Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: xColdxFusionx on March 26, 2012, 08:34:55 PM
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After looking through the wiki, I've decided to make a topic for all my ridiculously old maps so some people might actually take a look at them.
Volcanic Mines (http://www.mediafire.com/?kr92r9ljiol9g2v)
For a scrapped map pack. Ironically, my personal favorite original map.
Corrupted Drain (http://www.mediafire.com/?ozsdl4u3w37t4ud)
For a scrapped map pack. This place is huge and a bit tricky to get around, but it could be useful for something.
Scrap Metal Refinery (http://www.mediafire.com/?us9jpdesoap52ww)
For a scrapped map pack. Probably my least favorite map; I got really lazy with the "upstairs" section...
Block Fort (http://www.mediafire.com/?x4ks9vnc7wsde5p)
A perfect re-creation of Block Fort from Mario Kart 64. Complete with randomized weaponry!
Simple Grifball Court (http://www.mediafire.com/?05mci00ywhi17tv)
The precursor to Wager Matches. One Flag CTF at its silliest.
Note: Top Spin should not be used on people about to pick up the flag. Apparently that breaks things.
Tell me what you guys think about these and I might end up making more.
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Screenshots?
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waitwaitwaitwaitwait WHAT
YOU'RE the one who made Block Fort? AND you did Grifball!?
Holy mother of Cosmos I remember playing those maps back in the day! I even persuaded an old pal of mine to host them on the campus server! Man those were good times.
I'm already impressed so I'm downloading the other three by default. :ugeek:
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Your first link is wrong.
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I'm going to be blunt.
The second and third maps suck.
The second is just a ton of squares, with lava pillars and oil pits randomly thrown in, while the third is a clusterfuck of gimmicks thrown together in a rectangle covered in head to toe in Metal Man textures. Not to mention you put GRAVITY HOLD for whatever reason in a reasonably easy to reach place where there's a high bridge over you.
The third would be great for a tutorial map on how the conveyor belts, fire traps, crushers and quickbeams work, but otherwise they're just awful. Though these are old, so I guess I can allow some leeway.
I suggest trying again.
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I'm going to be blunt.
The second and third maps suck.
Already noted. See their descriptions.
The second is just a ton of squares, with lava pillars and oil pits randomly thrown in, while the third is a clusterfuck of gimmicks thrown together in a rectangle covered in head to toe in Metal Man textures. Not to mention you put GRAVITY HOLD for whatever reason in a reasonably easy to reach place where there's a high bridge over you.
The second map was me being unable to come up with a good, interesting layout for a sewer. The third was me trying to come up with something that looked interesting, but ultimately ended up as a load of scrap.
The third would be great for a tutorial map on how the conveyor belts, fire traps, crushers and quickbeams work, but otherwise they're just awful. Though these are old, so I guess I can allow some leeway.
I suggest trying again.
I'd definitely consider making some more actually halfway-decent maps at some point in the future. That is, assuming I can come up with a layout.
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That is, assuming I can come up with a layout.
UWEEEE HEE HEEEEEE
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First link fixed. Yet again, Ctrl+C fails me...
That is, assuming I can come up with a layout.
UWEEEE HEE HEEEEEE
...I might actually make The Cage 2.0. Looks simple enough and interesting.
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The Cage 2.0 was already made TWICE and put in the Rocpack AND AMP pack
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...Alright, never mind.
I still have some CSCC to finish up anyways.