while keeping the tail. Mashing it also increases your air time. With the shells you have the choice of firing them off or using them as a shield, but in the latter instance they will break when they hit something, whereas the tail will not unless you aren't spinning it.
What is wrong with just unlocking things the way we always have? The shop was always one of the things I disliked the most about Sonic Riders, as there comes a point when you've accomplished everything else in the game but you still have like 25,000 Rings to go before you've bought all the Extreme Gear. So suddenly playing the game becomes something you have to do in order to 100% the game, and that's when playing a game stops being fun.Admittedly, that's one thing that ruined Sonic Riders for me. The same doesn't exactly apply to Mario Kart though. Whenever I boot up Mario Kart 7, I go straight to playing online, which is a helluva lot of fun and allows me to gather coins in the process. With Sonic Riders, playing against the AI is really never any fun, so I see what you're saying. But Rozark did put it nicely.
Play online and focus on rating. The coins come naturally as you play; don't farm for coins because that's just tedious and boring.You can both savor the online experience and gather coins in the process, and it would allow you to freely choose what you want to add to your inventory. Sonic Riders had little to no variation, and there was no online to make it interesting or fun, but I feel it would work well in a Mario Kart environment where almost each online race is different.
I feel I should go out of my way to get my hands on Mario Kart 64 and Mario Kart DS at some point. I've never played either of those.MK64 is the best Mario Kart (of course, that's just my opinion), and MKDS is okay, but at least Waluigi Pinball is awesome.
One thing I noticed in Mario Kart 7 is that Blue Shells are WAY too common, hell I was playing it for the first time and on the FIRST 50CC race I did in the Mushroom Cup I got hit with a blue shell....what the hell game.
Does anyone else have all of the characters? I suggest using Lakitu cuz he's small and good for acceleration.
Neo Bowser City: Other languageI ASSUME then your Music Park is "Melody Motorway".
Koopa City: Danish
No srrsly, it's true.
Same with that too.
Rock Rock Mountain: Other language
Alphine Pass: Danish
Neo Bowser City: Other languageUh
Koopa City: Danish
No srrsly, it's true.
Same with that too.
Rock Rock Mountain: Other language
Alphine Pass: Danish
Honeycomb Hive is probably the worst battle map in the entire world.
[1:04:40 PM] Cobbler: Shroom Ridge / Daisy Circuit for most unloved but still awesome as ballsDaisy Circuit has amazing visuals and an OK track
[1:04:49 PM] Star Dood: yes for the first
[1:05:01 PM] Gumballtoid: Daisy Circuit is easily Wii's best track
Man, i like that secret and fast shortcut in Wuhu Mountain Loop. :DDie in 10^100 (http://en.wikipedia.org/wiki/Large_numbers) fires. That was (if I'm understanding you correctly) a horrible glitch that completely destroyed that course.
In Mario Kart 64, I used a scale cheat. The standard scale was 1.0 and mine was 1.2 So it was more taller. If it was 0.0 it was super scuished and can't never clear it.Can you please explain how to get values OTHER than the default and 0.0 with that code?
Considering MK7 had SNES Rainbow Road, I'm crossing my fingers for N64 Rainbow Road for MK8.GCN Wario Collosseum had a much larger jump than N64 Wario Stadium. Quality over quantity. :ugeek: And N64 Rainbow Road was cool, but again, I'm expecting DS Rainbow Road because anti-gravity will be fun.
And you totally forgot N64 Wario Stadium.
Wario Stadium and Royal Raceway should have been in MK7, they both had HUUUUUUGE jumps!
I'll never figure out why they chose the 3 of the N64 courses with the LEAST height variation for the MK game that was supposed to show GLIDING IN THE AIR!
KA-BUMP!!I'm late but
Mario Kart 64 Nominations:I find it funny how all the N64 courses they HAVEN'T remade are all my FAVOURITES. :mrgreen:
Toad's Turnpike
Wario Stadium
Royal Raceway
Yoshi Valley
Rainbow Road
here's my suggested retro stage list for mario kart 8:Your lack of SNES Bowser Castle disturbs me.(click to show/hide)
No, it's GBA Mario Circuit.
...which means they'll be forcing the gravity gimmick into the retro courses. :(
WELP, I hope there are NO N64 course now, as I'd really dislike for them to be modified THAT drastically (N64 Koopa Troopa Beach looking completely different in MK7 was the last straw)
No, it's GBA Mario Circuit.I can understand nostalgia, but complete hatred of modifications is a bit drastic, no?
...which means they'll be forcing the gravity gimmick into the retro courses. :(
WELP, I hope there are NO N64 course now, as I'd really dislike for them to be modified THAT drastically (N64 Koopa Troopa Beach looking completely different in MK7 was the last straw)
Tick Tock Clock from Mario Kart DSI didn't notice it either.
It changed so much, I hardly noticed.
toad's turnpike is the spawn of satanOh, and let me guess. Super Mario Bros. The Lost Levels is the spawn of satan too, eh?
Call me crazy, but if the obligatory Mario Kart U has 8,000 characters like Mario Kart Wii, then I definitely want to see the koopalings as playable drivers.LOOK AT THAT
Ha ha! Metal Mario haters have to put up with him again!I hated Metal Mario in Mario Kart 7 for two reasons: not only was he a direct Mario clone with Bowser stats and a reverbing voice that took up one of sixteen precious character slots, but everyone praised the fucker like he was the goddamn Helix Fossil. The Mario Kart 7 meta LOLZ, made up of players with 40,000 VR and 3 stars, works like so: Metal Mario, rockin' the B Dasher with Slick tires and the Super Glider. What better way to show off your m@d skillz yo than SNES Rainbow Road every race. That's why I can't stand him, though it's not entirely because of the character itself. Partly, but not entirely.
Nintendo need to get the message across that that Metal Mario is a rival clone of sorts and not Mario with the metal powerup. I know that's where some of the hate comes from.
They put seven koopalings, five babies (two of which don't exist), and two metal reskins of existing characters in
Over Dry Bones
Or someone cool
I was kinda hype for this game, was willing to get back into it with the direct after Smash stole its thunder
Nah, I might get it for Christmas or something but I have no incentive to buy this game anymore, sorry.
Nah, I might get it for Christmas or something but I have no incentive to buy this game anymore, sorry.
OKAY NOW HOLD ON A MINUTEironically enough, if they had announced Young Rosalina / Little Girl Rosalina I probably would have blown a fuse from so much hype
ok so babby daisy makes some sense, she's a normal person but
BABBY ROSALINA?!
keep in mind, before she was like 10 she lived a normal life with a normal family, she wasn't "Princess Rosalina" before then
this is so much bullshit i can not even believe
Pink Gold Peach is the biggest bullshit excuse for a character in any Mario Kart game. FACT
Mario Kart has been about the courses more than characters so it's not the worst thing ever, but I'm severely disappointed by the lack of variety in the roster. Although, there still may be more characters yet to be revealed. More Kong characters might save this for me.
Quote from: "chuggaafan1"OKAY NOW HOLD ON A MINUTEironically enough, if they had announced Young Rosalina / Little Girl Rosalina I probably would have blown a fuse from so much hype
ok so babby daisy makes some sense, she's a normal person but
BABBY ROSALINA?!
keep in mind, before she was like 10 she lived a normal life with a normal family, she wasn't "Princess Rosalina" before then
this is so much bullshit i can not even believe
look at how cute this little dork is(click to show/hide)
Quote from: "Watzup7856"Pink Gold Peach is the biggest bullshit excuse for a character in any Mario Kart game. FACT
Mario Kart has been about the courses more than characters so it's not the worst thing ever, but I'm severely disappointed by the lack of variety in the roster. Although, there still may be more characters yet to be revealed. More Kong characters might save this for me.
The entire roster was revealed.
http://i.gyazo.com/9dc3be88aff4fb567a03981e276fc933.png
That track is just beautiful looking. I love it. Gorgeous. 10/10.
ironically enough, if they had announced Young Rosalina / Little Girl Rosalina I probably would have blown a fuse from so much hypeCouldn't agree more.
... Well. That was moderately disappointing. :ugeek:
So let's recap:
- seven Koopalings
- baby Daisy showing her non-existent face again
- baby Rosalina ?????
- a Peach version of Metal Mario ????????????????????
- no Diddy Kong
- no Bowser Junior
Tell me: when was the last time you played a racing game (or even a Mario Kart game, for that matter) and said "Wow! I love the characters here! The lack of bullshit drivers makes me overjoyed!"I'm aware that the tracks and gameplay are the key part, but having a great character roster adds to the overall experience and enjoyment.
Racing games are made with track quality in mind, not character rosters that appeal to everybody. I think it would be cool if Blooper were a racer, but that's not gonna happen, is it? Look past the characters and at the gameplay instead, and maybe you'll find something.
BEST
If people have any problem with a long course, then it just proves that people are getting shorter attention spans. Seriously, I have no problem with a 5 minute race.okay that's cute and all but
Most of that "Rainbow Road" isn't even Rainbow!Gack
You know what's incredibly funny about both N64 Toad's Turnpike an N64 Yoshi Valley?But there are retro courses that appeared in multiple Mario Kart games.
Literally a day before Toad's Turnpike was revealed, I was saying to my friends that "I hope Nintendo doesn't add the anti-gravity gimmick to Toad's Turnpike, as that would ruin any and all difficulty that the course had, which was my favourite part of it!"
And guess what happened? Gimmick Time! (https://dl.dropboxusercontent.com/u/5237238/icons/facepalm.png) :lol:
Also, a day before Yoshi Valley was revealed (with footage), I was thinking that "Wow, Yoshi Valley actually would be pretty neat with anti-gravity. The mazelike paths would be even MORE confusing with that there!"
And guess what happened? No gimmick there! And a pointless DK Cannon instead! (https://dl.dropboxusercontent.com/u/5237238/icons/facepalm.png) :lol:
Also, dark days will be upon us when MK9 happens eventually. Only one N64 course left! And it's all MK7's fault!
(Actually, MK7 bugged me a bit, 'cause all the N64 courses were just ripped from Mushroom Cup.)
hey, HEY.
HOLD IT
Super Circuit came BEFORE Double Dash!
So, considering Nintendo appears to be going in order with the Rainbow Road remakes, GBA will be next, NOT GCN.
They also are probably not gonna have 2 DS circuits, considering how Nintendo appears to no longer wants 2 (or more) courses with the same music in the same game.
On a slightly different note, I'm surprised they did not pick GBA Sunset Wilds for MK8. Imagine how that time-of-day-changing thing would look in HD!
IK calm down son. I just like GCN Rainbow Road better. Who said there has to be a pattern?female pronouns/gender-specific "nicknames" please
Here's hoping! As long as it's not something stupid like Danica Patrick, or something.
I'm not gonna lie though, I really want to play as Pink Gold Hard Man. Let's keep the dream alive!
I finally discovered why I really do not like the music in MK8 at all!
It's because Kenta Nagata, the composer of the soundtracks for every Mario Kart game since Mario Kart 64, as well as Soyo Oka, the main composer for Super Mario Kart, are NOT among the people who wrote music for MK8!
how the heck would jazz remind one of SMK anyway?
Still, my point still stands that this game sounds completely different from the other games music-wise.Except for the part where it
GAAH, I guess I forgot to state that it was in my own opinion AGAIN!too bad saying that changes literally nothing
I have an opinion.
I'm not sure I agree with you, here's my opinion.
Wow, you guys are fed up with me, I'm leaving.
Loving the game. Only issue is the items are weird. Like...
[5/30/2014 8:41:55 PM] chuggaafan1: >7th Place
[5/30/2014 8:42:00 PM] chuggaafan1: >Mushroom
[5/30/2014 8:42:16 PM] chuggaafan1: >meanwhile 2nd Place Morton gets Crazy 8s
From what I've heard, Morton riding a Mach 8 with Metal Tires is apparently the fastest character in the game.
So bunny hopping is a thing in Mario Kart 8 (sorta). (http://kotaku.com/mario-kart-has-a-new-controversial-technique-1585596362) I'll explain: after a turbo boost, if you hop repeatedly, you can keep the momentum of it a little longer...but only after a turbo boost.
Game-breaking bug or unintended advanced racing technique? Should it be patched or not? Try it out for yourselves.
Quote from: "MusashiAA"From what I've heard, Morton riding a Mach 8 with Metal Tires is apparently the fastest character in the game.
Probably has shit traction and handling, though.
Oh, you've redecorated! I don't like it.
the Super Horn is so damn useless.Then you aren't using it right. Super Horn is amazing. The only useless item is the dreaded COIN ITEM.
YAY, I finally got MK8!Got those nostalgia goggles on tight, don't you?
So, you know that my real I-finally-played-the-game opinion on N64 Rainbow Road is?(click to show/hide)
If anything, this quote form the Doctor Who episode The Three Doctors is basically my opinion on all the retro coursesQuote from: "The Second Doctor"Oh, you've redecorated! I don't like it.
Although, despite all this stuff I dislike, I still really like MK8.This is pretty much what ruined Mario Kart 7 for me.
Even though it's INCREDIBLY EASY. (mind you, haven't tried 150cc yet, trying to finish 100cc first)
I keep getting [The stars weren't carried over through quoting or copy and pasting] on everything FIRST TRY.
although still, it's fun.
MK Wii is anything but fair difficult challenge. It's item spam galore that likes to absolutely rip you to shreds for being in first.And I would still take it over MK7's "difficulty" any day. I'm not a fan of fake difficulty or anything, but at least it can feel competitive and make me feel good for winning.
Mirror Mode is such a dumb mode that I wish would get removed.This so much. I've only ever done it for completion sake. Mirror modes such as in Mario Kart do a bad job at making the player feel immersed with the world that the game takes place in. There doesn't feel like there's any reasoning for it.
Mind you, Kapus told me over Skype that her buddies said that the 150cc AI is INSANE.*disbelief*
Although....did they bring back hard AI setting for MK8?Yes.
The only fun thing about Mirror Mode was running through traffic in Toad's Turnpike and seeing if you could do it without getting hit.Oh yeah, by the way, MK8 is terrible.
EDIT:I bet Donkey Kong's going all like "RAAAAGH LOOK AT MY GAPING MOUTH RAAAAGH". Or is he trying to eat the camera? :shock:(click to show/hide)
Quote from: "Geno"EDIT:I bet Donkey Kong's going all like "RAAAAGH LOOK AT MY GAPING MOUTH RAAAAGH".(click to show/hide)
There's also an unused icon for Hammer Bro. Honestly I would love to see Hammer Bro. as a Mario Kart racer. He would certainly be a far better choice than those racers that don't even exist. Honestly I thought Hammer Bro. being a playable character in Mario Party 8 was a neat addition.
You're a little wrong with the amount of GCN courses left.I completely forgot about Mushroom City, thought it had been remade (I guess I was thinking of the MKWii custom track).
GCN Mushroom City wasn't remade yet.
Err, SMK has THREE Bowser Castles, not four.:lol: I can be an idiot sometimes. Thanks for pointing that out.
I think you're thinking of MKSC.
Still, I think it's good to keep Wario Colosseum for a console installment.Nintendo always alternates between making a new handheld then a new home console and back and etc., so Wario Colosseum (post-track-list-revision) would probably be on a console. (Only assuming if my choices are the same as Nintendo's, which most likely it's not.)
I dunno. It just seems that the MKDD courses happen to always be downgraded when on a handheld system.
Does someone here know something about MKWii Custom tracks and textures stuff?Yep, I've got the CTGP installed on my Wii.
Would you like to add me? I often play CTs with friendsSure, later.
My Wii U only ever successfully connects in order to get system updates.If I could help, I would, but I can't. I feel very sorry for you. :(
(Alternatively, I could try and fix it, but I already spent way too much time trying)
With the Wii U, I have to LOOK DOWN to see it, which means I'm taking my eyes off of the road, which usually leads to a kart crash.I've got a question about that, can you alternate between viewing the the character icon while you run across the circuit (MKDS and MK7 default view) and full view of the minimap (the entire track, like MKW, MKDS pressing X and MK7 tapping the touch screen)? You must know, I don't have MK8, neither a Wii U :( someway I could get enough money to get a 3DS and MK7 so the point is that I don't know how is MK8 like (I mean, you know, it's not the same to play a game yourself that seeing other people playing it on a video).
I hope my describing is understandable! I'm TERRIBLE at describing things!I got it perfectly. Thank you. So (yet) it has no overview mode... Well, now I get it, yup, it must be pretty awkward
If you're doing a WarioWare pack, wouldn't it make more sense to have the recolors be something relevant to Wario?I'd be fine with Jimmy T. instead of 9-Volt (even though I'd still rather have 9-Volt).
For example, you could replace 9-Volt with Jimmy T and have all of his recolors available.
Welp, looks like they revealed all there is to the Zelda DLC pack..My only disappointments are the disbalance between the retro tracks and new tracks, the rereuse of TWO tracks (not including SNES Rainbow Road's appearance in Super Circuit), and the character selection (aside from Link).
And yep, my predictions of Retro courses were WAAAAAY off, because they clearly just stuck in random ones everywhere..
There's 5 new ones.... and only 3 retro ones.
There's an easier & shortcutless Yoshi Circuit (second short cut is missing, and there are less Piranha Plants), a waaaaay easier Wario's Gold Mine (the minecarts supposedly give you SPEED BOOSTS instead of knocking you out), and an almost-the-same-as-MK7 SNES Rainbow Road. SNES Rainbow Road isn't even at the end of a cup, what's up with that?thats okay i do not need difficulty
(I may sound like I'm overreacting, but I'm not. It's MK8, I expected it to be easier anyway.)
...Nintendo has been "casual" for the last decade, where the heck have you been?Since around 2004? I wouldn't go back that far. New Super Mario Bros. back on the DS offered me a good amount of challenge back in the day, and New Super Mario Bros. Wii wasn't too bad about it either. It's the 3DS titles they've made that are far too easy and casual, especially when they show skipping a level that the player dies on repeatedly as a selling point.
a waaaaay easier Wario's Gold Mine (the minecarts supposedly give you SPEED BOOSTS instead of knocking you out)Original track: 2008
Since around 2004? I wouldn't go back that far. New Super Mario Bros. back on the DS offered me a good amount of challenge back in the day, and New Super Mario Bros. Wii wasn't too bad about it either.Yeah, and "back in the day" you were younger and worse at video games than you are now.
Mario Kart has also ALWAYS appealed to "casual" players. MK Wii didn't sell 35 million by being hardcore. I even got my own parents who never play video games into Double Dash back in the day.I'm more so comparing Mario Kart DS and Mario Kart Wii to Mario Kart 7 (and based on what I've heard, Mario Kart 8). Mario Kart 7 offers pretty much no challenge whatsoever, and that's not just me having got better at games. The AI in MK7 are essentially always in easy mode, and I've only ever not won a GP 3 times at most, which is not something I could ever pull off with MKDS and MKWii.
Actually I'm not too sure.u wot
I guess I've just had a lot of anger built up lately because of how a lot of modern game developers rarely add in things such as hard modes to satisfy challenge seeking gamers like me.
200cc looks pretty cool!No, you'd need Little Mac if you needed the most expensive amiibo.
And, that Mega Man Mii outfit is super neat!
The only annoying thing, is now I need the two most expensive Amiibo (Rosalina, and Villager) to complete the game