Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: darkmath on June 06, 2012, 12:54:31 AM

Title: Custom Robot Masters Classes
Post by: darkmath on June 06, 2012, 12:54:31 AM
I was wandering these days: "We have Megaman Classes, Community Classes, why can't we can't we have a Custom Robot Master Classes?" so I decided to "try" to make this, I'm not very good with SlumpED and actors, so I would apreciate that if anyone that liked this idea could help me even if a little bit. So, what do you think?
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Ivory on June 06, 2012, 12:57:14 AM
Wait, what? How the heck did you post in this forum? It's supposed to be locked down.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: darkmath on June 06, 2012, 12:58:28 AM
Really? I think it was Sonix the one you banned
Title: Re: [Idea] Custom Robot Masters Classes
Post by: HD_ on June 06, 2012, 12:59:04 AM
Probable reason: update screwed around with the permissions

Real reason: NINJAS
Title: Re: [Idea] Custom Robot Masters Classes
Post by: fortegigasgospel on June 06, 2012, 12:59:20 AM
Quote from: "Ivory"
Wait, what? How the heck did you post in this forum? It's supposed to be locked down.
Seems the "New Topic" icon is there now. It may have gotten effected by that phpBB update.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Red on June 06, 2012, 12:59:50 AM
yeah, it's there, we can post here and be happy people forever

except not
Title: Re: [Idea] Custom Robot Masters Classes
Post by: SaviorSword on June 06, 2012, 01:00:25 AM
What's the difference between this and CSCC? The only thin' difference I see is that yar idea is that it's not limited to the games (YD and KY) or the player's persona (CSCC).
Also, just havin' an idea won't cut much at all. This'll have to dwell upon the depths of the WIP parts before movin' up here. Lastly, not bein' good at contributin' the heavy liftin' codin' spells doom to the project's success. Ya need someone that's willin' to do the gurelin' work with/for ya.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Ivory on June 06, 2012, 01:02:26 AM
Just alerted mike that the permissions project forum (and maybe other parts of the forum) may have screwy permissions. In any case, project forum rules says "no ideas". So unless you actually have work behind this, then this idea is a no go.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: darkmath on June 06, 2012, 01:06:05 AM
I think you're right, but I was working in a class but, whatever, you're right.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: fortegigasgospel on June 06, 2012, 01:59:21 AM
Quote from: "darkmath"
I think you're right, but I was working in a class but, whatever, you're right.
Then put it in CSCC, my submission was one of my robot masters, Boulder Man.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Korby on June 06, 2012, 02:01:03 AM
This would go in WIP or Weapons/Actors.
It especially doesn't belong in Projects.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Laggy Blazko on June 06, 2012, 03:43:33 AM
Why not making this a CSCC expansion?
(Also don't limit to one class please please please D:)
Title: Re: [Idea] Custom Robot Masters Classes
Post by: BiscuitSlash on June 06, 2012, 04:46:10 PM
Contributing some ideas cause yeah why not I don't see a problem with this mod.

Name: M-7
Amour: 0.6x, can only be hit in the body or head, not the hands.
Weakness: Doppel Crash
Speed: 0.6ish, 1.3 when not visible.
Jump: He flies. Though something'll need to be done to make players not spam this such as gravity at high heights.
Description: Here's his Cutstuff war description (http://cutstuff.net/forum/viewtopic.php?f=9&t=3844&start=15). He's a large, dark purple robot and only his hands, head, and upper body is visible. He doesn't have arms, his hands just somehow float. He has visual effects of dark purple fire covering him at all times. His amour is very thick metal that is hard to damage (especially so on the hands). He also looks really menacing. (I have his visuals thought out, I just need to make them visible to others)
Weapon 1: Punch attacks. Mainfire will shoot one of the fists out at high speed doing high damage and smashing enemies against the walls if done correctly. Cannot do other stuff if his hands are away from him.
Weapon 1 Altfire: Devisiblize. Fades away so that he cannot be seen or damaged (only what is visible is hitable for this guy). During this, you cannot attack or be attacked, but you move a lot faster. Good for surprising enemies and getting away and stuff. Uses ammo with slow regain.
Weapon 2: Dynamic hand attacks. Mainfire smashes the ground causing earthquakes and stuffs. As for the altfire, it depends. Either using his hands to shoot lots of purple fireballs in a spread with high ammo usage or grabbing his opponents with his hands and crashing them against the walls and stuff (if the fire thing is the 3rd weapon).
Skin: Not done. In fact I haven't got round to making any sprites of visuals for this guy yet (too hard)

(I didn't make this robot master)
Name: Photonman
Amour: 0.8x
Weakness: I dunno. In the game that he's from he's weak to having his lasers bounced back at him so....Deflect Shield I guess.
Speed: Very slightly slower than normal, like 0.78 speed units or something
Jump: Normal
Colours: Orangy yellow and almost white.
Mainfire: Solar Laser. Hold down to charge up ammo bar. Once it's full up, you'll automatically shoot 3 solar lasers at high speeds. They do very light damage but are really hard to avoid. If you don't charge then nothing happens. If you charge almost fully but not entirely you shoot 2 lasers instead.
Altfire: Healing powers. Hold down to take solar energy from the sun and recharge your health bar. While it can be very useful, there's a delay for starting and finishing and you regain health at a very slow rate.
Skin: Done. I've already started a bit of progress on this class anyway.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: darkmath on June 06, 2012, 11:37:59 PM
Didn't see the topic was changed to Weapons & Actors :S, btw, I'm almost finishing the CommanderMan class, and thanks for colaboration,  and it's not going to be a have only one class project, you can even put an entire set if you want! (Kidding, maximum is 3, that would be too much, imagine if every ppl would want to make their rm set on this O_O)
Title: Re: [Idea] Custom Robot Masters Classes
Post by: SaviorSword on June 07, 2012, 12:28:00 AM
So what kinda of classes is this mod supposed to be? A garbage dump of everythin'? A collection of fan made robot masters? A collection of ALL classes? (YD, KY, CSCC, MMX, and/or everythin' else.)
Title: Re: [Idea] Custom Robot Masters Classes
Post by: darkmath on June 07, 2012, 12:46:15 AM
Fanmade Robot Masters and Fanmade Megaman Killers
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Hilman170499 on June 07, 2012, 11:12:43 AM
Before people throw more negative comments at this project,...

(click to show/hide)

P.S.:I am supporting this project as well. I'll start submitting once the skins for my Robot Masters are done. IF a flame war starts here because people keep complaining about how it is similar to CSCC, I'll be defending this topic with my support.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: BiscuitSlash on June 07, 2012, 07:19:19 PM
For those of you that don't know, this is basically like CSCC but instead of community member based classes, they are classes of custom robot masters.

Should've been obvious from the start.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: Laggy Blazko on June 08, 2012, 04:21:52 PM
Quote from: "darkmath"
Kidding, maximum is 3, that would be too much, imagine if every ppl

would want to make their rm set on this O_O

They would just have to more classes.


Some ideas:

Name: Buckshot Man (Half finished. His weapon and skin is almost finished.
Armor: normal.
Weakness: Mirror/piercing
Speed: 0.7x (but he can dash).
Jump: 1.5x
Description: viewtopic.php?f=9&t=3230&start=39 (http://cutstuff.net/forum/viewtopic.php?f=9&t=3230&start=39)
Weapon: Plasma shotgun.
Main: Works like this plasma shotgun (http://cutstuff.net/forum/viewtopic.php?f=37&t=4215l#p162989), but maybe a bit weaker to not make him OP.
Alt: Dash.
Item: Loads a plasma grenade in the shotgun. It explodes on contact and spreads some small plasma particles.


Name: Rune woman
Armor: 1.3x (weaker than megaman)
Weakness: Explosives.
Speed: normal.
jump: normal.
Description: Nobody knows who created her (if that thing is a "she"). She wants to destroy most of earth's life and fill it with her brethren (some bizarre bots that probably won't appear in this WAD). Her weapon might not be too impressive, but her speciality are her runes.
Weapons: Rune flechette.
Main: Rapid fire flechettes. If they hit the floor they create a small fire wave.
Alt: Bouncing Lava ball that explodes when damaged of after some time.
Item: power runes: they give her limited power ups. She can use only one at once and can be unlocked under certain circumstances.

If you don't get where are the names from, shame on you
Note: Kills are reset at death.

Earth rune: Resistance.
Time: 20 seconds.
requirements: 1 kill, full ammo.

Black rune: spread.
Time: 10 seconds.
requirements: 2 kills.

Hell rune: Rage. (rapid fire)
Time: 20 seconds.
requirements: 3 kills, half damage. (maybe you'll have to learn masochism to acquire it)

Elder rune: regeneration.
Time: 25 seconds:
requirements: 5 kills, every other rune used.
Title: Re: Custom Robot Masters Classes
Post by: darkmath on June 09, 2012, 02:03:24 AM
Tons of things to do, I'm still trying to find out how to make an altfire use ammo (I suck at codding), Pikmin told me a way but I totally screwed everything, I might be not on for a few weeks. :S
Also, don't forget, classes must be balanced, no free 1HKOs.
Title: Re: Custom Robot Masters Classes
Post by: Pikmin747 on June 10, 2012, 06:59:40 PM
I didn't say anything.
Title: Re: Custom Robot Masters Classes
Post by: darkmath on June 13, 2012, 12:51:14 AM
Yes you did, in HD's CSCC instagib
Title: Re: Custom Robot Masters Classes
Post by: Laggy Blazko on June 13, 2012, 01:15:30 AM
remember, there are 2 piks here. 747 and 555.
Title: Re: Custom Robot Masters Classes
Post by: darkmath on June 13, 2012, 09:02:24 PM
...
*facepalm*
Btw, having problems to make classes not being able to pick another weapons but their starting ones.
Title: Re: Custom Robot Masters Classes
Post by: Korby on June 13, 2012, 09:07:32 PM
Look at old versions of YD classes, they had a pretty bad script you could use.
Alternatively, you could look at new versions and see the new "never pickup anything" scripts, but I'd imagine those are pretty confusing.

Again, don't know how CSCC does it.
Title: Re: [Idea] Custom Robot Masters Classes
Post by: TheDoc on June 13, 2012, 10:44:27 PM
Before anymore people start saying this is like CSCC, please change the topic name, preferably to, oh i don't know.

Quote from: "darkmath"
Fanmade Robot Masters
Title: Re: Custom Robot Masters Classes
Post by: ice on June 16, 2012, 04:12:01 PM
Quote from: "ice"
the CSCC weapon system works where if you switch the weapon, in the diselect state it tells it to select the same weapon again, heres an example


Code: [Select]
Deselect:
TNT1 A 0 A_SelectWeapon("MegaBuster")
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
TNT1 A 1 A_Lower
Loop
also add this in the weapon ready state for good measure
Code: [Select]
A_WeaponReady(WRF_NOSWITCH)
I'll just leave this here as noone visits help and editing
Title: Re: Custom Robot Masters Classes
Post by: darkmath on June 28, 2012, 01:50:05 AM
I don't have the skill neither the time to make this expansion, unfortunately, or fortunaly for some ppl, this will have to be canceled until I'm estabilished with time and get better with coding.