I hate it when people whine about camping. I can understand why(sort of) but it's just so annoying!
2 things.
Level master isn't finished
Their are no level master servers on Doomseeker.
Quote from: "Geonightman"2 things.
Level master isn't finished
Their are no level master servers on Doomseeker.
I restarted my computer, sorry about that.
Skill - Level Master for both Doom2 and Plutonia are up. Enjoy
mathey bu (http://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4611)
At least the haters can't rub it in, because it's still GVH and even more of an unbalanced mess as they said it was before ;)
Now its just an easy to use all-purpose heavy damage outputting railgun-ish machine of human victory.
Quote from: "Carthief"Now its just an easy to use all-purpose heavy damage outputting railgun-ish machine of human victory.
You think you have it bad? Try saying that to us Choke players, 2 shot kills from a riotgun. That's it.
Ah, Jitterskulls have it even worse (unless the area has alot of cover you can step over).
Pretty much this. If you're going to rant about riotguns, you should at least be good at playing marine. You should also know what it's like to shoot a riotgun with 200+ ping; good luck doing your "point click and boom" when you don't even know where your enemy is.Quote from: "CarThief"
Ah, Jitterskulls have it even worse (unless the area has alot of cover you can step over).
I am going to just stop reading here because you don't play with any other class but Jitterskull, sorry.
And they say Jitterskull is cheap, even now! The fools. They never played the ghoul side and suffered from this.Oh I love irony. (BTW yes we have.)
[...]You should also know what it's like to shoot a riotgun with 200+ ping[...]
Pretty much this. If you're going to rant about riotguns, you should at least be good at playing marine. You should also know what it's like to shoot a riotgun with 200+ ping; good luck doing your "point click and boom" when you don't even know where your enemy is.
Everything is ping dependant really. The amount of times I've had to attack with the creeper a second BEFORE I actually physically reach my target... Oh yeah. My advise is, hang around in a closer server until people come. Announce in the other server that you're starting up in a US server or whatever and people will come.The man speaks the truth. Without good ping, you've got no skill capable of saving you. Ping is vital. Ping is needed. Ping is everything.
The man speaks the truth. Without good ping, you've got no skill capable of saving you. Ping is vital. Ping is needed. Ping is everything.
Especially when playing a Jitterskull. I know from experience. Without ping to help my reaction abilities, my aim is shoddy and unreliable.
But choke never has full chance of being hit
Depends how you read that post. I'm talking about when fighting a marine.Quote from: "Carthief"But choke never has full chance of being hit
Are you serious?
I'm talking about when fighting a marine.
i doubt people would get a hit twice in a row as easily.
Especially if choke is close up
like Choke bots
Are you serious?
Anyway, bitching... that pickup message "You picked an arrow" is still there. D:<
Nadespam is tolerable. But there are some marines who predict ghouls' movements so well, they're almost as accurate with grenades as with hitscan. Really scary and annoying.
Mai was insane with camping.
Mobius's servers with about Level Master now has players but it not the most recent beta version of Skulltag.
It needed locking in my opinion, because cutman is about finished with GVH at this point...
When someone is nice or savvy enough to locate my ini file for skulltag then I'd make the appropriate adjustments.
Protip: They are not in the skulltag directory folder, because I am not using a portable version of skulltag for Windows Vista.
£20.... per line of codethen make sure there is many lines of code then :P
Doomseeker
Quote from: "Geonightman"Doomseeker
Cut tried to get me into Doomseeker, and I can't stand constantly setting SV and compat flags whenever I sneeze on a server. Also it doesn't really fix my problem because I still have to enter the server with a skulltag version that matches the version the server is using, which is using a different ini file path. I don't feel like remaking all my binds for the 4th time. It's tiresome and I almost ragequit Skulltag for good today because of UAC (fixed it though).
I love IDE. I don't mind alternating if I can get my ini file and make copies.
and I can't stand constantly setting SV and compat flags whenever I sneeze on a server.
Call me naïve, but... shouldn't a search for the file skulltag-<USER>.ini find it?
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"
I believe it was SB I was nagging you about, which is nicer than DS.
You only have to type that bit once. You must know about alias'sQuote from: "Doomthroughdoom"alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"
Like I said, I am not retyping all of that.
Copy+paste. It worksQuote from: "Mobius"You only have to type that bit once. You must know about alias'sQuote from: "Doomthroughdoom"alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"
Like I said, I am not retyping all of that.
Quote from: "Mobius"You only have to type that bit once. You must know about alias'sQuote from: "Doomthroughdoom"alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"
Like I said, I am not retyping all of that.
Mobius, you're a moderator. Stop fail trolling.
Does the marine really need 10 fucking nades? I see thunder chasing me throw ALL of his nades in random direction. Why 10? why not 5?
Also Engineer is annoying with the nail spam, I think you should reload the nailgun, after like 20 shots or something. Same with riotgun.
Riotgun Stuff
Fire:
SHTG E 0 A_GunFlash
SHTG E 2
SHTG E 0 A_FireBullets (random(7,11),random(4.5,7),8,random(1,2),"BulletPuff2",1,1480)
SHTG E 0 A_FireBullets (12,7,5,random(3,4),"BulletPuff2",0,400)
SHTG F 3
SHTG G 2
SHTG BCD 5
SHTG CB 4
SHTG A 3
SHTG A 7 A_ReFire
goto Ready
Hold:
SHTG E 0 A_GunFlash
SHTG E 2
SHTG E 0 A_FireBullets (random(7,11),random(4.5,7),8,random(1,2),"BulletPuff2",1,1480)
SHTG E 0 A_FireBullets (12,7,5,random(3,4),"BulletPuff2",0,400)
SHTG F 3
SHTG G 2
SHTG BCD 5
SHTG CB 4
SHTG A 3
SHTG A 7 A_ReFire
goto ReadyThey do hit like hell and can one hit ghouls if it fully hits, or take out 100+ of their HP. Thankfully that's rare.
Though its currently all-purpose all-range, really... No reason to switch to another weapon unless its empty.
There is that little rocket trail to mark it's location.
Wow, you say it does 126 damage as a maximum full HIT? I cant see how that is fair in any way.It's fair because the chance of doing 126 damage when all the pellets hit is about 1 in 2000. Of course if some pellets miss, the chance of doing 126 damage is 0.
It's fair because the chance of doing 126 damage when all the pellets hit is about 1 in 2000.
Those trails look really sexy, though it'll be annoying to have your shots blocked by decorations.
Bullets go through trees pretty easily IRL, if realism is what you're getting at there.
Okay maybe not shotgun pellets.