As long as we're all talking like this...
The Classic Era
Sonic 1: It's a fun game that starts the franchise off well enough but when you play 2/3/Knuckles and go back, you can't help but notice how boring some sections are. Slow stages like Marble Zone aren't terrible if done well, but Labyrinth Zone is just so slow and dull that I stopped playing during it last time and went back to Sonic Generations.
Sonic 2: The game that really launched Sonic into instant classic territory. However, I find the formula of less stages but larger and more mazelike structures of 3/Knuckles more fun than the quick bursts of action seen here.
Sonic CD: I find this game greatly overrated. The stage design is just plain awful at times, the spin dash controls are strange, the boss fights are stupid, and the special stages are unplayable. However, the time traveling idea is decent and some stages still have a decent vibe to them. Overall, I'd say I enjoy Sonics 1-Knuckles better.
Sonic 3: My favorite classic Sonic game, even as a standalone product. I love the stage design because there's lots of alternate paths and stuff, but it's not so maze-like that you'll get confused. The music is phenomenal, the bosses are classic, and there's the perfect balance between speed and platforming.
Sonic and Knuckles: A great game that has all of the good stuff of its predecessor. I just feel it's not done quite as well.
Sonic 3-D Blast: An ok game for what it is. Platforming is a bit annoying but at least there's no instant death pits to make it maddening.
The Dreamcast (or equivalent system) era
Sonic Adventure: This game was incredible at the time, but hasn't aged too well. Still a really great game, but lots of weird bugs and the very annoying fishing levels hurt it quite a bit. (let the record show that I don't mind Big the Cat as a character, I just hate fishing) However, the stages themselves are very memorable, and most of the playable characters offer nice changes of pace from the standard Sonic action.
Sonic Adventure 2: As good, if not, better than its predecessor. However, it's not without its problems. For one, the story is absurd, even by Sonic standards. I mean, Sonic is a cartoon hedgehog: You can't take a plot filled with government conspiracies, surprisingly dark matters of life and death (Holy shit, Eggman, stop pointing a gun at Amy's head and yelling about how you're going to blow her brains out!), and very very strange sex symbols and make it work with a cartoon hedgehog. The Sonic and Shadow stages are great, but the other two game modes are kind of annoying. They're fun, but the thing that made it work better in SA1 was that Sonic had more levels than anybody else. Here, the distribution is even so it's a more glaring problem.
Sonic Heroes: I don't like this game, but I can see why people do. It's much more lighthearted and classic-y. However, I HATE the controls in this game. Sonic felt like he had weight in Sonic Adventure and Sonic Adventure 2. Here, he feels like, to borrow Gamespot's description for Shadow the Hedgehog, "A cheetah on ice." The fact that jumping from grind rail to grind rail was both mandatory AND unresponsive was a big no-no as was forcing you to basically play the same game 3 times (Chaotix gets a pass for making large formula changes to the stages). Also, the speed character basically comes across as utterly worthless since enemies are left to the power characters and the flying characters help you get around. Speed does what: Get you up poles?
Shadow the Hedgehog: This game I feel is underrated...slightly. It's still a bad game, but it actually does quite a lot of things right. For one, grinding controls are spot on. The light speed dash has finally been mapped to its own button and the trails of rings now leave behind hollow rings so that accidentally touching a ring doesn't break the stage. If you do only the "Reach the goal ring" missions, it's somewhat enjoyable. Unfortunately, those are only 1/3rd of the game. The rest of the missions just plain suck, the new voice cast is abysmal, the story is beyond terrible, and there are just plain stupid game gimmicks (WHY THE HELL WOULD I USE A CAR IF IT'S BOTH SLOWER AND HARDER TO CONTROL THAN WALKING?)
Sonic Advance 1: It's a good game that comes closest to being a true Sonic 4. However, the later stages tend to have more cheap deaths than I'd like.
Sonic Advance 2: Clearly the worst of the Advance series. The bosses are hands down the worst in the entire franchise. The early stages consist of holding right and pressing jump every few minutes or so. The later stages consist of hold right to get lots of speed, hit a spring and OH BY THE WAY THERE WAS A TWO INCH WIDE PLATFORM YOU COULDN'T SEE THAT YOU WERE SUPPOSED TO LAND ON YOU'RE DEAD SORRY.
Sonic Advance 3: Clearly the best of the Advance series. Stages involve very few cheap deaths and there's some unique stages thrown into the mix. Plus, the combination system was kind of fun.
Modern Era
Sonic Rush (and Sonic Rush Adventure...and Sonic Colors DS): Good games, but the later stages involve really stupid instant death gimmicks.
Sonic 06: It's so bad that it's great. I actually love playing this game, if only to see it fail in ways I could only dream of. Flying through walls, human-hedgehog relationships, partners dying spontaneously in the overworld, flying boxes, flying through the skybox, crystals that have infinite energy, it's such a trainwreck that it's hilarious!
Sonic and the Secret Rings: I hate this game. I absolutely detest it. The controls are hands down the worst I've seen in any game ever. They're sluggish and unresponsive beyond compare. Also, the stages are designed not around speed like they should be in a game that forces you to run forward for no reason but around sections that would be stupidly easy if the game weren't forcing you to keep running. I hated it so much that I didn't even give Black Knight a try.
Sonic Unleashed (360/PS3): The Daytime stages were for the most part the greatest Sonic stages to date. Seriously, the style of gameplay developed here was just phenomenal, the stages were exciting and full of action, and the speed was incredible. The night stages I found weren't too bad. The ones that involved more platforming were a bit better and I never seemed to have the problems most people had (like in the boiler room of Eggmanland). To me, the bigger problems were the God awful medal system, the later stages *coughadabatcough* being full of downright unfair deaths, and the final boss' first rounds being a trainwreck that would not be seen again...until 3 years later.
Sonic 4: It's...meh. The stage design is good, but the laziness of the visuals (It's Casino Ni-er-Street Zone!) and the horrendous physics stab this game in the back.
Sonic Colors: It's a good game, but not without its faults. First of all, it's not really a 3-D Sonic game or even a 3-D Sonic game with 2-D elements: it's majority 2-D. Second, some of the wisps *coughSPIKEScough* just sucked. Third, it was short. Reaaaaallly short. Finally, none of the stages came close to being as insane as the Unleashed stages. However, the new voice cast was great and it ran with the lighthearted ball that appeared in spirts in Unleashed. Sonic shouldn't have a complex story: it should have a simple plot that's fun and light and serves mainly to get you from point A to point B.
Sonic Generations: Probably the best of the modern era and one of the best 3-D Sonic games. Classic Sonic may not play exactly like he used to, but it works well enough in its own right. The modern stages are an absolute powerhouse of awesome...until you reach Planet Wisp. Again, it's not without its problems though. For one, the story was almost too out of the way. It was so barebones that it might as well have not even existed. Again, the game is way too short. Finally, the final boss....ARRRRRGGGGGGHHHHHHHHHH!!! WHAT THE **** IS THIS ****? I have never in my life seen a game take such a tremendous nose dive in my life!
Overall, Sonic doesn't suck as much as people seem to say. Really, Heroes and Shadow are bad IMO, but not terrible. They did things right. Sonic 06 and Secret Rings were really the only ones to make me facepalm and even one of those has the hilariously bad factor going for it!
One thing I've noticed from reading this entire thread:
What about the Rider series? :ugeek: :ugeek: :ugeek:
actually, the poor animation is intentional, it's a stupid fad.
I think it'd be cute if sonic ran like an idiot
(http://s3.amazonaws.com/data.tumblr.com/tumblr_lvy9ec3YfC1qizbpto1_1280.gif?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1326999771&Signature=CzlhKaxNafbOo6%2BVSab5ZQHI5rY%3D)
and so it was born (http://dumbrunningsonic.tumblr.com/page/35)
(http://www.posters57.com/images/The.jpg=600.jpg)
Honestly, though, I can't really get my hopes up unless Drummond and Chao Gardens are making a comeback.
Regarding Knux, this picture makes sense for some reason.
(http://cutstuff.net/molly/DBBKUP/sonicshorts%20undergroundknuckles.jpg)
Meh, I dislike most of the redesigns, although I won't say why, as it isn't something that hasn't been said a million times before.
Sonic's okay
Tails looks good
Knuckles looks...... eugh.
Amy looks.... meh.
I would suggest getting Mega Collection and Gems Collection.
heh
With the exception of Lost World 3DS, those are the ONLY Sonic games I have! :lol:
And I think I did mention in the General Offtopic Discussion topic, what with me nicknaming each and every game in the 2 compilations...)
-Sonic Defeats Dr. Robotnik
-Sonic and Tails Defeat Dr. Robotnik
-Sonic and Tails Defeat Dr. Robotnik and Knuckles gets in the way
-Sonic and Knuckles Defeat Dr. Robotnik
-Same as the 2nd one, but with Knuckles
-The 3rd and 4th ones put together
-NO WAY! NO WAY! NO WAY? NO WAY!
-Sega's answer to Donkey Kong Country's graphics
-Sonic the Pinball (Genesis version)
-Dr. Robotnik Blends some Beans
-Sonic Time Travels using Random Signposts
-Sonic the Pinball (Portable)
-Sonic Drives Around in a Car
-Sonic Drives Around without a Car (Featuring Tails Doll!)
-Sonic Saves Tails for Some Reason
-Knuckles is an Asshole to Sonic & Tails, while Nack/Fang does stuff
-Sonic Beats up his Best Friends
-Not Sonic Adventure, Tails Adventure instead
-Tails Flies Around and Stuff
And the main reason behind my want of Sonic Adventure DX, is the Game Gear games that WEREN'T in Gems Collection.
You know, like Sonic Blast and Sonic Labyrinth Sonic the Hedgehog and Sonic Chaos.
But I will consider Adventure 2 and Colours too, especially since I haven't spent any money since BEFORE Christmas.
Also, Advance, because it remixes music from the Genesis games.
Whoa hey.
I do not even have Steam.
And I forgot that I got the original Sonic & SEGA All-Stars Racing for Wii on Christmas.
Also, I tried to play Lost World again, but it just feels so awkward.
Especially since the R Button on my 3DS broke, thanks to a combination of Luigi's Mansion and Mario Kart, so if I play Lost World, the only ranks I can get are Ds.
And the special stages in Lost World are dumb.
(http://cutstuff.net/molly/DBBKUP/genorolllostworldspecialstages.png)
And I hope the other 3D Sonic games are better.
bump
I got Sonic Advance 3 recently.
It's pretty fun.
Although it's annoying that you can only unlock characters if you're playing with Sonic as the leader.
I had to go back to Toy Kingdom Zone and Cyber Track Zone to get Amy and Cream because after Sunset Hill Zone, I was just using Knuckles.
It also bothers me a bit that which character you select as your partner dictates what abilities you can use.
Like being Sonic and selecting Amy as your partner makes Sonic unable to jump on enemies, but able to attack with a hammer....
(Hmmm, that reminds me of someone...)
Although I have figured out how to get all the characters (minus Cream) to act like they did in the Genesis games/Sonic Advance 1
Sonic with Tails makes him act like in Sonic the Hedgehog 2 & Sonic Advance (with the addition of Advance's attack move)
Sonic with Knuckles does the same thing, but allows him to use the Insta-Sheild from Sonic 3 & Knuckles. (Hmmm, how appropriate!) (It also changes his attack move to be like the Charge Kick from Mega Man 5)
Sonic with Cream is the same as well, but his jumping attack is the attack you have with the Fire Shield from S3&K
Tails with Sonic makes him act like in the Genesis games & Advance 1
Knuckles with Cream makes him act like in S3&K & Advance 1
Finally, Amy with Cream makes her act like she did in Advance 1.
Well, it didn't really become the Sanicball topic.
There's only four posts about said game.
But wait, custom skins?
(http://cutstuff.net/molly/DBBKUP/screen/sanicball1.png)
noregret
skin (http://cutstuff.net/molly/DBBKUP/pacman2.png)
ball trail (http://cutstuff.net/molly/DBBKUP/pacwalksmug.png)
alternate "screaming pacman" skin, because yes (http://cutstuff.net/molly/DBBKUP/pacman3.png)
(I oughta make all the Pac-Man 2 facial expressions into skins for this game)
what
In the desert course, there are a few rocks which don't quite touch the ground they're supposed to be stuck to.
And in a wall inside one of said rocks, it's possible to get stuck permanently.
Usually, when one gets stuck in a wall, they can just jump & go fast enough to shoot out.
This one..... is not like that
(http://cutstuff.net/molly/DBBKUP/screen/sanicball2.png)