We should of kept the old one from the beta.
Really no. The old one from the beta was slower than a cyborg, only had 100hp and bite attack did like 2hp of damage.
All the classes are fine. Cutman did a really good job on balancing them. Now if the creeper could creeper ball jump and the cyborg didn't have to doubletap everything would be perfect.
Oh last thing,addplayerclass DoomPlayer2
addplayerclass HunterPlayer
addplayerclass Cyborg
addplayerclass ghostbuster
addplayerclass Engineer
addplayerclass Sjas // NOT Sjasface
addplayerclass Jitterskull
addplayerclass Creeper
addplayerclass Choke
addplayerclass FrostBite
//COPY PASTE THIS, CUTMAN.
useinventory would be awesome.
Ideas for humans:
Marine: Crouch.
Hunter: Duel arrows but only fires natural arrows and makes you run a little slower than you do while loading lightning arrows.
Cyborg: Derp?
Ghostbuster: Downgrading sounds cool.
Engineer: I don't know.
Ideas for ghouls.
Sjas: Stop moving instantly.
Jitterskull: The same as his current bite but flys into the air and is shorter ranged. But stops the ability to clip on floors during the attack (to catch those darn flying cyborgs)
Creepers: BALL JUMP!
Choke: Instant puke but shoots twice the distance as the current one.
Frostbite: Hold to double the speed of breath regeneration but costs armour.
[..]GvHv8!
How the hell did I miss GvHv3 through v7??:p
>Implying he doesn't play Gvh
(http://img.photobucket.com/albums/v496/U9B/Macro/1263533223042.jpg)
Go read what Mobius posted about thinking before you suggest class changes. Ontop of that, PLAY THE MOST UPDATE TO DATE VERSION FIRST.
Yay! I am referenced for once!
Less damage breath
Why? Answer me that.
Marine ability - Increase all hit scan accuracy ;)
Bring back Autoaim