Cutstuff Forum

General => Anything Goes => Topic started by: Dr. Freeman on January 07, 2012, 06:21:14 PM

Title: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on January 07, 2012, 06:21:14 PM
Hey everyone! It's Epic Kirby!
I'm surprised I even got this far, but we did.
I made a new topic for part 2, so the first one is not as cluttered.
So if you read the very end of the first one, you would see that there is going to be a part 2. and this is the point of that topic.
Because with a new war, we need more characters.
So let's get some guidelines and changes down first.
1. Unlike last time, I won't start writing until I close characters. This is to give me a break, and to allow me to think of better story.
2. Due to the sequel, every user is entitled to four characters. That is including characters from part 1.
3.Due to some descriptions being...poor. If you want a really good description please look at characters from part 1 such as: Nix Olympus, Terukasaga, Thatguy, SaviorSword, Elena, and that's to name a few. Don't look at mine, I need to rework mine.
4. Some people seemed to focus a bit too much on backstory. While backstory is cool, in the long run, weapons and abilities are the most important part. So that should be the main focus.
5. Here's a template.
Name:
Appearance:
Personality:
Backstory: (Optional)
Weapon/Other Abilities:
Other:
6. For weapons/other abilities, you should assume that I'm an idiot, and have a slight explanation for everything. Unless it's something as simple as a sword.
7. I won't be as super nice this time around. If your description is poor, and I can't use it. Please try to make it better, or else I won't end up using it.
8. You can rework old character descriptions if you wish.
9. Have fun!

And time to copy/paste something from the first topic.
The idea I have here is for as many people who want to do something in this to write a description of themselves and how they will battle. (For example: What weapons they use or if they have any special powers or something) And I (and possibly a few other people if they want to help out which I honestly doubt) take all of those descriptions and make a fun little war between them all. In story form. Because I don't see how it can be done any other way.

Characters:
(click to show/hide)
Locations:
(click to show/hide)

That should do it for now!
Have fun!
Title: Re: Cutstuff War Part 2: Descriptions
Post by: BiscuitSlash on January 07, 2012, 07:03:22 PM
Hmmm, now would be a good time to submit that M-7 character idea that I had. I'l probably do that later, but for now....

Name: Spark Drillman
Appearance: (http://img38.imagefra.me/i5ct/michael712/158m_ff2_ubf6m.png) (http://i.imagefra.me/e7ciux6a)
Drillman with Sparkman's head and colours, along with longer drills and a tiny drill on his head.
Personality: Paranoid, and he does not know what he is supposed to do with his life and his powers. He will however happily fight to protect himself whenever someone tries to kill/attack him. He wants to find out what his purpose is. He does not like missions as he fears that he might screw up badly.
Backstory: Spark Drillman is a robot master with an unknown creator. No one knows who made him or and why they did so (even spark drillman himseld doesn't know). He came into the world not knowing what to do with himself. Along the way, he was challenged by a few robots, each of them losing as they were no match for his varied powers. During his life, he had thoughts about whether or not something out there is in need of his powers. There is one rumor that said Michael712 created him by "thinking", and that it somehow lead to a distant portal leaving a strange creation (Spark Drillman). This is thought to be untrue for some reason.
Weapons: Spark Drillman has many different weapons and attacks. Firstly, those drills on his arms can be used to both drill into walls, floors and ceilings, but they can also emit sparks. Spark Drillman has the power to generate up to 30,000 volts of electricity.
Attacks: Can dash forwards with his drills in front, both drilling and electrocuting the enemy if they hit them. If he misses (which he often does) then his drills get jammed into the wall and he must spend 1 second getting them out. He can also jam his drills into walls and floors and emit sparks that travel across them. He can travel inside grounds/walls/ceilings like Drillman, only slower. He can shoot an electric drill like Drillman that emits sparks in multiple directions when it hits enemies or surfaces. Using his electric drills he can also emit close range or long range sparks to electrocute enemies, or just use them as a melee attack.
Other: He likes coloured light decorations for some reason.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: HD_ on January 07, 2012, 07:09:37 PM
Name: HD. If that name is too short, then Human Destroyer is fine.
Appearance: He is the skeleton of a young teenage boy, but ON FIRE.
Personality: Despite his appearance, he is very friendly and always tries to help in any way possible. He hates taking sides, even if it is a good vs. evil conflict.
Backstory: He showed up mysteriously. No one knows who he is, or where he came from.
Weapon/Other Abilities: He can form almost anything out of the pure fire surrounding him. (So he's pretty much a pyromancer) His favorite things to make from fire are swords, shields, and bombs. He can also protect himself with his Gaia Shield, which protects him from all attacks that aren't from nature, and heal himself by eating dirt.
Other: Touching him doesn't hurt, despite his fiery appearance.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 07, 2012, 07:36:23 PM
Name: Manibogi
Appearance:(http://img855.imageshack.us/img855/434/manibogisolo.png) Young adult (Or old teenager, if you will) with white megaman style hair and black armor. A bit shorter and less bulky than in the image (which is at 2x zoom, BTW).
Personality: Serious, gets angry really easily.
Weapon/Other Abilities: He wields MB Buster, which fires fast bullets at a frightenly fast rate, homing missiles called Flare Crackers, that leave a trail behind them, "Shock Granades" that stun his opponent, and a knife. He can also wall jump and dash.
Other: He loves sneaking behind opponents, stunning them and then killing them with his knife, and sniping them with his buster and Crackers at long range, as well.

We can have more than one character, right?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 07:38:29 PM
Quote from: "Manibogi"
Name: Manibogi
Appearance:(http://img855.imageshack.us/img855/434/manibogisolo.png) Young adult (Or old teenager, if you will) with white megaman style hair and black armor. A bit shorter and less bulky than in the image (which is at 2x zoom, BTW).
Personality: Serious, gets angry really easily.
Weapon/Other Abilities: He wields MB Buster, which fires fast bullets at a frightenly fast rate, and a knife. He can also wall jump.
Other: He loves sneaking behind opponents and killing them with his knife, along with sniping with his buster at long range.

We can have more than one character, right?
You can have more then one.
But if you do others, can you please give them a little bit more abilities/weapons. The more weapons/abilities a character has, the more I can do with them!
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 07, 2012, 07:40:26 PM
Quote from: "Epic Kirby"
You can have more then one.
But if you do others, can you please give them a little bit more abilities/weapons. The more weapons/abilities a character has, the more I can do with them!
You mean I have to re-do his weaponry, or is that just a tip?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 07:42:08 PM
Quote from: "Manibogi"
Quote from: "Epic Kirby"
You can have more then one.
But if you do others, can you please give them a little bit more abilities/weapons. The more weapons/abilities a character has, the more I can do with them!
You mean I have to re-do his weaponry, or is that just a tip?

It's just a tip.
I hopefully can work with just that. There's been harder characters.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 07, 2012, 07:48:47 PM
Added more stuff anyway, I just felt like it was too much and cut some weapons and the dash, but you know what they say, the more the merrier.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 08:09:02 PM
Anyway, to keep things easier for myself, and possibly other people, here is the state of the world at the moment. And who is in control of what.

(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 07, 2012, 08:13:31 PM
Three quick questions:
Even if your old character is dead can you still use him?
Earlyer you said that your old characters still count to your total amout if they get better, if they are gone for good does that lower your total amout?
And what is the cap for a character to not be OP (besides OHKO's).
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 08:15:45 PM
Quote from: "Solarblast5"
Three quick questions:
What is the cap on submissions?
Even if your old character is dead can you still use him?
And what is the cap for a character to not be OP (besides OHKO's).

1. I don't have an exact date. But I'm waiting a few months.
2. I'm sorry, I don't quite understand the question. =/
3. As long as they aren't anything like this.
Name: Sir OP of Example Town
Abilities: Explosions that are impossible to dodge, can escape any attack 100%, etc.

Just anything insane like that. For the most part, go crazy. I'll let you know if it's OP.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Max on January 07, 2012, 08:22:18 PM
Name: Boner Man
Appearance: (http://i270.photobucket.com/albums/jj107/MaxPower7137/snesboneavatar-1.png)
Personality: Extremely insane and unpredictable. He is prone to random mood swings at the worst times. Usually funny and somewhat silly with a knack for innuendos, he turns insane and bloodthirsty at the drop of a hat due to a programming error.
Backstory: CREATED BY THE EVIL DR. WILLY TO DESTORY MEGAR MAN ONCE AND FOR ALL
Weapon/Other Abilities: Boner can stretch his body. He is equipped with the dangerous Rising Boner, which fires fast jet-powered bone projectiles from his buster. In addition, he can shoot laser beams out of his eyes.
Other: Likes children. 7 foot 4 inches.

EVERYBODY'S GETTING RAPED
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 07, 2012, 08:24:01 PM
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 08:51:56 PM
Here we go, reworking Epic Kirby

Name: Epic Kirby

Personality: Can be egotistical. Likes cracking jokes, and if possible, one liners. Though if bad things happen, he will get serious. Doesn't like things getting stolen from him. Enjoys dramatics.

Apperance: A green kirby with a top hat. How original.

Backstory: Not much to speak of. Just hangs out in his tower and works on projects.

Weapon of Choice: A Laser Blaster. Can be upgraded to bounce off walls, but if it does this, it drains power from the gun, and it must be charged if used too much.

He also has a sword he keeps in his hat. Cause you can do that.

Abilities: "Magical Barrage": An attack he learned from Galaxy. A green aura surrounds him, as a lot of magical attacks go flying at the enemy. While this can't do any damage, it can push enemies back.

Happy Explosion Day: Runs up to an enemy, and causes explosions to erupt around him/her.

Can maintain flight for a few seconds

Can shoot small balls of fire. Kinda like Uncharged Pharaoh Shots.

Other: Likes to call himself the "King of Witty" cause he's egotistical
Title: Re: Cutstuff War Part 2: Descriptions
Post by: OZX on January 07, 2012, 08:59:08 PM
Thanks to ek for helping me tweet up my characters, i will introduce 2 brother's here.

(click to show/hide)

AND...

(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: BiscuitSlash on January 07, 2012, 08:59:58 PM
Bonerman is in this? Aww hell yes!

Also here's the second character that I had in mind after you closed off second character entries:

Name: M-7
Personality: LOVES to fight. Because he has high amount of power, he feels as if it is best to put it to good use. He is slightly on the mean side in terms of mercy, despite this not really being what his creator decided on. He usually feels kinda happy because he knows he can easily destroy enemies.
Appearance: Most of the time he is invisible when he does not need to be visible. When he is, only a head, two large hands and part of his upper body can be seen. All are black and dark purple colour and he has dark purple fire surrounding him at all times. He head looks big and bulky and very metal like (think of transformers but slightly different), his hands are huge and look very metal like, and his upper body is sort of visible. He does not have visible arms.
Backstory: A robot master created by Michael712 in his spare time. It is not known so much why he did this, but it is believed that he wanted to created a powerful warrior, and it seemed that he knew how to do so. After being activated, he agreed on something with M712. He then left to go to random places for some reason. M-7 likes what he does, and knows he will continue doing it.
Powers: He can float around, and his hands can go far distances. He has very heavy amounts of strong metal for amour, along with the fact that he is hard to hit. Most attacks will do very little to him, unless he takes a huge stab strait through his chest, as that's where he takes most damage. Only thing is, that is hard to do.
Weapons/Other abilities: Although he cannot teleport, he can make himself invisible (and unhitable), which can be used as a slow teleport in a way. He uses his hands to fight.
Attacks: Can extend his hands to far distances that can be used as very powerful punch attacks. Usually he will keep his hands close to him when not attacking though. He can also open his hands and launch dark purple aura-like fire attacks.
Other: Michael712 named M-7 after himself. You probably guessed that.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 07, 2012, 09:04:14 PM
4 characters counting the dead ones?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 09:04:44 PM
Quote from: "Laggy Blazko"
4 characters counting the dead ones?
Yep, so in your case, you got 2 left.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Galaxy Sisbro on January 07, 2012, 09:43:45 PM
The luna triplets.

Appearance: 3 little sisters with different , straight hair colours (Pink, orange and purple respectively), and elegant, colorful outfits with sprawled bows and scarfs. They also have lovingly decorated hats and green cat-like eyes.

Personality: They are pretty sarcastic when talking, also overreacting things, just like if they were the narrators of a theather playing.

Backstory: They are 3 different personalities of a main person, resulting in the different color pigments and outlook yet the same kind of body of the triplets. This incident happened when the goals of a girl diverged drastically when an accident occured, resulting in the creation of different kind of personas developing different attitudes by their own will, just to reach the mentioned goals. They are, in fact, clones or illusions of the same girl.
Weapon/Other abilities: The tree girls uses different weapons.

* Pink luna, the past triplet: She uses a sledgehammer with a great strength, despite her being the most shy of the sisters. She can launch the sledgehammer, or either use it as a weapon or shield to repel magic. Finally, she has the capacity to crush the time flow, and separate magic from reality.

* Orange luna, the present triplet: She has the ability to release rapid golden strings though the battlefield, and use them to either torture or suffocate someone. The strings have also the capacity to pass though the body as though if they were shot, and travels at a high speed. She is the most active luna sister.

* Purple luna, the future triplet: She uses a scythe, and is the most lethal of the luna triplets. She fiercely tries to cut the opponent in half, as at the same time she tries to protect his other sisters. She has the capacity to create and cut illusions, as she is supposed to be the main persona of the luna personalities, though ironically she is disguised as an illusion.

Other: No one really knows the appareance of the real luna, neither know her real name. If one of the luna sister dies, then the force and skill of the left sisters becomes stronger, since the tree sisters shares the same body.

EDITED: Color pattern and better organization
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Sora on January 07, 2012, 09:58:45 PM
HARE WE GOO AGAIN

Name: Ventus

Personality: Having assumed the responsibilties of being ThatGuy's right hand man, his carefree nature is obscured by his sense of duty and justice.  He is cold to strangers but is still quite affable to close friends.  He will avoid starting confrontations but is not afraid to finish them, and also personally enjoys showing off his battling prowess.  Loyal to his close friends to the bitter end.

Appearance: Same sea-blue eyes, brownish-yellow hair, well-loved loafers, crown necklace, and jeans as before, but he has now taken to wearing a red t-shirt and black leather jacket.  His face is slightly more gaunt and he is slightly taller than he was a year ago.

Weapon of Choice: Having been a whole year of aiding ThatGuy, he has found it tiring in summoning his Keyblade for every occasion.  Thus, he has trained himself to be somewhat adept in most forms of weaponry should the need arise, but still prefers his Keyblade over all other weapons.  He has taken to giving his Keyblade a more common appearence (http://fc00.deviantart.net/fs12/i/2006/295/5/8/Kingdom_Keyblade_by_soup_ninja.jpg) in attempts to not attract attention, but should the need arise he can alter it to it's true form. (http://images.wikia.com/kingdomhearts/images/5/52/Ultima_Weapon_KH.png)  He has also abandoned all use in other forms of magic so he can perfect his wind magic, which he has great control over.

Fighting Style: Over the year, he has learned to make every blow count in a battle.  Thus, he has slowed down his fighting style from fast, petty blows to strong, well-aimed blows with both Keyblade and magic.  Takes personal pride in his accuracy.

Special Abilities: Can hover off the ground utilizing wind for a few minutes, but it is tiring to use it for that long a duration.  Can also draw power from allies in a battle, changing his appearance and weapon.

Other Notes: Loves to sleep and eat.

Backstory:

(click to show/hide)

I will post later with a second character after I figure him out >_>
Title: Angel Woman profile coming soon to a 20XX near you
Post by: Hallan Parva on January 07, 2012, 10:06:43 PM
Small little update.

Change Dr. Oshiro's name from Kirobi to Daniel, or "Dan" for short.

It's to keep things consistent with my fan game I'm making (I LOVE YOU BLYKA64 ENGINE).

Thanks, have a nice day.
Title: Re: Angel Woman profile coming soon to a 20XX near you
Post by: Dr. Freeman on January 07, 2012, 10:08:02 PM
Quote from: "SmashBroPlusB"
Small little update.

Change Dr. Oshiro's name from Kirobi to Daniel, or "Dan" for short.

It's to keep things consistent with my fan game I'm making (I LOVE YOU BLYKA64 ENGINE).

Thanks, have a nice day.
Got it.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: TheFancyEddie20 on January 07, 2012, 10:12:13 PM
Name: Toxin-EDDI20
Appearance: A big ol' scarlet toxic blob, with a head resembling one of the pantheons head. it also has large hands coming out of the toxic blobs side.
Personality: Calm, but jolly; you do not want to know what happens when you tick it off.
Backstory: A pantheon fell into toxins when he was on the job, the toxins ate through his body and lightly ate through its head; over a couple of months, the toxins grew arms and hands, it got dangerous enough that it escaped the toxin treatment facility that it was held in.
Weapons: The pantheons head, it generates about over 50,000 volts; Thus, electrifying the the toxic slime.
Attacks: He can turn his hands into solids and slams the enemy into the wall; Also, the pantheon can fire powerful blasts of plasma at the enemy, stunning it. It can also wrap around the enemy then shocking it to death, and it can finally split into 8.
Other: It awnsers questions in low beeps, It also likes Alpha and omega.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Captain Barlowe on January 07, 2012, 10:15:49 PM
Name: Antares Satevis

Appearance: He has a regal appearance, with black hair, a blue and white cape and a set of reflective armor, which he wears in battle. Outside of it, he wears mainly a formal outfit, more of a fancy suit with a tie.

Personality: Judgmental. He always looks at the flaws of others and deems them unworthy of his trust. Because of this he trusts no one, thinking that a person is merely an actor, hiding his true ambitions. He holds complete disgust to those who gained reputation through unjust means, and will go out of his way to break it and make said person suffer and "learn their place". Values the truth highly, punishing anyone abusing or denying it brutally.

Weapon: Optical Edge - A blade that was created by Antares himself, it has the ability to mirror the other person's weaknesses, and use them against him. Said weaknesses can be both physical and magical, evening out sides if the other person has more power. Not very effective against those with minimal weaknesses, and can also affect the person through psychological weaknesses (kind of like slight nightmares) if it hits. He isn't really a fan of using it, and would rather use his other powers that he has. This sword also uses his barrier as it's blade, lowering his defense.

Powers: Reflective Barrier - He's able to reflect projectiles back at people, by using a barrier that closely surrounds him. It affects projectiles such as bullets, lasers, light and throwable weapons.
 
Refraction - He can bend light in such a way where it creates a bent illusion, in which it seems that he is in one place but really is in another. It can also make him completely reflective, only seen by a distortion in the air.

Summon Mirror - He can summon mirrors which further increase his defense and reflective abilities. Bigger projectiles require bigger mirrors, and thus it takes more time to create them. This can later lead to...

Mirror Shards - Antares makes a clenching motion with his fist, which causes his mirror to instantly break, turning into dozens of shards. He then points his hand at the enemy, causing all the shards to head wickedly fast towards the target. The bigger the mirror, the more shards are released. He can also create them using his mirrored barrier, although they are far less numerous and it weakens his defenses.

Mirror Transport - Antares can go into his own mirrors, and appear out of another one. His mirrors act like a portal of such, as Antares himself can shoot projectiles in one and have them come out the other.

Experimental Electric Field - An experimental ability, Antares can create beams between mirrors, creating a barrier between them. Those unlucky enough to be in the middle of the two mirrors will be stunned, and crushed by the ensuing collision of both mirrors. Requires more than one mirror to perform, shatters both to pieces.

Mastery of Light - Antares has an affinity in Light magic, and will use this in conjunction with his mirrors to direct them at targets (Or other mirrors to keep the chain going).

Reflective Synthesis - Antares creates a giant mirror, which he uses to suck up the target inside of it. He then crushes his hand into a fist, turning the mirror- and its captive- into a thousand pieces. By far the trickiest move to pull off, as the time to create this massive mirror is long and he mainly uses this as a finisher.

Backstory: One of the nobility in an his country, Antares played a role in the senate. The country he lived in was quite powerful in stature, and Antares was widely respected and trusted by both the people and his fellow senators. He represented the common sense, along with the truth, always suggesting the correct and truthful way to solve problems. However, good things never come to last as he was blamed for a crime, the illegal summoning of a nefarious demon, caused by a insane cult. Antares tried to stop the cultists, but when he reached the scene, the cultists were all dead and the demon was summoned. Antares fought the demon and lost. Rumors started to sweep around his country, along with his fellow senators of how Antares summoned the demon and wanted to control it, wiping out the other cultists and wanting power for himself. It eventually erupted to his firing from the senate and exile, so he left, torn by his betrayal of his friends and disgusted by their fast change of heart. Later, the country was thought to have fallen into civil war and corruption, and fell to ruins, without a trace of it left...

Other: He's mainly defensive in his fighting style.
Database Entry:
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Theme:
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Title: Re: Cutstuff War Part 2: Descriptions
Post by: Blaze Yeager on January 07, 2012, 10:48:11 PM
Name: E.M.M.I.S.A.R.Y. (also known as: EM-1X Alpha)

Appearance: Uppertorso resembles a normal upper humanoid structure, Lower body is snake like, arms can turn into cannons

Personality: Wicked, cunning, malevolent, deceiving, and plans out his attacks with the utmost thought.

Weapon/Other Abilities: Telekinesis, multiple elemental abilities (Fire, Electricity, Water, etc.) Pulse Cannons (very high caliber)

Other: He is very unknown as who he truely is, but he was built by an unknown scientist to search out some mysterious power...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 07, 2012, 10:52:15 PM
Quote from: "Blaze"
Name: E.M.M.I.S.A.R.Y. (also known as: EM-1X Alpha)

Appearance: Uppertorso resembles a normal upper humanoid structure, Lower body is snake like, arms can turn into cannons

Personality: Wicked, cunning, malevolent, deceiving, and plans out his attacks with the utmost thought.

Weapon/Other Abilities: Telekinesis, multiple elemental abilities, Pulse Cannons (very high caliber)

Other: He is very unknown as who he truely is, but he was built by an unknown scientist to search out some mysterious power...

Can you please be a bit more specific on the elemental abilities? Makes things a bit easier.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 07, 2012, 11:44:42 PM
Character 3, go!

Name: Artificial Lifelike EXperimental Integrated System (She usually just goes by "Alexis")
Appearance: Appears to be a young woman (late 20's) wearing a suit of lightweight mechanical equipment. On closer inspection, she's fully robotic.
Backstory: Alexis is a project of the Inter-Dimensional Extratemporal Stability Enforcement, an organization from the future based around protection of the stability of the dimensions. She has been sent back to investigate the interdimensional activity of this era and, if necessary, intervene.
Personality: Cold, stoic, calculated. Will not react in any sort of emotional way to anything.* Shows no mercy in combat.
Weapons:
Machinegun - Alexis's basic weapon is a pair of retractable machine gun installed in her arms. They're fairly standard caliber LMGs, packing anti-personnel rounds for light targets.
Beam Shooter - Alexis has a beam shooter in both palms that can be charged up to fire blasts of explosive energy. Due to the delay required to charge them, she usually uses them when she needs to punch through armor that her bullets can't pierce.
Beam Saber - Alexis carries a small metal stick that, when combined with energy from her Beam Shooters, becomes a sword of plasma. This does not require as much energy (i.e. can't be charged) and is much more controlled than the Beam Shooters, making it ideal for close-quarters combat and cutting through obstacles.
Missile Barrage - Alexis has what appears to be a backpack of some sort installed on her back. This pack opens up to fire an array of roughly 20 small heat-seeking highly-explosive missiles, each about the size of a baseball. This is used mainly as a last resort, since she can only fire it once before she needs to have more warped to her location. In case the target goes cold, she can also remote control the missiles, but it's significantly more difficult to get a good shot.
Neurotoxin - In case she is destroyed or in a sufficiently dangerous situation, Alexis is filled with a neurotoxin that eats away at the nervous system when breathed in. The toxin is surprisingly lethal, requiring a somewhat small concentration of the toxin to be inhaled and doing damage in less than a minute. Alexis can release this through vents in her shoulders and back, fairly rapidly filling the room with the toxins. These vents automatically open if she sustains critical damage. Alexis is programmed to use this only if she has no other tactic she can use. This ability does not affect non-biological enemies and is not incredibly dangerous in a well-ventilated area unless you are directly next to her.
Abilities:
Flight - Alexis uses rocket engines in her feet and hands to fly. She can also hover with one hand and She can fly without using her hands, though it's significantly more difficult to control.
Support - Alexis is equipped with an inter-temporal radio that allows her to call home for supplies. Between battles, she can refill her bullets, missiles, and neurotoxin (if she ever uses it) by having the supplies warped to her location.
Scan - Alexis can determine information about her opponents with a series of quick scans. She can determine anyone's power level and abilities just by looking in their direction, formulating a strategy based on what is at their disposal.
View Change - Alexis can change her view to a variety of different alternate modes, ranging from a light-amplifying mode (like "night goggles"), thermal mode, infra-red mode, ultra-violet mode, sound-detection mode (like echolocation), and others. When her mode is switched to something other than her standard or light amplifying mode, however, she loses depth perception.
Hardline - Alexis can analyze containers to determine their contents before anyone opens them. This ability has a rather startling accuracy rate, considering she doesn't have to be able to see through the container to use it.
Hardened - Alexis's attacks can pierce through walls (with the exception of the Missiles and Neurotoxin), and she doesn't flinch when attacked (due to her being a robot).
Hacker - Alexis is capable of detecting, intercepting, and/or disrupting electrical and radio signals. Motion-sensing equipment will not pick her up when she moves past it.
Other Notes: Alexis is from the distant future, when robotics have become incredibly advanced to the point where lifelike humanoid robots are a possibility. In her time, "mindpoison" (a broad term covering anything in the realms of fantasy, magic, and religion) is criminal and punishable by immediate termination. Because of this, she will attack magic-users with no provocation.

* Alexis has begun to show minor emotional responses. They're rather dull, but the implications of an AI being capable of developing previously supressed emotions is a little unsettling.
Her personality is generally the same as her original programming (Loyal to her creators, hates magic) but her responses are rooted more in an emotional response than just "she was programmed that way." She is, however, showing signs of questioning morality, a fact that makes her creators a bit nervous.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 08, 2012, 12:05:25 AM
...Before I post I have to say one thing about fusions latest character submission.....dang.


Name: Scrap Metal (real creative I know)
Location: Comes from a future where robot like people rule.
Appearance:
(click to show/hide)
Backstory
(click to show/hide)
Personality: Scrap metal's personality is a hybrid of Bowser, Ganon, and most RPG villains. He is slightly full of himself but not to the point of being arrogant, rude or cocky. The word confident is the best way to describe this. He is also clever cunning and intelligent, in both mental and strategic state, waiting until he is sure that he does not need someone any more when he disposes of them.  He can also be very cold and heartless towards people who try to kill him or insult him. He has turned nations against each other in order to achieve his goals and will murder anyone who tries to get in his way. He never over or underestimates any one, and Scrap metal knows his limits based on the situation he is in. Scrap metal is also quite sadistic to weak fighters(people who are very easily demolished by Scrap metal in a fight) However depending on the opponent he may offer to let them join his ranks if he cannot corrupt them, but he usually kills them. Scrap metal hates others who are arrogant and people who lie to his face. Scrap metal is also quite calm and is difficult to shock, surpize or anger. (Unless one of his easily replaceable troops fail misrbally, then the troop is screwed). Scrap metal has high amounts of forsight, so to the common moron it lookes like he can see the future because of how acurate he is, he also has the mind of a con artest, because of this skill he made allies with other people with out corrupting them, then (sometimes quite litterally) stabbing him in the back when he is no longer of use.  He also is very logical, and very persuasive makeing those who resest this corruption powers join him through his own choices makeing him a deadly leader. Scrap metal also has a sense of humour, although a rather dark sense of humour, usually with most of his jokes involving genocide.

Powers:
(click to show/hide)

Weapon: Scrap metal has one weapon and that is his short sword, the sword, often known as the sword of corruption or diafthorá is barely used for swordplay.  It is actually a few inches tall of being a dagger. The diafthora multiplies Scrap metals energy biased powers a lot. Allowing him to corrupt easier and at a mere swing of the sword he can shoot spheres of dark energy at high speeds.  The way he moves the sword manipulates the energy that the sword expels (i.e a jab would shoot out a beam). Scrap metal is however good at sword play but is better of punching his enemies if he is in a melee fight. Scrapmetal can also summon a tentical to use as a whip. He does not use this often, and it has the same effects as the ones mentiond in his powers.

Other notes: When Scrap metals head is taken off  (green stuff) it can fly around and he has small control over dark energy.  He is nowhere near as strong as he was with a body but he can fight and kill a person who does not fight or has low fighting skill. Scrap metal is also shown to be quite heavy leaving cracks if he jumps down from a tall height but he moves at an above average speed in his normal body. Scrap metal has seen only a few humans in his life time but he knows that they cannot be corrupted. Scrap metal is not pure machine so he has human emotions, can feel pain, and can bleed a type of blood. Not fuel, but not organic material ether. Lastly Scrap metal comes from the future so you may need to explain why he is in the past.

EDIT: added powers/weapons that I forgot to add and expanded on the corription power.
EDIT 2: fleshed out Scrap metal personallity more.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 12:26:31 AM
Just a heads up, there will be an evil organization of about 11 people, all made by the team. I'll introduce them once they are all done.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 08, 2012, 12:36:24 AM
Quote from: "Solarblast5"
(http://www.freeimagehosting.net/t/f7fa5.jpg)
(http://www.freeimagehosting.net/t/31639.jpg)
(http://www.freeimagehosting.net/t/4b25d.jpg)
Two things
1. It was taken with a cell phone because I cannot find a good camera
2. If you know what he was made with you get a cookie
Oh, I had that toy! :D  It's a lego Bionicle thingy, I don't remember the exact name though.
EDIT: They were called piraka, i can't recognize any of the parts, though.
Title: Full description go.
Post by: MasterXman on January 08, 2012, 12:43:51 AM
Name: Mixture

Appearence:
Its a 6 foot tall person with a red and blue helmet, grey boots, blue pants and a white shirt. His eyes are completely white.
Whenever he is wearing that Green cape his boots turn white and his pants turn grey.
Whenever He's Mixture PLUS, his boots are grey, the right side of him is red, the left side of him is blue, in the center of his lower body is yellow, his helmet turns yellow and a blue visor appears on his helmet.

Personality: Silent (Some times), cool and nice.

Weapons:
SkateShield- A shield that was found lying around in a junkyard. It reflects lasers and its also a hover board.

Blaze Katana- A red katana created by Dr. Naomi. It basicly has fire stored inside it and it burns anything it touches. But it can't burn whoever is using it.

Static/Freeze Katana- A blue katana created by Dr. Naomi. It basicly has Ice, Thunder and Water stored inside it and it Freezes, Shocks or wets anything it touches. But it can't Freeze, shock or wet whoever is using it.

Moonlight Buster- A red and blue buster that looks almost similar to megaman's. Its also his last weapon if he has no weapons. It fires small energy spheres and he can also charge it. But it can fire a very bright and highly dangerous white beam of light whenever the moon is out.


*NEW* Mix Stars- Its Just stars. He can also stand on these stars while its in the air. (Ninja Mixture can use this only)

*NEW* Mix Knives- Its just knives. He can also jump on the knives when they're stuck in the wall. He also can use them to climb up walls if wall jumping doesn't work.(Ninja Mixture can use this only)
 
*NEW* Mix Katana- Just a regular Katana. (Ninja Mixture can use this only)

Powers: He can fly (ONLY if he's using that cape)
He can summon things without having to use any energy. EX: If he wants to summon a large platform then he either says "Summon Platform!" or thinks for a minute and it appears right before his eyes.
Sometimes he may summon a plush doll of his enemy for no apparent reason and throw it at the enemy.

*NEW* He can throw a smoke ball and transform into a Ninja.
*NEW* He can wall jump (ONLY if he's a Ninja)
*NEW* He can cloak himself (ONLY if he's a Ninja)
*NEW* He can create multiple shadow clones of himself to confuse the enemy (ONLY if he's a Ninja)
*NEW* He can summon a visible health bar over his opponents to know how much energy they have left so he can finish them off
*NEW* Gravity based attacks can't harm him whenever he's Mixture PLUS.
*NEW* He can transform into Mixture PLUS whenever he wants. Also giving him a power boost. One way to tell when he's about to transfom into Mixture PLUS is when clouds come near the battle field and thunder and lightning strikes.
*NEW* He can create a Yellow Barrier whenever he's Mixture PLUS.
*NEW* If the enemy happens to have an instant kill move then he will throw a giant fire-ish metal ball at his opponent that halves their energy and health.
*NEW* Whenever Mixture uses his full power the entire background shatters and becomes a digital background. He can also teleport and fire large white lasers. They're actually powerful and alot hard to dodge.

Other notes: He likes green apples and cute things. He's nice to girls. And he can't be mind controled. When his opponent lets him live, then he instantly dissapears into thin air, teleporting to another area that is far away from the enemy.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 12:50:49 AM
It's actually useable.
Good job.
Thought I'm not going to do the Capital letter thing every other letter, cause that's just tedious.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 08, 2012, 12:53:37 AM
Name: Mortimer Rivera.

Appearance:
Thin old man with grey beard and hair, a red power armor, a cybernethic monocle on his left eye, a green cap-like helmet and a green and grey backpack.

Backstory:
 He's an engineer with catholic education. He designed and built BuckShot Man as a security robot but eventually lost him (that's a story for another day). He survived an alien invasion thanks to soldiers who rescued him and his own sentry bots (see below).Now he uses to help warriors to fight aliens and demons.
He was one of Blazko's friends but after the alien invasion he never saw him again. (But he heard what happened to him)

EDIT: He used to work for ArachCorp, Nebel's (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=186) company. He quit because he noticed some military classified information in the company's database days before the alien invasion and then he knew Nebel was an alien who supported the invasion just to "see some warriors in action".

Some aliens captured Anna Wright, his friend, and turned her into a monster which Rivera had to kill.

Personality: Serious, but at least he can laugh. Sometimes he expresses his feelings with grunts.

Weapons:
Blaster: Light hand gun which does the same thing than a mega buster but it's sightly weaker. He uses it when his other weapon is out of ammo.
Nail gun: Self explanatory. Fire rate: 10 nails per second.
Repair gun: A close range beam which can repair robots, machines or armors. It requires some ability, not anyone can operate one of those unless you only want to use it to harm.
Fire extinguisher: Fire monsters hate it.

Abilities:
- Use his repair gun (duh).
- Assemble small  but resistant sentry robots which can protect or escort. You just have to give them a weapon.
- Hack data bases.
- Solve technology related problems (he's an engineer).

Other:
- He usually doesn't fight alone because he's not a warrior. In the battlefield there are soldiers or sentries protecting him.
- He's religious but not coward. (Unless you find having to be escorted coward, but that's not his fault)

EDIT: He doesn't like magic too much. He thinks such inexplicable power could be dangerous for the humanity.
EDIT: He can tolerate other religions or atheism if they tolerate him.
- He ISN'T like Flanders.

Sprites:
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Mort.png)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 08, 2012, 01:32:01 AM
Quote from: "Manibogi"
Quote from: "Solarblast5"
(http://www.freeimagehosting.net/t/f7fa5.jpg)
(http://www.freeimagehosting.net/t/31639.jpg)
(http://www.freeimagehosting.net/t/4b25d.jpg)
Two things
1. It was taken with a cell phone because I cannot find a good camera
2. If you know what he was made with you get a cookie
Oh, I had that toy! :D  It's a lego Bionicle thingy, I don't remember the exact name though.
EDIT: They were called piraka, i can't recognize any of the parts, though.
You get a cookie, sad thing is I can name all of those parts by heart.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 08, 2012, 01:38:03 AM
Quote from: "Solarblast5"
You get a cookie, sad thing is I can name all of those parts by heart.
Well, the chests and legs were all similar, in fact, I think those feet were from the black Piraka, which I still have. But I've never seen a two-spined head in my life. I'm gonna have to reasearch that.
EDIT: that's not a two spined head, that spine extended to the arms, I remember.
The head seems to belong to Zaktan, due to the horns, and I'm pretty sure that sword belongs to another set that I don't know of.
Title: Re: Oh really now?
Post by: King Dumb on January 08, 2012, 01:41:19 AM
Time to enter the fray.

Character One
Name:
Aurora
Appearance:
Unarmored Form - Aurora is donned with gray robes and light mail armor (the color of silver, though of a material far more resilient). His hair is loose, light brown, and shoulder length. He is an elf, and thus he has pointed ears, and is approximately seven and a half feet tall.
Sheathed in his belt is a long, silver (same material as his mail), double-sided blade. On his back is his bow, though only its stock. When he uses it, and performs the motion of drawing it, its string and an arrow materialize as gold energy.
Armored Form - Aurora can don a suit of gold plate armor, including boots, plate legs, torso armor, and a helmet that covers his head and only the bridge of his nose on his face.
Backstory:
Aurora was originally under the title of Grand General Atonius Kagar, and was the leader of the army on his elven homeworld. However, his world was besieged by an enemy, and he escaped through a portal he accidentally summoned. He seeks the source of his sudden displacement and his newly discovered powers.
Personality:
Aurora is currently stoic, quiet, and a wanderer. However, as a general, he was popular among his men, as well as a close confidant of his king and a capable diplomat. He had an insurmountable loyalty both to his king and to his ideals of justice, and the idea of rewarding those who do good and punishing evildoers.
Weapons:
Unarmored Form - Sheathed in his belt is a long, silver (same material as his mail), double-sided blade. On his back is his bow, though only its stock. When he uses it, and performs the motion of drawing it, its string and an arrow materialize as gold energy.
Armored Form - In his armored form, Aurora summons a double-sided scythe with a golden blade and silver handle bar. If you want a different visualization, imagine Marluxia's weapon. Make the staff part straight, and put another blade 180 degrees from the first, make the blade gold.
Abilities:
As a general rule, Aurora is a highly resilient mortal. That is to say, it would take many eons for him to die by age, though he can be killed in unnatural ways (being killed) like normal people. In either form, Aurora can cause pillars of energized, rainbow-colored crystals to shoot from the ground (touching these without proper protection will inflict much pain in the form of 'electrocution').
When Aurora is in critical condition, he can sometimes muster the power to summon his secret power, which consists of the summoning of a large dragon made of the same rainbow crystals Aurora can erect (this is of course optional implementation-wise, I just wanted to list all his powers).
Of course, Aurora is very skilled with using his bow, sword, and scythe.
Other Notes:
Aurora can be led astray by his unshakable devotion to his ideals; he will fight those that he would once regard as allies if he feels his loyalty or ideals are threatened.

Character Two
Name:
Sephra Reggiscon (SEF-rah REG-i-scone)
Appearance:
Sephra is clad in dark grey (in contrast to Aurora's light grey) robes, though these cover his torso and his upper legs (loosely). His legs wear black-ish grey mail and plate leg armor. He wears a cloak of slightly lighter grey than his torso robes. His shoulders and chest also sport small plates of silver armor. His robes are in slightly tattered condition, though his cloak is undamaged. His hands and wrists sport gauntlets. He is bald, and of above average, but not outstanding, physique.
Backstory:
Sephra is known as the 'King of Thieves' in his realm, though he is much more. Although he infamously plundered many tombs of past kings of his realm, as well as other ancient and sacred temples, he is more than a petty thief. He seeks power above all else, and, although originally this was his primary goal, enlightenment and a short partnership with a far more evil lord, he has found it a nice bonus when established organizations of power are toppled on his path to power. He currently has no allies, friends, or subordinates.
Personality:
Sephra is similar to many stereotypical villains, though minus the lackeys. He is highly confident, with an evil laugh, and very intelligent. He always is planning to be one step ahead of those who seek to put him to justice. He hardly ever loses calm, though he takes evil delight in punishing his enemies.
Weapons:
Sephra has only one weapon, which he can materialize at will. This weapon is a spear made of tinted-green dray metal. The spearhead is the shape of a partially opened crab claw, though with the inside filled in. The point still points in the same direction as the spear itself.
Abilites:
Sephra can attack quickly and ruthlessly with his spear, but the weapon also carries a second ability. He can use its magic powers to animate robots, cyborgs, golems, statues, and dead bodies and control them (he doesn't directly control them; they basically follow his orders and attack for him, often to let him escape or distract his pursuers. It can also summon and reanimate the bodies of those he has slain, for the same purposes.
His gauntlets can shoot balls of purple flame.
He can summon a handful humanoid ice demons at a time, though this drains his power (until he can acquire more), and he cannot use any of his other powers for a few hours.

Character Three
Name:
Docter Kyrgyzg.
Appearance:
Dr. Kyrgyzg (I'll cal him Dr. K, but he doesn't go by that) is a human, however in a lab accident his body was maimed. His arms scalp, and the left half of his face are robotic (note that his brain is not robotic, only his scalp). His legs have been replaced with a metallic dome (round end facing down), with a diameter matching the width of his torso (he is an average bodied man). His torso is covered in a light, mechanical armor, spotted with nodes. His spinal cord has been replaced with an artificial one, and on his back is mounted a rectangular hub from which extend eight insect-like limbs (pointed ends, two joints excluding the one located on the hub). He uses four of these as legs, and four (two on each side) as extra limbs.
Backstory:
Dr. K was shunned by his peers for his questionable exploits in robotics. His accident was caused by one of his many experimental battle robots going put of control. He supplied the Kazos (the species that invaded the elven planet) with mechs and sentries. After his accident and the retreat of the Kazos, he has spent his time trying to find a way to create the ultimate cyborg weapon to exact his revenge on sentient beings.
Personality:
Normally, Dr. K is diabolically-minded, always scheming bitterly. However, he has outbursts of rage, and he always wants to be in control.
Weapons:
Holstered in his belt are two standard laser blaster pistol. His insect limbs are sharp at the tip, like blades, and he can use them in combat brutally.
Abilities:
Dr. K is very intelligent, especially in mathematics, engineering, and other such fields. He is of course a master at creating, modifying, and programming robotics; one of the best in history, in fact.
He can climb most walls (only very flat ones can he not) using his limbs, as would a spider.
His dome houses a variety of tools, from tools used in robotics to torture devices.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 08, 2012, 01:42:53 AM
The legs are reused in newer models and in the replacement Hero Factory crap.
The body and arms are also used in newer models.  The head is from the green paraki and the feet are from the blue one.
The sword comes from lego knights (black one).
......yes I still remember that, and when these things were badass.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 08, 2012, 01:58:26 AM
They still are badass, but they were even more badass back then. I mean...
(click to show/hide)
Yep, good memories.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 08, 2012, 02:25:09 AM
Then after it is all over and freaken Matanui is relased we get this Hero factory crap
(click to show/hide)
Ehhh we should also stop talking about this, it almost for got it was for cutstuff war part 2
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 02:26:02 AM
Not to sound rude, but can we please take this conversation somewhere else?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 08, 2012, 02:58:26 AM
(click to show/hide)

Name: Cogahsah Tahtahrah (Along with her Umbrella, Karakasa)

Appearance: A blue eye and a red eye with light blue, short hair as shown. Has a dress with three X slashes on it from an abused past. Has two very curly legs in a shape somewhat like a coal. Her purple  umbrella has one eye and mouth with a large handle.

Personality: Quiet and nervous, doesn't tend to talk to a lot of her friends. Has a socially awkward personality which makes it difficult to befriend someone. At first she had a fun loving personality and more so cherry, but is now replaced. Her umbrella is manipulative and uses Cogahsah's shy, nervous personality to use her as a puppet. Is quiet wise and acts friendly towards her friends to fool them. When given any sort of power it goes overboard and power hungry.

Backstory: (Optional): Cogahsah was a human orphan who was overlooked by everyone. Her anger over the years because of this made her escape it and sprang to a new village. The voice of an umbrella caught here eyes and hears as she ran towards it. The umbrella introduced herself and said it needs to find its original owner. When she picked it up, Cogahsah was cursed and must obey and hold the umbrella until she could pass it to someone else. In this process, Cogahsah also became a karakasa, not to be confused with Karakasa, the name of the evil cursed umbrella. Over the years, Karakasa made Cogahsah cause mischief and agony to every town, from burning to down-right murderous intentions. She was almost free by giving it to Newey, a Nue. However, she was quickly killed by Karakasa's Knife Handle, because she knwe Newey had the power to resist it and give Karakasa trouble. Cogahsah's fate was now to cause trouble throughout the land, through complete murder to burnings to theft and other crimes.

Weapon/Other Abilities:
Cogahsah: Other than Karakasa, Cogahsah wields miniature umbrellas dubbed Parasol Stars, given by Neetoree Kahwahsheero before Karakasa was found. With a press of a button, they are released up to the sky, and with the press of a controller can drop down on unsuspecting foes and explode. She also has Shurikens to throw that was given by Karakasa. She is able to frighten foes (Works the best on Humans and Rabbits), dropping their guard. She also wields another umbrella that is carried in her Giant Backpack of Destruction, the Parapluie Punisher. It has a sharp point used as a sword, and can also unleash a giant beam of light when fully charged. The charging takes a while though, about two hours or a bit more. Has springy legs which can allow her to spring to high heights.

Karakasa has the ability to manipulate minds, though there are species that cannot be manipulated such as Snakes, Giants, and other misc. species. There are indeed many species that Karakasa can manipulate to it's liking. Karakasa has a large tounge that can be used for combat. It is able to shoot out destructive balls of light in threes and can shoot out minuature damaging umbrellas as well. Although not shown in the picture, its RED eye can not only manipulate, but also can light very dark areas well.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: ? Manibogi ? on January 08, 2012, 02:59:01 AM
Quote from: "Epic Kirby"
Not to sound rude, but can we please take this conversation somewhere else?
No worries, we're done. I might make another character, have you decided on a deadline yet?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 08, 2012, 03:01:02 AM
Quote from: "Tails_Hatsune"
-snip-

Couldn't be bothered to take your entry seriously, could you.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 08, 2012, 03:01:25 AM
I wanted it to be usable and yet silly. =w=
Title: Re: Cutstuff War Part 2: Descriptions
Post by: n30n on January 08, 2012, 03:07:57 AM
since its a new day, and a new war:

Name: Cooky von Cookie
Personality: she has a very split personality, with one being peaceful, fun-loving teenage girl, to being this wild, very calculated, violent maniac who will stop at nothing to kill until there is no one left to kill
Appearance: she is a teenage girl w/ pink hair, and she has a very Gothic Lolita look
Weapon of Choice: she likes hand-to-hand combat, but in truth, she has retractable Adamantium (http://en.wikipedia.org/wiki/Adamantium) claws on both her hands and her feet
Special Abilities: if angered enough, her body can turn into Adamantium, as well as the ability to liquify herself into pure water, which is immune to electricity and fire
Other notes: she is the grand-daughter of Agent Milf, and thus she is also the Daughter of Ninja Sister
and because her mom's tendencies to go on journeys, she has had a very lonely past, she also likes to go karaoke joints in her spare time w/ her grandma's fanboys

sorry EK, it had to be done
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 03:10:15 AM
Ok everyone, change in rules. You can make 4 characters, even if you have a dead character. If you have an alive character, they count.
If one of your characters is coming back from the dead, and you go above the limit, I will yell at you in PM, to keep it fair.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 08, 2012, 03:22:55 AM
I suppose that means there will be more deaths in less rounds...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 03:25:43 AM
Quote from: "Laggy Blazko"
I suppose that means there will be more deaths in less rounds...
Either that or it means there will be more rounds!
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 08, 2012, 03:40:01 AM
(click to show/hide)

Name: Tenshee Heenahnawhe

Appearance: Has long blue hair and has a hat with real peaches she glued on it, leaves included. Wears a plain, tan dress and wears boots (not shown). Always seen with her Hisou Sword.

Personality: A masochist and prankster. Loves to get in trouble and causes pranks, which are minimal to her but awful to some. Very violent even if she doesn't mean to kill or cause incidents. Unpredictable. Has a bit of an ego, and a heavy conscious.

Backstory: Tenshee is a celestial  (She can still die, she isn't immortal. Also note she lives in Earth) who was bored with her lifestyle in the Heaven Cafe serving food and acting politely to everyone. She decided to light the entire Cafe as a prank on her co-workers, though they all died as a result except for her boss who was sick. She decided that she would live out her life as a prankster who would preform "minimal tasks". These ranged from stealing gold from her village to outright homicide. Whenever said crime was done, she would run on her Celestial Stone away. After she escaped, she thinks about her actions and feels extremely guilty about what she has done. She tries making it up by returning some of the gold secretly (She uses the latter to buy nessesary food and water) or giving an offering to a person she accidentally killed, and most of the time it ends up making the situation a bit better. One time she made a man drown by manipulating the ground and flinging him into an ocean. His wife who happened to survive cursed Tenshee. The curse was having her arm extended at a ninety degree angle forever, as shown in her picture. It has not been a devastating affect for her, although it makes things like eating and going through doorways a minimal chore. She is neither good or bad, she pranks and repents for her sins in some form.

Weapon/Other Abilities: Tenshee posses an ability to manipulate the land. The exact details of this are making the earth shake and moving the ground to her liking. This is restricted to about 4 miles around her. She possess the Hisou Sword , which can shiftshape to the most effective attributes to counter the nature of the attack. There's a 24% chance that it transforms into a to as good shape to counter, but a still fightable form. Her last weapon is the Mobile Pedestal, which she uses for quick escapes from the law. If it were to fall on someone, it would most likely instantly kill due to the crushing of bones and such.

This will be the last Touhou inspired character, pinkie swear. I'll make one more character if I can because I'm considering Karakasa as a character o:
Title: Baw
Post by: MasterXman on January 08, 2012, 03:40:47 AM
This character will not be featured in this part of C.S.War. He may be in the next part...

(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 08, 2012, 03:46:25 AM
Edited Mort so he thinks magic is HAX.
Title: Re: I ran out of ideas
Post by: Dr. Freeman on January 08, 2012, 03:47:17 AM
Quote from: "xxkirbysonicxx1"
Character #2 GO!

Name: Chris (or Protect Man whenever he's using the Protect armor)

Appearance: (http://img84.imageshack.us/img84/3552/christransparent.png). (http://img341.imageshack.us/img341/7742/protectman.png) for when he's Protect Man.

Personality: Nice and loyal.

Weapons:

(http://img848.imageshack.us/img848/3382/zbladetransparent.png)Z-Blade- A beam Blade created by Dr. Naomi. It can be charged up for a more powerful attack.

Abilities: He can summon a massive barrier that can protect him and anyone near him. and he can transform into Protect Man.

Other notes: He will protect anyone.

There's a lack of detail on this one. If you could add more offensive abilities, and explain the pros of turning into Protect Man, that would be great.
Title: I can't remember that move that Zero did
Post by: MasterXman on January 08, 2012, 04:01:46 AM
Quote from: "Epic Kirby"
There's a lack of detail on this one. If you could add more offensive abilities, and explain the pros of turning into Protect Man, that would be great.
It is done. Check it right now.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Turbodude on January 08, 2012, 04:05:01 AM
Alright, I'll have a crack at a new character. Hope it's good.

Name: Chord
Appearance: Reddish orange reptilian skin (Almost like Reptile from Mortal Kombat.....if he were red) along with a long sharp tail with a tip that resembles a spear, wears a suit of Black Armor.
Personality: A power hungry creature who sides with those he deems to be strong, with traitorous intentions. He also enjoys intimidating others into battle.
Weapon/Other Abilities: Venomous claws which can be shot from his hands like knives that regrow immediately after, and obviously his tail.
Other: If you've played Unreal Tournament 2004, and heard the Alien's voice. That's what his voice would sound like. It's a very raspy kind of voice
(click to show/hide)
Title: Re: I can't remember that move that Zero did
Post by: Dr. Freeman on January 08, 2012, 04:06:22 AM
Quote from: "xxkirbysonicxx1"
Quote from: "Epic Kirby"
There's a lack of detail on this one. If you could add more offensive abilities, and explain the pros of turning into Protect Man, that would be great.
It is done. Check it right now.

It's better, thanks.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: n30n on January 08, 2012, 04:06:37 AM
another character on the way:

Name: Spetsnaz Dad
Personality: he is a very cold, vengeful former soldier who will shoot man or woman or child as long as he gets his vengeance
Appearance: he wears a standard soldier uniform
Weapon of Choice: he has a variety of guns at his disposal, ranging from sniper rifles, assault rifles, pistols, and a machine gun
he also carries grenades and a combat knife, he is also proficient in systema (http://en.wikipedia.org/wiki/Systema)
Special Abilities: he is immune to pain, thus even if he is getting shot or stabbed, he will keep going until he can take no more pain, he also has great stamina, as he can go a month w/o food, water, or rest
Other notes: he is the ex-husband of ninja sister, and when he found out about her death, he went on a frenzy to find the one that killed her, thus leaving her daughter, Cooky von Cookie, behind to pursue ninja sister's killer
as he is a former soldier, he will kill anyone in his way, even if its his daughter, if it results in finding his ex-wife's killer
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Crystal King on January 08, 2012, 04:10:40 AM
Name: Yodikai Genesis (Nicknamed Zeri)

Appearance: Has a long energy chain (an experimental weapon which he had stolen) attached to his wrist. He appears as a 5'10 person in his early twenties. Usually wears a black cap, navy blue jeans, an undershirt with a deep/dark red color, black sneakers, and a light (as in thin) black jacket. Also has light green eyes, in stark contrast to all of what he wears. His hair is black.

Personality: He has quite the anger issues and will get mad fairly easily. A loner at first glance, but deep down he really cares for his friends and family.

Backstory: Joined ranks as a mercenary hoping to make a profit. Was raised by a foster family.

Weapon/Other Abilities: He uses the energy chain attached to his wrist to preform melee attacks. The chain utilizes a fire element (can engulf the chain in flames, which also slightly extends his normal attacking range of around 2-and-a-half feet to 3 feet.) In addition, he can also use this chain to absorb a source of power after weakening it (this includes people, robots, basically anything with any kind of energy within it). He can distribute the power gained but not use it on himself (resulting in nothing happening). Examples can include using it to power a device, to heal a friend, or to power them up. Note that the energy chain is permanently bound to his arm and cannot be removed without entire removal of that part of his hand.

He has a small knowledge of technology and can use it for basic things.

He also carries a .50 cal pistol on him, but rarely ever uses it.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 08, 2012, 04:25:36 AM
Name: Teddy Ripper

Appearance: A tall, brooding man dressed in complete black. Wears a black trenchcoat, black boots, black gloves, bowler hat and eyepatch to cover a scar. His skin is also completely black.

Personality: Murderous. An assassin who is loyal to his word and respects his clients. Polite despite his appearance.

Backstory: Teddy is a assassin who has made a name for himself with his murders. When his business is done, he leaves behind a teddy bear with one eye cut off at the scene of the crime to show the client the job has been done. An incident involving a motorcyclist left half of his face damaged. It has been replaced by entirely metal and a red eye which he can turn on and off. He leaves it off most of the time to disguise himself in the shadows.

Weapon/Other Abilities: Due to his black clothing and skin, he can easily hide in the shadows for the kill. If not in the shadows he can still hide easily. He is equipped with smoke bombs to further make escapes if he feels like he will be caught. His signature weapon is the Roosevelt, a small but deadly pocket knife used for quick surprise stabs. For long rang kills he uses the Corduroy, a rigid machine pistol with a large capacity magazine. It is very precise, possibly due to fact that his aiming is incredible, though he mainly prefers close range stabbing.

Other: This is my 4th and last character, keep in mind.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 08, 2012, 05:26:49 AM
Oh, huzzah! More eval boy scouts

Guess I'll take a new guy, since
(click to show/hide)

Name: Derek Johnson Lieutenant Guy
Occupation: Officer in Shy Guy Army
Weapons and Abilities: He has the ability to summon any soldier from the Shy Guy Army. He also contains a small pocketknife and pistol in case he needs to defend himself. His two henchmen, Colenel Guy and Captain Guy, are both experts at different crafts: Colenel Guy carries a Shotgun and a medium-sized knife and is good at close-range fighting, while Captain Guy is great at mid-range shooting with his rifle and two grenades. Both contain flash grenades to stun any enemies.
Appearance: Lieutenant Guy is a black Shy Guy with a black lieutenant cap and a red sash. He has a white armband on both arms and both have a Shy Guy mask printed on them. The hat has a yellow triangle with red embroidering around it. He has white shoes. Colenel Guy and Captain Guy look the same: both have two medals on the left side of their chest, with both brandishing their weapons on their backs. Colenel Guy has a colenel cap with a green square on his cap; he is navy with orange shoes. Captain Guy has a captain cap with a red circle on his cap; he is purple with grey shoes.
Personality: Lieutenant Guy always speaks with "sir". He carries utmost respect for any superior in the army, especially General Guy, yet he secretly wishes he could move up in ranks. He is polite and reformed, and he is a very skillful peacemaker. He doesn't like to fight after being in a giant war, but he will defeat anyone who threatens him in any way. Colenel and Captain Guy follow Lieutenant Guy wherever he goes. They are faithful to him till the end. They also regard anyone by sir if they do not know their names, and they are also kind and polite.
Backstory: Lieutenant Guy was commisioned as a private during the First Great War between Koopas and Shy Guys. He saw the horrors of war firsthand, and seldom likes to partake in it. Captain Guy and Colenel Guy were under his leadership when he was a corporal; they respected his honesty and friendliness after the war, and requested to follow him in his undertakings as personal bodyguards.

Other: Lieutenant Guy is not a Nazi, and of course they are all Shy Guys.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Turbodude on January 08, 2012, 04:27:30 PM
Gonna revise Sam a bit, add a bit more detail.


Name: Sam

About Sam: Carefree, fun loving type. Enjoys adventure and overall anything that seems exciting to him. He is also very knowledgeable in Engineering, with these talents he crafted his signature weapons; His Enforcers and his electric gloves (ones that he likes to call The Gauntlets of the Electromancer). +1 for anybody who gets the reference

Appearance: Short Blonde hair, wears a Black leather jacket with a white T-Shirt, as well as blue jeans and a pair of sneakers.
He usually rides around places on his red motorcycle.

Weapon of Choice: Gloves which can bend electricity within Combat, as well as two Enforcer Pistols (http://images2.wikia.nocookie.net/__cb20110331201657/unreal/en/images/thumb/5/5f/Utenforcerki6.jpg/645px-Utenforcerki6.jpg) which can be combined for even greater power. Sam can use these "gloves of electricity" to synchronize his power with his Two Enforcer Pistols, giving each one a unique power. One of them shoots a railgun kind of beam, and another shoots a strong but slow-moving core. If the core is shot with the rail beam, it will create an electrical explosion and stop the core.

Special Abilities: Very tech-savy engineer, can build many things with ease.

Good point: Supportive during difficult times, and has a strong sense of morality.

Bad point: Can be a bit sarcastic, tends to crack jokes about his opponent's faults, which probably piss them off even more.

Other notes: Loves partying, and his bike.

(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 08, 2012, 05:44:36 PM
Quote from: "sonicfan966"
The Gauntlets of the Electromancer
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 08, 2012, 07:07:39 PM
Oh, right, new location:

Shy Guy's Toy Box from Paper Mario. This is where the Shy Guy Army carries out most of it's militant operations, even though they were appointed the official guardians of Toad Town and Princess Peach after the events of Paper Mario.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 08, 2012, 07:24:12 PM
Are Mort's sprites OK?
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Mort.png)
--
Speaking of locations, that place in Quake 3 isn't named "the end of you". It's "The very end of you". Well, it's a small detail.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 08, 2012, 07:53:24 PM
More nitpicking

You didn't add Colenel Guy and Captain Guy to the characters.

You could just put a slant after Lieutenant Guy and then put Colenel Guy & Captain Guy.

Sorry again, but I just want to make him perfect.

EDIT: I don't think I included General Guy as the bodyguard... And Colenel Guy is missing.

Are you like tired or something?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Solar Equinox on January 08, 2012, 10:10:35 PM
Some locations I want to add.
Celestial ruins: origional
A set of mystirous Stone Hedge like ruins in the middle of a desert.
Most of the suroundings are floating bricks and platforms as well as tile floors and normal stacks of stones like in Stone Hedge, however these do not budge not even a nuclear blast can't dent the surroundings.
In the middle (the ruines are in the shape of a circle) there is a sold metal sphere that is made out of a black Indistrucable metal that is partally buryed in the ground.
Studys also shown that the metal sphere is somewhat hollow and is rumord that the sphere could once shoot energy, it has never been showen x-rayed because the sphere has traces of a lead outline.
Magic users (but not people who can project energy) feel drained when they come where, as if there magic power is being syponed.

2 Fortin the town of Teufort: Team Fortress 2
http://wiki.teamfortress.com/wiki/2Fort
If you have not played the game this webpage best describes the map.

Major highway: MegamanX 1 intro stage.
A long highway that can be easy broken up, there are some sections underneath the highway that have ledges that can save you from a fall, but in other sections if you fall, it is to your death.

Dust bowl: Team Fortress 2
http://wiki.teamfortress.com/wiki/Dustbowl
If you have not played the game this webpage best describes the map.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Korby on January 08, 2012, 10:31:57 PM
Location idea:

Cutstuff War Part 2 - Cutstuff
Fighting on the virtual plains that is the cause for the combatants very existence.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 08, 2012, 10:38:51 PM
I just had an amazing thought; what if the people fought on the posts of people on Cutstuff.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Galaxy Sisbro on January 08, 2012, 10:39:46 PM
Location: Paradoxes.

Korby just created two of these.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 08, 2012, 11:45:02 PM
When is this thing going to start?

And why hasn't General Guy's name been changed Colenel Guy?

And where is my cake?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 08, 2012, 11:48:05 PM
Quote from: "Star Dood"
When is this thing going to start?

And why hasn't General Guy's name been changed Colenel Guy?

And where is my cake?

1. Whenever I close characters
2. Because I just did
3. You get no cake.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: n30n on January 09, 2012, 12:22:55 AM
umm, EK, not to be picky or anything, but you spelled Spetsnaz wrong

you put spentaz instead of Spetsnaz

would you mind fixing that, plz?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 09, 2012, 12:44:52 AM
Also EK, consider Karakasa as well? O:
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 09, 2012, 01:18:42 AM
Quote from: "Tails_Hatsune"
Also EK, consider Karakasa as well? O:

I don't know what that is...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 09, 2012, 01:24:57 AM
The evil Umbrella of Cogahsah silly. owo
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 09, 2012, 01:31:34 AM
Quote from: "Tails_Hatsune"
The evil Umbrella of Cogahsah silly. owo

I count them as one character. So I didn't mention his name too.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 09, 2012, 01:37:02 AM
I'll take another character... unless I can't. Do you consider Colenel and Captain Guy characters, or no?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 09, 2012, 01:39:00 AM
Quote from: "Star Dood"
I'll take another character... unless I can't. Do you consider Colenel and Captain Guy characters, or no?

Not really, it's kinda like how the Luna Triplets are one character.
It's Colonel by the way...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Hallan Parva on January 09, 2012, 01:46:35 AM
so you mean if I were to submit the double boss from Mad Castle 1 in Rokko Chan

that would count as ONE CHARACTER

holy top spin on a sandvich I am going to type this up brb
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 09, 2012, 01:49:50 AM
Quote from: "SmashBroPlusB"
so you mean if I were to submit the double boss from Mad Castle 1 in Rokko Chan

that would count as ONE CHARACTER

holy top spin on a sandvich I am going to type this up brb

There's a few exceptions to this rule. If the characters are meant to stick together, and not separate (Oshrio and one of his robots, Luna Triplets, the Shy Guys) then they can count as one character, cause they're always together and stuff.
And if this rule starts getting abused.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on January 09, 2012, 02:21:27 AM
Quote from: "Epic Kirby"
Quote from: "Tails_Hatsune"
The evil Umbrella of Cogahsah silly. owo

I count them as one character. So I didn't mention his name too.

Oh I wanted it to be it's own character but that's fine too.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 09, 2012, 02:36:25 AM
Damn you spelling

I'll think of another character soon. I just don't know who I want to be...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Proto Man on January 09, 2012, 12:32:54 PM
So if we can use our old characters...wouldn't that include the one's that are dead? Like Solarblast said "Can we still use our old characters even if they are dead?"
Title: What do you mean it's not Awesome.
Post by: Jennifer on January 09, 2012, 12:35:41 PM
Quote from: "Protoman01"
So if we can use our old characters...wouldn't that include the one's that are dead? Like Solarblast said "Can we still use our old characters even if they are dead?"

I was about to ask this same question, actually. I was going to edit a few things with Travis if so.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Galaxy Sisbro on January 09, 2012, 04:05:36 PM
Since EK told me to update my character:

Galaxy

Appearance: Sword Planet

Personality: He's a joker most of the time, though serious nonetheless. He isn't that talkative, neither likes to be called animal. Everyone thinks of him as a cute blob, which infuriates him greatly. He likes to be alone, and has a strange pasion towards the moon.

Backstory: Galaxy has been protecting his forest quite some time ago. His motives for doing such thing are unknown, however, due of his puppeteer role it is rumored that is just his desire of having his own world unrelated to the outside.

Weapon-other abilities: Galaxy has a sword (named Schwert sword) that is able to make black portals and light spheres using the moon as source of power. The black portals allows him to teleport wherever he wants to be, using his spheres to confuse his opponent greatly. However, that's not the only weapon, since he can use his hand in order to manipulate the people surrounding him, using them as puppets with little strings. During the time passed, he has developed the skill to manipulate the battlefield, and to use it as he wants to, creating different ruins, bases, forests and lots of things of his interest. His body is weak, so he has been trying to practice with his sword direct attacks in order to get rid of his debility.

Other notes: Galaxy has different spells, and a great source of magic comes from his sword.
Title: Character Profile #3: Nox Arcanum (Version II)
Post by: Tesseractal on January 09, 2012, 10:09:57 PM
Name: Nox Arcanum
(click to show/hide)
Personality: He's insane and should come off that way immediately. He LOVES killing people more than anything else, and any "alliance" he forms is very loose, formed primarily if it will help him find or kill more people. Gains a euphoric rush off of killing others. Does not flinch ever. Anyone who attempts to challenge his behavior he dismisses as ignorant or simply "unaware". Despite his... shortcomings he's very far from dumb. He knows a lot but it's hard to tell because he's so crazy. That is, until he decisively predicts others' actions in or out of combat, which is what really makes him dangerous.

Origin: Nox was an arcane scholar and of entirely sound mind until he was passed over by the Shadow of Providence. When this happened he saw multiple visions of the future, all ending in the same way - the world was devastated by the World-Destroyer Leviathan, a horrible creature that brings ruinous despair and suffering wherever it travels. While he was granted a great knowledge of future events, the knowledge burden made him "crack" - and so he developed his arcane magic abilities to protect himself. At first, he tried to inform others around him of the coming danger - and was dismissed as any crazy person would be. Not to be deterred, though, he goes around killing people to prevent them from being absorbed or kiled by the Leviathan - instead, so he gain their energy himself.

Despite this, he can still find powerful allies - particularly ones who appear to understand him slightly. His ultimate goal is to have enough power to kill Roc, Boreas, and the Leviathan, and take their place as the world's dominant force.

Weapon: Orpheus - An ornate dagger. Starts battle with this. He uses it to make a single cut - and then generally puts it away. The knife contains rare gemstones and a hexagram on it. He may use it to draw pentacles on the ground.

Magus-Killer - A magnetic railgun that looks like a modernized rifle (http://media.giantbomb.com/uploads/1/11199/259035-railgun_lg.jpg). It fires a concentrated EMP blast (that cannot be seen in visible light), after which it must wait several seconds (5-15) to recharge. Against regular humans, this weapon does next to nothing - it's barely on the level of a taser, possibly causing a brief shock or headache. Against mages, it'll be enough to distract them or disperse a magic attack. Has various effectiveness against machines - some machines will totally knocked out, whereas more complicated / defensive machines may be temporarily stunned / paralyzed. In one shot it can kill Auroria, blind Boreas, and bring Roc out of the sky.

Abilities: Siphon - Nox absorbs blood of anyone surrounding him. (They must be bleeding / cut / etc. first, which is why he carries a dagger.) When he absorbs blood he regenerates from injuries as well as gaining increased stamina. His physical strength becomes stronger as well, meaning he can now punch people with Hulk-strength, and run at KENYAN speeds. (Obviously, this effect does not carry through multiple battles, which is why he keeps killing people.)

Arcane Magic - The Seven Pentacles of Saturn - To use these, Nox quickly draws a circle in mid-air with blood. These will activate an effect in front of them (at whoever the circle faces) briefly and then disappear. However, he can also draw a permanent one on the ground (or any surface) using his dagger, which has additional effects (both are described below) that occur if the target steps into it (or over it).  The effect is based on which circle he chooses, listed below.
(Note: The effects occur immediately after the circle is completed. Until Nox has absorbed blood, he cannot draw circles in mid-air; only on the ground.)

First Pentacle: "Strike terror into the spirits" - Immobilizes the opponent. (Ground use: Immobilizes; pulls target to the ground. Immobilization lasts longer.)

Second Pentacle: "Repress the pride of the spirits" - Nullifies opponent's ability to use energy attacks. This is any non-physical move; magic, energy beams, etc. are impossible for a brief period of time. (Ground use: Nullification lasts forever; target also has energy drained from them causing weakness / loss of stamina.)

Third Pentacle: "Good for use at night" - Fires a beam of pure darkness from the circle. Damages foes and blinds them for the duration of the attack. (Ground use: Covers all area in the pentacle in darkness; making it impossible to see outside of the circle.)

Fourth Pentacle: "For executing all the experiments and operations of ruin, destruction, and death" - Anything that passes through this circle will kill its target on contact. No exceptions. Say Nox fires a bullet through the circle - the next living thing the bullet touches will die, and then the circle will vanish. (Note that bullet hitting someone's armor, etc. doesn't count. It must hit a LIVING person, and it only kills the first one.) This works both ways, however! If a person travels entirely through the circle, they will die. The danger involved in this move means that Nox will almost NEVER use it unless he's at a clear disadvantage.

Ground use: The exact opposite. Heals anyone who stands on it (they regenerate faster).

Fifth Pentacle: "Defends those who invoke the Spirits of Saturn in the night" - Reflects all projectiles (from both sides). This circle is impassible.

Sixth Pentacle: "The person against whom thou shalt pronounce it shall be obsessed by demons." - Nox must speak the name of the target after completing the circle. Afterwords, apparitions (ghost-like images) will fly at the target. If they connect, Nox will turn invisible to the target. (Temporarily) Can only be used on one person at a time. The attack will fail if the target isn't easily frightened (or highly skeptical. Or has a a high "anti-magic" level. Etc.)

Ground Use: When the person walks in the circle with their name on it, they get blasted with the sound of demonic screaming. Really loud screaming, that gets louder the longer the person stands in the circle. (Their name is also called out by voices.)

Seventh Pentacle - "This pentacle is fit for exciting earthquakes" - Cannot be drawn in midair. Instead, he only draws it on the ground. If he's standing inside the circle, he can punch the ground to cause an earthquake and launch a shockwave in all directions. If he's standing outside the circle, he can punch the ground and a stone spiral will shoot out of the ground from the circle.
===
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Hallan Parva on January 09, 2012, 10:21:41 PM
hello my name is SmashBro and I am going to make terribad references now
Quote from: "Data CD"
DCN 001 ~ Meteor Man
Originally built to prepare astronauts for low-gravity environments, he chose to help Dr. Cossack with the new Skull Castle Park. His favorite rides are roller coasters with high G-forces.
"Come back Mega Man! All I wanted was an autograph!!"

Good point: Humorous
Bad point: Terrible aim
Like: Mega Man games
Dislike: Stairs
Name: Meteor Man

Background: After finishing work on Skull Castle Park, Meteor Man went through several hobbies to fill his free time. Eventually he stumbled upon the Mega Man series, and decided to try out the latest Mega Man 10 game that was based on the Roboenza panic two years ago. He's been hooked ever since, and now considers himself a top-tier Mega Man fanatic. He dreams of meeting Mega Man and taking a photo with him.

Appearance: sort of like this (http://i544.photobucket.com/albums/hh355/smashbroplusb/Robot%20Masters%20for%20my%20Fan%20Game/MeteorMan-FinalDraft.png)

Weapon of Choice: Comet Blazer. Meteor Man opens his hand to generate a small meteoroid, sets it ablaze, and throws it in the air at a high speed. Comet Blazers can be lobbed at several trajectories like Bomb Man's PU Hyper Bombs, though the most common throwing styles are low-but-far, mid-range, and high-but-short. Comet Blazers burst on contact, dealing a small amount of fire-based splash damage.

Other Weapons: Besides the Comet Blazer, Meteor Man will sometimes leap into the air and launch star-shaped projectiles from his hands in a down-diagonal direction. The "Star Spray" can be useful to trap enemies in a corner, and when used from high-up locations the attack's spread can cover a decent range; however, the move is usually reserved for close-range opportunities. Meteor Man also likes to create comets and launch them ways besides simply throwing them. With his Comet Crash, he throws five or six comets simultaneously but at different speeds so they hit in a line pattern. Meteor Man will also hold his hands at waist-level to charge a Great Meteoroid, a giant comet which flies forward and is unaffected by gravity. The Great Meteoroid is thrown "Hadouken-style" and is much larger than a normal handheld Comet Blazer.

Critical Attack: Meteo Storm. (This was referenced in Smash Man's bio!) Meteor Man charges energy in both of his palms, then throws a barrage of Comet Blazers at varying speeds and trajectories. He throws the Comet Blazers one-by-one, but with such a great rate of fire that it appears to be a meteor shower. This attack is somewhat comparable to the Eruption attack Volcano Man uses in Rokko Chan. Unlike most other Critical Attacks (which either require a long initial charge like Concerto or leave the user drained/vulnerable like Smash Chasm Blast), Meteo Storm only uses a moderate amount of energy and can be used multiple times in one fight. Then again, Meteo Storm isn't as hard to dodge or as brutally painful as other Critical Attacks, either...

Damage Multipliers: Meteor Man is resistant to space-themed and fire-based attacks (like Star Crash or Flame Blast) but takes added damage from water-based attacks (like Water Balloon or Pump Marine).

Other Notes: Besides being a huge nerd for all things Mega Man, Meteor Man is good friends with Dragon Man and likes to frequently challenge him to duels. He also enjoys karaoke with Guts Man, Sequence Man, and Splash Woman, as well as speed-running with Quick Man and Neon Man.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 10, 2012, 12:02:55 AM
You can't update dead characters, cause they're dead. So you can't put them in twice.
Unless your dead character comes back to life at one point, you can't update them.
...and I might add some updates of my own to some characters that come back.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 10, 2012, 01:36:41 AM
Name: Alphonse "Royal Flush" McGraw
Background: Alphonse is a trick-shooter, thrust into the war by the events around him. He doesn't actually want to fight, but everyone around him seems to be attacking each other...
Appearance: A man in his 30's who dresses in a stereotypical wild-western "cowboy" outfit, the costume of his show. Complete with the scruffy beard.
Personality: Fun-loving, egotistical, carefree. He also fancies himself as a bit of a Casanova, and will attempt to hit on any girl he sees. His attempts, however, usually fail.
Weapons:
Six-Shooters - A pair of six-chamber revolvers. He always carries these and several rounds of ammo, which he can quickly reload.
Throwing Cards - A set of playing cards, reinforced with a thin metal plate. Al only uses these if he somehow loses access to his Six-Shooters, and they're not terribly effective, but they can do some damage in a pinch.
Abilities:
Eagle Eye - Al has trained his eye to spot the slightest movement, and will always know if the opponent is about to attack him.
Quick Draw - Al has near-unreal hand-eye coordination, and will always take the first shot in a fight.
Trick Shot - Al is a trick-shooter by trade, and relies on his unreal accuracy to make some bizarre shots. His most famous is what gives him his nickname; he can throw a deck up in the air with one hand and shoot all the cards that would make up a Royal Flush before they hit the floor.
Sleight of Hand - Al has not only mastered speed-shooting, but speed-reloading. He can reload his six-shooters incredibly quickly, and is quick to aim after his reloads.
Lightweight - Al is incredibly quick on his feet, and can recover quickly from almost any fall. (Long falls will still kill him; you can only survive so much...)
Marathon - Al is surprisingly energetic for someone who's job is shooting targets all day. He doesn't get tired from running, and is fairly accurate even after a long sprint.
Other Notes:
- Al is fond of gambling and bets, and will never pass up a good bet. He's also fond of alcohol and beautiful women, but he loves gambling more.
- Al hardly ever shoots to kill. He shoots to disable; he's particularly fond of shooting weapons out of people's hands, although he will shoot arms and legs to keep them from being used. He'll only shoot to kill if he feels he really has to.

---

A secret has been found!
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 10, 2012, 01:49:41 AM
Quote from: "xColdxFusionx"
And thus I try to fit a cowboy into a modern/futuristic setting. Does it work?
There are characters with magic and swords there. Why not?
Title: 1 Exam down 6 to go. Dammit!
Post by: Jennifer on January 10, 2012, 01:53:05 PM
I got bored and thought of this in like 5 minutes while playing Crush the Castle.

Name: Aaron "Braveheart" Twilight


Appearance: Metallic armor made of Steel and Titanium alloy, Brown hair and Cyan-ish eyes. When not wearing his armor, he usually wears Blue T-shirts and Jeans.


Arsenal:

Mythril Lance - A long metallic Lance, more spear than Lance really, that he uses to pierce armor when his sword can't.

Leviathan - A Powerful Sword enchanted with magic from the wizard Merlin. Can pierce most Shields and Armor, but not everything. For example, anything Stone will make the blade bounce off.

Enchanted Shield - A Shield also enchanted by the wizard Merlin, can block multiple attacks, and it's very lightweight. Downside is it fails to block Electricity. (Looking at you, Elena.)

Iron Bow - A Bow made of pure Iron. can shoot Elemental arrows as well. (Ice, Fire, Light, And Dark.)


Backstory: A Knight of the round table, one of the most powerful at that, Second only to Lancelot. Brother of the Knight Percival, he aims to out-match Lancelot someday in the Future. He's extremely easy-going, and sometimes outright Lazy. But when he wants to, he won't hold back a sword thrust in the chest.


Notes I was lazy and forgot to mention: Aaron is extremely irritable if one of his friend's lives are on the line. But normally he's carefree.
Title: Re: 1 Exam down 6 to go. Dammit!
Post by: Dr. Freeman on January 10, 2012, 08:15:21 PM
Quote from: "Travis"
I got bored and thought of this in like 5 minutes while playing Crush the Castle.

Name: Aaron "Braveheart" Twilight


Appearance: Metallic armor made of Steel and Titanium alloy, Brown hair and Cyan-ish eyes. When not wearing his armor, he usually wears Blue T-shirts and Jeans.


Arsenal:

Mythril Lance - A long metallic Lance, more spear than Lance really, that he uses to pierce armor when his sword can't.

Leviathan - A Powerful Sword enchanted with magic from the wizard Merlin. Can pierce most Shields and Armor, but not everything. For example, anything Stone will make the blade bounce off.

Enchanted Shield - A Shield also enchanted by the wizard Merlin, can block multiple attacks, and it's very lightweight. Downside is it fails to block Electricity. (Looking at you, Elena.)


Backstory: A Knight of the round table, one of the most powerful at that, Second only to Lancelot. Brother of the Knight Percival, he aims to out-match Lancelot someday in the Future. He's extremely easy-going, and sometimes outright Lazy. But when he wants to, he won't hold back a sword thrust in the chest.


Notes I was lazy and forgot to mention: Aaron is extremely irritable if one of his friend's lives are on the line. But normally he's carefree.

This could use a few more weapons/abilities. 3 really isn't a lot.
Title: There.
Post by: Jennifer on January 10, 2012, 08:20:41 PM
I'll give him a Bow then, hold on.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 10, 2012, 08:35:59 PM
I have an idea for a character but I don't know if you would want to include him in the war.
He's a child with no weapons or major abilities. I mean... Not everyone in a war is a fighter. There are some... Um... Victims, or survivors...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 10, 2012, 08:40:31 PM
Quote from: "Laggy Blazko"
I have an idea for a character but I don't know if you would want to include him in the war.
He's a child with no weapons or major abilities. I mean... Not everyone in a war is a fighter. There are some... Um... Victims, or survivors...
Well that would kinda be like Oshrio. And I really didn't count him as a character. So I most likely will find a role for someone like that.
Title: No questions asked
Post by: MasterXman on January 10, 2012, 09:21:24 PM
2nd character

Name Dr.Naomi (or Power Woman for when she's using the Power Armor)

Appearance: [Pictures were removed]
She wears a labcoat and purple pants. Her suit of armor is yellow and has lines that almost look like pulses.

Personality: Nice, creative(she can invent things to help out) and charming.

Weapons: It may take some time to get some sprites up.

Stun Buster- Its basicly a pistol shaped weapon that can stun anyone for 10 seconds when charged.

Power Laser- Its a green colored laser that can deal a high amount of damage when charged (ONLY if she's using the Power Armor).

Power Ball- Its a yellow colored round electricly charged sphere that can go up wall when fired (ONLY if she's using the Power Armor).

Moonlight Katana- A white Katana that can blind enemies under moonlight.

Abilities: She can drain anyone's power, energy or health with just one kiss (ONLY if she's using the Power Armor). And she can transform into Power Woman whenever needed.

Other notes: She'll make any man nosebleed in 12 seconds.
Title: Re: NO QUESTIONS ASKED!!!
Post by: Dr. Freeman on January 10, 2012, 10:26:20 PM
Quote from: "xxkirbysonicxx1"
3RD CHARACTER GO GO GO!!!

Name Dr.Naomi (or Power Woman for when she's using the Power Armor)

Appearance: (http://img208.imageshack.us/img208/5028/drnaomitransolar.png). (http://img811.imageshack.us/img811/1195/powerwomanv2transparent.png) for when she's Power Woman.

Personality: Nice and creative.

Weapons: It may take some time to get some sprites up.

Stun Buster- Its basicly a pistol shaped weapon that can stun anyone for 10 seconds when charged.

Power Laser- Its a green colored laser that can deal a high amount of damage when charged (ONLY if she's using the Power Armor).

Power Ball- Its a yellow colored round electricly charged sphere that can go up wall when fired (ONLY if she's using the Power Armor).

Moonlight Katana- A white Katana that can blind enemies under moonlight.

Abilities: She can drain anyone's power, energy or health with just one kiss (ONLY if she's using the Power Armor). And she can transform into Power Woman whenever needed.

Other notes: She'll make any man nosebleed in 12 seconds.

I'm sorry, you're going to have to be more detailed with the personality. Two words do not make a detailed personality.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 10, 2012, 10:31:22 PM
Suggestion

Close Character submissions when either

A) You reach 50 characters
B) Feburary 1st is reached.

Gives people plenty of time, and keeps the number fair.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 10, 2012, 10:34:43 PM
Quote from: "Star Dood"
Suggestion

Close Character submissions when either

A) You reach 30 characters
B) Janurary 20th is reached.

Gives people plenty of time, and keeps the number fair.

30 characters?
You realize we had almost 60 last time, and even then I was running so low I had to cut off some fights at Round 11.
This is going to go on for a while.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Magnet Dood on January 10, 2012, 10:48:05 PM
New plan.

Edited post.

Think it's improved.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 10, 2012, 10:52:54 PM
Not quite. I'm trying to hit above 60 this time. So I can make the story longer, and have more options.
I'll close it whenever I feel like closing it.

..Oh yeah, there's still a contest by the way.
Title: Re: NO QUESTIONS ASKED!!!
Post by: MasterXman on January 10, 2012, 10:55:41 PM
Quote from: "Epic Kirby"
I'm sorry, you're going to have to be more detailed with the personality. Two words do not make a detailed personality.
I have added more to it.
Check it now
Title: Re: Cutstuff War Part 2: Descriptions
Post by: n30n on January 11, 2012, 01:51:08 AM
if you're still in need of stages for this edition of Cutstuff wars, I suggest:

Shadow Moses Island (http://super-smash-bros.wikia.com/wiki/Shadow_Moses_Island)

yes its possible, that its another Smash Bros stage, but i can't help it
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Captain Barlowe on January 11, 2012, 02:00:51 AM
I've got a few places I'd like to suggest.
Techno Base - Top secret base that's only accessed by a cybernetic route. What could this base be hiding? It's also rumored to be connected with the Chaos Theatre, as well. (Based off Scott Pilgrim 7-3)

City of Haze - Rumored to be once a lively and prosperous location, consisting of Victorian Architecture, this town has been ransacked so many times that a hazy air fills this abandoned ruin. (Portrait of Ruin)

Sky Fortress - Though it takes the name of a familiar floating island, this fortress is stock full of traps, pits and what appears to be an old factory with fortress tier defenses consisting of lasers, run down robots, a berserk security system and the remnants of reckless adventurers who crave the secrets of the rumored future technology that the fortress supposedly contains. It appears to be stuck in a temporal hole, switching from what appears to be another dimension/time. (name taken from Cave Story, inspired by Sanctuary Fortress in Metroid Prime 2).

Songs for each place:
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 11, 2012, 02:37:58 AM
Revising Kirbysonic.

Name: Kirbysonic
Appearance: Kirby with long blue hair (Or a sonic hat from Super Smash Bros Brawl)
Personality: Bossy, cunning, and manipulative. Hates it when he's not in charge. Not exactly the nicest guy. Though he does know how to build machines, and interdimensional portals.
Weapon of Choice: Over the year since he escaped, he duct taped a sword to his revolver, so he can have an easier time fighting in close range battles.
Abilities:
Can shoot bursts of wind, that are strong enough to push people back.
Is able to spindash into opponents.
JPEG Barrier- Created a barrier around his body, which causes any bullets or attacks (besides his own) to go through it to become "grainy" and barely affect him. He can't keep it up for long periods of time.
Scan- Over the year he has gained the ability to scan his opponent. Able to copy one of his or her moves. Though they aren't as strong as the original.
Mad Art- Over the year, while he wasn't plotting his plans, he took up art as a hobby. Now he can draw huge lines (Like Xs or Vs) that stretch across the battlefield, harming anything that comes in contact. Though they fade away after a few seconds.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: BiscuitSlash on January 11, 2012, 05:14:49 PM
I was going to stop after two characters....but....

Name: Red Elemental Crystal (aka Fire Crystal)
Appearance: (http://www.mariowiki.com/images/0/09/Fire-crystal.gif)
A floating red crystal like this. It constantly hovers and it looks shiny and solid.
Personality i suck at writing these: Loyal and cunning. Rarely ever manages to keep calm, since it has fire powers. It's personality is rarely shown as it never talks.
Backstory: Originally one of the four elemental crystals that fought with Culex, Fire Crystal got lost while going back to Culex's world. Because it failed to make it back, it floats around our world seeking for something that it could do with it's remaining life.
Abilities: The fire crystal has lots of powerful fire attacks. The amount of fire power it has is very high, and the fire attacks hurt a lot (unless the enemy has some sort of resistance to fire). It also has very dense armor, that is similar to a diamond. It has some vulnerability to fire attacks, but it is weak to ice attacks.
Attacks:
Drain - Generates a powerful fireball at the enemy. Can not be used very rapidly.
Mega drain - Creates a beam of red light out of it's core that swoops across the enemy's area one time. Does moderate damage and the beam moves fast.
Flame - Generates an orb of fire above it for a few seconds that eventually gets thrown forward at the enemy. It's very powerful and it causes a flame patch to be left on the ground. It has a large delay though, so it's easy to see coming.
Flame Wall - Used when needed. Everything around the Fire Crystal will increase it heat for a bit, possibly burning them slightly. Uses a lot of power.
Corona - Summons a yellow orb of light that shines a wide yellow beam everywhere. It burns enemies a bit, as well as possibly hurting their eyes. Uses a LOT of power.
Spread Flame - Launches multiple fire shots in random directions at the enemy. Does moderate damage.
Flame Barrier - Generates a small field of fire all around it. Can be used to burn incoming shots and melee attacks. Cannot hold up the barrier for very long.
Flame Wave - Slowly sits onto the ground and suddenly creates some fire energy that is released underneath it. This fire energy then travels everywhere along the ground for a bit, but it's fast enough to be jumped over. Fire Crystal likes to use it as a surprise attack, so it doesn't use it much.
Melee Smash - Sometimes Fire Crystal will not always spam fire attacks. On a rare occasion, it might suddenly dash strait into an enemy and attempt to crush them against a wall. Like Flame Wave, it likes to use it as a surprise attack and does not use it often.
Other notes: "If only I could talk actually talk to them. Maybe a psychopath?"
Title: Mixes Code Geass, cyborg-ism and a small reference.
Post by: Trollman on January 11, 2012, 09:06:39 PM
Return:
(click to show/hide)

Second character to be posted.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 11, 2012, 09:14:22 PM
About your character Trollman...

Quote from: "Epic Kirby"
You can't update dead characters, cause they're dead. So you can't put them in twice.
Unless your dead character comes back to life at one point, you can't update them.
...and I might add some updates of my own to some characters that come back.

It wouldn't be fair to the others who tried to revive their characters. You can change somethings, but it can't be the same person.
Title: BTW, he was going to be the second character
Post by: Trollman on January 11, 2012, 09:29:17 PM
Oh, sorry, in that case:
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: MasterXman on January 11, 2012, 09:32:09 PM
Quote from: "xxkirbysonicxx1"
Quote from: "Epic Kirby"
I'm sorry, you're going to have to be more detailed with the personality. Two words do not make a detailed personality.
I have added more to it.
Check it now
Quote from: "xxkirbysonic editing something that I did yesterday on Dr.Naomi's description"
Personality: Nice, creative(she can invent things to help out) and charming.
You read this? right?
I just added that yesterday
Title: This is the only edit that will be done. Not lying.
Post by: Trollman on January 12, 2012, 12:18:18 AM
Added a part I forgot of reaper's skills, his Geass.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 12, 2012, 12:46:32 AM
Innocent civilian time.

Name: Alvin Mexted
Appearance: An 8 years child with black hair and a red shirt.
Backstory:
He was kidnapped while he was going to school but he escaped when the kidnappers where eating. Now he doesn't know where he is, but his parents live somewhere in Texas and where he escaped there was snow.
Personality:
Curious and smart, but sometimes he gets mad when things doesn't go as he want. He likes planes and ships.
Abilities:  Agile and silent when he has to escape.
Weapon: A flashlight, If you know how to use it as a weapon.
Other: The kidnappers looked like officers.
His parent, Gordon Mexted, is a Business man.

Ok, I ran out of ideas.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Red on January 12, 2012, 03:18:46 AM
Name: Hombre de Plástico
Appearance:
(click to show/hide)
Personality:A robot who really reallly likes to sing, he sings horribly awesome, but he thinks he was just another puppet made by Red, meant to be hidden forever in one of his zillion of labs, very friendly to red's creations.
Backstory: When Red still was attempting to be the craziest guy ever, he made a this guy as the first version of lag man, but he kinda forgot where he left him so he had to make lag man, after some while, he woke up by itself.
Weapon/Other Abilities:he has all of lag man abilities, but instead of using a spear, he uses a sword made out of the finest poisonous plastic there is, he also has a cannon hidden in his head that makes him shoot plastic that confuses the opponent and makes him speak in greek.
Other:Speaks in spanish and english, very enviromental friendly, he makes the worst smell there is when he's near fire.

this character is so stupid, but i made with what i had at my mind at the moment so whatever.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: BiscuitSlash on January 12, 2012, 05:14:20 PM
One thing I forgot to mention about M-7:

He cannot actually move that quickly due to his weight. While he's visible, he can only move up to 6-7mph, maybe 8 if he really tries to move fast. While not visible he can go at 25-30 mph (he feels a lot lighter). He does float constantly so why he actually can't move too fast is a mystery.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: TheBladeRoden on January 12, 2012, 11:36:24 PM
Name: Josh Machine Metalwalker
Appearance:(http://img818.imageshack.us/img818/7027/joshmm.png)
A male human with spikey brown hair and brown eyes. He wears an orange shirt while his pants are a more reddish orange. He has a metallic gray utility belt with shoulder straps that connect to a jetpack on his back. He has a cybernetic left hand.
Personality: Loves technology, and is always trying to invent new things to solve whatever problems come up. Not very suave in social skills, but is eager to find ways to make a name for himself., and can become jealous of people more popular than him. Will be eager to go along with a leader's ideas, though might find himself straying a bit and formulate a new path to actually execute said plan.
Backstory: Josh M. Metalwalker is the second-in-command to Ice Man Icewalker in the heroic group called the Allies of Justice (formerly the Force of the Ice Technology). With his expertise in technology, he serves as a starship pilot, weapons expert, and navigator. He lives on the planet Nonsimasix, a recently colonized planet with diverse climates. It's still largely wilderness, but it's dotted with tightly packed urban centers. One of which contains the Power Base, where Josh administrates the goings ons of the planet, if he's not in one of the many orbiting space stations. The Nonsimasixan army is not very populous, but the advanced war machines they pilot can make up the difference. Like Ice Man, Josh is guarded by an array of demigods, simply called Masters. Josh's Masters have powers based on the elements, the most immediate one being Kea, who has the power of sky.
Weapons: Josh uses many energy-based weapons, such as the plasma gun, laser cannon, shield generators, and the spark shooter, which stuns people. He is working on experimental energy blade technology, but hasn't quit perfected it yet. He'll also toss some thermal grenades and seeker missiles around too, why not?
Attacks: Has a jet pack hat naturally lets him jump over people and obstacles. He also has kung-fu grip with his robotic hand. If he's able, he'll get into his starship and blast away with that. Then there is the ultimate Siamute attack, where he holds his hands upside down above his head, summons the power of his Masters, then blasts out a giant shockwave.
Other: His weakness is bees.

Name: The Killer Snowman
Appearance:(http://img718.imageshack.us/img718/4113/snowmanavy.jpg)
In normal appearance, he is made of three stacked balls of snow. He has an oversized, crooked, black top hat, and a bent carrot for a nose. He has two pieces of coal for buttons, and two more angry-looking coals for eyes. His arms are twisted tree branches. One of them holds a shovel with a red, jagged blade.
Personality: Like any movie monster, the only thing you can trust him to do is kill. And laugh evilly.
Backstory: It's that time of year again, Christmas Time. A time for building snow men. But what if the local snow was irradiated by a local power plant or a meteor or something? And it came to life, and it hungered for human flesh!? The Killer Snowman has claimed many victims over the years. But it wasn't until one of his victims came back to life in a semi-undead state and joined a news reporter and a kid with a toboggan, that he faced a threat.
Weapons: The Killer Snowman's main weapon is his jagged-edged shovel, with which he chops people apart, or be used as a dueling sword.
Attacks: He has an ice breath that can freeze people, or shoot icicles. If melted, he can reform in an amorphous blob. He can also stretch his mouth to take up his entire body and swallow people whole.
Other: His weakness is fire, but he always comes back next winter.
Title: Lalala~
Post by: Sora on January 13, 2012, 01:09:56 AM
Slight update on Ven, and (gasp) a new character.

Quote from: "Sora"
Name: Ventus

Personality: Having assumed the responsibilties of being ThatGuy's right hand man, his carefree nature is obscured by his sense of duty and justice.  He is cold to strangers but is still quite affable to close friends.  He will avoid starting confrontations but is not afraid to finish them, and also personally enjoys showing off his battling prowess.

Appearance: Same sea-blue eyes, brownish-yellow hair, well-loved loafers, crown necklace, and jeans as before, but he has now taken to wearing a red t-shirt and black leather jacket.  His face is slightly more gaunt and he is slightly taller than he was a year ago.

Weapon of Choice: Having been a whole year of aiding ThatGuy, he has found it tiring in summoning his Keyblade for every occasion.  Thus, he has trained himself to be somewhat adept in most forms of weaponry should the need arise, but still prefers his Keyblade over all other weapons.  He has taken to giving his Keyblade a more common appearence (http://fc00.deviantart.net/fs12/i/2006/295/5/8/Kingdom_Keyblade_by_soup_ninja.jpg) in attempts to not attract attention, but should the need arise he can alter it to it's true form. (http://images.wikia.com/kingdomhearts/images/5/52/Ultima_Weapon_KH.png)  He has also abandoned all use in most forms of magic so he can perfect his Wind magic, which he has great control over.  The only other magic he can use is Light magic.  However, since Light is not his natural element, he has not developed much power with it..

Fighting Style: Over the year, he has learned to make every blow count in a battle.  Thus, he has slowed down his fighting style from fast, petty blows to strong, well-aimed blows with both Keyblade and magic.  Takes personal pride in his accuracy.

Special Abilities: Can hover off the ground utilizing Wind magic for a few minutes, but it is tiring to use it for that long a duration.  Utilizes Light magic to give off bright flashes, blinding his foes, and can collect Light energy to the tip of his Keyblade, making it into a make-shift torch which can dispel smokescreens and darkness.  Can also draw power from allies in a battle, changing his appearance and weapon.

Other Notes: Loves to sleep and eat.

Backstory:

(click to show/hide)

Good Points:  Loyal and Optimistic

Bad Points:  Can be somewhat naive and take situations too lightly or seriously, depending on his mood.

CHARACTER 2

Name:  Olivier Lenheim (The Wandering Musician)

Personality:  Egotistical and haughty don't even begin to describe Oliver.  He sees himself as the perfect ladies' man and musician, but most of the time comes off to others as obnoxious and weird.  However, his "weirdness" makes the perfect disguise for a sharp, intelligent man who makes a perfect spy.  Makes everyone's business his business to know.

Appearence:  Dressed as nobility, Oliver always wears a spotless white coat over his somewhat dark green clothes.  Other notable things are his long, blonde hair and deep purple eyes (You can see him somewhat here (http://www.trailsinthesky.com/images/icon3.png)).

Weapon of Choice: When it comes to battle, Oliver has several weapons at his disposal.

- Orbment Gun: Although he doesn't look much, he is actually an ace sharpshooter and favors his orbment gun in battle (An orbment gun is like an electrical pistol.  It shoots out balls of energy, but never has to be reloaded.)

- Arts: Since his gun doesn't cover all situations, Oliver has trained himself to be a proficient mage able to cast a wide range of spells.  They are listed below:
(click to show/hide)

Special Abilities: As a gifted musician, he can play almost any instrument as if he had been playing it for years.  He also posses a keen eye, and can easily view distant objects with great detail.

Good Points: Extremely bright and can easily understand complex objects and situations.

Bad Points: Extremely haughty and lazy if he doesn't have motivation to do something.
Title: I hope I'm not too late!
Post by: AquaRaider64 on January 13, 2012, 04:30:34 AM
Name: Raider

Personality: A generally nice fellow. A bit naive at times, but knows the difference of when to talk and when to battle. He enjoys battling, and he concentrates on that most.

Appearence: Black Hair, Shades, Red Jacket with White Stripes down the arms, Jeans, and Black Rocket Boots.

Armored Appearence: Silver Helmet with a Black Stripe down the middle, Neon Green Shades, Silver Armor With Black Stripes down the arms and legs, Black Rocket Boots

Weapons:

Laser Katana: A Laser Katana, that can be slammed into the ground causing it to shake, and the sword to fire off an energy blade.  

Spread Rifle: A Plasma Rifle that fires a medium sized shot. It can be charged to fire multiple shots in different directions.

Dual Element Pistols: Normal Pistols Customized by Raider to change to different elements. Elements can be combined if 2 seperate types are used.
                           
(click to show/hide)

Wrist Blades (Armor Only): Laser Blades attached to the wrists.

Special Abbilities: Can use Rocket Boots to Dash or Double Jump.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Max on January 13, 2012, 03:39:46 PM
Since all my other characters have been stupid jokes I thought I'd use that guy I made up in '07 and based many of my names on

(click to show/hide)

My imagination was terribad in 07
Title: Did I mention I love this game
Post by: Sora on January 14, 2012, 10:27:37 PM
Name: Joshua Astray (Black Fang)

Personality: Sharp and calculating, very few details escape Joshua's trained eye.  Although he has a kind and caring nature, he often hides his true thoughts and feelings to protect himself and others around him.  He has a strong sense of justice and cannot let a crime go unpunished.

Appearance: Totally not this (http://images2.wikia.nocookie.net/__cb20110621233241/legendofheroes/images/thumb/1/12/JoshuaSC.jpg/222px-JoshuaSC.jpg).  Most defining traits are his jet-black hair and amber-colored eyes.

Weapons of Choice: Dual Blades are his favorite weapon, although he is quite gifted in time and dark magic.  (Note: His time magic cannot slow down or affect his opponents or surroundings at all, but rather heighten his own reflexes and reaction time.)  Dark magic is listed below:

(click to show/hide)

Having lived part of his life as a thief and assassin (see backstory), he is also a specialist in poisons, sedatives, and assassin tactics.  Assassin moves are listed below:

(click to show/hide)

Special Abilities: Although only at the age of 16, Joshua has the skill and strength of an elite soldier.  If necessary in battle, he will use his trademark move, Black Fang, to move faster than a human eye can see, rapidly slashing anything around him, allies and enemies.  Due to the destructive nature of this move, he only uses it as a last resort and only if he has taken a great deal of damage.

Backstory:

(click to show/hide)

Good Points: Incredibly bright and perceptive and can remember anything once he dedicates it to memory.

Bad Points: Can be somewhat cold and insensitive at times, blames himself too often for mistakes.

Other Notes: Plays his harmonica in quiet moments to relieve his worries and remember to one closest to his heart.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: n30n on January 15, 2012, 11:03:39 PM
oh look, I come to you w/ another stage, and for once its not a Smash Bros stage, its:

The Lost Cathedral (http://soulcalibur.wikia.com/wiki/Lost_Cathedral)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 16, 2012, 08:01:42 PM
Let's finish off this character onslaught, shall we?


Name: Celeste Alaron
Backstory: She claims to be an embodiment of the multiverse itself, brought into being by the disruption and dimensional chaos around her. This claim has yet to be proven.
Appearance: Appears to be 15-16. Her whole color scheme seems to revolve around a blue/purple gradient; her long hair is blue at the roots but fades to purple near the tips, her robes are blue at the top and purple at the edges, and her eyes seem to fade between blue and purple in different lights. She wears a gold sun and a silver moon hairpin in her hair (One over each ear), and a silver star necklace around her neck.
Personailty: Very strong-willed, yet always seems calm. Bitter and prone to quick bursts of violence when angered, though will never kill anyone outright without a reason.
Weapons:
Will of the Universe – A crystal ball of some sort. Looking into it reveals a miniature diagram of the cosmos. This is Celeste's magic focus, which she channels her spells through. She often hides it in her sleeve until a battle is about to break out. It's indestructible, and can't even be scratched by any normal means. Some theorize that Will of the Universe is actually sentient and capable of casting spells on its own, but this theory has yet to be confirmed.
Abilities:
Cosmos Magic – Celeste's main ability is a wide variety of magic, primarily Sun and Moon based. She can, however, use any element, and what magic she uses in a battle varies wildly depending on time of day, weather, location, and various other factors. As a rule of thumb, she uses Sun and Moon when the sun or moon is showing, and other elements whenever they are convenient (Water magic in rain, Ice magic in snow, Lightning magic in a thunderstorm, Plant magic in a heavily-vegetated area, etc.)
Magic Proficiency – Celeste is capable of learning spells from others, though this takes a bit of time and effort on her part. She can get a rough idea of how a spell works from just watching someone do it, but it takes her a bit of practice to use it herself, so she doesn't usually try to mimic an opponent's spell in the middle of battle, but don't be surprised if she uses someone else's spells against you.
Quiet – Though she has a wide array of powers, Celeste is completely mute and incapable of using any communicative magic. She doesn't see this as a disadvantage, though; she doesn't usually communicate much with others anyway, and when she does she relies on writing, sign language, or (in most cases) simple signs to give basic commands and suggestions.
Ghost – When Celeste moves, she doesn't make a sound or leave a trace, making it difficult to track her. Even people who have seen Celeste sometimes don't remember her.
Scout – Celeste keeps her cool in the most chaotic situations. Her spells are more accurate and controlled than most other mages, and she can switch quickly between them without much need to recharge and refocus her energy.
Light Step – Celeste is, for whatever reason, completely silent, even while running at full speed. In this silence, she can detect her opponents' footfalls with greater accuracy than most other combatants.

Alright, that should be my last character slot filled. Now to see how this all plays out...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Laggy Blazko on January 17, 2012, 02:09:00 AM
Name: Lt. Jonathan Mitchell

Backstory:
He joined the commandos 3 years before the alien invasion. His mission are mostly focused in infiltration, sabotage and assault.
Appearance:
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Commando.png)
Personality:
Helpful and efficient. He takes his job seriously.
Weapons:
- Minigun (He isn't always carrying it because it's heavy).
- Light shotgun.
- Silenced pistol.
- Tomahawk. When a target is close enough he can dash into him and hit it with this axe. It's powerful.

Abilities:
- Walk silently and sometimes camouflage.
- Climb ladders fast.
- Much like Blazko, he can fall and get minimal damage.
- (See "tomahawk")

Other: He has british accent.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Russel on January 17, 2012, 03:23:35 AM
Name: Lego

Backstory: A prototype battle robot built in a lab somewhere

Personality: Willing to do what's right, likes to help out.

Appearence:
(http://img171.imageshack.us/img171/4714/legoprototyperobot.png)
Weapon/Abilities: Can materialize energy into mass
Cannon - A shot that goes forward
Sword
Barrier - weak shield, protects from 1 attack
Spread - shotgun

Other: Has his own will, but will follow fully to the command of others
Title: blargh
Post by: Korby on January 17, 2012, 05:38:18 AM
Eh, whatever.

Name: Korby

Appearance:
(click to show/hide)

Personality: No discernible correlation between thoughts; "non sequitur." Caring, and easy to anger.

Weapon/Other Abilities: Black Magic and Blue Magic.
     -I'd explain his Black Magic, but he's based on FF1's Black Mage, so just use this (http://finalfantasy.wikia.com/wiki/Magic_(Final_Fantasy)#Black_Magic)
     -Blue Magic, on the other hand, is the ability to analyze and learn the skills of other, a la Megaman. The only difference being to learn the skill of the enemy, he must be hit by it first.

Other: His staff, "Obscurite," hurr foreign languages increases his magical abilities twofold when he's injured.
Title: Apologies to Korby. huehuehuehue~
Post by: Tesseractal on January 17, 2012, 07:00:07 AM
Name: Horby (True Name: Herbert Hatsfellow)

"Can you dodge a bullet!?"

Appearance: (http://i74.photobucket.com/albums/i248/Cowman_bucket/henryhatsworth.png)

Personality: Horby is a jolly good fellow. He's never down - even when it would be appropriate. Speaks like you'd expect an eccentric Brit to. Calls strangers chap, old bean, or bloke. Of course, he does tend to get... a tad irritated with "ungentlemanly conduct". Which, generally refers to be evildoers... But anyone who looks at him funny isn't quite safe, either. (See Heroic Sociopath (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicComedicSociopath).) Speaks with a British accent.

Weapons: Korby the Stump: Horby's cane. Although it appears wooden, it is lined with metal on the inside, meaning it packs a punch. (And Horby can wield it with ease. If more force is needed, he uses the cane with a two-handed grip!) Strong enough to block sword attacks.

Lyna the Light Charmer: Horby's monocle. When he twists it counterclockwise, it fires a bright pink laser. (http://i63.photobucket.com/albums/h158/Chaotix425/LaserHog.jpg) (Visual aid presented. Ignore the boar.) If he twists it clockwise, it shines a bright light outward in a cone-shape that stuns people. Due to an accident(e.g. being an imbecile), Roc once believed Horby was actually Lyna the Light Charmer. Horby never lets him live it down.

Go-Go Putt Putt!: Horby's hat technique. Horby points the open part of the hat at someone, and whacks the other end of it with his cane. What comes out of the hat... Can be anything. Usually it's related to whatever Korby (yes, Korby) is thinking of at the time, but other times it isn't. Whatever it is it's usually heavy and dangerous. It is also ALWAYS impossibly larger than the hat, which raises the question of where it comes from.

Origin: Originally a tried-and-true Private Eye, Horby was tired of everyone around him being down all the time... So he decided to have a jolly good outlook on things around him. Is he satisfied? Most definitely, but he comes off as being a bit silly or outlandish at times.
May or may not be Korby's shadow archetype, or created by a fine gentlemen. Current goal unknown.
===
This character may or may not be done for the lulz. I can do more than dramatic and serious characters, I swear!
Title: I'm okay with this.
Post by: Korby on January 17, 2012, 07:24:32 AM
I have to admit, I laughed.
Title: TLN stands for "TroLlman Number"
Post by: Trollman on January 17, 2012, 01:30:15 PM
Name: TLN-010 "Clockwork Troll"
"*retarded laugh* It's time"
Appearance: Imagine a green Mega Man, with a Trollface for a head and AK-47s on his shoulders
Backstory: Once the extremely buggy and defectous prototype of the Troll Armor, one day, Trollman ran out of pieces to build and he was extremely bored, so he took the dusty prototype of his Armor and after fixing %90 of it's problems and upgrading it with new materials and weaopns, he turned it into a Robot Master, however, he didn't develop %100 correctly the eternal loyality program he always installs on his robot's AIs in that moment, and a bug made Clockwork Troll betray his own creator. He esaped into Earth with a stolen Flying Trollface and now he roams the Earth seeking people to kill.
Personality: Annoying, hateful and always seeking for an innocent person's rage, Clockwork Troll always shoots first then thinks. He can barely do rational thoughts due to an AI bug.
Weapons and abilities:
Troll Buster: The early development version of the Troll Cannon, the difference beetween the buster and the cannon is that this version shoots bouncing crash bombs, and can not be charged.
Magnet Cannon: Thanks to a limited variable weapons system, Clockwork Troll can shoot magnet missiles, however, this version is smaller and deals less damage, but shoots faster.
Burn Kick: He can set his foot on fire and use it as a fast kick, it has a limited range though.
Shoulder AK-47: He has 2 copies of the AK-47 on his shoulders, however he can only fire 1 at once (He can't fire both at the same time).
Other: If he kills someone, he does the shuffle dance over his opponent's dead body to taunt him
Title: Character 1!
Post by: AquaRaider64 on January 17, 2012, 11:05:20 PM
Character 2: viewtopic.php?f=9&t=3844&start=167 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=167)
Character 3: viewtopic.php?f=9&t=3844&start=183 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=183)
Character 4: viewtopic.php?f=9&t=3844&start=226 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=226)

Character 1!

Name: Raider

Personality: A generally nice fellow. A bit naive at times, but knows the difference of when to talk and when to battle. He enjoys battling, and he concentrates on getting better more than anything.

Appearence: Dark Brown Hair, Shades, Red Jacket with White Stripes down the sleeves, Jeans, Black Rocket Boots.
(http://img515.imageshack.us/img515/7420/raiderresizedforimagesh.png) (http://img190.imageshack.us/img190/712/houndyresizedforimagesh.png) (I put my dog for teh lulz  :mrgreen: )

Armored Appearence: Silver Helmet with a Aqua Stripe down the middle and a Green Communicator, Neon Green Shades, Silver Armor With Aqua Stripes down the arms and legs, Dark Green Gloves and Belt, Black Rocket Boots
(http://img696.imageshack.us/img696/4061/raiderarmorresizedforim.png)

Weapons:

Laser Katana: Raider's primary weapon, this Laser Katana can be slammed into the ground causing it to shake, and the sword to fire off a wave of pure energy. It can be infused with different elements.

Laser Shield: A laser shield...derp. It can be rolled across the floor and will come back in a boomerang type manner.

Spread Rifle: A Plasma Rifle that fires a medium sized shot. It can be charged to fire multiple shots in different directions. It also has a mini rocket launcher attached under the barrel that fires (You guessed it) homing rockets.

Dual Element Pistols: Normal Pistols Customized by Raider to change to different elements. Elements can be combined if 2 seperate types are used.
                           
(click to show/hide)

Wrist Blades (Armor Only): Laser Blades attached to the wrists...Again, derp.

Special Abbilities: Can use Rocket Boots to Dash or Double Jump.

Theme:

(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 17, 2012, 11:10:26 PM
If you could please just edit your first post, that would make things so much easier.
Thanks!
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 18, 2012, 10:04:42 PM
Double Post!

So that evil organization I mentioned before. Yeah, it's slowly coming along. And that's where input comes in!
Since we still have 12 characters to make, we were wondering if you guys have any ideas for abilities or anything for these characters.

Warning! This will spoil a large group of people appearing in Part 2. Unless you want to ruin the surprise that may not even be there in the first place. Don't open this spoiler. But if you want to give input, you kinda need to open the spoiler to see the list of people.
Funny how that works.

(click to show/hide)
Title: or you could let me PM it to you like SECRET AGENTS
Post by: Hallan Parva on January 18, 2012, 10:08:21 PM
Quote from: "Epic Kirby"
we still have 12 characters to make
QUESTION

will you accept profiles past the 12 slots you have left open

and will you give some sort of "grace period" to warn us when you're closing up shop

I need to finish Dragon Man's bio HNNNNNNNNGGGGGGGGGG
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 18, 2012, 10:10:10 PM
Ahh, you misunderstood me.

12 characters in that list I made.
Not 12 characters left. There's no limit to that. Until it closed
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Max on January 18, 2012, 10:14:10 PM
Can we pretend Nega Mendez never happened and I'll submit another 2007 srs bns roleplay character?
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 18, 2012, 10:15:14 PM
Quote from: "Yellow Devil"
Can we pretend Nega Mendez never happened and I'll submit another 2007 srs bns roleplay character?

You could dispose of that "Boner Man"...
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Max on January 18, 2012, 10:16:03 PM
:cool:

Never
Title: Is he suddenly keeping track of banned members?
Post by: MasterXman on January 18, 2012, 11:16:20 PM
(click to show/hide)
Title: Re: Is he suddenly keeping track of banned members?
Post by: Dr. Freeman on January 18, 2012, 11:26:33 PM
Quote from: "xxkirbysonicxx1"
(click to show/hide)
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions
Post by: xColdxFusionx on January 19, 2012, 11:35:17 PM
Forgot an important detail in Celeste's appearance. I'm so pro.
Title: HEY! LISTEN!
Post by: Jman on January 20, 2012, 01:53:09 AM
"Haunted by memory... tormented by visions that I can't understand. The voice calls to me, it tells me that I must go to Arces Forest."

Character 1: Conquistador
Appearance: Looks very similar to the Cutstuff War Jman, only seeming older and with a different outfit. He is a tall and skinny teenager, and has brown hair. Wears light armor with a spiral pattern on the shoulder plates.
Personality: Confused, and has no memory of his life. Kind and polite, but has a strange, lingering sense of hatred towards certain people. Even this being said, however, he is not melodramatic. He is simply a man on a mission. He is willing to team up with anyone if necessary.
Alignment: Chaotic Neutral: Not good or evil, but is unpredictable.
Backstory: Extreme spoiler warning:
(click to show/hide)
Weapon/Other Abilities: He carries a longsword as his primary weapon. He instantly became a master in swordplay, and can do a variety of fancy techniques (listed below). To make his sword even more efficient, he has superhuman reflexes, and can dodge almost anything. He is also able to use some forms of magic (listed below) through the use of a crystal pendant he woke up with.
Attacks (spoiler to save space)
(click to show/hide)
Other: He is teamed up with BE-3TL. He uses the device to find his way around the map and analyze the enemy for weaknesses. BE-3TL also repairs his armor and sword after battles.

Character 2: BE-3TL or "Navi"
Appearance: A small robotic beetle. Small enough to fit in someone's pocket, and flies around like an actual bug.
Personality: Acts a lot like Fi from Skyward Sword. It is an emotionless robot that is always analyzing things. It will serve its master without any doubt or question.
Backstory: It was built by Jman shortly before the JX-23 incident. He never got to test it, and it was lost in the destruction. Somehow, it activated itself, and went to find its master with its tracking device. It ended up recognizing Conquistador (who looks a lot like Jman) as his master after he woke up on the stone tablet.
Weapon/Other Abilities: It has no offensive abilities whatsoever, and cannot fight by itself. It was a combat support unit designed by Jman to analyze the enemy. It is equipped with an earpiece similar to a scouter that its master can use to communicate with it via com link.
Abilities
Scan - Provides an instant analysis of the enemy and his attributes.
Cloak - Hides BE-3TL from the enemy.
Shield - In a pinch, pops up a quick, yet powerful barrier to protect its master.
Repairs - Repairs its master's armor, weapon, or anything else.
Minimap - Provides a holographic map of the area to it's masters earpiece.
Title: Sora is the best ever~
Post by: Red on January 20, 2012, 02:04:05 AM
Sora and i made this genius creation

Name: Soren
Appearance:
(click to show/hide)
A smiley with cool shades.  Has stick-figure arms and legs he can retract at anytime to roll on the ground
Personality: Only the coolest of the cool, he's probably the coolest guy around.  Only does things that are cool.  Doesn't like warm locations, he likes everything cool.
Weapon of choice: Armed with a supply of sunglasses, he is skilled in throwing them like ninja stars (Since he gets them out of hammerspace, he never runs out).  Also a trained martial artist whose fists can go through solid titanium.
Good Points: One cool guy
Bad Points: Excessive fear of beavers
Other Notes: :cool: :cool: :cool:
Title: Re: Cutstuff War Part 2: Descriptions
Post by: King Dumb on January 20, 2012, 02:44:50 AM
Time for my final character...

Character Four
Name:
Veras
Appearance:
Veras is of average-tall height. His hair is black and short-cut. His eyes are blue. He is is approximately 23 years old. He wears a tattered black, hooded cloak, with black boots and black pants. One bracelets, grey with no markings, are worn on his wrists.
Backstory:
Veras knows he was teleported to this dimension to fulfill a purpose, but he does not why, how, or what. He has always been a wanderer, roaming the lands of his homeworld, with no destination or goal. He simply traveled, not for the joy or excitement of the activity, but because he had nothing else to do, nowhere else to go. He had been blessed and cursed with strange powers, powers that no one would ever speak of, for fear of... something.
Personality:
Being alone for nearly all of his life, Veras is somber, solemn, and quiet, yet also collected; he has learned to cope with being alone. He rarely smiles, but he has never known fear. He hasn't been able to afford being afraid. However, beneath this controlled personality is buried a turmoil, an unconditional hatred and rage. Veras knows this exists inside him, but he has learned to control it, to keep it suppressed. He dreams of his destiny, hoping it will somehow help the world, help to cure it of the terrible things he is cursed with.
Weapons:
Veras carries only two weapons. The first of these is a blade concealed beneath his cloak. This blade, however, is unique. It is exceedingly crooked; though it is the length and width of a normal double-edged blade, it zigzags from the hilt to the tip. It is bright, shining silver.
His second weapon is far more mysterious. In a secret pocket on the inside of his cloak is a shard of glass. When Veras throws this shard, it transforms into a weapon, made of pure light energy. Veras has limited control over what that weapon will be. For example, when thrown like a boomerang, the shard will transform into some kind of boomerang. When thrown like a javelin, it will transform into something that can be thrown effectively in such a way. Once the weapon hits something, it will disappear, and the shard will return to Veras' pocket. The weaker Veras is, the weaker the weapon; conversely, if Veras gains more power, the glass shard becomes more powerful.
Abilities:
Veras' eyes are strange. If he concentrates, he can see auras surrounding others, representing the energy or power of the person the aura surrounds. The color of the aura indicates the nature of that energy or power; the aura's intensity and size correlate to the level of that energy or power; and, the more circular the aura, the closer to their maximum potential that aura's owner is.

At any given time, Veras' life force is tied to an object. If he lets this strange power work naturally, the object to which his life force is tied will be nearby, and will change to a new object when Veras and the object are separated. Depending upon the energy interferences in the area, it can take Veras anywhere from a few seconds to a few minutes to identify the object to which his life is bound.  If he can muster the power, Veras can choose an object to which to tie his life force, and he can sometimes maintain this tie even when the object is no longer neaby. No matter the case, Veras cannot be killed as long as the object to which is bound remains in-tact (Veras can still be weakened, exhausted, hurt, etc.); conversely, if the object is destroyed, Veras too will die. Some objects have energy auras of their own; Veras can bind himself to these objects, with proportional difficulty, and when he does, he becomes stronger, and, of course, more difficult to kill, as the object is more resilient. At high energies or high power, Veras can transform his shard into any weapon he pleases, thrown or not.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Red on January 20, 2012, 03:57:11 AM
Quote from: "Lag Man"
Name: Hombre de Plástico
Appearance:
(click to show/hide)
Personality:A robot who really reallly likes to sing, he sings horribly awesome, but he thinks he was just another puppet made by Red, meant to be hidden forever in one of his zillion of labs, very friendly to red's creations.
Backstory: When Red still was attempting to be the craziest guy ever, he made a this guy as the first version of lag man, but he kinda forgot where he left him so he had to make lag man, after some while, he woke up by itself.
Weapon/Other Abilities:he has all of lag man abilities, but instead of using a spear, he uses a sword made out of the finest poisonous plastic there is, he also has a cannon hidden in his head that makes him shoot plastic that confuses the opponent and makes him speak in greek.
Other:Speaks in spanish and english, very enviromental friendly, he makes the worst smell there is when he's near fire.

this character is so stupid, but i made with what i had at my mind at the moment so whatever.

Updated this fella with a pic!
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Dr. Freeman on January 20, 2012, 08:52:16 PM
I'd like to update two things.
We are getting a great amount of new characters, so it's time to bring up that deadline.
Character descriptions will be closing February 2nd!
So please get everything in by then!

The second thing I'd like to address is that contest that kinda died with the Part 1 topic. I got one entry from Roc earlier today. I'm just wondering if people are still interested in making something for that contest. Is so, I can extend the deadline to February 2nd as well.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Captain Barlowe on January 20, 2012, 09:50:44 PM
Name: Barlowe

Appearance: Barlowe wears a green cloak, with a brown tunic and gloves. He also carries many books, and usually will have one at hand on all times. He looks like this. (http://castlevania.wikia.com/wiki/File:Ooe_dracula_05_1024.jpg)

Personality: Although he seems accepting, that's only his ahh, exterior nature. He's actually an insane person who worships those of evil intent, and is not afraid to kill anyone or thing in his way. He loves laughing, and delcares anyone below him inferior. He's very good at using his honest persona to trick or persuade others to do his bidding, and specializes in trickery and deceit.

Backstory: Once the proud leader of Ecclesia, he was slowly corrupted by the presence of the vampire Lord Dracula, and turned insane. He sacrificed his life to resurrect him, only to have it fail as Dracula soon died after. He was later resurrected in this world, due to the collapsing dimensional stability, finding more ways to cause evil and chaos.

Weapon/Other Abilities:

Ustio: Barlowe takes out several books, and turns them each into a burning fireball, sending them towards the target. He sends out several books at a time, which can end up to be a chain of burning books.
Tonitrus: Thunder attack. Barlowe throws two books above and below him, surrounding himself with a field of electrical energy, and rushes around the room randomly. He also laughs. A lot.
Glacius: Barlowe will summon a book and place it on the ground, freezing the entire floor. This will encase the unfortunate soul who gets caught in it with ice, in which he follows with another attack.
Globus: Barlowe will shoot two magical orbs that rebound several times.
Levitation: Barlowe can easily fly through the air, and will use this to increase his mobility.
Teleportation: Barlowe can teleport to any location in short-medium range of him. He can't use this when he's using a spell. He also uses this with...
Barlowe Punch: Barlowe will teleport in random places, and will aim a fiery punch at the target. This is fast, causes incredible knockback and power, and he will use this multiple times.
Dominus Anger: Barlowe taps into the power of Dracula, and summons many large dark orbs, that deal heavy damage.
Dominus Hatred: Barlowe summons a pillar of green energy upwards, splitting into a shower of green bolts that do devastating damage.
Dominus Agony: Barlowe will resort to this if he feels threatened or close to death. He gains boost in his magic powers and his defense, making him much more of a powerhouse. All his spells get upgraded into much deadlier versions, and he can use the previous versions all in tandem.
Ustio - Becomes Raging Fire, which shoots a stream of fire out of each book, comparable to a flamethrower. Charged up, this becomes Salamander, a giant homing fire dragon which crashes into enemies.
Glacius - Becomes Cocytus, which summons a giant blizzard, freezing whatever it touches. Barlowe can also summon a book from above to strike it with lightning, doing major damage to the target.
Tonitrus - Becomes Thor's Bellow. Summons a gigantic electric field, stunning whatever touches it, and absorbing whatever is close to it in order to gain more hits.
Barlowe Punch - Becomes Vulcan Blaze. Barlowe telewarps a ton, and then unleashes a brutal combo on the target, finishing it off with a fiery uppercut that makes the target freaking explode.

Database Entry:
(click to show/hide)
Other: He absolutely detests other magic users, stating that they're "Inexperienced amateurs". also woo 666th post
Title: He was so hidden because Advanced Golems are ilegal.
Post by: Trollman on January 20, 2012, 09:54:21 PM
The final character I will make:
(click to show/hide)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Solar Equinox on January 20, 2012, 10:13:11 PM
Character 2 GO
Note weapon and Apperance will be added later.

Paladin
Name: Paladin
Location: Year XXXX
Appearance:
(click to show/hide)

Backstory:
(click to show/hide)

Personality: Paladin is Brave and heroic, but not a whole noble hero, he is always fighting with the right things in mind, but it can be a nuisance sometimes, his reason for fighting is not for protecting the weak, it is for making someone who does something wrong stop. Paladin is a natural leader, and is a bit rash because of this, sometimes thinking before acting; however this one time helped stop Scrap metal.  Paladin has said himself that he has been acting differently ever since he had Fero’s body. One of the major changes is that now he uses weapons, before he was revived he never used weapons, only his fists.  Paladin has some foresight, able to know when to pick fights, when not to, when to run etc.  Paladin can be a bit of a rebel going against orders when he knows are wrong or will work out badly in the wrong run. Paladin also get increadbly pissed of when someone thinks they have seen more Grusom stuff than he did. It does not make him fight, but it makes him tell about seeing and getting mercylessly slaughered first hand.

Gun Weapons:
(click to show/hide)

Blade weapons:
(click to show/hide)

Perks:

(click to show/hide)

Techniques:
(click to show/hide)

Other notes: Since Paladin is part living part machine, he has the resistances of both, and the weaknesses of both (I.e anything that would affect a human brain would not affect this character and anything that would affect a mechanical being would not affect this character) because of this he is immune to Scrap metals corruption. He will also not use his sword when it is not pratical like fighting an army even though he has the skill level in sword play to do so. Also he is from Scrap metal's time frame, you may want to explane why he is in the past
Title: Re: Since EK told me he didn't have good villains: >.>
Post by: xColdxFusionx on January 20, 2012, 10:23:13 PM
Quote from: "Ice-IX"
Name: Nox Arcanum
- Snip -

Since no one else has mentioned it...
Spoiler Pic is broken, Missing the Sixth Pentacle
Otherwise looks like an awesome character, though he's a bit powerful.

*is currently scanning the character list to pick out the match-ups he'd like to see the most*
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 20, 2012, 10:32:39 PM
Roc already told me that he couldn't think of anything for number 6.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: xColdxFusionx on January 20, 2012, 10:45:00 PM
Alright, recommended match-ups time!

Possible spoilers below.

(click to show/hide)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Russel on January 20, 2012, 10:52:35 PM
Second and third characters:

Clockman Black
and
Clockman White
Inb4 cockmen

Description: They are more like light grey and darker grey, to distinguish between the two, they were built in 2 different shades
(http://img10.imageshack.us/img10/5013/clockmen.png)

Backstory: Is hated by Time Man
Were supposedly built by Wily, but was thrown away like R-Shadow, and helped him out to attempt to take over the world and destroy humanity, after being repaired by Dr. Light, they began to like humans and became content with living with them.

Weapons:
TimeSwitch: Can stop time when together, time slow when apart, as makes them invincible for a short period
Clock Kick: They slide, useful for going into tight locations
Thunder Bolt: Similar to elecman's however, they can only do it while time is frozen
Clock Toss: Can be used as a melee weapon, but yea, hit people with clocks

Personality: They have similar personalities, but white is more optimistic then black.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Trollman on January 20, 2012, 11:00:55 PM
Added a small part I forgot of Neo Trollman.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 21, 2012, 02:10:34 AM
So I just wrote Round 1 Chapter 2.
I'm really bored, so I'm deciding to write some chapters beforehand.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Jman on January 21, 2012, 02:26:52 AM
Added 2 new characters.
Put them in the same post for neatness
viewtopic.php?f=9&t=3844&start=138 (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=138)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 21, 2012, 02:27:58 AM
Sorry, I really can't let the JX-23 slide. It's the same as bringing your character back to life.
The other one is fine though.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Jman on January 21, 2012, 05:14:00 AM
Quote from: "Epic Kirby"
Sorry, I really can't let the JX-23 slide. It's the same as bringing your character back to life.
The other one is fine though.
oh, that's fine with me ^.^
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Trollman on January 21, 2012, 07:14:15 PM
I'd like to add these locations:
Neo Trollman's Fortress: Seeking for a place to live and a HQ, Neo Trollman went to Dr.Weird's base and took it over easily, due to it's poor defense systems, after that he stole many technological artifacts to customize it and he put his creator's logotype in the Fortress' entrance (A trollface).
Waterland: A forest that flooded after a seaquake, it is deserted and few people visit it.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: SaviorSword on January 22, 2012, 07:54:19 AM
2 Characters, hope ya like'em.
Massive text wall though, so beware!


Name: Stefan Hyden
Personality: Easily irritated, however he's not mad he just gets annoyed real easily. People around him will know whether he's in a good mood or not no matter how irritated he looks like. He is a devoted by-the-book guy, and he'll even cross some lines just to stay with the book. If in a situation where their team medic is captured, it is more efficient for the medic to be remain captured rather than to rescue them. Stefan will not even think to rescue their medic.
Appearance: Look under the spoiler under Nova's descriptions. He is on the top row.
Weapon of Choice: Specially constructed blade with dagger.
Special Abilities: Perfect reflexes, Skilled hand-to-hand combat, Stealth, Good command of Alchemy.
 His reflexes even gives SaviorSword a run for his money, he can effortlessly catch bullets with his hands while Sword might just avoid them even under time slow effects. Stefan has gloves made for catching projectiles. Since he can dodge pretty much anything thrown at him, the problem arises that he doesn't have a lot of time to counter since he already spent the time avoiding every attack, so fights with him may take some time. He is very sneaky and loves to sneak up to allies for no reason, however he always fails to sneak up on Sword. His specialty in alchemy is purification. He makes a special type of fluid that he can "program" to remove and convert matter that need to be purified into the fluid’s mass by moving all the subatomic particles and reassemble them into the fluid’s structure. He is currently attempting to use what he has so far and to morph anything into anything he wants like Wild Fang, however he has limited success so far. He has a camera with special properties that when flashes, sends rays of "light" that travels a short range and bounces off the target on a subatomic level into the camera, creating a perfect replica atomic blueprint of the target except for magical properties the target might have. Since he can't morph anything he wants, he just likes to keep records of anything that interests him, and hopefully one day he can use his archives and recreate anything that'll benefit his company.
Good Point: Policy Follower, Resourceful.
Bad Point: Ridged manner.
Likes: Alchemy
Dislikes: Defiance to rules.
Favorite Food: Jerky Meats
Least Favorite Food: Sweets
Common Location: Varies places.
Backstory: Stefan was in the same mercenary company long before Wild Fang joined, although he was in a lower rank. Wild Fang rose through ranks really quickly and outpaced Stefan, and Stefan was assigned under Wild Fang’s group. He learned a lot from Fang, especially alchemy, but Stefan thinks his art is a waste of resources. They got into a fight eventually and Stefan got assigned to another group leader. SaviorSword then came around, and Stefan’s group leader retired and was moved into Savior’s group. After being removed from Fang’s group, Stefan had slow progress without much guidance from Fang. Stefan eventually promoted to being able to lead groups himself. He is a good friend to Savior, but their views for fighting are quite different. Savior fights for what he thinks is right. Stefan fights for the end where all of the company’s resourceful manner will be one of the many drops that will better the world’s efficiency in the future. Savior left the company for a training session, but never returned. Stefan volunteered to search him out for him. Even after the first war, he still believes Savior is out there. Stefan sets out to find Savior to bring him back, since he knows Savior is quite strong.


Name: Nova Strings
Personality: A bit shy to new people, unless they have connections through people she knows already. She is quite a soft-spoken person, and will urgently drive an important point to everyone to the point that might make others go nuts. She is very loyal to her comrades to the point that she would die for them. She is quite naďve to people that are supposed to be her enemy if she were good friends with them in the past, otherwise a tough cookie to her foes usually. She’s a very kind person who would be one of those people who would happily do the chores. She absolutely hates to work alone, and will throw a fit if someone demands her to do so. She also does not like the fact when other people are assigned to do jobs alone, unless its necessary to do so.
Appearance:
(click to show/hide)
Weapon of Choice: Usually the middle bow. The smaller bow on top is if she wants to shoot closer range and a bit faster. The larger bow on the bottom is for more power and, but it is rather cumbersome for her to use due to its weight and size. Her arrows are made from adamantium that she can summon where ever she needs them.
Special Abilities: Fire manipulation, Marksmanship, and Hand-to-hand combat.
Nova can bend fire and heat to her will. Because of this, she is also immune to any fire, lightning, or any attacks with high temperatures. She can actually bathe in lava with no ill effects. She is very used to smoke left behind by fires. Nova usually imbues her and attacks with fire. Nova can shoot an arrow 200 meters away and hit a desired target with her mid-ranged bow, 100 meters with her short bow, and 400 meters with her long bow. Although she doesn’t like crossbows or guns, she can shoot just as well with the weapon’s limitations. Nova is an able fighter with no weapons, and she prefers to fight with her hands in close combat unless she has her mid bow in hand, she is considered as one of the weakest close combat units but she’s still very competent in close combat. Her mid bow is designed for close combat, used somewhat like Stefan’s weapon. Her mid bow is constructed with an alchemic processes, so it is stronger than the average sword in close combat. Her other two bows are not designed at all for close combat. Her mid bow has a grip where she can use it like a brass knuckle and cause explosions on what she punches if she wants to.
Good Point: Loyalty and Hospitality.
Bad Point: Blind to details.
Likes: New Recruits.
Dislikes: Loneliness
Favorite Food: Cotton Candy, Marshmallows.
Least Favorite Food: Citrus Fruits.
Common Location: Varies places.
Backstory: Nova hails from a small village in a secluded forest area, where the villagers do a lot of hunting. One day, bandits attacked and ruined a good portion of the village and crippled some of her family members. The village then hired what would be the mercenary company that she would join after she stood in awe of the company’s ability. She wanted to join to protect the people she loves and the innocent. She eventually showed that she has quality to join the company, so they let her join in. This was after when Savior joined the company as well. Nova was assigned under Wild Fang where she met Stefan. Because Fang and Savior worked together a lot, Nova enjoyed following both of the leaders. One day when Fang, Stefan, and Nova were in a mission, Nova’s left eye got damaged by a magical laser and was injured. Stefan knew that the mission will be slowed down, however both Fang and Stefan needs her to finish the job. Fang was more interested in adding the spell caster that injured Nova into his collection than tending Nova and set off to collect the spell caster. Stefan had no choice but to use an experimental facepaint-like drug enhanced with alchemy to save her. The drug worked better than either of them could have imagined! Not only did it restore her vision, it heightened her vision on her left eye by tenfold, but it can’t be used for her right eye that has normal vision. Ever since then, Nova always uses the face paint for her right eye that Stefan used on her, and she commonly makes unusual shapes with the paint on her right eye. Stefan improved his formula so that the paint’s effect will only activate by her mind and lasts up to 30 minutes on average. The fast progress was only possible because Fang helped with him a lot before Fang left the company. Nova did forgive Fang after the incident, but Stefan didn’t. Stefan was still not convinced when Fang made her mid bow that she uses almost every day now. Just before Fang left, Fang only made her long bow half way before leaving her. Stefan had to finish it, but without guidance, it took him 5 years to complete it. By then Nova is promoted to a senior position where her job is to regularly train the new recruits. Nova is assigned under Stefan and considers him as a brother (http://tvtropes.org/pmwiki/pmwiki.php/Main/LikeBrotherAndSister). She accompanies Stefan to search for Savior after the first war.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Max on January 22, 2012, 06:22:45 PM
Oh shit I'm late serious roleplay character #2 is go

(click to show/hide)
Title: You can never have enough martial artists
Post by: Sora on January 23, 2012, 06:12:29 AM
Posting all my characters here for ease of access with small updates (elements, likes and dislikes, and themes for all characters, and an addition to Ven's fighting style) and adding last character.

Ventus (Mimic Blade)
(click to show/hide)

Olivier Lenheim (Wandering Musician)
(click to show/hide)

Joshua Astray (Black Fang)
(click to show/hide)

Rin Crosner (Flaming Staff)
(click to show/hide)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Bikdark on January 23, 2012, 03:55:17 PM
Since Sora ripped off a character from KH: BBS, does that mean I can too?  :ugeek:  :ugeek:  :ugeek:
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 23, 2012, 04:31:51 PM
Quote from: "Bikdark"
Since Sora ripped off a character from KH: BBS, does that mean I can too?  :ugeek:  :ugeek:  :ugeek:
I guess. Hopefully there are some differences though.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: FCx on January 23, 2012, 05:36:42 PM
(click to show/hide)
Title: If you want rip-off Bik look at my Trails characters
Post by: Sora on January 23, 2012, 06:37:00 PM
Quote from: "Bikdark"
Since Sora ripped off a character from KH: BBS, does that mean I can too?  :ugeek:  :ugeek:  :ugeek:

It was an even bigger rip-off last part.  Now it's almost kinda vaguely original!
Title: Re: If you want rip-off Bik look at my Trails characters
Post by: Dr. Freeman on January 23, 2012, 07:30:42 PM
Quote from: "Sora"
Quote from: "Bikdark"
Since Sora ripped off a character from KH: BBS, does that mean I can too?  :ugeek:  :ugeek:  :ugeek:

It was an even bigger rip-off last part.  Now it's almost kinda vaguely original!

And let's not even get started on Daramos's first draft...
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: xColdxFusionx on January 23, 2012, 08:04:33 PM
Quick edit for a detail I left off Alphonse.
Title: Bad bad bad bad bad bad bad bad bad bad bad bad idea....
Post by: Sora on January 23, 2012, 08:53:37 PM
Quote from: "Epic Kirby"
Quote from: "Sora"
Quote from: "Bikdark"
Since Sora ripped off a character from KH: BBS, does that mean I can too?  :ugeek:  :ugeek:  :ugeek:

It was an even bigger rip-off last part.  Now it's almost kinda vaguely original!

And let's not even get started on Daramos's first draft...

DID SOMEONE SAY SOMETHING I DON'T THINK SO LET'S MOVE ON WITH OUR LIVES SHALL WE????/////

Edit: 900th post woo
Title: And then Daramos was a zombie.
Post by: Tesseractal on January 23, 2012, 11:49:21 PM
who cares what Sora ripped off

Quote from: "Sora"
Theme:

This music is awesome.
Quote from: "xColdxFusionx"
Since no one else has mentioned it...
Spoiler Pic is broken, Missing the Sixth Pentacle
Otherwise looks like an awesome character, though he's a bit powerful.

*is currently scanning the character list to pick out the match-ups he'd like to see the most*
Oops. I thought I put a hyperlink there as well, ah well. The sixth pentacle was intentionally left out as I had no idea what to put there at the time. It might pop up later, who knows. As you admit, he is fairly strong at now.

(Incidentally, you always beat me to the punch on characters I was thinking of. No robot / sociopathic girls coming from me now. >.>)
Title: Character 2!
Post by: AquaRaider64 on January 24, 2012, 05:08:34 AM
Character 1: viewtopic.php?f=9&t=3844&start=127 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=127)
Character 3: viewtopic.php?f=9&t=3844&start=183 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=183)
Character 4: viewtopic.php?f=9&t=3844&start=226 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=226)

Character 2!

Name: Jayko

Backstory: Shortly after being created, his creator was assasinated. He was left unactivated in his creator's lab.

Personality: A lone wolf. Arrogant, Always wanting to do things himself, and it usually gets him into trouble. He has made his sole purpose find out who created him, and won't let anyone get in his way. The only time he will ally himself with anyone if it helps his purpose.

Appearance: (http://fc01.deviantart.net/fs70/f/2012/021/8/f/jayko_by_aquaraider64-d4n7pr1.png) His shield: (http://fc09.deviantart.net/fs71/f/2012/021/4/c/jayko__s_shield_by_aquaraider64-d4n7q1z.png) (DeviantART FTW)

Weapons:

Right Arm Jayko Buster: His Primary weapon, it fires explosive plasma shots. The longer the shots are charged, the bigger the explosion.

Left Arm Jayko Buster: Fires a Laser Boomerang, it fires the Arrow Charge Shot from MegaMan 8 if charged.

Split Grenades: A grenade that splits into a bunch of tinier grenades when destroyed.

Double bladed Laser Sword: It can be twisted to seperate the two blades. It's Purple.

Special Abbilities: If he combines two charge shots, one from each buster, it will combine into a giant explosive arrow shot. This move drains quite a lot of power, so he can't fire again for an average amount of time.

Theme: (JSYK, I added a theme to my first character too. Please listen to it. viewtopic.php?f=9&t=3844&start=127 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=127))

(click to show/hide)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: MasterXman on January 24, 2012, 08:45:08 PM
I just have one question.
Can you remove Chris please?
No. I'm serious. Can you remove him? I actually made a mistake and put him in instead of some other character I was thinking about.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 24, 2012, 08:57:19 PM
Ok, I had no plot for him yet anyway.
Title: No really. This is the third guy
Post by: MasterXman on January 25, 2012, 12:08:38 AM
Well I guess now with Chris Removed now this Will be my Third Character.

XXKSXX1
Appearance:A 6 foot tall Reploid with Light Green Boots, a Dark Green Jetpack, a Red Chest, a White Stomach, and a Green torso. He has Light Green shorts. His Righ Shoulder is Red. His Right Arm is Light Green with a Green hand. His Left Arm is black with a White Hand. His Helmet is green with a Red Gemstone in the center.
When his armor is removed he appears as  still 6 feet tall wearing a gray jacket with a yellow pattern and brown in the middle going from up to down. His pants are blue, sneakers are grey, and his sleeves are dark grey with yellow somewhere. His hair is brown. Looking at the image you see... The jacket has a grey hood.

Personality: Silent, Nice, Cool and (I have no idea what I was about to put here. I was thinking for "Un-Pissoff able")

Weapons:
Right Arm XXBusterXX1: Its fires regular shots just like Megaman's and can be charged up
Left Arm XXBusterXX1: It fires Missiles that can follow its target. But when charged up, it can fire more powerful Missiles but it CAN'T follow its target.
Z-Saber: Its the same as Zero's. A green colored Beam Saber.

Abilities: He can dash and he can fly with his Jetpack and his Jetshoes. He can also summon a tidal wave to take down his enemies. If the enemy is a user of fire then the tidal wave can cause 2X damage on the enemy.
He also summon large X's. The actual size of the X's would be undefined because they change size depending on what size the user wants to fire. If the X is Blue then it will summon a large wave of water. If the X is White then it will fire a powerful beam of light. If the X is Black then it will fire a powerful black colored beam. If the X is Silver or some kind of Gray then it can be used as a deflecting shield, a bouncing star or a melee weapon. The X's can also be used for platforms or recoil protection.
If there's a cup with water nearby then he can cause the water to rise from the cup and attack the enemy. If it's a water bottle then it's still the same as this one. If it's a soda can with water then when the soda can drops and splatters then a water dragon will come from the soda can and attack the enemy.

Other: He also cannot be mind controled. He may look like a reploid but he's actully a human when his armor is removed.
If his armor is destroyed then a giant Symbol will appear over his body and then phase into his body, reviving and restoring him and his energy.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: JaxOf7 on January 25, 2012, 01:41:19 PM
Name: Jxa

Appearance: Centaur Man glowing randomly from color to color.

Personality: Manipulative and power hungry. All thought and actions concern his goal. Inhumanely cold and detached.

Backstory: A lesser entity created through incomprehensible forces somehow linked to peoples’ collective subconscious.
He exists solely to expand his own influence and power.
He has taken a rather evil approach to this, but he doesn’t care. What is good and evil to his greatness?
Has had experience as a psychic mercenary.
Other amassed forces are unknown.

Weapon/Other Abilities: Created by the smallest fraction of forces beyond comprehension, Jxa has highly potent psychic abilities and the frailty of a mere mortal.
Telekineses: Can levitate and toss objects as heavy as automobiles with ease. Can only exert one direction of force on an object at a time, so no force choke or just crushing people in mid-air.
Telepathy: Can read minds.
Psychic perception manipulation: Can distort a person’s sight and senses to interpret other things. Can use this to render him invisible to targets and to enact a tricky type of mind control (see an ally as an enemy, etc.).

Other: Due to the nature of his powers, he will rarely engage in direct confrontation.
As long as it has a mind, he can screw with it; whether a mind is organic has become highly irrelevant with the advance of technology.
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: TheBladeRoden on January 25, 2012, 09:10:32 PM
4th and final character

Name: Mary "Su" Suwako Violet

Appearance: Looks like an anime girl with large expressive eyes, a tiny imperceptible nose, and a mouth that can vary wildly in between. Her outfit looks to be a cross between a Victorian dress and a Japanese school girl uniform, naturally it is violet-colored. Her blue hair is tied in two glittery scrunchies. She also has dragonfly wings coming out of her back.

Personality: She is shy, timid, and innocent on the outside, but is secretly powerful with a strong sense of justice if her friends get hurt. All the males like her and want to impress her. She'll sometimes sing fanciful inspiring songs. Speaks cute Japanese phrases often. Hai! So desu ka! Yata!

Backstory: A 1000 year old goddess, with the looks and personality of a 15 year old girl. Kawaii! ^_^

Weapon/Other Abilities: She has no use for conventional weapons as she fights with her goddess powers.
Photon Beam: A laser-like blast of light energy.
Charm: She is always making males swoon over her, even sworn enemies. Whether this is intentional or not is unknown. Enemies will drop their weapons, and allies will fight harder or take foolish risks to impress her. It is ineffective against homosexual males or hetero women.
Fire Path: Lets loose an erupting path of fire towards her opponent.
Ice Wind: A blast of cold that freezes opponents, but can also help allies if they are on fire.
Earth Throw: Summons a hail of stones to pelt the enemy.
Shocking Wave: A dual-elemental attack. Either attempts to drown the opponent in a wave of water, or she can send electricity through it and short-circuit them.
Darkness Aura: A black hole-like attack that sucks enemies into it.
Leek Attack: Throws a spinning leek at the enemy.

Oni Violet:On rare occasions she can become mad and change form into Oni Violet. Her eyes become white and she glows all over, and her attacks are 10x more powerful!

Other: Her scrunchies seem to be the source of her power. If she loses them, she becomes severely weakened! >0_0<
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Crystal King on January 25, 2012, 10:12:04 PM
Name: Albus

Appearance: cough (http://i.neoseeker.com/ca/castlevania_order_of_ecclesia_conceptart_LdX0h.jpg)

Personality: Somewhat headstrong, but deeply cares about those around him. Somewhat easily manipulated.

Weapon/Other Abilities:
Gun (named Argatha): Albus's semi-automatic gun is magically reinforced, bullets are formed through magic and not physically produced, thus having an infinite supply (but can't simply spam shots over and over).
Torpor: Fires a short range ball, which will encase a foe in yellow crystal for a short while.
Arcebatus: Albus charges for a short moment, then a large explosive cloud is fired from his gun, which hits a good amount of times and is fairly powerful. Only noticeable drawback is that he must stand completely still until the move is complete or interrupted before it is fired.
Quadruple Ignis: Albus leaps into the air, preforming a spinning fire kick from above.
Optical Shot: Fires out a spiral shot of light and darkness. Takes a moment to charge.

Other notes: Is agile and fairly quick, can jump pretty high.
Title: why am I doing this it's a stupid idea
Post by: Hallan Parva on January 26, 2012, 12:16:05 AM
I know I sort of worked hard on that Meteor Man entry but I'm requesting that you remove it. I simply changed my mind.

Yes, I am a jerk. Yes, I do things for no reason sometimes. :p

Also, here's a new character entry. Anyone who has seen my SwapNotes will know her for sure.



Name: Nidoqueen

Appearance: really (http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0094.jpg) bad (http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0093.jpg) in Mii Maker, but as a Pushmo wall (http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0057.jpg) she actually looks a lot cuter

Personality: bold, courageous, fun-loving, very affectionate, a little "short-sighted" when trying to solve a puzzle anything, likes to dance, holding RIGHT and R on Mario Circuit for six seconds straight I can't really describe it in a sentence or anything. Give me one of those nifty "answer the questions like your character would" sheets and come back.

Attacks

Finder's Sword: An easy-to-use sword that grows more powerful over time. As Nidoqueen explores the world and takes part in battles, the Finder's Sword increases in strength, up to a maximum Level 7. Nidoqueen can "chain" up to three swings in rapid succession before having to take a short pause in-between attacks. If Nidoqueen is part of a Combat Team her sword attack power is doubled, and if she is part of a Super Combat Team she gets a fourth swing added to her "chain".

Petite Shield: A small-sized shield that, to be honest, looks absolutely ridiculous as far as any meaningful applications would be considered. Really, I think she holds it just because it looks nice. If Nidoqueen is part of a Combat Team her defense is raised, regardless of where she is attacked or if she even uses the shield in the first place. If Nidoqueen is part of a Super Combat Team the shield grows to an Average Shield and is somewhat competent at blocking things. Somewhat.

Care Package: Nidoqueen can create miniature light-blue envelopes with wings on them and send them towards allies (even if they are not part of a Combat Team). Anyone who absorbs the letters will have a small portion of their energy restored (this includes both "health" and special energy like magic or weapon ammo). Nidoqueen is not allowed to target herself when sending a Care Package, but if someone were to reflect the Care Package with a shield, barrier, or some other third thing, Nidoqueen can then absorb the item and gain the positive benefits. This skill does not power up when part of a Combat Team or Super Combat Team.

Light Blue Magic: Nidoqueen can summon snow storm blasts that affect multiple targets at once. The spell deals ice-element damage and temporarily slows those affected. It also has a small chance of freezing foes, rendering them unable to perform any sort of action for a small period of time (though they are still vulnerable to any effects of other attacks, including damage). If Nidoqueen is part of a Combat Team the spell's accuracy is increased, and if she is part of a Super Combat Team the chance of inflicting freeze triples.

Team Power Up: If Nidoqueen is with an ally or someone she feels that she can genuinely trust, she can form a Combat Team with that person. Both members of the Combat Team will be alerted to their partner's actions and thoughts (think "team chat" in online games) and they have the option of synchronizing their attacks. The benefits of forming a Combat Team vary between Nidoqueen's moves, but they all have positive effects. In addition, the secondary member of the Combat Team will also enjoy powered-up versions of their normal skill set. Please note that Combat Teams are more powerful if the pair has an extremely powerful bond (think "same color combo"), and that these Super Combat Teams receive their benefits PLUS all the benefits of a regular Combat Team.



If you want to hit me for doing this I can totally understand why. :lol:
Title: Re: why am I doing this it's a stupid idea
Post by: xColdxFusionx on January 26, 2012, 12:25:25 AM
Quote from: "SmashBroPlusB"
-snip-

This is the greatest character I've ever seen.
The SwapNote support skill is awesome.

Determining Mii Colors for my characters. Possible spoilers below.

(click to show/hide)
Title: Re: why am I doing this it's a stupid idea
Post by: Hallan Parva on January 26, 2012, 12:27:29 AM
Quote from: "xColdxFusionx"
This is the greatest character I've ever seen.
I aim to please. :p

Also why would Elena form a Combat Team with a heroic do-gooder in the first place
Title: Re: why am I doing this it's a stupid idea
Post by: xColdxFusionx on January 26, 2012, 12:29:16 AM
Dammit Smash, spoilers!

(click to show/hide)
Title: Re: Cutstuff War Part 2: DESCRIPTIONS CLOSE FEBRUARY 2ND!
Post by: Dr. Freeman on January 26, 2012, 01:10:09 AM
Hello everyone, and here we have the clues for Round 1!

Now, we're doing clues a bit differently this time. Instead of posting them in the topic. PM me what you think the answers are! Because I'll take the person who got the most correct guesses, and they get a free spoiler on one of the guesses of another Guessing Game.
If you post what you think in this thread, I won't count it towards correct guesses.
Correct guesses only have to be one person. So if you guess "Epic Kirby VS Some Random Guy" and Epic Kirby was fighting but Some Random Guy was not (Cause he's not a character) you would still get one correct guess.

And now, for the clues!
The clues were made by Roc's Creation by the way.
(click to show/hide)
Title: Hnnng.png
Post by: MasterXman on January 26, 2012, 02:00:58 AM
Xavier (Xman for when he's using Armor X.)
Appearance:
A 6 foot tall person with white shoes, blue pants and a brown shirt. For Xman. Its a white armor with yellow lines on the legs, Brown shoes and gloves, and a hole in the chest.

Personality: Unbelievably Silent (Rarely talks), Nice and Cool

Weapons:
X-Buster-Its just like a regular MegaBuster. It can shoot charged shots also. (only useable by XMAN)

X-Saber- A Blue BeamSaber that looks exactly like Zero's Z-Saber from MegaMan Zero 1. It can be charged up. (only useable by XMAN)

Chest Cannon-Its that hole in his chest. It fires A Super Powerful Laser Beam. Its increadibly large. But its dodgeable. The color of the beam is black. Why? You'll see why...

OVERRIDE BLAST-Whenever Xman or Xavier puts his hands together in a V Shaped position and he yells "OVERRIDE BLAST", He can shoot a Orange Laser Blast, Powerful enough to blast through titanium.

Stylus Katana-It looks exactly like a 3DS stylus, only bigger and is shaped like a Katana and it can Extend itself.

Abilities:
HYPER MODE- Whenever needed his armor will change colors and change from white to black.  This changes the colors of some of his weapons. X-Saber becomes red and the Chest Cannon beam becomes White. Also when this happens. He can warp.

Some other random ability- He can pull out his 3DS and either Mind Control, Remote Control people or Create Digital Copies of anyone.

OVERCHARGE- When in a pinch, He gain tremendous loads of power and Become Reivax. Basicly his name backwards but... His hair is Blonde, He can fly, He can move at high speeds and he can shoot Orbs made of PURE ENERGY. JUST PURE ENERGY.

Other: He is a very professional fighter.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Dr. Freeman on January 26, 2012, 02:02:36 AM
I have no reason to hide this character from the public.
The reason with Noxium, is because it was (kinda) a surprise. This is just another character.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: MasterXman on January 26, 2012, 02:13:39 AM
Wait. So I have to take the spoilers off? Ok then.
Spoilers Removed
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Laggy Blazko on January 26, 2012, 03:34:40 AM
Can we still edit our characters after February 2nd?
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: AquaRaider64 on January 26, 2012, 05:00:37 AM
Character 1: http://www.cutstuff.net/forum/viewtopic ... &start=127 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=127)
Character 2: http://www.cutstuff.net/forum/viewtopic ... &start=167 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=167)
Character 4: http://www.cutstuff.net/forum/viewtopic ... &start=226 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=226)

Character 3!

Name: Prince Ming Chen

Backstory: Is heir to the throne of his Panda Tribe. He was captured by a group of bandits, looking to make quick cash off of a bounty put on Ming's head by his enemies. He escaped them, and has set out on a journey to return to his homeland.

Personality: A very friendly Panda. He welcomes everyone, unless they have done something against him or his tribe.

Appearance: (http://fc04.deviantart.net/fs71/f/2012/026/0/5/prince_ming_chen_by_aquaraider64-d4np1me.png) With Crown: (http://fc09.deviantart.net/fs70/f/2012/026/8/d/prince_ming_chen_with_crown_by_aquaraider64-d4np1gj.png) A Panda that stands on his hind legs. He wears a brown T-shirt with a bamboo pattern and a small crown on his head.

Armored Appearance: (http://fc08.deviantart.net/fs70/f/2012/026/8/d/prince_ming_chen_in_armor_by_aquaraider64-d4np6wn.png) (I was too lazy to make armor XD) Before battle, he quickly puts on Samurai Armor.

Weapons:

Rock Spear: His Primary Weapon, A spear that can fire Rock shards. If two shards are combined, it will turn into a shard big enough to ride on like a snowboard, that's useful to get down hills.

Wind Katana: A katana with a customized hilt. Four parts of it pop out (like Tornado Man's arm) and spin rapidly, creating a hurricane. It can also be used to propel the Rock Board (Mentioned above) by attaching it to it with the hilt facing backwards.

Barrier Shield: A shield that can generate a barrier to completly defend the user. (Note: Ming only uses the Barrier when using his Bamboo Rifle (Below))

Bamboo Rifle: A rifle that fires Bamboo wood Pieces at enemies.

Special Abbilities: Though Pandas are usually slow, Ming has exceedingly good speed. If he concentrates, he can go fast enough to make someone's mind not register his movement, as if he never moved, though this quickly wears off. It's enough time to hide/escape or finish someone off. It takes effect longer if the opponent is already dazed/confused.

Theme:

(click to show/hide)
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: TeirusuNuigurumi on January 26, 2012, 06:53:01 AM
may i join in if possible?
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Hallan Parva on January 26, 2012, 03:57:20 PM
here is a better picture of Nidoqueen

this is how I draw her in the Smash and Nido comics, except obviously without all the ladders and junk

(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0057.jpg)

I went ahead and added this to her description as well
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Laggy Blazko on January 26, 2012, 08:01:52 PM
Name: Tim Nebel / Cruciatus

Appearance:
He has a human and an alien form:
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Nebel.png)

Backstory:
Cruciatus is an alien who is a sponsor of universal martial arts tournaments. He travels through worlds in searching of warriors who can fight on those tournaments. He sometimes test them himself.
He also has a human form, Tim Nebel, who owns ArachCorp, a security company. It even had military agreements few months before the alien invasion.
He had opportunity to see many warriors in action during the alien invasion. Of course he got many humans in the tournaments during and after that.
Years later he knew about the previous war so he wants to meet the winners.

Personality: Honorable but sarcastic sometimes. Shows respect to everyone.

Abilities (he has to be on his alien form to have most of them):
- Levitation: Self explanatory.
- Torment: Spawns 4 Lost souls (http://doom.wikia.com/wiki/Lost_soul).
- Agony: Creates 2 homing fireballs. One of them is a bit slower but more unpredictable and harder to dodge.
- Despair: Creates a fire barrier on him and then charges into his opponent.
- Fear: Lands and creates a fire wave on the ground.
- Telepathic communication (He can use this one as human too).
He can also throw random fireballs.

Weapon (Human form only): Uzi pistol.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Dr. Freeman on January 26, 2012, 08:29:57 PM
Quote from: "Laggy Blazko"
Can we still edit our characters after February 2nd?
You can.
As long as they aren't anything too major.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: AquaRaider64 on January 26, 2012, 09:39:15 PM
Quote from: "PLAINOLDLUIS"
may i join in if possible?
Everyone's allowed to join. You can make up to 4 characters. If you have any more questions, ask them here or PM them to EpicKirby (He's the one who's incharge, JSYK).
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: xColdxFusionx on January 26, 2012, 09:42:21 PM
Quote from: "SmashBroPlusB"
here is a better picture of Nidoqueen

this is how I draw her in the Smash and Nido comics, except obviously without all the ladders and junk

(http://i544.photobucket.com/albums/hh355/smashbroplusb/HNI_0057.jpg)

I went ahead and added this to her description as well

...What'd you draw this in? It looks interesting.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: AquaRaider64 on January 26, 2012, 10:44:39 PM
I added pictures to Jayko's and Ming's Profiles.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Solar Equinox on January 27, 2012, 12:13:29 AM
Last entry, and apperance will be added when I can find the camera.
Name: Stryker
Location: The year XXXX
Appearance: A tall bulky Red and orange robot looking person. His upper body looks like a very bulky body armour and he has small orange shoulder guards. His arms look slightly thin with  and are red, he wears chrome gloves with some sort of tank on the top side on both of them that reach about 5 inches upwards. His legs are black with chrome leg guards. His back also has a chrome like plate on it that slightly protrudes, this is a backpack.  His arm cannon is a dark grey and looks like a mesh of ancient and new technology.

Backstory:
(click to show/hide)
Personality: Stryker is a natural born soldier, but not the like the soldier from TF2, he fights to protect the weak and innocent and free people from hostages, but he is not a glory hog.  Stryker can be a strong leader and follower as well as a great tactician. He is serious when the situation calls for it, but he is a bit of a joker, cracking remarks at times when team morale is low, or when an opponent messes up or makes a rhetorical question.  He is also easy to get along with if you do not meet him on the battle field.  He can be quite compassionate but he is not empathetic, meaning when someone dies, he will be sad and grieve but won’t cry (Depending on the person).  When he is fighting and kills someone and if he has time he will mutter a few words then move on.  If he does not know his opponent personally he has mutual respect for them. Stryker also has high levels of common sense allowing him to be in control of most actions allowing him to also have a great strategic mind

Weapons:
(click to show/hide)

Powers:
Degreased joints: Stryker can change, load, and reload weapons incredibly quickly.
Tumbler: Stryker has a low running speed, but he can roll, dip, doge and flip, many shots before getting hit.
Iron man: Stryker is slow but he is hard to kill. The armor that is a part of his body is incredibly hard because of this he can tank lots of hits, and still not die.
Weapon master: Stryker can ether learn how to load and fire a weapon on his own, or have someone show him how to use a weapon and he can load and fire the weapon like he has used it for years
Eagle eye: Stryker has a great aim, he will not hit every shot, but he will not miss every shot ether.

Other notes:
Stryker fights at mid-range level, just out of a person’s melee range, but too close for someone to use a gun effectively.  Stryker has a diverse amount of weapons so he has a lot of options when fighting someone. Stryker is also from the future so you may want to explain why he is in the past. Stryker is part living part machine, like Paladin and Scrap metal. Lastly if the writer has any ideas for more cannon weapons, use that idea if you think it is a good idea.[/s]

CHARACTER IS CURRENTLY CONDEMNED REPLACEMENT CHARACTER UP SOON.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Dr. Freeman on January 27, 2012, 12:24:37 AM
Just curious, how long after I put up the clues, should I reveal the matchups?
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: MasterXman on January 27, 2012, 12:26:46 AM
Quote from: "Epic Kirby"
Just curious, how long after I put up the clues, should I reveal the matchups?
Yes you should, I'm curious about it too
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Dr. Freeman on January 27, 2012, 12:27:25 AM
I meant how long after I put up the clues, should I put up the matchups.
I'm putting them up eventually.
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Solar Equinox on January 27, 2012, 12:35:35 AM
Januwary 31 or February 1
Title: Re: Cutstuff War Part 2: Round 1 Clues/Due Date on February
Post by: Dr. Freeman on January 27, 2012, 01:29:25 AM
Ahh screw it.
The match ups for Round 1 are up! Just vote for who you think will win for each chapter!
Also, the winner of the guessing game was Solarblast5 with 4 correct guesses. So he gets a free spoiler next guessing game.

Sorry this one was so short, but I doubt anyone else would have guessed.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: xColdxFusionx on January 27, 2012, 01:49:37 AM
Whoops, I think I double-voted on Chapter 1. My bad.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 27, 2012, 02:44:54 AM
Hey all you people!
Were you not here when I wrote Part 1?
Or do you just have crappy memory that you don't remember it?
WELL WORRY NO MORE! With this summary I'll put below, you can know it all!

Only have Round 1-4 so far. Too lazy to do the rest right now.
(click to show/hide)
Title: NITPICKING
Post by: Hallan Parva on January 27, 2012, 02:56:47 AM
Quote from: "Epic Kirby"
Dr. Oshrio
you do this a lot actually
Title: Re: NITPICKING
Post by: Dr. Freeman on January 27, 2012, 03:01:57 AM
Quote from: "SmashBroPlusB"
Quote from: "Epic Kirby"
Dr. Oshrio
you do this a lot actually
I'm typing really fast, add that to it's late and you get a typo sandwich!
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Korby on January 27, 2012, 03:02:48 AM
Have you considered "hiring" a spell checker?

Such as Microsoft Word?
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Hallan Parva on January 27, 2012, 03:03:41 AM
or you could hire me since you tell me everything anyway :cool:

I want to see Elena squirm gosh darn it
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 27, 2012, 03:06:41 AM
Quote from: "Korby"
Have you considered "hiring" a spell checker?

Such as Microsoft Word?

Roc's kinda doing that.
But names are always spelled wrong, and when I'm just typing a summary, typos aren't my top priority.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: xColdxFusionx on January 27, 2012, 08:54:52 PM
Quote from: "SmashBroPlusB"
or you could hire me since you tell me everything anyway :cool:

I want to see Elena squirm gosh darn it

The only person that'll be squirming here is you once I turn you into a living lightbulb.
Elena, let's not get too excited. You're still in limbo right now.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Magnet Dood on January 27, 2012, 10:24:14 PM
Yeah, I want Elena to die, too. It's all her damn fault my guy died.

Anyway, new character because I can.

Name: Pilot J
Occupation: Fighter Jet Pilot
Appearance: A dark-blue Capsule J wearing a white jet pilot helmet. The helmet contains a headset and a targeting computer.
Weapons/Equipment: His main weapon is his flying skill. Pilot J is a master flyer, able to dodge nearly any homing/flak shot with near-impossible manuevers such as the 720 Charley Flip or the Dead Man's Barrel Roll. He often flies a fighter jet that's equipped with missiles and a machine-gun, but he can fly any aircraft at any time. Other than that, he is equipped with a fair number of melee skills, while his jetpack can not only allow him unlimited flight at varying speeds, but also allows him to shoot small bursts of fire or pressurized air at targets. He also carries a parachute, just in case.
Personality: Pilot J is a friendly guy, willing to give anyone a lift should they need it, with the only price being enough for gas and food. He has been known to be a bit reckless at times, but he's often a stoical person. Being a Capsule J, he's a bit short, but he doesn't mind the nickname "Shorty".
History: Pilot J is a Capsule J who has served all branches of aircraftmanship, from commercial to military. Being a pilot was his dream as a boy, and he still continues to love his job. He has recieved many medals for his military service, and many commercial aircraft lines like to call him in for piloting jobs.
Title: and then she leaves Team Rocket and joins the heroes
Post by: Hallan Parva on January 27, 2012, 10:27:58 PM
I don't want Elena to DIE, I just want her to become extremely uncomfortable. You know, "suffer through the pain" and all that. :twisted:
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 27, 2012, 10:42:06 PM
Quote from: "Star Dood"
Yeah, I want Elena to die too. It's all her damn fault my guy died.
Actually it's my fault he died.
Cause I wrote it.  :ugeek:
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Magnet Dood on January 27, 2012, 10:46:20 PM
Well fine then you go die
I thought you liked my character, too. *sadness*

Also, I edited my post with a character. Go see it.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 27, 2012, 10:47:31 PM
Just because I like a character doesn't mean I can't kill him/her off.
(Red/SuperRaveman/Wild Fang/A lot more)
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Solar Equinox on January 27, 2012, 11:03:34 PM
I hate Elena, I want her to be chopped into pieces, and then dipped in acid.
With the brain still active so she still feels her chopped up body slowly dissolve.
She is still a good character.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: xColdxFusionx on January 28, 2012, 12:20:50 AM
Love you too, sugar~ <3
Aggressive thoughts detected. Initiating restraint mode.
Title: and then she leaves Team Rocket and joins the heroes
Post by: Hallan Parva on January 28, 2012, 12:22:24 AM
Quote from: "xColdxFusionx"
Love you too, sugar~ <3
I just had the greatest thought there for a second

aaaaaand now it's gone :ugeek:
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Solar Equinox on January 28, 2012, 12:50:03 AM
Quote from: "xColdxFusionx"
Love you too, sugar~ <3
Aggressive thoughts detected. Initiating restraint mode.
Heheheheheh......Oh crap.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: QwarkFan438 on January 28, 2012, 04:38:16 AM
(Special thanks to AquaRaider64 (my bro) for writin' dis EPIC Profile and makin' da sprites for me. Dankez bro!)
Character 1!

Name: "Qwark" (QwarkFan438)

Personality: Silly and Spontaneus. He can make about anyone laugh (even enemies!), and he's a good willed person.

Appearance: (http://fc05.deviantart.net/fs70/f/2012/027/c/3/qwarkfan438_by_aquaraider64-d4nq3al.png) With Moves Transmitter: (http://fc00.deviantart.net/fs70/f/2012/027/c/c/qwarkfan438_with_remote_by_aquaraider64-d4ntxxd.png)

Weapon:

Moves Transmitter: A remote attached to his belt. It has the abbility to copy any video game character, though he has it programmed to only use certain characters (Just to be fair to the other CutStuff War Characters.). It can only copy one character at a time.

Captain Qwark (Ratchet and Clank Series): QwarkFan suddenly gets Captain Qwark's muscular appearance. He has the strength of Captain Qwark, and he carries Captain Qwark's Blaster.

Mario (Super Mario Series...derp): He spawns a Mario Hat. He can jump high, run faster, and throw fireballs.

Angry Birds (Angry Birds Series...derp again): He spawns a Sling Shot and a bottomless bag of Angry Birds, the bag being attached to his belt. He can pull out any of the Angry Birds, including special ones (Orange Bird, Giant Red Bird, Green Bird). (Please ask me to PM you the Angry Birds abilities if you don't play Angry Birds or don't know all of the abilities.)

MegaMan (MegaMan Series...double derp): He spawns a Mega Buster on his arm. It can be charged...triple derp.

Roy (Fire Emblem Series): He spawns Roy's sword, the Sword of Seals. If swung hard enough, it can catch fire, doubling the damage it does.

Special Abbilities: Qwark has an incredible sense of humor. He's so funny, he can make his enemies laugh at his jokes, even during battle!
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: xColdxFusionx on January 28, 2012, 04:27:14 PM
Quote from: "QwarkFan438"
Angry Birds (Angry Birds Series...derp again): He spawns a Sling Shot and a bottomless bag of Angry Birds, the bag being attached to his belt. He can pull out any of the Angry Birds, including special ones (Orange Bird, Giant Red Bird, Green Bird). (Please ask me to PM you the Angry Birds abilities if you don't play Angry Birds or don't know all of the abilities.)

Quote from: "QwarkFan438"
any of the Angry Birds, including special ones

I'm assuming no Mighty Eagle, because that would just plain break everything.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: QwarkFan438 on January 28, 2012, 06:02:17 PM
Of course not. XD That would basicly make me invincible.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 28, 2012, 07:05:30 PM
Chapter 2 and 3 are done. I'm not posting them because they're not Chapter 1.
I need Thatguy to start living so I can ask him something.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: TheBladeRoden on January 29, 2012, 12:05:52 AM
Here's a rather random idea for a fighting location.

http://super-smash-bros.wikia.com/wiki/ ... %A9_Floats (http://super-smash-bros.wikia.com/wiki/Kanto_Skies:_Pok%C3%A9_Floats)

"Why are there a bunch of pokemon balloons floating around above the clouds?"

"I dunno, but let's fight on them!"
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Bikdark on January 29, 2012, 05:25:44 AM
Name: Lenny Couteau
Appearance: Disregard the frisbee in his right hand. (http://images.wikia.com/kingdomhearts/images/b/bf/Lea_bbs.png)

Backstory: Abandoned by his parents when he was eleven on a supposed trip to his great aunt in the hospital, Lenny has lived on the streets ever since. To buy food, Lenny picked up juggling to get some money every day from businessmen on a street corner.
Now 15, Lenny needed a way to defend himself, so he stole some supplies from a few houses to make up his current arsenal

Personality: He's quite rude to anyone who looks like they're not about to give him any money. He's looking to survive, not for friendly conversation.

Weapons:
Molotov Cocktails: Average molotovs. Made from cut up T-shirts, pure acetone (nail polish remover) and liquor bottles found in alleyways.

Knife gun: A gun slightly larger than a pistol that fires two inch blades that cause small explosions on contact. Lenny makes every shot count with this thing, as it's ammo is hard to make.

Aerosol can dipped in napalm: 1: Light the fuck on fire 2: throw 3: ??? 4: Profit! Used as a cornering move or last ditch effort.

Aluminum baseball bat/knives dipped in napalm: this needs no explanation. The knives can be thrown.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: AquaRaider64 on January 29, 2012, 02:28:39 PM
Added a theme to Ming's Profile. viewtopic.php?f=9&t=3844&start=183 (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=183)
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Solar Equinox on January 29, 2012, 05:45:21 PM
Another idea for a location
Chaos theater, from Earthbound.
This should cause some humourous scenarios.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 29, 2012, 05:53:31 PM
There's a Chaos Theater in Earthbound?

Oh yeah. That'll be odd...
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Trollman on January 29, 2012, 05:56:52 PM
I'd like to add the ruins of the Shinjuku Ghetto from Code Geass as a location.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: AquaRaider64 on January 29, 2012, 10:57:34 PM
What's the rules on adding/suggesting locations? I'd like Area Zero from MMZ4 to be in there somewhere. (No, not the settlement, I mean the intro stage of MMZ4.)
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 29, 2012, 11:23:46 PM
I can't promise I'll use every location suggested. I can't make some of them fit.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: AquaRaider64 on January 30, 2012, 03:01:46 AM
Thanks for the info. One last question. If a character dies, does that clear up a character spot or not? Why?

Now to finish my character list.
Character 1: viewtopic.php?f=9&t=3844&start=127 (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=127)
Character 2: viewtopic.php?f=9&t=3844&start=167 (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=167)
Character 3: viewtopic.php?f=9&t=3844&start=183 (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=183)

Character 4!(Finally...)

Name:  Harry Shroomlen

Personality: A silent Bounty Hunter. He doesn't talk much, but when he does, he's usually a nice guy (Toad Mushroom boy thing...).

Appearance: (http://fc05.deviantart.net/fs71/f/2012/029/7/5/harry_shroomlen_by_aquaraider64-d4o1vvw.png)

Weapons/Attacks:

Shroob Blaster Rifle: An upgraded Shroob Blaster (from Mario and Luigi Partners in Time). It fires a rapid amount of laser balls.

Battle Hammer: A Golden Hammer with a Dark Red Handle. It can be slammed into the ground, walls, and the ceiling, not only causing a quake, but damaging/destroying the wall as well.

Energy Shurikens (Throwing Stars): Shurikens made of pure energy.

Bombs: Do I really have to explain this?

Jumping: He jumps on enemies...derp. (HOW MANY TIMES AM I GOING TO DERP!?!)

Special Abbilities: He carries a bottomless pack of items, ranging from Mushrooms to Invincibility Stars. He pulls out a type of item, and gives out one item to each of his teammates. A Star Man's effect nulliifys 3 attacks, A Mushroom heals some wounds if eaten, etc. etc.

Theme:
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Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 30, 2012, 08:26:55 PM
It can't clear up a character slot. Because by the time I start writing, characters will be closed.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: xColdxFusionx on January 30, 2012, 10:55:50 PM
Contradiction: Previous records have you claiming you "already wrote the first chapter." Therefore, at the time you started writing, character submissions were still open.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 30, 2012, 11:11:11 PM
Except none of Raider's characters are in that chapter I wrote.
So words.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: AquaRaider64 on January 30, 2012, 11:32:56 PM
Quote from: "Epic Kirby"
It can't clear up a character slot. Because by the time I start writing, characters will be closed.

You miss understood the question. I ment if a character dies, does it clear up a spot for you to make a new character when CutStuff War Part 3 comes around?
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on January 30, 2012, 11:49:21 PM
Quote from: "AquaRaider64"
Quote from: "Epic Kirby"
It can't clear up a character slot. Because by the time I start writing, characters will be closed.

You miss understood the question. I ment if a character dies, does it clear up a spot for you to make a new character when CutStuff War Part 3 comes around?

If I make a Part 3.
Then yes.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Laggy Blazko on February 01, 2012, 03:09:20 AM
Edited something small (but maybe important) in Rivera's backstory.
Tomorrow I'll add stuff in Alvin Mexted's description.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Jman on February 01, 2012, 09:55:16 PM
wait... hold on. Do I vote for who dies or who wins? I'm confused here
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on February 01, 2012, 11:15:54 PM
...Who wins.

And the first fight is now outdated in that regard.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Hallan Parva on February 02, 2012, 01:15:57 AM
Hello Epic Kirby, I hope you don't mind if I metaphorically punch you in the stomach. Not only am I requesting that you add Meteor Man BACK IN to the story, but I'm also going to write up a character outline at the last possible moment. Yes, I know you love me too.

Just like Nidoqueen this character is sorta dumb so if you want to punch me in the face again that's perfectly fine :p


Name: Jasper

Appearance: Mostly wears simple everyday attire, though she prefers the color dark blue for some reason. Short hair that ends just before the shoulders, with a little bit of a side-cut at the top near her forehead. She's also really fond of berets (http://3.bp.blogspot.com/-0zvFkzJ1fv4/TsoDAHR6S2I/AAAAAAAAAnU/s3ORsbriA5w/s1600/144+mythbusters+jamie.bmp) for some reason.

Personality: In a word Jasper is, for all intents and purposes, The Straight Man (http://tvtropes.org/pmwiki/pmwiki.php/Main/StraightMan). She doesn't put up with anyone's crap and she's pretty upfront about it as well. She's actually a very sociable person once you get to know her, but people don't tend to willingly "hang out" with Jasper due to her abrasiveness and all. Because of her short hair and nonexistent chest snarky remarks, people often mistake her for a male. Oh, did I mention she has an uncanny weakness for rocky road ice cream?

Attacks

Trick Deck: Jasper throws playing cards at the opponent at high speeds to deal damage. Every card has the same effect, though it should be noted that Jokers cause poisoning and Aces deal critical hits for some strange reason. Jasper usually throws a few cards at once in a sort of spread, though sometimes she throws a cluster of cards all in the same direction but at varying speeds; this causes one particular point to be pelted with a series of hits. A third option is to "set" cards in mid-air, have them lock-on to the target, then shoot them all at once. (Compare to first form Ghirahim's knife-throwing attack from LoZ: Skyward Sword.) Unlike Magnet Missile or other homing weapons, the cards don't "track" the target but instead head towards a singular point, like Wily's elemental death balls from MM7. If Jasper is part of a Combat Team she can throw/set cards faster, and if she is part of a Super Combat Team two other card types gain bonus effects. Kings will now explode on contact, dealing extra damage as well as creating splash damage. However, Queens do little to no damage but they temporarily stun the target.

High Roller: A somewhat unorthodox means of attacking, due to the fact that it involves rolling exploding dice. The dice start off small (like normal people dice) but grow in size after being thrown, similar to Squeeze Bomb from Mega Man X8. Depending on the number rolled, the explosion gains different attributes, such as changing to an electric-element explosion of sparks, having an increased blast radius, or causing residual burn damage. However, the damage output usually stays the same. If Jasper is part of a Combat Team hits from the actual dice (before they explode) do more damage, and if she is part of a Super Combat Team she can throw two dice at once.

Power Potions: Being the head of the after-school science club, Jasper is adept at mixing potions for use in several situations. Her potions have a wide range of effects, from increasing the attack power of all allies to eliminating enemy power-ups to removing any in-field effects like barriers and special fog. A special potion can even revive a fallen ally! However, Jasper doesn't use many potions due to the length of time it takes to craft them. She also needs a lot of focus and concentration to make a potion, meaning that she can't create potions during battle. Because potions are ready-made items, it wouldn't make much sense for them to receive a boost from a Combat Team, now would it?

Purple Magic: Jasper can summon the power of ghosts to assist her in combat, changing her spells into many useful forms. Flare Wisp can "set" a floating blue spirit flame at any empty point from close combat to mid-range, which will sit still and float in the air for a somewhat lengthy period of time. The spirit flame will dissipate sooner if contact is made or if Jasper detonates all active Flare Wisps; enemies will take substantial damage whereas Jasper and her allies will recover a small amount of energy if they are exhausted, worn out, or otherwise tired. Ghoul Shield summons a semi-circle of six souls around Jasper that will slowly rotate in a ring and follow her around. She can get close to enemies and deal "hugging damage" while shoving them backwards with the barrier's force; alternatively, Jasper can disrupt the shield and simultaneously launch the six ghastly flames in front of her in a spread formation. While the shield is spinning Jasper can reflect low-power magic projectiles, though she cannot use Trick Deck or High Roller. If Jasper is part of a Combat Team her magic's offensive power grows; Flare Wisp deals heavier damage while Ghoul Shield's spread attack can do combo hits. If Jasper is part of a Super Combat Team her spells gain increased support power; Flare Wisp restores a greater amount of energy, and Ghoul Shield can reflect mid-strength magic projectiles as well as weaker bullets.

Due to the inclusion of this new ability the previously established Dark Blue Magic has been retconned (http://tvtropes.org/pmwiki/pmwiki.php/Main/Retcon), though you can still read it here.
(click to show/hide)
Team Power Up: If Jasper is with an ally or someone she feels that she can genuinely trust, she can form a Combat Team with that person. Both members of the Combat Team will be alerted to their partner's actions and thoughts (think "team chat" in online games) and they have the option of synchronizing their attacks. The benefits of forming a Combat Team vary between Jasper's moves, but they all have positive effects. In addition, the secondary member of the Combat Team will also enjoy powered-up versions of their normal skill set. Please note that Combat Teams are more powerful if the pair has an extremely powerful bond (think "same color combo"), and that these Super Combat Teams receive their benefits PLUS all the benefits of a regular Combat Team.


EDIT NOTE: Although Jasper's magic is now purple to fit her ghost ability theme better, she still dresses primarily in blue and as such her Combat Teams are still influenced by a dark blue colour.
Title: Two can play at that game, Smash!
Post by: Captain Barlowe on February 02, 2012, 04:32:54 AM
Last one!

Name: Astraea Satevis

Appearance: Short, with blond hair and brown eyes. She wears a princess attire, with a diadem, and a knife sheath at her side (look at roc's pic for a sort of reference)

Personality: Haughty and arrogant, Astraea thinks of everyone simply as a pawn, and easily sacrificed, disregarding their true worth. She treats everyone with complete disrespect and contempt, and thinks of herself highly. When things don't go her way, she can act like a total brat. Astraea prefers to let others do her dirty work, but will fight if she has to, aiming for a quick kill. Her personality is known to be mercurial, as it can change in an instant (usually to enraged). This is very different from her original personality, in which she viewed everyone as equal, and was much more benevolent in character. She prefers to keep her goals secret, and holds a surprising amount of knowledge about Boreas, thanks to the "incident".

Backstory:
(click to show/hide)
Weapon: She prefers to use long ranged attacks, and will use a decorated knife (family heirloom) for close combat if the situation requires it. She can use her knife as a throwing weapon, and then have it return back to her.

Other Abilities:

Pressure Manipulation: Astraea has the power of manipulating pressure, intensifying or decreasing the force of pressure in an area. It works better in small, concentrated areas, as controlling pressure in say, a large area is more difficult due to all the forces that she needs to control in a giant radius. She also has slight control over water pressure, and temperature, giving her limited control in water and fire abilities (She can't, say, control either completely).

Solidify: Astraea can create walls or projectiles out of intensified pressure, and will use it to defend against attacks or create multiple walls to surround and crush the person. The strength of the walls depends on how much pressure is being compacted to form it. These can be broken if a stronger force is applied against it. She can increase pressure in order to pin her opponent to the floor, push or pull him, or even raise him upwards by increasing pressure below him. These forces can also be either blunt or sharp, depending on the the concentrated area of pressure.

High to Low: Astraea can increase and then lower the air pressure in a small radius, which can pop the target's ears or kill them if she does it fast enough, although the fast change of pressure control required can tire her to the point of unconsciousness if she does it too much, and it needs to be in close or mid-range to work.

Climate Change: Astraea can change the climate to either stormy or dry by producing two conflicting pressure "fronts" causing a storm. Dry climate is caused by increasing pressure. She will use this to counter both ice and fire abilities, or to increase her own in stormy weather.

Wind Magic/Levitation: She can control the winds through clever manipulation of air, and can create anything wind related (tornadoes, storms, heavy winds, etc). Most of this was amplified after she took some of Boreas's power. She can levitate by condensing air pressure below her.

Manipulation of Sound Waves: Astraea can create and bend sound waves to her will, creating deafening noises or annoying high pitched frequencies that can slowly turn a person insane. This can easily break glass, which includes mirrors, at a certain pitch.

Other: She is the sister of Antares, although thought to be dead. Antares hasn't seen her since his exile to this dimension. Heavily dislikes being called "short."
She values control over all else, and heavily dislikes surprises. When she loses control, her own abilities suffer immensely.
Database Entry:
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Theme:
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Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Solar Equinox on February 02, 2012, 04:59:14 AM
Name: Ludicarmino

Appearance: A figure in grey robes with symbols in a lighter grey trim with a black helmet with glowing yellow eyes.
Or if you like pictures:
(click to show/hide)

Personality: Ludicarmino has little to no light shed on its personality. It seldom talks only speaking a few words at the time if it even speaks to you at all. Ludicarmino does a job but no one knows what that job is, all it does is kill or attempt to kill certain people. It does not seem to take sides in anything and only seems to care about its job, no matter what goes on in the world it does not concern Ludicarmino. Ludicarmino only has a helmet for a head, the only thing that changes in the intensity that his yellow eyes glow, for some strange reason though people can tell his emotions in a similar manner that people read facial expressions.

Backstory: Ludicarmino is a being that was created to make people have an epiphany like pyramid head from silent hill. Ludicarmino is shown in some cave paintings and described in ancient tablets to fight those who have seemingly done wrong in their life.  People who have fought this say that the experience changed them.  

Weapons: Two long 6 foot swords, black as darkness itself.  Ludicarmino does not use traditional sword fighting techniques; it fights almost ritualisticly with his swords the fighting style is very unpredictable. It can rub its swords together and the swords will shoot out a white fireball. If this fireball hits something it will burst into flames.  

Powers: Ludicarmino is feared by those who know what it is. However it is not because that it is physically scary, it is because of the things you realize when you fight Ludicarmino. Ludicarmino’s powers help to do this.

Limb regeneration: If Ludicarmino's limbs are cut off, blown up, or even destroyed by pure oblitteration, they will turn into a tar like substance and reform.

Levatation: When Ludicarmino is in its robed form, it moves around by floating. No one sees its feet or legs.

Forms: Ludicarmino has various forms, if you “kill” the form with the robes, the body bursts into white flames, but there is a black tar like substance that is left afterwards.  This is what Ludicarmino actually is. This substance can morph into anything and what it morphs into gives Ludicarmino various affects.

Tank form:  This form is a power house with a lot of defense. This form looks like the shadow devil from MegamanX5 however it does not have the eye.  This form attacks with punches, nothing else.  These punches however can stretch long distances and they cover a large area, this form is the about 2x as large as the original Shadow Devil.

Striker form:  This form has High amounts of attack with an equal amount of speed.  This looks like a combination of Deoxys attack and speed forms.  This form attacks with striking with its tentacle like appendages and dashing into the opponent. However this form has low defence.

Range form:  This form has average attack and defense, and slightly better speed.  This form looks like a sleek futureistic robot, the substance that Ludicarmino actually is can morph into different kinds of guns, anything from SMG's to shotguns. These guns have infinet ammo.

Psychic form: This form looks like Shuma Gorath. This form attacks with Psychic powers such as, Psionic beams, telekinesis, pyrokinesis, and it has telepathy allowing Ludicarmino to read the opponents thoughts.  This form can teleport incredibly quickly with a short time needed to be able to teleport again. This form can also absorb life, and energy from people, however Ludicarmino has to physically touch its target to do so. For some reason Ludicarmino becomes a bit pervertied when he is in this form.

Magic form:  This form looks like Magicman.EXE and it uses a wide array of magical attacks and spells.  It does not know any healing spells.

Past hauntings: Sometimes if the opponent has shown a degree of skill Ludicarmino will morph into a black version of someone he fought or killed in the past, and will fight with the same or an improved skill level as the person Ludicarmino has morphed into, using the same weapon, and the same powers. This is the ultimate test of his targets skills, but it is not the point. This form will also speak but in a VERY distorted way and will use the oppents memories to see why the past haunting was killed and will even use the past hauntings problems and reasonings for fighting to mentaly cripple and confuse the oppoent.

Slight Immortality:  Ludicarmino cannot be killed per say. Ludicarmino can only leave and be “Killed” Under two conditions. Ludicarmino “Kills” itself if the person realized what he had to (another version of this is Ludicarmino lets its target kill it) or if Ludicarmino is beat up too much by its target.  Ludicarmino will appear to be dead but it will be back eventually however it takes time for him to recover.

False redemption: If Ludicarmino's target tricks Ludicarmino into thinking that they (the target) have learned what they had to and Ludicarmino realizes this, things get ugly.  Ludicarmino morphs into a puddle, (a pure black puddle) then chains ( they look simmilar to Tabuu's throw attack) come out of the puddle, one at a time, these slightly home in on the target then impales and then drags them to the puddle. If they fall in the puddle, they sink in and die. However if they last about 30 seconds he will sink into the earth, but Ludicarmino will still try to kill you again in the future if he finds you again

Spiritual travel:  Ludicarmino can travel to all forms of spiritual freedoms and punishment and supernatural locations on or near this world. (i.e heavens, hells, gameandwatch realm) However Ludicarmino cannot go to these locations during the middle of combat. Ludicarmino cannot be harmed in a spiritual realm and it can not attack others in the same realm unless they attack it first.

Other notes: Ludicarmino is not invincible, it will leave if it is hurt badly enough. Ludicarmino is genderless and is neutral working only on its own acts. Ludicarmino can be supposedly seen by everyone when someone dies, but there is no proof of that fact. Some say that Ludicarmino will also show people to there ideal heaven if they earned its approval.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Due Date on Feb. 2
Post by: Dr. Freeman on February 02, 2012, 12:03:44 PM
Reminder: This is the last day to get your character in! You have until 8:00 EST!
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Trollman on February 20, 2012, 11:19:58 PM
As long as I know you can do small updates to your characters after the descriptions get closed, right? In that case, I added a diminute thing to Clockwork Troll, if he beats someone he does the shuffle over his opponent's dead body to taunt him
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Captain Barlowe on February 24, 2012, 05:36:25 PM
Added backstory for Astraea and updated my Character.

(click to show/hide)
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Red on February 24, 2012, 06:32:17 PM
Quote from: "Thatinsaneguy7"
Red Remembrance - A sword dedicated to the previous leader, Red, this sword has the power to cause fire in wherever it points (ex: like if he points at a tree, it will be engulfed in flames. People and living animations require more of a "charge" time.) It can create fire pillars, fireballs, and even a stream of flame. Charged up, a fiery image of Red appears and rushes forwards, causing a fiery inferno to erupt wherever he strikes.

i couldn't help but "awww" at this
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: xColdxFusionx on February 24, 2012, 07:13:11 PM
ALEXIS now has perks.

...Yeah.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Solar Equinox on February 24, 2012, 09:52:04 PM
Updated all of my characters that are still alive.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Captain Barlowe on March 11, 2012, 06:01:12 PM
Updated all my characters with data entries. I'm also writing something because why not.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Solar Equinox on March 20, 2012, 02:15:29 AM
Decided to give Paladin a huge weapons buff.
Title: Re: Cutstuff War Part 2: Round 1 Matchups/Characters Closed.
Post by: Dr. Freeman on April 04, 2012, 10:40:04 PM
Yeah, I'm just gonna skip the clues and stuff from now on.
Just because I will.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Hallan Parva on April 05, 2012, 03:14:08 AM
Because you're not updating, I figured I would.

Jasper's moveset has been adjusted to suit her now-established role as a ghost summoner.
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Jman on April 18, 2012, 02:01:15 AM
Quote from: "Tails_Hatsune"
(click to show/hide)

Name: Cogahsah Tahtahrah (Along with her Umbrella, Karakasa)

Appearance: A blue eye and a red eye with light blue, short hair as shown. Has a dress with three X slashes on it from an abused past. Has two very curly legs in a shape somewhat like a coal. Her purple  umbrella has one eye and mouth with a large handle.

Personality: Quiet and nervous, doesn't tend to talk to a lot of her friends. Has a socially awkward personality which makes it difficult to befriend someone. At first she had a fun loving personality and more so cherry, but is now replaced. Her umbrella is manipulative and uses Cogahsah's shy, nervous personality to use her as a puppet. Is quiet wise and acts friendly towards her friends to fool them. When given any sort of power it goes overboard and power hungry.

Backstory: (Optional): Cogahsah was a human orphan who was overlooked by everyone. Her anger over the years because of this made her escape it and sprang to a new village. The voice of an umbrella caught here eyes and hears as she ran towards it. The umbrella introduced herself and said it needs to find its original owner. When she picked it up, Cogahsah was cursed and must obey and hold the umbrella until she could pass it to someone else. In this process, Cogahsah also became a karakasa, not to be confused with Karakasa, the name of the evil cursed umbrella. Over the years, Karakasa made Cogahsah cause mischief and agony to every town, from burning to down-right murderous intentions. She was almost free by giving it to Newey, a Nue. However, she was quickly killed by Karakasa's Knife Handle, because she knwe Newey had the power to resist it and give Karakasa trouble. Cogahsah's fate was now to cause trouble throughout the land, through complete murder to burnings to theft and other crimes.

Weapon/Other Abilities:
Cogahsah: Other than Karakasa, Cogahsah wields miniature umbrellas dubbed Parasol Stars, given by Neetoree Kahwahsheero before Karakasa was found. With a press of a button, they are released up to the sky, and with the press of a controller can drop down on unsuspecting foes and explode. She also has Shurikens to throw that was given by Karakasa. She is able to frighten foes (Works the best on Humans and Rabbits), dropping their guard. She also wields another umbrella that is carried in her Giant Backpack of Destruction, the Parapluie Punisher. It has a sharp point used as a sword, and can also unleash a giant beam of light when fully charged. The charging takes a while though, about two hours or a bit more. Has springy legs which can allow her to spring to high heights.

Karakasa has the ability to manipulate minds, though there are species that cannot be manipulated such as Snakes, Giants, and other misc. species. There are indeed many species that Karakasa can manipulate to it's liking. Karakasa has a large tounge that can be used for combat. It is able to shoot out destructive balls of light in threes and can shoot out minuature damaging umbrellas as well. Although not shown in the picture, its RED eye can not only manipulate, but also can light very dark areas well.

Does she look like this?
(click to show/hide)
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Ceridran on April 19, 2012, 03:26:02 PM
I'm not sure if I want to go for this, it seems complicated.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Laggy Blazko on April 19, 2012, 03:26:57 PM
Submissions are closed.  :|
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Tails on April 19, 2012, 10:12:58 PM
Quote from: "Jman"
Does she look like this
(click to show/hide)

Well no, now I made her better:
(click to show/hide)
In fact I'm just gonna update the pic then.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Dr. Freeman on April 30, 2012, 09:44:32 PM
A small announcement.

There are a handful of characters that won't be appearing in this for one reason or another. I won't list anyone as final decisions haven't been made. But it's just a heads up.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Solar Equinox on May 01, 2012, 02:35:49 AM
Ludicarmino has been updated.
Title: i can't believe i came back just to post this
Post by: Red on May 01, 2012, 03:20:28 AM
Quote from: "Epic Kirby"
A small announcement.

There are a handful of characters that won't be appearing in this for one reason or another. I won't list anyone as final decisions haven't been made. But it's just a heads up.
If Soren does not appear then i'm going to cut off your head and organs then sell them on eBay
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Dr. Freeman on May 05, 2012, 11:35:24 PM
Since posting another poll in this topic breaks everything for some reason, I'll just ask here.

Do you people want the clues/revealed fights like they were for Round 1, or do you want me to keep everything secret?

Just wondering.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: HD_ on May 05, 2012, 11:37:25 PM
Clues and reveals please.

HD must have his spoilers.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Solar Equinox on May 06, 2012, 02:24:23 AM
Keep it random if you give hints or not, surprises are always nice.
Title: Re: i can't believe i came back just to post this
Post by: Jman on May 23, 2012, 12:11:38 AM
Quote from: "Lag Man"
Quote from: "Epic Kirby"
A small announcement.

There are a handful of characters that won't be appearing in this for one reason or another. I won't list anyone as final decisions haven't been made. But it's just a heads up.
If Soren does not appear then i'm going to cut off your head and organs then sell them on eBay

I have the same feelings... except I have different plans in mind
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Dr. Freeman on June 07, 2012, 08:08:06 PM
So, a new thing. If someone has a question about anything, because I either forgot something, purposely didn't add something, or my writing is just confusing. Ask something and I'll probably answer it.
Probably.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Solar Equinox on August 21, 2012, 02:43:19 AM
A bit of a necro-bump Please don't kill me but I gave Stryker an appearance description.
Title: Re: Cutstuff War Part 2: Descriptions and stuff
Post by: Dr. Freeman on September 15, 2012, 07:14:05 PM
So I've been brainstorming, and I have a good idea of what is going to happen so now I have the post the list of characters that won't be appearing.

If some of your characters happen to be on this list, I'm sorry. It's not because the character is bad (Half of the characters that are cut are actually pretty decent) but I just don't have a good way to put them in the story. I hope everyone understands.

(click to show/hide)

I believe that's the whole list. And once Thatguy finishes up his chapter (He's been busy, so it's all cool) I'm going to try to get back on track with this thing.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on February 28, 2013, 01:52:46 AM
...Insert awkward chuckle here?

OK, let's talk necrobump but whatever. Here's what's happening.

1. Thatguy was writing a chapter that was really well written compared to my crap. But things take time before motivation and busy with life and various other things.

2. In September I took the time to make a basic outline of my original idea for the rest of the war. There was some game changer around Round 11, I liked it for a couple of months but I found it too gimmicky after that

3. Time passed until late December where my old laptop died, killing my outline. RIP. Thatguy's still writing and I don't remember half the stuff.

4. I realize that I don't know where I'm going with half the plot points I have introduced, and I hate that I brought in an entirely original group of characters that need to do stuff.

5. Thatguy is almost done and I realize that the only way I'm gonna be satisfied is if I rewrite 90% of the plan for the rest of Part 2.

6. I realize the last update was in August and a lot of other crap has happened on the site, and new people have showed up. With the combination of that and the rewriting I decided to reopen characters for people to submit. If you already have 4 characters, then you're full yay. But if you don't, feel free to make some. Besides, I figured that the more characters I have (that are hopefully decent) the less cop out battles I can make.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Hilman170499 on February 28, 2013, 01:35:02 PM
Can I submit?

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Edit:140% more legit!
Title: Hilman makes some pretty good Axem Rangers
Post by: Hallan Parva on February 28, 2013, 06:05:52 PM
I imagine these robo-scout guys being derpy and circular like the Nagagogs in Subspace Emissary (http://super-smash-bros.wikia.com/wiki/Nagagog)


there's three of them so they could even have the yellow / blue / red thing going for them
Title: 1234 posts huehuehuehue
Post by: Gumballtoid on February 28, 2013, 08:46:32 PM
The fact that I didn't know this existed last year is beyond me. May as well take the opportunity proffered.

Name: Gumballtoid
Appearance: Nobody has actually seen his face, as it is masked by his hood. He can be described as quite lanky. He wears sturdy cloth "armor," with a cape/hood garment.
Personality: Headstrong, tends to not think his maneuvers through. Somewhat of a klutz. Hosts a slight disdain towards technology.
Backstory: His origins are unknown. He makes his living pillaging passerby in heavily wooded areas. Never stays in one place for too long, for fear of being found.
Weapon/Other Abilities: A skilled thief, he is agile and stealthy. He carries a dagger, and infrequently wields a bow. He is thrifty and can create arrows using his dagger and any materials he may come across. Carries a small vial of poison, which he can use to poison his arrows if the need arises. Also carries a smooth stone to sharpen his dagger, should it dull.
Other: Skilled in one-on-one combat and stealth attacks, but is easy to overpower when confronted by a group. He is also physically weak, meaning a good hit can put him out cold. He insults his victims with his trademark evil laugh. Likely a minor character.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: DarkAura on February 28, 2013, 11:04:42 PM
Do you really think they would retain the memory of me for so long?
Nonsense! Several people should remember ya...I think...
Well, I'm fairly certain that I'm not the only being in existance with a strong, social memory.

Name: Lament (Lithium Alloy Mechanized ENTitiy)
Apprearance: A robot modeled after Dr. Wily's second Dark Man model with purple LED eyes, a silver crescent adorned on his back instead of a skull, and an orb of concentrated moonlight replacing the heart in the glass head dome.
Personality: Works alone most of the time, but will assist anyone in need if they call out to him. At every passing midnight, he would force himself to forget all the memories of every person he meets except for the people he was programmed to remember. He is unable to do so if in the midst of a battle as a fail-safe. This is so Lament doesn't develop "feelings" for others so that he doesn't get affected by emotions, which he wasn't programmed to show.
Backstory: Lament was created by Professor Wolfchild as a second, temporary, avatar for the world of CutStuff when Aura suffered major head trauma during a fight that greatly spiked his emotional sensitivity. The community showed a bit more praise towards Lament by acting like a completely different person than Aura. However, once Aura was completely healed and eager to get back into the community, Lament was forced to reveal his identity as a temporay replacement for Aura and returned to reality. He wasn't mentoned much since Aura's return, but now Lament wants to keep the memory of the community alive by any means possible...by turning against his creator's "memory-erasing" order.
Weapons: Lament specializes in elemental materializations, turning the elements around him (even elements from his enemies' attacks) into the weapons he needs to fit any battle:
Anima Buster: A buster that fires concentrated shots of pure energy. Can be altered in type depending on Lament's current dominating attribute.
Brimstone Cudgel: A mace made of molten lava with an obsidian handle.
Fire Special - Infernal Tower: By slamming the mace's handle into the ground, a tower of fire is erected from the earth that spews fireballs in nearly all directions.
Shiver Shivs: Daggers made of ice that is cooled to roughly -25 degrees. Can be thrown as a ranged attack.
Ice Special - Shrapnel Blizzard: Lament crushes all the Shiver Shivs into a sharp dust and pulses them foward in a large, misty stream of cold shrapnel.
Hallow Gungnir: A white spear made of the hottest lightning bolts.
Electric Special - Indignation: A large explosion of electricity created by throwing the Hallow Gungnir into the ground.
Terra Greenblade: A sword with a blade as thin as a blade of grass and the indestructability of an ingot of pure Orichalcum.
Earth Special - Oaken Caltrops: Returning the sword to it's loamy origin by sheathing it in the earth creates a wave of tree-sized pikes that burst from the ground.
Artemis Bow - A silver bow paired with a quiver of light-emitting arrows.
Light Special - Holy Rays:  Lament launches all the arrows into the air at once. The arrows then transform into powerful beams of light when they fall to the ground.
Blackheart Scythe: Lament's signature weapon. A scythe made of the specific darkness that looms in people's hearts. Since he does not store darkness within himself and since CutStuff's night sky doesn't contain concentrated darkness, Lament cannot materialize the Blackheart Scythe unless it's from an enemy attack.
Darkness Special - Annihilation: Lament creates a massive shockwave of darkness designed to split any un-armored being in half.
Other: I can't really think of an "other" topic. I think I lazilly described everything that's needed for this :l
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Bacon on February 28, 2013, 11:33:40 PM
Name: Cutmut
Appearance: My cutmut sprite
Personality: He is a robots best friend, but may appear cocky. Everyone hates him so he lives in exile, but occasionally shows up to see if anyone remembers him.
Backstory:
Weapon/Other Abilities: A rusty rolling cutter, his true powers are yet to be undiscovered. he is a very unskilled and inaccurate fighter, but when he lands a hit, you know you'll be in for a whallop.
Other: inb4 declined or killed off early
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Galactan on March 01, 2013, 02:09:52 AM
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Solar Equinox on March 01, 2013, 03:12:21 AM
Because of the last few points does that mean that the characters who on the "not going to be in this" list are still going to be left out of the story?
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on March 01, 2013, 03:21:36 AM
Most likely they will, I just don't have ideas for them, but things can change.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Galactan on March 01, 2013, 03:32:29 AM
I feel like such a doof.  Sendrel's description has been updated.
Title: Oh boy
Post by: Jatea on March 09, 2013, 01:34:45 AM
This is probably the worst idea I've ever had to date
But here's something I made up in over a week
I can't exactly describe stuff without giving some background information, no matter how irrelevant it might be, so there's that
Plus I probably contradict myself a few times here due to how I wrote this
Also it's pretty long, just saying



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Also if anyone likes visuals

TGOT in General
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QJOLNIR Armor Mark VII
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Orange juice :l on March 09, 2013, 03:49:51 AM
Freeman is a bully

Orange Juice
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COMMUNIST MAGE
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Jman on March 09, 2013, 06:24:01 AM
Quote from: "Orange juice :l"
Freeman is a bully

Orange Juice
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COMMUNIST MAGE
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Those make my characters look like crap... XD
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: ? Manibogi ? on March 10, 2013, 03:25:06 AM
Oh feel free to remove my character. I might expand him in the future, but for now, I feel I gave you a character that's dificult to write with, and doesn't really represent me anymore.
Title: Reworking Chracters?
Post by: Hilman170499 on March 10, 2013, 01:10:52 PM
First post said we could rework characters.

So, when reworking characters in the future, are we allowed to make MAJOR modifications to them?

For example, new abilities and new appearences...

Thanks in advance.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on March 10, 2013, 04:32:48 PM
That makes things more complicated because I have to plan things based off abilities, so when you make major changes I'm like "what now I have to do this instead of this"
If you do it like this second I'm ok, because I haven't planned anything for your guys yet.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on March 11, 2013, 01:23:33 AM
It's been a very long time since I've done anything remotely similar to this so excuse me if terrible.

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Title: Re: Oh boy
Post by: xColdxFusionx on March 12, 2013, 12:25:11 AM
Quote from: "A big teddy bear"
Metamorphosis: TGOT can take the appearance of anything he confronts, whether for entertainment or combat. Any natural abilities they had as well as. However, if he stays in a form for an extended period of time, he may start adopting aspects of their personality; the amount of time that TGOT’s personality gets changed depends on how long he was in that certain form. Personality aspects may even stack on top of each other.

inb4 he shows up disguised as me
Title: Trust me, it's full of yes!
Post by: Colonel ServBot on March 12, 2013, 02:43:36 AM
Here's a character that is awesome....
And you WON'T be expecting this.

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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on March 12, 2013, 02:47:57 AM
How about no.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Colonel ServBot on March 12, 2013, 02:57:21 AM
Quote from: "Dr. Freeman"
How about no.
You do realize that it was a joke, right?
Title: Re: Oh boy
Post by: Jatea on March 12, 2013, 03:23:13 AM
Quote from: "xColdxFusionx"
Quote from: "A big teddy bear"
Any natural abilities they had as well as.

Remind me to stop forgetting to fill in the blanks (I just fixed that)
So this is where I put stuff for the sake of convenience, right
Character 1 (TGOT) - http://cutstuff.net/forum/viewtopic.php?p=224734#p224734
Characters 2-4 - Here

So yeah, have the rest of my original characters
I didn't develop each of them as much as TGOT but that's what happens when you base your ideas on other ideas and get bored

Character 2: Q-Man

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Character 3: M.A.R.K.

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Character 4: Doctor Fred

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Also here's some pictures of these three characters

Q-Man
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M.A.R.K.
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Doctor Fred
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: xColdxFusionx on March 26, 2013, 01:20:05 AM
Hey, I got real bored
and maybe crazy
But here, have updates
for all the loonies
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Hilman170499 on March 27, 2013, 02:18:44 AM
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on March 27, 2013, 02:22:34 AM
Edits are probably good to mention if they're major. I'll still read the posts when I write so I can see minor edits then.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Colonel ServBot on March 28, 2013, 10:50:22 PM
SUBMISSION 002


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SUBMISSION 003

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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Solar Equinox on March 29, 2013, 03:00:02 AM
Well since one of my characters is on the list of people who probably won’t be in this war, I’ll need to find a replacement, it’s time I joined the fray.

Name: Solar Equinox

Appearance:
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Personality:
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Back Story:
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Powers: What is a power and how do I eat it?

Weapons and Abilities:
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Other notes: Solar will be able to make new weapons and devices depending on who he allies with and over time.  Weapons that are made with help from people on his side will be available to the team he is in, unless conflict stirs.

The weapons that Solar uses are the only one of their kind unless noted other wise.

Solar has a fair intolerance to loud noises and can have his hearing and other senses over stimulated easily. If the stimulant is powerful enough Solar can be next to useless.

Solar has a habit of making a reference to something with such quotes as "I know something that is more insane than that" and "I really should not have injected that"  Solar seems to have a distaste for biological weapons.

Solar is an average shot, he will miss a fair bit of long range hits.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Jatea on March 30, 2013, 04:17:52 PM
Solar stop stealing my job of ridiculously long and reference-making semi-confusing descriptions
plus that looks pretty op even for my standards and this story's standards



I updated MARK's description to make him more of a person or something, I don't know (also Durandal gets to do stuff)
I also added some (minor) crap to Dr. Fred's personality
and while nobody was looking I changed TGOT's subtitle to something a bit more historic
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Hilman170499 on April 05, 2013, 03:24:50 AM
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on April 05, 2013, 03:54:16 AM
Made a tiny edit to my post so that Thunder doesn't sound like a 10-year old.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Hilman170499 on April 14, 2013, 05:14:01 AM
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on April 14, 2013, 11:36:14 AM
I've stopped worrying about locations a while ago and just do whatever, but I suppose if you want to suggest them there's nothing stopping you.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Rozark on April 14, 2013, 02:31:59 PM
Name:
Paul the Potato
Appearance:
(click to show/hide)
Personality: That fatherly figure that you always yearned for but could never have/amazing passion for pasta

Backstory: Sailed for numerous amounts of years on the S.S. Celery, the most expensive cruise liner in the world. It was afforded by anyone with a decent salary, which was what made it so great. He was the head chef, and man did he make good pasta. All the other sailors looked forward every night to eating some of Paul's famous Lasagna or any other pasta dish. One evening, the waves were splashing higher upon the boat. The other sailors wanted to investigate, but Paul made them a nutrious meal before they set out. They finished their meal and Paul looked back smiling. At that instant, the boat had crashed into an object. All Paul could remember at this point were nothing but whizzes and blurs; that and he watched as many of his companions were devoured by the ferocious being of the sea. He passed out, only to wake up on a beach on the nearby continent of Afroca, the land of amazing afros at discount prices.

Weapon/Other Abilities: Can cook amazing Pasta to heal and help his allies, can throw generic kitchenware for attacking and defending purposes, can subdue and paralyze the enemy with his Famous Lasagna. If cut, he is split into two halves, repeatedly happening over and over again to increase the threat. (maintains all functions of previous half/form, cutting him doesn't really hurt him that badly)

Other: Afraid of knives, Scarred from the crash/has other tales of his adventures on the sea he is always willing to share
Title: Well, since we're free to make location ideas...
Post by: Hilman170499 on April 15, 2013, 01:31:42 PM
I have a location idea, related to my characters:

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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Duora Super Gyro on April 16, 2013, 11:20:21 PM
Name: Duora the Raichu
Appearance: A blue Raichu with a silver scarf.
(click to show/hide)
Personality: Duora is diligent, and very helpful, but a bit shy and naive, he enjoys helping everyone. He carries lots of stuff with him in a bag he carries everywhere, he collects random stuff he finds in his travels ranging from cool looking sticks on the ground, to helpful stuff like medical kits. Duora also has abnormally great eye sight and hearing allowing him to see and hear things miles away, but loud noises and bright flashes hurt him.  He has a strange problem where he has short term memory loss but remembers everything after sleeping and has visions of either the past or present when he comes into contact with certain objects or people. Duora lacks in street smarts heavily because he’s been alone and away from others for so long though, so he has no idea whats going on in the world at all.
Backstory: Duora is a Raichu that was genetically altered before hatching from his egg as a Pichu. Because of this, he has abilities that a normal Pokémon wouldn’t have such as having more than 4 attacks, being blue, and his advanced sight and hearing. He lived most of his life alone for a while and during this time, began collecting things he found in his travel to survive or just to have.
Attack 1: Thunderbolt: A powerful electric attack that may cause paralysis
Attack 2: Quick Attack: The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Attack 3: Tail Whip: The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Attack 4: Rock Smash: The user slugs the foe with a shattering punch. It can also smash cracked boulders
Attack 5: Thief: The user attacks and steals the foe's held item simultaneously.
Attack 6: Copy Cat: Causes the user to unleash the same move as the last one used by the facing enemy. Some moves can't be copied.
Attack 7: Hidden Power: An attack that varies in type and intensity depending on the user.
Attack 8: Giga Impact: The user charges at the foe using every bit of its power. The user must rest afterwards.
Weapon 1: Thunder Bow: Bow and arrows, the arrows travel at very high speeds and produce electricity at the tips, electrocuting those that they hit.
Ability 1: Lightning rod: Lightning rod forces all single-target Electric-type attacks to strike the Pokémon with this Ability. Lightning rod also gives the Pokémon immunity to all Electric-type attacks.
Other: cant think of anything else that would be needed…
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on April 18, 2013, 07:29:19 PM
Added a few more details on Thunder's teleport ability.
Title: This can't end well
Post by: Jatea on April 25, 2013, 11:46:05 PM
Hey Freeman
You should update your front page with the new characters because you haven't edited it since February

Also I'm going to make Toidtopia a location because Elena's Toidtopian Adventure exists

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Historic Document retrieved from the excavation site of the Holy Beacon of Toid:
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Also here's a few images of Toidtopia's Town Square
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Hilman170499 on May 09, 2013, 01:22:33 PM
Slight bump to annouce that my characters are updated again...
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Solar Equinox on May 10, 2013, 02:22:23 AM
Solar Eclipse Weapons are back in busyness.

Each round/written update will have a new weapon added to Solar's arsenal.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on May 10, 2013, 02:52:09 AM
No, you're not.
You already have 20000 weapons. I don't need anymore.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on May 13, 2013, 07:32:54 PM
So I was looking through these submissions

Then I noticed that everyone's really OP compared to Thunder

So I went and got his swords enchanted because I felt like it
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Colonel ServBot on May 13, 2013, 07:54:34 PM
Quote from: "Thunder Electros"
So I was looking through these submissions

Then I noticed that everyone's really OP compared to Thunder

So I went and got his swords enchanted because I felt like it
OP? Seriously. Colonel uses HIS BARE FISTS! And your complaining about OPism? Also...
Here's a land environment idea.

Lucky Nothing Casino!
The home for all who have money to spend!
LN casino has almost anything a man could wish for. Slot Machines, Roulette, Food,  any game you can think! Filled with red carpeting and golden walls. And lounges with red furniture!
It's also across the street from a McDonalds!
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: LlamaHombre on May 13, 2013, 08:16:00 PM
I'm legitimately going to forget and run out of time if I don't do it now so I'll just drop this here.

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Title: Inb4 Tengu
Post by: Gumballtoid on May 13, 2013, 10:57:56 PM
So I got support for this and permission for this. I'll just use these for my remaining three character slots.

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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Rozark on May 13, 2013, 11:46:11 PM
Quote from: "Thunder Electros"
So I was looking through these submissions

Then I noticed that everyone's really OP compared to Thunder

So I went and got his swords enchanted because I felt like it


How is Paul the Potato OP again
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Laggy Blazko on May 13, 2013, 11:56:05 PM
I submitted a kid with a flashlight. =P
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on May 14, 2013, 12:03:08 AM
Something I feel I should mention

I was referring to powerhouses like TGOT, Celeste Alaron, and Solar Equinox.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Dr. Freeman on May 14, 2013, 01:33:51 AM
You shouldn't worry about OP stuff. I have a tendency to turn things down when it comes to some characters.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on May 14, 2013, 01:37:06 AM
Well nonetheless I felt he needed a little something more because just blades and pistols is a tad bit boring.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: xColdxFusionx on May 14, 2013, 07:30:16 PM
Alphonse is literally just a guy with two pistols and really good hand-eye coordination. And a really crappy enchanted collar that doesn't even really count for anything.
And he managed to win his first round.
Power level isn't exactly something that's stable around here.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Rozark on May 15, 2013, 01:17:23 AM
Some of you should've seen this coming.
If not, perhaps you should go design a product for Capital Science.

(click to show/hide)
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on June 03, 2013, 04:01:59 AM
Arg

Why can I never be satisfied with this

Whatever, I gave Thunder's personality an overhaul and gave him some other things I tend to think of and immediately adopt.  It's annoying and it's why I keep changing him.  Earlier, the whole OP thing was really kind of an excuse and I realize how much of an asshole I sounded like for saying that, but my views on Thunder tend to be ever-changing.

Oh and I removed the backstory because it's probably the worst thing I've ever shat out
Title: Re: Cutstuff War Part 2: Descriptions
Post by: Yakeen on June 08, 2013, 09:03:50 PM
Quote from: "Laggy Blazko"
Innocent civilian time.

Name: Alvin Mexted
Appearance: An 8 years child with black hair and a red shirt.
Backstory:
He was kidnapped while he was going to school but he escaped when the kidnappers where eating. Now he doesn't know where he is, but his parents live somewhere in Texas and where he escaped there was snow.
Personality:
Curious and smart, but sometimes he gets mad when things doesn't go as he want. He likes planes and ships.
Abilities:  Agile and silent when he has to escape.
Weapon: A led flashlight (http://www.robustbuy.com/led-lighting-gadgets-led-flashlights-c-505_1027_730.html), If you know how to use it as a weapon.
Other: The kidnappers looked like officers.
His parent, Gordon Mexted, is a Business man.

Ok, I ran out of ideas.
Actually, I don't know how to use a flashlight as a weapon. Can you give me some instructions or some idea ?
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: ChaoticChao on June 11, 2013, 12:00:04 AM
Since there is still time to join in, I have a few to add
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(click to show/hide)

(click to show/hide)

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Tell me if I need more info on them.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: ZeStopper on June 14, 2013, 11:05:27 PM
Hey! Why don't I try to make one!
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Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: Thunderono on June 21, 2013, 03:57:07 AM
Alright

I'm much more confident in this backstory than the last one

I think it's not a "This is x.  x's parent's died, and now he hates everything" type of cliche, at least.  I gave my best effort at something original, but I'm not exactly sure if it's not like something else.

And yes, I like backstories.  Mainly because,

Quote from: "Thunder Electros"
[1:46:21 AM] Thunder Electros: Characters without explanation are boring
 I see a lot of characters like that
I just like depth with my action instead of mindlessly blowing shit up

No offense to anyone with characters without backstories.
Title: Re: Cutstuff War Part 2: Re-opening Characters
Post by: LlamaHombre on June 28, 2013, 01:43:05 AM
[9:40:58 PM] Dr. Freeman: You have my premission to delete any forum game crap and lock the war topics.

Just tying up a few loose ends for Freeman.