Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: HD_ on December 28, 2011, 02:37:20 AM
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So this is my l idea. Basically, you take the weapons we already have, but make them much more accurate to the originals. This will not create a balanced environment, but an interesting one nonetheless.
For example:
Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
Skull/Plant Barrier last until something hits them, and then can be used again. (Skull would be a complete ammo upgrade to Plant).
Leaf Shield moves ahead of you in the direction you're facing.
Magnet Missle can only make a single 90 degree turn (probably UP)
Anybody want to help?
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I don't know how good I am at programming, I may look into the easier ones. What I could do is do a list of weapons and changes needed. A comprehensive list would be good, yes.
EDIT: ...Well, I'll make such a list anyway.
-Ice Slasher does little to no damage, but freezes enemies in place
-Leaf Shield is around you when you stand in place, but when you move, it flies off in that direction.
-Air Shooter shoots three tornadoes that all go forward, at three different distances.
-Hard Knuckle holds you in place when you use it
-Magnet Missile only does 90 degree turns
-Flash Stopper freezes nearby foes in place
-When holding Pharaoh Shot, the thing above you goes away when you come into contact with an enemy, but you still hold the charge
-Skull Barrier creates a one-use barrier that goes away on contact with enemy projectile or enemy
-Same as Skull Barrier, but can shoot it
-Gravity Hold damage not based off of how high enemy is, doesn't thrust them to ground
-Gyro Attack goes straight up on second press
-Plant Barrier sees same change as Skull Barrier
-Yamato Spear doesn't have varrying direction when shot, just goes upward slightly
-Centaur Flash doesn't deflect projectiles(?), freezes time for split second, and also freezes user in place
-Scourch Wheel doesn't speed you up while you use it, but you can use it for ripping damage
-Wild Coil discharges in front and behind you
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already halfway done with this actually, complete with turbo fire toggle, temporary invincability, and support items (magnet beam, item 1 and 2, rush jet, rush coil, rush marine, and working on rush marine and beat)
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Other stuff I can think of off the top of my head:
Item 3- a platform that climbs up walls, just like MM2
Rolling Cutter- less range, a bit of a damage nerf
Balloon Adaptor: A large Item 1 that slowly rises.
I'll have a comprehensive list eventually, but that will take time.
As for ice, do you mean the project as a whole or just what you mentioned?
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the project as a whole, but if you want, I could send what I have over
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Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
This is what it did originally. I don't know why it was changed, but it was.
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You know, I'd settle for a Hard Knuckle you can control somewhat. Like the one in Mega Man 3, I always thought you should be able to could slow-guide the Hard Knuckle in a direction. Not turn it completely, of course, but subtly adjust its personal sideway-horizontal and vertical coordinates based on where you're looking. (Essentially, make it strafe or rise/fall.) But that's just me. Right now, it's more like the Rocket Launcher of the game, minus a massive explosion. (Massive damage, however? Heck yeah!)
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I don't know how good I am at programming, I may look into the easier ones. What I could do is do a list of weapons and changes needed. A comprehensive list would be good, yes.
EDIT: ...Well, I'll make such a list anyway.
-Rolling Cutter has less range and power.
-Super Arm would require a complete overhaul of a bunch of maps, so we can probably keep it.
-Ice Slasher does little to no damage, but freezes enemies in place. Plus a much slower RoF.
-Hyper Bomb...Actually, nevermind.
-Fire Storm: Nerf the projectile to mega buster level damage.
-Thunder Beam: Make the two horizontal beams go vertical. (I believe this is what it used to be)
-Crash Bomb doesn't explode upon contact with an enemy. Instead, it deals a small amount of damage and disappears.
-Nerf Atomic Fire's power.
-Leaf Shield is around you when you stand in place, but when you move, it flies off in that direction.
-Air Shooter shoots three tornadoes that all go forward, at three different distances.
-Hard Knuckle holds you in place when you use it. Make it only aimable slightly up or down.
-Top Spin isn't instant kill and deals a random amount of damage instead.
-Magnet Missile only does 1 90 degree turn.
-Shadow Blade should not be a ripper.
-Spark Shock should deal no damage, but have a longer stun period.
-Gemini Laser should have a slower RoF.
-Flash Stopper freezes nearby foes in place, like Time Bender. You can shoot your buster during this time period.
-When holding Pharaoh Shot, the thing above you goes away when you come into contact with an enemy, but you still hold the charge. Does it already do damage in MM8BDM? I forget.
-Dust Crusher splits into 4 pieces on contact with anything: diagonally up and back, down and back, up and forward, and down and forward. Main projectile should hit twice if it hits an enemy.
-Skull Barrier creates a one-use barrier that goes away on contact with enemy projectile or enemy. Deals a laughably small amount of damage to enemies.
-Star Crash: Same as Skull Barrier, but can shoot it. Sorry guys, no hugging.
-Gravity Hold damage not based off of how high enemy is, doesn't thrust them to ground. Instead it randomly is no damage and throwing all nearby enemies into the air, or OHKO to all nearby enemies.
-Gyro Attack goes straight up or down on second press
-Crystal Eye has less fragments (?) and is much,much weaker.
-Napalm Bomb sees the same change as Crash Bomb.
-Power Stone goes vertically instead of horizontally and passes through walls.
-Charge Kick gives you temporary invincibility.
-Water Wave is only usable on the ground.
-Wind Storm should be more powerful than Mega Buster. (?)
-Blizzard Attack is more vertical: shoots two shots straight and one in each diagonal. Cannot be aimed.
-Plant Barrier sees same change as Skull Barrier
-Silver Tomahawk: more arc (?), possibly a power nerf.
-Yamato Spear doesn't have varrying direction when shot, just goes upward slightly. Not rapid-fire, but instead deals fixed damage regardless of armor.
-Knight Crush has a bit more of an arc to it.
-Centaur Flash doesn't deflect projectiles(?), freezes time for split second, and also freezes user in place.
-Freeze Cracker should burst in all 8 vertical directions, making it easier to hit with than Dust, but less powerful.
-Danger Wrap gets a damage buff. (?)
-Thunder Bolt spread is vertical.
-Junk Shield creates three objects that rotate around you and each have their own HP. You can shoot them off as v2c, but only with the amount you have remaining. The objects are so big, it's pretty much impossible to pierce them.
-Slash Claw is more consistent.
-Scorch Wheel doesn't speed you up while you use it, but you can use it for ripping damage
-Wild Coil discharges in front and behind you
-Proto Buster's shield only works in the air.
-Bass Buster causes you to come to a stop while using it.
Added some stuff.
Ice, if you could send me some of what you have, it would be much appreciated!
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already halfway done with this actually, complete with turbo fire toggle, temporary invincability, and support items (magnet beam, item 1 and 2, rush jet, rush coil, rush marine, and working on rush marine and beat)
Even magnet missile?
Because if not I feel like doing that one.
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Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
This is what it did originally. I don't know why it was changed, but it was.
Because it sucked. There's a lot of things you could make "more like megaman" but there has to be a balance between being accurate to the games and fun. Hard Knuckle left you hanging, making you an easy target, getting you killed. It wasn't useful, nor fun, so I changed it.
Also some things such as this: "Magnet Missile only does 1 90 degree turn.", is nigh impossible without some crazy math, and even if it were done I can't imagine it working smoothly when a bunch of them are fired, with Skulltag's netcode.
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Rolling Cutter- less range, a bit of a damage nerf
I find this funny because Rolling Cutter does 1 damage. Good luck nerfing that.
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It does
1 12 damage. But it rips, considerably, hitting multiple times per throw. All the boomeranging weapons do, in fact. Even Knight Crush, if memory serves me right. (If not, that weapon just does a goodly amount of damage.)
Edit: Nevermind. We're both idiots. (See the post directly under this one.)
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Think you forgot about the rolling cutter damager >.>
actor RollingCutterDamager
{
PROJECTILE
damagetype "Cutter"
+RIPPER
damage (12)
radius 20
height 20
States
{
Spawn:
TNT1 A 2
stop
}
}
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I sent my stuff
I made a megaman that gains temporary invincability when hit so damage wont be too much of an issue if you want accuracy over playability
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I sent my stuff
I made a megaman that gains temporary invincability when hit so damage wont be too much of an issue if you want accuracy over playability
Oh. That a great venture.
I would make one too. And that would be a knight that regenerates its own HP and also heals nearby comrades.
And basically he must carry a sword and a shield. And I would do a mod also on his gloves, I'd put some brass knuckles and silver trims on the side for more attraction.
Michael: Hey, guys, check it out. They got brass knuckles (http://www.weapons-universe.com/Brass_Knuckles.shtml).
(Pause…)
Michael: And numchucks.
David: Sweeeeet.
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Is it hostable ice? I would like to see how well it works in a multiplayer environment.
EDIT:R_InstallSprite: Sprite KLRB frame B is missing rotations
I can't run the WAD because of this error. Help?
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I don't know how good I am at programming, I may look into the easier ones. What I could do is do a list of weapons and changes needed. A comprehensive list would be good, yes.
EDIT: ...Well, I'll make such a list anyway.
-Rolling Cutter has less range and power.
-Super Arm would require a complete overhaul of a bunch of maps, so we can probably keep it.
-Ice Slasher does little to no damage, but freezes enemies in place. Plus a much slower RoF.
-Hyper Bomb...Actually, nevermind.
-Fire Storm: Nerf the projectile to mega buster level damage.
-Thunder Beam: Make the two horizontal beams go vertical. (I believe this is what it used to be)
-Crash Bomb doesn't explode upon contact with an enemy. Instead, it deals a small amount of damage and disappears.
-Nerf Atomic Fire's power.
-Leaf Shield is around you when you stand in place, but when you move, it flies off in that direction.
-Air Shooter shoots three tornadoes that all go forward, at three different distances.
-Hard Knuckle holds you in place when you use it. Make it only aimable slightly up or down. Instead of being aimable, how about making it a very unneficient homing weapon? Same horizontal speed as current, but a heavily gimped strafing velocity, and homing capacities. Also, Hard Knuckle only holds you in place when you FIRE it, and you can move afterwards.
-Top Spin isn't instant kill and deals a random amount of damage instead.
-Magnet Missile only does 1 90 degree turn.Instead of just forcing 1 90 degree turn as the only homing ability, why not just inforcing a 90 degree turn for when it starts to home into an enemy?
-Shadow Blade should not be a ripper.
-Spark Shock should deal no damage, but have a longer stun period.
-Gemini Laser should have a slower RoF.
-Flash Stopper freezes nearby foes in place, like Time Bender. You can shoot your buster during this time period.
-When holding Pharaoh Shot, the thing above you goes away when you come into contact with an enemy, but you still hold the charge. Does it already do damage in MM8BDM? I forget.
-Dust Crusher splits into 4 pieces on contact with anything: diagonally up and back, down and back, up and forward, and down and forward. Main projectile should hit twice if it hits an enemy.
-Skull Barrier creates a one-use barrier that goes away on contact with enemy projectile or enemy. Deals a laughably small amount of damage to enemies.
-Star Crash: Same as Skull Barrier, but can shoot it. Sorry guys, no hugging.You could, though, hold the fire button to resummon the shield and constantly damage the enemy. Differentiate Skull Barrier from Star Crash with the fact that Skull Barrier would use up all the ammo on contact with an enemy.
-Gravity Hold damage not based off of how high enemy is, doesn't thrust them to ground. Instead it randomly is no damage and throwing all nearby enemies into the air, or OHKO to all nearby enemies.Gravity Hold only OHKOs enemies that have low HP. The rest just takes damage until it reaches a certain amount of HP.
-Gyro Attack goes straight up or down on second press
-Crystal Eye has less fragments (?) and is much,much weaker.
-Napalm Bomb sees the same change as Crash Bomb.
-Power Stone goes vertically instead of horizontally and passes through walls.
-Charge Kick gives you temporary invincibility. Make it slide a shorter distance, then.
-Water Wave is only usable on the ground.
-Wind Storm should be more powerful than Mega Buster. Wind Storm should work the same way my suggested Gravity Hold does. OHKOs enemies with low HP, does slight damage to enemies with full or higher-than-25% HP.
-Blizzard Attack is more vertical: shoots two shots straight and one in each diagonal. Cannot be aimed.
-Plant Barrier sees same change as Skull Barrier Make it not interact with enemies at contact, and not dissapear on contact with them AS A PROJECTILE
-Silver Tomahawk: more arc (?), possibly a power nerf.
-Yamato Spear doesn't have varrying direction when shot, just goes upward slightly. Not rapid-fire, but instead deals fixed damage regardless of armor.
-Knight Crush has a bit more of an arc to it. Knight Crush returns to the player in an arc fashion, instead of just going straight back to you, but it doesn't have an arc travel per se.
-Centaur Flash doesn't deflect projectiles(?), freezes time for split second, and also freezes user in place. Differentiate my suggested Gravity Hold with this from the fact that Centaur Flash does damage regardless of enemy HP. Make it have a constant damage value, unlike my suggested Gravity Hold and it's OHKO/%HP feature.
-Freeze Cracker should burst in all 8 vertical directions, making it easier to hit with than Dust, but less powerful.
-Danger Wrap gets a damage buff. (?)
-Thunder Bolt spread is vertical.
-Junk Shield creates three objects that rotate around you and each have their own HP. You can shoot them off as v2c, but only with the amount you have remaining. The objects are so big, it's pretty much impossible to pierce them. Oh God the lag
-Slash Claw is more consistent.
-Scorch Wheel doesn't speed you up while you use it, but you can use it for ripping damage
-Wild Coil discharges in front and behind you
-Proto Buster's shield only works in the air.
-Bass Buster causes you to come to a stop while using it.
Added some stuff.
Ice, if you could send me some of what you have, it would be much appreciated!
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Is it hostable ice? I would like to see how well it works in a multiplayer environment.
EDIT:R_InstallSprite: Sprite KLRB frame B is missing rotations
I can't run the WAD because of this error. Help?
Oh, sorry about that just delete the killerbullet enemy from the mm1 monsters lump
I forgot I never added the sprites into the PK3 I sent cause it was a skin
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Either I'm an idiot (very possible) or it just didn't work. Can you fix it and send me a working version?