Software Warning - due to some bugs from the engine, this map pack might look weird in some areas while playing in Software mode. You'll see things like this:
Horrendous, ain't it?
(http://img818.imageshack.us/img818/7651/screenshotdoom201208180.png)
Unfortunately, this is out of my control. So for now, play in OpenGL mode if possible for the best experience. Now then...
Hello, everyone. This here is basically a map pack containing 7 brand-new Capture the Flag maps for your enjoyment. A lot has changed since the last version (v1b). So much in fact, that this is a new start for the pack! The three maps that were included last time were these, with their respective changes:
KCTF01 - Wellspring Fort: Remade entirely from scratch.
KCTF02 - Torn Woods: Remade entirely from scratch.
KCTF03 - Lux Quadrant: Fixed layout to be MUCH smaller and playable. Most weapons were changed, too.
And now, presenting pics from all 7 maps:
KCTF01 - Wellspring Fort
(http://imageshack.us/a/img855/4541/screenshotdoom201210070.png)
KCTF02 - Torn Woods
(http://img716.imageshack.us/img716/7651/screenshotdoom201208180.png)
KCTF03 - Lux Quadrant
(http://img440.imageshack.us/img440/5131/screenshotdoom201208231.png)
KCTF04 - Mineral Passage
(http://img577.imageshack.us/img577/192/screenshotdoom201208111.png)
KCTF05 - Meteorbound Outpost
(http://imageshack.us/a/img443/4541/screenshotdoom201210070.png)
KCTF06 - Hollow Greenroad
(http://img707.imageshack.us/img707/686/screenshotdoom201212311.png)
KCTF07 - Power Crater
(http://img15.imageshack.us/img15/686/screenshotdoom201212311.png)
And without further ado, get the latest version here:
http://www.mediafire.com/?91im8xzxy533p09
Also on wadhost and BE.
Many thanks to King Dumb, Shade Guy, Mr. X and everyone else who contributed with their review during the making of this map pack. Namely Celebi, SaviorSword and OrangeMario for testing online and bug crushing.
Detailed credits are included in the .zip file along with the pack.
Have fun, everyone! Be sure to post any complaints here so I can possibly make a better pack. As for the future, I have about 5 more themes in mind, so stay tuned!
CHANGELOG
v1ax:
Released the pack.
v1aX-h:
KCTF01 - Fixed texture errors.
KCTF02 - Changed and moved some weapons, fixed some errors.
KCTF03 - Fixed some line and texture errors.
KCTF04 - Bases remade to be smaller, weapon changes, and more!
KCTF05 - Some texture errors fixed.
v1ax-h2:
KCTF02 - Bridges removed to make it more interesting.
KCTF03 - A few decorations here and there.
KCTF05 - Fixed everything wrong with it. Hopefully did not miss anything.
v1bX:
KCTF01 - Blizzard Attack changed to Water Balloon. Silver Tomahawk is now Arrow Buster, and Water Wave is in the cave.
KCTF02 - Thunder Claw and pegs on the right side make the route easier and more fun to travel. Replaced Gemini Laser with Homing Sniper, and Metal Blade with Magnet Missile.
KCTF03 - Lowered the Flash Stopper platform, and replaced that with Rolling Cutter. Swapped some weapon locations and replaced Air Shooter with Needle Cannon. Elevators in the bases replaced by jump stairs.
KCTF04 - Side routes modified. Could be a good thing or not. Crystal Eye replaced with Junk Shield, Blizzard with Dust and Fire Storm with Shadow Blade. Removed Shadow Blade and Gyro Attack from where they were and replaced them with big items. Added red Crystal Man textures to the Wily half of the map, and decorated everything a bit more. Replaced Treble Sentries with Tango. Lowered the Rain Flush and Power Stone platforms.
KCTF05 - Atomic Fire replaced by Duo Fist and Bass Upgrade replaced by Laser Buster. Also added Astro Crush, despite of it probably being a bad idea. Use Rush to get it. Also removed some silly camp spots that were too OP for their own good.
New Maps - KCTF06 and KCTF07!
Older version for those of you curious to compare:
http://www.mediafire.com/?q22xhn9hoq8pj81
EDIT: If a mod could move this to Projects, it would be great.
Much appreciated.
Oh hey, look what I found.
(http://img641.imageshack.us/img641/4809/screenshotdoom201207281.png)
Also nice texture offsets.
(http://img69.imageshack.us/img69/4809/screenshotdoom201207281.png)
As for the texture offsets in Lux Quadrant, which of them? If it's the blue Elec Man circle texture, then that was intentional. I mean, is it not obvious? The electricity comes out from that spot. :|
Oh ok.
Here's the spot I showed you in the previous screenshot.
(http://img84.imageshack.us/img84/5849/screenshotdoom201207290.png)
Turn around and....
(http://img687.imageshack.us/img687/5849/screenshotdoom201207290.png)
:|
I hope you see what I'm getting at.
For some silly reason I didn't take a look at KCTF05 when you first re-released it, and I took a look at it after you released the hotfix. Knux, I now pronouce you an extremly silly person for not fixing the stuff I found, as they are rather obvious. They are so obvious that I re-downloaded the hotfix just to make sure.
(http://img824.imageshack.us/img824/5743/screenshotdoom201208121.png)
These centaurman textures should be red, since we are on Wily's side
(http://img826.imageshack.us/img826/5743/screenshotdoom201208121.png)
I have no idea what happened here.
(http://img4.imageshack.us/img4/5743/screenshotdoom201208121.png)
Let me get this straight, we are on Wily's side yet the Logos are of Dr. Light? Also the fences in this path are not solid at all.
EDIT: Found 2 more things.
(http://img849.imageshack.us/img849/5743/screenshotdoom201208121.png)
On of the side paths the supposed raised floor is lowered, mainly caused due to copy and paste (I think)
(http://img819.imageshack.us/img819/5743/screenshotdoom201208121.png)
Sakugarne is stuck in the floor.
Bumped for WIP pic: Hollow Greenroad.
(http://img3.imageshack.us/img3/3620/screenshotdoom201211031.png)
Maybe it doesn't look exciting, but that's the whole point. I took that picture when the map was still very plain. :ugeek:
I will be working on DM maps after this, then it's on to 07: Power Crater. Coming not soon.
Hollow Greenroad is finished. Thanks to Nemz, I have rotating Cloud Man fans in there, too!
Here's a screenie of Power Crater's skybox:
(http://img705.imageshack.us/img705/4836/screenshotdoom201211240.png)
Progress is going super slow, but it's still going.
EDIT: Oh, what the heck. Have a screenie of a side route in Hollow Greenroad:
(http://img831.imageshack.us/img831/4836/screenshotdoom201211240.png)
Featuring rotating fans!
EDIT: Replaced Hard Knuckle in Lux Quadrant with Rolling Cutter. It's just more deadly in those hallways and especially the bases.
Stuff from deleted December 3, 2012 post:
I wish I could put up two polls.
Since Torn Woods is tough to travel, I was thinking of making the right side route into the central one, with a few changes. There are a few ways I could go about redoing things, but I'd like to avoid redoing the whole map as I already did that once. Got milk?
I'm holding up on making Waveyard until v3a. Though Power Crater is still in progress. Expect some MM8 stuff in the next release for all maps as well.
...City theme seems to be winning. Actually, it's beggining to look like the best mapping route. If it doesn't get beat in the next two weeks, I'll let it win.
So those side routes in KCTF04 are terrible because you need to go up a wall obligatorily? Not anymore. I opened the walls through the middle, and deleted the plain looking empty paths to the bases, opening up a new one in the process:
(http://img818.imageshack.us/img818/8641/screenshotdoom201212131.png)
And I also raised the big crystal section of the floor into a pillar. This should prevent "base to base" firefights.
I'm also working on Power Crater at the same time. Here's a WIP pic of the right side route:
(http://img18.imageshack.us/img18/8641/screenshotdoom201212131.png)
Get the easy Bass Buster or work for the Atomic Fire? You could go for a W Tank instead...
Waveyard will have surprise textures that will be either liked or hated. I haven't started it yet, though.
Bumped for new version! For those who don't wanna read the OP, here's the changes:
v1bX:
KCTF01 - Blizzard Attack changed to Water Balloon. Silver Tomahawk is now Arrow Buster, and Water Wave is in the cave.
KCTF02 - Thunder Claw and pegs on the right side make the route easier and more fun to travel. Replaced Gemini Laser with Homing Sniper, and Metal Blade with Magnet Missile.
KCTF03 - Lowered the Flash Stopper platform, and replaced that with Rolling Cutter. Swapped some weapon locations and replaced Air Shooter with Needle Cannon. Elevators in the bases replaced by jump stairs.
KCTF04 - Side routes modified. Could be a good thing or not. Crystal Eye replaced with Junk Shield, Blizzard with Dust and Fire Storm with Shadow Blade. Removed Shadow Blade and Gyro Attack from where they were and replaced them with big items. Added red Crystal Man textures to the Wily half of the map, and decorated everything a bit more. Replaced Treble Sentries with Tango. Lowered the Rain Flush and Power Stone platforms.
KCTF05 - Atomic Fire replaced by Duo Fist and Bass Upgrade replaced by Laser Buster. Also added Astro Crush, despite of it probably being a bad idea. Use Rush to get it. Also removed some silly camp spots that were too OP for their own good.
New Maps - KCTF06 and KCTF07!
EDIT: Derp, how did I forget that I actually did changes to KCTF03? Fixed those messages.