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Mega Man 8-bit Deathmatch => Projects & Creative => Skins & Bots etc => Topic started by: darkmath on June 05, 2012, 10:22:33 PM

Title: [Darkmath's Skins] - Commander Man Fix
Post by: darkmath on June 05, 2012, 10:22:33 PM
Hey there! It's math again, I decided to come up with some skins, I might be taking requests too, so, here are the skins!

Commanderman:
(http://i45.tinypic.com/fucrux.png) (https://dl.dropbox.com/u/83587579/DarkmathCommanderMan.pk3)
(click to show/hide)

WIP:
Abyssal Man - NOT STARTED
Starcraft Marine - NOT STARTED

Requests:
Seargent Lucarioman - WIP
Title: Re: [Darkmath's Skins]
Post by: fortegigasgospel on June 05, 2012, 10:39:18 PM
He should be Blue and Cyan (using the ones straight from megaman) so he changes colors when he switches weapons.
Just swap the green with blue and the none eye white to cyan and it should be good.

Amazing job on the skin though.
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 05, 2012, 11:30:46 PM
Thanks forte, and I changed the colors, but I used the cheat Puke 991 and the Slash Claw color so he would be the color he should xD
Title: "Amazing" is not the word I would use.
Post by: Korby on June 06, 2012, 01:57:50 AM
Could I see a sprite sheet of the skin's frames?
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 06, 2012, 09:28:39 AM
Well, I couldn't find the finished sprite sheet so I that had some sprites fixed and the buster put in the correct arm in back/right sprite.
(click to show/hide)
Title: Re: [Darkmath's Skins]
Post by: Fyone on June 06, 2012, 11:58:39 AM
The skin looks great, however I don't know why you made him hop.
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 06, 2012, 06:25:42 PM
He was supposed to fly, but I think it seems it's hopping. :P
Title: Re: [Darkmath's Skins]
Post by: Fyone on June 06, 2012, 07:31:52 PM
Oh, well yeah. You should fix the offsets then if you wanna create that illusion.
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 06, 2012, 08:27:12 PM
How about like that?
Title: Re: [Darkmath's Skins]
Post by: Fyone on June 06, 2012, 10:04:38 PM
I didn't see any changes with offsets (in other words still hopping). However, now you messed up the diagonal moving sprites; they're mirrored.
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 06, 2012, 11:23:33 PM
Ffff- what about now?
Title: Re: [Darkmath's Skins]
Post by: Hinatediz on June 06, 2012, 11:58:12 PM
To what to say?

Commanderman: well... just only fix the details and i'll see...

i can request you something...

a Skin of Lucario dressed as Sergeant Hartman (from The Metal Coat or whatever is called...)...
Title: Re: [Darkmath's Skins]
Post by: darkmath on June 07, 2012, 12:09:46 AM
That would be a very funny one to make :lol:
Title: Re: [Darkmath's Skins] - Commander Man Fix
Post by: RuneGalin on January 25, 2018, 04:21:14 PM
Hey there! It's math again, I decided to come up with some skins, I might be taking requests too, so, here are the skins!

Commanderman:
(http://i45.tinypic.com/fucrux.png) (https://dl.dropbox.com/u/83587579/DarkmathCommanderMan.pk3)
(click to show/hide)

WIP:
Abyssal Man - NOT STARTED
Starcraft Marine - NOT STARTED

Requests:
Seargent Lucarioman - WIP
the download link doesnt work i get an error please fix it