...camping black Sjas in the air.
Didn't you make a patch that disallowed color changing sprites that worked?Uhh... yeah but I didn't release it.
It's almost as bad as...Hey, I don't mind camping Sjas. I just hate it when they change their colour and get free frags for being completely invisible.Quote...camping black Sjas in the air.
Unleash it you beast! I'll put it on my blog.Fine. I'll perfect it then release it.
..I will also check out Blox's GVH version and see what I like about it that I think could work in GVH.
I'll leave it as it is.
Just thought of another request, perhaps bring back the single-player campaign?
Quote from: "Teej"Just thought of another request, perhaps bring back the single-player campaign?
I think the reason that won't be added to GVH is the file size of the wad. GVH is HUGE as it is, and anything additional that will be unique to this will make it 100mbs long. Cut man will probably do a separate wad just for that, but I doubt, if I am correct, it'd be in GVH specifically.
...Make Choke gain HP when killing someone. (only choke)
...Give marine 30 shots instead of 50, so its not all spam
Hmm... Never noticed those before on GVH22, but i'd rather have them stay so the teleporters atleast cant be abused beyond putting traps on them.The problem with them right now is that the blocking lines are invisible, so when I think I'm going to go alongside instead I get funneled in.
Quote from: "CarThief"Hmm... Never noticed those before on GVH22, but i'd rather have them stay so the teleporters atleast cant be abused beyond putting traps on them.The problem with them right now is that the blocking lines are invisible, so when I think I'm going to go alongside instead I get funneled in.
Remove the blocking lines around the teleporters in GVH22 or make them visible to prevent accidentally going through.
Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though :ugeek:
Quote from: "CutmanMike"Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though :ugeek:
A Creeper can reach a player high up on a ledge if he aims directly up.Software :|
Quote from: "Mobius"Quote from: "CutmanMike"Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though :ugeek:
Um... Read Possesed's post again :P
Well i'd say choke probaly has some use for it, he'll certainly need it if approaching an enemy thats camped in a tight spot or simply aware of his presence. In any other situation he'll have no trouble sneaking up on people, even me, due to his almost silent movement. :P
[Marines need to be nerfed].I'm sure you'd know, since you play as a marine all the time. :)
GVH wasn't meant to be played as TDM anyway..No, no it wasn't.
Quote from: "Mobius"GVH wasn't meant to be played as TDM anyway..No, no it wasn't.
GvH was made FOR TDM AND TLMS[/u]
Here is my suggestion:Make a patch yourself.
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.
Trust me that long bow is NICE.
:cool:
Quote from: "SamVision"Here is my suggestion:Make a patch yourself.
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.
Trust me that long bow is NICE.
:cool:
Edit a GVH pk3, Send in the results.Quote from: "DoomThroughDoom"Quote from: "SamVision"Here is my suggestion:Make a patch yourself.
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.
Trust me that long bow is NICE.
:cool:
I tried, but I could not because of the differences in the animations. That is why I want it as an official part of GvH.
But Mobius, the GvH campaign was TDM... So at some point it was meant for TDM.
Oh yes. We do have to worry about grenades.Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!
Because guess what? Spam does work against jitterskulls too. Surprise surprise!
Creepers, on the other hand. Can be ninjas that can survive quite a few grenades. B)
Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!
I was hosting GVH in TDM and once the score reached 4-4, the TLMS epic music started playing, regardless of being in TDM.
It pretty much occured in several maps, while trying some bot matches. I'm guessing the global code/script isnt checking for the game type?
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.
Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.Sjas V Jitterskull in DM... Get out.
Quote from: "Anannyo"Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.Sjas V Jitterskull in DM... Get out.
Non team game modes are unplayable in GVH. Deal w/ it.
I hope Frits just didn't imply that Sjas is more OP than marine.
Regardless of that, its is about the CLASS, how well it does at its fullest potential, or well, assuming the player is good at it, that at the very least.
Meh, idiots. They just dont care for the balance. Would you like it if something was unfair, and against you, and caused you to lose?
the hunter used to be the best class for people with the best aim,
ACTOR IceArrow
{
Radius 3
Height 2
Speed 38
decal icehit
Scale .5
Damage 6
+DONTBLAST
PROJECTILE
damagetype "ice2"
renderstyle add //Renderstyle 1
alpha 0.8
+NOGRAVITY
+NOEXTREMEDEATH
renderstyle translucent //Renderstyle 2 ... WUT
alpha 1.0I don't know what to think of this super ice spread. It is pretty cool, but I managed to kill a jitterskull in 3 shots at one side of project strikebeam to the other, and ice is supposed to be close ranged ;)
Before, if you were barely close enough you just took a lot of damage. Now, you won't get hurt at all by that.
All the other classes do have the luxury of attacking AND dodging at the same time, and else they can dodge swiftly after, Jitterskull cannot, wouldnt this atleast be fair for us Jitterskull users!?
Random Ghoul 1: Oit Creeper, I got 1hp lolz
Creeper: lolz k. I got 70hp and I got a frag somehow.
Random Ghoul 1: Can I suck on ur balls plz?
Creeper: K Creeper uses Inventory.Creeper: OMFG!!! I missed
Random Ghoul 1: OMFG ur a noob!
Random Ghoul 1 was fragged by Random Human
Random Ghoul 1: OMFG I WAS TALKING!Maybe this idea would have been better suited in the other topic.
I do like the idea of Creepers being ACTUALLY USEFULL! I mean, all they do is kamikaze into marines and hunters specifically, get shot, die, and wait to respawn or simply feed the human team frags.
If they could provide exellent LMS healing support, by all means, that would be great considering the ghouls rarely do their job without recieving damage or dieing to cheap weapons.
Now if this was implemented, i wonder if people actually would bother using it instead of doing the abovementioned suicide tactics.
And it would be better if it was done like the average stun ball, except useinventory fired the healing one.
then he charges at you and you get no chance to defend yourself.The bot code is lost forever. Also this doesn't even look like a problem. It looks as if you suck at the game.
*cough* guaranteed 2-hit railgun at spawn *cough* instakill ice *cough* effecient and spammable creeper deterrent *cough* *almost chokes*
Maybe all he needs is a little more run speed but still his current or even slower delay.Next time you play GVH. Play as creeper and try to take you a hunter, 1v1.
I'd still say he's not the weakest though. If you want weak classes, try the ghostbusterAre you kidding? Ghostbuster is the anti-Creeper. One or two traps spells death for any creeper that decides to come close. Also, the upgrade you get from Choke is an incredibly awesome close-ranged weapon, making it almost perfect for fending of anything that likes to come close... which is just about anything on the ghoul team...
Though when it comes down to it, personal skill vs personal skill.Apart from marine. Marine's shotgun's reload time should be the same as the SSG in Doom 2.
Ultimately, Classes revolve around ones personal skill with them. One person could find the class unsuitable for them, while others can be death gods with them. The Hunter being one of those cases. A truly unbalanced class would be one that is universally cheap. Anyone could pick it up and dominate with the class or anyone can learn how to use exploits,etc.
Though when it comes down to it, personal skill vs personal skill.
hough that bouncing from the roof to floor and instant explode trick is notable and possibily needs some work, as its VERY powerfull, i know as i saw it happen. Prepare grenade, make it go faster, Sjas approaches, release, BOOM, dead sjas.
Something about Ghostbuster being ultimate anti-Creeper
A bunch of stuff about marines
I'm sure you wouldnt like it if a marine dropped a grenade on your head if you're a Sjas and it instantly exploded, thus killing you instantly. I fail to see any fairness about this extreme and instant damage trick.
You don't have to degrade yourself by stating that?
Of course they one-hit things, they're melee classes against viciously powerfull ranged classes.
If they all started using this grenade tactic i'm sure that would turn the tables around, well, with proper use atleast, it never ceases to amuse me when Ammar suicides with his explosives. :P
I dont care about the grenade in its normal use one single bit. Maybe if it can be altered somehow...
I have to admit, my Hunter hit and run tactics don't quite work too well as they used to!