(http://img822.imageshack.us/img822/2481/hunters2.png)
Metroid Prime: Hunters is a spin-off title to the Original Metroid Prime Trilogy. This game has 7 6 new weapons, 7 6 new characters, and 20+ maps as well as a few new, somewhat altered versions of Deathmatch's game modes, game modes.
WEAPONS:
Power Beam: OPEN
Missile Launcher: OPEN
Battlehammer: OPEN
Volt Driver: OPEN
Judicator: OPEN
Magmaul: OPEN
Shock Coil: OPEN
Imperialist: OPEN
Omega Cannon: OPEN
Weapon Damage Chart:
Power Beam: 6 (Contact), 16 (Charged 1 Contact), 26 (Charged 2 Contact), 36 (Charged 3 Contact)
Missile Launcher: 32 (Contact), 24* (Radius), 48 (Charged Contact), 32* (Charged Radius)
Battlehammer: 12 (Contact), 8* (Radius)
Volt Driver: 14 (Contact), 56* (Charged Contact)
Judicator: 24 (Contact)
Magmaul: 32 (Contact), 56 (Charged Contact), 28* (Charged Radius)
Shock Coil: 1 (Every 1/10th second until 1 second after), 1 (Every 1/40th of a second until 1 second after), 1 (Every 1/100th second)
Imperialist: 72 (Contact)
Omega Cannon: 200 (Contact and Radius). One-use only.
*=Damage can also be done to the user if fired close to a floor/wall/another player
Character-specific weapon perks:
Samus: Super Missiles home in on enemies.
Weavel: Battlehammer fires slower but radius is doubled.
Kanden: Volt Driver charge shots/radius scramble the enemy's HUD for 3 1/2 seconds.
Noxus: Judicator charge shots are replaced with a large radius blast from user that does 12 damage and freezes enemies for 2 1/2 seconds.
Spire: Magmaul charge shots/radius burn the enemy for 1 damage every 1/4th second for 5 seconds.
Sylux: Shock Coil heals 1 health for every 1 damage dealt.
Trace: With Imperialist equipped, will gradually become invisible
MAPS: (Note: Custom textures are not needed. Just use Megaman textures that fit the map's theme.)
Combat Hall: OPEN
Data Shrine: Completed by DarkAura
Processor Core: Completed by DarkAura
High Ground: OPEN
Ice Hive: Reserved by DarkAura
Alinos Perch: OPEN
SIC Transit: OPEN
Transfer Lock: OPEN
Sanctorus: OPEN
Compression Chamber: OPEN
Incubation Vault: OPEN
Subterranean: OPEN
Outer Reach: OPEN
Harvester: OPEN
Weapon Complex: OPEN
Council Chamber: OPEN
Elder Passage: OPEN
Fuel Stack: OPEN
Fault Line: OPEN
Stasis Bunker: OPEN
Head Shot: OPEN
Celestial Gateway: OPEN
Alinos Gateway: OPEN
VDO Gateway: OPEN
Arcterra Gateway: OPEN
Oubliette: OPEN
SKINS: (Note: Skins are OPTIONAL)
Samus Aran:: OPEN
Weavel: OPEN
Kanden: OPEN
Noxus: OPEN
Spire: OPEN
Sylux: OPEN
Trace: OPEN
Gorea Phase 1: OPEN
Gorea Phase 2: OPEN
As for the proof, this is one of the maps: Data Shrine.
(http://img267.imageshack.us/img267/1125/screenshotdoom201112242.png)
(http://img717.imageshack.us/img717/1125/screenshotdoom201112242.png)
(http://img812.imageshack.us/img812/1125/screenshotdoom201112242.png)
(http://img16.imageshack.us/img16/1125/screenshotdoom201112242.png)
Processor Core:
(http://img3.imageshack.us/img3/3189/screenshotdoom201202041.png)
Okay, Truth Time:
Before I even started this "expansion" It was an idea that bubbled in my mind for a good month. Since this and DeathMatch were kinda equal to an extent, I thought that this would jar alot of intrest. Unfortunately, it was brought up way too soon.
So...question:
Keep it because it was a great idea, put it off for later because it was a decent idea, or just bury it because it was MY idea?
For me, I'd probably say save for later. So can I have this topic temporarily locked until some of the other expansions are done?
Combat Hall is almost done.
It was very hard to do because I do not know how to make 3d floors so it may not look the same. I will bring screen shots as soon as I fininsh it.
Edit: It sucks. Alot. I'm just going to put it down...
COMBAT HALL: (http://img703.imageshack.us/img703/9316/screenshotdoom201202061.png) (http://img204.imageshack.us/img204/9316/screenshotdoom201202061.png)
I know there is alot of Yammato rocks... I will fix that later.
Ice Hive:
(http://img210.imageshack.us/img210/74/screenshotdoom201203092.png)
My minds been on and off about taking the maps I made so far and putting them in a map-pack.
Dare I?