Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: ThaMarine on May 01, 2010, 05:03:01 PM

Title: Bitching thread
Post by: ThaMarine on May 01, 2010, 05:03:01 PM
Long time ago, I created the bragging thread.

Now, I create this: the Bitching thread.

If you got some frustrating stuff' about GvH to bitch about, bitch here.

I'll start:

The Frostbite has became pretty darn endurable lately. It takes a whole lot of shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin', shootin' and shootin' to take it down.
Title: Re: Bitching thread
Post by: Mobius on May 01, 2010, 06:13:20 PM
Players that don't know Gvh meta telling me what is or isn't op.
Title: Re: Bitching thread
Post by: ThaMarine on May 02, 2010, 05:50:56 PM
Nobody wants to bitch about anything?
Title: Re: Bitching thread
Post by: CutmanMike on May 02, 2010, 06:17:02 PM
Team DM is being played more than LMS? *shrug*
Title: Re: Bitching thread
Post by: Mobius on May 02, 2010, 07:28:51 PM
Megaman DM hasn't come out yet.
Title: Re: Bitching thread
Post by: Mobius on May 03, 2010, 04:33:16 AM
Quote from: "Korby"
I hate it when people whine about camping. I can understand why(sort of) but it's just so annoying!

They said the same thing to me in a scrim last night. Apparently playing defensively is camping.
Title: Re: Bitching thread
Post by: Geonightman on May 03, 2010, 07:12:55 PM
2 things.
Level master isn't finished

Their are no level master servers on Doomseeker.
Title: Re: Bitching thread
Post by: Cyclone on May 03, 2010, 11:36:07 PM
the fact that there is no Cutmanmike skin in megamanDM (refering to the avatar cutty now has. )
Title: Re: Bitching thread
Post by: Mobius on May 04, 2010, 03:21:07 AM
Quote from: "Geonightman"
2 things.
Level master isn't finished

Their are no level master servers on Doomseeker.

I restarted my computer, sorry about that.

Skill - Level Master for both Doom2 and Plutonia are up. Enjoy
Title: Re: Bitching thread
Post by: Geonightman on May 05, 2010, 01:02:30 AM
Quote from: "Mobius"
Quote from: "Geonightman"
2 things.
Level master isn't finished

Their are no level master servers on Doomseeker.

I restarted my computer, sorry about that.

Skill - Level Master for both Doom2 and Plutonia are up. Enjoy

No one ever plays level master :(
Title: Re: Bitching thread
Post by: Mobius on May 05, 2010, 02:46:50 AM
No one ever invites me ;_;
Title: Re: Bitching thread
Post by: dark-slayer-201 on May 05, 2010, 08:41:01 AM
mathey bu (http://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4611)
Title: Re: Bitching thread
Post by: Mobius on May 05, 2010, 04:14:13 PM
Quote from: "dark-slayer-201"
mathey bu (http://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4611)

I need to log in.
Title: Re: Bitching thread
Post by: Anonymous on May 07, 2010, 06:16:18 AM
I have to agree with Cutman's comment, lately when I go to play GvH there are no TLMS servers going and the team DM servers are packed. I really don't understand this, regular deathmatch takes away the epic feel that gvh has to offer, and it really pisses me off. Maybe my opinion is biased, but fuck it, I'm happy with biased if it gets the message across.

I don't like going into a server just to get ghoul fucked by a shitload of sjas over and over again, or get repeatedly spam fucked by humans without a reach around. Sorry for the language but this needs to be said.

A personal message to the people hosting these DM servers:

FUCK YOU. SINCERELY. :evil:
Title: Re: Bitching thread
Post by: Ivory on May 07, 2010, 06:40:04 AM
I agree. TLMS takes actual skill. In TDM, it's just random slaughter. Nades, Sjas, Jitterskulls. It's irritating.
Title: Re: Bitching thread
Post by: CutmanMike on May 07, 2010, 09:32:42 AM
At least the haters can't rub it in, because it's still GVH and even more of an unbalanced mess as they said it was before  ;)
Title: Re: Bitching thread
Post by: Mobius on May 09, 2010, 03:42:33 AM
Quote from: "CutmanMike"
At least the haters can't rub it in, because it's still GVH and even more of an unbalanced mess as they said it was before  ;)

NO U GVH IS SKILLESS PLAY CTF/DUEL AND SCRIM CUT I CHALENG U TO DUEL NOOB
Title: Re: Bitching thread
Post by: CarThief on May 09, 2010, 04:38:22 PM
Incoming GVH rant.

Four words.
(click to show/hide)
I'm sick of skillless games where humans merely win by spamming their point click and boom weapon and to add to that, have the readily available grenade too along with the riotgun.

Riotgun is one of the few(if not only) weapons that has not been touched since the first stages. Now its that overpowered thing's turn to ATLEAST get more spread to it. Now its just an easy to use all-purpose heavy damage outputting railgun-ish machine of human victory. Especially in large open maps. No chance.

And they say Jitterskull is cheap, even now! The fools. They never played the ghoul side and suffered from this.
Meh, thats all i needed to throw out for now. Also note how 1/2 of the human team always consists of marines. They know its powerfull. Too powerfull.

Technical details:
(click to show/hide)
Title: Re: Bitching thread
Post by: Mobius on May 09, 2010, 08:30:00 PM
Quote from: "Carthief"
Now its just an easy to use all-purpose heavy damage outputting railgun-ish machine of human victory.

You think you have it bad? Try saying that to us Choke players, 2 shot kills from a riotgun. That's it.
Title: Re: Bitching thread
Post by: Korby on May 09, 2010, 09:55:45 PM
(insert agreement with Mobius)
Title: Re: Bitching thread
Post by: Ivory on May 09, 2010, 10:34:41 PM
I agree. The main reason I switched from mainly using Choke to Frost Bite was because of Marines and their accurate shotguns. Also the lack of any way to regain health as Choke.
Title: Re: Bitching thread
Post by: Mobius on May 10, 2010, 05:13:09 AM
Shut up, Ivory. We've all been pitching that idea to Cut and he isn't hearing it.

>:0

(Btw, I agree completely with you.. that was the point)
Title: Re: Bitching thread
Post by: CutmanMike on May 10, 2010, 08:54:51 AM
Chokes would take over the world if I allowed that. I have foreseen it. Even if it was just a little bit, people would want more and more until Choke was god tier. :ugeek:
Title: Re: Bitching thread
Post by: dark-slayer-201 on May 10, 2010, 10:06:51 AM
well, why not go back to the old gvh with 3 classes per team, there was much much less bitching then.
Title: Re: Bitching thread
Post by: CutmanMike on May 10, 2010, 10:09:54 AM
Trust me, there was! Things will never be perfect for class based mods like this. It's okay, I love it really  :cool:
Title: Re: Bitching thread
Post by: dark-slayer-201 on May 10, 2010, 10:22:11 AM
I just stopped playing since v2b7, so I don't really know the difference. I just got bored of it eventually. Soon I will get bored of AOW2 and soon start playing some classic gametypes or Shotgun Frenzy.
Title: Re: Bitching thread
Post by: CarThief on May 10, 2010, 06:11:41 PM
Quote from: "Mobius"
Quote from: "Carthief"
Now its just an easy to use all-purpose heavy damage outputting railgun-ish machine of human victory.

You think you have it bad? Try saying that to us Choke players, 2 shot kills from a riotgun. That's it.

Ah, Jitterskulls have it even worse (unless the area has alot of cover you can step over). You miss, you get hit for 1/2 or 1/3 of your health, you miss again and you either die or are almost dead. That thing really hurts for such minimal requirement. I can understand being destroyed by high damage from PLASMA, but the riotgun does that kind of damage on a distance INSTANTLY!

Hmm... Chokes just... get hit only half the time, though, yeah... Its SO accurate it can hit moving chokes.

Anyway... A little spread cant harm... NO...!??
I mean, take example too the SSG, its not too overpowered or anything since at long range it just isnt too effecient, though point blank it may instakill. Just give the damn thing more spread and thats the only thing i can think of.

Hell, even stuff like lightning arrows are tolerable now. Atleast that requires skill. Just about all the human weapons seem to have either a weakness to them, or just arent overpowered. Or the class tied to it has a weakness (like sjas rapes cyborgs).
Title: Re: Bitching thread
Post by: TERRORsphere on May 10, 2010, 06:40:15 PM
Cyborgs are fine. Trust me, I'm a good cyborg  :twisted:

Dodge + Jump makes you go miles, it's awesome.
Title: Re: Bitching thread
Post by: Mobius on May 10, 2010, 09:54:28 PM
Quote from: "CarThief"

Ah, Jitterskulls have it even worse (unless the area has alot of cover you can step over).

I am going to just stop reading here because you don't play with any other class but Jitterskull, sorry.
Title: Re: Bitching thread
Post by: Qent on May 11, 2010, 12:10:36 AM
Quote from: "Mobius"
Quote from: "CarThief"

Ah, Jitterskulls have it even worse (unless the area has alot of cover you can step over).

I am going to just stop reading here because you don't play with any other class but Jitterskull, sorry.
Pretty much this. If you're going to rant about riotguns, you should at least be good at playing marine. You should also know what it's like to shoot a riotgun with 200+ ping; good luck doing your "point click and boom" when you don't even know where your enemy is.

Quote from: "CarThief"
And they say Jitterskull is cheap, even now! The fools. They never played the ghoul side and suffered from this.
Oh I love irony. (BTW yes we have.)
Title: Re: Bitching thread
Post by: Ivory on May 11, 2010, 04:21:20 AM
Quote from: "Qent"
[...]You should also know what it's like to shoot a riotgun with 200+ ping[...]

Just want to bring up a point.

You have people who play GvH, on servers like Super God's, where of course if you're no where near France, you're going to get higher ping. Those same people are often the ones I hear complaining about crap like this.
Title: Re: Bitching thread
Post by: Mobius on May 11, 2010, 05:53:54 AM
And I know a certain user that always brings up ping even though it is only 150.

I use to play with Marine until I came back from retirement and realized how cheap he was (every weapon is hitscan ffs), and so I switched over the Cyborg. I play on SuperGod with 120 to 200 ping and I never complain, ever.

I know hitscan is ping dependent, but I feel a lot of Gvh players should just shut the fuck up.. the ones that bitch, I mean.
Title: Re: Bitching thread
Post by: CutmanMike on May 11, 2010, 08:21:11 AM
Everything is ping dependant really. The amount of times I've had to attack with the creeper a second BEFORE I actually physically reach my target... Oh yeah. My advise is, hang around in a closer server until people come. Announce in the other server that you're starting up in a US server or whatever and people will come.
Title: Re: Bitching thread
Post by: Mobius on May 11, 2010, 09:15:07 AM
Why would you want too? You're not being fair and you win cause of your ping waaaaan!

Besides.. everything is Team Deathmatch now.
Title: Re: Bitching thread
Post by: CarThief on May 11, 2010, 02:08:39 PM
Quote from: "Qent"
Pretty much this. If you're going to rant about riotguns, you should at least be good at playing marine. You should also know what it's like to shoot a riotgun with 200+ ping; good luck doing your "point click and boom" when you don't even know where your enemy is.

Why, i simply like the class. And i dont exactly enjoy Creeper hunting either, so i wouldnt enjoy the human team much.
Also, i'm merely adding my point/rant to the topic, what just so happens to be for rants like these.
I did sometimes play against bots, its quite simple to use, though i'll admit its trickier on airborne targets(because you have to aim up, AND left/right).
Also, my rant never took ping into account. And it isnt part of it, either.

I suppose the main reason for my rant is, that as Jitterskull, you miss, you have a 95% chance of being hit by 1/2 or 1/3 of your life, EVERY, SINGLE, MISS. Its frustrating. Trust me. Of course, this does not apply to non-hitscan/railgun. Atleast hunters need skill for it.

Speaking of so called irony, Jitterskull WAS cheap, now, he isnt. Unless you'd like to prove otherwise. I mean, ONE, single mistake, and you're dead or half dead depending who you're fighting. Especially with marines or skilled hunters. If you're fighting a skilled marine, you wont scratch him at all. Cheap weapons + Skill = chanceless.

Well, my only other suggestion is to make it need 4 shots to kill a Jitter with riotgun, not 2/3 shots. Atleast choke moves fast and nonstop, Sjas is airborne thus hard to hit(ussually), Frostbite has armor and can constantly move, and Creeper is too difficult and small to even hit with it. Though i am aware Jitter is supposed to be weak after attacking, at the very least make it easier on the occasional... nah, frequent mistakes.

If you're thinking this makes him overpowered, by all means, see for yourself what mistakes against marines do. Do that first. Against GOOD players, please. I got alot more experience regarding being on the other side of the gun then most people. Heck, perhaps this is the only buff Jitterskull will ever need. He can only attack and hit or miss, no other method of killing targets, so it seems all fair, no?

EDIT:
Quote
Everything is ping dependant really. The amount of times I've had to attack with the creeper a second BEFORE I actually physically reach my target... Oh yeah. My advise is, hang around in a closer server until people come. Announce in the other server that you're starting up in a US server or whatever and people will come.
The man speaks the truth. Without good ping, you've got no skill capable of saving you. Ping is vital. Ping is needed. Ping is everything.
Especially when playing a Jitterskull. I know from experience. Without ping to help my reaction abilities, my aim is shoddy and unreliable.
Title: Re: Bitching thread
Post by: CutmanMike on May 11, 2010, 02:57:36 PM
Btw you may want to check this week's poll on my site
Title: Re: Bitching thread
Post by: Mobius on May 12, 2010, 03:28:25 AM
I don't think bots count if you are going to practice with anything.

The main purpose of undermining your point was because you tried to make it seem chokes aren't the victim of underpower. I don't recall a single Gvh version where chokes were nerfed like Jitterskulls were, ever. The most recent changes to choke was his vomit, which is actually a plus to him besides his increased range. It just comes off the wrong way when you say to other players, especially those that play much more classes about the metagame. It's ridiculous.

Quote from: "Carthief"
The man speaks the truth. Without good ping, you've got no skill capable of saving you. Ping is vital. Ping is needed. Ping is everything.

That is a total myth. Ping only factors in a quarter of what you are doing at a given moment depending on the amount of ping given. I have seen people bitch about 60 to 130 ping using non-hitscan classes, it's absurd. It is quite sad players rely on region to win instead of compensating for it. If you aren't going to play Gvh because you aren't at 20 ping then why do we even play anymore?

Quote from: "Carthief"
Especially when playing a Jitterskull. I know from experience. Without ping to help my reaction abilities, my aim is shoddy and unreliable.

I play on Supergod with 60 to 200 ping as a jitterskull and I do just fine. Is it an FPS dip?
Title: Re: Bitching thread
Post by: CutmanMike on May 12, 2010, 08:13:21 AM
Actually I have to admit, on my brit connection I usually get 200 ping on non-europe servers and have learned to cope with it quite well.
Title: Re: Bitching thread
Post by: CarThief on May 12, 2010, 11:23:41 AM
Ah well, more then half of the Skulltag servers seem to have proper ping for me. So its kinda a must-have for me to play at my best. I mean, seriously, it does affect my gameplay, my aim starts to go way off, i cant quickly react with an attack without going the wrong way and getting raped from behind with whatever weapon.

Well, in short, ping is important, if not everything. Some classes just feel it more then others, though it kinda messes up timing.

Basically i like to win and ping contributes to that in overall. Though
mindless killing (TDM) also is fun if you're actually fighting something fair.
My comparison on Chokes and Jitterskulls is purely defensive, as if, they're trying to dodge a marine's riotgun while trying to take him out. Jitter charges, Jitter gets shot if he misses. But choke never has full chance of being hit (unless standing still), though i'll admit his melee attack is a tad short ranged, and they'll probaly pop out a grenade to finish you off.

EDIT:
Ah, the poll shows more yes then no currently. I'll be quite honest. The thing could be just fine but now, its just somewhat over that line we call overpowered. Just somewhat more spread and i think thats all we'll need for the balance, or atleast, regarding on how humans can rape ghouls. I'm no big expert on if anything's currently raping the humans more then should be.

Also, the Riotgun and free grenades are heavily (ab)used in TeamDM, and prove very effecient. Not sure if you wanna do something about that, i mean, its TeamDM, but... Its also extremely powerfull... Hmm...
Title: Re: Bitching thread
Post by: Mobius on May 12, 2010, 11:36:40 AM
Quote from: "Carthief"
But choke never has full chance of being hit

Are you serious?
Title: Re: Bitching thread
Post by: CutmanMike on May 12, 2010, 11:41:13 AM
Even if the spread is increased I still think you'll have the same problem. I always run up to Jitterskulls after a charge not only to make sure all hitscans hit, but usually they jitter into me and make my job even easier.
Title: Re: Bitching thread
Post by: CarThief on May 12, 2010, 02:34:38 PM
Quote from: "Mobius"
Quote from: "Carthief"
But choke never has full chance of being hit

Are you serious?
Depends how you read that post. I'm talking about when fighting a marine.
When Jitter misses, and he's in plain sight, there is like, a 90% chance of being hit.
But Choke on the other hand moves, moves, moves and moves, it'll require much more reflexes and accuracy to hit and i doubt people would get a hit twice in a row as easily.
Especially if choke is close up and strafing around the human's hitbox (like Choke bots, but closer, for example).
Doesnt work too well on cyborgs though.
Edit: Why are we holding this conversation again?

Hmm... The spread suggestion is the most minimal thing you can do. If you've got any better idea i'm all for it, though SSG-ish spread or such-like might just work. Hmm... And approaching a Jitter i guess is a interesting tactic, good chance on missing, but also good chance on being hit, even if not fatal. Getting close up targets killed tends to be tricky, unless the area is that cramped, for a Jitter.
Title: Re: Bitching thread
Post by: Mobius on May 12, 2010, 04:52:19 PM
Just to be clear: I have nothing against voicing yourself. This is a bitching thread, and it is meant for people to.. well, bitch; however, I feel compelled to address this as a discussion.

Quote from: "Carthief"
I'm talking about when fighting a marine.
Quote from: "Carthief"
i doubt people would get a hit twice in a row as easily.
Quote from: "Carthief"
Especially if choke is close up
Quote from: "Carthief"
like Choke bots
Quote from: "Mobius"
Are you serious?
Title: Re: Bitching thread
Post by: CarThief on May 12, 2010, 05:29:27 PM
Uh, i meant i kinda forgot why we had a conversation about choke anyway.
Ah well, just using the thread/topic for what its for indeed, ussually.

Getting kinda confusing, suppose we'll just keep it at this. Everyone their own opinions, i guess.
As to be on topic... Unfortunately i cannot find anything else GVH-related aside the riotgun. Meh, suppose it went a long way, now it feels almost balanced. Though a skilled hunter might do some major rape. :P
Ah well, counts for skilled ghouls too.

Edit; well, i might as well rant about Creepers (though not about the balance regarding them).
(click to show/hide)
Title: Re: Bitching thread
Post by: TERRORsphere on May 12, 2010, 07:26:04 PM
Noob creepers suck. Pro creepers are the most effective as they have refillable health.

You've seen me play right?
Title: Re: Bitching thread
Post by: Qent on May 12, 2010, 10:46:23 PM
Ping affects hitscans more than projectiles because projectiles move slowly anyway. The amount that higher ping changes your lead as a percentage is much lower for plasma than for hitscans.

Anyway, bitching... that pickup message "You picked an arrow" is still there. D:<

Lightning arrows don't have randomized damage.

People complain about randomized damage. :P
Title: Re: Bitching thread
Post by: CutmanMike on May 13, 2010, 08:25:27 AM
Quote from: "Qent"
Anyway, bitching... that pickup message "You picked an arrow" is still there. D:<

I know, it'll get fixed
Title: Re: Bitching thread
Post by: Mobius on May 14, 2010, 03:10:51 AM
I can't make the stupid map rotation work or have it on random, which is why I haven't been up to host.

I hate Team DM
Title: Re: Bitching thread
Post by: Qent on May 19, 2010, 02:29:04 AM
Nadespam is tolerable. But there are some marines who predict ghouls' movements so well, they're almost as accurate with grenades as with hitscan. Really scary and annoying.
Title: Re: Bitching thread
Post by: Mobius on May 19, 2010, 05:24:08 AM
Quote from: "Qent"
Nadespam is tolerable. But there are some marines who predict ghouls' movements so well, they're almost as accurate with grenades as with hitscan. Really scary and annoying.

With ten grenades at your disposal each around, you have plenty of practice. I like grenade tricks as much as the next guy, but a lot of times it's just mindless spam.
Title: Re: Bitching thread
Post by: Qent on May 19, 2010, 04:55:34 PM
Mai was insane with grenades.
Title: Re: Bitching thread
Post by: Mobius on May 19, 2010, 07:29:39 PM
Quote from: "Qent"
Mai was insane with camping.

Fixed for accuracy. :x

I really don't consider marines a lost because the only way to really kill them is by either poor accuracy on their part, terrible life changing ping, or out of sight attacks. You really are asking for pain just being anywhere in the view of a marine.
Title: Re: Bitching thread
Post by: Geonightman on May 20, 2010, 12:37:22 AM
OFF TOPIC about Marine/ON TOPIC about bitching thread:
Title: Re: Bitching thread
Post by: Major Cooke on May 20, 2010, 03:34:57 AM
It needed locking in my opinion, because cutman is about finished with GVH at this point...

Anyway, my main problem, is there's no true sniper weaponry... So I had to augment my own class for the hell of it, and I don't ever go playing online when the bots are fun as hell to beat the crap out of whenever I get frustrated trying to make something in AEoD to work properly...

(see http://www.youtube.com/watch?v=X_5eW98RAq0 (http://www.youtube.com/watch?v=X_5eW98RAq0) for a perfect example...)
Title: Re: Bitching thread
Post by: Mobius on May 20, 2010, 08:39:03 AM
Quote from: "Geonightman"
Mobius's servers with about Level Master now has players but it not the most recent beta version of Skulltag.

When someone is nice or savvy enough to locate my ini file for skulltag then I'd make the appropriate adjustments.

Protip: They are not in the skulltag directory folder, because I am not using a portable version of skulltag for Windows Vista.
Title: Re: Bitching thread
Post by: CutmanMike on May 20, 2010, 09:40:35 AM
Quote from: "Major Cooke"
It needed locking in my opinion, because cutman is about finished with GVH at this point...

The thread is there for people to share their ideas without having to struggle to tell me about it in game. Makes it easier for me to digest and pick up on the unique ideas.

Actually since we're in the bitching thread, someone was forcing their idea down my throat in game and I said to post it here, and they were annoyed at me for it saying shit like "It will never get made and just ignored if I put it there". They should be thankful I'm actually listening to them. What you want me to make a class based on YOUR idea that I'm not interested in? Pay me sucka.
Title: Re: Bitching thread
Post by: Mobius on May 20, 2010, 11:22:31 AM
I remember you making a comment that if someone paid you, you'd code anything they want. What is your standard fee? :P

I lock the thread because of all the drama. I was going to unlock it right now, but Cut beat me to it.
Title: Re: Bitching thread
Post by: CutmanMike on May 20, 2010, 11:56:44 AM
£20.... per line of code
Title: Re: Bitching thread
Post by: Mobius on May 20, 2010, 01:07:14 PM
HAHAHAHA! Fuck out of here.
Title: Re: Bitching thread
Post by: CutmanMike on May 20, 2010, 03:12:53 PM
:mrgreen:
Title: Re: Bitching thread
Post by: Geonightman on May 20, 2010, 11:45:23 PM
Quote from: "Mobius"
When someone is nice or savvy enough to locate my ini file for skulltag then I'd make the appropriate adjustments.

Protip: They are not in the skulltag directory folder, because I am not using a portable version of skulltag for Windows Vista.

You sound like you have the same problem I had. What I did was I made sure I had the most recent version of Skulltag. Then I downloaded the newest beta. Extracted the folder into a new folder, then I put said folder in my Skulltag folder. Then Open Doomseeker, hover over 'Options', then click Configure. This is where most problems are. Do 3 things.
That fixed my problem.
Title: Re: Bitching thread
Post by: dark-slayer-201 on May 21, 2010, 12:07:14 AM
Quote from: "CutmanMike"
£20.... per line of code
then make sure there is many lines of code then :P
Title: Re: Bitching thread
Post by: Mobius on May 21, 2010, 01:04:15 AM
Quote from: "Geonightman"
Doomseeker

Cut tried to get me into Doomseeker, and I can't stand constantly setting SV and compat flags whenever I sneeze on a server. Also it doesn't really fix my problem because I still have to enter the server with a skulltag version that matches the version the server is using, which is using a different ini file path. I don't feel like remaking all my binds for the 4th time. It's tiresome and I almost ragequit Skulltag for good today because of UAC (fixed it though).

I love IDE. I don't mind alternating if I can get my ini file and make copies.
Title: Re: Bitching thread
Post by: Qent on May 21, 2010, 04:08:56 AM
Call me naïve, but... shouldn't a search for the file skulltag-<USER>.ini find it?
Title: Re: Bitching thread
Post by: CutmanMike on May 21, 2010, 08:25:39 AM
Quote from: "Mobius"
Quote from: "Geonightman"
Doomseeker

Cut tried to get me into Doomseeker, and I can't stand constantly setting SV and compat flags whenever I sneeze on a server. Also it doesn't really fix my problem because I still have to enter the server with a skulltag version that matches the version the server is using, which is using a different ini file path. I don't feel like remaking all my binds for the 4th time. It's tiresome and I almost ragequit Skulltag for good today because of UAC (fixed it though).

I love IDE. I don't mind alternating if I can get my ini file and make copies.

I believe it was SB I was nagging you about, which is nicer than DS.
Title: Re: Bitching thread
Post by: TERRORsphere on May 21, 2010, 11:11:10 AM
Quote from: "Mobius"
and I can't stand constantly setting SV and compat flags whenever I sneeze on a server.

1)
Open console:

2)
Type in:
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"

3)
Type into the server "oldschool"

4)
????

5)
PROFIT!!!
Title: Re: Bitching thread
Post by: Mobius on May 21, 2010, 04:30:09 PM
Quote from: "Qent"
Call me naïve, but... shouldn't a search for the file skulltag-<USER>.ini find it?

Tried that.

Quote from: "Doomthroughdoom"
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"

Like I said, I am not retyping all of that.

Quote from: "Cutman"
I believe it was SB I was nagging you about, which is nicer than DS.

Oh yeah.
Title: Re: Bitching thread
Post by: TERRORsphere on May 21, 2010, 08:12:24 PM
Quote from: "Mobius"
Quote from: "Doomthroughdoom"
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"

Like I said, I am not retyping all of that.
You only have to type that bit once. You must know about alias's
Title: Re: Bitching thread
Post by: dark-slayer-201 on May 23, 2010, 11:47:51 AM
Quote from: "DoomThroughDoom"
Quote from: "Mobius"
Quote from: "Doomthroughdoom"
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"

Like I said, I am not retyping all of that.
You only have to type that bit once. You must know about alias's
Copy+paste. It works
Title: Re: Bitching thread
Post by: Mobius on May 23, 2010, 06:30:04 PM
Quote from: "DoomThroughDoom"
Quote from: "Mobius"
Quote from: "Doomthroughdoom"
alias oldschool "dmflags 2823172; dmflags2 1024; compatflags 103678072"

Like I said, I am not retyping all of that.
You only have to type that bit once. You must know about alias's

I don't feel like making a bunch of new binds either.
Title: Re: Bitching thread
Post by: TERRORsphere on May 23, 2010, 07:04:18 PM
Mobius, you're a moderator. Stop fail trolling.
Title: .
Post by: Anonymous on May 23, 2010, 07:57:32 PM
.
Title: Re: Bitching thread
Post by: Mobius on May 23, 2010, 10:45:14 PM
Quote from: "DoomThroughDoom"
Mobius, you're a moderator. Stop fail trolling.

Hold on, hold on! I don't even know what we are arguing about. I still have to use a fresh ini file if I use 98C for Level Master, which is basically rebinding everything I have for 98b. It's still a hassle, and I'm quite sure it'd piss me off if I try it.

I don't mind hosting it though, but not with SB.
Title: Re: Bitching thread
Post by: Anannyo on May 25, 2010, 12:38:15 AM
Does the marine really need 10 fucking nades? I see thunder chasing me throw ALL of his nades in random direction. Why 10? why not 5?

Also Engineer is annoying with the nail spam, I think you should reload the nailgun, after like 20 shots or something. Same with riotgun.
Title: Re: Bitching thread
Post by: Mobius on May 25, 2010, 02:18:52 AM
Quote from: "Anannyo"
Does the marine really need 10 fucking nades? I see thunder chasing me throw ALL of his nades in random direction. Why 10? why not 5?

Also Engineer is annoying with the nail spam, I think you should reload the nailgun, after like 20 shots or something. Same with riotgun.

Because, Cutman. Seriously, I said the very same thing. I did say there should be 7 grenades if the riotgun remains the same. I also thought the very same thing with the nailgun.

In b4 Santa, because I said the very same thing about the snowgun
Title: Re: Bitching thread
Post by: Anannyo on May 25, 2010, 01:18:28 PM
Oh cool, so I'm not alone   :cool:
Title: Re: Bitching thread
Post by: Blox on May 25, 2010, 06:33:02 PM
Code: [Select]
Riotgun Stuff

  Fire:
    SHTG E 0 A_GunFlash
    SHTG E 2
    SHTG E 0 A_FireBullets (random(7,11),random(4.5,7),8,random(1,2),"BulletPuff2",1,1480)
    SHTG E 0 A_FireBullets (12,7,5,random(3,4),"BulletPuff2",0,400)
    SHTG F 3
    SHTG G 2
    SHTG BCD 5
    SHTG CB 4
    SHTG A 3
    SHTG A 7 A_ReFire
    goto Ready
  Hold:
    SHTG E 0 A_GunFlash
    SHTG E 2
    SHTG E 0 A_FireBullets (random(7,11),random(4.5,7),8,random(1,2),"BulletPuff2",1,1480)
    SHTG E 0 A_FireBullets (12,7,5,random(3,4),"BulletPuff2",0,400)
    SHTG F 3
    SHTG G 2
    SHTG BCD 5
    SHTG CB 4
    SHTG A 3
    SHTG A 7 A_ReFire
    goto Ready

What it does: Makes it reload faster by a tic, maximum damage reduced from 126 to 108 - With a maximum damage of 48 from a distance. (Practically impossible. Average: 0-24 //Better use that machinegun.)

Problem solved? (Although this makes the shotgun pretty bad even at short distances. *Cough* Spread.. *Cough*)
Title: Re: Bitching thread
Post by: Qent on May 25, 2010, 11:49:35 PM
Do not limit the range. All guns in GvH have (theoretically) unlimited range, I like it that way, and I think it should stay that way however else you nerf the riotgun.

Why are you using random spread and why are you calling random with non-integer arguments? I can't believe that's really what you want.
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 07:30:25 AM
I'm not really serious about that one.
Not to mention, all the randoms are just there to choose from.
Eg. Shot1 - 10,6,8,2/Shot2 - 8,5,5,4
Title: Re: Bitching thread
Post by: CarThief on May 26, 2010, 11:41:27 AM
Wow, you say it does 126 damage as a maximum full HIT? I cant see how that is fair in any way. I'm all in for a riotgun nerf, i dont care what, as long as its actually nerfed.
Meh, glad grenades rarely where trouble for me, as Jitterskull attacks from a distance, thus making it easier to dodge grenades.

Not sure if people consider grenades overpowered. They do hit like hell and can one hit ghouls if it fully hits, or take out 100+ of their HP. Thankfully that's rare.
Reminds me of a stray grenade over some obstacles hitting 3/4 of my health at the start of the round... Meh.

Hmm... Speaking of the riotgun's "range", there's always pistols and machineguns. Riotgun for medium and close range. (Though its currently all-purpose all-range, really... No reason to switch to another weapon unless its empty.)
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 01:04:51 PM
Quote from: "Carthief"
They do hit like hell and can one hit ghouls if it fully hits, or take out 100+ of their HP. Thankfully that's rare.

No it isn't. It is very common place among the chokes and creepers, but yo know.. Chokes are fine and all -snort-

Quote from: "Carthief"
Though its currently all-purpose all-range, really... No reason to switch to another weapon unless its empty.

I picked up on the marine again and tried that in SuperGod and Obesdianwtfever server. It's like a sniper weapon with multiple pellets.. and works well on sjas from across the map.

I was thinking for a long time that Cutman should make the riotgun projectile based instead of hitscan. Blox, do you think you can cook something like that up in another Gvh modification so we can test it. Give the projectile tics something high so it could simulate bullet speed, but not hitscan :x and for the riotgun. That'd be awesome.
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 01:14:35 PM
I'll try and 'cook something up' in another modification. :X
Expect this post to be edited soon.

Hitscan emulation successful. Adjusting damage/bullet count..

Alright, here it is. (http://wadhost.fathax.com/files/GVHv2b9RiotgunTest.zip)

Known problems: Jitterskull and Frostbite will 'bleed' with the normal DOOM blood. I'm sure it can be fixed, but not right now. Not while we're trying to find a nice, 'balanced', shotgun.
Title: Re: Bitching thread
Post by: CutmanMike on May 26, 2010, 01:18:05 PM
I thought about it but my experience with action sack made me believe that projectile shotguns are just not as reliable as hitscans (they clip into walls, get blocked by corners and aiming them up vertically produces weird effects). Although if I saw a decent implementation of them I might give it a whirl.
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 01:59:39 PM
For some MAGICAL reason, this shotgun doesn't seem buggy to me.

Let me guess; It sucks. :P
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 02:04:19 PM
Excellent, it is hardly noticeable. Without a sprite, people can't tell whether it is a hitscan or projectile based, unless you load up both wads and test them out since there is a delay between the shot and puff sprite.

The issue with sniper riotgun has been answered?! On the next episode of CutmanZ

You can make this a secret update and not tell anyone. They won't notice a thing.  :cool:
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 02:09:11 PM
There is that little rocket trail to mark it's location.

By the way, you can actually dodge the shots. Not just matrix-style, but you can do it.

Which magically turns the shotgun into a medium-short ranged weapon.
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 02:10:22 PM
Quote from: "Blox"
There is that little rocket trail to mark it's location.

I'll adjust my ogl settings to see it cause I didn't ;/

Nope.. nothing on this end.
Title: Re: Bitching thread
Post by: CutmanMike on May 26, 2010, 02:14:41 PM
Is the delay between puffs and walls noticeable from long distances? (i.e one wall of GVH09 to the other)
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 02:16:32 PM
I didn't notice it and I had freeze on and timefreezesphere on
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 02:27:02 PM
(click to show/hide)

It should look like this.

@Mobius: Are you loading the .pk3 in AFTER Gvhv2b9.pk3?

Eg.

GVHv2b9.pk3
(GVHv2b9maps.pk3)
GVHv2b9RiotgunTest.pk3


BloxMAGIC strikes again! I somehow knew that it was possible to make a decent hitscan-replacer this way. [/SelfRant]
Title: Re: Bitching thread
Post by: Qent on May 26, 2010, 03:16:59 PM
Quote from: "CarThief"
Wow, you say it does 126 damage as a maximum full HIT? I cant see how that is fair in any way.
It's fair because the chance of doing 126 damage when all the pellets hit is about 1 in 2000. Of course if some pellets miss, the chance of doing 126 damage is 0.

@ Blox, sorry I didn't know you were jk. Those trails look really sexy, though it'll be annoying to have your shots blocked by decorations.
Title: Re: Bitching thread
Post by: CutmanMike on May 26, 2010, 03:24:17 PM
Quote from: "Qent"
It's fair because the chance of doing 126 damage when all the pellets hit is about 1 in 2000.

Definitely not that high. A shotgun in an enemy's face will always hit with every pellet.
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 03:43:15 PM
Quote from: "Qent"
Those trails look really sexy, though it'll be annoying to have your shots blocked by decorations.

Making the decorations destructible might be the way to go.

The chance of maximum damage depends on how the damage is handled.

If it's damage*random(1,3) for each individual pellet, it might be about 1 out of 21
Otherwise, if it's the result of damage*random(1,3) that applies for every pellet. It can happen 1 out of 3 times.
But as we know, random numbers tend to hit themselves multiple times in a row.
Title: Re: Bitching thread
Post by: Qent on May 26, 2010, 04:09:04 PM
I'm sure it's damage*random(1,3) applied to every pellet individually, so if all 7 pellets hit, then the chance of doing maximum damage (assuming a good random algorithm) is 1/(3^7) = 1/2187. The other way wouldn't make any sense.

Random numbers tend to hit multiple times in a row? I don't think so, as even the most basic algorithms can avoid this. If you're referring to the LMS random quirk, I think that's probably because the game is seeding at a really stupid time.
Title: Re: Bitching thread
Post by: Xorpedo on May 26, 2010, 04:14:53 PM
Ummmm... aren't we off topic here? I think this isn't riotgun talk.. This topic should include things that aren't only : humans need to get nerfed/buffed
Title: Re: Bitching thread
Post by: Blox on May 26, 2010, 05:40:25 PM
This is a bitching/solutions-to-bitching.

Current hit: THE RIOTGUN IS A FUCKING SNIPER RIFLE!
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 06:17:33 PM
@ Blox: I didn't see any of that, sorry.

@ Qent: I like the idea that A TREE THING can block bullets instead of going through them because they are hitscan =/

@ BloodRaven: Nothing wrong with some discussion while some of us were bitching about Gvh related material.
Title: Re: Bitching thread
Post by: Qent on May 26, 2010, 06:25:50 PM
Bullets go through trees pretty easily IRL, if realism is what you're getting at there.

Okay maybe not shotgun pellets.
Title: Re: Bitching thread
Post by: Mobius on May 26, 2010, 06:41:25 PM
Quote from: "Qent"
Bullets go through trees pretty easily IRL, if realism is what you're getting at there.

Okay maybe not shotgun pellets.

That depends on the thickness of the tree and round you are using. If it is some generic tree with a hundred years behind it and a good diameter then I don't see a measly 9mm going too deep into it. Now if it was 5.7 rounds, which I doubt the marine uses, or .45 ACPs, then probably. Let's not forget that tech beams is a thing as well, and I can't imagine constant layering a metal being punctured by riotgun pellets.. or .45ACP unless it is the thinest aluminum on the planet, then a jitter should rip through it easily (or imp fireballs, for God's sake).

I know rounds above 5.56 can eat through metal and all, but the marine isn't packing rifles besides is machinegun with unspecific rounds.. but it's justified I guess, since it is the, "smart gun," from Aliens. The pistols look a bit compact so I can bullshit and say they are Springfields, even though they're pretty fat looking.

Also, realize would attribute to the accuracy and velocity of hitscan weapons.. :X Which would effect their overall usefulness, and that definitely applies to the riotgun being a sniper weapon.
Title: Re: Bitching thread
Post by: PressStart on June 18, 2010, 03:03:48 AM
Not enough Eddie.
Title: Re: Bitching thread
Post by: Major Cooke on June 25, 2010, 03:31:45 AM
I know that this bitch is rather an old one, but I'll say it anyway... Mainly because this is the only place I can post it without either derailing or necro posting.

Why would Santa always be saying "Ho!" in everything? Also, the variety in the voice wasn't enough in my opinion. Other than that, I actually liked Santa... Ah well. No biggie.
Title: Re: Bitching thread
Post by: CutmanMike on June 25, 2010, 08:12:51 AM
It was supposed to be funny.

www.youtube.com/watch?v=NJPYKgtmNuA (http://www.youtube.com/watch?v=NJPYKgtmNuA)
Title: Re: Bitching thread
Post by: Major Cooke on June 25, 2010, 10:29:24 AM
Video was removed due to violations or whatever.  :|
Title: Re: Bitching thread
Post by: CutmanMike on June 25, 2010, 10:35:07 AM
Damn, bad timing I guess. Try a search for Dexter's lab santa, you'll see what I mean.