Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: JaxOf7 on January 27, 2012, 01:34:36 AM

Title: Team Balance
Post by: JaxOf7 on January 27, 2012, 01:34:36 AM
http://best-ever.org/download?file=teambalancev1.pk3

Switches a player's team for balance upon spawning if they're joining a too-large team.
Setting sv_teambalancespectate to 1 spectates them instead.
Title: Re: Team Balance
Post by: LlamaHombre on January 27, 2012, 01:36:44 AM
No.

NO.

OH GOD, THE HORROR.

It was annoying enough in TF2, I can't imagine it being any better here.
Title: Re: Team Balance
Post by: Red on January 27, 2012, 01:38:25 AM
it should be like not saying the fps or i'll get flamed and give a warning when it's unbalanced, and when the balance is too big, it should change a player to the other team
Title: Re: Team Balance
Post by: FCx on January 27, 2012, 02:10:46 AM
Seems good, but did you test it in every game modes such as Classes (YD & KY) and others??
Title: Re: Team Balance
Post by: Mr. X on January 27, 2012, 08:36:19 PM
Quote from: "LlamaHombre"
No.

NO.

OH GOD, THE HORROR.

It was annoying enough in TF2, I can't imagine it being any better here.

Funny, I say the same thing during any team event in MM8BDM because everybody switches to the winning team.
Title: Re: Team Balance
Post by: JaxOf7 on May 30, 2014, 09:22:11 AM
Updated.
Title: Re: Team Balance
Post by: Korby on May 30, 2014, 07:36:39 PM
i was very confused for a second there, because i completely forgot you made this forever ago
"wait, mr. x posted?"
this is what you do to me jax
Title: Re: Team Balance
Post by: SmashTheEchidna on May 30, 2014, 09:27:19 PM
You speak for us all, Korby.
Title: Re: Team Balance
Post by: OtakuAlex on June 01, 2014, 01:15:59 AM
I think a better way to balance teams is do what GVH did; give the lesser team some HP or ATK boosting.

I actually was gonna do such an edit myself, but didn't bother since I usually end up failing when I make MM8BDM mods and have other stuff to attend to.....I think.
Title: Re: Team Balance
Post by: JaxOf7 on June 02, 2014, 12:50:47 AM
Sound idea Alex
But the presence of OHKOs in this game mean that any attack and defense buffs won't consistently apply to all situations and/or increase/decrease the favor of those weapons.
Speed buffs would also disproportionately improve melee weapons, as well as not quite provide the firepower needed to kill an entire opposing outnumbering team.

Other thing I can think of is messing around with player lives.
But then that brings up the question of whether the following is indeed a fair matchup:
2 players (1 live each) vs 1 player (2 lives)
Title: Re: Team Balance
Post by: ScrapHeap on June 03, 2014, 02:12:03 PM
If I may offer an idea, maybe make it a slight armor increase per person on the bigger team.
For example;
3v1, the 1 gets 0.850 (sorry, I'm bad with numbers for things like this), lowest it can go is 0.6