Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CutmanMike on April 11, 2010, 06:37:23 PM

Title: GVHv2b8 released!
Post by: CutmanMike on April 11, 2010, 06:37:23 PM
http://cutstuff.net/blog/?p=2001 (http://cutstuff.net/blog/?p=2001)

Enjoy! Read the log, give it a go and send me some feedback.
Title: .
Post by: Anonymous on April 11, 2010, 06:57:19 PM
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Title: Re: GVHv2b8 released!
Post by: Eruanna on April 12, 2010, 03:30:18 AM
Obsidian is updated.

I hope you don't mind, Cutty, but I uploaded it to Fathax so that it can be auto-downloaded if anyone tries to join the server. Filefront is just not friendly with that.
Title: Re: GVHv2b8 released!
Post by: Ivory on April 12, 2010, 04:52:34 AM
I forgot to mention you still needed to Reorder the human and ghoul class so they are grouped correct. Other then that, love it.
Title: Re: GVHv2b8 released!
Post by: CutmanMike on April 12, 2010, 08:23:41 AM
Quote from: "Eruanna"
I hope you don't mind, Cutty, but I uploaded it to Fathax so that it can be auto-downloaded if anyone tries to join the server. Filefront is just not friendly with that.

I know, sorry. I tried to upload to drdteam sharespace first but it was too big. Have you got a link to that fathax one?

Edit: NM got it!
Title: Re: GVHv2b8 released!
Post by: CarThief on April 13, 2010, 02:04:48 PM
Uh, found 2 small unwanted things in my map, sort of. :P
Just kinda nitpicky on getting it done flawlessly, seems something slipped through. So, if you perhaps mind fixing those small two things? Or should i?

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Title: Re: GVHv2b8 released!
Post by: CutmanMike on April 13, 2010, 02:10:57 PM
I can fix those for you
Title: Re: GVHv2b8 released!
Post by: TERRORsphere on April 13, 2010, 04:10:44 PM
In GVH26 some of the sparks don't disappear. It just builds up and builds up and causes major fps drop in everyone.
Title: Re: GVHv2b8 released!
Post by: Lighting on April 14, 2010, 05:33:30 PM
once map31 is finished there is no next map, it just begins against!
Title: Re: GVHv2b8 released!
Post by: CutmanMike on April 16, 2010, 10:02:21 AM
So here's what I need to add for the next version.


For the useinventory  abilities, I might just do the Ghostbuster's and Cyborgs for now as that involves less work and those map bugs and arrow issue are kinda high priority.
Title: .
Post by: Anonymous on April 16, 2010, 03:30:06 PM
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Title: Re: GVHv2b8 released!
Post by: TERRORsphere on April 16, 2010, 04:41:44 PM
Quote from: "pucy100"
And also PLEASE add the modifing frostbite teeth! Do choke/jitterskull model teeth but blue coloured. :)
Do it yourself. It's really not that hard. Just rename the gvh pk3 to zip. Then look for the Jitterskull's teeth. Rip them. Recolour them. Then replace the Frostbites teeth with them.

By the way. There is only 1 frame for the teeth. They only animate through decorate.
Title: .
Post by: Anonymous on April 16, 2010, 04:51:48 PM
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Title: Re: GVHv2b8 released!
Post by: TERRORsphere on April 16, 2010, 05:13:57 PM
Quote from: "pucy100"
Yeah, thanks! your ideea is good but I tried yesterday and is much harder than i was thinking. :p
Also you forgot to mention if I modify the wad, it will not work on servers. :(
Nope. It won't work on servers if you edit text lumps, not image lumps. It's actually possible to edit the sprites of a creeper and give it a Mexican hat but that's cheating. I know I can cheat but where's the fun in that?


You know what, I'm going to merge GVH with that default colours patch for the Jitterskull. Black jitters piss me off.
Title: Re: GVHv2b8 released!
Post by: Major Cooke on June 25, 2010, 04:23:13 AM
Quote from: "DoomThroughDoom"
You know what, I'm going to merge GVH with that default colours patch for the Jitterskull. Black jitters piss me off.

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