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Gaming => General Gaming Discussion => Topic started by: Hallan Parva on February 13, 2012, 03:31:00 PM

Title: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 13, 2012, 03:31:00 PM
Warning: this is a pretty big Wall Of Text. Most of it's just backstory, but some of you might be interested in it.
(click to show/hide)
tl;dr: It's an old thing I made for a class project about two years ago, I thought of re-doing it from scratch, blah blah blah.

WEAPON GET: SHAMELESS PLUG (http://www.mediafire.com/?lfy22vsyfhuvd67)
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 14, 2012, 02:14:50 AM
Progress. It's slow but I'll get there EVENTUALLY

The first four weapons are in the crap demo, but they're getting tweaks to balance them.
Mainly Spreader. Especially Spreader. Level 3 Spreader is just ridiculously powerful.


All the enemy sprites I've been making are for this game.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Mr. X on February 14, 2012, 07:21:22 AM
I went ahead and tried this for the Hell of it.  My two biggest complaints are:
1)  Bullet Hell + object with big hit box = annoying as Hell.  The addition of actual health really doesn't make up for this.
2)  I honestly couldn't tell what the shift key was supposed to do.

Other than that, it seems pretty good for a first project.  I used that same 1942 demo for a shooter I was working on!
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 14, 2012, 01:52:37 PM
Shift makes you move slower (a la Focus in regular Touhou games). For now all it does is halve your movement speed, but in the finished product it makes your bullets travel slightly faster.

The hitbox only covers the center of the plane (the cockpit) so you can "graze" bullets past the wings. It is a bit large though, so I should probably shrink it down some.

Thanks for the feedback!
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Mr. X on February 14, 2012, 09:35:03 PM
Correct me if I'm wrong, but doesn't focus also show your hitbox in the Touhou games?  I only played one of them once and was told later that that feature existed so I don't know for sure.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 14, 2012, 10:27:06 PM
Quote from: "Mr. X"
Correct me if I'm wrong, but doesn't focus also show your hitbox in the Touhou games?  I only played one of them once and was told later that that feature existed so I don't know for sure.

In EOSD, no. But in every game after that it does, and the hitboxes for the bullets were made a lot easier to detect.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 14, 2012, 10:30:51 PM
you can make this into something a lot better. A few suggestions though.
#1, make the hitbox smaller. I mean, A LOT smaller. make it to where the hitbox only covers the very center of the plane, and can be seen while focusing.
#2, change the controls to make them less clunky. instead of wasd, use the arrow keys, and use z to fire and shift to focus.
#3, (optional) add bombs.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Rui on February 15, 2012, 01:50:53 AM
Sounds interesting.

I would like to try. 0:

(click to show/hide)
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 15, 2012, 02:08:12 AM
@Jman:
I'm already making the hitbox smaller and adding bombs (referred to as Soul Burst), though I have to disagree with you on the controls. I hate arrow key games with a passion and always used WASD to do things, so that's why I made the controls WASD. Though if you didn't know, you could also use the arrow keys to move in Single Player if you like.

@Everyone:
If you've been wondering why I'm making Find Mii enemies for a bullet hell, it's because Nido is the ice character. Cue rage.

Try and guess the other two characters!
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 15, 2012, 02:48:14 AM
Quote from: "SmashBroPlusB"
@Jman:
I'm already making the hitbox smaller and adding bombs (referred to as Soul Burst), though I have to disagree with you on the controls. I hate arrow key games with a passion and always used WASD to do things, so that's why I made the controls WASD. Though if you didn't know, you could also use the arrow keys to move in Single Player if you like.

@Everyone:
If you've been wondering why I'm making Find Mii enemies for a bullet hell, it's because Nido is the ice character. Cue rage.

Try and guess the other two characters!

I know what you mean, but I'm so used to touhou controls. Could you make the controls customizable?
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Magnet Dood on February 15, 2012, 02:59:04 AM
Argh seriously who the hell is Nidoqueen
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 15, 2012, 03:02:53 AM
gah, i made it to the first boss... but it's impossible to dodge with that clunky hitbox >.<
*bullet barely hits the wing*
It counts as a hit...
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: LlamaHombre on February 15, 2012, 03:12:23 AM
I assume the bosses are Miis that you make?

I'll wait for that until I start guessing.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 15, 2012, 03:35:15 AM
what no, I'm not that pathetic

... okay, two of the bosses are Miis

I pull things from all over the place really



Oh yeah, should the bosses give you health pickups like they do now?
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 15, 2012, 05:07:00 AM
Quote from: "LlamaHombre"
I assume the bosses are Miis that you make?

I'll wait for that until I start guessing.

The first boss (if you can get to it) is a Giant Airplane.
It's not that hard to get to it... I mean, as long as you know how to dodge simple danmakus. The bullets aren't even OHKO.
Title:
Post by: LlamaHombre on February 15, 2012, 11:45:32 AM
I should probably download this before I ask too many more questions shouldn't I
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Magnet Dood on February 16, 2012, 12:35:49 AM
Quote from: "Star Dood"
Argh seriously who the hell is Nidoqueen
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Korby on February 16, 2012, 02:18:17 AM
"Nido" is some Mii Smashbro made that apparently looks like Nidoqueen.
Spoilers: It doesn't.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 17, 2012, 05:29:03 PM
(click to show/hide)
tl;dr: The name was generated by a random spur-of-the-moment type deal, and it seemingly stuck from there as an in-joke with my friends. Nidoqueen has no relationship to actual cerulean dinosaurs besides the name, and I didn't mean to make it seem that way.

okay that was bad FUCK MY LIFE'S BACKSTORY now it's time to ask you guys things

I was comparing the sizes of the sprites I had made, and I realized how gigantic the enemies were in comparison to the player and attack sprites. I didn't want to "smush" the enemy sprites but I didn't want to blatantly over-engorge the other sprites either, so I used a 2-to-3 ratio in sprite sizes. I think it's hardly noticeable but I'd like some feedback.

Here's a mockup screen using the 2-to-3 size ratio.

(http://i544.photobucket.com/albums/hh355/smashbroplusb/mockup-1.png)
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Korby on February 17, 2012, 07:06:36 PM
I'll be blunt. It looks like crap. Get your sizes correct.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 17, 2012, 09:53:48 PM
Yeah, kind of figured that. Oh well, I guess it's unavoidable.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Korby on February 17, 2012, 11:20:26 PM
Or you could resprite. It won't be that hard, it's only a single frame.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 18, 2012, 05:16:04 AM
That's what I meant... I was hoping to get out of re-doing that blasted plane but it turned out "unavoidable".

I should REALLY remember to make myself sound a lot clearer when I'm on the internet.
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Rui on February 22, 2012, 11:27:35 PM
I finally got to play it and it was pretty decent and fun. P:

I also see why it's called Bullet Hell.

I've been wondering, does your class use the full version of Game Maker or Game Maker Lite?
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Hallan Parva on February 22, 2012, 11:28:51 PM
STANDARD VERSION :|

but I eventually got Pro so everything's better now

I should have the engine re-built fairly soon

I'll put up a video or something in like two weeks



also thanks for the compliments!

any suggestions / complaints that don't already exist / comments
Title: Re: Forever Bullet Hell: an awful thing from SmashBro
Post by: Jman on February 22, 2012, 11:58:23 PM
Quote from: "Rolan"
I also see why it's called Bullet Hell.
Pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff....hahahahahaha!
This is NOTHING. The only thing that makes it difficult is the wonky hitboxes. Once those get fixed, it'll be a piece of cake!
Title: why am I making stages before finishing all the sprites
Post by: Hallan Parva on February 23, 2012, 12:07:26 AM
Quote from: "SmashBroPlusB"
It's also not a "true" bullet hell because it's not impossibly hard; rather, the game might bore veterans of the series but it's good for a first-time player of the genre.
It's meant to have an easily grasp-able learning curve for people who suck at Bullet Hell. Don't worry, Stage 4 will make Jman a little happier.