Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: TERRORsphere on January 01, 2012, 01:23:14 PM

Title: Discuss your honest thoughts on GVH Nordic Saga.
Post by: TERRORsphere on January 01, 2012, 01:23:14 PM
This is a fresh new topic that is just about this single topic, unlike the last one.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Laggy Blazko on January 01, 2012, 03:05:23 PM
I haven't played it online yet. The last time I downloaded all the wads they changed them.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: CarThief on January 01, 2012, 07:14:59 PM
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere. The wads being the largest thing on Skulltag (feel free to prove me wrong on that, if there's actual honest, single projects that are larger :P) doesnt help either for people being new or returning to the GVH scene.

I would call it GVH but its still not official and goes against the original values the game had, in particular the range vs melee aspect. The maps may be dictating who gets the advantadge but there was still plenty of space for an skilled or creative player to say... find a save path to the human to kill him.
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.

Hm, wouldnt be bad either in my opinion if they decided to stop using GVH as a platform and became their own game, plenty of time has passed, they probaly made 2-3 classes for each side now, its certainly doable and makes space for some good old fashioned GVH. Well lets see this explode i suppose, unless Tor is the one doing the talking...
Title: I hope Watermelon sees this topic.
Post by: Bikdark on January 02, 2012, 09:41:00 AM
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: CarThief on January 02, 2012, 10:43:23 AM
Hm, pretty much why i took a break from Skulltag, everything else lags like hell or isnt GVH or perhaps a good ol invasion server. And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod, if not for their behaviour. Kinda what got their Skulltag thread locked.

I can only guess why some people keep playing it, probaly only because it is new and updated every now and then. Either that or people dont care for quality anymore, or so some people in MUGEN would lament about the creations being made these days.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Laggy Blazko on January 02, 2012, 01:53:56 PM
I tried it a bit yesterday.
Santa and the Engineer are too complicated for spammers like me.
And I miss the old music.  :cry:

Well, maybe I should play it for more hours to have a better opinion or something.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 07:09:18 PM
Quote from: "Laggy Blazko"
I tried it a bit yesterday.
Santa and the Engineer are too complicated for spammers like me.
And I miss the old music.  :cry:

Well, maybe I should play it for more hours to have a better opinion or something.

I'll respond to the only post that is worth being answered...

Santa has a new weapon, besides that it's nothing new compared to the good old Santa you know. Those are the presents, which work identical to ghostbuster traps except they serve a different purpose, burst of damage. When you detonate them they burst into hollies and if someone is nearby them they are sure to be dead. It requires incredible timing, can be used to save time, the time you waste trying to land hollies.

Engineer has had a complete overhaul to prevent making him a shameless Santa copy. The gravity gun, though may seem weak at first, is sure to get you many kills when you get used to it. Remember, the wider/taller the object is, the more the damage you do. Nailgun is kept until we find a better alternative, can be kept forever too I suppose. The wrench allows you to build a dispenser/sentry. Sentry will get upgrades in the future, so don't worry about it if it sucks. (It's very good on high surfaces though, where most ghouls can't reach it) The real power at the moment comes from the dispenser, which provides you with Shrapnel Mines and stimpacks. These stimpacks heal you by 10 hp and you can get only 2 throughout the round from your dispenser. Same goes for mines, except these are there to help you in case there aren't any good objects found. Use them, they are sure to not disappoint you. Dispenser also allows many others to get items from them, like grenades, ammunition etc.

Happy fragging, and I hope this helped !
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 07:17:23 PM
Well time to debunk some blatantly wrong stuff as usual:

Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Says the guy who comes in and never plays trolling our wad.

Quote
The wads being the largest thing on Skulltag (feel free to prove me wrong on that, if there's actual honest, single projects that are larger :P) doesnt help either for people being new or returning to the GVH scene.
We actually brought back old-schoolers and still manage to pull 32/32 people on various days.

Quote
I would call it GVH but its still not official and goes against the original values the game had, in particular the range vs melee aspect.
Obviously no one likes the old values or else we wouldn't be hitting 32/32 people so much.

Quote
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.
The thing that is awesome about NS is that it's so balanced, we almost always end up with 4-5 as a final score... unless of course myself and Ivan go on the human team and go marine after duels.

Quote
Hm, wouldnt be bad either in my opinion if they decided to stop using GVH as a platform and became their own game, plenty of time has passed, they probaly made 2-3 classes for each side now, its certainly doable and makes space for some good old fashioned GVH. Well lets see this explode i suppose, unless Tor is the one doing the talking...
This is still GVH though, making our own game wouldn't do anything. No one plays the old fashioned GVH anymore, it's dead.



Quote from: "Bikdark"
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
The only people we treat like crap are idiots like you, and hackers; both of which end up on the ban pike anyways.
Your points are flawed and make no sense; learn to troll next time properly please. I could easily point out why all your points are anti-logic, but I'd be wasting my time since you have no clue what you're talking about (and choose to do so)




Quote from: "CarThief"
And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod,
We kick you out come you come in and troll. If you're naive enough to actually think we kick you out because you dislike our game... the internet is not the place for you.

Quote
Kinda what got their Skulltag thread locked.
Wrong again, we had high up mods come to us and tell us that the thread was trolled by 2 people. They actually PM'ed us saying we can open a new thread, we're just choosing to do so later.


Quote
I can only guess why some people keep playing it, probaly only because it is new and updated every now and then. Either that or people dont care for quality anymore, or so some people in MUGEN would lament about the creations being made these days.
By your logic, people should have gone and played GVH3b5 if it's due to updates, but instead everyone just stayed with NS. Instead your thing just rotted.
I'd say people do care for quality, thats why our #GVH IRC channel is one of the most popular IRC channels there are. We give the community the quality it deserves, not some AFK dev who never plays his own game and balances it based on bots.


Quote from: "Laggy Blazko"
I tried it a bit yesterday.
Santa and the Engineer are too complicated for spammers like me.
And I miss the old music.  :cry:

Well, maybe I should play it for more hours to have a better opinion or something.
Santa's still the same, nothing changed except a new weapon.
Engineer is a bit more complicated, if you like spamming just go GB ;)
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Ivory on January 02, 2012, 07:34:39 PM
Oh, Watermelon. I'm glad you posted here.

I'm the creator of GvH34 Moon Light Glade. I gave permission for CutmanMike to use the map in GvH. It came to my attention you included it in your Nordic Saga. I never gave you permission to use the map, and I want it out. Thank You.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 07:37:40 PM
Quote from: "Ivory"
Oh, Watermelon. I'm glad you posted here.

I'm the creator of GvH34 Moon Light Glade. I gave permission for CutmanMike to use the map in GvH. It came to my attention you included it in your Nordic Saga. I never gave you permission to use the map, and I want it out. Thank You.

I'd be glad to remove your crap map. I personally always exclude it from the rotation. I removed it from the map rotation many months ago since everyone disliked it.

Interesting fact: I talked to the admins and apparently since you give CutmanMike permission to use the map-- since NS is an extension of GVH, we can use it if we want. Since your map is submitted freely and since we are not making any money off it it... there is no law to have it removed. You must go through Cutmanmike to have it removed from GVH as a whole, and then you'd have more ground to stand on for this petty thing.
Not that I don't want it gone though.

Everytime we (used to) go to your map it just kills the server or everyone callvotes to a new map anyways. It's had it's head on the chopping block for a while, just I haven't gotten around to filling it's spot with something worthwhile yet.

You'd be surprised how many of the newer maps we just don't play actually. Most of the stuff submitted after GVH22 is just bad. There are some good ones though, when we release the next major update with a new core I'm going to do the purging of the deadweight.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Ivory on January 02, 2012, 07:44:17 PM
Funny how in real GvH, Moon Light Glade was considered one of the better additions of the new map.
Oh well.

By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Title: You keep using that word...I do not think you know what it m
Post by: Bikdark on January 02, 2012, 07:45:35 PM
Quote from: "Watermelon"
Well time to debunk some blatantly wrong stuff as usual:

Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Says the guy who comes in and never plays trolling our wad.
Says the guy who calls anyone who doesn't like his WAD a troll

Quote
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.
The thing that is awesome about NS is that it's so balanced, we almost always end up with 4-5 as a final score... unless of course myself and Ivan go on the human team and go marine after duels.
Bullshit. Complete bullshit. With all the time I've spent on Grandvoid, I've only seen 1-5 in the Ghoul's favor. And don't go saying "Sorry, the mods haven't seen you on the server, so you weren't there."

Quote from: "Bikdark"
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
The only people we treat like crap are idiots like you, and hackers; both of which end up on the ban pike anyways.
So I'm an idiot for calling you out on inexcusable behavior toward people who have given your mod constructive criticism?  
Your points are flawed and make no sense; learn to troll next time properly please.
So I'm a "troll" because I chose not to like your wad?
 I could easily point out why all your points are anti-logic, but I'd be wasting my time since you have no clue what you're talking about (and choose to do so)
Do it. You say you can, so do it.



Quote from: "CarThief"
And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod,
We kick you out come you come in and troll. If you're naive enough to actually think we kick you out because you dislike our game... the internet is not the place for you.
Again, bullshit.

Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 07:46:54 PM
Quote from: "Ivory"
Funny how in real GvH, Moon Light Glade was considered one of the better additions of the new map.
By who?


Quote
By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Bikdark on January 02, 2012, 07:48:44 PM
Quote from: "Watermelon"
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?
Would you mind pointing out where?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 07:49:11 PM
Before this becomes Cutstuff vs NS, let's stop it here... this is derailing the topic.

All I'm saying is, we have an irc channel which is #gvh, if you do CARE about this, state your "constructive criticism" there. I'm sure it won't be helping much, but it won't hurt anyway.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Mr. X on January 02, 2012, 07:50:18 PM
I may never play GvH since I don't have Doom but if I ever do, based solely on your abysmal attitude I will never touch your mod no matter how popular it is.

As for the map, again, I haven't played it but have you ever thought that significantly changing the classes in the game may break certain maps?  Namely all of them?  Since you know, they weren't designed for it?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 07:50:52 PM
Quote from: "Watermelon"

Quote
By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?

He's just arguing,he isn't saying WE'D LOVE TO REMOVE YOUR CRAP MAP, or just down right flaming. Bikdark is using some sort of profanity to defend himself, but that doesn't mean he's really doing anything wrong. I suggest you calm down :/
Title: Re: You keep using that word...I do not think you know what
Post by: Watermelon on January 02, 2012, 07:51:07 PM
Quote from: "Watermelon"
Well time to debunk some blatantly wrong stuff as usual:

Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Says the guy who comes in and never plays trolling our wad.
Says the guy who calls anyone who doesn't like his WAD a troll
Wrong, I call trolls people who make trollish posts, like yours.

Quote
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.
The thing that is awesome about NS is that it's so balanced, we almost always end up with 4-5 as a final score... unless of course myself and Ivan go on the human team and go marine after duels.
Bullshit. Complete bullshit. With all the time I've spent on Grandvoid, I've only seen 1-5 in the Ghoul's favor. And don't go saying "Sorry, the mods haven't seen you on the server, so you weren't there."
How much time have you spent on Grandvoid and what username did you use? I'd like to verify this claim with my log access... because you're dead wrong here.

Quote from: "Bikdark"
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
The only people we treat like crap are idiots like you, and hackers; both of which end up on the ban pike anyways.
So I'm an idiot for calling you out on inexcusable behavior toward people who have given your mod constructive criticism?  
So you think that because I debunk troll comments that I suddenly have a bad attitude?
Your points are flawed and make no sense; learn to troll next time properly please.
So I'm a "troll" because I chose not to like your wad?
No, you're a troll because you make purposely incorrect claims that anyone who plays the game would outright disagree with you on, and seek to cause problems via this method.
 I could easily point out why all your points are anti-logic, but I'd be wasting my time since you have no clue what you're talking about (and choose to do so)
Do it. You say you can, so do it.
State what places are imbalanced, and I'll debunk accordingly.



Quote from: "CarThief"
And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod,
We kick you out come you come in and troll. If you're naive enough to actually think we kick you out because you dislike our game... the internet is not the place for you.
Again, bullshit.
Logs disprove this.

Quote from: "Bikdark"
Would you mind pointing out where?
Derrrrrp.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Ivory on January 02, 2012, 07:52:03 PM
Says the outsider who comes into our forums to call us trolls, call maps stupid and become highly defensive of everyone's critiques. The mere fact you are arguing with me over this matter is not looking good for you. Keep in mind, it doesn't matter what you think is "fair", it's what the global moderators and CutmanMike deems acceptable behavior. Bikdark is pushing it, but hey, you are in no good position either.

Arguing is fine, name calling is not. If this keeps up, anyone who continues it will be warned.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 07:54:08 PM
Quote from: "Ivory"
Says the outsider who comes into our forums to call us trolls, call maps stupid and become highly defensive of everyone's critiques. The mere fact you are arguing with me over this matter is not looking good for you. Keep in mind, it doesn't matter what you think is "fair", it's what the global moderators and CutmanMike deems acceptable behavior. Bikdark is pushing it, but hey, you are in no good position either.

Arguing is fine, name calling is not. If this keeps up, anyone who continues it will be warned.
With response to your maps: You're just hearing what the server wants, don't shoot the messenger (me).




Quote from: "Tails_Hatsune"
Quote from: "Watermelon"

Quote
By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?

He's just arguing,he isn't saying WE'D LOVE TO REMOVE YOUR CRAP MAP, or just down right flaming. Bikdark is using some sort of profanity to defend himself, but that doesn't mean he's really doing anything wrong. I suggest you calm down :/
Doing wrong I guess is subjective, no?
Don't worry broski, I'm nice and calm :)
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Megaman on January 02, 2012, 07:56:21 PM
I'm personally not a huge fan of Nordic Saga.  I play it sometimes, but not a lot.  I feel the Ice Fiend has a cool design (no pun intended) but I don't really use the new classes a lot.  To be honest, I think the only reason I like Nordic Saga is to hear Kackebango scream "GET THIS ORANGE SHIT OFF MY FACE!"
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Mr. X on January 02, 2012, 07:57:19 PM
You keep saying "Who likes your map?  Everybody hates your map" in response to Ivory saying people like xis map.  I say to you "who hates the map?"  Produce proof.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Ivory on January 02, 2012, 07:58:10 PM
Well you asked me "who likes it" but a better question is, "who doesn't like it". Also no, everyone is not a valid answer.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 07:58:33 PM
Can we take this to #gvh on skulltag.irc ? It'd both calm things here and we could better see people's opinions/constructive criticism.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 07:59:26 PM
Quote from: "IvanDobrovski"
Can we take this to #gvh on skulltag.irc ? It'd both calm things here and we could better see people's opinions/constructive criticism.
This.


Now as a mod, Ivory, please do your duty and lock this troll thread so no one has to endure it anymore.
Thank you in advance <3
Watermelon
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:00:38 PM
Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.

After Watermelon's posts, I can see why.

I, personally, will never play Nordic Saga after reading those posts. When the devs verbally trash someone for politely requesting their map be removed from the pack, you know the mod isn't worth playing.

Quote from: "Watermelon"
The only people we treat like crap are idiots like you, and hackers

Quote from: "Watermelon"
Doing wrong I guess is subjective, no?
Don't worry broski, I'm nice and calm :)

Uh, dude, your nose is growing. You should probably go get that checked.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 08:01:41 PM
But you're in control of the channel so how will that work?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:02:13 PM
Quote from: "Watermelon"
With response to your maps: You're just hearing what the server wants, don't shoot the messenger (me).
Quote from: "Watermelon"
I'd be glad to remove your crap map. I personally always exclude it from the rotation.
Looky here boys, we got a hypocrite up in this joint.
Also,
Quote from: "IvanDobrovski"
Can we take this to #gvh on skulltag.irc ? It'd both calm things here and we could better see people's opinions/constructive criticism.
Most of us were pointing out things in a calm matter, until people started getting a bit defensive. You're making it seem like it's a problem on both sides of this argument.
Besides, having a forum where *most* moderators are neutral on this allows for a fair debate.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Bikdark on January 02, 2012, 08:02:40 PM
Quote from: "Watermelon"
Now as a mod, Ivory, please do your duty and lock this troll thread so no one has to endure it anymore.
Thank you in advance <3
Watermelon
I see no reason to lock it. It was designed as a place to discuss the NS wad, and is doing so.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:02:51 PM
Quote from: "xColdxFusionx"
Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Quote
After Watermelon's posts, I can see why.

I, personally, will never play Nordic Saga after reading those posts. When the devs verbally trash someone for politely requesting their map be removed from the pack, you know the mod isn't worth playing.
You probably never would have played nordic saga even if I was Jesus Christ incarnated.
Can't lose what I don't have though.

Quote from: "Watermelon"
The only people we treat like crap are idiots like you, and hackers

Quote from: "Watermelon"
Doing wrong I guess is subjective, no?
Don't worry broski, I'm nice and calm :)

Uh, dude, your nose is growing. You should probably go get that checked.
I need to get more air somehow for my huffing and puffing while ragemaxing.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: LlamaHombre on January 02, 2012, 08:03:30 PM
This thread won't get locked unless TERRORSphere demands it, and he hasn't.

Therefore, let the opinions continue.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:04:04 PM
Quote from: "Tails_Hatsune"
But you're in control of the channel so how will that work?

I'll chain watermelon and lock him in a prison, that's how.

Also yes, problem is on both sides. People should take this on irc so we can discuss the matter much faster and get to the bottom of it.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:04:21 PM
Excuse me, but if you have so many logs to disprove our claims, would you mind showing them to us? You say you have proof to disprove a ton of things, but you never show it.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:04:47 PM
Quote from: "IvanDobrovski"
Also yes, problem is on both sides.
Alright, my friend.
Care to explain how?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Ivory on January 02, 2012, 08:05:21 PM
There is no reason to lock this thread. Terror never asked me to, and this thread hasn't actually gone completely out of control the whole point of it was honest opinions, and that's what people were doing before it got derailed. I have no grounds to lock it.

So long as it gets back on track.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:05:53 PM
Quote from: "Korby"
Excuse me, but if you have so many logs to disprove our claims, would you mind showing them to us? You say you have proof to disprove a ton of things, but you never show it.

Digging logs is a painful task, it's boring trying to look for those. You are better off asking around in the server when it's populated instead, easier, since people would prove it for us.

Quote from: "sonicfan966"
Quote from: "IvanDobrovski"
Also yes, problem is on both sides.
Alright, my friend.
Care to explain how?

I would, if I didn't know I'd get attacked by the many members of this forum.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:07:03 PM
Quote from: "Korby"
Excuse me, but if you have so many logs to disprove our claims, would you mind showing them to us? You say you have proof to disprove a ton of things, but you never show it.

According to the server admin I'm not able to hand out logs, but I can go in and grab various numbers.

Now, if you will excuse me, join us on IRC if you want to continue this.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Mr. X on January 02, 2012, 08:07:45 PM
Also, stop asking people to just "discuss it in the IRC".  It's just as fast to discuss it here and it's a place where the devs of the mod aren't in control.  Therefore, people can give honest opinions without the heads of the mods blocking/banning them, which based on this thread I can see being a problem.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:08:45 PM
Quote from: "Mr. X"
Also, stop asking people to just "discuss it in the IRC".  It's just as fast to discuss it here and it's a place where the devs of the mod aren't in control.  Therefore, people can give honest opinions without the heads of the mods blocking/banning them, which based on this thread I can see being a problem.

IRC is up front, instant messages.
This place already has non-neutral moderators, I'd rather do it in a place that an external moderator that I KNOW is fully neutral is in charge.

So, IRC please.

#GVH
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:08:59 PM
Quote from: "IvanDobrovski"
I would, if I didn't know I'd get attacked by the many members of this forum.
That's not showing any proof of us (opposing watermelon or NS in general) being in the wrong here.
It just seems to me you don't have anything to point out wrong.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:10:00 PM
Quote from: "sonicfan966"
Quote from: "IvanDobrovski"
I would, if I didn't know I'd get attacked by the many members of this forum.
That's not showing any proof of us (opposing watermelon or NS in general) being in the wrong here.
It just seems to me you don't have anything to point out wrong.

This whole thread proves that really, I want to move this discussion to a neutral place.

IRC.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:10:35 PM
If you cannot hand out logs, then how can we ever know that you're telling the truth? We'd need to see the entire log to not be mislead and to understand the context. If you just give us, so to speak, "highlights," you'll be giving us false information.

Also, Watermelon, I'm not necessarily being "non-neutral." I'm analyzing the situation and reacting how I see fit.


Stop bothering us about joining an IRC. We're posting fast enough.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: LlamaHombre on January 02, 2012, 08:11:11 PM
Quote from: "Watermelon"
This place already has non-neutral moderators, I'd rather do it in a place that an external moderator that I KNOW is fully neutral is in charge.

Alright then.

We should get Brotoad up in here and see if he approves of your attitude.

He's the most neutral person on this whole forum.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:11:36 PM
Quote from: "Watermelon"
This whole thread proves that really, I want to move this discussion to a neutral place.
Hahaha, that's pretty opinionated, and again nothing relevant to the question I've asked.
I'm not trying to harp on you guys, I'm trying to ask as to why you think we're doing something wrong when all we said was our opinions about NS, and responding to YOUR backlash.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Bikdark on January 02, 2012, 08:12:05 PM
Quote from: "Korby"
Stop bothering us about joining an IRC. We're posting fast enough.
Exactly. We can also respond to blurbs of text easier.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Max on January 02, 2012, 08:12:21 PM
Quote from: "Watermelon"
How much time have you spent on Grandvoid and what username did you use? I'd like to verify this claim with my log access... because you're dead wrong here.

Quote from: "Watermelon"
Logs disprove this.

Quote from: "Watermelon"
I'm not able to hand out logs

That argument went so well.

While I'm here...

Quote from: "Watermelon"
since NS is an extension of GVH, we can use it if we want.

Quote from: "Tor-Bjorn"
I am proud to announce that the GVH-NS.pk3 has been released and is now standalone.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:13:38 PM
Quote from: "IvanDobrovski"
Digging logs is a painful task, it's boring trying to look for those. You are better off asking around in the server when it's populated instead, easier, since people would prove it for us.

<Translator on>
"We don't actually have the logs, hold on a while so me and my men can make stuff up"

You're not fooling me or anyone else here. We know question-dodging when we see it.

Quote from: "Watermelon"
IRC.

>inb4 you and your goons control the IRC channel
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:14:52 PM
Quote from: "Yellow Devil"
Quote from: "Watermelon"
How much time have you spent on Grandvoid and what username did you use? I'd like to verify this claim with my log access... because you're dead wrong here.

Quote from: "Watermelon"
Logs disprove this.

Quote from: "Watermelon"
I'm not able to hand out logs

That argument went so well.

I'm not handing out the full logs. Maybe if you admin'ed a server you'd know they contain sensitive information.
I go in, get the data, and provide only what you guys need to see. Nothing more. Even then, I have no idea if I'll piss off the server admin so I'd have to ask his permission to even go through this.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:15:26 PM
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
Digging logs is a painful task, it's boring trying to look for those. You are better off asking around in the server when it's populated instead, easier, since people would prove it for us.

<Translator on>
"We don't actually have the logs, hold on a while so me and my men can make stuff up"

You're not fooling me or anyone else here. We know question-dodging when we see it.

Quote from: "Watermelon"
IRC.

>inb4 you and your goons control the IRC channel


Learn to read, Brotoad or w/e goes on, gets OP status, then we join.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:16:29 PM
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
Digging logs is a painful task, it's boring trying to look for those. You are better off asking around in the server when it's populated instead, easier, since people would prove it for us.

<Translator on>
"We don't actually have the logs, hold on a while so me and my men can make stuff up"

You're not fooling me or anyone else here. We know question-dodging when we see it.

Quote from: "Watermelon"
IRC.

>inb4 you and your goons control the IRC channel

I thought that was a good one until I saw the "goons" part. Sir, if you guys want any proof, have the balls to join the gvh server right now please. Instant, really, INSTANT proof.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:18:24 PM
Quote from: "Watermelon"
Learn to read, Brotoad or w/e goes on, gets OP status, then we join.
Quote from: "Korby"
Stop bothering us about joining an IRC. We're posting fast enough.
Quote from: "Bikdark"
Exactly. We can also respond to blurbs of text easier.
Nobody wants to. Why are you so hellbent on getting thus there if we're perfectly capable of talking here anyways?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:18:44 PM
Quote from: "Watermelon"
I'm not handing out the full logs. Maybe if you admin'ed a server you'd know they contain sensitive information.
I go in, get the data, and provide only what you guys need to see. Nothing more. Even then, I have no idea if I'll piss off the server admin so I'd have to ask his permission to even go through this.

<Translator On>
"I'm not handing out the full logs. We don't actually have them.
I go in, make stuff up, and provide  only what I made up. Nothing more. Even then, I have no idea if it'll be convincing enough so I'd have to make more stuff up."

Don't try to outsmart us, Watermelon. We know exactly what you're trying to do.
Besides, what the hell is sensitive in a LOG FOR A GAME SERVER?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:19:04 PM
Quote from: "sonicfan966"
Quote from: "Watermelon"
Learn to read, Brotoad or w/e goes on, gets OP status, then we join.
Quote from: "Korby"
Stop bothering us about joining an IRC. We're posting fast enough.
Quote from: "Bikdark"
Exactly. We can also respond to blurbs of text easier.
Nobody wants to. Why are you so hellbent on getting thus there if we're perfectly capable of talking here anyways?
Already stated why enough times. Tired of repeating myself.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:20:02 PM
Repeat once more. I don't recall your reasoning.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:20:38 PM
Quote from: "Korby"
Repeat once more. I don't recall your reasoning.

For going on IRC right?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:20:49 PM
Quote from: "IvanDobrovski"
I thought that was a good one until I saw the "goons" part. Sir, if you guys want any proof, have the balls to join the gvh server right now please. Instant, really, INSTANT proof.

OK, the goons part was a bit insensitive of me, but stop trying to get us onto the IRC server. It looks incredibly suspicious.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:21:22 PM
Quote from: "xColdxFusionx"
Quote from: "Watermelon"
I'm not handing out the full logs. Maybe if you admin'ed a server you'd know they contain sensitive information.
I go in, get the data, and provide only what you guys need to see. Nothing more. Even then, I have no idea if I'll piss off the server admin so I'd have to ask his permission to even go through this.

<Translator On>
"I'm not handing out the full logs. We don't actually have them.
I go in, make stuff up, and provide  only what I made up. Nothing more. Even then, I have no idea if it'll be convincing enough so I'd have to make more stuff up."

Don't try to outsmart us, Watermelon. We know exactly what you're trying to do.
Besides, what the hell is sensitive in a LOG FOR A GAME SERVER?

He'd try to outsmart you if you were smart enough... You don't get it. Why don't you ask Konar6 about why they are sensitive, oh wait you can't because you got that "OH MY GOD I'M DUMB SO I NEED THIS DEVICE" translator.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:22:46 PM
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
I thought that was a good one until I saw the "goons" part. Sir, if you guys want any proof, have the balls to join the gvh server right now please. Instant, really, INSTANT proof.

OK, the goons part was a bit insensitive of me, but stop trying to get us onto the IRC server. It looks incredibly suspicious.

How on earth is it suspicious? Especially when Brotoad or w/e has OP access and myself + Ivan won't?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:23:11 PM
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:24:09 PM
Quote from: "IvanDobrovski"
He'd try to outsmart you if you were smart enough... You don't get it. Why don't you ask Konar6 about why they are sensitive, oh wait you can't because you got that "OH MY GOD I'M DUMB SO I NEED THIS DEVICE" translator.
Quote from: "The Goddamn Rule Book"
KEEP IT FRIENDLY - No flaming other users. Heated debates are fine, but if it gets to the point you're calling each other names then action will be taken.
Uh..
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:24:47 PM
Already handled it.


Quote from: "Korby"
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.

Here's my question from before, assuming you hadn't seen it.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:25:08 PM
Quote from: "IvanDobrovski"
He'd try to outsmart you if you were smart enough... You don't get it. Why don't you ask Konar6 about why they are sensitive, oh wait you can't because you got that "OH MY GOD I'M DUMB SO I NEED THIS DEVICE" translator.

Ooh, they have IP addresses. Big whoop. Go in and replace part of it with number signs. They can't be that hard to censor out.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 08:25:31 PM
Guys, how about you give reasons without calling us idiots? Or saying we aren't smart enough? This is getting out of hand.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:26:57 PM
Quote from: "Tails_Hatsune"
Guys, how about you give reasons without calling us idiots? Or saying we aren't smart enough? This is getting out of hand.

^ This. The only time someone ever uses name-calling is when they have nothing else to argue with.

[/thread]
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:27:35 PM
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
He'd try to outsmart you if you were smart enough... You don't get it. Why don't you ask Konar6 about why they are sensitive, oh wait you can't because you got that "OH MY GOD I'M DUMB SO I NEED THIS DEVICE" translator.

Ooh, they have IP addresses. Big whoop. Go in and replace part of it with number signs. They can't be that hard to censor out.

If you were a server admin with a popular server, you'd know how annoying this would be especially since the text files have been compressed.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:28:39 PM
Quote from: "xColdxFusionx"
Quote from: "Tails_Hatsune"
Guys, how about you give reasons without calling us idiots? Or saying we aren't smart enough? This is getting out of hand.

^ This. The only time someone ever uses name-calling is when they have nothing else to argue with.

[/thread]

Come "argue" with us on a neutral IRC channel if you have any logical points then.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:29:40 PM
Quote from: "Watermelon"
Quote from: "xColdxFusionx"
Quote from: "Tails_Hatsune"
Guys, how about you give reasons without calling us idiots? Or saying we aren't smart enough? This is getting out of hand.

^ This. The only time someone ever uses name-calling is when they have nothing else to argue with.

[/thread]

Come "argue" with us on a neutral IRC channel if you have any logical points then.

"Neutral"?

As in the one you run?

Sure, totally. [/sarcasm]

Also there is an edit button.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 08:30:02 PM
Please stop double posting. It's kind of against the rules.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:30:48 PM
Sir, you still haven't answered my questions.
Quote from: "Korby"
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Dr. Freeman on January 02, 2012, 08:31:01 PM
There is no reason why you can't argue on these forums. Because the mods aren't "neutral"? They're still people who can have a say in an argument. They can agree or disagree with someone. On the IRC channel the same exact thing will happen.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:32:08 PM
Quote from: "Korby"
Sir, you still haven't answered my questions.
Quote from: "Korby"
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.

Already answered.


Quote from: "Epic Kirby"
There is no reason why you can't argue on these forums. Because the mods aren't "neutral"? They're still people who can have a say in an argument. They can agree or disagree with someone. On the IRC channel the same exact thing will happen.

Don't kid yourself, these are not neutral.
Go to IRC if you have any valid points.

Simple.

I accept this as your refusal to attend.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Dr. Freeman on January 02, 2012, 08:33:03 PM
Please tell me your definition of neutral in this case.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:33:07 PM
You didn't answer either question. I asked you to tell me once more the reason for us to join the IRC and I also asked your definition of troll. Neither of which you answered.
Title: This thread is fun
Post by: Kenkoru on January 02, 2012, 08:33:41 PM
So what exactly will going on IRC and getting banned accomplish
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Max on January 02, 2012, 08:33:41 PM
There is literally nothing different about IRC except you're in control. Speaking here is just as fast.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:34:00 PM
Quote from: "Watermelon"
Quote from: "Korby"
Sir, you still haven't answered my questions.
Quote from: "Korby"
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.

Already answered.
Where?


Quote from: "Epic Kirby"
There is no reason why you can't argue on these forums. Because the mods aren't "neutral"? They're still people who can have a say in an argument. They can agree or disagree with someone. On the IRC channel the same exact thing will happen.

Don't kid yourself, these are not neutral.
Go to IRC if you have any valid points.
You mean the one you run?
k.


Simple.

I accept this as your refusal to attend.
Yes.

*F5 F5 F5*
Title: Re: This thread is fun
Post by: Watermelon on January 02, 2012, 08:35:43 PM
Quote from: "Kenkoru"
So what exactly will going on IRC and getting banned accomplish

Quote
You mean the one you run?

Quote from: "Yellow Devil"
There is literally nothing different about IRC except you're in control. Speaking here is just as fast.


I've already pointed out
1) I DO NOT run IRC.
2) I will NOT have OP status.
3) Brotoad will have FULL CONTROL over the channel

What do you people not understand?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:36:03 PM
Quote
Come "argue" with us on a neutral IRC channel if you have any logical points then.

"Neutral"?

As in the one you run?

Sure, totally. [/sarcasm]

Also there is an edit button.

He keeps saying he will give op to brotoad or whatever in a channel where he and I wont have op, is that so hard to understand ? You keep proving us right.
Title: Re: This thread is fun
Post by: Turbodude on January 02, 2012, 08:37:09 PM
Quote from: "Watermelon"
3) Brotoad will have FULL CONTROL over the channel
What do you people not understand?
Is Brotoad even on here to agree to this?
Quote
Registered users: Alucard, AquaRaider64, Bikdark, Blaze, Bluebrawl, Crystal King, Epic Kirby, FiniteZero, Galaxy, Google [Bot], Gummywormz, Human Destroyer, ice, Ice-IX, IvanDobrovski, Kenkoru, King Dumb, Korby, Lego, LlamaHombre, Megaman, MetalManu, omegazerox12, PowerGloveNinja, SaviorSword, Solarblast5, sonicfan966, Tails_Hatsune, TheBladeRoden, TheFancyEddie20, Watermelon, xColdxFusionx, xxkirbysonicxx1, Yellow Devil
Hey, he isn't! Whaddya know!?
Title: Re: This thread is fun
Post by: xColdxFusionx on January 02, 2012, 08:37:47 PM
Quote from: "Watermelon"
Quote from: "Kenkoru"
So what exactly will going on IRC and getting banned accomplish

Quote
You mean the one you run?

Quote from: "Yellow Devil"
There is literally nothing different about IRC except you're in control. Speaking here is just as fast.


I've already pointed out
1) I DO NOT run IRC. k
2) I will NOT have OP status. k
3) Brotoad will have FULL CONTROL over the channel k

What do you people not understand? So basically you're moving from somwhere run by the Cutstuff mods to somewhere run by a Cutstuff mod who isn't even online.
...Totally makes sense.

And answer Korby's questions already!!
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:37:54 PM
And you constantly prove us right, Ivan.

Watermelon, you've still yet to answer my questions. It's painfully obvious you're avoiding answering them.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Dr. Freeman on January 02, 2012, 08:38:21 PM
If you could tell me why you need a neutral mod, and not just post here, that would be great.
The mods here aren't banning you or anything. They're not stopping your arguments. There is nothing holding you back (besides name calling and stuff like that)
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: King Dumb on January 02, 2012, 08:38:51 PM
Alrighty, time I spoke up.

Firstly, my issues. Plenty have spoke up about non-gameplay stuff such as the wad size, graphics issues, etc., so I won't comment on those but to say that they ought to be fixed.

Now, the first thing I will address is balance. As has been pointed out in this thread, the previous thread mentioned by DTD, and NS's old thread (and I believe the new one) on the Skulltag forums, the problem is that you've ruined the delicate balance of the mode. In GvH, balance was maintained by the fact that (as a general rule), ghouls were equipped with strong, close-range weapons, while humans were equipped with weaker, longer-range weapons. Looking at the pre-NS cast, you can see this was the case. On the Ghouls' end, you have Jitterskull, Creepers (and don't try to argue with Creeper's stun ball, this is not lethal), and Chokes. On the Human end, you can see Cyborgs, Ghostbuster, and of course Marines. Sure, you'll find things like mines and detonators on the human end, but these are largely compensation for the Humans' lack of damage output compared to the Ghouls (Ghouls have to get up close to kill, they are very powerful, a good balancing countermeasure is to give Humans mines, etc).

Now, what has NS done to this? Well, as many have pointed out, you've added melee to Humans and ranged to Ghouls. I don't see many using Barbarian, and I'm going to assume that's because he can't do very well in the hands of the average player.
Say it's 5v5. Everyone picks random. Humans come up with Barbarian plus 4 pre-NS, ranged classes. Ghouls come up with Ice Demon plus 4 pre-NS, melee classes. The Barbarian goes to attack close up, it's now 4v1.

That leads me to the Ghouls. My oh my. While a melee class added to the Humans is highly ineffective, ranged classes on the Ghouls is very effective... in empowering the Ghouls. The ranged attacks I'm referring to are those of Ice Fiend, Frostbite, and Defiler in specific. Now, when the humans employ their normal (and really only effective, mind you) tactics, they are immediately flushed out by these powerful ranged attacks. In the chaos produced by Frostbite's dazzling attacks, the Ice Demon's very difficult to dodge icicle attack, and the obstruction provided by Defilers, the melee ghouls, who once had to deal with coordinated and deliberate fire from the Humans, can now come in and wreck havoc.

Seeing as you've managed to avoid or 'filibust' the previous arguments on this point, let's look at another way shall we? Humans have quite a few classes with weak-to-medium long-range weapons, with a few close range weapons that cannot be reliably used as primary weapons (grenades, mines, etc.), and a melee class. Ghouls have quite a few powerful, fast melee classes with a few medium-to-powerful, long-ranged classes. Which sounds more powerful?

You've claimed that you have 'added' 'unique' balance. Firstly, balance is not something you add. It is not a sum or value that you can increase in order to become better. Balance is a state of things. To put it in a visual, balance is when both sides of the scale are on the same level. One can claim to have 'semi-balance', where the sides of the scale are juuust about on the same level. However, what you've done is add a feather to one side of the scale, and a brick to the other.

Secondly, there is no such thing as 'unique' balance. As I said, balance is a state, with no denotation of specifics; in other words, 'balance' can refer to a feather on both sides of the scale, or a brick on both sides. Yes, you can make unique classes, but making unique classes doesn't make things balanced.

Now, previously, when others had brought up these issues, you have done a number of things. You have disregarded them as trolls, pointing to past actions of theirs which you define as trolling. Secondly, you have pointed to their own past mistakes, telling them they are in now position to make the above analyses. These counterarguments of yours are folly. When something is observable, as the above is, the person making the observation does not matter. For example, I have no past of project mismanagement or trolling on you and your co-developers. I have made the above observations just as those you have disregarded have.

Additionally, one of your most common counterpoints is that those judging your mod have not played it enough. You back this up by saying that either you or one of your co-developers are always or virtually always observing your server, therefore knowing who is on and who isn't. This is also a rather faulty claim. Firstly, it doesn't take 6 hours of gameplay to see the differences between NS and GvH; namely the changed attacks and new classes. If it is well known that GvH relied on the range vs. melee dynamic for balance, and it's obvious within 15 minutes of gameplay that the Ghouls have received powerful new ranged attacks, it isn't hard to make the step that this will hinder balance. If you want to require more information, damage outputs and speeds can be identified offline, over which you have no knowledge. Speaking of which, it's easy to garner empirical data without joining the server as well; for instance, your claim that you almost always end up with 4-5 score is hardly believable.

You make these claims, yet you won't back them up. You insist you cannot get the logs; if that is false, shame on you, and if it's true, stop making these claims, and stop threatening to search logs for users. You can't be believed.

You want to move the discussion to a 'neutral' IRC chat? That makes no sense at all, friend. Everyone who would want to participate in this discussion has access this forum (unless they've been banned, in which case we don't want them anyway). You feel like you're in 'enemy territory', that you're being assaulted by too many users, and that you haven't enough 'back up'? Nonsense, everyone on 'our' side has the same opinion. No other explanations other than self-interest exist for moving to your IRC.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Bikdark on January 02, 2012, 08:40:10 PM
Hey Watermelon/Ivan, in IRC:
Owner > Admin > OP
Make him owner instead plox
Title: Re: Discuss your thoughts on GVH Nordic Saga.
Post by: Tesseractal on January 02, 2012, 08:40:15 PM
Quote from: "Ivory"
Well you asked me "who likes it" but a better question is, "who doesn't like it". Also no, everyone is not a valid answer.
I don't like it, having played the original GvH mod (but not Nordic Saga). If removing it helps the filesize, that's great. Nordic Saga still has a rather large filesize and I'd prefer it be toned down before picking it up.

Also, from my experience on this forum, Brotoad is physically incapable of moderating users, so have no fear in visiting the IRC channel.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:42:13 PM
Quote from: "King Dumb"
Alrighty, time I spoke up.

Firstly, my issues. Plenty have spoke up about non-gameplay stuff such as the wad size, graphics issues, etc., so I won't comment on those but to say that they ought to be fixed.

Now, the first thing I will address is balance. As has been pointed out in this thread, the previous thread mentioned by DTD, and NS's old thread (and I believe the new one) on the Skulltag forums, the problem is that you've ruined the delicate balance of the mode. In GvH, balance was maintained by the fact that (as a general rule), ghouls were equipped with strong, close-range weapons, while humans were equipped with weaker, longer-range weapons. Looking at the pre-NS cast, you can see this was the case. On the Ghouls' end, you have Jitterskull, Creepers (and don't try to argue with Creeper's stun ball, this is not lethal), and Chokes. On the Human end, you can see Cyborgs, Ghostbuster, and of course Marines. Sure, you'll find things like mines and detonators on the human end, but these are largely compensation for the Humans' lack of damage output compared to the Ghouls (Ghouls have to get up close to kill, they are very powerful, a good balancing countermeasure is to give Humans mines, etc).

Now, what has NS done to this? Well, as many have pointed out, you've added melee to Humans and ranged to Ghouls. I don't see many using Barbarian, and I'm going to assume that's because he can't do very well in the hands of the average player.
Say it's 5v5. Everyone picks random. Humans come up with Barbarian plus 4 pre-NS, ranged classes. Ghouls come up with Ice Demon plus 4 pre-NS, melee classes. The Barbarian goes to attack close up, it's now 4v1.

That leads me to the Ghouls. My oh my. While a melee class added to the Humans is highly ineffective, ranged classes on the Ghouls is very effective... in empowering the Ghouls. The ranged attacks I'm referring to are those of Ice Fiend, Frostbite, and Defiler in specific. Now, when the humans employ their normal (and really only effective, mind you) tactics, they are immediately flushed out by these powerful ranged attacks. In the chaos produced by Frostbite's dazzling attacks, the Ice Demon's very difficult to dodge icicle attack, and the obstruction provided by Defilers, the melee ghouls, who once had to deal with coordinated and deliberate fire from the Humans, can now come in and wreck havoc.

Seeing as you've managed to avoid or 'filibust' the previous arguments on this point, let's look at another way shall we? Humans have quite a few classes with weak-to-medium long-range weapons, with a few close range weapons that cannot be reliably used as primary weapons (grenades, mines, etc.), and a melee class. Ghouls have quite a few powerful, fast melee classes with a few medium-to-powerful, long-ranged classes. Which sounds more powerful?

You've claimed that you have 'added' 'unique' balance. Firstly, balance is not something you add. It is not a sum or value that you can increase in order to become better. Balance is a state of things. To put it in a visual, balance is when both sides of the scale are on the same level. One can claim to have 'semi-balance', where the sides of the scale are juuust about on the same level. However, what you've done is add a feather to one side of the scale, and a brick to the other.

Secondly, there is no such thing as 'unique' balance. As I said, balance is a state, with no denotation of specifics; in other words, 'balance' can refer to a feather on both sides of the scale, or a brick on both sides. Yes, you can make unique classes, but making unique classes doesn't make things balanced.

Now, previously, when others had brought up these issues, you have done a number of things. You have disregarded them as trolls, pointing to past actions of theirs which you define as trolling. Secondly, you have pointed to their own past mistakes, telling them they are in now position to make the above analyses. These counterarguments of yours are folly. When something is observable, as the above is, the person making the observation does not matter. For example, I have no past of project mismanagement or trolling on you and your co-developers. I have made the above observations just as those you have disregarded have.

Additionally, one of your most common counterpoints is that those judging your mod have not played it enough. You back this up by saying that either you or one of your co-developers are always or virtually always observing your server, therefore knowing who is on and who isn't. This is also a rather faulty claim. Firstly, it doesn't take 6 hours of gameplay to see the differences between NS and GvH; namely the changed attacks and new classes. If it is well known that GvH relied on the range vs. melee dynamic for balance, and it's obvious within 15 minutes of gameplay that the Ghouls have received powerful new ranged attacks, it isn't hard to make the step that this will hinder balance. If you want to require more information, damage outputs and speeds can be identified offline, over which you have no knowledge. Speaking of which, it's easy to garner empirical data without joining the server as well; for instance, your claim that you almost always end up with 4-5 score is hardly believable.

You make these claims, yet you won't back them up. You insist you cannot get the logs; if that is false, shame on you, and if it's true, stop making these claims, and stop threatening to search logs for users. You can't be believed.

You want to move the discussion to a 'neutral' IRC chat? That makes no sense at all, friend. Everyone who would want to participate in this discussion has access this forum (unless they've been banned, in which case we don't want them anyway). You feel like you're in 'enemy territory', that you're being assaulted by too many users, and that you haven't enough 'back up'? Nonsense, everyone on 'our' side has the same opinion. No other explanations other than self-interest exist for moving to your IRC.

^ This. [/thread]
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 08:42:33 PM
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.


@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Galaxy Sisbro on January 02, 2012, 08:43:55 PM
Quote from: "Watermelon"
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.

You know what? That's the most horrible excuse I have seen in the whole topic.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Turbodude on January 02, 2012, 08:44:24 PM
Quote from: "Watermelon"
How come I can't post? My posts keep getting deleted by a mod or something
what.
All of your posts are still there...
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Korby on January 02, 2012, 08:44:47 PM
Unlike you, I'm not afraid to post logs.
[removed for shame]
No one has deleted any posts since 3:33. I'm the only mod online right now, and I'm certainly not doing anything.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 08:45:08 PM
Quote from: "Watermelon"
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.


@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.

You know if you keep flaming people like this you'll eventually get banned for a large period of time, right?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 08:47:44 PM
Quote from: "Watermelon"
@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.

Weird, I agree with one person and you start whining that I'm riding on people's coattails when you haven't even been presenting any arguments since people started to try and shoot you down?

K, bro.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Max on January 02, 2012, 08:50:04 PM
(click to show/hide)

Saved the day
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 08:53:30 PM
Quote from: "King Dumb"
Alrighty, time I spoke up.

Firstly, my issues. Plenty have spoke up about non-gameplay stuff such as the wad size, graphics issues, etc., so I won't comment on those but to say that they ought to be fixed.

Now, the first thing I will address is balance. As has been pointed out in this thread, the previous thread mentioned by DTD, and NS's old thread (and I believe the new one) on the Skulltag forums, the problem is that you've ruined the delicate balance of the mode. In GvH, balance was maintained by the fact that (as a general rule), ghouls were equipped with strong, close-range weapons, while humans were equipped with weaker, longer-range weapons. Looking at the pre-NS cast, you can see this was the case. On the Ghouls' end, you have Jitterskull, Creepers (and don't try to argue with Creeper's stun ball, this is not lethal), and Chokes. On the Human end, you can see Cyborgs, Ghostbuster, and of course Marines. Sure, you'll find things like mines and detonators on the human end, but these are largely compensation for the Humans' lack of damage output compared to the Ghouls (Ghouls have to get up close to kill, they are very powerful, a good balancing countermeasure is to give Humans mines, etc).

Now, what has NS done to this? Well, as many have pointed out, you've added melee to Humans and ranged to Ghouls. I don't see many using Barbarian, and I'm going to assume that's because he can't do very well in the hands of the average player.
Say it's 5v5. Everyone picks random. Humans come up with Barbarian plus 4 pre-NS, ranged classes. Ghouls come up with Ice Demon plus 4 pre-NS, melee classes. The Barbarian goes to attack close up, it's now 4v1.

That leads me to the Ghouls. My oh my. While a melee class added to the Humans is highly ineffective, ranged classes on the Ghouls is very effective... in empowering the Ghouls. The ranged attacks I'm referring to are those of Ice Fiend, Frostbite, and Defiler in specific. Now, when the humans employ their normal (and really only effective, mind you) tactics, they are immediately flushed out by these powerful ranged attacks. In the chaos produced by Frostbite's dazzling attacks, the Ice Demon's very difficult to dodge icicle attack, and the obstruction provided by Defilers, the melee ghouls, who once had to deal with coordinated and deliberate fire from the Humans, can now come in and wreck havoc.

Seeing as you've managed to avoid or 'filibust' the previous arguments on this point, let's look at another way shall we? Humans have quite a few classes with weak-to-medium long-range weapons, with a few close range weapons that cannot be reliably used as primary weapons (grenades, mines, etc.), and a melee class. Ghouls have quite a few powerful, fast melee classes with a few medium-to-powerful, long-ranged classes. Which sounds more powerful?

You've claimed that you have 'added' 'unique' balance. Firstly, balance is not something you add. It is not a sum or value that you can increase in order to become better. Balance is a state of things. To put it in a visual, balance is when both sides of the scale are on the same level. One can claim to have 'semi-balance', where the sides of the scale are juuust about on the same level. However, what you've done is add a feather to one side of the scale, and a brick to the other.

Secondly, there is no such thing as 'unique' balance. As I said, balance is a state, with no denotation of specifics; in other words, 'balance' can refer to a feather on both sides of the scale, or a brick on both sides. Yes, you can make unique classes, but making unique classes doesn't make things balanced.

Now, previously, when others had brought up these issues, you have done a number of things. You have disregarded them as trolls, pointing to past actions of theirs which you define as trolling. Secondly, you have pointed to their own past mistakes, telling them they are in now position to make the above analyses. These counterarguments of yours are folly. When something is observable, as the above is, the person making the observation does not matter. For example, I have no past of project mismanagement or trolling on you and your co-developers. I have made the above observations just as those you have disregarded have.

Additionally, one of your most common counterpoints is that those judging your mod have not played it enough. You back this up by saying that either you or one of your co-developers are always or virtually always observing your server, therefore knowing who is on and who isn't. This is also a rather faulty claim. Firstly, it doesn't take 6 hours of gameplay to see the differences between NS and GvH; namely the changed attacks and new classes. If it is well known that GvH relied on the range vs. melee dynamic for balance, and it's obvious within 15 minutes of gameplay that the Ghouls have received powerful new ranged attacks, it isn't hard to make the step that this will hinder balance. If you want to require more information, damage outputs and speeds can be identified offline, over which you have no knowledge. Speaking of which, it's easy to garner empirical data without joining the server as well; for instance, your claim that you almost always end up with 4-5 score is hardly believable.

You make these claims, yet you won't back them up. You insist you cannot get the logs; if that is false, shame on you, and if it's true, stop making these claims, and stop threatening to search logs for users. You can't be believed.

You want to move the discussion to a 'neutral' IRC chat? That makes no sense at all, friend. Everyone who would want to participate in this discussion has access this forum (unless they've been banned, in which case we don't want them anyway). You feel like you're in 'enemy territory', that you're being assaulted by too many users, and that you haven't enough 'back up'? Nonsense, everyone on 'our' side has the same opinion. No other explanations other than self-interest exist for moving to your IRC.

Another good post. Here I go;

* The filesize is something that can be reduced and will be, in the epic update. (Mainly musics which when compressed make it 90mb in total, but it will end up being more than that unfortunately [EDIT] : I meant the size of the whole thing, NS, it may lead to misunderstandings.]) Think of it like this. Old GvH was like, 90 mbs or what ? Take it out, its 60-70 mb that NS adds.
* I suppose what watermelon meant by "unique" balance was that the type of balance is unique to what it was in GvH. In old GvH it was ghouls rape on small maps, humans rape on big maps. Now, it's pretty equal I'd say.
* The point of the melee class is to supress the incoming mass of ghouls and slow them down or kill them, if possible. Mind you, many classes aren't IDEAL for an average player anyway, say Jitterskull. Barbarian has a unique gameplay which you need to spend probably more than 15 minutes to understand. I don't agree with you saying 15 minutes is enough to understand the changes. There are many reasons we added these, and they are there to be found as you play, not just "looking over" changelogs.
* The whole "melee vs ranged" thing is quite disturbing to be honest. It's monotone and clichés ridden. Apparently, people don't like getting used to changes so that's where the problem is based on mostly. Changes are everywhere, whether they are for the worse or better. You just try to get used to them. (Or delete NS from your harddrive, lol)
* "Hardly believable" vs "Statistical Information", it's not hard to see that many witness such scores, otherwise they wouldn't say how they love the new tie music we put right ! (We should really take notes of scores of each round btw. (I know watermelon will actually do that))

If I missed anything, do tell.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 09:05:42 PM
Quote
Firstly, my issues. Plenty have spoke up about non-gameplay stuff such as the wad size, graphics issues, etc., so I won't comment on those but to say that they ought to be fixed.
What graphic issues? There are none.
In terms of wad size, when we make the new core it'll be 80 megs + 40 meg music pack, we found that all the old GVH data was not compressed properly and that was our mistake for assuming CarThief actually did his job.

Quote
Now, the first thing I will address is balance. As has been pointed out in this thread, the previous thread mentioned by DTD, and NS's old thread (and I believe the new one) on the Skulltag forums, the problem is that you've ruined the delicate balance of the mode. In GvH, balance was maintained by the fact that (as a general rule), ghouls were equipped with strong, close-range weapons, while humans were equipped with weaker, longer-range weapons. Looking at the pre-NS cast, you can see this was the case.
This is wrong because we actually fixed that gap, that was the whole REASON why GVH was broken in the first place. In most maps humans would just go to a single point and camp into insanity and kill everything. There was no balance in the old GVH, being against 5 sjases automatically meant a win. In NS, this doesn't happen.
Even your own CarThief knew that sjas was OP and was going to put a limit on them.
We fixed that problem. Next.

Quote
Now, what has NS done to this? Well, as many have pointed out, you've added melee to Humans and ranged to Ghouls. I don't see many using Barbarian, and I'm going to assume that's because he can't do very well in the hands of the average player.
I see barbarians almost every round unless its a massive map like GVHNS04, even then people like Ivan still beat everyone just because of the amount of skill he has. We've even had the barbarian Band Of Brothers achievement unlocked, where 4+ barbs all get at least one kill... there were 6 barbs on the team-- I'm pretty sure the 'average player' wouldn't go barbarian if they'd just get their rear end kicked.

Quote
Say it's 5v5. Everyone picks random. Humans come up with Barbarian plus 4 pre-NS, ranged classes. Ghouls come up with Ice Demon plus 4 pre-NS, melee classes. The Barbarian goes to attack close up, it's now 4v1.
Whats an Ice demon? You mean icefiend? Clarify please.
Also the barbarian has a ranged attack as well, he's not only melee. You don't see barbarians just rushing in there by themselves. No one does that unless they're berserking and playing a gamble. If you played the game, you'd know this is flawed logic.

Quote
That leads me to the Ghouls. My oh my. While a melee class added to the Humans is highly ineffective,
If you played the wad, you'd know how incorrect this is.
Quote
ranged classes on the Ghouls is very effective... in empowering the Ghouls. The ranged attacks I'm referring to are those of Ice Fiend, Frostbite, and Defiler in specific. Now, when the humans employ their normal (and really only effective, mind you) tactics, they are immediately flushed out by these powerful ranged attacks.
Defiler's ranged attack is not good at all (and people keep asking for it to be buffed, even though we've hit a good equilibrium point where it's quite balanced) and IceFiend's ice can easily be jumped over/nullified by standing on any object to anyone who has a brain. It only punishes people who camp-- which was a major flaw in the first place.

Quote
In the chaos produced by Frostbite's dazzling attacks, the Ice Demon's very difficult to dodge icicle attack, and the obstruction provided by Defilers, the melee ghouls, who once had to deal with coordinated and deliberate fire from the Humans, can now come in and wreck havoc.
If what you said was actually true, then ghouls would just win 5-0 24/7 and no one would play our wad; but that doesn't happen.

Quote
Seeing as you've managed to avoid or 'filibust' the previous arguments on this point, let's look at another way shall we? Humans have quite a few classes with weak-to-medium long-range weapons, with a few close range weapons that cannot be reliably used as primary weapons (grenades, mines, etc.), and a melee class. Ghouls have quite a few powerful, fast melee classes with a few medium-to-powerful, long-ranged classes. Which sounds more powerful?
See above point, because if it was true ghouls would just win all the time. Even on maps that are jam packed like GVH16... ghouls still do lose and I've been part of countless 4-5's on that game. In-game experience disproves this.

Quote
You've claimed that you have 'added' 'unique' balance. Firstly, balance is not something you add.
Yes it is, you add something to shift the favor to a better equilibrium, therefore you add something to achieve balance. What is so hard to understand here?

Quote
One can claim to have 'semi-balance', where the sides of the scale are juuust about on the same level. However, what you've done is add a feather to one side of the scale, and a brick to the other.
GVH was like the brick, in our game... you don't see a huge team of ghouls destroying everyone. It's usually 4-5, which is the exact oppposite. In fact, most of the rounds come down to 1 v 1 at the end.
Very balanced indeed. The only time it sways in favor is when one team does really dumb moves like rushes in on GB traps, or if Ivan and myself + some other good Doomers go hunter and just kick everyone's behind.

Quote
Secondly, there is no such thing as 'unique' balance. As I said, balance is a state, with no denotation of specifics; in other words, 'balance' can refer to a feather on both sides of the scale, or a brick on both sides. Yes, you can make unique classes, but making unique classes doesn't make things balanced.
Incorrect, we added classes which actually fixed the massively broken equilibrium GVH didn't have. The defiler and Icefiend stop camping, Barbarian stops up close ghoul ass-kicking within reason... just enough so that it's anybody's game.
Nowadays, you can't even tell who is going to win because it's mainly skill based now. There's no "Oh choke IS going to win".

Quote
Now, previously, when others had brought up these issues, you have done a number of things. You have disregarded them as trolls, pointing to past actions of theirs which you define as trolling. Secondly, you have pointed to their own past mistakes, telling them they are in now position to make the above analyses. These counterarguments of yours are folly. When something is observable, as the above is, the person making the observation does not matter. For example, I have no past of project mismanagement or trolling on you and your co-developers. I have made the above observations just as those you have disregarded have.
The problem is their points are fundamentally flawed, and they act as if it's correct.
If these kids went into the science field, they'd be mincemeat within the first day. You should also take note of this.

Quote
Additionally, one of your most common counterpoints is that those judging your mod have not played it enough. You back this up by saying that either you or one of your co-developers are always or virtually always observing your server, therefore knowing who is on and who isn't. This is also a rather faulty claim. Firstly, it doesn't take 6 hours of gameplay to see the differences between NS and GvH; namely the changed attacks and new classes. If it is well known that GvH relied on the range vs. melee dynamic for balance, and it's obvious within 15 minutes of gameplay that the Ghouls have received powerful new ranged attacks, it isn't hard to make the step that this will hinder balance. If you want to require more information, damage outputs and speeds can be identified offline, over which you have no knowledge. Speaking of which, it's easy to garner empirical data without joining the server as well; for instance, your claim that you almost always end up with 4-5 score is hardly believable.
And you're basing your learning curve off of an outdated game on a new one with different dynamics.
Again if you played in game, you'd realize that 4-5 comes up almost all the time. Offline does nothing because I've removed useless bots from the game. GV is the only server that hosts GVH and I'm in there most of the time.
Hell, right now for the 5th map in a row, I hear the 4-4 theme playing.

Quote
You make these claims, yet you won't back them up.
I just debunked everything you said, game experience proves you wrong. People who play prove you wrong. The server itself proves you wrong, yet for some reason you keep the blinders on going "my lack of in game experience doesn't make my points any less valid", when in reality it is all that
Quote
You insist you cannot get the logs; if that is false, shame on you, and if it's true, stop making these claims, and stop threatening to search logs for users. You can't be believed.
I have access to the logs, but posting a 100 megabyte log on this forum not only compromises people's identity and probably breaks a few international laws with respect to internet privacy, it's also against the wishes of the administrator -- and I also believe doing so is just wrong.
All I ask for is a name so I can go verify in the logs how much time a person has played. That's all.
Give me the user name you played with then. Let me verify. Do this, prove me wrong.


Quote
You want to move the discussion to a 'neutral' IRC chat? That makes no sense at all, friend. Everyone who would want to participate in this discussion has access this forum (unless they've been banned, in which case we don't want them anyway). You feel like you're in 'enemy territory', that you're being assaulted by too many users, and that you haven't enough 'back up'? Nonsense, everyone on 'our' side has the same opinion. No other explanations other than self-interest exist for moving to your IRC.
Dear 'friend', IRC is a neutral ground with real time response. You can't sit back behind your computer and concoct a massive debacle like your points where. Flaws get shot down instantly, instead you have a circle jerk here of people who have nothing useful to add and just quote people going "yeah yeah!", people who take shots at us just because we debunk their friends, and non-neutral mods.
Anyone with common sense would not want to come here.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 09:09:37 PM
Quote from: "Tails_Hatsune"
Quote from: "Watermelon"
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.


@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.

You know if you keep flaming people like this you'll eventually get banned for a large period of time, right?

Getting banned here would be an utmost tragedy for myself and my wad.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 09:12:30 PM
I'm gonna ask again to please stop double posting o:
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Watermelon on January 02, 2012, 09:13:02 PM
Quote from: "Tails_Hatsune"
I'm gonna ask again to please stop double posting o:
It honestly is no big deal if someone does or not. I'd rather have double posts with useful information than useless posts like the one you just made which contribute nothing to the conversation.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Tails on January 02, 2012, 09:13:37 PM
Hi, you can just edit your original post with your added information.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: King Dumb on January 02, 2012, 09:14:07 PM
Ivan first:

Quote
* I suppose what watermelon meant by "unique" balance was that the type of balance is unique to what it was in GvH. In old GvH it was ghouls rape on small maps, humans rape on big maps. Now, it's pretty equal I'd say.

You suppose? I'd like to here it from him. Again, I reiterate, in no way is balance unique, not even in comparison. Perhaps your new classes are unique, but I couldn't care less about that right now considering that does not result in balance. Then you've made two claims. The first is an enormous generalization that I'm sure everyone here and elsewhere who played GVH will say is not always true. The second is the opposite of the bulk of my post, which you attempt to rebuke in your next points.

Quote
* The point of the melee class is to supress the incoming mass of ghouls and slow them down or kill them, if possible. Mind you, many classes aren't IDEAL for an average player anyway, say Jitterskull. Barbarian has a unique gameplay which you need to spend probably more than 15 minutes to understand. I don't agree with you saying 15 minutes is enough to understand the changes. There are many reasons we added these, and they are there to be found as you play, not just "looking over" changelogs.

The point of the class and the classes ability to perform its intended role are different. Of course his purpose is to kill the Ghouls; that's the point of the mode. The Barbarian does not perform this role; my post explains why. You say classes aren't always IDEAL for the average player; by this I take you to mean that some classes are trickier than others and require more skill. Of course a class' potency increases in the hands of a skilled player. The problem is that the Barbarian is fundamentally ineffective, and the ghouls are fundamentally more likely to win. This is not the case when balance is present. Every class has different gameplay, that's why they are different classes. Again, your assertion that I don't understand your reasoning is pointless; the reality is what matter, and the reality is that the Humans are fundamentally outclassed by the Ghouls. I can look at or play as every class in 15 minutes. That's all I need to see that the Ghouls have been given powerful ranged attacks, which destroys the balance.

Quote
* The whole "melee vs ranged" thing is quite disturbing to be honest. It's monotone and clichés ridden. Apparently, people don't like getting used to changes so that's where the problem is based on mostly. Changes are everywhere, whether they are for the worse or better. You just try to get used to them. (Or delete NS from your harddrive, lol)

It's not monotone or cliché, it's the foundation of the mode. It has been identified many times by credible sources (if you need an example, check out CutmanMike's New Years blog post on this site) that the foundation of the balance of GvH is ranged vs. melee. It's not that your changes require 'getting used to' or that we are opposed to change. And indeed, some changes are bad and some are good. But in this case, our issue is that the changes that you have made and that are under your control are awful, and you refuse to recognize this. I won't get used to changes that ruin an otherwise fun gamemode when those changes are reversible.

Quote
* "Hardly believable" vs "Statistical Information", it's not hard to see that many witness such scores, otherwise they wouldn't say how they love the new tie music we put right ! (We should really take notes of scores of each round btw. (I know watermelon will actually do that))

Provide credible statistical information and I will concede this point. Until then, since we have no way acquiring credible statistical information currently seeing as you 'can't post the logs', only analysis of the gamemode can determine its balance. You've failed to prove to me that your mode is balanced; I've succeeded in proving it isn't.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Dr. Freeman on January 02, 2012, 09:18:10 PM
Quote from: "Epic Kirby"
Please tell me your definition of neutral in this case.
Remember me? I'm that question you never answered.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Bikdark on January 02, 2012, 09:19:10 PM
Hey Watermelon, mind telling us your definition of troll again?
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 09:23:34 PM
Quote from: "King Dumb"
Ivan first:

Quote
* I suppose what watermelon meant by "unique" balance was that the type of balance is unique to what it was in GvH. In old GvH it was ghouls rape on small maps, humans rape on big maps. Now, it's pretty equal I'd say.

You suppose? I'd like to here it from him. Again, I reiterate, in no way is balance unique, not even in comparison. Perhaps your new classes are unique, but I couldn't care less about that right now considering that does not result in balance. Then you've made two claims. The first is an enormous generalization that I'm sure everyone here and elsewhere who played GVH will say is not always true. The second is the opposite of the bulk of my post, which you attempt to rebuke in your next points.

Quote
* The point of the melee class is to supress the incoming mass of ghouls and slow them down or kill them, if possible. Mind you, many classes aren't IDEAL for an average player anyway, say Jitterskull. Barbarian has a unique gameplay which you need to spend probably more than 15 minutes to understand. I don't agree with you saying 15 minutes is enough to understand the changes. There are many reasons we added these, and they are there to be found as you play, not just "looking over" changelogs.

The point of the class and the classes ability to perform its intended role are different. Of course his purpose is to kill the Ghouls; that's the point of the mode. The Barbarian does not perform this role; my post explains why. You say classes aren't always IDEAL for the average player; by this I take you to mean that some classes are trickier than others and require more skill. Of course a class' potency increases in the hands of a skilled player. The problem is that the Barbarian is fundamentally ineffective, and the ghouls are fundamentally more likely to win. This is not the case when balance is present. Every class has different gameplay, that's why they are different classes. Again, your assertion that I don't understand your reasoning is pointless; the reality is what matter, and the reality is that the Humans are fundamentally outclassed by the Ghouls. I can look at or play as every class in 15 minutes. That's all I need to see that the Ghouls have been given powerful ranged attacks, which destroys the balance.

Quote
* The whole "melee vs ranged" thing is quite disturbing to be honest. It's monotone and clichés ridden. Apparently, people don't like getting used to changes so that's where the problem is based on mostly. Changes are everywhere, whether they are for the worse or better. You just try to get used to them. (Or delete NS from your harddrive, lol)

It's not monotone or cliché, it's the foundation of the mode. It has been identified many times by credible sources (if you need an example, check out CutmanMike's New Years blog post on this site) that the foundation of the balance of GvH is ranged vs. melee. It's not that your changes require 'getting used to' or that we are opposed to change. And indeed, some changes are bad and some are good. But in this case, our issue is that the changes that you have made and that are under your control are awful, and you refuse to recognize this. I won't get used to changes that ruin an otherwise fun gamemode when those changes are reversible.

Quote
* "Hardly believable" vs "Statistical Information", it's not hard to see that many witness such scores, otherwise they wouldn't say how they love the new tie music we put right ! (We should really take notes of scores of each round btw. (I know watermelon will actually do that))

Provide credible statistical information and I will concede this point. Until then, since we have no way acquiring credible statistical information currently seeing as you 'can't post the logs', only analysis of the gamemode can determine its balance. You've failed to prove to me that your mode is balanced; I've succeeded in proving it isn't.

Whether you succeeded in proving it or not can not be decided by the people who debate, but a neutral side. Come ask if this is balanced to the people in the server RIGHT NOW will you ? :) Oh wait, do you even play this mod lol.

* Barbarian is perfectly effective in the hands of a player who knows his concept. I suppose these things can't be found in 15 minutes only... for shame for shame.
* You do know this isn't the old GvH you played right ? This is a whole different take on it, and in this one there can be melee humans and ranged ghouls. If you still decide to IGNORE me and my claims that you need to play more to understand the concepts, then I will no longer waste my time even posting. Me and many others know how to play the "inefficient" classes and manage to carry their team, even. The so called overpowered defiler is also easily teamed up on, many people ask for buffs on it.
* If you think these changes "ruin" this "game mode", it's ok. As I know you haven't even played this for more than 15 minutes anyway.
Title: Don't go on about your silly logs.
Post by: Bikdark on January 02, 2012, 09:26:26 PM
Quote from: "IvanDobrovski"
* If you think these changes "ruin" this "game mode", it's ok. As I know you haven't even played this for more than 15 minutes anyway.
As far as I know, KD has spent at least a few hours on your server.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Gummywormz on January 02, 2012, 09:26:54 PM
Quote from: "IvanDobrovski"
Whether you succeeded in proving it or not can not be decided by the people who debate, but a neutral side. Come ask if this is balanced to the people in the server RIGHT NOW will you ? :) Oh wait, do you even play this mod lol.

Because people who like your mod and play it everyday are neutral.

Makes sense.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Myroc on January 02, 2012, 09:27:55 PM
Okay, I'm going to bring up one single point here, and that's that you keep claiming almost every single match ends up 4-5. Yet everyone who is arguing against you has claimed that this is not the case. You can not just rebuff everyone's complaints with what amounts to the words "No it isn't".

You keep making all these claims, that all these matches comes out so fair and balanced, without a single person supporting this supposed truth. Oh, what's that, you have logs to back them up? By all means, show us. Point out all those moments that end up like that compared to the not-so-even outcomes. Oh, what's that, you don't have access to the logs? What a load of manure. Everyone is against you, reporting that what you are claiming is utterly wrong. Stop trying to claim you have all the proof in the world, then refuse to show us them for petty reasons. You are lying, and we will continue to believe you are lying until you can supply the hard proof required to show that you aren't.

Oh, and you want to retreat to a supposedly more "neutral" place. I'd like to see your definition of neutral, because it sure as hell isn't the same that the rest of us have. We're not going to head to this IRC channel that you or people on your side are in sole control of.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 09:28:46 PM
Well, better than people who only play it for 15 minutes then rage when they suck :)
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: xColdxFusionx on January 02, 2012, 09:29:06 PM
Quote from: "IvanDobrovski"
Another good post. Here I go;
Hey, this actually sounds halfway sane! Good job!

* The filesize is something that can be reduced and will be, in the epic update. (Mainly musics which when compressed make it 90mb in total, but it will end up being more than that unfortunately) Think of it like this. Old GvH was like, 90 mbs or what ? Take it out, its 60-70 mb that NS adds.
* 180 MB is pretty big. ...Exactly why is it standalone if it's an expansion of GvH, anyway?
* I suppose what watermelon meant by "unique" balance was that the type of balance is unique to what it was in GvH. In old GvH it was ghouls rape on small maps, humans rape on big maps. Now, it's pretty equal I'd say.
* Uh, frm what I saw, GvH's balance worked, for the most part. I don't see why you're complaining.
* The point of the melee class is to supress the incoming mass of ghouls and slow them down or kill them, if possible. Mind you, many classes aren't IDEAL for an average player anyway, say Jitterskull. Barbarian has a unique gameplay which you need to spend probably more than 15 minutes to understand. I don't agree with you saying 15 minutes is enough to understand the changes. There are many reasons we added these, and they are there to be found as you play, not just "looking over" changelogs.
* Problem: Ghouls are either a one-hit kill at melee range or do huge amounts of damage. Someone with a melee attack is going to get demolished pretty fast, assuming the ghouls are smart.
* The whole "melee vs ranged" thing is quite disturbing to be honest. It's monotone and clichés ridden. Apparently, people don't like getting used to changes so that's where the problem is based on mostly. Changes are everywhere, whether they are for the worse or better. You just try to get used to them. (Or delete NS from your harddrive, lol)
* It may be cliché, but it works, dammit. I'd appreciate the changes, but from what I can tell not much effort was put into balancing them effectively and the mod turned into a ghoulfest.
* "Hardly believable" vs "Statistical Information", it's not hard to see that many witness such scores, otherwise they wouldn't say how they love the new tie music we put right ! (We should really take notes of scores of each round btw. (I know watermelon will actually do that))
* >inb4 Watermelon makes stuff up and then calls people trolls for not believing it.

If I missed anything, do tell.
Sorry if any of these replies sound ridiculously snarky and cynical, I've just lost a lot of respect for you guys (mainly Watermelon) from reading your posts. All I can say is that from the sound of everyone else's opinions, this isn't the mod that you guys are making it out to be.

Quote from: "Watermelon"
What graphic issues? There are none. If someone's complaining, there's obviously a problem.
In terms of wad size, when we make the new core it'll be 80 megs + 40 meg music pack, we found that all the old GVH data was not compressed properly and that was our mistake for assuming CarThief actually did his job.
I BLAME YOU GUYS FOR NOT DOING OUR JOB

This is wrong because we actually fixed that gap, that was the whole REASON why GVH was broken in the first place. In most maps humans would just go to a single point and camp into insanity and kill everything. There was no balance in the old GVH, being against 5 sjases automatically meant a win. In NS, this doesn't happen.
Since when? The people you were playing with obviously suck at hitting things.
Even your own CarThief knew that sjas was OP and was going to put a limit on them.
OK, maybe Sjas was kind of obnoxious, but you have Doomguys and Hunters and other classes that can make ranged attacks that deal good damage quickly.
We fixed that problem. Next.

I see barbarians almost every round unless its a massive map like GVHNS04, even then people like Ivan still beat everyone just because of the amount of skill he has. We've even had the barbarian Band Of Brothers achievement unlocked, where 4+ barbs all get at least one kill... there were 6 barbs on the team-- I'm pretty sure the 'average player' wouldn't go barbarian if they'd just get their rear end kicked.
What exactly were the Ghouls doing when this happened? Wasn't anyone capable of landing a Creeper attack on them?

Whats an Ice demon? You mean icefiend? Clarify please.
Probably meant Ice Fiend. Now you're just being picky with word choice.
Also the barbarian has a ranged attack as well, he's not only melee. You don't see barbarians just rushing in there by themselves. No one does that unless they're berserking and playing a gamble. If you played the game, you'd know this is flawed logic.
He's a melee-oriented class. It's only natural that he'd try to rush in and get kills with his most powerful weapon.

Defiler's ranged attack is not good at all (and people keep asking for it to be buffed, even though we've hit a good equilibrium point where it's quite balanced) and IceFiend's ice can easily be jumped over/nullified by standing on any object to anyone who has a brain.
>implying KD doesn't have a brain
It only punishes people who camp-- which was a major flaw in the first place.
Doesn't sound like that to me, considering multiple people have complained about it.

If what you said was actually true, then ghouls would just win 5-0 24/7 and no one would play our wad; but that doesn't happen.
===
See above point, because if it was true ghouls would just win all the time. Even on maps that are jam packed like GVH16... ghouls still do lose and I've been part of countless 4-5's on that game. In-game experience disproves this.
Again, proof?

Yes it is, you add something to shift the favor to a better equilibrium, therefore you add something to achieve balance. What is so hard to understand here?
That's not "adding balance." That's "adding stuff and trying desperately to balance it only to give up halfway."

GVH was like the brick, in our game... you don't see a huge team of ghouls destroying everyone. It's usually 4-5, which is the exact oppposite. In fact, most of the rounds come down to 1 v 1 at the end.
Very balanced indeed. The only time it sways in favor is when one team does really dumb moves like rushes in on GB traps, or if Ivan and myself + some other good Doomers go hunter and just kick everyone's behind.
...Again, proof would be nice.

Incorrect, we added classes which actually fixed the massively broken equilibrium GVH didn't have. The defiler and Icefiend stop camping, Barbarian stops up close ghoul ass-kicking within reason... just enough so that it's anybody's game.
Nowadays, you can't even tell who is going to win because it's mainly skill based now. There's no "Oh choke IS going to win".
I didn't see a problem with the balance in GvH. You obviously need to check your glasses.

The problem is their points are fundamentally flawed, and they act as if it's correct.
If these kids went into the science field, they'd be mincemeat within the first day. You should also take note of this.
Except they have legitimate points. You're too busy looking at the pretty shadows while everyone else is already up and walking around.

And you're basing your learning curve off of an outdated game on a new one with different dynamics.
Again if you played in game, you'd realize that 4-5 comes up almost all the time. Offline does nothing because I've removed useless bots from the game. GV is the only server that hosts GVH and I'm in there most of the time.
Hell, right now for the 5th map in a row, I hear the 4-4 theme playing.
PROOF.


I just debunked everything you said, game experience proves you wrong. People who play prove you wrong. The server itself proves you wrong, yet for some reason you keep the blinders on going "my lack of in game experience doesn't make my points any less valid", when in reality it is all that
The distinct lack of actual proof is overwhelming.

I have access to the logs, but posting a 100 megabyte log on this forum not only compromises people's identity and probably breaks a few international laws with respect to internet privacy, it's also against the wishes of the administrator -- and I also believe doing so is just wrong.
All I ask for is a name so I can go verify in the logs how much time a person has played. That's all.
Give me the user name you played with then. Let me verify. Do this, prove me wrong.
<Translator On>
"I don't actually have access to the log, so tell me your name and I'll just make stuff up."

Seriously, if you're not going to use the logs, stop referencing them.

Dear 'friend', IRC is a neutral ground with real time response. You can't sit back behind your computer and concoct a massive debacle like your points where. Flaws get shot down instantly, instead you have a circle jerk here of people who have nothing useful to add and just quote people going "yeah yeah!", people who take shots at us just because we debunk their friends, and non-neutral mods.
Anyone with common sense would not want to come here.
We're fast enough here.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Dr. Freeman on January 02, 2012, 09:30:37 PM
Ok, this is just getting ridiculous.
I'm going to share a little fun fact right now.
You ready?
Here we go!
People can have their own opinions!
I CAN'T BELIEVE IT!
Not everyone needs to like your mod, everyone has the right to like or dislike what they please. So if they dislike it, you guys should stop trying to prove them wrong.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: Myroc on January 02, 2012, 09:31:29 PM
Quote from: "IvanDobrovski"
Well, better than people who only play it for 15 minutes then rage when they suck :)
People are playing for more than 15 minutes, and people are not raging simply because they suck. They are complaining quite politely because things are off-balance and not entertaining (speaking of which, that's the point of playing games in the first place. Entertainment. They are not being entertained, so clearly something is amiss). But you don't see that, don't you? No, you just see yet another "troll", who is baselessly bashing the complete and utter perfection that is your mod. You're not a gift from the heavens, and neither is your mod.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: IvanDobrovski on January 02, 2012, 09:33:52 PM
Quote from: "Watermelon"
What graphic issues? There are none. If someone's complaining, there's obviously a problem.
In terms of wad size, when we make the new core it'll be 80 megs + 40 meg music pack, we found that all the old GVH data was not compressed properly and that was our mistake for assuming CarThief actually did his job.
I BLAME YOU GUYS FOR NOT DOING OUR JOB

This is wrong because we actually fixed that gap, that was the whole REASON why GVH was broken in the first place. In most maps humans would just go to a single point and camp into insanity and kill everything. There was no balance in the old GVH, being against 5 sjases automatically meant a win. In NS, this doesn't happen.
Since when? The people you were playing with obviously suck at hitting things.
Even your own CarThief knew that sjas was OP and was going to put a limit on them.
OK, maybe Sjas was kind of obnoxious, but you have Doomguys and Hunters and other classes that can make ranged attacks that deal good damage quickly.
We fixed that problem. Next.

I see barbarians almost every round unless its a massive map like GVHNS04, even then people like Ivan still beat everyone just because of the amount of skill he has. We've even had the barbarian Band Of Brothers achievement unlocked, where 4+ barbs all get at least one kill... there were 6 barbs on the team-- I'm pretty sure the 'average player' wouldn't go barbarian if they'd just get their rear end kicked.
What exactly were the Ghouls doing when this happened? Wasn't anyone capable of landing a Creeper attack on them?

Whats an Ice demon? You mean icefiend? Clarify please.
Probably meant Ice Fiend. Now you're just being picky with word choice.
Also the barbarian has a ranged attack as well, he's not only melee. You don't see barbarians just rushing in there by themselves. No one does that unless they're berserking and playing a gamble. If you played the game, you'd know this is flawed logic.
He's a melee-oriented class. It's only natural that he'd try to rush in and get kills with his most powerful weapon.

Defiler's ranged attack is not good at all (and people keep asking for it to be buffed, even though we've hit a good equilibrium point where it's quite balanced) and IceFiend's ice can easily be jumped over/nullified by standing on any object to anyone who has a brain.
>implying KD doesn't have a brain
It only punishes people who camp-- which was a major flaw in the first place.
Doesn't sound like that to me, considering multiple people have complained about it.

If what you said was actually true, then ghouls would just win 5-0 24/7 and no one would play our wad; but that doesn't happen.
===
See above point, because if it was true ghouls would just win all the time. Even on maps that are jam packed like GVH16... ghouls still do lose and I've been part of countless 4-5's on that game. In-game experience disproves this.
Again, proof?

Yes it is, you add something to shift the favor to a better equilibrium, therefore you add something to achieve balance. What is so hard to understand here?
That's not "adding balance." That's "adding stuff and trying desperately to balance it only to give up halfway."

GVH was like the brick, in our game... you don't see a huge team of ghouls destroying everyone. It's usually 4-5, which is the exact oppposite. In fact, most of the rounds come down to 1 v 1 at the end.
Very balanced indeed. The only time it sways in favor is when one team does really dumb moves like rushes in on GB traps, or if Ivan and myself + some other good Doomers go hunter and just kick everyone's behind.
...Again, proof would be nice.

Incorrect, we added classes which actually fixed the massively broken equilibrium GVH didn't have. The defiler and Icefiend stop camping, Barbarian stops up close ghoul ass-kicking within reason... just enough so that it's anybody's game.
Nowadays, you can't even tell who is going to win because it's mainly skill based now. There's no "Oh choke IS going to win".
I didn't see a problem with the balance in GvH. You obviously need to check your glasses.

The problem is their points are fundamentally flawed, and they act as if it's correct.
If these kids went into the science field, they'd be mincemeat within the first day. You should also take note of this.
Except they have legitimate points. You're too busy looking at the pretty shadows while everyone else is already up and walking around.

And you're basing your learning curve off of an outdated game on a new one with different dynamics.
Again if you played in game, you'd realize that 4-5 comes up almost all the time. Offline does nothing because I've removed useless bots from the game. GV is the only server that hosts GVH and I'm in there most of the time.
Hell, right now for the 5th map in a row, I hear the 4-4 theme playing.
PROOF.


I just debunked everything you said, game experience proves you wrong. People who play prove you wrong. The server itself proves you wrong, yet for some reason you keep the blinders on going "my lack of in game experience doesn't make my points any less valid", when in reality it is all that
The distinct lack of actual proof is overwhelming.

I have access to the logs, but posting a 100 megabyte log on this forum not only compromises people's identity and probably breaks a few international laws with respect to internet privacy, it's also against the wishes of the administrator -- and I also believe doing so is just wrong.
All I ask for is a name so I can go verify in the logs how much time a person has played. That's all.
Give me the user name you played with then. Let me verify. Do this, prove me wrong.
<Translator On>
"I don't actually have access to the log, so tell me your name and I'll just make stuff up."

Seriously, if you're not going to use the logs, stop referencing them.

Dear 'friend', IRC is a neutral ground with real time response. You can't sit back behind your computer and concoct a massive debacle like your points where. Flaws get shot down instantly, instead you have a circle jerk here of people who have nothing useful to add and just quote people going "yeah yeah!", people who take shots at us just because we debunk their friends, and non-neutral mods.
Anyone with common sense would not want to come here.
We're fast enough here.

Before I go, stop using ugly colors. I can't read.

What job are we meant to do FOR YOU :D Elaborate, in case you have mistaken us with your maid.

Now now, GvH's balance worked for the most part ? How are you going to prove that ? From what I've seen saying you got logs doesn't work !! (Sorry water xd)

Standalone ? It has to include things from the old GvH... how do you think you still got marine jeez.

Someone with melee weapons also has ranged weapons and has a tricky item to use. If you had played this you'd know what it is that helps him do his job VERY WELL.

Unless people actually play this and give a constructive criticism as to what we could do to make this better, it goes into the category of "I SUCKED AT THIS CLASS SO I MUST GO ON FORUMS LOOK POLITE BUT ACTUALLY RAGE" -- for me.
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: TheBladeRoden on January 02, 2012, 09:35:30 PM
Oh, the irony of an NSist accusing someone of riding someone else's coattails. :lol:
Title: Re: Discuss your honest thoughts on GVH Nordic Saga.
Post by: CutmanMike on January 02, 2012, 09:39:53 PM
Ermmm.... wow this turned from 1 page to 11 quickly!

This constant verbal back and forth of trying to prove people different is very reminiscent to to how GVH was treated when it was going full swing on the Skulltag forums. It's pathetic really. Yes Watermelon's very defensive about opinions on the mod to a point that could warrant some warnings, but at the same time the rest of the community is being very bitter about it and it's already escalated to a point where everyone seems to want to throw shit at each other. Yes I could dish out warnings and take sides but since all of you are focused on proving each other wrong, to the point of sneaking insults into each others posts, I'm just gonna go ahead and lock this.

Also while I'm here, don't forget I recently praised NS on my blog (http://www.cutstuff.net). Why, after they changed a lot of what I liked about GVH? Because it's brought back the GVH player base. People are playing it, and having fun. That's what's important here. I've had so much shit thrown at me for "ruining skulltag" for making MM8BDM and GVH, and this shitfest is exactly the same thing. "People are playing the tainted version of X! Grrr they should play Y instead because it's better!", this kind of mentality makes me want to stab someone. The fact that people are playing it constantly should be an indication that that's what people WANT to play. Maybe you think the old GVH IS better and more balanced, but people stopped playing that a long time ago.

If you wanna argue and be petty about it, take to #GVH, take it to the skulltag forums, take it anywhere, just take it off of my forum. I would hope to think we're better than that, to drag these kinds of things out. If you've got a problem about this you can PM me directly.