I'm bumping the crap out of this topic
(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0058.jpg)
(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0060.jpg)
(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0061.jpg)
(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0057.jpg)
Interestingly enough, the three shell Pushmo walls are pretty different when you go to solve them. The stage gimmicks and the upper pattern of the shell somehow made them play a bit differently than one another, so all three are worth a try.
I have the game. It's called Pullblox in my region. :geek:
I just made a puzzle just now:
(http://img705.imageshack.us/img705/9476/pullbloxbeat.jpg)
I went and solved your blue shell. I haven't progressed far enough in the main game to unlock the larger puzzles so far, so I can't exactly go and climb your Nidoqueen right now.
So i'm done nearly every puzzle in Pushmo, so I took some time to make a few puzzles for once.
We've got an Elekid puzzle, a Chie puzzle, and a Slime puzzle. Expected choices from me.
(http://30.media.tumblr.com/tumblr_lyizfbuFE51r2tx0to1_400.jpg)
(http://30.media.tumblr.com/tumblr_lyizfbuFE51r2tx0to2_400.jpg)
(http://28.media.tumblr.com/tumblr_lyizfbuFE51r2tx0to3_400.jpg)
I also downloaded some of the puzzles in this topic. Nidoqueen was decent enough to figure out, but the sheer size makes it take a lot of time. The Beat puzzle was fun with a good two-passageway puzzle to it. Good work guys!
I'm almost completely done with Pushmo, just nearly half of the special challenges and the Rocket Ship remain. In the meantime, I made a few random puzzles that are all pretty easy.
(http://i1132.photobucket.com/albums/m563/kagegamer12/HNI_0073.jpg)
(http://i1132.photobucket.com/albums/m563/kagegamer12/HNI_0075.jpg)
I don't mind if anyone wants to work on editing this puzzle to make it more challenging just make sure to update the version number.
(http://i1132.photobucket.com/albums/m563/kagegamer12/HNI_0074.jpg)
I can make puzzles, I just have no clue how to make them challenging enough to the point that its just barely possible to complete them.