Cutstuff Forum
Gaming => The Ghoul's Forest => Topic started by: Lighting on March 29, 2010, 05:17:42 PM
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Well, I heard lot of times that there is going to be a new version, that the beta in the name of gvh is going to dissapear and the final version will be unleashed, well, before this will happen I have a sugestion for jitterskull
Now, jitterskull have to munch when he kill 1 human (if you do double or triple kill not), well, I wondered that in other games we eat food to recover life, why don't we do it here?
In a few words, I think that jitterskull should recover his health until he eat an human, but not a big quantity like a creeper, just like if we get the regeneration power up from the classic doom
Is it ok?
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It's fine the way it is. However, the Choke needs some sort of health regain.
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Agreed. Jitterskull is fine, Choke should have a small HP gain with each munch kill he makes. Then he would be perfect.
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just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?
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just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?
I think the sprites for the runes are from Doom beta...
Fucking hell Lighting have you even ever played Doom? Why are you playing the mods for it even you haven't even beaten e1?
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I would say that Choke should be able to slowly regain health by standing still.
And I mean sloooowly.
But it would also be nice with a random(15,45) health boost per kill via munching.
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I would say that Choke should be able to slowly regain health by standing still.
And I mean sloooowly.
But it would also be nice with a random(15,45) health boost per kill via munching.
No. That would promote camping. It would be good if choke had the "Drain" powerup, only weaker.
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I would say that Choke should be able to slowly regain health by standing still.
And I mean sloooowly.
But it would also be nice with a random(15,45) health boost per kill via munching.
No. That would promote camping. It would be good if choke had the "Drain" powerup, only weaker.
I suggested that but somehow no one listens to me.
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Promote camping?
No, really. Choke can only camp in places where 'you' can get up to. And he's easily distinguishable. So, unlike Sjas/Creeper players, you can't just camp in all eternity. You will be found quickly.. If the human team doesn't pussy out and set up a camp.
Then again, why be afraid of a Choke player?
Catch the 'resting' Choke unaware and you'll spoil the whole gain from that 'rest'.
It'll only make things a bit more interesting..
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Any one can camp. Any class can camp. When I say camp I mean slowing down gameplay, not the play style.
Imagion the massive dark maps. Any class will take minutes to find.
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just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?
I think the sprites for the runes are from Doom beta...
Fucking hell Lighting have you even ever played Doom? Why are you playing the mods for it even you haven't even beaten e1?
I lolled like crap at the e1 part... xD!!!
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what the hell is e1? I just completed the campaings in the doom 2 wad, hell on earth, the impending nightmare and the eternal conflict (I think it was called eternal conflict, lul), in one level of the deathmatch campaign, there is some kind of meat piece that regenerates your health to 100 when you are hurt slowly
mmm why do you think that jitterskull is ok and choke not? choke haven't got to munch his victim, but jitter does, why don't =?
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what the hell is e1?
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mmm why do you think that jitterskull is ok and choke not? choke haven't got to munch his victim, but jitter does, why don't =?
The Jitterskull is ok because he near impossable to hit when he is running away. The choke has to be really close to the victim to nom him and that means he is going to get hit... a lot.
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in one level of the deathmatch campaign, there is some kind of meat piece that regenerates your health to 100 when you are hurt slowly
Ignoring all that. The Mortal Conflict and The Impending Nightmare are SKULLTAG game modes, not Doom. Skulltag game modes contain Skulltag content, like the REGENERATION RUNE. In other words, it's not in Ultimate Doom or Doom 2 or any stock iwad.
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The only sprite from the Doom Alphas that was used in Skulltag was for the spread rune.
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E1. (http://doom.wikia.com/wiki/Knee-Deep_in_the_Dead)
Play it.
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...Seriously! YES E1 IS EPISODE 1!
And just in case you don't know these, I'll list some more pro-tips:
ExMx = Episode X, Mission X (Where X is a variable. This is assuming that you've gotten past your multiplication tables yet)
DM = Death Match
TDM = Team Death Match
LMS = Last Man Standing
TLMS = Team Last Man Standing
CTF = Capture the Flag
ST = Skulltag
Skulltag != GVH
Doom = A popular first person shooter made by iD Software and released in 1993.
Doom 2 = The successor to the first Doom Game, released in 1994.
Also, shoot the Cyberdemon until it dies!
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He was being insultingly sarcastic to those who didn't know what E1 was.
Skulltag != GVH
Of course you had to throw that one in there :lol:
But don't you mean "Skulltag != AOW"
Since AOW is played more often than GVH nowadays.
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He was being insultingly sarcastic to those who didn't know what E1 was.
Skulltag != GVH
Of course you had to throw that one in there :lol:
But don't you mean "Skulltag != AOW"
Since AOW is played more often than GVH nowadays.
Surely no one actually says or thinks that though.
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E1 : Censored
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The fact that you took that at all seriously means that you probably needed that post anyway.
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Surely no one actually says or thinks that though.
Nah, those days are long gone. (Long gone from everywhere except #Skullrant)
Although at one point you have to admit that there were a lot of people who did think and talk like that. (I recall a thread being made on the subject of censoring GVH from being played for a day)
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I have a recommendation
Gvh11 being reworked where the cinema wall has a huge vent for jitters to infiltrate the arcade room and open the backdoor from both sides. That'd put an end to the camping that goes on there.
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Hmm I might just open up that wall that doesn't open until you go through the arcade.
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The whole map just seems way too cramped, camping is the only defense humans have. The whole map needs to be opened up somehow.
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Because it's based off a duke3d map, that would be impossible without killing the theme. I think it's ok, I kinda like setting up a base indoors and have ghouls try to storm it :p
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Because it's based off a duke3d map, that would be impossible without killing the theme. I think it's ok, I kinda like setting up a base indoors and have ghouls try to storm it :p
HAHAH! Yeah. No. Seriously, having ghouls lose hard to Santa+Ghost Buster camp spam is insane. You haven't been on the end business of the Frost Bite powerup lockdown this map causes. You can literally make it rain from behind certain walls using it. Combine that with traps of both classes and star launcher and you got yourself a deadlock. Rounds can go nearly twenty minutes if someone doesn't decide to say, "fuck it," and rush in.
I had to sabotage the camp by opening the back door on the human side just to avoid the issue (switching teams). Humans already have the vents, bathroom, and concession stand as bases. We don't need another one much more harder to access.
Speaking of, Ghost Buster's ammo consumption for the Creeper and Sjas powerups are pretty low. Would anyone object if it was like 6 pre shot?
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6 per shot would make a useless gun, you would run out of ammo too fast to do anything.
That's 16 shots. You would only use that much if you were spamming.
Ice rain needs to be a frozen spike launcher, 2 per second, 5 per shot, and explodes into smaller spikes which do low damage.
Ice rain is fine because you can't aim with it. If you can't aim with it then you're easy to kill unless you're actually running around.
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6 per shot would make a useless gun, you would run out of ammo too fast to do anything. Ice rain needs to be a frozen spike launcher, 2 per second, 5 per shot, and explodes into smaller spikes which do low damage.
Engi is sexy by the way
16 shots is more than enough considering you have 33 shots now. The duration of a Sjas' powerup is long lasting and bounces off walls and floors stays enough that you could flood a room and kill ghouls with it. The interval between shots is longer than your regular Ghost buster photon cannon, so you have an extreme amount of time to continuously fire. With all the camping that Ghost Busters do, the accessibility to constantly fire becomes prevalent. Believe me, I went rounds without the need to recharge using the powerup. In fact, in certain situation you can fight extended durations without losing ammo. This is the meta most overlooked that I discovered when testing of his upgrade before it was released.
You use regular photon or traps for an extended time, and say a Jitter or Creeper comes for you. This is how it goes.
Ghoul approaches
You fire your photon and recharge or not
Ghoul is dead
You do NOT upgrade
You fight some more
Recharge when needed or run out of ammo
If you do run out of ammo, then you upgrade for additional ammunition
You fight some more, repeat cycle 2 to 7
We all know in a real fight this isn't as clear cut, but I've done it every time as a Ghost Buster and got prime results. The best weapons to ever hesitate upgrading is either choke blood cannon or bone cannon. I say hesitate on any and wait until you run out of ammo, but that decision is yours. If you follow what Cut intended for Ghost Busters, then you can have more than 200 photon with the hesitation of upgrading if you wait until you run out of ammo for your original photon cannon. Now coupled that with the speed of Creeper ball upgrade (and its strength) with Sjas' scream cannon's duration and you got yourself a very powerful weapon.
I am not going to say Ghost Buster OP, but you really don't need 33 shots. I also don't mind camping as long as it isn't in certain maps where humans can't be reached.
P. S.: The numbers used in these posts assume that we're using integers, and God I can tell I just woke up. Brb editting for coherency.