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Gaming => General Gaming Discussion => Topic started by: Balrog on April 14, 2012, 11:13:53 PM

Title: Skullgirls
Post by: Balrog on April 14, 2012, 11:13:53 PM
(http://upload.wikimedia.org/wikipedia/en/8/84/Skullgirls_logo.jpg) (http://www.skullgirls.com/)

Skullgirls (tropes here (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Skullgirls)) is a fighting game created by fighting game enthusiast Mike "Mike Z" Zaimont, and involves various girls with supernatural powers (and a... thing) fighting to possess your average jackass wish-granter, the Skull Heart. Its fighting system is based on the Capcom games of the 1990s, with several additions added to help balance high-level play.

In other words, with Capcom refusing to greenlight any fighting games that don't have "Street Fighter" or "VS." in the name, this is the closest we're ever going to get to a Darkstalkers sequel.

If you have this game, please say so with your system and online ID for the convenience of your fellow forum-goers.
Title: Re: Skullgirls
Post by: Mr. X on April 14, 2012, 11:15:16 PM
While I haven't played the game and probably won't because I don't care for standard fighting games, I will say the quality and smoothness of the animations in this game are incredible.
Title: Re: Skullgirls
Post by: Korby on April 14, 2012, 11:16:17 PM
It apparently has Christina Vee as a voice actor and music composed by Michiru Yamane.
Neat.

I'd probably get it if I didn't suck at fighting games.
Title: Re: Skullgirls
Post by: Balrog on April 14, 2012, 11:23:49 PM
Quote from: "Mr. X"
While I haven't played the game and probably won't because I don't care for standard fighting games, I will say the quality and smoothness of the animations in this game are incredible.
Agreed. While the art style is somewhat lacking, the character art directions more than make up for that. I love how most of the fanservice is more or less negated by the supernatural weirdness of the setting or just plain evil. Take Valentine, for example - she's responsible for the superpowered basket-cases, Peacock and Painwheel.

Quote from: "Korby"
It apparently has Christina Vee as a voice actor and music composed by Michiru Yamane.
Neat.

I'd probably get it if I didn't suck at fighting games.

There is a pretty extensive tutorial available, and unlike some other fighting games *coughcoughSuper Turbo HD Remixcough* it actually lets you practice the techniques it teaches you in a training room.
Title: Re: Skullgirls
Post by: Yuri Sakazaki on April 15, 2012, 11:07:59 AM
I plan on getting it once the inevitable PC version comes.

Also this thread lacks trailers for people who haven't seen it yet.  :ugeek:
Title: Re: Skullgirls
Post by: ? Manibogi ? on April 15, 2012, 12:10:21 PM
I don't own a Xbox 360. Even if I did, I doubt I'd buy it, simply beacuse it has 8 characters (and 2 DLC) in a fighting game where you have to pick teams of three. I just think it has no variation and it's not fun that way.
Title: Re: Skullgirls
Post by: Mr. X on April 15, 2012, 05:06:40 PM
You don't have to pick teams of 3.  You can pick teams of 1, 2, or 3 at any time.  You can have a team of 1 go against a team of 3.  In such a case, to keep it balanced, the 1 person is basically OP while the 3 are weaker than usual but combined equal the 1.  Also, they apparently have way more fighters planned than the 2 announced since the creator said male fighters would be coming along eventually (which kind of defeats the whole SkullGIRLS thing but whatever).

EDIT:  Also, many of the girls have their own blogs, and many of them (particularly Peacock's and Ms. Fortune's) are very clever.

http://askpeacock.tumblr.com/
http://ask-msfortune.tumblr.com/
Title: Re: Skullgirls
Post by: Shmeckie on April 22, 2012, 09:12:00 AM
Quote from: "Manibogi"
I don't own a Xbox 360. Even if I did, I doubt I'd buy it, simply beacuse it has 8 characters (and 2 DLC) in a fighting game where you have to pick teams of three. I just think it has no variation and it's not fun that way.

Not to mention the crushing unoriginality of this thing; the main character is such a blatant ripoff of Milia Rage from Guilty Gear that it's flat-out plagiarism; the fighting engine is an exact replica of MVC2, just with wallbounce and infinite breaker added; the story mode is pretty much BlazBlue's story mode without the depth; and virtually every character borrows something from an Arc System Works character in some way, shape or form, with the exception of Peacock, who's the worst offender of them all; every attack she has is a reference to something. She's a Family Guy cutaway gag in fighting game character form. Not to mention the rampant fanservice that borders on creepy, made worse by the ugly art style featuring a cast of very anatomically wrong characters (if the thighs and bizarre shape of the hips are any indication, these women do not have actual hips; their legs connect into their crotch like a Barbie doll).

Save your money and play MVC2 instead. Same game with way more characters.

Soundtrack's cool, though. But you can just download that and not waste money on the game.
Title: Re: Skullgirls
Post by: Tails on April 22, 2012, 01:21:46 PM
From what I've seen, it's getting pretty positive reviews of like 8 out of 10 and 8.5 out of 10. A ton of characters doesn't really make a game good, if anything, it could make the game unbalance due to the tons of characters trying to get balanced.

When this comes out on PC I totally want it =w=
Title: Re: Skullgirls
Post by: Gawayno on April 22, 2012, 03:02:50 PM
I have skullgirls at my school's game lab, I have yet to buy my own copy on PSN. I personally like the game, though arcade mode is way too hard, even on easy or sleepwalk mode.

But anyways, my PSN is Gawayno and I main Valentine.

Quote
virtually every character borrows something from an Arc System Works character in some way, shape or form, with the exception of Peacock, who's the worst offender of them all; every attack she has is a reference to something.

I first thought that game was by Arc System Works, until I found out about it was by another company.
Title: Re: Skullgirls
Post by: Balrog on April 28, 2012, 07:05:05 PM
Rebuttal tiem
Quote from: "Shmeckie"
Not to mention the crushing unoriginality of this thing; the main character is such a blatant ripoff of Milia Rage from Guilty Gear that it's flat-out plagiarism; the fighting engine is an exact replica of MVC2, just with wallbounce and infinite breaker added; the story mode is pretty much BlazBlue's story mode without the depth; and virtually every character borrows something from an Arc System Works character in some way, shape or form, with the exception of Peacock, who's the worst offender of them all; every attack she has is a reference to something. She's a Family Guy cutaway gag in fighting game character form. Not to mention the rampant fanservice that borders on creepy, made worse by the ugly art style featuring a cast of very anatomically wrong characters (if the thighs and bizarre shape of the hips are any indication, these women do not have actual hips; their legs connect into their crotch like a Barbie doll).

Save your money and play MVC2 instead. Same game with way more characters.

Soundtrack's cool, though. But you can just download that and not waste money on the game.

You're missing the point. Skullgirls is not an original game. It's not supposed to be. It's like every big fighting game of the 90s (and Arc System Works' catalog, as you mentioned) melded together with high-level play in mind. "Rampant fanservice that borders on creepy?" Part of the package, though every character has something bizarre and off-putting that offsets the constant pantyshots and keeps things from becoming cloying - I wouldn't call a dismembered catgirl sexy. As for MvC2 having "way more characters," about 9 of those actually matter past the lowest levels of play; two of the Four Gods + one of the 5 or so characters with broken assists.
Title: Re: Skullgirls
Post by: Balrog on March 10, 2013, 04:17:56 PM
Hey, this isn't dead!

http://www.indiegogo.com/projects/keep- ... ls-growing (http://www.indiegogo.com/projects/keep-skullgirls-growing)

Go get yourself a Steam key for only $30!
Title: Re: Skullgirls
Post by: JaxOf7 on March 26, 2013, 03:53:29 AM
Now it's super not dead.

http://www.labzerogames.com/3rdcharacter/





Some of the gameplay inspirations are great:
Omega Tom Hanks (MUGEN)
Venus Fly Trap (nature)
Kirby’s “Cook” ability (Super Smash Bros. Brawl / Kirby Super Star)
Title: Re: Skullgirls
Post by: Balrog on March 29, 2013, 12:08:49 AM
Quote from: "JaxOf7"
Now it's super not dead.

http://www.labzerogames.com/3rdcharacter/

Some of the gameplay inspirations are great:
Omega Tom Hanks (MUGEN)
Venus Fly Trap (nature)
Kirby’s “Cook” ability (Super Smash Bros. Brawl / Kirby Super Star)
Yeah, that's a joke. Looks like Aeon has just about anything time-related that the devs could come up with. I do like the idea of Victoria being the embodiment of the fighting game genre.
Title: Re: Skullgirls
Post by: Balrog on July 14, 2013, 07:34:52 PM
Okay, so Lab Zero just tweeted that Skullgirls will hit PC on August 22, and pre-orders will be available on Steam starting August 1. It's also pre-orderable on GamersGate right now, if you're so inclined. (http://www.gamersgate.com/DD-SKULLGIRLS/skullgirls) Before you ask, you'll get a Steam key either way, as it uses Steamworks for matchmaking. (I've heard buzzing about the possibility of cross-platform play with the PS3 version a la Portal 2, but don't get your hopes up.) You'll also get a tasteful selection of promotional items for TF2. (http://steamcommunity.com/workshop/filedetails/?id=144616840)
Title: Re: Skullgirls
Post by: JaxOf7 on July 28, 2013, 12:22:42 PM
Actually, cross platform play is pretty unlikely from what I heard.
Anyways, the beta's been out and I am a backer and I have been enjoying this.
Pre-ordering the game on Steam should also give access to the beta, which is also set to continue after not-beta release in order to test upcoming dlc characters and other shit.
Here's to the PC Indie fighter!
Title: Re: Skullgirls
Post by: Balrog on August 02, 2013, 01:20:39 AM
Quote
9:21 PM - <CuSt> Balrog: hey
9:21 PM - <CuSt> Balrog: You should buy Skullgirls
9:21 PM - <CuSt> Balrog: it's awesome
9:21 PM - Zerokk: What
9:22 PM - Zerokk: There's only one actual interesting character and she's called Peacock
9:22 PM - <CuSt> Balrog: Uh
9:22 PM - <CuSt> Balrog: all the characters are interesting
9:22 PM - <CuSt> Balrog: well maybe not Filia
9:22 PM - Zerokk: I'm not interested. Also, I'm nearing my Vog Coat
9:23 PM - <CuSt> Balrog: come on I need _SOMEONE_ to play with other than Jax
9:23 PM - <CuSt> Balrog: Also I'm on vacation
9:23 PM - <CuSt> Balrog: yay me
9:23 PM - Zerokk: Also I can't afford the thing because I ama weirdo
9:24 PM - <CuSt> Balrog: I'm a bigger weirdo because I avoided getting more stuff in the sale so I could buy Skullgirls
9:24 PM - <CuSt> Balrog: and I already have it for PS3
9:25 PM - <CuSt> Balrog: the dev team's actually passionate enough that I can feel OK with that
Available now on Steam! Get it while it's hot! (http://store.steampowered.com/app/245170/)please i need people to play with
Title: Re: Skullgirls
Post by: CarThief on November 13, 2013, 11:23:12 PM
Guess i've had this game for quite a while now on Steam, quite good fun, the singleplayer, atleast. The game has a rather merciless reputation of its online play so far, and highly abusable tactics, so i havent quite ventured into that yet, even after 120 hours of play against the AI (mostly out of boredom). :P

I guess the practice did kind of pay off atleast, got a good handling on 6 out of 9 characters, basically everyone but Painwheel(the whole flying to combo gimmick is so far off from the other characters), Cerebella (i guess grapplers arent my main thing, cant do the 360 worth shit either on this keyboard) and Fillia (havent quite learned any good combo's on that one yet, they all seem so short and ineffective, one hell of a quick dash attack though).
But maybe friendly multiplayer matches might be interesting at some point, as the AI is getting a tad easy at times on Nightmare, and its not that great for practicing or maintaining safe attack chains in case of them blocking it. Using the same name for the Steam account as i do here.

And the new character Big Band is already making its way through the beta it seems, though still incomplete at this point, and from the sound of it not entirely balanced yet either, havent tried him yet though, hope he isnt too gimmicky to control and combo with...
Title: Re: Skullgirls
Post by: Ceridran on November 15, 2013, 02:14:35 AM
2 day free weekend for this game, so if you want to try it, now is the time.

EDIT:

Can't boot it up without a blue screen! Yaaaaaaaay-- WHY

EDIT 2:

Doesn't do that, as long as I have Steam Community turned off for it.
Title: Re: Skullgirls
Post by: Balrog on November 16, 2013, 12:31:23 AM
http://skullgirls.com/forums/index.php? ... -time.947/ (http://skullgirls.com/forums/index.php?threads/poll-are-the-beta-changes-ready-for-prime-time.947/)

Poll on beta changes (mostly about nerfing touch-of-death combos) here.
Title: Re: Skullgirls
Post by: CarThief on December 25, 2013, 02:11:16 AM
Well, now that they've nerfed the whole long-ass combo thing with a more tight undizzy gauge under the health bars, i really should try the multiplayer at some point. Especially now that I've got a computer that wont take 5 minutes to load the freakin' game due to a dying hard drive.

So i wonder if there's anyone to play with that is going to be fun to play with a bit more casually instead of having to wait out long-ass and reset-heavy combos? I guess if anyone's willing to give it a try, my skill level at the game isn't too bad; can beat the Nightmare AI no problem, with good ol 10-30 hits per combo depending on the character, sometimes more, if i actually try hard on the combo. Maybe even the odd reset while in the air, if the character is any good with those. Though sometimes i feel like giving some space and ending a combo early, whatever's on my mind i guess. :P

And if whomever i'm facing isn't very good i guess there's still 3 characters i don't quite have a good grasp on yet and i could pick those to make things rather fair.
Hm, wonder when they'll be done with Big Band, he seems like halfway there by now, just needs more animations and coloured frames. (And probably a load of balance tweaks.)